Commit Graph

54 Commits

Author SHA1 Message Date
rex hill
64df2b5cab Fix menu losing name when calling certain API
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 20438501 via CL 20438504 via CL 20438513 via CL 20438521
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)

[CL 20448694 by rex hill in ue5-main branch]
2022-06-01 03:55:33 -04:00
robert manuszewski
f8a812a32f Converting hardcoded short class/enum names to pathnames ahead of ANY_PACKAGE removal
#rb trivial
#jira UE-99463
#preflight 6288fd998828ea88c8aef3d0

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 20314896 via CL 20314897 via CL 20314903 via CL 20314904
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v948-20297126)

[CL 20315214 by robert manuszewski in ue5-main branch]
2022-05-22 10:30:02 -04:00
lauren barnes
6b4c2fcbfc Increase default menu height
#jira UE-136342
#rb trivial
#preflight 61f9b1269e4d23cd93b107db

#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 18816617 in //UE5/Release-5.0/... via CL 18816636 via CL 18822836
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)

[CL 18824645 by lauren barnes in ue5-main branch]
2022-02-02 07:55:31 -05:00
marc audy
4d8989e65c Correct deprecation versions
[FYI] dave.belanger, julien.stjean, ludovic.chabant, john.barrett, zach.bethel, christopher.waters, rinat.abdrashitov
#preflight

#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 18713208 in //UE5/Release-5.0/... via CL 18713233 via CL 18713485
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18713494 by marc audy in ue5-main branch]
2022-01-24 15:26:01 -05:00
robomerge
dd6eb25f5d Disable early cleanup of menus while a few edge cases can be debugged and fixed
#preflight skip
#jira UE-138752, UE-138854

#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 18597610 via CL 18599500 via CL 18599509 via CL 18599523 via CL 18613962 via CL 18614018 via CL 18614068
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v899-18417669)

[CL 18614104 by robomerge in ue5-main branch]
2022-01-13 22:29:52 -05:00
robomerge
f57c8a32af Fix tool menus holding onto widgets after being closed and before gc
#preflight skip

#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 18535684 via CL 18537774 via CL 18537780 via CL 18537788 via CL 18538373 via CL 18538390
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18538400 by robomerge in ue5-release-engine-test branch]
2022-01-06 20:17:04 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
steven dao
b70a3f2efd Add new Actions (Actor/Component/Element) menu to the level editor's main menu bar that brings up the context menu corresponding to the selection
- The menu's title changes depending on the selection ("Actor", "Component", or "Element" currently since those are the three currently-defined context menus for the level editor)
- The context menus will get reorganized in subsequent changes so that the pulldown Actions menu displays the full set of entries while the right-click context menu is trimmed down to a shorter subset of entries. This change does not reorganize any items yet.
- Add support to UToolMenus for using a TAttribute<FText> for the pulldown menu title/tooltip and for supplying FOnGetContent for generating the pulldown menu.

#rb rex.hill
#preflight 61534e89260f7d0001c7e4ac

#ROBOMERGE-OWNER: steven.dao
#ROBOMERGE-AUTHOR: steven.dao
#ROBOMERGE-SOURCE: CL 17652268 via CL 17652271 via CL 17652276 via CL 17652280 via CL 17652287
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v875-17642767)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17652461 by steven dao in ue5-release-engine-test branch]
2021-09-28 17:41:11 -04:00
aurel cordonnier
69fe095547 Merge from Release-Engine-Staging @ 17636544 to Release-Engine-Test
This represents UE4/Main @17638339 and Dev-PerfTest @17636504

[CL 17638842 by aurel cordonnier in ue5-release-engine-test branch]
2021-09-27 19:54:25 -04:00
zousar shaker
836bd0854d Automated search-and-replace pass to change uses of UE_TRANSITIONAL_OBJECT_PTR(Type) to TObjectPtr<Type>.
There were two instance of the type being incorrect and they were manually fixed.

#rb none

#ROBOMERGE-AUTHOR: zousar.shaker
#ROBOMERGE-SOURCE: CL 17472048 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17472069 by zousar shaker in ue5-release-engine-test branch]
2021-09-09 10:07:44 -04:00
aurel cordonnier
dc4bf61540 Merge from Release-Engine-Staging @ 17030559 to Release-Engine-Test
This represents UE4/Main @ 17030256 and Dev-PerfTest @ 17030553

[CL 17031509 by aurel cordonnier in ue5-release-engine-test branch]
2021-08-03 11:56:47 -04:00
lauren barnes
a46b2299ef Adding one more missing conditional
#jira UE-116859
#rb trivial

#ROBOMERGE-SOURCE: CL 16790799 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16790800 by lauren barnes in ue5-release-engine-test branch]
2021-06-25 21:24:35 -04:00
lauren barnes
bddd513ae2 Adding conditionals and logging to find main menu crashes on Mac
#jira UE-116859
#rb Brooke.Hubert
[FYI] Jerome.Delattre
#preflight 60d616e3d326d90001b8ee3e

#ROBOMERGE-SOURCE: CL 16787563 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16787607 by lauren barnes in ue5-release-engine-test branch]
2021-06-25 15:32:30 -04:00
aurel cordonnier
02c0f425e8 Copy up from Release-Engine-Staging @ 16738359
This represents UE4/Main @ 16738161 and Dev-PerfTest @ 16737719

[CL 16738582 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-22 00:27:54 -04:00
zach rammell
6cf95ac628 Make tool menu context class finder forward found class type to BP return type
#rb rex.hill brooke.hubert jamie.dale
#preflight 60c932ef43ec3800010c81da

#ROBOMERGE-SOURCE: CL 16689996 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16690014 by zach rammell in ue5-release-engine-test branch]
2021-06-16 11:57:04 -04:00
aurel cordonnier
50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
jamie dale
9db3723503 Added menu context clean-up functions
These are called when a menu is closed, and can be used to clean-up context object data without needing to run a GC

#rb Rex.Hill

#ROBOMERGE-SOURCE: CL 15562929 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15562993 by jamie dale in ue5-main branch]
2021-03-01 18:20:08 -04:00
Marc Audy
cac1fe0019 Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
This represents UE4/Main @ CL# 15277572

[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
Zousar Shaker
3b4c8fc1c5 Automated wrapped object pointer upgrade for Engine + ShooterGame + ShooterGame referenced plugins
#rb none

[CL 15224650 by Zousar Shaker in ue5-main branch]
2021-01-27 17:40:25 -04:00
Lauren Barnes
94aa16c5ac Adding command handling for FToolUIActions. There is now an in-viewport property menu that can be enabled by Editor.EnableInViewportMenu in the console, and then pressing Tab when a supported actor (currently any light actor) is selected.
#rb Rex.Hill
#jira UETOOL-2698

[CL 15036864 by Lauren Barnes in ue5-main branch]
2021-01-11 09:19:43 -04:00
Zousar Shaker
fc2ad21a5e Prototype Wrapped Object Pointers (ObjectHandle/ObjectPtr)
Call-site changes for non-scalar wrapped object pointer upgrades in Engine + Shootergame

#rb devin.doucette

[CL 14996467 by Zousar Shaker in ue5-main branch]
2021-01-05 19:16:25 -04:00
Matt Kuhlenschmidt
6973e6a61e Toolbars can now support a hybrid mode where they include no text unless a specific toolbar entry is called out using the "calloutstyle" for the toolbar entry. This allows toolbars to reduce their width significantly. The level editor now uses this by default but a few other asset editors have been set up for this
[CL 14994802 by Matt Kuhlenschmidt in ue5-main branch]
2021-01-05 16:38:18 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Marc Audy
11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00