Fix ASTC HDR support
Fix up ASTC & ISPC texture formats a bit
#preflight 628cedc7347b7778b6b8745e
#rb jon.olick,fabian.giesen
[CL 20348873 by charles bloom in ue5-main branch]
when linking EtcLib.lib with a vs2022 17.2 toolchain
#rb none
#jira none
#preflight 6285d61d7f55da1a6ed89d0e
#fyi joe.kirchoff
[CL 20276566 by Dmitriy Dyomin in ue5-main branch]
fix RHI upload of textures that are multiple of 4 in top mip but not in lower mips
dont pad CompressedImage sizes, store true size
clean up Texture size limits and VT conditions
better default settings for texture import
clean up initialization order of TextureFormatManagerModule
#preflight 6250814a11261bc7b23d8f4b
#rb fabian.giesen,julien.stjean
[CL 19693287 by charles bloom in ue5-main branch]
pow22 should old be used as a source gamma
dest gamma should always be srgb or linear
#preflight 62432a61df7d23dbfeeb57bc
#rb none
[CL 19543713 by charles bloom in ue5-main branch]
Clean up FTextureFormatETC2Module to only lazy load dlls if they are needed (logic copied from the Oodle dll load)
#rnx
#rb none
#ROBOMERGE-AUTHOR: joe.kirchoff
#ROBOMERGE-SOURCE: CL 18424842 in //UE5/Release-5.0/... via CL 18424855
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18424866 by joe kirchoff in ue5-release-engine-test branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
Expand texture build workers to all current platform specific texture formats, or added build functions to the base build worker. Workers are buildable, but not discoverable yet as discovery will be refactored soon to use Target Receipts.
Reduce boilerplate involved in setup of build worker.
#rb devin.doucette
#ROBOMERGE-SOURCE: CL 16853856 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16853877 by zousar shaker in ue5-release-engine-test branch]