Commit Graph

10 Commits

Author SHA1 Message Date
Patrick Boutot
bdae98ad4e Slate: Transform some ElementPayload from Vector2D to Vector2f. Use FDeprecateVector2D to create a deprecation path for function that returns a FVector2D.
#jira UE-137340
#rb sebastian.nordgren
#preflight 6273e2f3230c8997ad94b076

[CL 20059075 by Patrick Boutot in ue5-main branch]
2022-05-05 12:02:42 -04:00
Patrick Boutot
595e36d594 WidgetReflector: Add support for GlobalInvalidation.
#rb vincent.gauthier

[CL 14781816 by Patrick Boutot in ue5-main branch]
2020-11-18 16:33:17 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
nick darnell
fd881a89b8 Slate - Avoid a rare crash in the Widget Reflector when the clipping states don't match.
#ROBOMERGE-SOURCE: CL 11566549 via CL 11566555 via CL 11566562
#ROBOMERGE-BOT: (v654-11333218)

[CL 11566567 by nick darnell in Main branch]
2020-02-20 12:05:42 -05:00
ryan durand
471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00
matt kuhlenschmidt
c64ca632c7 Slate Global Invalidation System
This change makes it possible to remove the layout and painting overhead that Slate performs every frame.  The system is off by default as we continue to iterate on it.

However, this includes massive changes to batching, rendering, hit testing, and invalidation panels which are permanent changes and cannot be disabled.

#rb chris.gagnon, nick.darnell
[CODEREVIEW] nick.darnell


#ROBOMERGE-OWNER: matt.kuhlenschmidt
#ROBOMERGE-AUTHOR: matt.kuhlenschmidt
#ROBOMERGE-SOURCE: CL 7232617 via CL 7235502
#ROBOMERGE-BOT: (v367-6836689)

[CL 7235503 by matt kuhlenschmidt in Main branch]
2019-07-08 23:50:34 -04:00
nick darnell
061ecbdf63 Slate - Introducing a metadata you can attach to widgets to make it be ignored by the picker in Widget Reflector for paint hit testing. The debug paint canvas can ruin the experience when you're trying to pick against painted widgets, so now it gets ignored.
Matt.Kuhlenschmidt


#ROBOMERGE-SOURCE: CL 5830878 via CL 5830881 via CL 5835228

[CL 5836028 by nick darnell in Main branch]
2019-04-12 10:07:05 -04:00
nick darnell
96a936ca71 WidgetReflector - Make sure to reset the visual tree capture after switching to hittesting reflecting, otherwise, it gets stuck in visual picking mode, which we don't want.
[FYI] Aaron.Johnson


#ROBOMERGE-SOURCE: CL 4712887

[CL 4712895 by nick darnell in Main branch]
2019-01-11 15:17:17 -05:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Marc Audy
af90b7bcd4 Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main) @ 4395008
#rb
#rnx
#lockdown Nick.Penwarden

[CL 4395058 by Marc Audy in Main branch]
2018-09-25 10:11:35 -04:00