Commit Graph

11 Commits

Author SHA1 Message Date
Josie Yang
6b15506e58 Replace direct access to SkeletalMesh object from USkinnedMeshComponent with GetSkeletalMesh function
#rb kriss.gossart
#preflight 62aafc9ada0af39a4783930a

[CL 20686007 by Josie Yang in ue5-main branch]
2022-06-16 09:14:04 -04:00
fred kimberley
7fbfaf57c8 Require explicit constructors/casts when converting between FVector, FVector3d, and FVector3f.
#jira UE-122078
#rb Andrew.Davidson, Colin.McGinley
#preflight standard build

#ROBOMERGE-AUTHOR: fred.kimberley
#ROBOMERGE-SOURCE: CL 18817999 in //UE5/Release-5.0/... via CL 18818012 via CL 18822871
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)

[CL 18824721 by fred kimberley in ue5-main branch]
2022-02-02 07:59:31 -05:00
andrew davidson
f089ae83f4 FMatrix explicit cast fixes
#preflight 61f277cbaf74b68515c0bd64

#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 18751911 in //UE5/Release-5.0/... via CL 18751924 via CL 18752067
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18752076 by andrew davidson in ue5-main branch]
2022-01-27 06:25:37 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
richard talbotwatkin
2cfb317099 LWC-related fix for convex hull decomposition. Assume that all input points will always have float precision.
Also remove unnecessary allocations by allowing the async task to assume ownership of the vertex and index arrays passed to it.
#rb Andy.Davidson, Cedric.Caillaud
#jira UE-125187

#ROBOMERGE-AUTHOR: richard.talbotwatkin
#ROBOMERGE-SOURCE: CL 17448234 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17448242 by richard talbotwatkin in ue5-release-engine-test branch]
2021-09-07 14:54:16 -04:00
joe kirchoff
491c629000 Fixing case of //UE5/Main/Engine/Source/Developer/PhysicsUtilities/Private/SkinnedBoneTriangleCache.cpp (2/2)
#rb none
#rnx

#ROBOMERGE-SOURCE: CL 17041540 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v848-17036448)

[CL 17041555 by joe kirchoff in ue5-release-engine-test branch]
2021-08-03 19:20:18 -04:00
joe kirchoff
1fa037e24b Fixing case of //UE5/Main/Engine/Source/Developer/PhysicsUtilities/Private/SkinnedBoneTriangleCache.cpp (1/2)
#rb none
#rnx

#ROBOMERGE-SOURCE: CL 17041535 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v848-17036448)

[CL 17041549 by joe kirchoff in ue5-release-engine-test branch]
2021-08-03 19:20:12 -04:00
joe kirchoff
c4ad0f5764 Fixing case of //UE5/Main/Engine/Source/Developer/PhysicsUtilities/Private/SkinnedBoneTriangleCache.h (2/2)
#rb none
#rnx

#ROBOMERGE-SOURCE: CL 17041530 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v848-17036448)

[CL 17041542 by joe kirchoff in ue5-release-engine-test branch]
2021-08-03 19:19:34 -04:00
joe kirchoff
38702b8906 Fixing case of //UE5/Main/Engine/Source/Developer/PhysicsUtilities/Private/SkinnedBoneTriangleCache.h (1/2)
#rb none
#rnx

#ROBOMERGE-SOURCE: CL 17041529 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v848-17036448)

[CL 17041537 by joe kirchoff in ue5-release-engine-test branch]
2021-08-03 19:19:27 -04:00
alexis matte
888f708d3b Allow Physics asset to be a developper module with no dependencecies on any editor module.
#jira UETOOL-3603
#rb richard.talbotwatkin
#preflight 60d1e95f78c3b000010f6005

#ROBOMERGE-SOURCE: CL 16743468 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16743480 by alexis matte in ue5-release-engine-test branch]
2021-06-22 11:13:19 -04:00