* Removed deprecated or dead code paths
* Simplified build system setup for physics support
* Deprecated build system flags and unsupported macros
#jira none
#rb Chris.Caulfield, Kriss.Gossart
#preflight 62963ec0fe779f23c8ea0c5e
[CL 20450744 by Benn Gallagher in ue5-main branch]
Deprecation of FPlatformMath::IsNegative*() functions.
New FPlatformMath::IsNegativeOrNegativeZero().
Fix up of existing usage to either use < 0 or IsNegativeOrNegativeZero where appropriate.
Fixes for aliasing problems in various FMath functions, including IsNegative*().
Resubmission of CL# 19833778 with fixes for problematic Mac and Android toolchains, causing spurious errors while building PCHs.
#rb devin.doucette, charles.bloom, will.damon, chris.babcock
#jira UE-148435
#preflight 6260764d91376845adf9893f
[CL 19840896 by Steve Robb in ue5-main branch]
Deprecation of FPlatformMath::IsNegative*() functions.
New FPlatformMath::IsNegativeOrNegativeZero().
Fix up of existing usage to either use < 0 or IsNegativeOrNegativeZero where appropriate.
Fixes for aliasing problems in various FMath functions, including IsNegative*().
#rb devin.doucette, charles.bloom
#jira UE-148435
#preflight 625ece48f16e0d2accab15d9
[CL 19833778 by Steve Robb in ue5-main branch]
The function would remap polygroups of the source meshes, then use FStaticMeshOperations::AppendMeshDescription() which would also mess with the groups.
Providing a polygroup delegate to AppendMeshDescription() solves the issue.
#rb luc.eygasier
#preflight 6214e6de30639b44d2e2976f
#ROBOMERGE-AUTHOR: sebastien.lussier
#ROBOMERGE-SOURCE: CL 19073080 via CL 19086547 via CL 19086625 via CL 19088170
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)
[CL 19131399 by sebastien lussier in ue5-main branch]
#jira UE-122078
#rb Andrew.Davidson, Colin.McGinley
#preflight standard build
#ROBOMERGE-AUTHOR: fred.kimberley
#ROBOMERGE-SOURCE: CL 18817999 in //UE5/Release-5.0/... via CL 18818012 via CL 18822871
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)
[CL 18824721 by fred kimberley in ue5-main branch]
Submitted on behalf of fred.kimberley
#rb andy.davidson
#preflight 61f8719ea6632a34f35e654b
#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 18801709 in //UE5/Release-5.0/... via CL 18802160 via CL 18821533
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
[CL 18821619 by andrew davidson in ue5-main branch]
FLinearColor has also been modified to make any double->float conversions explicit. Previously all 3D TVector versions were allowed to be implicit and thus could convert TVector<double> => FLinearColor => TVector4<float>.
Fixed up all engine and game casts. Added "//LWC_TODO: precision loss" around any explicit casts that previously were silently explicit and we may need to revisit for precision loss analysis.
#jira UE-122085
#rb Ben.Ingram, Andrew.Davidson
#preflight 61f24af473238441cb7bb0f1
#ROBOMERGE-AUTHOR: zak.middleton
#ROBOMERGE-SOURCE: CL 18751249 in //UE5/Release-5.0/... via CL 18751253 via CL 18751319
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18751326 by zak middleton in ue5-main branch]
* Fixes a crash accessing some of the attributes later on
#rb luc.eygasier
#ROBOMERGE-SOURCE: CL 16699479 via CL 16699480
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16699484 by sebastien lussier in ue5-release-engine-test branch]
* Added GroupIdenticalMeshesForBaking, which, when activated, will result in identical meshes (or mesh instances) being baked only once.
Other changes/fixes
* Always rely on the StaticMesh RenderData when retrieving mesh description for mesh merging/simplification (was the case when retrieving from a SMC, now also the case for a SM).
* For some reason, Material baking was rendering each triangle twice, but with opposite facing. Uneeded as we are rendering with backface culling disabled.
[CL 15669055 by Sebastien Lussier in ue5-main branch]
Adding a public member to USkeletalMesh class is now prohibed since it can break asynchronous operations that will be added next to this submit.
#rb danny.couture
#jira UEENT-3936
#rnx
[CL 14812920 by Alexis Matte in ue5-main branch]
* General cleanup
* Removed ExtractImposterToRawMesh() which was overspecialized and not specifically handling Imposters
* Renamed remains of FRawMesh to MeshDescription
#rb patrick.enfedaque
[CL 14243261 by Sebastien Lussier in ue5-main branch]