This change consists of multiple changes:
Core:
- Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject)
- Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter
- Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses
- Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names
- Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed.
- Added static UClass::TryConvertShortNameToPathName utility function
- Added static UClass::TryFixShortClassNameExportPath utility function
- Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass')
- All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath
- Added a new startup test that checks for short type names in UClass/FProperty MetaData values
AssetRegistry:
- Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath
- Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names
- This also applies to a few other modules' APIs to match AssetRegistry changes
Everything else:
- Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input)
- Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName()
- Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names
#jira UE-99463
#rb many.people
[FYI] Marcus.Wassmer
#preflight 629248ec2256738f75de9b32
#codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)
[CL 20448496 by robert manuszewski in ue5-main branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
Interim BlueprintGeneratedClass::IsAsset change:
All code that is enumerating unfiltered assets in a package/outer needs to handle multiple assets, or if it can't, needs to call ShouldSkipAsset or IsUAsset to skip over the non-UAsset assets.
Move UE::AssetRegistry::FFiltering into CoreUObject to make it accessible to FindAssetInPackage.
#rb Dave.Belanger
#rnx
[CL 15766334 by Matt Peters in ue5-main branch]
#rb chris.gagnon
#ROBOMERGE-OWNER: rex.hill
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 11604269 via CL 11604360 via CL 11604439
#ROBOMERGE-BOT: (v656-11643781)
[CL 11743509 by rex hill in Main branch]
#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870584 by ryan durand in Main branch]
Fix up nearby cases where ESearchCase::CaseSensitive should have been used
#jira
#rnx
#rb
#ROBOMERGE-OWNER: marc.audy
#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 10309793 via CL 10309818
#ROBOMERGE-BOT: (v593-10286020)
[CL 10309932 by marc audy in Main branch]
Implement diffing for Widget tree default values
Refactored SBlueprintDiff significantly to avoid code duplication and add comments
Change DiffUtils to not recurse into instanced objects unless they are EditInlineNew and not a component
#codereview dan.oconnor
#rb none
[CL 6334975 by Ben Zeigler in Dev-Framework branch]
#jira UE63967 Fix blueprint diff to correctly generate My Blueprint data for remote blueprints
Several other layout changes, including moving the diff labels to the header section
#rb None
[CL 6153329 by Ben Zeigler in Dev-Framework branch]
#jira UE-48826 Fix graph differ to always use a relative path instead of the raw name, fixes several issues with anim BP diffing
#codereview dan.oconnor
#rb None
[CL 6037475 by Ben Zeigler in Dev-Framework branch]