Commit Graph

32 Commits

Author SHA1 Message Date
Jaroslaw Palczynski
7c41927cf4 Rename FPostConstructInitializeProperties to something simpler
Changed it with FObjectInitializer.

UECORE-7

[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00
Bob Tellez
fa1a7542ca Merging Dev->Main using CL#2312419 UE4-Fortnite-To-UE4
[CL 2313759 by Bob Tellez in Main branch]
2014-09-29 21:43:13 -04:00
Marc Audy
4e1c9fd0e4 Remove trivial overrides
[CL 2255242 by Marc Audy in Main branch]
2014-08-13 17:34:55 -04:00
Mieszko Zielinski
1895e026a2 Added a way to trigger specific subset of functional tests #UE4
When a whole set of functional tests is run as part of summary a "Repro String" is generated. This string can be used as a parameter to RunAllFunctionalTests and if so only indicated tests will be performed.

[CL 2108028 by Mieszko Zielinski in Main branch]
2014-06-17 08:31:02 -04:00
Mieszko Zielinski
7cb8d165ef Functional testing improvements merged over from Fortnite branch #UE4
- AI functional test got an option to decfine time delay between spawns in a spawnset

[CL 2097018 by Mieszko Zielinski in Main branch]
2014-06-06 06:27:44 -04:00
Mieszko Zielinski
fea9d66d25 Extracting AI code from the engine into a separate module, pass 1 #UE4
- merged over from Fortnite branch
- includes adjusting all game projects that use AI code
- contains a nasty AIModule <-> Engine circular dependency. To be removed ASAP

[CL 2085468 by Mieszko Zielinski in Main branch]
2014-05-29 17:06:50 -04:00
Bob Tellez
96c40b8974 Merging UE4-Fortnite -> Main using CL#2047477
[CL 2049479 by Bob Tellez in Main branch]
2014-04-23 19:29:53 -04:00