Commit Graph

11 Commits

Author SHA1 Message Date
nuno leiria
bf453dd1aa Fix build configuration visibility for installed builds in the project packaging editor settings
Work around circular reference by moving InstalledPlatformInfo to the DesktopPlatform module

#jira UE-136291
#preflight 61f2f573595ec9d6eebf9739
#rb david.harvey

#ROBOMERGE-AUTHOR: nuno.leiria
#ROBOMERGE-SOURCE: CL 18771002 in //UE5/Release-5.0/... via CL 18771003 via CL 18771153
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18771169 by nuno leiria in ue5-main branch]
2022-01-28 10:06:34 -05:00
Josh Adams
4c41fe8d8b - Added a new ProjectPackaging setting - LaunchOnTarget which is now shown int he Platforms menu when multiple Game targets exist (Lyra).
- Added support for passing the LaunchOnTarget along to the LaunchOn process
#jira UE-138006
#rb matt.peters
#robomerge Release-5.0
#preflight 61e89cb363639eb6f607db67

[CL 18669007 by Josh Adams in ue5-main branch]
2022-01-19 18:54:41 -05:00
aurel cordonnier
34f55d3a4a Merge from Release-Engine-Test @ 17946149 to UE5/Main
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17949667 by aurel cordonnier in ue5-main branch]
2021-10-27 15:14:40 -04:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
david harvey
068eb078ce build targets are shown and selectable when packaging blueprint projects.
#jira UE-124613
#rb nuno.leiria
#rnx
#preflight 612f9ccc79d62b0001c615c6

#ROBOMERGE-SOURCE: CL 17389200 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17389211 by david harvey in ue5-release-engine-test branch]
2021-09-01 13:08:18 -04:00
nuno leiria
7b0d8fc357 Fix cilent/server config flags not being set properly in Turnkey
#rb bob.tellez

#ROBOMERGE-SOURCE: CL 17324504 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)

[CL 17324531 by nuno leiria in ue5-release-engine-test branch]
2021-08-26 15:21:50 -04:00
michal valient
16a2af851f Backout of a backout coming from EA stream - //UE5/Main/Engine/Source/... changelist 16677358
#rb none

#ROBOMERGE-SOURCE: CL 16677744 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16677746 by michal valient in ue5-release-engine-test branch]
2021-06-15 15:14:23 -04:00
michal valient
86a676877d Backout CL 16534086
Binary compatibility fixes
#jira none
#rb none
[FYI] nick.whiting, simon.tourangeau, nick.penwarden
#lockdown cristina.riveron

#ROBOMERGE-SOURCE: CL 16677346 in //UE5/Release-5.0-EarlyAccess/... via CL 16677358
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16677362 by michal valient in ue5-release-engine-test branch]
2021-06-15 14:53:58 -04:00
nuno leiria
5417acf4b9 Restore support for packaging multiple game/client/server targets.
Add a default project setting for the build target and binary configuration selection.
Removed 'platformtarget' menu and exposed 'target' and 'flavor' menus (flavor is only used for android now but will also work if other platforms add their own flavors).
Setting -distribution now forces packaging with shipping.

#jira UE-108788, UE-113086, UE-101662
#rb ben.marsh, josh.adams

[CL 16148683 by nuno leiria in ue5-main branch]
2021-04-28 16:52:24 -04:00
Phillip Kavan
11c00323ea Remove exposed parts of the Blueprint nativization feature (deprecated), and decouple it from the editor/cooking phase.
#jira UE-103261
#rb Michael.Noland

[CL 14882147 by Phillip Kavan in ue5-main branch]
2020-12-08 16:28:03 -04:00
Josh Adams
0363327c21 - Refactored UProjectPackagingSettings and UCookerSettings into DeveloperToolSettings module that can be used from the engine and other places. This removes a circular referece from Engine -> TargetPlatform -> Engine. And can potentially remove Engine -> UnrealEd "grandfathered" circular reference (or at least helps be able to get rid of it!)
#rb brandon.schaefer

[CL 14840889 by Josh Adams in ue5-main branch]
2020-12-02 20:43:06 -04:00