Featuring:
* Rename Controller [UE-156717] - Provides ability to rename Controllers via API support and Rename UI command.
* Controllers Table - header & resizing support
~~~
[Rename Controller]
Functional notes:
* Provides rename via F2 key (UI command). Rename via RMB Context Menu wiill be part of a subsequent CL.
* Web API has been updated in this CL to support using the user-friendly Controller name (renamed by users as desired) rather than the internal proprety name (which is currently immutable, see impl notes below)
Impl notes:
* Added a new property DisplayName to VirtualProperty class to support specifiying user frienedly Controller Names.
* I deemed this preferrable to modifying the underlying PropertyBag description because that approach will reallocate memory for all the Controllers each time the user tries to rename even just one. This is due to the way PropertyBag is designed (each collection of properties is conidered as a unique type with a specific hash value.The entire set is reallocated if any modification is made to the property bag).
[Controllers Table]
* Used Header Rows for automatic resizing
* Preferred over using manual splitter (as in EP list), no issues noted thusfar
#preflight 62a9e27962552c58ff1a3401
[CL 20669482 by Denys Dubinin in ue5-main branch]
UE-155855
For manipulating Controllers through HTTP requests
The following routes have been added:
1. SetPresetController - Set the value of a Controller (on a Remote Control Preset asset).
HTTP Parameters: Preset Name, Controller Name, Body: JSON;
Example:
(PUT) http://127.0.0.1:30010/remote/preset/PresetNameParam/controller/SomeBoolController
Body (raw JSON): { "PropertyValue": false}
2. GetPresetController - Fetch the value of a Controller (on a Remote Control Preset asset).
HTTP Parameters: Preset Name, Controller Name, Body: None
Example:
(GET) http://127.0.0.1:30010/remote/preset/PresetNameParam/controller/SomeBoolController
HTTP Response: { "PropertyValue": false}
Interception support has been provided as well by adding an nDispaly cluster implementation.
Pending work:
Unit tests for new route handlers to be added to RemoteControlIntereceptionTest.cpp. Review will be updated with this.
#preflight 62a0cca0232daff7b3f55c21
[CL 20559126 by Denys Dubinin in ue5-main branch]
This change consists of multiple changes:
Core:
- Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject)
- Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter
- Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses
- Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names
- Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed.
- Added static UClass::TryConvertShortNameToPathName utility function
- Added static UClass::TryFixShortClassNameExportPath utility function
- Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass')
- All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath
- Added a new startup test that checks for short type names in UClass/FProperty MetaData values
AssetRegistry:
- Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath
- Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names
- This also applies to a few other modules' APIs to match AssetRegistry changes
Everything else:
- Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input)
- Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName()
- Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names
#jira UE-99463
#rb many.people
[FYI] Marcus.Wassmer
#preflight 629248ec2256738f75de9b32
#codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)
[CL 20448496 by robert manuszewski in ue5-main branch]
Remove tracked actors when world is destroyed and ignore tracking for actors outside the current editor world
#jira: UE-151340
#rb: Alejandro.Arango, Jeremie.Roy
#preflight 62853fac882a1e5cd78f6ee3
[CL 20266375 by Elliot Colp in ue5-main branch]
Added sequence numbers to preset property update messages. Clients can send a sequence number when changing a property via WebSocket, and the property updates will include the latest received number for the corresponding client.
#jira: UE-141884
#preflight 62576fc7d606fd159eaac78e
#preflight 625773d6e00a35b48f4f5b30
[CL 19749452 by Elliot Colp in ue5-main branch]
With this, Unreal instances running on PCs with multiple interfaces, including VPNs, can receive the multicast beacon packet from the tablet device when the default interface is not in the corresponding subnet.
#fyi elliot.colp
#jira
#rb none
#preflight 6234ebb0b43f22036e144784
[CL 19441102 by Alejandro Arango in ue5-main branch]
Have addeda a FHttpRequestHandler as a RequestPreprocessor which checks whether or not an Requests Header has a corresponding ApiKey to allow the execution, using MD5 hashing to obscure it a bit.
This affects Http Calls and Websocket Calls. Changes Wrapped RCWebsocketRequest to allow holding hashed ApiKeys from the outside. Mainly hooked as an additional Handler in WebRemoteControl.
#jira UE-139210
#rb simon.therriault, amir.keren
#preflight 622113f2c7262e0e538118cf
#lockdown alejandro.arango
#ROBOMERGE-OWNER: simon.therriault
#ROBOMERGE-AUTHOR: patrick.gross
#ROBOMERGE-SOURCE: CL 19252881 in //UE5/Release-5.0/... via CL 19257182
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v924-19243027)
[CL 19263496 by simon therriault in ue5-main branch]