Commit Graph

20 Commits

Author SHA1 Message Date
bryan sefcik
ce0f029ca8 Removed WindowsMixedRealitySpatialInput private pch.
Timing when compiling module with PCH(including compiling PCH): 8.97 secs
Timing using shared PCH: 3.66s secs
#preflight 62a0bd8b521254896fb55d12

[CL 20557151 by bryan sefcik in ue5-main branch]
2022-06-08 11:27:31 -04:00
David Harvey
5960c816c6 HoloLens build rules: WindowsMixedReality
#preflight 628cb0e9f057b981ca51f6fa
#jira UE-149794
#rnx
#rb Jeff.Fisher

[CL 20361225 by David Harvey in ue5-main branch]
2022-05-25 04:05:04 -04:00
Josh Adams
b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00
Marc Audy
4c1bb11c29 Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck

[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
brooke hubert
48113fc77e Adding EditorFramework to build.cs files
#rnx
#Jira UE-96448
#rb chris.gagnon

[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
steve smith
44230d045b Move HoloLens input sim injection for controller tracking status to the HMD class
The SpatialInput class only implements the IMotionController interface, but does not provide input sim data through the WMR function library. The function lib directly calls the HMD function, so implementing it on that level covers both code paths.

(Provided by Microsoft)
#rb steve.smith
#jira UE-90410

#ROBOMERGE-SOURCE: CL 12350585 in //UE4/Release-4.25/... via CL 12350591
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v671-12333473)

[CL 12350603 by steve smith in Main branch]
2020-03-20 17:02:13 -04:00
steve smith
518fa4e14c WMR input simulation cleanup and fixes (provided by Microsoft): Additional features and fixes for WMR input simulation support
#rb steve.smith
#jira none

#ROBOMERGE-SOURCE: CL 11590996 in //UE4/Release-4.25/... via CL 11591000
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v654-11333218)

[CL 11591009 by steve smith in Main branch]
2020-02-24 16:39:31 -05:00
Rolando Caloca
5b82f15def Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
#rb none
#rnx

[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
jules blok
c4b1a0f7c8 Fix WMR thumbstick and touchpad directional keys
#jira UE-84953
#rb Steve.Smith
#lockdown cristina.riveron

#ROBOMERGE-SOURCE: CL 10431360 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v594-10333955)

[CL 10431364 by jules blok in Main branch]
2019-11-25 16:59:11 -05:00
jeff fisher
821a4973e6 UE-83191 HoloLens 1: Crash when entering PIE
UE-83000 HoloLens 1: Crash when remoting with PIE and hands are tracked
-Disabled spatial mapping on HL1.
-Disabled gesture handedness on HL1.
-Disabled gesture grasp on HL1.
#rb Joe.Conley
#jira UE-83191 UE-83000

#ROBOMERGE-SOURCE: CL 10204800 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v590-10202696)

[CL 10204835 by jeff fisher in Main branch]
2019-11-14 12:29:04 -05:00
jules blok
c63fd6d947 Auto-generate bindings with an option to enable a "developer" mode
Move directional keys to input core for compatibility
Make the project name more unique to avoid manifest conflicts
Fix bindings being overwritten every time a project is opened

#jira UE-84318
#rb Ryan.Vance

#ROBOMERGE-SOURCE: CL 10173965 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v587-10111126)

[CL 10173982 by jules blok in Main branch]
2019-11-13 19:14:43 -05:00
jules blok
fafe22eea5 Deprecate MotionController keys
- Allow keys to be flagged as "bindable in blueprints" and "bindable to actions" separately
- Mark all keys intended for XR projects as not bindable in blueprints
- Mark MotionController keys as not bindable to actions as well
- Replace the SteamVRController module with SteamVRInput based on the marketplace plugin

#rb keli.hlodversson
#jira UE-78930

#ROBOMERGE-SOURCE: CL 9960925 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v558-9892490)

[CL 9960926 by jules blok in Main branch]
2019-11-01 15:43:44 -04:00
ben marsh
b3f6accd70 UEVR-1448 WMR/Hololens Remoting AR support
-A custom build step now generates the header MixedRealityInteropBuildInfo.h which has a define like "#define WINDOWS_MIXED_REALITY_INTEROP__WINDOWS_TARGET_PLATFORM_VERSION 10.0.18362.0" with the version being whatever $WindowsTargetPlatformVersion is for the MixedRelaityInterop project build.  This will allow the UE4 build process to respond to the WindowsSDK that the interop was built with.
-WindowsMixedRealityAvailability.h sets #defines based on sdk and platform so that we can enable or disable features in UE4.
-Fixed hand tracking so that it does not rely on a motion contrller pumping the hand traking data update of the interop.
-Gesture callbacks now feed a queue which dispatches the controller events from the game thread.
-Turned some asserts that could be triggered by dubious blueprint setup into warnings.
-The HololensAR plugin is now functional when remoting and on WMR headsets.  HololensRemoting now supports all the AR features, except the passthrough camera which is currently unsupported by microsoft.  WMR Supports only anchors and the anchor store.

#rb jason.bestimt
#jira UEVR-1448

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: jeff.fisher
#ROBOMERGE-SOURCE: CL 7641374 in //UE4/Release-4.23/... via CL 7641379
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v388-7785529)

[CL 7787212 by ben marsh in Dev-Build branch]
2019-08-06 10:02:05 -04:00
Joakim Lindqvist
bf363ecd9c Fixed up modules that was using "bFasterWithoutUnity" option which is now deprecated to use "bUseUnity" = false instead. But most modules had no reason to disable unity builds and as such I have simply removed the option.
Remember if you are looking to improve your local iteration times you can add the module to BuildConfiguration.xml DisableUnityBuild locally and it will be run without unity for you.

#fyi ben.marsh
#rb none

[CL 7099376 by Joakim Lindqvist in Dev-Build branch]
2019-06-20 03:56:50 -04:00
Ben Marsh
cfe09c649f Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 6922670 by Ben Marsh in Dev-Build branch]
2019-06-10 19:47:29 -04:00
jules blok
39feabf4a3 Support trigger axis values in the WMR plugin.
#jira UE-66751
#rb Joe.Conley

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: jules.blok
#ROBOMERGE-SOURCE: CL 5309746 in //UE4/Release-4.22/... via CL 5314672
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 5328903 by jules blok in Dev-Build branch]
2019-03-06 18:30:37 -05:00
Ben Marsh
84420696fe Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4830875 by Ben Marsh in Dev-Build branch]
2019-01-29 08:56:46 -05:00
Jason Bestimt
d3658c6d29 Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4296730)
#lockdown Nick.Penwarden

============================
  MAJOR FEATURES & CHANGES
============================

Change 3775128 by Nick.Atamas

	Merging //UE4/Partner-Google-VR @ CL 3770408 to Dev-VR (//UE4/Dev-VR)

Change 4166311 by Jason.Bestimt

	#DEV-VR - Merge from //UE4/Dev-MagicLeap/... @ CL 4136411

Change 4185551 by Joe.Graf

	Added support to query and specify the desired video format for an AR session

Change 4269190 by Ethan.Geller

	[Dev-VR] #jira UE-62644 Deescalate resampling logs to display, and make sure that Lumin does not get Resampling settings from Android runtime settings.

Change 4269386 by Ryan.Vance

	#jira UE-62274

	We need to recompute the view frustum and related distances if the projection matrix is changed.

Change 4269401 by Ryan.Vance

	#jira UE-62155

	Debug canvas layer fixes

Change 4270710 by Chance.Ivey

	Merging //UE4/Dev-Partner-MagicLeap-4.20 to Dev-VR (//UE4/Dev-VR)
	 - 4262963
	 - 4261100
	 - 4261103
	 - 4265565

Change 4270822 by Ryan.Vance

	#jira UE-61462

	Work around for csm shadow culling bug on Lumiun

Change 4271396 by Jason.Bestimt

	#DEV-VR - Saving off original MLSDK variable for future editor "restarts" within the same process

	#JIRA: UE-58634

Change 4271402 by Jason.Bestimt

	#DEV-VR - Making bUseMobileRendering non-editable for binary builds

	#JIRA: UE-60956

Change 4271454 by Jason.Bestimt

	#DEV-VR - Integrating CL 4239939, 4236178 and 4269702 from Partners-Google-VR

Change 4272387 by Ryan.Vance

	#jira UEVR-1281

	Oculus 1.28 Plugin changes

Change 4273410 by Jason.Bestimt

	#DEV-VR - Fixing MagicLeapSDK Settings to be globaluserconfig (by removing the defaultconfig).

	#JIRA: UE-62092

Change 4273929 by Ryan.Vance

	#jira UE-62744

	Fixing missing includes..

Change 4274147 by Kyle.Fung

	Round-robin occlusion queries for stereoscopic rendering
	With the vr.RoundRobinOcclusion flag turned on, each frame will only render occlusion queries for one eye with an alternating scheme (ie odd frames only left eye, even frames only right eye).
	Additionally, the interface for class FPrimitiveOcclusionHistory has been changed along with a slight modification in its implementation. With round-robin occlusion, when extracing history entries we perform a search through the entire history to look for the oldest entry in a primitive's occlusion history.

	#jira UEVR-1289

Change 4274206 by Kyle.Fung

	Fixed some compiler warnings
	#jira UEVR-1289

Change 4275212 by Jason.Bestimt

	#DEV-VR - Fixing CIS error (forcing value to bool)

Change 4275973 by Jason.Bestimt

	#DEV-VR - Merging CL 4275879 from Partner-Google-VR

	GoogleVR 1.170 Release Update.
	- Removed reference to GetHMDDeviceType.
	- Updated to final version of SDK libraries.

Change 4276154 by Jason.Bestimt

	#DEV-VR - fix for CIS warning about PngPtr being used before it is checked

Change 4277171 by Jeff.Fisher

	UE-62399 Graphical corruption when opening the debug console
	-Switched from the fast hardware clear to the slower shader clear because the slower one works.  Perhaps a better fix exists that would make the faster clear work?  Costs 60us when debug ui is up, but only when rendering debug to a stereo layer (vr/ar).
	#jira UE-62399
	#review-4277026

Change 4277633 by Joe.Conley

	#jira UE-54565 - "Packaged game/Editor with Stereo Layers crashes when exiting game through steam VR overlay"

	Don't call GetStereoLayers if stereo is not enabled.

Change 4277723 by Ryan.Vance

	#jira UE-62776

	Cleaning up questionable partner code found by SA.
	I'm pretty confident the SA warning is a false positive, but there was a lot to fix here regardless.

Change 4280289 by Joe.Graf

	Added some "Ignored by ARCore" comments Google requested

Change 4280479 by Joe.Graf

	Fixed a member copy step in AppleARKitFrame::operator= that Wanghao reported

Change 4280824 by Jason.Bestimt

	#DEV-VR - removing stale comment about ML SDK Settings using defaultengine.ini

Change 4281117 by Jason.Bestimt

	#DEV-VR - Removing warnings on LUMIN from trying to load missing modules

	#JIRA: UE-62748

Change 4281514 by Jason.Bestimt

	#DEV-VR - Moving FunctionalTesting dependency under bCompileAgainstEngine

Change 4281847 by Joe.Graf

	Added a UPL file to AppleARKit that modifies the plist to include the requirement of ARKit and request for camera access

	#jira: UE-60050, UE-62837

Change 4281945 by Joe.Graf

	Removed the ensures from the ARBlueprintLibrary code since the code handles the failure cases properly

	#jira: UE-61845, UE-61846

Change 4282098 by Ethan.Geller

	#jira UE-62863 fix audio on lumin #rb none

Change 4283974 by Joe.Graf

	Deprecated bIsTracked on tracked images and face geo per Google API reunification feedback

Change 4284118 by Jason.Bestimt

	#DEV-VR - Moving FunctionalTest dependency to be both non-shipping and CompileAgainstEngine.  Allowing FunctionalTesting to be compiled in binary build

Change 4285339 by Ethan.Geller

	#jira UE-62087 Whitelist AudioCapture module for mac while not whitelisting the AudioCaptureEditor module, which should only work on Windows.

Change 4286024 by Ryan.Vance

	Copying //UE4/Partner-Microsoft-XR to Dev-VR (//UE4/Dev-VR)
	Windows mixed reality integration.
	Disabled by default

Change 4289812 by Jason.Bestimt

	#DEV-VR - Fix for non-unity build issue with windows header

Change 4296399 by Jason.Bestimt

	RSync fixes for xml files

	#JIRA: UE-62994

Change 4296679 by Jason.Bestimt

	#DEV-VR - Fixing remote iOS compile issue with BP projects that require plugins

	#JIRA: UE-62967

[CL 4299100 by Jason Bestimt in Main branch]
2018-08-17 19:56:07 -04:00