Commit Graph

11 Commits

Author SHA1 Message Date
mikko mononen
a841531c2b StateTree: moved evaluators global to tree
- Deprecated per state evaluators and moved them to global to the tree
- Tick evals once per Tick()
- Updated editor node customizations to work on UStateTreeEditorData
- Added separate detail customization for UStateTreeEditorData

#jira UE-147508
#rb Yoan.StAmant
#preflight 62820e55046b81bf93911605

[CL 20221385 by mikko mononen in ue5-main branch]
2022-05-16 05:13:27 -04:00
Yoan StAmant
c135ebcd95 [StateTree]
+ Added StateTree parameters usable for data bindings and that could be overriden on context initialization by a StateTreeReference
+ Added StateTreeReference struct to hold a reference to a StateTree asset along with a list of values to parameterized the tree.
+ Added named external data items that are defined bt the Schema and for which values must be provided at runtime through the execution context.
+ Added delegate OnPostCompile after successful compilation. The StateTreeReference listens to it to validate its parameters
+ EditorData now contains its own version of the schema and parameters. On successful compilation they are copied over the StateTree own properties.
#rnx
#rb mikko.mononen
#preflight 6255d281647ad886b3593cb0

[CL 19727363 by Yoan StAmant in ue5-main branch]
2022-04-12 15:55:39 -04:00
mikko mononen
b156e83342 StateTree: Renamed baker to compiler
#jira none
#rb Yoan.StAmant
#preflight 624c465da64871f1a10a2ee6

[CL 19624175 by mikko mononen in ue5-main branch]
2022-04-05 09:44:28 -04:00
mikko mononen
ef8889a1c4 StateTree: Added functionality to call and reuse a subtree
- Removed unnecessary checks for specific transition (handled in enter state logic)
- Added state type to StateTreeState, State, Group, or Linked
- StateTreeState property customization hides properties based on type
- Allow a state to link to another state
- Changed baker binding validation to handle linked states
- Added linked state handling in execution context
- Updated UI deal with linked states
- Updated gameplay debugger to deal with linked states
- Moved automatic Root state adding from Editor data to editor open (tests were broken due to extra root state)
- Fixed tests and added simple test for linked state
- Added meta to tag to state link to allow to select only direct states (no next, etc)
- Added counter to track state changes (mainly for debugging)

#jira UE-147509
#review
#preflight 624beb69637925b5d306d8e7

[CL 19621621 by mikko mononen in ue5-main branch]
2022-04-05 03:20:57 -04:00
mikko mononen
dc6bc47087 StateTree improvements:
- EnterState() stops on failure, ExitState() handled symmetrically up to the last failed task
- Allow to run evaluators when reselecting a state after failed EnterState()

#jira none
#review-18351414
#robomerge 5.0
#preflight 61b1d3e2274068529fddcafe

[CL 18417260 by mikko mononen in ue5-main branch]
2021-12-09 05:26:00 -05:00
mikko mononen
db1c9ea6a4 StateTree: Fixed tests to reflect recent changes in state selection
#jira none
#review
#robomerge 5.0
#preflight 619b5458fa0b360c4062d5cf

[CL 18259645 by mikko mononen in ue5-main branch]
2021-11-22 12:11:19 -05:00
Yoan StAmant
13b3704980 [StateTreeTest] Provide world as outer when creating test StateTrees to allow VLOG without ensure
#rb maxime.mercier
#preflight 61957fc3f802365f87d9707c
#robomerge 5.0

[CL 18230772 by Yoan StAmant in ue5-main branch]
2021-11-17 18:06:10 -05:00
mikko mononen
9cb403b9ab StateTree: allow task/evaluator/condition to have separate data for isntance and item in the tree.
- Changed conditions to use the same code structure as tasks and evals
- Tasks, Evaluators, and Conditions can have separate struct for instance and tree item
- Converted existing tasks/evals/conds to use the new setup
- Updated the UI to use the new setup
- Limited the property binding to only first level properties in the instance struct
- Removed StateTreeConditionItemDetails (uses the same details customization as tasks/evals)
- Removed bunch of old test tasks and evals

#jira UE-133870
#rb Yoan.StAmant
#robomerge 5.0

[CL 18165353 by mikko mononen in ue5-main branch]
2021-11-12 05:48:11 -05:00
mikko mononen
dd15421647 StateTree: humble beginnings of compiler message log.
- added message log to StateTree editor
- added statistics window to StateTree editor
- converted baker and property copy to use compiler log instead of UE_LOG

#jira none
#review-17959825
#robomerge 5.0

[CL 17975651 by mikko mononen in ue5-main branch]
2021-10-29 04:33:21 -04:00
mikko mononen
667a0bf417 StateTree: Remove V1
#jira none
#review-17748193
#robomerge 5.0

[CL 17882720 by mikko mononen in ue5-main branch]
2021-10-21 04:08:20 -04:00
mieszko zielinski
c019c2635f Moved GameplayBehaviors out of restricted folder over to Experimental
Moved SmartObjects out of restricted folder
Moved StateTree out of restricted folder
Moved ZoneGraph out of restricted folder
Moved ZoneGraphAnnotations out of restricted folder

#jira UE-115297

#ROBOMERGE-OWNER: mieszko.zielinski
#ROBOMERGE-AUTHOR: mieszko.zielinski
#ROBOMERGE-SOURCE: CL 17648223 via CL 17648246 via CL 17648261 via CL 17648385 via CL 17648390 via CL 17648742
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v875-17642767)

[CL 17648750 by mieszko zielinski in ue5-main branch]
2021-09-28 13:33:17 -04:00