- Changed FStateTreeHandle to FStateTreeStateHandle, used only for indexing states
- Added uint16 and uin8 index types, which can represent invalid index (aka INDEX_NONE)
- Changed indices that can be optional to the index types above
- Added validation and error loggic when index types overflow during compile
- Removed 2 indirections (in common case) and halved the memory usage of property copies
#jira none
#rb Mieszko.Zielinski
#preflight 6295d26e91004dd61ced370b
[CL 20434838 by mikko mononen in ue5-main branch]
- fixed external requirements set by StateTreeBrainComponent to find more specific actor classes first before defaulting on AActor
- added missing supported type FMassSharedFragment for MassStateTreeSchema
- moved StateTreeLinker to it own file and handle its potential failures
#rb mikko.mononen
#rnx
#preflight 624d98fd8e5ae00f0aca3123
[CL 19646871 by Yoan StAmant in ue5-main branch]