Commit Graph

22 Commits

Author SHA1 Message Date
mikko mononen
cd197fcb3e StateTree: refactored index types
- Changed FStateTreeHandle to FStateTreeStateHandle, used only for indexing states
- Added uint16 and uin8 index types, which can represent invalid index (aka INDEX_NONE)
- Changed indices that can be optional to the index types above
- Added validation and error loggic when index types overflow during compile
- Removed 2 indirections (in common case) and halved the memory usage of property copies

#jira none
#rb Mieszko.Zielinski
#preflight 6295d26e91004dd61ced370b

[CL 20434838 by mikko mononen in ue5-main branch]
2022-05-31 04:51:18 -04:00
mikko mononen
66e1f36595 StateTree: Changed runtime data to contain only active tasks
- Commented and cleaned up the members of UStateTree a bit
- Changed StateTree Node storage to FInstancedStructArray (contiguous memory)
- Changed StateTree SharedData to FInstancedStructArray
- Changed StateTree instance data to use FInstancedStructArray
- StateTree statistics shows estimated mem usage per state and max for tree (heaviest linked chain)
- Added explicit bLinked state for UStateTree
- Cleaned up UStateTree::ResetCompiled()/ResetLinked()
- Changed StateTree execution context to allocate task instance data on Start() and EnterState()
- StateTree tick uses execution order counters to access the instance data instead of compile time specific index

#jira  UE-153269
#rb Stephen.Holmes Yoan.StAmant
#preflight 628df39faf7a2e956bb45dc5

[CL 20361823 by mikko mononen in ue5-main branch]
2022-05-25 05:34:50 -04:00
mikko mononen
a841531c2b StateTree: moved evaluators global to tree
- Deprecated per state evaluators and moved them to global to the tree
- Tick evals once per Tick()
- Updated editor node customizations to work on UStateTreeEditorData
- Added separate detail customization for UStateTreeEditorData

#jira UE-147508
#rb Yoan.StAmant
#preflight 62820e55046b81bf93911605

[CL 20221385 by mikko mononen in ue5-main branch]
2022-05-16 05:13:27 -04:00
mikko mononen
97d82b0cb0 StateTree: shared instance data
- Separated condition instance data into a shared instance data (mutable but no persistent state)
- Made BP TestCondition() const, conditions should not hold state
- Added macro to define runtime data POD for faster init
- Added custom serialization version for UStateTree, older assets need recompile
- Updated memory reporting to be a bit more accurate, separated shared and unique data

#jira UE-147508
#rb Mieszko.Zielinski
#preflight 627b657d2d608c533b5cde15

[CL 20134929 by mikko mononen in ue5-main branch]
2022-05-11 04:04:58 -04:00
Yoan StAmant
af7394cf27 [StateTree] replaced StateTreeParameters by InstancedPropertyBag
#rnx
#rb mikko.mononen
#preflight 6273ec0f03269096abc99574

[CL 20059078 by Yoan StAmant in ue5-main branch]
2022-05-05 12:02:47 -04:00
mikko mononen
f6770cf154 StateTree: Parametrized states
- Added specific "subtree" states which can be linked to via a "linked" state
- Subtrees can only bind data back to the their root state (or tree "global" data)
- Added property bag based parameters to subtree and linked states
- Update (transient) property bag structs before resolving property paths
- Linked states reflect their parameters from the state they link to
- Added property binding to and from parameters
- Relaxed the property binding to fail if the source data is not available
- Allow enter conditions to bind to tasks, and fail the expression if trying to access unaccessible data
- Added icon for linked and subtree states
- Added source type for all binding source structs
- Added UStateTreeEditorData::VisitHierarchy to simplify iterating over all states

#jira UE-147507
#rb Yoan.StAmant
#preflight 626a47182d28b9d0f77223f5

[CL 19954567 by mikko mononen in ue5-main branch]
2022-04-28 03:54:07 -04:00
bob tellez
637948f95a #StateTree Make GetActiveStateName(s) available when WITH_STATETREE_DEBUG is 0
[FYI] mikko.mononen

#ROBOMERGE-AUTHOR: bob.tellez
#ROBOMERGE-SOURCE: CL 19952052 via CL 19952055
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)

[CL 19953111 by bob tellez in ue5-main branch]
2022-04-28 02:19:09 -04:00
Yoan StAmant
c135ebcd95 [StateTree]
+ Added StateTree parameters usable for data bindings and that could be overriden on context initialization by a StateTreeReference
+ Added StateTreeReference struct to hold a reference to a StateTree asset along with a list of values to parameterized the tree.
+ Added named external data items that are defined bt the Schema and for which values must be provided at runtime through the execution context.
+ Added delegate OnPostCompile after successful compilation. The StateTreeReference listens to it to validate its parameters
+ EditorData now contains its own version of the schema and parameters. On successful compilation they are copied over the StateTree own properties.
#rnx
#rb mikko.mononen
#preflight 6255d281647ad886b3593cb0

[CL 19727363 by Yoan StAmant in ue5-main branch]
2022-04-12 15:55:39 -04:00
mikko mononen
b156e83342 StateTree: Renamed baker to compiler
#jira none
#rb Yoan.StAmant
#preflight 624c465da64871f1a10a2ee6

[CL 19624175 by mikko mononen in ue5-main branch]
2022-04-05 09:44:28 -04:00
mikko mononen
ef8889a1c4 StateTree: Added functionality to call and reuse a subtree
- Removed unnecessary checks for specific transition (handled in enter state logic)
- Added state type to StateTreeState, State, Group, or Linked
- StateTreeState property customization hides properties based on type
- Allow a state to link to another state
- Changed baker binding validation to handle linked states
- Added linked state handling in execution context
- Updated UI deal with linked states
- Updated gameplay debugger to deal with linked states
- Moved automatic Root state adding from Editor data to editor open (tests were broken due to extra root state)
- Fixed tests and added simple test for linked state
- Added meta to tag to state link to allow to select only direct states (no next, etc)
- Added counter to track state changes (mainly for debugging)

#jira UE-147509
#review
#preflight 624beb69637925b5d306d8e7

[CL 19621621 by mikko mononen in ue5-main branch]
2022-04-05 03:20:57 -04:00
Yoan StAmant
55e9970a99 [StateTree] misc trivial changes
- removed dependencies on someplugins (GameplayBehaviors, GameplayAbilities and SmartObjects)
#rnx
#rb none
#preflight 624b28c03a5a4c1622fb45ca

[CL 19612244 by Yoan StAmant in ue5-main branch]
2022-04-04 13:53:17 -04:00
mikko mononen
49de6cb549 StateTree: Fix for instance data when compiling BP classes
- Moved instance object directly on FStateTreeInstanceData to make easier to access
- Internal instance data on FStateTreeExecutionContext is not property to simplify handling
- Link & resolve properties on UStateTree when objects are replaced (to refresh cached property pointers)
- Moved instance data initialization out from FStateTreeExecutionContext
#preflight 623b0bff10251d53d5823f3e

[CL 19477789 by mikko mononen in ue5-main branch]
2022-03-23 08:06:00 -04:00
mikko mononen
95cec28098 StateTree: Moved instance data out from framents
- Added new struct to hold instance data
- Removed on the fly created customs struct for storing the instance data
- The Mass StateTree instance data is not a fragment anymore
- Fixes crash when using StateTreeBrainComponent directly on actor
- Moved StateTree activation processor settings to Mass Behavior settings

#jira UE-133870
#rb Yoan.StAmant
#preflight 62178318db60b6b592190db8

[CL 19112506 by mikko mononen in ue5-main branch]
2022-02-24 08:19:23 -05:00
mikko mononen
dc6bc47087 StateTree improvements:
- EnterState() stops on failure, ExitState() handled symmetrically up to the last failed task
- Allow to run evaluators when reselecting a state after failed EnterState()

#jira none
#review-18351414
#robomerge 5.0
#preflight 61b1d3e2274068529fddcafe

[CL 18417260 by mikko mononen in ue5-main branch]
2021-12-09 05:26:00 -05:00
mikko mononen
3f4f44a364 StateTree: UObject and BP support
- connect GetWorld() of FStateTreeExecutionContext explicitly to the owner
- take MassSignalSubsystem as parameter to FMassStateTreeExecutionContext directly
- separated DataViewIndex (what others see) and InstanceIndex/bInstanceIsObject (where the pointert comes from) on StateTree items
- allow item instance to be a struct or object
- added editor support for both struct or object based instance
- added Blueprint base classes for Eval, Task and Condition
- Update UStateTreeBrainComponent

#jira UE-135723
#review-18267822
#robomerge 5.0

[CL 18280804 by mikko mononen in ue5-main branch]
2021-11-24 04:26:12 -05:00
mikko mononen
5e3c6c9fda StateTree: handle transitions after ticking tasks and evaluators
- changed at which stage transitions are handled
- updated the binding visibility of tasks and evaluators (transition conditions can see task data now)

#jira none
#review
#robomerge 5.0
#preflight 619217e6e96ba28321d9e72e

[CL 18183493 by mikko mononen in ue5-main branch]
2021-11-15 03:44:06 -05:00
mikko mononen
9cb403b9ab StateTree: allow task/evaluator/condition to have separate data for isntance and item in the tree.
- Changed conditions to use the same code structure as tasks and evals
- Tasks, Evaluators, and Conditions can have separate struct for instance and tree item
- Converted existing tasks/evals/conds to use the new setup
- Updated the UI to use the new setup
- Limited the property binding to only first level properties in the instance struct
- Removed StateTreeConditionItemDetails (uses the same details customization as tasks/evals)
- Removed bunch of old test tasks and evals

#jira UE-133870
#rb Yoan.StAmant
#robomerge 5.0

[CL 18165353 by mikko mononen in ue5-main branch]
2021-11-12 05:48:11 -05:00
mikko mononen
541195b2f4 StateTree: Fixed validation crash in GetExternalItem()
#jira none
#rb Mieszko.Zielinski
#robomerge 5.0

[CL 18083196 by mikko mononen in ue5-main branch]
2021-11-08 06:38:40 -05:00
mikko mononen
2ab48d251e StateTree: Mac compile fix.
#jira none
#rb Mieszko.Zielinski
#robomerge 5.0

[CL 17942151 by mikko mononen in ue5-main branch]
2021-10-27 07:20:47 -04:00
mikko mononen
a434bdedfb StateTree: Resolve external dependecies at load time instead of bake time
- added StateTree linker
- added Link() method to tasks and evaluators
- added templated item reference which makes getter code less error prone

#jira none
#review-17921724
#robomerge 5.0

[CL 17941680 by mikko mononen in ue5-main branch]
2021-10-27 06:10:12 -04:00
mikko mononen
667a0bf417 StateTree: Remove V1
#jira none
#review-17748193
#robomerge 5.0

[CL 17882720 by mikko mononen in ue5-main branch]
2021-10-21 04:08:20 -04:00
mieszko zielinski
c019c2635f Moved GameplayBehaviors out of restricted folder over to Experimental
Moved SmartObjects out of restricted folder
Moved StateTree out of restricted folder
Moved ZoneGraph out of restricted folder
Moved ZoneGraphAnnotations out of restricted folder

#jira UE-115297

#ROBOMERGE-OWNER: mieszko.zielinski
#ROBOMERGE-AUTHOR: mieszko.zielinski
#ROBOMERGE-SOURCE: CL 17648223 via CL 17648246 via CL 17648261 via CL 17648385 via CL 17648390 via CL 17648742
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v875-17642767)

[CL 17648750 by mieszko zielinski in ue5-main branch]
2021-09-28 13:33:17 -04:00