Commit Graph

10 Commits

Author SHA1 Message Date
Patrick Enfedaque
29b0d13b58 SmartObject: Collection + SubsystemRendering can't be Copy/Pasted or Deleted
- Fixes failed check when copy pasting selection of actors that contain SmartObject actors

#jira none
#rb yohan.stamant
#preflight 62aa32de4a335ad67cbe6be6
#robomerge EngineMerge

[CL 20685632 by Patrick Enfedaque in ue5-main branch]
2022-06-16 08:26:40 -04:00
luciano ferraro
b6998b8dbf Changed the default value of bBuildOnDemand to true:
- avoids references being created in setups with multiple plugins and level overlays

[REVIEW] [at]Yoan.Stamant
[FYI] Bill.Colby, Scott.Maclean, Phil.Cole, Josselin.Francois, Loic.Devaux, Karl.Dubois, Gael.Leger

#ROBOMERGE-AUTHOR: luciano.ferraro
#ROBOMERGE-SOURCE: CL 20578553 via CL 20578795 via CL 20579295
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v955-20579017)

[CL 20582631 by luciano ferraro in ue5-main branch]
2022-06-09 15:07:59 -04:00
yoan stamant
478d81a61b [SmartObject] handles for SmartObject and SmartObjectSlot passed by value
#rnx
#rb trivial
#preflight 62322b8c6e25767a218d46b0

#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-SOURCE: CL 19410090 via CL 19412659 via CL 19426193 via CL 19426309
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v930-19419903)

[CL 19429514 by yoan stamant in ue5-main branch]
2022-03-17 19:07:54 -04:00
yoan stamant
4b56d97931 [SmartObject] added support for GameplayTags on runtime instance
+ SmartObjectComponent acts a bridge to sync tags from the RuntimeInstance and the AbilitySystemComponent (if present on the owning actor)
+ Component streamed out and back it will be bound with their persistent counterpart from the simulation and will synchronize their tags
+ RuntimeInstance and Slot now have a dedicated state when they are disabled when the instance tags don't pass the restrictions defined in the SmartObjectDefinition (ObjectTagFilter)
+ Made a pass to improve consistency in error reporting and methods descriptions
+ Added methods to validate if the object/slot associated to a FSmartObjectClaimHandle and FSmartObjectSlotHandle is still valid when those are stored and not used immediately after a call to any of the 'Find' or 'Claim' methods
#rnx
#rb mikko.mononen
#preflight 6230a0b4e65a7e65d68741e4

#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-SOURCE: CL 19386803 via CL 19389419 via CL 19398538 via CL 19398590
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)

[CL 19403765 by yoan stamant in ue5-main branch]
2022-03-16 03:47:02 -04:00
yoan stamant
04214fbc78 [SmartObject] allow custom definitions (FSmartObjectSlotDefinitionData) and transient state data (FSmartObjectSlotStateData) per slot using MassEntity
+ replaced all methods Describe by LexToString
+ unified naming from "*ID" to *Handle
#preflight 61e85d121000e8c59a78c886
#rb mikko.mononen

#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-SOURCE: CL 18662203 in //UE5/Release-5.0/... via CL 18662234 via CL 18662264
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592)

[CL 18662291 by yoan stamant in ue5-main branch]
2022-01-19 14:16:16 -05:00
Yoan StAmant
0733debda8 [SmartObjects] merged USmartObjectDefinition with FSmartObjectConfig and replaced references to config
#preflight 61a118b7664cbb92c762f37b

[CL 18301080 by Yoan StAmant in ue5-main branch]
2021-11-26 12:55:06 -05:00
Yoan StAmant
380fe67325 [SmartObject] SmartObjectConfig is no longer part of the component and content will instead be stored in a Definition asset.
#rb mikko.mononen
#preflight 61a0df88f70a9e92db9ac90f

[CL 18300133 by Yoan StAmant in ue5-main branch]
2021-11-26 09:52:13 -05:00
Yoan StAmant
fae6632da4 [SmartObjectColllection] change config lookup key type to UObject instead of AActor so components used by unit test can also work
#preflight 61957f254f57fbea79025b08
#rb maxime.mercier
#robomerge 5.0

[CL 18230600 by Yoan StAmant in ue5-main branch]
2021-11-17 17:54:31 -05:00
Yoan StAmant
8c6eb76fe0 [SmartObjects]
* Collection entry holds the Transform, Bounds and Index to the shared configuration. This removes the dependency on components being loaded to create runtime data for partitioned worlds.
* Removed commented references to SparseClassData since that approach won't be used (actor component not supported)
* Runtime data now points to a shared configuration from the collection instead of holding a copy
* Subsystem tracks components registered at runtime so the collection can be updated accordingly since those entries won't persist outside of loading range
* Moved most initialization code for the subsystem to the OnWorldComponentsUpdated callback since active level collection is set and actors from the persistent level registered.

[WorldPartitionBuilder]
* Added OnPartitionBuildStarted/OnPartitionBuildCompleted virtual methods
* New UWorldPartitionSmartObjectCollectionBuilder to build SmartObjectCollection in partitioned worlds

#preflight 61814a46fc786a0001447995
#jira UE-105113
#rb maxime.mercier
#robomerge FnMain

[CL 18019580 by Yoan StAmant in ue5-main branch]
2021-11-02 11:09:09 -04:00
mieszko zielinski
c019c2635f Moved GameplayBehaviors out of restricted folder over to Experimental
Moved SmartObjects out of restricted folder
Moved StateTree out of restricted folder
Moved ZoneGraph out of restricted folder
Moved ZoneGraphAnnotations out of restricted folder

#jira UE-115297

#ROBOMERGE-OWNER: mieszko.zielinski
#ROBOMERGE-AUTHOR: mieszko.zielinski
#ROBOMERGE-SOURCE: CL 17648223 via CL 17648246 via CL 17648261 via CL 17648385 via CL 17648390 via CL 17648742
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v875-17642767)

[CL 17648750 by mieszko zielinski in ue5-main branch]
2021-09-28 13:33:17 -04:00