Commit Graph

11 Commits

Author SHA1 Message Date
Sebastien Lussier
89e0808daa StaticMeshLODResourcesMeshSurfaceAdapter generates a bad TriangleOffsetArray in certain cases
* TriangleOffsetArray range must be [0, NumTriangles)
#jira UE-151762
#rb patrick.enfedaque
#preflight 6283ab394316db80d18e2ad9

[CL 20242244 by Sebastien Lussier in ue5-main branch]
2022-05-17 10:15:02 -04:00
sebastien lussier
18bb7adcec Support building HLODs meshes using cooked data
* Tested mesh merge/simplify/approximate methods
* Fixed issue in Mesh Approximate where import build scale would be applied twice (as LODRenderData is already scaled)
#rb jeanfrancois.dube
#preflight 62693fdc4c0942024111839b

#ROBOMERGE-OWNER: sebastien.lussier
#ROBOMERGE-AUTHOR: sebastien.lussier
#ROBOMERGE-SOURCE: CL 19939143 via CL 19945922 via CL 19946391 via CL 19946484
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)

[CL 19952398 by sebastien lussier in ue5-main branch]
2022-04-28 01:59:21 -04:00
ryan schmidt
2df20e1435 ModelingTools: fix issue in MeshSceneAdapter introduced by recent refactor. FActorChildMesh::MeshSpatial was being always initialized to nullptr, and only updated if the mesh was decomposed. Add code to catch this case in future, and a bit of header documentation explaining the connections between the various data structures.
#rb sebastien.lussier
#jira UE-142577
#preflight 620ab73d6e5d06a542a3e7fa
#rnx

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 18985112 in //UE5/Release-5.0/... via CL 18986186 via CL 18987704
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)

[CL 18988058 by ryan schmidt in ue5-main branch]
2022-02-14 18:33:21 -05:00
ryan schmidt
c8374ef04e ModelingTools: fix static analysis issue
#rb jimmy.andrews
#jira none
#preflight 62072ff7ab22f3d80a6045e9
#rnx

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 18980668 in //UE5/Release-5.0/... via CL 18980919 via CL 18981194
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)

[CL 18981368 by ryan schmidt in ue5-main branch]
2022-02-14 12:20:25 -05:00
ryan schmidt
b4814d732d ApproximateActors: reduce memory footprint by using compressed or lower-resolution LOD0 meshes
- add FStaticMeshLODResourcesAdapter in MeshConversions module, wrapper that presents StaticMesh LODResources mesh (ie Section buffers) with an API compatible with GeometryCore mesh templates
- add TMeshWrapperAdapterd in GeometryCore, this is a shim for getting any template-API-compatible mesh into a FTriangleMeshAdapterd specifically (required to call some non-template mesh processing functions)

- add support for using StaticMesh LODResources meshes in FMeshSceneAdapter instead of source meshes, controlled by build options flag
- add FMeshSceneAdapter build options flags specifying whether UV/Normal queries are required (default true)
  - when not required, the loaded MeshDescriptions and created DynamicMeshes are packed into FColliderMesh which has a smaller memory footprint, allowing the larger meshes to be freed

- to support above, the SpatialWrappers in MeshSceneAdapter.cpp have been refactored extensively
  - added FCompressedMeshSpatialWrapper which Builds from a temporary FDynamicMesh3 into a FColliderMesh, supports all the same options as FDynamicMeshSpatialWrapper (so a drop-in replacement with less memory usage, but no UV/Normal queries)
  - added FBaseMeshSpatialWrapper, base class for existing FDynamicMeshSpatialWrapper and new FCompressedMeshSpatialWrapper that has shared config settings (can more more here in the future)
  - added FStaticMeshLODResourcesMeshSurfaceAdapter, similar toFMeshDescriptionTriangleMeshSurfaceAdapter, a mesh adapter that filters out any geo that doesn't have a Surface-domain material
  - refactored TStaticMeshSpatialWrapper into TStaticMeshSpatialWrapperBase and subclasses FStaticMeshSourceDataSpatialWrapper and FStaticMeshRenderDataSpatialWrapper, for source mesh vs render mesh
  - added FCompressedStaticMeshSpatialWrapper, variant of FStaticMeshSourceDataSpatialWrapper that stores to a FColliderMesh and releases the source MeshDescription
  - SpatialWrapperFactory() now has logic to build from render mesh vs source mesh vs compressed source mesh
  - moved initial SpatialWrapper construction from AddActors() phase to Build() phase, because now it depends on build settings

- add EMeshDataSourceLODPolicy to IGeometryProcessing::FOptions, with LOD0 Source and LOD0 RenderMesh options
- ApproximateActorsImpl now provides/handles this policy setting, and configures FMeshSceneAdapter to not need UV/Normal queries (not required in this context)
- add bUseRenderLODMeshes option in FMeshApproximationSettings to expose render vs source mesh control at user level

#rb sebastien.lussier, rinat.abdrashitov
#jira UE-141256
#preflight 6206db44054c2e38c473be5d
#rnx

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 18963126 in //UE5/Release-5.0/... via CL 18963829 via CL 18964587
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)

[CL 18964607 by ryan schmidt in ue5-main branch]
2022-02-11 18:11:49 -05:00
ryan schmidt
4d673ed7f5 ApproximateActors: explicitly release any allocated MeshDescriptions on destruction of TStaticMeshSpatialWrapper in FMeshSceneAdapter. This reduces memory usage peaks in Approximate Actors generation (Merge Actors and HLOD).
#rb sebastien.lussier
#jira UE-141256
#preflight 62015db29144319e2013b9fe
#rnx

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 18892767 in //UE5/Release-5.0/... via CL 18893087 via CL 18893506
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)

[CL 18893541 by ryan schmidt in ue5-main branch]
2022-02-07 16:33:45 -05:00
ryan schmidt
6ad26b69f0 rename UE::Geometry::TTransform3 to TTransformSRT3, update references
#rb none
#rnx
#jira UE-139757
#preflight 61f572d9e52a8a4a910990f1

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 18784197 in //UE5/Release-5.0/... via CL 18784203 via CL 18784222
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18784226 by ryan schmidt in ue5-main branch]
2022-01-29 14:37:53 -05:00
lonnie li
33877a12c5 ModelingTools: Update the Texture/MultiTexture UV parameters to use GetOptions UI in BakeTexture/BakeVertex.
Fixed MultiTexture UV channel parameter not propagating to evaluator in BakeTexture.
Fixed crash when using invalid source UV channel for BakeAll.

#rb michael.balzer
#rnx
#jira none
#preflight 619eea61801b361978d47905

#ROBOMERGE-AUTHOR: lonnie.li
#ROBOMERGE-SOURCE: CL 18300009 in //UE5/Release-5.0/... via CL 18300013
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18300019 by lonnie li in ue5-release-engine-test branch]
2021-11-26 09:39:26 -05:00
jimmy andrews
fd07763a78 remove UE::Geometry::TRay3 and replace usages with UE::Math::TRay
#rb tyson.brochu
#rnx
#preflight 6195872476668b37001d1141

#ushell-cherrypick of 18231220 by Jimmy.Andrews

#ROBOMERGE-AUTHOR: jimmy.andrews
#ROBOMERGE-SOURCE: CL 18232491 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v895-18170469)

[CL 18232527 by jimmy andrews in ue5-release-engine-test branch]
2021-11-17 21:06:46 -05:00
lonnie li
1a58daa8ac ModelingTools: Add analytics to BakeTx and BakeAll.
#rb michael.balzer
#rnx
#jira none
#preflight 618156394d1db700016f18b7

#ROBOMERGE-AUTHOR: lonnie.li
#ROBOMERGE-SOURCE: CL 18022043 in //UE5/Release-5.0/... via CL 18022262
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 18022377 by lonnie li in ue5-release-engine-test branch]
2021-11-02 13:58:07 -04:00
michael balzer
a49c74b915 MeshModelingToolset: Move ModelingOperators and ModelingOperatorsEditorOnly modules out of experimental plugin
#jira UETOOL-3823
#rb lonnie.li
#preflight 617b1aea5794a500014f544a

#ROBOMERGE-AUTHOR: michael.balzer
#ROBOMERGE-SOURCE: CL 17972239 in //UE5/Release-5.0/... via CL 17972248
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17972256 by michael balzer in ue5-release-engine-test branch]
2021-10-28 19:47:45 -04:00