BakeTx and BakeAll will now default to previewing textures directly. Users can enable PreviewAsMaterial to preview the texture as a material parameter input.
#rb michael.balzer
#rnx
#jira none
#preflight 61d48c15af44b43628fad69a
#ROBOMERGE-AUTHOR: lonnie.li
#ROBOMERGE-SOURCE: CL 18511950 in //UE5/Release-5.0/... via CL 18511964
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18511981 by lonnie li in ue5-release-engine-test branch]
Remove TransientToolProperty from Resolution and Bit Depth properties.
Minor refactoring of BakeMeshAttributeMapsToolBase.
#rb none
#rnx
#jira none
#preflight 61a69467800738dbfb94ecbe
#ROBOMERGE-AUTHOR: lonnie.li
#ROBOMERGE-SOURCE: CL 18332363 in //UE5/Release-5.0/... via CL 18332412
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18332443 by lonnie li in ue5-release-engine-test branch]
Remove EBakeMapType::Occlusion and check AO & BentNormal directly.
Rename output texture suffixes to match UI naming.
#rb trivial
#rnx
#preflight 61a19bb6ec124631d70aa8b4
#ROBOMERGE-AUTHOR: lonnie.li
#ROBOMERGE-SOURCE: CL 18303057 in //UE5/Release-5.0/... via CL 18303059
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18303062 by lonnie li in ue5-release-engine-test branch]
Replace Result array property with a map to add names to result textures in BakeTx/BakeAll.
Cleanup BakeTx/BakeAll enum names.
Refactor shared code into the BakeMeshAttributeMapsToolBase class.
#rb matija.kecman
#rnx
#jira none
#preflight 6170e5bd2787250001760f57
#ROBOMERGE-AUTHOR: lonnie.li
#ROBOMERGE-SOURCE: CL 17885067 in //UE5/Release-5.0/... via CL 17885084
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v883-17842818)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 17885088 by lonnie li in ue5-release-engine-test branch]
Add support to FTexture2DBuilder to update the source data directly.
#rb michael.balzer
#rnx
#jira UETOOL-3802
#preflight 6168b6120c3c1c00018cf191
#ROBOMERGE-AUTHOR: lonnie.li
#ROBOMERGE-SOURCE: CL 17829816 in //UE5/Release-5.0/... via CL 17829835
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v881-17767770)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 17829843 by lonnie li in ue5-release-engine-test branch]
- Add new UModelingComponentsSettings which has settings for in-tool preview mesh rendering and emitted new mesh objects
- Add ToolSetupUtil::ApplyRenderingConfigurationToPreview() utility functions, most Tools now call this function to configure UPreviewMesh/DynamicMeshComponents they create for mesh editing preview rendering (uses Settings to make setup decisions like RT on/off)
- add PreviewMesh::NotifyWorldPathTracedOutputInvalidated(), forces invalidation of current path tracing result, call from various PreviewMesh internal functions
- UCreateMeshObjectTypeProperties::ConfigureCreateMeshObjectParams() now configures new-mesh-object parameters with RT and Collision from UModelingComponentsSettings
- DynamicMeshComponent now defaults to raytracing-enabled, usage in Editor is controlled by above settings
#rb rinat.abdrashitov
#rnx
#jira none
#preflight 615f376bf0ee840001cab0fc
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17753416 in //UE5/Release-5.0/... via CL 17758212
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v879-17706426)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 17758266 by ryan schmidt in ue5-release-engine-test branch]
- Added new FindNearestHitTriangle overload with bary coords.
- Refactored BakeMeshAttributeMapsTool into common base class with new MultiMesh (N-to-1) variant.
- Extended MeshDescriptionAdapter to support UVs.
- Added new queries on IMeshSpatialWrapper for mesh attributes.
#rb ryan.schmidt
#rnx
#jira UETOOL-3395
#preflight 613fb4c3a70fa0000131ff77
#ROBOMERGE-AUTHOR: lonnie.li
#ROBOMERGE-SOURCE: CL 17497155 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17497176 by lonnie li in ue5-release-engine-test branch]