Commit Graph

6 Commits

Author SHA1 Message Date
Matt Peters
d64cf41728 AssetRegistry includes (Engine Plugins): change #include "AssetData.h" -> #include "AssetRegistry/AssetData.h", and similar for the other moved AssetRegistry headers.
#rb Zousar.Shaker
#rnx
#preflight 6270563191629533ec2b6f6e

[CL 20017756 by Matt Peters in ue5-main branch]
2022-05-02 18:59:38 -04:00
lonnie li
8ed8a29e69 GeometryScript: Added CreateNewTexture2DAsset function
#rb semion.piskarev
#jira none
#preflight 62278b28e83598518f37e7b2

[CL 19309284 by lonnie li in ue5-main branch]
2022-03-08 15:11:38 -05:00
michael balzer
b8a1c9b6cf GeometryCore: Remove ExplicitUseGeometryMathTypes.h
#ROBOMERGE-AUTHOR: michael.balzer
#ROBOMERGE-SOURCE: CL 18227685 in //UE5/Release-5.0/... via CL 18229350
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 18231457 by michael balzer in ue5-release-engine-test branch]
2021-11-17 19:02:44 -05:00
ryan schmidt
48a48f9cfa GeometryScript: add CreateUniqueNewAssetPathName Function
#rb none
#rnx
#preflight 616770c0bf7be80001eec475

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17810762 in //UE5/Release-5.0/... via CL 17810769
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v881-17767770)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17810777 by ryan schmidt in ue5-release-engine-test branch]
2021-10-13 21:45:08 -04:00
ryan schmidt
9bbf39f565 GeometryScript: fix duplicate localization namespaces
#rb none
#rnx
#jira none

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17556193 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17556199 by ryan schmidt in ue5-release-engine-test branch]
2021-09-17 14:50:19 -04:00
ryan schmidt
99711dbae8 GeometryScript: continue building out library (still at the trivial-wrappers stage)
- ComputeMeshConvexHull, ComputeMeshSweptHull
- CreateNewVolumeFromMesh, CreateNewStaticMeshAssetFromMesh
- DeleteVerticesFromMesh, DeleteTrianglesFromMesh, AppendBuffersToMesh
- AppendSimpleExtrudePolygon, AppendTriangulatedPolygon, hole parameter for Append Disc (to make punctured disc)
- IsSameMeshAs, MeasureDistancesBetweenMeshes, IsIntersectingMesh
- SplitMeshByComponents, SplitMeshByMaterialIDs, GetSubMeshFromMesh, CopyMeshToMesh
- ApplyFlareWarpToMesh, changed other warps to use FTransform for orientation instead of multiple axis parameters
- GetHasMaterialIDs, GetMaxMaterialID, EnableMaterialIDs, ClearMaterialIDs, RemapMaterialIDs, GetTriangleMaterialID, GetAllTriangleMaterialIDs, SetTriangleMaterialID, SetAllTriangleMaterialIDs
- SetNumUVSets, TranslateMeshUVs, ScaleMeshUVs, RotateMeshUVs, SetMeshUVsFromPlanarProjection, SetMeshUVsFromBoxProjection, RepackMeshUVs
- GetNumConnectedComponents, GetAllVertexPositions
- aded FGeometryScriptDynamicMeshBVH wrapper for AABBTree & FWNTree. Somewhat risky but avoids a UObject wrapper, and these objects are (currently) intended to have a lifetime that does not extend outside a single BP
- BuildBVHForMesh, IsBVHValidForMesh, RebuildBVHForMesh, FindNearestPointOnMesh, FindNearestRayIntersectionWithMesh, IsPointInsideMesh

#rb none
#rnx
#jira none
#preflight 6142c4d4599fd8000183db48

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17537493 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17537531 by ryan schmidt in ue5-release-engine-test branch]
2021-09-16 08:29:36 -04:00