Commit Graph

3 Commits

Author SHA1 Message Date
ryan schmidt
58db90e0d8 GeometryScript: add CreateUniqueNewAssetPathName Function
#rb none
#rnx
#preflight 616770c0bf7be80001eec475

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17810762 in //UE5/Release-5.0/... via CL 17810769 via CL 17810777
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v881-17767770)

[CL 17810785 by ryan schmidt in ue5-main branch]
2021-10-13 21:45:44 -04:00
ryan schmidt
8f95100e14 GeometryScripting: move in-editor generated-mesh functionality from DynamicMeshActor to a subclass GeneratedDynamicMeshActor in experimental GeometryScriptingEditor module. Add EditorGeometryGenerationSubsystem to provide tick for mesh regeneration, instead of relying on Actor tick-in-Editor, which can be throttled by slate interaction (and is generally problematic).
#rb none
#rnx
#jira none
#preflight 6156250b9dc4c500012f56eb

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17685256 in //UE5/Release-5.0/... via CL 17685594 via CL 17685601
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v875-17642767)

[CL 17685620 by ryan schmidt in ue5-main branch]
2021-09-30 20:09:07 -04:00
Ryan Schmidt
fdc14d7be4 GeometryScript: continue building out library (still at the trivial-wrappers stage)
- ComputeMeshConvexHull, ComputeMeshSweptHull
- CreateNewVolumeFromMesh, CreateNewStaticMeshAssetFromMesh
- DeleteVerticesFromMesh, DeleteTrianglesFromMesh, AppendBuffersToMesh
- AppendSimpleExtrudePolygon, AppendTriangulatedPolygon, hole parameter for Append Disc (to make punctured disc)
- IsSameMeshAs, MeasureDistancesBetweenMeshes, IsIntersectingMesh
- SplitMeshByComponents, SplitMeshByMaterialIDs, GetSubMeshFromMesh, CopyMeshToMesh
- ApplyFlareWarpToMesh, changed other warps to use FTransform for orientation instead of multiple axis parameters
- GetHasMaterialIDs, GetMaxMaterialID, EnableMaterialIDs, ClearMaterialIDs, RemapMaterialIDs, GetTriangleMaterialID, GetAllTriangleMaterialIDs, SetTriangleMaterialID, SetAllTriangleMaterialIDs
- SetNumUVSets, TranslateMeshUVs, ScaleMeshUVs, RotateMeshUVs, SetMeshUVsFromPlanarProjection, SetMeshUVsFromBoxProjection, RepackMeshUVs
- GetNumConnectedComponents, GetAllVertexPositions
- aded FGeometryScriptDynamicMeshBVH wrapper for AABBTree & FWNTree. Somewhat risky but avoids a UObject wrapper, and these objects are (currently) intended to have a lifetime that does not extend outside a single BP
- BuildBVHForMesh, IsBVHValidForMesh, RebuildBVHForMesh, FindNearestPointOnMesh, FindNearestRayIntersectionWithMesh, IsPointInsideMesh

#rb none
#rnx
#jira none
#preflight 6142c4d4599fd8000183db48

[CL 17537493 by Ryan Schmidt in ue5-main branch]
2021-09-16 08:27:29 -04:00