Commit Graph

6 Commits

Author SHA1 Message Date
ryan schmidt
6753b339b7 GeometryScript: enable editor-only module on linux/osx platforms
#rb none
#rnx
#jira UE-138009
#preflight 61d75cf14c252480ca2ed756

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 18536719 in //UE5/Release-5.0/... via CL 18536793
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18536865 by ryan schmidt in ue5-release-engine-test branch]
2022-01-06 17:25:51 -05:00
ryan schmidt
6a4091d2be GeometryScript: change plugin label and text blurb
#rb trivial
#rnx

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17980298 in //UE5/Release-5.0/... via CL 17980334
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17980351 by ryan schmidt in ue5-release-engine-test branch]
2021-10-29 11:08:25 -04:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
ryan schmidt
d4ff6d0195 GeometryScripting: move in-editor generated-mesh functionality from DynamicMeshActor to a subclass GeneratedDynamicMeshActor in experimental GeometryScriptingEditor module. Add EditorGeometryGenerationSubsystem to provide tick for mesh regeneration, instead of relying on Actor tick-in-Editor, which can be throttled by slate interaction (and is generally problematic).
#rb none
#rnx
#jira none
#preflight 6156250b9dc4c500012f56eb

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17685256 in //UE5/Release-5.0/... via CL 17685594
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v875-17642767)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17685601 by ryan schmidt in ue5-release-engine-test branch]
2021-09-30 20:07:42 -04:00
ryan schmidt
99711dbae8 GeometryScript: continue building out library (still at the trivial-wrappers stage)
- ComputeMeshConvexHull, ComputeMeshSweptHull
- CreateNewVolumeFromMesh, CreateNewStaticMeshAssetFromMesh
- DeleteVerticesFromMesh, DeleteTrianglesFromMesh, AppendBuffersToMesh
- AppendSimpleExtrudePolygon, AppendTriangulatedPolygon, hole parameter for Append Disc (to make punctured disc)
- IsSameMeshAs, MeasureDistancesBetweenMeshes, IsIntersectingMesh
- SplitMeshByComponents, SplitMeshByMaterialIDs, GetSubMeshFromMesh, CopyMeshToMesh
- ApplyFlareWarpToMesh, changed other warps to use FTransform for orientation instead of multiple axis parameters
- GetHasMaterialIDs, GetMaxMaterialID, EnableMaterialIDs, ClearMaterialIDs, RemapMaterialIDs, GetTriangleMaterialID, GetAllTriangleMaterialIDs, SetTriangleMaterialID, SetAllTriangleMaterialIDs
- SetNumUVSets, TranslateMeshUVs, ScaleMeshUVs, RotateMeshUVs, SetMeshUVsFromPlanarProjection, SetMeshUVsFromBoxProjection, RepackMeshUVs
- GetNumConnectedComponents, GetAllVertexPositions
- aded FGeometryScriptDynamicMeshBVH wrapper for AABBTree & FWNTree. Somewhat risky but avoids a UObject wrapper, and these objects are (currently) intended to have a lifetime that does not extend outside a single BP
- BuildBVHForMesh, IsBVHValidForMesh, RebuildBVHForMesh, FindNearestPointOnMesh, FindNearestRayIntersectionWithMesh, IsPointInsideMesh

#rb none
#rnx
#jira none
#preflight 6142c4d4599fd8000183db48

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17537493 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17537531 by ryan schmidt in ue5-release-engine-test branch]
2021-09-16 08:29:36 -04:00
ryan schmidt
68beb2f492 GeometryScripting: initial checkin of Experimental GeometryScripting plugin, enables manipulation of UDynamicMesh mesh objects via ufunctions/blueprints. These functions are generally wrappers around functions from the GeometryProcessing plugin.
MeshAssetFunctions: read/write from StaticMesh Assets
MeshBasicEditFunctions: low-level mesh operations, eg append vertex/triangle, append mesh, etc
MeshBooleanFunctions: Mesh Boolean, Self-Union, Plane Cut, Mirror
MeshDeformFunctions: Bend and Twist warps
MeshNormalsFunctions: Various methods to calculate normals, Flip, Autorepair
MeshPrimitiveFunctions: append standard geometric primitive meshes
MeshQueryFunctions: variety of queries for mesh information
MeshRepairFunctions: Compact, Weld, Fill Holes, remove hidden triangles
MeshSimplifyFunctions: various mesh simplification strategies
MeshTransformFunctions: apply various geometric transformations
MeshUVFunctions: set mesh UVs
MeshVertexColorFunctions: set mesh vertex colors
MeshVoxelFunctions: voxel/sdf-based solidify and morphology operations
SceneUtilityFunctions: helper functions to simplify reading mesh from Actors/Components

#rb none
#rnx
#jira none

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17488920 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17488921 by ryan schmidt in ue5-release-engine-test branch]
2021-09-12 22:05:47 -04:00