Ryan Schmidt
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fdb2bab149
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GeometryProcessing: Move MeshConversion module from GeometryProcessing plugin to Runtime. Transfer necessary additional files from DynamicMesh to GeometryCore. Move functions from MeshIndexUtil and MeshAdapterUtil namespaces to UE::Geometry namespace.
#rb none
#rnx
#jira none
#preflight 60a7e75e7d6b060001c61f47
[CL 16428413 by Ryan Schmidt in ue5-main branch]
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2021-05-22 01:32:46 -04:00 |
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tyson brochu
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3c41fe626a
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Make convex hull cancellable when called from GeometryFlow.
#jira UETOOL-3116
#rnx
#rb jimmy.andrews
[CL 16074529 by tyson brochu in ue5-main branch]
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2021-04-21 11:35:00 -04:00 |
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tyson brochu
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b65346fc8d
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AutoLOD: turn on convex hull subsampling by default. Add a "None" option to collision geometry.
#rnx
#rb jimmy.andrews
#ROBOMERGE-SOURCE: CL 15715638 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)
[CL 15718690 by tyson brochu in ue5-main branch]
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2021-03-17 04:51:06 -04:00 |
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Ryan Schmidt
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ffe3b401cd
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GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
#rb jimmy.andrews, semion.piskarev
#jira none
[CL 15661651 by Ryan Schmidt in ue5-main branch]
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2021-03-09 19:33:56 -04:00 |
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tyson brochu
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a1e18ff827
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Move AutoLOD computation to background thread(s). Make GeometryFlow graph execution cancellable.
#jira UETOOL-2947 UETOOL-2979
#rnx
[CL 15273200 by tyson brochu in ue5-main branch]
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2021-02-01 14:43:20 -04:00 |
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tyson brochu
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6d80f98f09
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Add SweptConvex and MinVolume options to the simple collision generator node.
#jira UETOOL-2869
#rnx
#rb david.hill
[CL 15133106 by tyson brochu in ue5-main branch]
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2021-01-18 18:59:25 -04:00 |
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tyson brochu
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6aebdc39ae
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Add support for convex hulls and triangle sets to FGenerateSimpleCollisionNode. Make this the default collision geometry generation node to replace the GenerateConvexCollisionNode.
#jira UETOOL-2869
#rnx
#rb ryan.schmidt
[CL 15090749 by tyson brochu in ue5-main branch]
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2021-01-14 15:06:29 -04:00 |
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tyson brochu
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baa9bc54cc
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Initial implementation of simple collision geometry generator node. Just wraps FMeshSimpleShapeApproximation. The only option right now is which type of geometric primitive will be produced. Does not support ConvexHull, as there is a separate node for that.
#jira UETOOL-2869
#rnx
#rb jimmy.andrews
[CL 15041449 by tyson brochu in ue5-main branch]
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2021-01-11 15:35:10 -04:00 |
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