michael balzer
32bdf69c2f
MeshModelingToolset: Fix Linux/Mac issues
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#preflight 61bb942302481da02720e457
#rb ryan.schmidt, jimmy.andrews
#ROBOMERGE-AUTHOR: michael.balzer
#ROBOMERGE-SOURCE: CL 18478833 in //UE5/Release-5.0/... via CL 18481523
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18481802 by michael balzer in ue5-release-engine-test branch]
2021-12-16 19:55:00 -05:00
Marc Audy
0c3be2b6ad
Merge Release-Engine-Staging to Test @ CL# 18240298
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[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
a12d56ff31
Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
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This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
michael balzer
82ab317af0
MeshModelingToolset: Split plugin into non-experimental and experimental
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#jira UETOOL-3823
#rb ryan.schmidt
#preflight 6101fb4b2b002800014f7007
#ROBOMERGE-SOURCE: CL 17003092 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 17003151 by michael balzer in ue5-release-engine-test branch]
2021-07-29 20:08:48 -04:00
ryan schmidt
86e704ffbf
Revert whitelisting changes for ModelingMode plugins and ProxyLODPlugin
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#rb none
#rnx
#jira none
#ROBOMERGE-SOURCE: CL 16873019 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16873029 by ryan schmidt in ue5-release-engine-test branch]
2021-07-16 13:01:39 -04:00
ryan schmidt
44b62d5bb4
ModelingTools: Make all ProxyLOD dependencies optional, when not available on the given platform (ie non-windows) the code paths just early-out or copy the input mesh. Remove all Win64 whitelisting for MeshModelingToolset, MeshLODToolset, ModelingToolsEditorMode.
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#rb none
#rnx
#jira none
#preflight 60ee48a90123b70001ee9e8f
#ROBOMERGE-SOURCE: CL 16869048 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16869064 by ryan schmidt in ue5-release-engine-test branch]
2021-07-15 19:06:07 -04:00
Ryan Schmidt
029115b18f
GeometryProcessing: add new prototype GeometryFlow plugin for implementing expensive geometry processing operations in a node-graph style. Add MeshLODToolset plugin that implements a GeometryFlow graph for processing a high-resolution source mesh+materials into a game-ready staticmesh asset + material instances + collision geometry. GenerateStaticMeshLODAssetTool exposes this process in a Modeling Mode tool.
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#rb none
#rnx
#jira none
[CL 14808819 by Ryan Schmidt in ue5-main branch]
2020-11-24 01:17:27 -04:00