Commit Graph

7 Commits

Author SHA1 Message Date
michael balzer
32bdf69c2f MeshModelingToolset: Fix Linux/Mac issues
#preflight 61bb942302481da02720e457
#rb ryan.schmidt, jimmy.andrews

#ROBOMERGE-AUTHOR: michael.balzer
#ROBOMERGE-SOURCE: CL 18478833 in //UE5/Release-5.0/... via CL 18481523
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18481802 by michael balzer in ue5-release-engine-test branch]
2021-12-16 19:55:00 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
michael balzer
82ab317af0 MeshModelingToolset: Split plugin into non-experimental and experimental
#jira UETOOL-3823
#rb ryan.schmidt
#preflight 6101fb4b2b002800014f7007

#ROBOMERGE-SOURCE: CL 17003092 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 17003151 by michael balzer in ue5-release-engine-test branch]
2021-07-29 20:08:48 -04:00
ryan schmidt
86e704ffbf Revert whitelisting changes for ModelingMode plugins and ProxyLODPlugin
#rb none
#rnx
#jira none

#ROBOMERGE-SOURCE: CL 16873019 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16873029 by ryan schmidt in ue5-release-engine-test branch]
2021-07-16 13:01:39 -04:00
ryan schmidt
44b62d5bb4 ModelingTools: Make all ProxyLOD dependencies optional, when not available on the given platform (ie non-windows) the code paths just early-out or copy the input mesh. Remove all Win64 whitelisting for MeshModelingToolset, MeshLODToolset, ModelingToolsEditorMode.
#rb none
#rnx
#jira none
#preflight 60ee48a90123b70001ee9e8f

#ROBOMERGE-SOURCE: CL 16869048 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16869064 by ryan schmidt in ue5-release-engine-test branch]
2021-07-15 19:06:07 -04:00
Ryan Schmidt
029115b18f GeometryProcessing: add new prototype GeometryFlow plugin for implementing expensive geometry processing operations in a node-graph style. Add MeshLODToolset plugin that implements a GeometryFlow graph for processing a high-resolution source mesh+materials into a game-ready staticmesh asset + material instances + collision geometry. GenerateStaticMeshLODAssetTool exposes this process in a Modeling Mode tool.
#rb none
#rnx
#jira none

[CL 14808819 by Ryan Schmidt in ue5-main branch]
2020-11-24 01:17:27 -04:00