Commit Graph

13 Commits

Author SHA1 Message Date
Lauren Barnes
6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00
brooke hubert
d48c7d8e7f Remove tools context interface implementations from example asset editor code.
Maintaining these as we update the tools context APIs is unnecessary.  It should be sufficient to use the default editor implementation.

#Jira UE-110554
#rb jamie.dale

[CL 15691384 by brooke hubert in ue5-main branch]
2021-03-13 16:09:12 -04:00
brooke hubert
45fa0487b5 Fixing various lifecycle issues with the toolkit host and mode manager.
#Jira UETOOL-3048
#Jira UE-108831
#Jira UE-101195

#rb lauren.barnes

#ROBOMERGE-SOURCE: CL 15617154 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v777-15581079)

[CL 15617200 by brooke hubert in ue5-main branch]
2021-03-04 18:35:49 -04:00
brooke hubert
0e65cf7202 Add getters in context queries API for viewports so that tools can query the viewport client for input context directly.
#Jira none
#rb ryan.schmidt
[FYI] lauren.barnes

#ROBOMERGE-SOURCE: CL 15527815 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15527825 by brooke hubert in ue5-main branch]
2021-02-25 09:47:14 -04:00
michael noland
7632d23dea Gameplay plugin category cleanup
#jira UE-106862

#ROBOMERGE-SOURCE: CL 15390280 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15390314 by michael noland in ue5-main branch]
2021-02-11 14:58:19 -04:00
brooke hubert
890a5c72c2 Implement Lasso Selection tool (brush based selection) in asset placement mode.
# Also exposed the typed element selection set to the queries API in ITF.
# Implemented a stash/pop selection on the typed element selection set for modes to use.

#Jira UE-107091
#rb jamie.dale chris.gagnon ryan.schmidt

#ROBOMERGE-SOURCE: CL 15359303 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15360406 by brooke hubert in ue5-main branch]
2021-02-08 17:13:32 -04:00
semion piskarev
bdf43a29db MeshModelingToolset: Added a way to store tool selections between tool invocations and used it in PolyEdit tool.
#rb Ryan.Schmidt
#jira UETOOL-2372
#rnx

[CL 14745200 by semion piskarev in ue5-main branch]
2020-11-13 14:07:30 -04:00
michael daum
7c6d7b3ab2 Drastically reduce the number of targets depending on UnrealWidget.h
#rb lauren.barnes

[CL 14266936 by michael daum in ue5-main branch]
2020-09-07 20:36:09 -04:00
brooke hubert
48113fc77e Adding EditorFramework to build.cs files
#rnx
#Jira UE-96448
#rb chris.gagnon

[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00
brooke hubert
88c489c312 Fixing issues in startup/init ordering in ExampleAssetEditor
#rnx
#Jira UE-96441
#rb lauren.barnes

[CL 14037172 by brooke hubert in ue5-main branch]
2020-08-05 10:40:00 -04:00
brooke hubert
8af7d42fa5 Level Editor Viewports now inherit from SAssetEditorViewport.
#rnx
#Jira UE-94283
#rb lauren.barnes chris.gagnon

[CL 13873728 by brooke hubert in ue5-main branch]
2020-07-16 08:12:40 -04:00
brooke hubert
fc717c05bb Editor Toolkits have strong ownership of an editor mode manager.
#Jira UE-94282
#rb lauren.barnes

[CL 13812773 by brooke hubert in ue5-main branch]
2020-07-01 10:54:40 -04:00
Marc Audy
11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00