ben hoffman
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1cfd429b17
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Fix the display name on Player Mappable Configs in their asset creation factory. Now its consistent with the asset dipslay name.
#jira none
#rb trivial
#rnx
#preflight skip
[CL 20554489 by ben hoffman in ue5-main branch]
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2022-06-08 07:20:11 -04:00 |
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ben hoffman
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cfab426af9
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Add a style set for Enhanced Input so that the asset types have custom icons.
#jira UE-148432
#rb benjamin.fox
#preflight 6286c320045aba22797a5687
[CL 20296433 by ben hoffman in ue5-main branch]
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2022-05-20 12:13:19 -04:00 |
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ben hoffman
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a81500a2d9
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Fix a linux ASan error when shutting down the InputEditorModule. We can use ::StaticClass()->GetName because the UObject may be uninitalized already
#jira none
#rb none
#rnx
#preflight skip
[CL 19590001 by ben hoffman in ue5-main branch]
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2022-04-01 12:19:08 -04:00 |
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ben hoffman
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0e0fe95da9
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Refactor of the Enhanced Input Project Settings. This moves the Trigger and Modifier default value customizations to the "InputCustomizations" header file, and out of the InputEditorModule. This allows us to simply add a class customization for the Developer Settings, and combine the two setting panels.
#jira UE-144850
#rb andrew.davidson
#preflight 6245e42d8f066102242239d8
[CL 19577762 by ben hoffman in ue5-main branch]
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2022-03-31 16:16:07 -04:00 |
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ben hoffman
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f67d3f3d13
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Move the enhanced input plugin out of Experimental and into the normal /Engine/Plugins folder.
#jira UE-144847
#rb trivial
#preflight 62228bcf2f7d78332e1c4548
[CL 19277106 by ben hoffman in ue5-main branch]
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2022-03-04 17:59:01 -05:00 |
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