#fyi Jared.Therriault, Jason.Walter
Original CL Desc
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Console Variables Editor:
-Move ConsoleVariablesAsset from UncookedOnly module to separate Runtime module
-Make Console Variable Asset functions mostly BlueprintCallable or BlueprintPure
-Add option to execute all commands in an asset from context click in content browser
#rb Jason.Walter
#jira UE-155812
#preflight https://horde.devtools.epicgames.com/job/629ad131c80cbaebe507d024
[CL 20546379 by marc audy in ue5-main branch]
-Move ConsoleVariablesAsset from UncookedOnly module to separate Runtime module
-Make Console Variable Asset functions mostly BlueprintCallable or BlueprintPure
-Add option to execute all commands in an asset from context click in content browser
#rb Jason.Walter
#jira UE-155812
#preflight https://horde.devtools.epicgames.com/job/629ad131c80cbaebe507d024
[CL 20544648 by Jared Therriault in ue5-main branch]
This change consists of multiple changes:
Core:
- Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject)
- Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter
- Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses
- Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names
- Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed.
- Added static UClass::TryConvertShortNameToPathName utility function
- Added static UClass::TryFixShortClassNameExportPath utility function
- Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass')
- All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath
- Added a new startup test that checks for short type names in UClass/FProperty MetaData values
AssetRegistry:
- Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath
- Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names
- This also applies to a few other modules' APIs to match AssetRegistry changes
Everything else:
- Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input)
- Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName()
- Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names
#jira UE-99463
#rb many.people
[FYI] Marcus.Wassmer
#preflight 629248ec2256738f75de9b32
#codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)
[CL 20448496 by robert manuszewski in ue5-main branch]
-Fix for: Ensure and multiple entries when setting r.Shadow.Virtual.Enable 0
-Fix for: Variables not transacting when set from blueprint function library or when unchecking a row in CVE
#jira UE-145071
#jira UE-145532
#rb Jason.Walter
#preflight 625f62b9fd255ad9e2faad20
[CL 19838087 by Jared Therriault in ue5-main branch]
-Plugin icon update
-Adjust no list text for when there are no variables with no filter in preset mode
-Treat same commands with separate parameters before value as separate commands in list
-Fix caching for value commands which were being reset when returning from global search
-Fix: Engine cVars should become "Session" cVars when modified
-Fix: Show Option "Show Only Current Preset" not working
-Add Show Option "Only Variables"
-Add Show Option "Only Commands"
-Update Show Options to use EConsoleVariableFlags instead of text matching
#rb Zach.Brockway
#lockdown Alejandro.Arango
#jira UE-142436
#jira UE-142252
#jira UETOOL-4360
#jira UE-134740
#jira UE-144512
#jira UE-144511
#jira UE-144514
#preflight 621ff97a943787f1d218f2c9
#ROBOMERGE-AUTHOR: jared.therriault
#ROBOMERGE-SOURCE: CL 19233495 in //UE5/Release-5.0/... via CL 19233831
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)
[CL 19234694 by jared therriault in ue5-main branch]
-Logging verbosity pass
-Fix for MU implementation sending variables back and forth in a feedback loop
-Fix for Global Search does not crawl help text or source
#rb Jason.Walter
#lockdown Alejandro.Arango
#jira UE-141801
#jira UE-141843
#jira UE-142034
#preflight 6202e704e85c7a08bbfb423e
#ROBOMERGE-AUTHOR: jared.therriault
#ROBOMERGE-SOURCE: CL 18925268 in //UE5/Release-5.0/... via CL 18931051 via CL 18931187
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v916-18915374)
[CL 18931211 by jared therriault in ue5-main branch]
Fixes for:
-Search form is too tall (~4px on a 1920x1080 monitor), ensure it is the same height as the search form in the Outliner.
-"Search All" button is too tall (~5px on a 1920x1080 monitor), ensure it is the same height as the "+ Console Variable" button.
-The checkbox in the column header does not align with the checkboxes in the rows (header is slightly to the right).
-Improvements to No Results copy
-Add more default fill width to Sort Column
-Crash Creating Preset in Content Browser
#rb Jason.Walter
#lockdown Alejandro.Arango
#jira UE-138441
#jira UE-140704
#jira UE-141271
#preflight 61fda6d0e65336d14553fbdd
#ROBOMERGE-AUTHOR: jared.therriault
#ROBOMERGE-SOURCE: CL 18875930 in //UE5/Release-5.0/... via CL 18876132 via CL 18876500
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)
[CL 18876516 by jared therriault in ue5-main branch]
-Have 'no results' copy be the same when filtering preset or global search
#rb None
#[fyi] Jason.Walter
#jira UE-140704
#preflight 61f89dcc537702981c2d9a9e
#ROBOMERGE-AUTHOR: jared.therriault
#ROBOMERGE-SOURCE: CL 18804747 in //UE5/Release-5.0/... via CL 18807916 via CL 18821725
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
[CL 18822095 by jared therriault in ue5-main branch]