Commit Graph

30 Commits

Author SHA1 Message Date
benoit gadreau
c64c1bf314 Fix use of IsChildOf with possible nullptr (cf. CL 20439034)
todo: check for all use of IsChildOf within ControlRig to avoid future issues

#jira UE-155523 UE-155505
#rb halfdan.ingvarsson
#fyi brandon.schaefer
#preflight 6297bd5be809e387be23e44c

[CL 20457493 by benoit gadreau in ue5-main branch]
2022-06-01 15:51:46 -04:00
Helge Mathee
9c189267d5 ControlRig: user defined events and event invocation
#rb sara.schvartzman
#jira UE-153498 UE-153499
#preflight https://horde.devtools.epicgames.com/job/62975ffb2c618ddc66bb49a4

[CL 20453170 by Helge Mathee in ue5-main branch]
2022-06-01 11:28:01 -04:00
sara schvartzman
71eb93c798 Control Rig: Fix crash when changing variable type to rotator
#jira UE-151605
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/627ba08ba85e625d6f6169b3

[CL 20136557 by sara schvartzman in ue5-main branch]
2022-05-11 07:51:44 -04:00
Lauren Barnes
6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00
Helge Mathee
043e850f31 Control Rig: Enabling aggregate nodes + implementing sequence as aggregate
#rb sara.schvartzman
#jira na
#preflight https://horde.devtools.epicgames.com/job/6273e2f65c29fb7661e9bd23

[CL 20058905 by Helge Mathee in ue5-main branch]
2022-05-05 11:55:01 -04:00
Helge Mathee
1475be6205 RigVM: Change inheritance order - make UnitNode inherit from TemplateNode
Also implement a way to register external / auxiliary templates to the registry + unit test

#rb sara.schvartzman
#jira na
#preflight https://horde.devtools.epicgames.com/job/625847a0946114248dbaa7d9

[CL 19806894 by Helge Mathee in ue5-main branch]
2022-04-19 08:39:16 -04:00
Thomas Sarkanen
98c834dfd7 Control rig and RigVM changes to allow for data interface prototype to be further developed
This removes some of the dependencies on UControlRigBlueprint and replaces them with 'host' interfaces for URigVMController and URigVMGraph.
Also adds support for TScriptInterfaces in RigVM. This includes a modification of the RigVM parts of UHT.
Some of these changes are due to be reworked later to allow RigVM-hosting systems to not have to be also implemented in terms of control rig.

#rb Helge.Mathee,Sara.Schvartzman
#fyi Helge.Mathee,Sara.Schvartzman
#preflight 624d857aa64871f1a11ef3f9

[CL 19645705 by Thomas Sarkanen in ue5-main branch]
2022-04-06 08:26:45 -04:00
sara schvartzman
c7b0e74c59 Controlr Rig: UI implementation of Aggregate nodes
#jira UE-146928
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/62433ef7dc6183e3f5e500dc

[CL 19554694 by sara schvartzman in ue5-main branch]
2022-03-30 05:21:45 -04:00
Helge Mathee
63e119a364 Control Rig: Further template node workflows
Implemented unresolve as well as re-resolve node on already typed pins
Added UI in contextual menu to re-type pins

#rb sara.schvartzman
#jira UE-125892
#preflight https://horde.devtools.epicgames.com/job/622f488f505788e09ffffbe4

[CL 19372564 by Helge Mathee in ue5-main branch]
2022-03-14 10:19:31 -04:00
sara schvartzman
d904b9cfe5 Control Rig: Remove parameters
#jira UE-143591
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/6225ed1d8e6b4641d86295c4

[CL 19284981 by sara schvartzman in ue5-main branch]
2022-03-07 10:20:24 -05:00
Helge Mathee
627cb75494 Control Rig: Template Node Support.
The UE_RIGVM_ENABLE_TEMPLATE_NODES is disabled in this submit for now - which disabled the creation of template nodes as well, disabled auto-update functionality during load and spawning resolved templates nodes instead of unit nodes.

We'll enable the define in a follow up submit

#rb jack.cai
#jira na
#preflight https://horde.devtools.epicgames.com/job/621de289ca28c55634199235

[CL 19196111 by Helge Mathee in ue5-main branch]
2022-03-01 04:23:55 -05:00
dave jones2
ed1b4ed6a5 UE-140327 - Remove ENABLE_BLUEPRINT_REAL_NUMBERS usage
The original ENABLE_BLUEPRINT_REAL_NUMBERS macro was strictly meant for AB testing in the Dev-LWC. Currently, disabling it won't work, and would likely lead to broken behavior. Its presence might incorrectly indicate to licensees that this is an option that can be toggled safely.

#rb marc.audy
#jira UE-140327
#preflight 61fc6449dc0b3ecbecb6f381
#lockdown julien.marchand

#ROBOMERGE-AUTHOR: dave.jones2
#ROBOMERGE-SOURCE: CL 18864654 in //UE5/Release-5.0/... via CL 18864683 via CL 18864993
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)

[CL 18865002 by dave jones2 in ue5-main branch]
2022-02-04 11:54:52 -05:00
dave jones2
c8574d3b74 Merging //UE5/Dev-LargeWorldCoordinates [at] 18802167 to //UE5/Release-5.0
Blueprint real number support.

This change deprecates the use the of "float" and "double" types in Blueprints in favor of a new "real". By default, "real" is back by a double precision floating point number. However, it can be single precision if the number is a native float property or function parameter. This distinction won't be visible to the Blueprint user: in both instances, they'll be represented by "real" pin types. During deserialization, we'll automatically convert Blueprint pin types to use real/doubles, unless they're used to represent native code (including delegate signatures).

One consequence of this change is that we need to perform implicit casts between single and double precision real numbers. During Blueprint compilation, the compiler will detect points in the graph for when either a widening or narrowing conversion needs to occur. Subsequently, the script bytecode will contain a new cast instruction that performs the conversion. This also works on container types, but each entry in the container will have to be converted. This can introduce unwanted overhead for large containers that are frequently passed between Blueprint and native code.

The scope of this change affects Blueprints used by Gameplay, Animation, Control Rig, and UMG.

#rb marc.audy (serialization changes)
#jira UE-116484
#preflight 61f8bdd5a2514ba12ff7bdfc

#ROBOMERGE-AUTHOR: dave.jones2
#ROBOMERGE-SOURCE: CL 18809077 in //UE5/Release-5.0/... via CL 18809455 via CL 18822548
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)

[CL 18823569 by dave jones2 in ue5-main branch]
2022-02-02 05:50:50 -05:00
sara schvartzman
11df61951f Control Rig: Fix rotator values not displayed in a consistent way through the control rig editor
#jira UE-133079
#rb helge.mathee
#preflight 61e948708022cea656aafc5e

#ROBOMERGE-AUTHOR: sara.schvartzman
#ROBOMERGE-SOURCE: CL 18673077 in //UE5/Release-5.0/... via CL 18673084 via CL 18673086
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v902-18672795)

[CL 18673088 by sara schvartzman in ue5-main branch]
2022-01-20 06:49:27 -05:00
sara schvartzman
4ba427ffc6 Control Rig: Fix start watch action greyed out after change of variable type
#jira UE-138447
#helge.mathee
#preflight 61e03ba20f52107164a2e529

#ROBOMERGE-AUTHOR: sara.schvartzman
#ROBOMERGE-SOURCE: CL 18596624 in //UE5/Release-5.0/... via CL 18596798 via CL 18596966
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)

[CL 18597016 by sara schvartzman in ue5-main branch]
2022-01-13 10:27:28 -05:00
helge mathee
afc7c01e26 Control Rig: RigVM UObject support
#rb kiaran.ritchie, sara.schvartzman
#jira UE-132100
#preflight https://horde.devtools.epicgames.com/job/616e94bb6e12ff000120db0e

#ROBOMERGE-OWNER: helge.mathee
#ROBOMERGE-AUTHOR: helge.mathee
#ROBOMERGE-SOURCE: CL 17858616 in //UE5/Release-5.0/... via CL 17858633
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v883-17842818)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17858636 by helge mathee in ue5-release-engine-test branch]
2021-10-19 06:24:52 -04:00
sara schvartzman
ccea92c671 Control Rig: Variable node can now reference an input parameter inside a function
#jira UE-110374
#rb helge.mathee
#preflight 614b3a47286e3b00012ad087

#ROBOMERGE-AUTHOR: sara.schvartzman
#ROBOMERGE-SOURCE: CL 17631321 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)

[CL 17631332 by sara schvartzman in ue5-release-engine-test branch]
2021-09-27 11:50:32 -04:00
zousar shaker
836bd0854d Automated search-and-replace pass to change uses of UE_TRANSITIONAL_OBJECT_PTR(Type) to TObjectPtr<Type>.
There were two instance of the type being incorrect and they were manually fixed.

#rb none

#ROBOMERGE-AUTHOR: zousar.shaker
#ROBOMERGE-SOURCE: CL 17472048 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17472069 by zousar shaker in ue5-release-engine-test branch]
2021-09-09 10:07:44 -04:00
helge mathee
47e2971b6b Control Rig: Improve array pin editing
#rb na
#jira na

#ROBOMERGE-AUTHOR: helge.mathee
#ROBOMERGE-SOURCE: CL 17458761 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17458766 by helge mathee in ue5-release-engine-test branch]
2021-09-08 11:05:59 -04:00
helge mathee
2679aab754 Control Rig: Shorten overly long node subtitles
#rb  audit
#jira na

#ROBOMERGE-SOURCE: CL 17350977 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17350987 by helge mathee in ue5-release-engine-test branch]
2021-08-30 08:37:30 -04:00
helge mathee
e6650eb59a Control Rig: Improve profiler lookup to be based on hash of callstack rather than string based
#rb audit
#jira na

#ROBOMERGE-SOURCE: CL 17302570 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)

[CL 17302590 by helge mathee in ue5-release-engine-test branch]
2021-08-25 10:34:39 -04:00
helge mathee
69582acc90 Control Rig: Fix node and link opaqueness
#rb audit
#jira na
[FYI] jack.cai jeremiah.grant

#ROBOMERGE-SOURCE: CL 17293537 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)

[CL 17293545 by helge mathee in ue5-release-engine-test branch]
2021-08-24 16:56:32 -04:00
helge mathee
dca15c9585 Control Rig: Implement in editor profiling
#rb halfdan.ingvarsson
#jira na
#preflight: https://horde.devtools.epicgames.com/job/611f87295e737200012de8b0

#ROBOMERGE-SOURCE: CL 17249273 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17249283 by helge mathee in ue5-release-engine-test branch]
2021-08-20 12:55:39 -04:00
helge mathee
07e76189f3 ControlRig: Array Nodes
#rb jack.cai
#jira UE-104985 UE-104988 UE-104989 UE-104990

preflight: https://horde.devtools.epicgames.com/job/611cc8193a81b000012a0554

#ROBOMERGE-SOURCE: CL 17212884 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17212887 by helge mathee in ue5-release-engine-test branch]
2021-08-18 06:18:21 -04:00
joe kirchoff
49789ece56 Fix no space between UE_TRANSITIONAL_OBJECT_PTR & const
#rb trivial
#rnx
#presubmit 61081d3f57382600012f702a

#ROBOMERGE-SOURCE: CL 17018177 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v839-17012307)

[CL 17018178 by joe kirchoff in ue5-release-engine-test branch]
2021-08-02 13:59:18 -04:00