mihnea balta
0b0d495135
Undo CL 20641952 since this is not something we want propagated across all UE projects.
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#jira none
#preflight n/a
#rnx
#rb trivial
#fyi joshua.ong
[CL 20643362 by mihnea balta in ue5-main branch]
2022-06-14 05:33:00 -04:00
joshua ong
96153d48c9
Add r.GPUStatsEnabled=0 to ConsoleVariable.ini to solve GPU related crash at startup
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[FYI] mike.beach
#ROBOMERGE-OWNER: mike.beach
#ROBOMERGE-AUTHOR: joshua.ong
#ROBOMERGE-SOURCE: CL 20636825 via CL 20641111 via CL 20641223
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v955-20579017)
[CL 20641952 by joshua ong in ue5-main branch]
2022-06-13 22:39:10 -04:00
David Lesage
d048bef612
Remove KernelIO SDK: step 2 - remove Interface sources
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#rb none
#preflight 629946b49e46af6513b23c32
[CL 20478715 by David Lesage in ue5-main branch]
2022-06-02 19:48:52 -04:00
Arciel Rekman
a4c47ed766
Expose r.Shaders.ExtraData in ConsoleVariables.ini
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#rb none
#jira none
#preflight none
[CL 20037592 by Arciel Rekman in ue5-main branch]
2022-05-03 23:32:01 -04:00
david lesage
556deb69f9
#jira UETOOL-4901
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CVar ds.CADTranslator.PreferJtFileEmbeddedTessellation
#preflight 61f44eb2f628752a56949357
#ROBOMERGE-AUTHOR: david.lesage
#ROBOMERGE-SOURCE: CL 18777468 in //UE5/Release-5.0/... via CL 18780421 via CL 18780728
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18780756 by david lesage in ue5-main branch]
2022-01-28 18:49:49 -05:00
jeanfrancois dube
9821876caa
Move Editor.UseLegacyGetReferencersForDeletion from ConsoleVariables.ini to BaseEngine.ini file.
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#rb none
#preflight none
#ROBOMERGE-AUTHOR: jeanfrancois.dube
#ROBOMERGE-SOURCE: CL 18595781 in //UE5/Release-5.0/... via CL 18595784 via CL 18595789
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)
[CL 18596755 by jeanfrancois dube in ue5-main branch]
2022-01-13 10:13:22 -05:00
jeanfrancois dube
5069cf8776
Enable Editor.UseLegacyGetReferencersForDeletion by default since we've found discrepancies between the original and new algorithms, preventing users to delete actors in some situations.
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#rb none
[FYI] danny.couture, joji.tsuruga
#preflight none
#ROBOMERGE-AUTHOR: jeanfrancois.dube
#ROBOMERGE-SOURCE: CL 18583181 in //UE5/Release-5.0/... via CL 18583196 via CL 18583206
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)
[CL 18583228 by jeanfrancois dube in ue5-main branch]
2022-01-12 08:01:47 -05:00
David Lesage
fe21168595
encapsulation of ImportParameter to well manage its setting and the respect of CVar
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#preflight 614360178169560001feebb7
[CL 17540414 by David Lesage in ue5-main branch]
2021-09-16 12:47:12 -04:00
David Lesage
fa26d0cd50
Rename CAD Import cvar
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#rb jeanluc.corenthin, johan.duparc
#preflight 61317d0cbf137d000172546e
[CL 17414477 by David Lesage in ue5-main branch]
2021-09-03 00:18:25 -04:00
christopher waters
a737c92c4b
Shader symbol terminology changes
...
- Splitting symbol generation and shader "debug info" generation into two different cvars. This should now allow us to generate symbols post-packaging without generating different shader variants. This should also enable us to always generate symbols and still have the final deduplicated shader sizes.
- r.Shaders.Symbols is now the primary way to enable shader symbols for debugging.
- r.Shaders.GenerateSymbols can be enabled to always generate symbols without writing them to disk.
- r.Shaders.WriteSymbols can be used to force write symbols if they were previously generated.
- r.Shaders.ExtraData can be used to generate shader names for engine runtime systems to use.
- NotifyShaderCooked replaced with NotifyShaderCompiled, prep for upcoming non-cook symbol writing.
- PC DXC shader compiles should only generate debug info when requested, not all the time.
- PC FXC shader compiles should generate debug info when requested, not just when r.Shaders.Optimize is 0.
#jira none
#rb arciel.rekman, lukas.hermanns
#preflight 611ad9035e737200015992db
[CL 17186155 by christopher waters in ue5-main branch]
2021-08-16 23:18:03 -04:00
Bill Henderson
5462a0efb3
Fix merge garbage - CL 16882645 never came through to Release-Engine-Staging
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#jira nojira
#fyi ori.cohen
Edigrate [17071594]
[CL 17072881 by Bill Henderson in ue5-main branch]
2021-08-05 14:24:55 -04:00
aurel cordonnier
dc856801cd
Merge from Release-Engine-Test @ 17059716 to UE5/Main
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This represents UE4/Main @ 17030256 and Dev-PerfTest @ 17029914
[CL 17060422 by aurel cordonnier in ue5-main branch]
2021-08-04 17:46:20 -04:00
alex koumandarakis
002a1bebb6
#7890 : PR : Remove net.UseAdaptiveNetUpdateFrequency=0 from ConsoleVariables.ini
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#jira UE-115173
[CL 16937271 by alex koumandarakis in ue5-main branch]
2021-07-23 10:41:54 -04:00
David Lesage
9835d3ebd4
Update naming of datasmith CVar
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#rb johan.duparc
[CL 16746664 by David Lesage in ue5-main branch]
2021-06-22 14:47:37 -04:00
christopher waters
2679dd6157
Fixing an issue where PrepareExportedDebugInfo would actually force symbols to be written.
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Adding {ProjectDir} and {ProjectSavedDir} to r.Shaders.SymbolPathOverride
#rb none
#preflight 60c29c63c612640001dd54a4
#ROBOMERGE-SOURCE: CL 16633386
#ROBOMERGE-BOT: (v831-16623017)
[CL 16633428 by christopher waters in ue5-main branch]
2021-06-10 19:52:24 -04:00
christopher waters
66680d06e3
Moving shader symbol exporting into a shared type.
...
Adding shader symbol export path override cvar. This cvar supports specifying the shader platform name via "{Platform}".
Adding Luke's change for having build machine specific shader configs.
#jira none
#rb rolando.caloca, david.harvey, lukas.hermanns
#preflight 60c243181264df0001a2c283
[CL 16631848 by christopher waters in ue5-main branch]
2021-06-10 18:11:47 -04:00
Yuriy ODonnell
1dbbeb59a1
Enabled r.DumpShaderDebugInfo=2 by default. This automatically saves shader compilation diagnostic / repro data on compilation failures.
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#rb rolando.caloca
[CL 15755770 by Yuriy ODonnell in ue5-main branch]
2021-03-21 07:27:03 -04:00
Arciel Rekman
9584914121
Re-enable shader job cache.
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#rb none
#jira none
[CL 15579581 by Arciel Rekman in ue5-main branch]
2021-03-03 02:02:30 -04:00
arciel rekman
a0dff1ee3f
Turn off the job cache until the reports are figured out.
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#rb none
#ROBOMERGE-SOURCE: CL 15365835 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15368901 by arciel rekman in ue5-main branch]
2021-02-09 15:02:01 -04:00
arciel rekman
41c47faff1
Turn on the shader job cache for 5.0
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#rb Jason.Nadro
#jira none
[FYI] Jason.Nadro, Ben.Ingram, Rolando.Caloca
#ROBOMERGE-SOURCE: CL 15357278 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15360337 by arciel rekman in ue5-main branch]
2021-02-08 17:07:15 -04:00
Marc Audy
cac1fe0019
Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
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This represents UE4/Main @ CL# 15277572
[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Marc Audy
a7c9001a94
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
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#rb
#rnx
[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Michal Valient
95d19f95b1
[REVERB] Merging //UE4/Private-Reverb-Development@13832732
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#rb graham.wihlidal, rune.stubbe, brian.karis, andrew.lauritzen, jeff.farris
[CL 13834854 by Michal Valient in ue5-main branch]
2020-07-06 18:58:26 -04:00
Marc Audy
11f5b21210
Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
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#rnx
[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00