Commit Graph

12 Commits

Author SHA1 Message Date
Dmitriy Dyomin
6844dd7ec0 Use Basic Eye Adaptation on mobile by default. Saves 0.7ms on S10
r.EyeAdaptationQuality now controls which method can be used, previously it was doing nothing
#rb wei.liu
#jira none
#preflight 621355616c5e44d1ac1f5a73
#robomerge emt2

[CL 19067498 by Dmitriy Dyomin in ue5-main branch]
2022-02-21 04:57:39 -05:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
dmitriy dyomin
8c875e8b83 Set FXAA quality to 0 on mobile by default
#ROBOMERGE-SOURCE: CL 17403931 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17403950 by dmitriy dyomin in ue5-release-engine-test branch]
2021-09-02 11:35:51 -04:00
wei liu
553f4d5305 1. Use G8 format for mobile GTAO on Vulkan.
2. Enable mobile AO and PPR on highend mobile devices

#jira UE-119101
#8178

#rb Dmitriy.Dyomin

#ROBOMERGE-SOURCE: CL 16906590 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16906591 by wei liu in ue5-release-engine-test branch]
2021-07-21 03:45:31 -04:00
Marc Audy
cac1fe0019 Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
This represents UE4/Main @ CL# 15277572

[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
dmitriy dyomin
14e176d96c Set minimum occlusion distance to 2000 on mobile to reduce artifatcs related to occlusion latency
#jira UE-90178
#rb none

#ROBOMERGE-SOURCE: CL 12504426 in //UE4/Release-4.25/... via CL 12504429 via CL 12504432
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)

[CL 12504433 by dmitriy dyomin in Main branch]
2020-04-01 01:43:32 -04:00
simon tovey
bf38a1cb80 - Replace direct hook to EffectsQuality with Niagara specific quality cvar. FX.Niagara.QualityLevel.
Getting around the issue of Epic meaning different things on PS4 vs Mobile.
- Moving Mobile Devices to be Low or Medium by default.
- Ensure destroy on add for update contexts is applied regardless of active state. Ensures that next activate of currently inactive systems will trigger a reinit that is needed.

#rb Stu.McKenna


#ROBOMERGE-OWNER: simon.tovey
#ROBOMERGE-AUTHOR: simon.tovey
#ROBOMERGE-SOURCE: CL 12368844 via CL 12372542 via CL 12388916
#ROBOMERGE-BOT: (v671-12333473)

[CL 12390402 by simon tovey in Release-Engine-Staging branch]
2020-03-24 14:27:03 -04:00
Rolando Caloca
bbb9564388 Copying //UE4/Dev-RenderPlat-Staging@11110326 to //UE4/Main
#rb none
#rnx

[CL 11110369 by Rolando Caloca in Main branch]
2020-01-24 18:07:01 -05:00
dmitriy dyomin
2a32260604 Disable small format for MultiScattering LUT on all platforms, as it causes different sky look with no measurable perf win
#ROBOMERGE-SOURCE: CL 9089205 via CL 9089206 via CL 9089207
#ROBOMERGE-BOT: (v443-9013191)

[CL 9089208 by dmitriy dyomin in Main branch]
2019-09-25 05:04:38 -04:00
dmitriy dyomin
408ed6cff6 Added mobile specific, simplified SkyAtmosphere scalability settings
#ROBOMERGE-SOURCE: CL 8325290 via CL 8357706
#ROBOMERGE-BOT: (v401-8057353)

[CL 8358931 by dmitriy dyomin in Main branch]
2019-08-27 21:14:14 -04:00