Commit Graph

81 Commits

Author SHA1 Message Date
PJ Kack
91d645a0a8 Android editor integration improvements.
UAT RunClient: Continuously redirect output to uat stdout while client is running.
UAT RunClient: Add a process wrapper to kill client process when uat exits and to write the adb device log file to the host pc directories.
UAT RunClient: Push the ClientCmdLine args as a UECommandLine.txt file to the device to the correct location (different for adb deploy and android file server) to override the stage/apk command line.
UAT MakeApk: Add a UECommandLine.txt cache file to the intermediate directory to invalidate the apk when the stage/apk command line changes (e.g. when switching between CBTB or COTF or cooking with/without Zen).
LaunchAndroid.cpp: Add debug output for which override command line file that is being used.
LaunchAndroid.cpp: Implement missing -waitforattach/-waitfordebugger feature.
DataDrivenPlatformInfo.ini: set bUATClosesAfterLaunch=false to stop the editor from passing -nokill to uat to let it stop all processes when the client exits..

#jira none
#rb chris.babcock
#rnx
#preflight 6245849873665f7d5e4f0a18
#preflight 624be1f3dc6183e3f5518801

[CL 19621549 by PJ Kack in ue5-main branch]
2022-04-05 02:48:11 -04:00
josh adams
be5d044fb3 Platform set changes
Improved UX For Device Tree and CVar Conditions
- Clean up Niagara Device Tree
   - new bIsVisibleForAsssets value in device profiles to have them indicate which device profiles should be visible in other assets.
- Improved tooltips and colouring on device tree to better show what is enabled/disabled and why.
- Added tooltips for CVar conditions to text entry and suggestion boxes showing the CVar help text.

PlatformSet Redirect feature =
- Can redirect usage of device profiles to other device profiles or CVar conditions.
- Allows fixup of content referncing legacy device profiles.
- Adding CVar fx.Niagara.LegacyDeviceProfiles to facilitate some legacy DP fixup.

Platforms now specifiy a min & max Niagara Quality Level they support which reduces need for trawling ini files and allows fragments to set quality level.

CVar Conditions now have more control over what occurs when the condition is passed or failed. Previously they could only disable the set when the condition is failed which is now the default.

Misc Fixes
- Preview DP is cleared before restoring CVar states so CVar callbacks have the correct preview DP value.
- Data Driven CVars are now updated correctly when default is modified in project settings.
- Console Manager now has a callback when CVars are unregistered.
- Utility function for calling a functor on all platform sets in a Niagara system.
- Tweaked callbacks for CVar changes so updates are defered and also limited to only refresh things that references changed CVars.


#rb Stu.Mckenna, Josh.Adams
#preflight 6228bc3a1f1ec97d4e89a3c4

#ROBOMERGE-OWNER: josh.adams
#ROBOMERGE-AUTHOR: simon.tovey
#ROBOMERGE-SOURCE: CL 19321301 via CL 19321315 via CL 19325452 via CL 19327333 via CL 19327341
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)

[CL 19348289 by josh adams in ue5-main branch]
2022-03-10 22:03:54 -05:00
Dmitriy Dyomin
6844dd7ec0 Use Basic Eye Adaptation on mobile by default. Saves 0.7ms on S10
r.EyeAdaptationQuality now controls which method can be used, previously it was doing nothing
#rb wei.liu
#jira none
#preflight 621355616c5e44d1ac1f5a73
#robomerge emt2

[CL 19067498 by Dmitriy Dyomin in ue5-main branch]
2022-02-21 04:57:39 -05:00
florin pascu
6a8962e14d Create DeviceProfiles for Android Preview(Android_Preview_OpenGL, Android_Preview_Vulkan)
Android_Preview_OpenGL sets FX.AllowGPUSorting to be consistent with device
FX.AllowGPUSorting has ECVF_Preview flag now to allow this
#rb Allan.Bentham
#jira UE-141586
#preflight 620532fc9d0b224b895f11a3

#ROBOMERGE-AUTHOR: florin.pascu
#ROBOMERGE-SOURCE: CL 18937062 in //UE5/Release-5.0/... via CL 18937617 via CL 18938152
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)

[CL 18938190 by florin pascu in ue5-main branch]
2022-02-10 12:15:18 -05:00
allan bentham
32ba39e954 Add a commandlet to simulate android device profile selection from properties stored in a device.json file.
AndroidDeviceProfileSelectorModule is configured with values from a device.json file and used during device profile selection process.
the results are saved out to multiple files.
#rb chris.babcock
[FYI] jack.porter
#preflight 61f16731be0f0e0a62328476

#ROBOMERGE-AUTHOR: allan.bentham
#ROBOMERGE-SOURCE: CL 18736599 via CL 18736612 via CL 18736622 via CL 18736890 via CL 18737367
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18737698 by allan bentham in ue5-main branch]
2022-01-26 12:33:17 -05:00
Marc Audy
c43360f47c Eliminate whitespace only differences between Release-Engine-Staging and Release-Engine-Test
#[fyi] Aurel.Cordonnier

#ushell-cherrypick of 18448630 by Marc.Audy
#preflight none

[CL 18483677 by Marc Audy in ue5-main branch]
2021-12-17 03:41:59 -05:00
alejandro aguilar
65048bd3b7 Expansion of logic handling external auth types, allowing for specification via function parameters and default configuration per platform.
#jira OI-3343
[at]Sam.Zamani, [at]Michael.Kirzinger

#ROBOMERGE-AUTHOR: alejandro.aguilar
#ROBOMERGE-SOURCE: CL 18474456 in //UE5/Release-5.0/... via CL 18480630 via CL 18480710
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)

[CL 18480805 by alejandro aguilar in ue5-main branch]
2021-12-16 18:27:36 -05:00
alejandro aguilar
232d8cf9ff Expansion of logic handling external auth types, allowing for specification via function parameters and default configuration per platform.
#jira OI-3343
[at]Sam.Zamani, [at]Michael.Kirzinger

#ROBOMERGE-AUTHOR: alejandro.aguilar
#ROBOMERGE-SOURCE: CL 18474456 in //UE5/Release-5.0/... via CL 18480630
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18480710 by alejandro aguilar in ue5-release-engine-test branch]
2021-12-16 18:21:45 -05:00
Marc Audy
f512a6d461 Eliminate whitespace only differences between Release-Engine-Staging and Release-Engine-Test
#fyi Aurel.Cordonnier

[CL 18448630 by Marc Audy in ue5-release-engine-test branch]
2021-12-13 15:59:48 -05:00
christopher waters
425e25fe03 Moving a couple hardcoded uses of IsVulkanMobileSM5Platform to DDSPI. Fixing discontinuity in how SINGLE_LAYER_WATER_SIMPLE_FORWARD is set.
#jira none
#rb jack.porter
#preflight 61b2317ec674eb9fc9d950d7

#ROBOMERGE-AUTHOR: christopher.waters
#ROBOMERGE-SOURCE: CL 18420418 in //UE5/Release-5.0/... via CL 18422568
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18422829 by christopher waters in ue5-release-engine-test branch]
2021-12-09 14:50:27 -05:00
christopher waters
d4829cc851 Backpedalling changes to data drive more settings. Turns out bIsMobile is more nuanced than I initially thought. Switching back to a few hardcoded shader platform uses until we can wrangle this better.
#jira none
#rb jack.porter, lukas.hermanns, rolando.caloca
#preflight 61a7d3ea1a368fd60390e3be

#ROBOMERGE-AUTHOR: christopher.waters
#ROBOMERGE-SOURCE: CL 18355791 in //UE5/Release-5.0/... via CL 18355843
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18355868 by christopher waters in ue5-release-engine-test branch]
2021-12-02 14:47:53 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
aurel cordonnier
7f517562d5 Merge from Release-Engine-Staging @ 17438845 to Release-Engine-Test
This represents UE4/Main @17430120 and Dev-PerfTest @17437669

[CL 17439044 by aurel cordonnier in ue5-release-engine-test branch]
2021-09-06 12:23:53 -04:00
dmitriy dyomin
8c875e8b83 Set FXAA quality to 0 on mobile by default
#ROBOMERGE-SOURCE: CL 17403931 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17403950 by dmitriy dyomin in ue5-release-engine-test branch]
2021-09-02 11:35:51 -04:00
wei liu
553f4d5305 1. Use G8 format for mobile GTAO on Vulkan.
2. Enable mobile AO and PPR on highend mobile devices

#jira UE-119101
#8178

#rb Dmitriy.Dyomin

#ROBOMERGE-SOURCE: CL 16906590 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16906591 by wei liu in ue5-release-engine-test branch]
2021-07-21 03:45:31 -04:00
krzysztof narkowicz
2cdfb99ef8 Added per platform setting to toggle distance field support. If it's disabled then no distance data will be cooked and distance fields will be disabled on the target platform.
Renamed FDataDrivenPlatformInfo::AudioCompressionSettingsIniSectionName to TargetSettingsIniSectionName. It's now used to populate PlatformMask at runtime, to make sure that it matches between cook and runtime. Before it was possible to cook with e.g. GRayTracingPlaformMask=0, but then the cooked game would run with GRayTracingPlaformMask=1.

#rb Patrick.Kelly
[FYI] Patrick.Kelly, Daniel.Wright, Josh.Adams

#ROBOMERGE-OWNER: krzysztof.narkowicz
#ROBOMERGE-AUTHOR: krzysztof.narkowicz
#ROBOMERGE-SOURCE: CL 16825469 via CL 16825718
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16825756 by krzysztof narkowicz in ue5-release-engine-test branch]
2021-07-12 11:23:28 -04:00
guillaume abadie
b1eb10cb8e Replaces old grain jitter with a proper FilmGrain using tiled repeated texture.
Waiting on ITH-152309 to compress memory footprint of Marcie_Grain texture that is used by default.

#rb none
#lockdown michal.valient

#ROBOMERGE-SOURCE: CL 16824567 via CL 16824585
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16824594 by guillaume abadie in ue5-release-engine-test branch]
2021-07-12 09:11:35 -04:00
aurel cordonnier
02c0f425e8 Copy up from Release-Engine-Staging @ 16738359
This represents UE4/Main @ 16738161 and Dev-PerfTest @ 16737719

[CL 16738582 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-22 00:27:54 -04:00
nick darnell
c611471f65 CommonInput - Using the new UPlatformSettings, to store per-platform information into an NDA location when each platform is configured. These changes make it so we use the 'real' platform ini name, e.g. There's no more "PC" platform as far as the common input exists for configuring the platforms. So if you setup linux, that's another platform you'd configure. The gamepads are still wonky, they're trying to use platform ini names for gamepad names, going to refactor that so it's not coming from platform names. Made an upgrade path for the old settings that will update and then clear the old configuration. Also removed some settings that were added to DataDrivenPlatformInfo that don't make sense, and updated some platforms that never got the settings to begin with.
Josh.Adams, Michael.Noland, Daren.Cheng
[FYI] Josh.Adams, Michael.Noland, Daren.Cheng

#ROBOMERGE-SOURCE: CL 16605253 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)

[CL 16605300 by nick darnell in ue5-release-engine-test branch]
2021-06-09 10:46:45 -04:00
Wei Liu
773922028b Fix a crash in TAA pass on mobile OpenGL platform due to UAV as R11G11B10 is not supported.
#jira UE-113735

#rb Dmitriy.Dyomin,Guillaume.Abadie, Jack.Porter, Mi.Wang

[CL 16088151 by Wei Liu in ue5-main branch]
2021-04-22 01:41:57 -04:00
charles bloom
d2eed4ccd5 rename PakFileCompressionFormats to PackageCompressionFormat so that existing DefaultGame.ini files with "PakFileCompressionFormats=" don't override the new BaseGame.ini setting of Oodle
#rb none
#fyi josh.adams

[CL 16060897 by charles bloom in ue5-main branch]
2021-04-20 10:14:26 -04:00
charles bloom
95fe124d93 Android and IOS set default compressor to Mermaid
#rb josh.adams

[CL 16052661 by charles bloom in ue5-main branch]
2021-04-19 13:36:40 -04:00
Dmitriy Dyomin
be0438cd72 Do not alternate texture compression for iOS and Android
#rb none

[CL 16043920 by Dmitriy Dyomin in ue5-main branch]
2021-04-17 06:14:33 -04:00