#rb Per.Larsson
#jira UE-156189
#rnx
#preflight 62a33c245a0ab464fb020897
- The main goal is to split the ini file option that selects the virtualization system to use (SystemName) from the options for our virtualization module.
- The old values should continue to be read and used, but if we detect that ini file values are still under [Core.ContentVirtualization] we will warn about it.
[CL 20594207 by paul chipchase in ue5-main branch]
Disable layer bars for Niagara by default
#jira UE-156176
#preflight 62a100222c15d7fe9f63d80d
#rb anderw.rodham, matt.hoffman
[CL 20579637 by Max Chen in ue5-main branch]
Add support for default component transform tracks for TimeOfDaySequences via RelativeLocation, RelativeRotation or RelativeScale3D default property tracks.
#rb none
#preflight 629ac878ec5338fe48de3699
#ROBOMERGE-AUTHOR: lonnie.li
#ROBOMERGE-SOURCE: CL 20499442 via CL 20499444 via CL 20499445
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v954-20466795)
[CL 20499514 by lonnie li in ue5-main branch]
#rb PJ.Kack
#rnx
#jira UE-154006
#preflight 62975956e809e387be1a8c7b
- This will change how we store editor bulkdata payloads in the package file and has been running on various branches for half a year so should be quite safe to turn on everywhere.
[CL 20467111 by paul chipchase in ue5-main branch]
- Adds Asset Type Filters
- Auto Filters Mode
- Updates hotkeys so "F" now frames and "A" filters on/off
- Fixes Issue where scripts were showing up as "None"
- Migrated UI to use a Toolbar which populates from the commands
- Removes CVar and depricated Layout methods
- Added optimizations when changing just the breadth, filters and showing/hiding duplicates or comments
#JIRA UE-152916
#rb Lauren.Barnes
#preflight 629651249d75300f41b818eb
#ROBOMERGE-OWNER: eric.knapik
#ROBOMERGE-AUTHOR: louise.rasmussen
#ROBOMERGE-SOURCE: CL 20444575 via CL 20453017 via CL 20453068 via CL 20453072
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v952-20449836)
[CL 20460708 by eric knapik in ue5-main branch]
This change consists of multiple changes:
Core:
- Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject)
- Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter
- Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses
- Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names
- Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed.
- Added static UClass::TryConvertShortNameToPathName utility function
- Added static UClass::TryFixShortClassNameExportPath utility function
- Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass')
- All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath
- Added a new startup test that checks for short type names in UClass/FProperty MetaData values
AssetRegistry:
- Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath
- Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names
- This also applies to a few other modules' APIs to match AssetRegistry changes
Everything else:
- Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input)
- Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName()
- Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names
#jira UE-99463
#rb many.people
[FYI] Marcus.Wassmer
#preflight 629248ec2256738f75de9b32
#codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)
[CL 20448496 by robert manuszewski in ue5-main branch]
(disabled until all ANY_PACKAGE removal changes are in)
#jira UE-99463
#rb Steve.Robb
#preflight 62921cafdb0a62f25c07b693
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 20407210 via CL 20407235 via CL 20407352 via CL 20407427
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)
[CL 20409051 by robert manuszewski in ue5-main branch]
*Only inline ray tracing use cases are currently supported, as in Vulkan RHI on Windows
Fix Linux not loading raytracing extensions if they were enabled
#jira none
#rb yuriy.odonnell
#preflight 628fd3f98c077c0d662371e2
[CL 20384119 by Brandon Schaefer in ue5-main branch]