Commit Graph

27 Commits

Author SHA1 Message Date
scott nelson
8d2de2be53 Add ability for different verbosities in OutputLog to ignore Category Filter and always display
#rb Rex.Hill
[FYI] Dave.Belanger
#preflight 64669bfbc571db717b2b209a

[CL 25555678 by scott nelson in ue5-main branch]
2023-05-19 21:31:58 -04:00
scott nelson
612548c4b8 Add a caching mechanism to OutputLogModule to persist per session filter settings when the OutputLog is closed then reopened
#rb Dave.Belanger
#preflight 63ed92d0e558a2dbb2aea0ff

[CL 24267552 by scott nelson in ue5-main branch]
2023-02-16 15:40:54 -05:00
dave belanger
9c6dac69b2 Code only cvar to hide console command
#rb Rex.Hill
#preflight 63d59cd631334253e56ad42d

[CL 23919190 by dave belanger in ue5-main branch]
2023-01-30 19:23:36 -05:00
lina lam
82ae71bfdd [Backout] - CL20985288
#fyi aurel.cordonnier
#rb marc.audy
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL20972352
#fyi lina.lam
Original CL Desc
-----------------------------------------------------------------
Added a new function FocusOutputLog that determines whether to open an output log tab or output log drawer. Fixed focus issue that made drawers close immediately when focus change is window activated.

#jira UE-130893 - Selecting "Show Output Log" in packaging toasts opens a standalone Output Log instead of the Output Log drawer on the Status Bar
#preflight 62c5e139b47aed4cf11621fc
#rb editor-ux

[CL 21041671 by lina lam in ue5-main branch]
2022-07-11 12:04:12 -04:00
aurel cordonnier
173a055b00 [Backout] - CL20972352
#fyi lina.lam
Original CL Desc
-----------------------------------------------------------------
Added a new function FocusOutputLog that determines whether to open an output log tab or output log drawer. Fixed focus issue that made drawers close immediately when focus change is window activated.

#jira UE-130893 - Selecting "Show Output Log" in packaging toasts opens a standalone Output Log instead of the Output Log drawer on the Status Bar
#preflight 62c5e139b47aed4cf11621fc
#rb editor-ux

[CL 20985288 by aurel cordonnier in ue5-main branch]
2022-07-07 12:14:43 -04:00
lina lam
3b9415d9db Added a new function FocusOutputLog that determines whether to open an output log tab or output log drawer. Fixed focus issue that made drawers close immediately when focus change is window activated.
#jira UE-130893 - Selecting "Show Output Log" in packaging toasts opens a standalone Output Log instead of the Output Log drawer on the Status Bar
#preflight 62c5e139b47aed4cf11621fc
#rb editor-ux

[CL 20972352 by lina lam in ue5-main branch]
2022-07-06 16:02:58 -04:00
jason stasik
3577db85eb Allow external code to change Output Log's filter
#rb scott.nelson
#preflight 62214987aa27915dd670ade3

#ROBOMERGE-OWNER: jason.stasik
#ROBOMERGE-AUTHOR: jason.stasik
#ROBOMERGE-SOURCE: CL 19292235 via CL 19338893 via CL 19343836 via CL 19350027 via CL 19350028
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)

[CL 19351672 by jason stasik in ue5-main branch]
2022-03-11 03:54:40 -05:00
Dominik Peacock
de8e4de047 Add more flexible MakeOutputLogWidget function to OutputLog module
#jira none
#rb Lauren.Barnes
#preflight 6202908056614ff35c3a650d

[CL 18922543 by Dominik Peacock in ue5-main branch]
2022-02-09 14:21:46 -05:00
Matt Kuhlenschmidt
179f7fcc79 The output log can now be summoned from a drawer in each asset editor status bar. The default sequence mirrors -game behavior where '~' will toggle between focusing the console input box, opening the drawer, and restoring focus to the previously focused UI element. This behavior can be disabled in settings to prevent the output log from opening as a drawer with '~'. Additionally a separate shortcut can be bound in order to activate the output log drawer independently of console input box focus.
#preflight 609bfbab7ed62d0001454827

[CL 16312223 by Matt Kuhlenschmidt in ue5-main branch]
2021-05-13 09:36:03 -04:00
Matt Kuhlenschmidt
e49a615ad2 Fix console not appearing in immersive mode
[CL 14247339 by Matt Kuhlenschmidt in ue5-main branch]
2020-09-02 16:05:07 -04:00
Matt Kuhlenschmidt
9573ab2bf0 Status bar updates
- Hooked up console edit box
- Hooked up active tool messages to modes (the mode specific messages need a lot of improvement
- Added status bars to standalone asset editors

#rb louise.rasmussen

[CL 13264057 by Matt Kuhlenschmidt in ue5-main branch]
2020-05-11 09:39:04 -04:00
ryan durand
471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00
Chris Gagnon
2e87118a18 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) Interim 4.24.
#rb none

[CL 8614014 by Chris Gagnon in Main branch]
2019-09-10 11:35:20 -04:00
JeanMichel Dignard
0f9ad96858 Copying //UE4/Dev-Enterprise @ cl 6890376 to Dev-Main (//UE4/Dev-Main)
#lockdown nick.penwarden
#rb none

[CL 6890764 by JeanMichel Dignard in Main branch]
2019-06-07 11:22:52 -04:00
Chris Gagnon
8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Marc Audy
d90da4ab1a Merge to Dev-Main for 4.20 @ 4090813
#rb
#rnx
#lockdown Nick.Penwarden

[CL 4091081 by Marc Audy in Main branch]
2018-05-23 21:04:31 -04:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00
JeanMichel Dignard
265a6ee67b Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 3769617)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3678071 by JeanLuc.Corenthin
	Fixed a bug in AActor::CheckComponentInstanceName. The implementation was crashing with name containing only digits.

Change 3706350 by Jamie.Dale

	Fixed broken style from the Python merge

Change 3709830 by Jamie.Dale

	Exposed FVector4 and FQuat to TBaseStructure

Change 3713856 by Jamie.Dale

	Added missing FVector4-= operator

Change 3716874 by Martin.Sevigny

	UAT ListThirdPartySoftware: Add support for external project. New parameter -ProjectPath to specifiy path to .uproject so the build rules of the project are parsed and the folder is part of the search for TPS files.

Change 3728856 by Patrick.Boutot

	Get the value of each row for a specific column/property in a data table. It doesn't include the title of that column.

Change 3739050 by Jamie.Dale

	Exposed FPlane to TBaseStructure

[CL 3769674 by JeanMichel Dignard in Main branch]
2017-11-21 16:14:55 -05:00
Ben Marsh
20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00
Ben Marsh
4ba423868f Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3209340 on 2016/11/23 by Ben.Marsh

	Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.

	Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.

	  * Every header now includes everything it needs to compile.
	        * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
	        * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
	  * Every .cpp file includes its matching .h file first.
	        * This helps validate that each header is including everything it needs to compile.
	  * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
	        * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
	        * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
	  * No engine code explicitly includes a precompiled header any more.
	        * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
	        * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.

	Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.

[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
Matthew Griffin
bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Chris Gagnon
0e6d657c3d Refactor to unify keyboard and controller input and focus.
Native controller navigation support.

[CL 2345039 by Chris Gagnon in Main branch]
2014-10-30 12:29:36 -04:00
Wes Hunt
31e2bb00ac Removed a bunch of stuff from Slate standard include, created SlateBasics.h
* Moved Slate.h into SlateBasics.h and began shifting less commonly used headers into SlateExtras.h.
* Slate.h now simply includes SlateBasics.h and SlateExtras.h.
* Slate.h includes a deprecated warning now to indicate that SlateBasics.h + specific includes should be used instead.
* Moved dozens of inlined functions using Slate widgets into .cpp files to avoid header dependencies.
* All code samples now include SlateBasics.h and SlateExtras.h so future shifts will not break most those projects, but not trigger the deprecation warning of including Slate.h.
#BUN

[CL 2329610 by Wes Hunt in Main branch]
2014-10-14 22:50:06 -04:00