Files
UnrealEngineUWP/Engine/Source/Developer/OutputLog/Public/OutputLogModule.h
Matt Kuhlenschmidt e49a615ad2 Fix console not appearing in immersive mode
[CL 14247339 by Matt Kuhlenschmidt in ue5-main branch]
2020-09-02 16:05:07 -04:00

59 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/SWidget.h"
#include "Modules/ModuleInterface.h"
#include "Widgets/SWindow.h"
#include "Features/IModularFeatures.h"
#include "HAL/IConsoleManager.h"
class SMultiLineEditableTextBox;
/** Style of the debug console */
namespace EDebugConsoleStyle
{
enum Type
{
/** Shows the debug console input line with tab completion only */
Compact,
/** Shows a scrollable log window with the input line on the bottom */
WithLog,
};
};
struct FDebugConsoleDelegates
{
FSimpleDelegate OnFocusLost;
FSimpleDelegate OnConsoleCommandExecuted;
FSimpleDelegate OnCloseConsole;
};
class FOutputLogModule : public IModuleInterface
{
public:
virtual void StartupModule();
virtual void ShutdownModule();
/** Generates a console input box widget. Remember, this widget will become invalid if the
output log DLL is unloaded on the fly. */
virtual TSharedRef<SWidget> MakeConsoleInputBox(TSharedPtr<SMultiLineEditableTextBox>& OutExposedEditableTextBox, const FSimpleDelegate& OnCloseConsole) const;
/** Opens a debug console in the specified window, if not already open */
virtual void ToggleDebugConsoleForWindow(const TSharedRef<SWindow>& Window, const EDebugConsoleStyle::Type InStyle, const FDebugConsoleDelegates& DebugConsoleDelegates);
/** Closes the debug console for the specified window */
virtual void CloseDebugConsole();
virtual void ClearOnPIE(const bool bIsSimulating);
private:
/** Weak pointer to a debug console that's currently open, if any */
TWeakPtr<SWidget> DebugConsole;
/** Weak pointer to the widget to focus once they console window closes */
TWeakPtr<SWidget> PreviousKeyboardFocusedWidget;
};