Commit Graph

13553 Commits

Author SHA1 Message Date
Richard TalbotWatkin
5fa4fda743 Fixed bug so that materials and textures are found when reimporting a static mesh.
#jira 6496 - Mesh Reimport Loses LoD Material References

[CL 2383460 by Richard TalbotWatkin in Main branch]
2014-12-10 10:07:33 -05:00
Jamie Dale
f39b7d3ef8 Fixed Ctrl+Enter potentially clearing text blocks
UE-5949 - Pressing ctrl+enter in string default variable text field results in text being deleted

Ctrl+Enter was being processed as a confirmation of the text block content, which, depending on the settings of the text block, would sometimes cause all of the text within it to be highlighted. Once this had been done, FTextEditHelper::OnKeyChar was processing the '\\n' character that the Ctrl+Enter combination had caused - this caused any selected to text to be removed, and had the effect of clearing the text block.

FTextEditHelper::OnKeyChar no longer allows '\\n' characters to be processed, as those are handled elsewhere by the editable text boxes that support multiple lines.

#codereview Justin.Sargent

[CL 2383452 by Jamie Dale in Main branch]
2014-12-10 10:03:22 -05:00
Richard Hinckley
e46a88fbfa Broke out cost and cooldown checks and commits so designers can get around the commit functionality. These mechanisms do not currently broadcast events.
[CL 2383444 by Richard Hinckley in Main branch]
2014-12-10 09:57:46 -05:00
Martin Wilson
6f11015ab6 Sort lods ActiveBoneIndices in the data so that we dont have to do it every frame at runtime, saves roughly 30% of the cost of UpdateRefToLocalMatrices
[CL 2383442 by Martin Wilson in Main branch]
2014-12-10 09:57:33 -05:00
Dinesh Kumar
2152d8a96c Paper2D: Handle changing source texture resolution on sprites by rescaling to fit
[CL 2383417 by Dinesh Kumar in Main branch]
2014-12-10 09:42:46 -05:00
Graeme Thornton
fe5ffa0483 Move highres screenshot material aquisition to app initialisation.
#codereview david.ratti

[CL 2383414 by Graeme Thornton in Main branch]
2014-12-10 09:42:32 -05:00
Richard Hinckley
2a8eb0ac26 Reticles face toward their owners by default. A bool is available to set this behavior to 2D/flat, which is on by default.
[CL 2383413 by Richard Hinckley in Main branch]
2014-12-10 09:37:46 -05:00
Jon Lietz
20f7f0d993 making it so that we can place gameplay volumes in the world and they will work correctly and not just work when spawned from an ability.
[CL 2383411 by Jon Lietz in Main branch]
2014-12-10 09:37:33 -05:00
Gareth Martin
fc43907d10 Add user setting for using Ctrl key in landscape editor
[CL 2383400 by Gareth Martin in Main branch]
2014-12-10 09:33:39 -05:00
Richard Hinckley
04453e7fa5 Fixed client remotely ending server abilities.
[CL 2383399 by Richard Hinckley in Main branch]
2014-12-10 09:33:26 -05:00
Gareth Martin
39964eadef Improve FIntPoint's hash, FMemCrc_Deprecated was showing up on profiles of the landscape editing code...
[CL 2383398 by Gareth Martin in Main branch]
2014-12-10 09:33:13 -05:00
Mieszko Zielinski
b25836ee33 Made PawnAction aborting be treated like all other action events, meaning it's processed in PawnActionsComponent's tick rather than instantly #UE4
- merged over from dev branch

[CL 2383395 by Mieszko Zielinski in Main branch]
2014-12-10 09:32:59 -05:00
Maciej Mroz
d604b6ecb8 BP: IsStaticFunctionGraph fixed
#codereview Phillip.Kavan

[CL 2383394 by Maciej Mroz in Main branch]
2014-12-10 09:32:46 -05:00
Maciej Mroz
24df8023c7 CPF_PersistentInstance comment
[CL 2383391 by Maciej Mroz in Main branch]
2014-12-10 09:32:32 -05:00
Josh Markiewicz
1341d50893 #UE4 - fixed net drivers switching mode from NM_Client to NM_Standalone (server) after a call to HandleDisconnect (UE-6092)
[CL 2383390 by Josh Markiewicz in Main branch]
2014-12-10 09:29:18 -05:00
Gareth Martin
5343bde5d6 Fix "CurrentTool && CurrentTool" in landscape editor code
[CL 2383389 by Gareth Martin in Main branch]
2014-12-10 09:29:05 -05:00
Maciej Mroz
3a770a2d63 BP ui crash in SMyBlueprint::GetLocalVariables
[CL 2383388 by Maciej Mroz in Main branch]
2014-12-10 09:28:52 -05:00
Martin Wilson
87c3d065f4 Fix for physics assets being collapsed when added to a world.
[CL 2383387 by Martin Wilson in Main branch]
2014-12-10 09:28:39 -05:00
sebastian kowalczyk
fbffec87ca LogVisualization improvements integrated from Dev to Main:
- Added toggle button to LogVisualizer's toolbar, to toggle graphs 2d visualization
- User can change background color for 2d graphs in LogVisualizer's settings

[CL 2383386 by sebastian kowalczyk in Main branch]
2014-12-10 09:28:26 -05:00
Marc Audy
37feb6899d Add 'Get' as keyword for get input axis value blueprint nodes
[CL 2383385 by Marc Audy in Main branch]
2014-12-10 09:28:12 -05:00
Marc Audy
c1d40e2a1f Don't crash when default touch interface is none and a touch interface is activated
[CL 2383384 by Marc Audy in Main branch]
2014-12-10 09:27:59 -05:00
Marc Audy
5867cacf35 Fix keybindings with control saving as command
[CL 2383383 by Marc Audy in Main branch]
2014-12-10 09:27:46 -05:00
Robert Manuszewski
455b6fa6ba More async loading stats
[CL 2383382 by Robert Manuszewski in Main branch]
2014-12-10 09:27:32 -05:00
sebastian kowalczyk
7c15cc1b83 Fixed movement on timelines with keyboard cursors in LogVisualizer tool (integrated from Dev to Main)
[CL 2383378 by sebastian kowalczyk in Main branch]
2014-12-10 09:22:46 -05:00
sebastian kowalczyk
f05ee1bdd9 LogVisualizer fixes and improvements (integrated from Dev to Main):
- Fixed and polished how we scroll/drag or zoom data in timelines using mouse. It should be much easier now.
- Added scroll bar while working with zoomed data. It's clear that we have it zoomed and it's faster to scroll that kind of data now.
- Fixed how timeline's context menu works with timelines selection.
- it's possible to copy log lines to system clipboard now,
- bunch of other fixes and tweaks here and there (like GrabHand" mouse cursor while dragging timelines, etc.)

[CL 2383375 by sebastian kowalczyk in Main branch]
2014-12-10 09:22:32 -05:00