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12 Commits
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5f72049a23 |
Copying //UE4/Dev-Blueprints to //UE4/Dev-Main (Source: //UE4/Dev-Blueprints @ 3080732)
#lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3058607 on 2016/07/20 by Mike.Beach Preventing a uneeded FStructOnScope allocation from happening - was causing issues with the memstomp allocator (internally, FStructOnScope was allocating mem of zero size and then asserting on the returned pointer). Change 3059586 on 2016/07/21 by Maciej.Mroz Added comments Change 3061614 on 2016/07/22 by Ben.Cosh Fix for a bug in the blueprint profiler tunnel mapping code that caused asserts when internal pure tunnel pins were linked to each other as pass thru. #Jira UE-33654 - Editor crash on compilation when feeding impure data to macros implemented via blueprint while profiling is enabled #Jira UE-33138 - BP Profiler: crash when trying to set child actor in profiler #Proj BlueprintProfiler Change 3061686 on 2016/07/22 by Mike.Beach Keeping cyclically dependent Blueprints from infinitely trying to recompile each other, when both have an unrelated error that will not be resolved by compiling the other. Change 3061760 on 2016/07/22 by Ben.Cosh Minor refactor of the delegate event code in the profiler to fix some stubborn issues. #Jira UE-33466 - Key events still have problems with recording event stats correctly #Proj BlueprintProfiler, Kismet Change 3061819 on 2016/07/22 by Maciej.Mroz #jira UE-26676 Blueprint native events give error when output ref params aren't in a specific order Force a overriden function to have the same parameter's order as the original one. Change 3061854 on 2016/07/22 by Bob.Tellez Duplicate CL#3058653 //Fortnite/Main #UE4 Now actually removing deprecated pins from non-blueprint graphs. Also MarkPendingKill now happens in UEdGraphNode's BeginDestroy instead of its destructor to ensure supporting code can safely access references to other UObjects. Change 3062634 on 2016/07/23 by Mike.Beach Accounting for EditablePinBase nodes whose UserDefinedPins have the wrong direction assigned to them (we now validate the direction, and expect it to reflect the EdGraphPin's). We already had made this fixup in CustomEvent nodes, but others (like collapsed tunnels, and math expression nodes) needed the fixup as well. Change 3062926 on 2016/07/25 by Ben.Cosh Added functionality to the blueprint compiler to detect local event function calls and handle them better in profiling conditions. #Jira UE-32869 - Nodes called after a custom event call do not record stats in the profiler #Proj CoreUObject, BlueprintProfiler, UnrealEd, KismetCompiler, BlueprintGraph - Added script emitted inline event start/stop calls for inline events so we can pull out and process these events discretely - Looked into adding something similar for all events but couldn't find a good place to put it/get it operational so it caught more standard events. Change 3063406 on 2016/07/25 by Ben.Cosh Modifying the execution graph selection highlight coloring. #Jira none #Proj EditorStyle Change 3063505 on 2016/07/25 by Ben.Cosh The blueprint profiler tunnel mapping was missing a call seek past reroute nodes #Jira UE-33670 - Reroute nodes used in 'for' loops break profiler communication #Proj BlueprintProfiler Change 3063508 on 2016/07/25 by Ben.Cosh Fixed a minor bug in the stat creation code that reported tunnel pure timings twice. #Jira UE-33707 - BP Profiler - Pure nodes internal to macro reported twice in tree view #Proj Kismet Change 3063511 on 2016/07/25 by Ben.Cosh Fix for a bug introduced that caused pie instances to mapped twice in the blueprint profiler. #Jira UE-33697 - BP Profiler: Extra instance showing up in the tree view #Proj BlueprintProfiler Change 3063627 on 2016/07/25 by Maciej.Mroz #jira UE-33027 Crash when implementing interface to child blueprint and then implementing it with parent blueprint Removed premature validation. Change 3064349 on 2016/07/26 by Maciej.Mroz #jira UE-32942 BP Nativization: Reduce the size of executable files Enabled and fixed local variables on event graph. Local variable can be only created as return value (so we're sure it doesn't require any resistency between calls.) It reduces size of executable file (2MB in Orion.exe dev config). It reduces number of member variables in nativized class (local varaibles in functions are not uproperties, so the number of generated of objects decreases). Change 3064788 on 2016/07/26 by Ryan.Rauschkolb Fixed Splitting a Rotation input struct pin results in any previously entered values shifting to a different axis #UE-31931 Change 3064828 on 2016/07/26 by Ryan.Rauschkolb Removed flag to disable Single Layout Blueprint Editor (no longer experimental feature) #jira UE-32038 Change 3064966 on 2016/07/26 by Ryan.Rauschkolb Fixed Comment bubbles don't handle widget visibility correctly #UE-21278 Change 3068095 on 2016/07/28 by Maciej.Mroz #jira UE-32942 BP Nativization: Reduce the size of executable files Private and protected properties have PrivatePropertyOffset (PPO) function in .generated.h. This function allows the nativized code to access the property without using UProperty. -It reduces the size of executable file (added by nativized plugin) about 10%. The OrionGame.exe (development config) is 6MB smaller. -It reduces the number of FindField function calls and stativ variables in the nativized code. List of inaccessible properties (that cannot be accessed using PPO) is logged while cooking (with nativization enabled). Change 3068122 on 2016/07/28 by Maciej.Mroz #jira UE-32942 BP Nativization: Reduce the size of executable files Hardcoded asset paths are split, so string literals can be better reused. Added UDynamicClass::FindStructPropertyChecked. It replaces FindFieldChecked<UStructProperty>, without inlining, and implicit FName constructor. It reduced the size of OrionGame.exe 1MB. Change 3068159 on 2016/07/28 by Maciej.Mroz #jira UE-32806 GitHub 2569 : Exposed GetComponentByClass to blueprint #2569: Exposed GetComponentByClass to blueprint (Contributed by Koderz) Change 3069715 on 2016/07/29 by Maciej.Mroz #jira UE-33460 [CrashReport] UE4Editor_CoreUObject!UObjectPropertyBase::ParseObjectPropertyValue() [propertybaseobject.cpp:237] UObjectPropertyBase::ParseObjectPropertyValue won;t crash when property is invalid. Property validation in UserDefinedStruct. THe struct is not recompiled on load, so it must be validated after serialization. Change 3070569 on 2016/07/29 by Bob.Tellez Duplicating CL#3070518 from //Fortnite/Main #UE4 Deprecated pin removal logic is now exclusively in UEdGraphNode::PostLoad. DeprecatedPinWatches fixup is now done in K2Node::PostLoad. Change 3071292 on 2016/07/30 by Mike.Beach Preventing the Blueprint reinstancer's Function/PropertyMap from being GC'd during compile. This was causing issues where new functions/properties were being allocated in the same pointer location, and UpdateBytecodeReferences() was replacing those references as well (specifically in unrelated class's Children->Next chain, linking in functions/properties that did not belong to that class). This was causing a multitude of problems (mainly bad property offset read/writes and endless field iterator loops). #jira UE-29631 Change 3072078 on 2016/08/01 by Maciej.Mroz #jira UE-33423, UE-33860 Removed too strint ensures. Fixed FGraphObjectTextFactory - After Custom Event nodes are pased, Skel Class is recompiled, because other pasted nodes may require its signature. Change 3072166 on 2016/08/01 by Dan.Oconnor PR #2589: fix EaseIn / EaseOut descriptions (Contributed by dsine-de) #jira UE-32997 Change 3072614 on 2016/08/01 by Mike.Beach Fixing an issue where hot-reloading a Blueprint parent class was not reinstancing skeleton CDOs. This caused problems later where the skel class layout didn't reflect the CDO object. #jira UE-29613 #codreview Maciej.Mroz, Phillip.Kavan Change 3073939 on 2016/08/02 by Dan.Oconnor Final fix for function graphs that cannot be deleted (bAllowDeletion erroneously set to false). Issue only manifests with assets created before 4.11, as the original bug was fixed in 2842578 #jira UE-19062 Change 3075793 on 2016/08/03 by Maciej.Mroz #jira UE-30473 Moving child component in child blueprint forces parent to become dirty Don't make parent BP package dirty, when a component in child BP was modified. Change 3076990 on 2016/08/04 by Ben.Cosh This fixes issues with mapping tunnel boundary pure nodes and addresses some asserts recently introduced. #Jira UE-33691 - Assert when compiling Blueprint with profiler instrumentation #Jira UE-33138 - BP Profiler: crash when trying to set child actor in profiler #Jira UE-33654 - Editor crash on compilation when feeding impure data to macros implemented via blueprint while profiling is enabled #Proj Kismet, BlueprintProfiler, BlueprintGraph - Fixed inline event detection ( it was causing function stats to fail, happened across it ) - Updated pure node lookup to use the entry pin, this was required because pure nodes span function contexts and lookup is a problem in nested tunnels. - Updated tunnel pure node code, added a stubbed pure chain early on external pure links add this and it maps at an appropriate time. - Changed the way nested tunnels are mapped, now only top level tunnels are gathered mapping the blueprint and these map nested tunnels and register them. - Updated pure node stat refreshes and heat level updates ( this was causing a bunch of extra cost with my changes ) - Fixed an issue with script perf data that caused nan's with no samples. - Updated pure node playback to cache pure nodes and avoid a second involved lookup when applying timings. - Renamed FScriptExecutionPureNode to FScriptExecutionPureChainNode to better reflect it's updated role. - Added extra editor stat collection for checking the cost breakdown of the profiler ( hottest path and heat level calcs now have discreet timings ) Change 3079235 on 2016/08/05 by Phillip.Kavan Fix for a bug in pi to pure node lookup functionality that caused pure nodes to be mapped more than once. #Jira UE-34254 - Crash compiling blueprint with instrumentation - !ScriptExecNode.IsValid() #Proj BlueprintProfiler, Kismet - Fixed the code to focus observed pins - Fixed event pin mapping code that was failing when linked directly to a tunnel node. Note: Submitting on behalf of BenC (per MikeB). Change 3080417 on 2016/08/08 by Ben.Cosh This fixes the way execution path stats are calculated. #Jira UE-34150 - Exec pin containers in the profiler are accumulating time incorrectly. #Proj Kismet Change 3080484 on 2016/08/08 by Maciej.Mroz #jira UE-28625 Direction of GetOverlapInfos parameter doesn't match Change 3080571 on 2016/08/08 by Ben.Cosh This addresses some flaws in the fix submitted in CL 3080417 that were discovered after submission. #Jira UE-34150 - Exec pin containers in the profiler are accumulating time incorrectly. #Proj Kismet [CL 3080751 by Mike Beach in Main branch] |
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4578fc38d7 |
Copying //UE4/Dev-Blueprints to //UE4/Dev-Main (Source: //UE4/Dev-Blueprints @ 3042808)
#lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3026763 on 2016/06/24 by Phillip.Kavan [UE-32259] Fix missing heat map coloration on pure nodes. change summary: - modified FScriptExecutionNode::RefreshStats() to ensure that child nodes are updated for 'standard' exec node types. #jira UE-32259 Change 3026829 on 2016/06/24 by Mike.Beach Mirroring CL 3025832 from Release-4.12 Guarding GetClassDefault nodes against asserts while loading cyclically dependent content. Regenerating one Blueprint could trigger a ReconstructNode() in a separate Blueprint (that had already been regenerated). However, not all objects in that Blueprint's package have been post-loaded, so object Rename() will assert is you try to reset loaders with it. #jira UE-32356 Change 3026888 on 2016/06/24 by Mike.Beach PR #2460: Functionality to flag blueprint as abstract (Contributed by Pierdek) Change 3027245 on 2016/06/24 by Phillip.Kavan [UEBP-180] Alternate treatment for Blueprint profiler tree view node expander icon (to differentiate from exec pin icons). change summary: - added SProfilerStatExpander (from BenC) - modified original to replace indicator icons w/ FontAwesome glyphs (they're a bit clearer) - see screenshot attached to JIRA #jira UEBP-180 Change 3027279 on 2016/06/24 by Ryan.Rauschkolb Fixed issue where unsupported pins could be added to custom Event nodes which can lead to a crash #jira UE-31148 Change 3027606 on 2016/06/25 by Dan.Oconnor Back out changelist 3027279, this change breaks custom events coupled to multicast delegate nodes (see ProjRocket.uasset in shooter game for an example) Change 3028731 on 2016/06/27 by Ben.Cosh Minor change to the spacing around the new expander icons for the blueprint profiler. #Jira UEBP-180 - Pin icons are too similar to the tree expander icons in the node execution graph display. #Proj Kismet Change 3028740 on 2016/06/27 by Ben.Cosh This change modifies the way the blueprint profiler detects and maps delegate events that are created at blueprint compile time. #Jira UE-32055 - Assert when profiling timelines in the blueprint profiler #Proj BlueprintProfiler, KismetCompiler, BlueprintGraph, LiveEditor, Kismet, Engine Change 3028844 on 2016/06/27 by Maciej.Mroz #jira UE-32470 Nativized Orion: Sparrow has no Rentless ability. Better way to find Placeholder classes in BlueprintNativeCodeGenModule. Change 3029573 on 2016/06/27 by Ryan.Rauschkolb Fixed issue where Preview Connection would be drawn incorrectly when an input and output pin share the same name #jira UE-32211 Change 3030335 on 2016/06/28 by Maciej.Mroz #jira UE-30858 Nativized Orion - Some particle effects are not rendering List of AssetRegistrySearchable properties, that should be stored for DynamicClasses in moved to .ini file. Added SearchDynamicClassCues function in GameplayCueManager.cpp Change 3030492 on 2016/06/28 by Ben.Cosh CIS Mac Build fix Change 3030494 on 2016/06/28 by Ben.Cosh This change reworks the way the blueprint profiler maps latent re-entry points to address problems that could be triggered when multiple re-entries happenned within close proximity. #Jira UE-32452 - Blueprint profiler asserts when a second latent entry is triggered #Proj BlueprintProfiler, CoreUObject, Engine, Kismet Change |
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bf66aaa497 |
Copying //UE4/Release-Staging-4.12 to //UE4/Dev-Main (Source: //UE4/Release-4.12 @ 2955635)
========================== MAJOR FEATURES + CHANGES ========================== Change 2955635 on 2016/04/26 by Max.Chen Sequencer: Fix filtering so that folders that contain filtered nodes will also appear. #jira UE-28213 Change 2955617 on 2016/04/25 by Dmitriy.Dyomin Better fix for: Post processing rendering artifacts Nexus 6 this device on Android 5.0.1 does not support BGRA8888 texture as a color attachment #jira: UE-24067 Change 2955522 on 2016/04/25 by Max.Chen Sequencer: Fix crash when resolving object guid and context is null. #jira UE-29916 Change 2955504 on 2016/04/25 by Alexis.Matte #jira UE-29926 Fix build error for SplineComponent. I just move variable under #if !UE_BUILD_SHIPPING instead #if WITH_EDITORONLY_DATA to fix all build flavor, please feel free to adjust according to what the initial fix was suppose to do. Change 2955500 on 2016/04/25 by Dan.Oconnor Integration of 2955445 from Dev-BP #jira UE-29012 Change 2955234 on 2016/04/25 by Lina.Halper Fixed tool tip of twist node #jira : UE-29907 Change 2955211 on 2016/04/25 by Ben.Marsh Exclude all plugins which aren't required for a project (ie. don't have any content or modules for the current target) from its target receipt. Prevents dependencies on .uplugin files whose dependencies are otherwise compiled out. Re-enable PS4Media plugin by default. #jira UE-29842 Change 2955155 on 2016/04/25 by Jamie.Dale Fixed an issue where text committed via a focus loss might not display the correct text if it was changed during commit #jira UE-28756 Change 2955144 on 2016/04/25 by Jamie.Dale Fixed a case where editable text controls would fail to select their text when focused There was an order of operations issue between the options to select all text and move the cursor to the end of the document, which caused the cursor move to happen after the select all, and undo the selection. The order of these operations has now been flipped. #jira UE-29818 #jira UE-29772 Change 2955136 on 2016/04/25 by Chad.Taylor Merging to 4.12: Morpheus latency fix. Late update tracking frame was getting unnecessarily buffered an extra frame on the RHI thread. Removed buffering and the issue is fixed. #jira UE-22581 Change 2955134 on 2016/04/25 by Lina.Halper Removed code that blocks moving actor when they don't have physics asset #jira : UE-29796 #code review: Benn.Gallagher Change 2955130 on 2016/04/25 by Zak.Middleton #ue4 - (4.12) Don't reject low distance MTD, it could cause us to not process some valid overlaps. (copy of 2955001 in Main) #jira UE-29531 #lockdown Nick.Penwarden Change 2955098 on 2016/04/25 by Marc.Audy Don't spawn a child actor on the client if the server is going to have created one and be replicating it to the client #jira UE-7539 Change 2955049 on 2016/04/25 by Richard.TalbotWatkin Changes to how SplineComponents debug render. Added a SetDrawDebug method to control whether a spline is rendered. Also extended the facility to non-editor builds. #jira UE-29753 - Add ability to display a SplineComponent in-game Change 2955040 on 2016/04/25 by Chris.Gagnon Fixed Initializer Order Warning in hot reload ctor. #jira UE-28811, UE-28960 Change 2954995 on 2016/04/25 by Marc.Audy Make USceneComponent::Pre/PostNetReceive and PostRepNotifies protected instead of private so that subclasses can implement replication behaviors #jira UE-29909 Change 2954970 on 2016/04/25 by Peter.Sauerbrei fix for openwrite with O_APPEND flag #jira UE-28417 Change 2954917 on 2016/04/25 by Chris.Gagnon Moved a desired change from Main to 4.12 Added input settings to: - control if the viewport locks the mouse on acquire capture. - control if the viewport acquires capture on the application launch (first window activate). #jira UE-28811, UE-28960 parity with 4.11 (UE-28811, UE-28960 would be reintroduced without this) Change 2954908 on 2016/04/25 by Alexis.Matte #jira UE-29478 Prevent modal dialog to use 100% of a core Change 2954888 on 2016/04/25 by Marcus.Wassmer Fix compile issue with chinese locale #jira UE-29708 Change 2954813 on 2016/04/25 by Lina.Halper Fix when not re-validating the correct asset #jira : UE-29789 #code review: Martin.Wilson Change 2954810 on 2016/04/25 by mason.seay Updated map to improve coverage #jira UE-29618 Change 2954785 on 2016/04/25 by Max.Chen Sequencer: Always spawn sequencer spawnables. Disregard collision settings. #jira UE-29825 Change 2954781 on 2016/04/25 by mason.seay Test map for Audio Occlusion trace channels #jira UE-29618 Change 2954684 on 2016/04/25 by Marc.Audy Add GetIsReplicated accessor to AActor Deprecate specific GameplayAbility class implementations that was exposing bReplicates #jira UE-29897 Change 2954675 on 2016/04/25 by Alexis.Matte #jira UE-25430 Light Intensity value in FBX is a ratio. So I just multiply the default intensity value by the ratio to have something closer to the look in the DCCs Change 2954669 on 2016/04/25 by Alexis.Matte #jira UE-29507 Import of rigid mesh animation is broken Change 2954579 on 2016/04/25 by Ben.Marsh Temporarily stop the PS4Media plugin being enabled by default, so the UE4Game built for the binary release doesn't depend on it. Will implement whitelist/blacklist for platforms later. #jira UE-29842 Change 2954556 on 2016/04/25 by Taizyd.Korambayil #jira UE-29877 Setup ThirdPersonCharacter based on correct Code Class Change 2954552 on 2016/04/25 by Taizyd.Korambayil #jira UE-29877 Deleting BP class Change 2954498 on 2016/04/25 by Ryan.Gerleve Fix for remote player controllers reporting that they're actually local player controllers after a seamless travel on the server. Transition actors to the new level in a second pass after non-transitioning actors are handled. #jira UE-29213 Change 2954446 on 2016/04/25 by Max.Chen Sequencer: Fixed spawning actors with instance or multiple owned components - Also fixed issue where recorded actors were sometimes set as transient, meaning they didn't get saved #jira UE-29774, UE-29859 Change 2954430 on 2016/04/25 by Marc.Audy Don't schedule a tick function with a tick interval that was disabled while it was pending rescheduling #jira UE-29118 #jira UE-29747 Change 2954292 on 2016/04/25 by Richard.TalbotWatkin Replicated from //UE4/Dev-Editor CL |
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02ac030a91 |
Copying //UE4/Dev-Blueprints to Dev-Main (//UE4/Dev-Main)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2865817 on 2016/02/12 by Mike.Beach
Handling deferred (cyclic) dependency issues that arrise from imports not found within the linker's ImportMap (imports loaded from config files and UProperty::ImportText).
#jira UE-26756
#codereview Robert.Manuszewski
Change 2866282 on 2016/02/13 by Maciej.Mroz
Blueprint C++ Conversion:
- Added CustomDynamicClassInitialization meta data and function
- References to other converted fields are gathered before CDO is created (it solves many dependencies)
#codereview Robert.Manuszewski
Change 2867921 on 2016/02/15 by Mike.Beach
Fixing (CIS error) typo - Accidently assigning uninitialized variable to itself.
Change 2867970 on 2016/02/15 by Mike.Beach
Removing "static" keyword on template specializations (CIS error).
Change 2868401 on 2016/02/16 by Maciej.Mroz
TBaseStructure for more noexport structures
Change 2868404 on 2016/02/16 by Maciej.Mroz
Blueprint C++ Conversion:
- Fixed some issues related to NOEXPORT structures
- Added FEmitDefaultValueHelper::SpecialStructureConstructor
Change 2868461 on 2016/02/16 by Maciej.Mroz
Blueprint C++ Conversion:
- Fixed component initialization in actors, based on a DynamicClass
Change 2868481 on 2016/02/16 by Maciej.Mroz
Blueprint C++ Conversion: (Work in progress.)
In BPGC templates cor SCS components are owned by the class. In DynamicClass the templates are owned by CDO. It requires to update the import path, when a component template is referenced by an extern object.
#codereview Robert.Manuszewski, Dan.Oconnor
Change 2868769 on 2016/02/16 by Maciej.Mroz
Improved parsing for multi-parameter AutoCreateRefTerm meta data
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73c6bbc883 |
Copying //UE4/Dev-Blueprints to Dev-Main (//UE4/Dev-Main)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2842642 on 2016/01/25 by Maciej.Mroz
Blueprint C++ Conversion: fixed dependency (headers) list builder
Change 2842648 on 2016/01/25 by Maciej.Mroz
AssetPtr has implicit constructor from StringReference
Change 2842652 on 2016/01/25 by Maciej.Mroz
Minor improvements in Orion headers. Necessary to compile the project with converted Blueprints
Change 2842653 on 2016/01/25 by Maciej.Mroz
Blueprint C++ Conversion:
Split UberGraph into subfunctions
Change 2843917 on 2016/01/26 by Michael.Schoell
Replacing variable nodes with other variable nodes will now correctly mark the Blueprint as structurally modified.
#jira UE-24925 - Using "Replace variable with..." does not mark a blueprint as needing compilation
Change 2844300 on 2016/01/26 by Maciej.Mroz
Blueprint C++ Conversion: improvements in constructor
- UProperties for inaccessigle variables are reused
- Arrays of structs use "StaticStruct()->InitializeStruct.." and diff-serialization.
Change 2845536 on 2016/01/27 by Ben.Cosh
Refactor of the Blueprint Profiler core to enable execution wire heatmaps.
Still to do:
- Sequence node handling - spotted as a bug last minute
- Some functions still require a refactor, I'll pick this is up in next changes
- Alternative statistic display widgets
- enable blueprint breakpoints when profiling?! not sure we want this but adding for visibility
Change 2845619 on 2016/01/27 by Michael.Schoell
BP-Version bump to resolve TODO in K2Node_Event.
Change 2845824 on 2016/01/27 by Michael.Schoell
BP-Version bump to resolve TODO in K2Node_FunctionEntry.
Change 2847390 on 2016/01/28 by Maciej.Mroz
AssetPtr constructor from StringReference in explicit
Change 2847894 on 2016/01/28 by Maciej.Mroz
Blueprint C++ Conversion:
Fixed pathologically included headers.
Change 2848662 on 2016/01/29 by Ben.Cosh
Fix for problems closing the blueprint editor introduced with CL 2845536
#UE-26153 - Unable to open the same blueprint after closing blueprint editor.
#UE-26090 - Crash when closing the editor with the blueprint editor open
Change 2848922 on 2016/01/29 by Maciej.Mroz
Blueprint C++ Conversion:
Removed unnecessary switch and StateStack in ubergraph subfunctions
Change 2848934 on 2016/01/29 by Maciej.Mroz
FEnumEditorUtils::EnsureAllDisplayNamesExist modifies UUserDefinedEnum::DisplayNames only when it's necessary
It should fix the "Saving FText XXX which has been initialized from FString at cook time " warning
Change 2849251 on 2016/01/29 by Michael.Schoell
Fixed issues with the "Set Members..." node for structs not providing modified literals and other by-value data in the output connection.
Reworked the compiler to handle terms with bPassedByReference in new ways. Variables will always mark their terms as bPassedByReference and the "Set Members..." node will leverage the value to know whether it needs to create a local output variable on the node or forward the reference.
Break nodes will adapt their output terms to reflect the state of the input term, effectively forwarding the bPassedByReference state.
#jira UE-24451 - "Set Members..." node does not return by-ref as expected when the input pin is connected to a literal (or otherwise truly by-value) pin.
Change 2849263 on 2016/01/29 by Michael.Schoell
Submit for missing file from CL# 2849251
Change 2849269 on 2016/01/29 by Michael.Schoell
Improvements to localization support in SBlueprintPalette (items in the MyBlueprint window as well as the BP context menu when selecting nodes).
Change 2849925 on 2016/01/29 by Mike.Beach
Hanlding deferred loading placeholder-classes in UObjectPropertyBase::CheckValidObject (considering placeholder objects valid, when loading with deferring is enabled).
Change 2850484 on 2016/01/31 by Maciej.Mroz
Fixed crash when converting Widget Blueprint
Change 2850485 on 2016/01/31 by Maciej.Mroz
Blueprint C++ Conversion:
KCST_UnconditionalGoto requires switch, when it's generated by UK2Node_ExecutionSequence
Change 2850859 on 2016/02/01 by Ben.Cosh
Fix for issue with debug instance filter causing an out of bounds access on the debug function stack array.
#UE-25552 - Debugging specific instances of Fortnite's player pawn generic bp causes crashes
#Proj UnrealEd
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Copying //UE4/Dev-Blueprints to Dev-Main (//UE4/Dev-Main)
#lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2806214 on 2015/12/16 by Michael.Schoell Connection draw policy refactored into a factory system. PR#1663 #jira UE-22123 - GitHub 1663 : Implement PinConnectionPolicy factory system Change 2806845 on 2015/12/17 by Maciej.Mroz Blueprint C++ Conversion: fixed varioaus problem. Some limitations of included header list were reverted :( Any compilation-time optimization are premature (as far as Orion cannot be compiled). #codereview Dan.Oconnor Change 2806892 on 2015/12/17 by Maciej.Mroz Blueprint C++ Conversion: fixed compilation error "fatal error C1001: An internal error has occurred in the compiler." Change 2807020 on 2015/12/17 by Michael.Schoell Recursively expand all tree items in graph context menus or My Blueprint window by holding shift when clicking on an arrow. Change 2807639 on 2015/12/17 by Maciej.Mroz BP C++ conversion: Fix for const-correctness. Included generated headers in structs. Change 2807880 on 2015/12/17 by Mike.Beach PR #1865 : Render Kismet graph pin color box with alpha https://github.com/EpicGames/UnrealEngine/pull/1865 #github 1865 #1865 #jira UE-23863 Change 2808538 on 2015/12/18 by Maciej.Mroz Workaround for UE-24467. Some corrupted files can be opened and fixed. #codereivew Dan.Oconnor, Michael.Schoell Change 2808540 on 2015/12/18 by Maciej.Mroz BP C++ conversion: fixed const-correctness related issues Change 2809333 on 2015/12/18 by Phillip.Kavan [UE-23452] SCS/UCS component instancing optimizations change summary: - added FArchive::FCustomPropertyListNode - modified various parts of serialization code to accomodate custom property lists - added cooked component instancing data + supporting APIs to UBlueprintGeneratedClass Change 2810216 on 2015/12/21 by Maciej.Mroz Blueprint C++ Conversion: - Fixed Compiler Error C2026 (too big string) - Fixed a lot of errors related to const correctness. "NativeConst" and "NativeConstTemplateArg" MetaData added. - Fixed bunch of problems with TEnumAsByte - Fixed for error C2059: syntax error : 'bad suffix on number' - when struct name starts with a digit - Fixed int -> bool conversion #codereview Mike.Beach, Dan.Oconnor, Steve.Robb Change 2810397 on 2015/12/21 by Maciej.Mroz Blueprint C++ Conversion: Fixed Compiler Error C1091 (too big string) Change 2810638 on 2015/12/21 by Dan.Oconnor Timers for measuring VM overhead, stats for tracking individual script functions improved (now nicludes ProcessEvent). Stats system is expected to avoid double counting for object and function stats. Change 2811038 on 2015/12/22 by Phillip.Kavan [UE-23452] Fix uninitialized variables in cooked component data. - should eliminate crashes introduced by last change Change 2811054 on 2015/12/22 by Phillip.Kavan [UE-23452] Additional fix for uninitialized USTRUCT property. Change 2811254 on 2015/12/22 by Dan.Oconnor More script function detail in stats Change 2811325 on 2015/12/22 by Maciej.Mroz Blueprint C++ Conversion: improved: ExcludedBlueprintTypes list #codereview Dan.Oconnor Change 2812316 on 2015/12/24 by Michael.Schoell Added more ByValue/ByRef test cases and added a way to dump all tests that are no longer succeeding. Tests Include: Verification that functions take and can modify by-ref values. ForEach loop verification. Tests for verifying that current functionality will continue to work after COPY injection and that "expected" functionality will work (and currently doesn't). More MegaArray tests. Change 2812318 on 2015/12/24 by Michael.Schoell Usability fix: Duplicating graphs in the MyBP window will now open and focus the new graph. Change 2813179 on 2015/12/29 by Michael.Schoell When promoting pins to variables, will no longer carry bIsReference, bIsConst, or bIsWeakPointer value to the new variable's type. Change 2813435 on 2015/12/30 by Michael.Schoell Submitting by-value/by-ref testing BP with more tests: More "Set Members..." tests to catch edge cases. More Array tests. Change 2813441 on 2015/12/30 by Michael.Schoell [CL 2842166 by Mike Beach in Main branch] |
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Branch snapshot for CL 2842139
[CL 2842139 in Main branch] |
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ea171c613e |
Copying //UE4/Dev-Blueprints to Dev-Main (//UE4/Dev-Main)
#lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2806214 on 2015/12/16 by Michael.Schoell Connection draw policy refactored into a factory system. PR#1663 #jira UE-22123 - GitHub 1663 : Implement PinConnectionPolicy factory system Change 2806845 on 2015/12/17 by Maciej.Mroz Blueprint C++ Conversion: fixed varioaus problem. Some limitations of included header list were reverted :( Any compilation-time optimization are premature (as far as Orion cannot be compiled). #codereview Dan.Oconnor Change 2806892 on 2015/12/17 by Maciej.Mroz Blueprint C++ Conversion: fixed compilation error "fatal error C1001: An internal error has occurred in the compiler." Change 2807020 on 2015/12/17 by Michael.Schoell Recursively expand all tree items in graph context menus or My Blueprint window by holding shift when clicking on an arrow. Change 2807639 on 2015/12/17 by Maciej.Mroz BP C++ conversion: Fix for const-correctness. Included generated headers in structs. Change 2807880 on 2015/12/17 by Mike.Beach PR #1865 : Render Kismet graph pin color box with alpha https://github.com/EpicGames/UnrealEngine/pull/1865 #github 1865 #1865 #jira UE-23863 Change 2808538 on 2015/12/18 by Maciej.Mroz Workaround for UE-24467. Some corrupted files can be opened and fixed. #codereivew Dan.Oconnor, Michael.Schoell Change 2808540 on 2015/12/18 by Maciej.Mroz BP C++ conversion: fixed const-correctness related issues Change 2809333 on 2015/12/18 by Phillip.Kavan [UE-23452] SCS/UCS component instancing optimizations change summary: - added FArchive::FCustomPropertyListNode - modified various parts of serialization code to accomodate custom property lists - added cooked component instancing data + supporting APIs to UBlueprintGeneratedClass Change 2810216 on 2015/12/21 by Maciej.Mroz Blueprint C++ Conversion: - Fixed Compiler Error C2026 (too big string) - Fixed a lot of errors related to const correctness. "NativeConst" and "NativeConstTemplateArg" MetaData added. - Fixed bunch of problems with TEnumAsByte - Fixed for error C2059: syntax error : 'bad suffix on number' - when struct name starts with a digit - Fixed int -> bool conversion #codereview Mike.Beach, Dan.Oconnor, Steve.Robb Change 2810397 on 2015/12/21 by Maciej.Mroz Blueprint C++ Conversion: Fixed Compiler Error C1091 (too big string) Change 2810638 on 2015/12/21 by Dan.Oconnor Timers for measuring VM overhead, stats for tracking individual script functions improved (now nicludes ProcessEvent). Stats system is expected to avoid double counting for object and function stats. Change 2811038 on 2015/12/22 by Phillip.Kavan [UE-23452] Fix uninitialized variables in cooked component data. - should eliminate crashes introduced by last change Change 2811054 on 2015/12/22 by Phillip.Kavan [UE-23452] Additional fix for uninitialized USTRUCT property. Change 2811254 on 2015/12/22 by Dan.Oconnor More script function detail in stats Change 2811325 on 2015/12/22 by Maciej.Mroz Blueprint C++ Conversion: improved: ExcludedBlueprintTypes list #codereview Dan.Oconnor Change 2812316 on 2015/12/24 by Michael.Schoell Added more ByValue/ByRef test cases and added a way to dump all tests that are no longer succeeding. Tests Include: Verification that functions take and can modify by-ref values. ForEach loop verification. Tests for verifying that current functionality will continue to work after COPY injection and that "expected" functionality will work (and currently doesn't). More MegaArray tests. Change 2812318 on 2015/12/24 by Michael.Schoell Usability fix: Duplicating graphs in the MyBP window will now open and focus the new graph. Change 2813179 on 2015/12/29 by Michael.Schoell When promoting pins to variables, will no longer carry bIsReference, bIsConst, or bIsWeakPointer value to the new variable's type. Change 2813435 on 2015/12/30 by Michael.Schoell Submitting by-value/by-ref testing BP with more tests: More "Set Members..." tests to catch edge cases. More Array tests. Change 2813441 on 2015/12/30 by Michael.Schoell |
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bb70b349ce |
Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden [CL 2819020 by Matthew Griffin in Main branch] |
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Copying //UE4/Dev-Blueprints to Dev-Main (//UE4/Dev-Main)
========================== MAJOR FEATURES + CHANGES ========================== Change 2781504 on 2015/11/25 by Mike.Beach Guarding against invalid nodes for deferred graph node actions (add, remove, select), by using TWeakObjectPtr instead of raw UEdGraphNode pointers. #jira UE-23371 #codereview Dan.OConnor Change 2781513 on 2015/11/25 by Michael.Schoell Find-in-Blueprints optimized gathering. Size of data has shrunk in the Asset Registry by up to one fifth the old size! Performance moderately improved. Load and save times of Blueprints increased, less redundant gathering of searchable data. #jira UE-22928 - Optimize Find-in-Blueprints Gathering of Searchable Data Change 2781517 on 2015/11/25 by Michael.Schoell Marked FTimerHandle::Handle as a UPROPERTY(transient) so that Blueprints can check the equality of two instances of the structure. #jira UE-23136 - Remove Item Node Removes All Objects in an Array Change 2781804 on 2015/11/26 by Maciej.Mroz Changed ConformImplementedEvents. #jira UE-23738 BP_RiftMage_Ultimate fails to convert during cooking #codereview Phillip.Kavan, Mike.Beach Change 2781821 on 2015/11/26 by Ben.Cosh This reinstates the blueprint debugging keymaps and adds additional functionality for step over and step out as key maps in the PIE world controls. #UEBP-66 - Blueprint debug keymappings #UE-16817 - Add step-in, step-over, and run until here functions for breakpoints #UE-12481 - The F10 key doesn't work for stepping blueprint debugging #Branch UE4 #Proj GraphEditor, Kismet, UnrealEd, CoreUObject, Slate reviewedby chris.wood Change 2781861 on 2015/11/26 by Maciej.Mroz UE-23626 Converted tower defense game - you cannot click to place towers CodeGenerator generates overriden exported names for events and functions. #codereview Dan.Oconnor, Steve.Robb Change 2782798 on 2015/11/30 by Maciej.Mroz BP C++ conversion: components from SCS calls AttachTo (with ParentSocket parameter). #jira UE-23862 Pawns in TowerDefenseGame don't move in converted build #codereview Phillip.Kavan, Mike.Beach, Dan.Oconnor Change 2782881 on 2015/11/30 by Michael.Schoell Fixed ensure when promoting function graphs from interfaces during interface removal. #jira UE-23717 - Ensure removing an implemented interface when transfering functions Change 2783041 on 2015/11/30 by Maciej.Mroz BP C++ conversion: All variables from Event Graph are listed as class properties. #jira UE-23629 Converted tower defense game - Cam scrolls to upper left when mouse leaves window #codereview Mike.Beach, Dan.Oconnor Change 2783080 on 2015/11/30 by Michael.Schoell Removing an interface function's output parameters will no longer cause Blueprints implementing the function to error. Functions expected as event overrides will accept function graph implementations and give a warning informing that it is unexpected. All function graphs (interfaces, interface implementations, overrides) can be duplicated. Parent function calls will be removed. Duplicating graphs will correct names of objects in child Blueprints. Function overrides of interfaces expected as an event can be deleted. Duplicating graphs while in PIE is no longer possible. When removing an interface, the operation can now be canceled. #jira UE-13335 - Inside a BP Interface, changing a Function output to an input will cause a compile error in the reference bp Change 2783338 on 2015/11/30 by Michael.Schoell New output pins on function result nodes will properly fill out with valid default values. All invalid pins will auto-validate themselves on node reconstruction when opening the Blueprint. #jira UE-1928 - BLUEPRINTS: Default value not supplied for output parameters of function Change 2783742 on 2015/11/30 by Phillip.Kavan [UE-15463] Add special-case handling for failed imports of BPGC-owned component archetype objects on level load. change summary: - modified FLinkerLoad::VerifyImport() to customize the load error messaging for missing component archetype objects Change 2784652 on 2015/12/01 by Ben.Cosh Fix for crash whilst undoing the creation of a macro and currently displaying the tooltip in the blueprint editor. #UE-23955 - Adding a macro graph through MyBlueprint and then calling undo causes a crash updating the macro tooltip. #Branch UE4 #Proj Kismet #CodeReview Chris.Wood Change 2784834 on 2015/12/01 by Michael.Schoell Added functions to convert from string to: Vector, Vector2D, Rotator, Color. #jira UE-23761 - GitHub 1795 : [KismetStringLibrary] Convert String Back Into Vector, Rotator, Float, Adding Support for 2 way conversion! ? Rama PR #1795 |
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Copying //UE4/Dev-Blueprints to Dev-Main (//UE4/Dev-Main) @ 2781164
#lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2716841 on 2015/10/05 by Mike.Beach (WIP) Cleaning up how we setup script assets for replacement on cook (aligning more with the Blueprint conversion tool). #codereview Maciej.Mroz Change 2719089 on 2015/10/07 by Maciej.Mroz ToValidCPPIdentifierChars handles propertly '?' char. #codereview Dan.Oconnor Change 2719361 on 2015/10/07 by Maciej.Mroz Generated native code for AnimBPGC - some preliminary changes. Refactor: UAnimBlueprintGeneratedClass is not accessed directly in runtime. It is accessed via UAnimClassInterface interface. Properties USkeletalMeshComponent::AnimBlueprintGeneratedClass and UInterpTrackFloatAnimBPParam::AnimBlueprintClass were changed into "TSubclassOf<UAnimInstance> AnimClass" The UDynamicClass also can deliver the IAnimClassInterface interface. See UAnimClassData, IAnimClassInterface::GetFromClass and UDynamicClass::AnimClassImplementation. #codereview Lina.Halper, Thomas.Sarkanen Change 2719383 on 2015/10/07 by Maciej.Mroz Debug-only code removed Change 2720528 on 2015/10/07 by Dan.Oconnor Fix for determinsitc cooking of async tasks and load asset nodes #codereview Mike.Beach, Maciej.Mroz Change 2721273 on 2015/10/08 by Maciej.Mroz Blueprint Compiler Cpp Backend - Anim Blueprints can be converted - Various fixes/improvements Change 2721310 on 2015/10/08 by Maciej.Mroz refactor (cl#2719361) - no "auto" keyword Change 2721727 on 2015/10/08 by Mike.Beach (WIP) Setup the cook commandlet so it handles converted assets, replacing them with generated classes. - Refactored the conversion manifest (using a map over an array) - Centralized destination paths into a helper struct (for the manifest) - Generating an Editor module that automatically hooks into the cook process when enabled - Loading and applying native replacments for the cook Change 2723276 on 2015/10/09 by Michael.Schoell Blueprints duplicated for PIE will no longer register as dependencies to other Blueprint. #jira UE-16695 - Editor freezes then crashes while attempting to save during PIE #jira UE-21614 - [CrashReport] Crash while saving during PIE - FKismetEditorUtilities::CompileBlueprint() kismet2.cpp:736 Change 2724345 on 2015/10/11 by Ben.Cosh Blueprint profiler at first pass, this includes the ability to instrument specific blueprints with realtime editor stat display. #UEBP-21 - Profiling data capture and storage #UEBP-13 - Performance capture landing page #Branch UE4 #Proj BlueprintProfiler, BlueprintGraph, EditorStyle, Kismet, UnrealEd, CoreUObject, Engine Change 2724613 on 2015/10/12 by Ben.Cosh Incremental update for blueprint profiler to fix the way some of the reported stats cascade through events and branches and additionally some missed bits of code are refactored/removed. #Branch UE4 #Proj BlueprintProfiler #info Whilst looking into this I spotted the reason why the stats seem so erratic, There appears to be an issue with FText's use of EXPERIMENTAL_TEXT_FAST_DECIMAL_FORMAT which I have reported, but ideally disable this locally until a fix is integrated. Change 2724723 on 2015/10/12 by Maciej.Mroz Constructor of a dynamic class creates CDO. #codereview Robert.Manuszewski Change 2725108 on 2015/10/12 by Mike.Beach [UE-21891] Minor fix to the array shuffle() function; now processes the last entry like all the others. Change 2726358 on 2015/10/13 by Maciej.Mroz UDataTable is properly saved even if its RowStruct is null. https://udn.unrealengine.com/questions/264064/crash-using-hotreload-in-custom-datatable-cdo-clas.html Change 2727395 on 2015/10/13 by Mike.Beach (WIP) Second pass on the Blueprint conversion pipeline; setting it up for more optimal (speedier) performance. * Using stubs for replacements (rather than loading dynamic replacement). * Giving the cook commandlet more control (so a conversion could be ran directly). * Now logging replacements by old object path (to account for UPackage replacement queries). * Fix for [UE-21947], unshelved from CL 2724944 (by Maciej.Mroz). #codereview Maciej.Mroz Change 2727484 on 2015/10/13 by Mike.Beach [UE-22008] Fixing up comment/tooltip typo for UActorComponent::bAutoActivate. Change 2727527 on 2015/10/13 by Mike.Beach Downgrading an inactionable EdGraph warning, while adding more info so we could possibly determine what's happening. Change 2727702 on 2015/10/13 by Dan.Oconnor Fix for crash in UDelegateProperty::GetCPPType when called on a function with no OwnerClass (events) Change 2727968 on 2015/10/14 by Maciej.Mroz Since ConstructorHelpers::FClassFinder is usually static, the loaded class should be in root set, to prevent the pointer stored in ConstructorHelpers::FClassFinder from being obsolete. FindOrLoadClass behaves now like FindOrLoadObject. #codereview Robert.Manuszewski, Nick.Whiting Change 2728139 on 2015/10/14 by Phillip.Kavan |
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4e4627ba34 |
Setting up the new BlueprintNativeCodeGenModule so that it uses the proper allocator.
#codereview Maciej.Mroz [CL 2679497 by Mike Beach in Main branch] |