Commit Graph

23 Commits

Author SHA1 Message Date
Robert Manuszewski
9a5669565a UAT: Reverting recent changes that skipped AutomationToolLauncher
#codereview gil.gribb

[CL 2075455 by Robert Manuszewski in Main branch]
2014-05-16 09:22:18 -04:00
Robert Manuszewski
bb7c2cca75 Runuat.bat more command line parsing fixes (double quotes)
[CL 2074853 by Robert Manuszewski in Main branch]
2014-05-15 18:09:08 -04:00
Robert Manuszewski
a1e50b5176 Fxing Runuat.bat for real
[CL 2074716 by Robert Manuszewski in Main branch]
2014-05-15 16:53:48 -04:00
Robert Manuszewski
8572140420 Runuat.bat: fixing errors when parsing some commandlines.
[CL 2074689 by Robert Manuszewski in Main branch]
2014-05-15 16:38:51 -04:00
Robert Manuszewski
721436a983 Runuat.bat: don't use AutomationToolLauncher when running automated tests
#codereview gil.gribb

[CL 2074155 by Robert Manuszewski in Main branch]
2014-05-15 10:12:25 -04:00
Mark Satterthwaite
040ae73079 #summary Respect Xcode's compiler options & analyze feature.
#change Parse the compiler selected in Xcode & find the Xcode plugin which contains the executable to run when it isn't the default.
#change When the analyze option is enabled (either standalone or as a build setting) we need to pass through the analyze clang flag.
#change Pass in the Xcode max. parallel build tasks default to UBT as an environment variable rather than just assuming we want to use half the CPUs.
#notes This means we can use an external compiler (even a GPL one like distcc) without any direct dependency. Editor builds still use the default compiler since it isn't clear how to know which compiler is intended to be used in that case - the Xcode environment variable won't have been set.
#codereview michael.trepka, jack.porter

[CL 2072854 by Mark Satterthwaite in Main branch]
2014-05-14 09:23:11 -04:00
Dmitry Rekman
7b70307ded Linux: TPS building improvements by #UE4Linux folks.
- Patches to HACD, hlslcc,mcpp and nvtess (licenses updated where appropriate).
- Support for Linux target platform in a bunch of TPS modules.
- Automate update of dependencies to an extent.
- Misc. changes (accomodate perforce and git flows, minor code bug when dealing with TPS etc).

#codereview Mike.Fricker, Ben.Marsh

[CL 2069938 by Dmitry Rekman in Main branch]
2014-05-12 08:37:47 -04:00
Dmitry Rekman
1731325f19 Improvements to building TPS on Linux.
Part of PR140 by sbc100.
- Retouched to make more compliant with our coding style.
- Made to work out of the box with both git and perforce repos.
- Commented out TPS which we need to patch first.

[CL 2069830 by Dmitry Rekman in Main branch]
2014-05-12 08:37:34 -04:00
Dmitry Rekman
e3105eda19 Merging the bulk of Darkside changes.
- New target platforms (LinuxNoEditor for client+server, LinuxClient for client, Linux for editor, LinuxServer for dedicated server - mirroring other platforms).
- Preliminary support for gcc in the toolchain (and some safe fixes in code).
- No more lowercasing when accessing files on Linux, tread carefully.
- Changes needed for native compilation and other minor improvements.

#codereview Josh.Adams, Michael.Liebenow, Steve.Robbs

[CL 2067133 by Dmitry Rekman in Main branch]
2014-05-08 13:01:46 -04:00
Michael Trepka
ed60b64b2b Changed Xcode project generator so that PC and Mac generate identical projects for iOS deployment. Also, cleaned up the generator a bit.
#codereview Peter.Sauerbrei

[CL 2061079 by Michael Trepka in Main branch]
2014-05-01 11:18:39 -04:00
Ankit Khare
e8dc86da8b #UE4: HTML5 Allow building and cooking for HTML5 platform on Mac.
- Install Emscripten SDK > 1.16
  - Setup system wide enviorment variable EMSCRIPTEN. (  http://stackoverflow.com/questions/135688/setting-environment-variables-in-os-x )
  - Build HTML5 using Build.sh from command line.

@todo : Figure out whether to support cooking if SDK is not installed on host platform.

[CL 2057945 by Ankit Khare in Main branch]
2014-04-28 14:10:06 -04:00
Jaroslaw Palczynski
0694a6f88c After merging pretest with main calling CopyVisualizers.bat was made using EnableDelayedExpansion and since the variables reference had to be changed from '%' to '!'. This is the fix. Probably not found before cause in most cases visualizers were in place already.
#codereview Robert.Manuszewski

[CL 2057885 by Jaroslaw Palczynski in Main branch]
2014-04-28 13:20:07 -04:00
Adric Worley
270ccaacee fix for strange label not found error in RunUAT.bat
#ue4
#uat

[CL 2057760 by Adric Worley in Main branch]
2014-04-28 10:54:18 -04:00
Saul Abreu
b7268b7e47 Fixed Clean.bat failing to fallback to VS2012 if VS2013 is not located. Matched similar structure in GenerateProjectFiles.bat to Clean.bat.
[CL 2054558 by Saul Abreu in Main branch]
2014-04-23 20:20:22 -04:00
Saul Abreu
86a15c12ea Fixed GenerateProjectfiles.bat failing to fallback to VS2012 if VS2013 is not located.
[CL 2054548 by Saul Abreu in Main branch]
2014-04-23 20:19:50 -04:00
Robert Manuszewski
aa11e3bbbf Merging UE4-Pretest @ 2042161 to UE4
Change 1996384 by Andrew Brown:
	322252 - EDITOR: Asset picker displays incorrect text when there are no filter results.
Change 1996385 by Andrew Brown:
	321858 - CRASH: Assertion failed: (Index >= 0) Function: STransformViewportToolBar::GetLocationGridLabel() STextBlock::CacheDesiredSize()
Change 1996977 by Andrew Brown:
	309685 - UE4: Adding an event/renaming an event on an event track in Matinee does not update the MatineeActor node in blueprint
Change 2034873 by Jaroslaw Palczynski:
	More robust VS installation detection.
Change 2039693 by Jaroslaw Palczynski:
	327268 - RocketGDC: POSTLAUNCH: DEV: Make engine more robust against bad Visual Studio environment variables
Change 1978978 by Jaroslaw Surowiec:
	- Removed obsolete AllowEliminatingReferences from the FArchive
Change 2020326 by Maciej Mroz:
	pretest BP K2Node: RemovePinsFromOldPins function moved from K2Node to RemovePinsFromOldPins
Change 2017608 by Maciej Mroz:
	pretest Some changes in SFortMissionEventSelector caused by FPinTypeTreeInfo
Change 2017463 by Maciej Mroz:
	PinTypeSelector can lins unloaded UDStructs
Change 2019979 by Maciej Mroz:
	pretest BP: Crash when performing Diff against Depot with blueprints containing Format Text nodes
Change 2024469 by Maciej Mroz:
	MemberReference variable added to PinType. It's necessary for delegate's signature.
Change 2024049 by Maciej Mroz:
	HasExternalBlueprintDependencies added to UK2Node_DynamicCast
Change 2024586 by Maciej Mroz:
	FillSimpleMemberReference fix
Change 2024472 by Maciej Mroz:
	workaround for delegates signature in pintype removed.
Change 2023997 by Maciej Mroz:
	BP, UDStruc: Class UserDefinedStructEditorData added. It fixes many problems with undo/redo.
Change 2021934 by Maciej Mroz:
	typo in a comment
Change 2020355 by Maciej Mroz:
	Back out changelist 2020342
Change 2022178 by Maciej Mroz:
	CRASH: PRETEST: EDITOR: UDS: Crash when undo then redo new variable in struct that is used by blueprint
Change 2021958 by Maciej Mroz:
	CRASH: PRETEST: EDITOR: UDS: Crash using variable of a type of copied struct in blueprint
Change 1986247 by Maciej Mroz:
	User Defined Structures: circle dependency fixed. Early version.
Change 1985107 by Maciej Mroz:
	UserDefinedStruct cannot have a field of a non-native type
Change 1986278 by Maciej Mroz:
	pretest ensureMsgf in Struct::link
Change 1986250 by Maciej Mroz:
	User Defined Struct: Non native classes are accepted types od values in structures.
Change 1980955 by Maciej Mroz:
	Using AssetPtr and LazyPtr as UFunction parameter (intput or return) is explicitly disallowed.
Change 2041215 by Maciej Mroz:
	ttp331249 BLOCKER: PRETEST: UI: Survive the Storm is missing the Mission HUD.
Change 1984316 by Maciej Mroz:
	New User Defined Structure. WIP - there are still problems with circular dependencies.
Change 2011616 by Maciej Mroz:
	UserDefinedStructures - various problems fixed.
Change 2011609 by Maciej Mroz:
	more robust HasExternalBlueprintDependencies implementation
Change 2016697 by Maciej Mroz:
	pretest BP: UDStruct - default value propagation in cooked build
Change 2016288 by Maciej Mroz:
	pretest BP: UDStruct: Renaming variables wont break links from make/break nodes
Change 1987637 by Maciej Mroz:
	CustomStruct icons placeholders
Change 1987422 by Maciej Mroz:
	Better tooltips for variables in MyBlueprint
Change 1991387 by Maciej Mroz:
	UDStructures fixes:
Change 2029165 by Maciej Mroz:
	BP: better comment for incomatible pins
Change 2030016 by Maciej Mroz:
	8PRETEST: EDITOR: UDS: Defaults values aren't updated in struct type variables in blueprints
Change 2030017 by Maciej Mroz:
	Unused UDStructure code removed (PPF_UseDefaultsForUDStructures)
Change 2028856 by Maciej Mroz:
	BP: Pins with PC_Struct type are compatible only with exactly the same structure. (No derived structures are not handled as compatible).
Change 2026701 by Maciej Mroz:
	k2: odd error on an add item node within a function (see attached image in details)
Change 2028160 by Maciej Mroz:
	PRETEST: EDITOR: UDS: When deleting structures just after creating there is always some references in the memory
Change 2028165 by Maciej Mroz:
	BP: BreakHitResult function has proper icon.
Change 2033340 by Maciej Mroz:
	ttp330786 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to breeak nodes for text type of variables
Change 2034255 by Maciej Mroz:
	EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables ttp#330620
Change 2037682 by Maciej Mroz:
	ttp331309 BLOCKER: PRETEST: CRASH: EDITOR: Crash occurs when performing Diff Against Depot on any Blueprint
Change 2033142 by Maciej Mroz:
	CreateDelegate Node uses internally FMemberReference. Refactor.
Change 2032329 by Maciej Mroz:
	ttp330608 CRASH: PRETEST: EDITOR: UDS: Crash when trying to use struct named 'Color' in blueprint
Change 2032420 by Maciej Mroz:
	ttp330620 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables
Change 2033139 by Maciej Mroz:
	Functions generated from CustomEvents can be also identified by GUID
Change 2026631 by Maciej Mroz:
	BP. UDStruct: Invalid structs are handled better.
Change 2025344 by Maciej Mroz:
	UDStruct enabled by default
Change 2026672 by Maciej Mroz:
	EDITOR: BP: Can't easily remove 'pass-by-reference' pins on ReturnNodes
Change 2026411 by Maciej Mroz:
	ExposeOnSpawn updated, it supports UDStructs, custom native Structs, and it throws compiler error.
Change 2025342 by Maciej Mroz:
	GenerateBlueprintSkeleton moved from BLueprint::Serialize to RegenerateBlueprintClass, because SkeletonClass compilation requires all external dependencies to be loaded and linked.
Change 2025570 by Steve Robb:
	Moved dependency processing to its own function.
Change 2033235 by Steve Robb:
	String improvements
Change 2035830 by Steve Robb:
	Workaround for FriendsAndChat crash in Fortnite.
Change 2035115 by Steve Robb:
	UBT build time regression fixes.
Change 2034162 by Steve Robb:
	312775: UObject improvement: Ensure that *.generated.inl is included somewhere
Change 2034181 by Steve Robb:
	Removal of any references to .generated.inl
Change 2020165 by Steve Robb:
	BuildPublicAndPrivateUObjectHeaders factored out into its own function.
Change 2020187 by Steve Robb:
	CreateModuleCompileEnvironment function factored out.
Change 2020055 by Steve Robb:
	Refactoring of Unity.cs to remove complex and duplicate iteration.
Change 2020083 by Steve Robb:
	Another use of dictionary utilities.
Change 2031049 by Steve Robb:
	312775: UObject improvement: Ensure that *.generated.inl is included somewhere
Change 2025728 by Steve Robb:
	Refactored the application of a shared PCH file to multiple file into a single ApplySharedPCH function.
Change 2020068 by Steve Robb:
	A couple of helpful utility functions for populating dictionaries.
Change 2032307 by Steve Robb:
	312775: UObject improvement: Ensure that *.generated.inl is included somewhere

[CL 2054495 by Robert Manuszewski in Main branch]
2014-04-23 20:18:55 -04:00
Michael Trepka
bfb533b80e Added CFBundleShortVersionString to UE4EditorServices and edited Mac FixDependencyFiles script to copy services app to ~/Library/Services
[CL 2050262 by Michael Trepka in Main branch]
2014-04-23 19:41:34 -04:00
Peter Sauerbrei
04ca41e2fa #ue4
#ios
* better fix for creating stubs on Mac
* creates stub files when building from UFE on Mac, need to fix that next, but wanted this in so PC workflow was back to normal

[CL 2049277 by Peter Sauerbrei in Main branch]
2014-04-23 19:28:13 -04:00
Ben Marsh
7b0f041f8b Add missing resources for UnrealVersionSelector, add missing to DesktopPlatformWindows and remove RegisterShellCommands.bat (just run UnrealVersionSelector to set up file associations). Also always select something by default in the switch engine version dialog.
[CL 2045856 by Ben Marsh in Main branch]
2014-04-23 18:46:59 -04:00
Steve Robb
dac20d013e #ue4 Fix for registry error when running builds while logged in as SYSTEM. See: https://udn.unrealengine.com/questions/204468/copyvisualizersbat-change-request.html
#fix Skipped the copying if registry lookup fails.

#codereview robert.manuszewski,ben.donatelli

[CL 2045251 by Steve Robb in Main branch]
2014-04-23 18:41:51 -04:00
Robert Manuszewski
4dfe8b44b7 #UE4 - Removing game references from distributed code (TTP# 330940). Deleted unnecessary batch files. Moved TestGUBPLocal.bat back to BatchFiles - it no longer contains any game references.
[CL 2038783 by Robert Manuszewski in Main branch]
2014-04-23 16:44:44 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00