Commit Graph

14 Commits

Author SHA1 Message Date
zach bethel
3b9e24d8b2 Replaced legacy XB1 transient page allocator with RDG page table mapped transient allocator. Added support for ESRAM page pool.
#rb ben.woodhouse
#preflight 61df2577ff67b6fe7ac00eae

#ROBOMERGE-AUTHOR: zach.bethel
#ROBOMERGE-SOURCE: CL 18587728 in //UE5/Release-5.0/... via CL 18587798 via CL 18587831
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)

[CL 18587909 by zach bethel in ue5-main branch]
2022-01-12 14:29:07 -05:00
andrew davidson
b134ef04a2 Type truncation fixes - Renderer
#rb arne.schober
#preflight 61d85ab0932a02483ce13e7d

#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 18544411 in //UE5/Release-5.0/... via CL 18544434 via CL 18544466
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)

[CL 18544487 by andrew davidson in ue5-main branch]
2022-01-07 10:40:12 -05:00
andrew davidson
0715ebc996 Type truncation fixes - Renderer
#rb arne.schober
#preflight 61d85ab0932a02483ce13e7d

#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 18544411 in //UE5/Release-5.0/... via CL 18544434
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18544466 by andrew davidson in ue5-release-engine-test branch]
2022-01-07 10:39:08 -05:00
zach bethel
a23f0c81d4 Major refactor of transient allocator to support page table mapping implementation and extracted transient resources.
- Implemented common transient page allocator in RHICore.
 - Implemented XBox specific GPU page table mapping allocator.
 - Extended RDG insights to support viewing heap visualization or page pool visualization.

#preflight 61d356682e0e436c725818bf

[CL 18504626 by zach bethel in ue5-main branch]
2022-01-03 18:28:16 -05:00
zach bethel
dfe9fe4b19 Engine changes to enable RDG transient heap visualization mode.
#rb none
#preflight 61379013d9c85a00012fb2ba

#ROBOMERGE-AUTHOR: zach.bethel
#ROBOMERGE-SOURCE: CL 17447083 via CL 17902765 via CL 18360627 via CL 18360774
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18360847 by zach bethel in ue5-release-engine-test branch]
2021-12-02 18:04:03 -05:00
zach bethel
7714b5df1f RDG insights refactor and transient heap visualizer.
#rb none
#preflight 6137b22ad9c85a0001393261

#ushell-cherrypick of 17448310 by zach.bethel

[CL 18272971 by zach bethel in ue5-main branch]
2021-11-23 13:44:37 -05:00
zach bethel
5ec769f91e RDG Parallel Execution (disabled by default)
- Refactored RDG to support free-threaded execution of passes.
 - Refactored renderer to use specific RHI command list variants in pass lambda. Immediate command list passes are forced to stay on the render thread, while other variants can be parallelized.

#rb christopher.waters

#ROBOMERGE-SOURCE: CL 16838717 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16838724 by zach bethel in ue5-release-engine-test branch]
2021-07-13 12:38:37 -04:00
zach bethel
f311bbc7a1 RDG Parallel Execution (disabled by default)
- Refactored RDG to support free-threaded execution of passes.
 - Refactored renderer to use specific RHI command list variants in pass lambda. Immediate command list passes are forced to stay on the render thread, while other variants can be parallelized.

#rb christopher.waters

[CL 16838717 by zach bethel in ue5-main branch]
2021-07-13 12:38:27 -04:00
zach bethel
90bc2efada RDG refactor to enable draining of work after issuing occlusion queries.
- New Drain() method on FRDGBuilder; will flush all pending work.
 - Drained passes are not culled; resource lifetimes are extended; async compute fences are optimized as best as possible but fence joining may occur after the drain.
 - Batch up and pre-build all resource transitions. This is a prerequisite for parallel command lists.
 - Removed ServiceLocalQueue passes with built-in RDG AddDispatchHint().

#jira UE-114622

[CL 16393495 by zach bethel in ue5-main branch]
2021-05-19 17:54:58 -04:00
zach bethel
654c154bf3 Skip RDG trace work when RDG tracing is disabled.
#rb trivial

[CL 16194551 by zach bethel in ue5-main branch]
2021-05-04 11:41:11 -04:00
zach bethel
8c1793ad5a Integration of RHI transient allocator into RDG.
- Replaced legacy transient support from RDG and replaced with new API.
 - Reworked acquire / discard operations a bit and added RHI validation to track correctness.
 - Reworked RDG barrier batching to include acquire / discard operations.
 - Hardened render pass merging logic and expanded to support lifetime extension of transient resources.
 - Added transient tag to RDG insights to track which resources are transient.

#rb luke.thatcher, kenzo.terelst

[CL 15726534 by zach bethel in ue5-main branch]
2021-03-17 12:44:59 -04:00
zach bethel
3054b6c388 Added tag tracking whether a pass uses the immediate command list to RDG insights.
#rnx
#rb none

[CL 15465640 by zach bethel in ue5-main branch]
2021-02-18 19:44:41 -04:00
zach bethel
50d368cbf4 Improved sorting and coloration of resources in RDG insights.
#rb none
#rnx

[CL 15338594 by zach bethel in ue5-main branch]
2021-02-05 12:11:16 -04:00
zach bethel
274c3b2ba7 RDG Insights Plugin
#jira none
#rb catalin.dragoiupruna

[CL 15296346 by zach bethel in ue5-main branch]
2021-02-03 13:17:04 -04:00