Files
UnrealEngineUWP/Engine/Source/Runtime/RenderCore/Private/RenderGraphTrace.cpp
zach bethel 90bc2efada RDG refactor to enable draining of work after issuing occlusion queries.
- New Drain() method on FRDGBuilder; will flush all pending work.
 - Drained passes are not culled; resource lifetimes are extended; async compute fences are optimized as best as possible but fence joining may occur after the drain.
 - Batch up and pre-build all resource transitions. This is a prerequisite for parallel command lists.
 - Removed ServiceLocalQueue passes with built-in RDG AddDispatchHint().

#jira UE-114622

[CL 16393495 by zach bethel in ue5-main branch]
2021-05-19 17:54:58 -04:00

297 lines
9.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "RenderGraphTrace.h"
#include "RenderGraphBuilder.h"
#include "RenderGraphPrivate.h"
#include "Trace/Trace.inl"
#if RDG_ENABLE_TRACE
UE_TRACE_CHANNEL_DEFINE(RDGChannel)
UE_TRACE_EVENT_BEGIN(RDGTrace, GraphMessage)
UE_TRACE_EVENT_FIELD(UE::Trace::WideString, Name)
UE_TRACE_EVENT_FIELD(uint64, StartCycles)
UE_TRACE_EVENT_FIELD(uint64, EndCycles)
UE_TRACE_EVENT_FIELD(uint16, PassCount)
UE_TRACE_EVENT_END()
UE_TRACE_EVENT_BEGIN(RDGTrace, GraphEndMessage)
UE_TRACE_EVENT_END()
UE_TRACE_EVENT_BEGIN(RDGTrace, PassMessage)
UE_TRACE_EVENT_FIELD(UE::Trace::WideString, Name)
UE_TRACE_EVENT_FIELD(uint64, StartCycles)
UE_TRACE_EVENT_FIELD(uint64, EndCycles)
UE_TRACE_EVENT_FIELD(uint16, Handle)
UE_TRACE_EVENT_FIELD(uint16, GraphicsForkPass)
UE_TRACE_EVENT_FIELD(uint16, GraphicsJoinPass)
UE_TRACE_EVENT_FIELD(uint16[], Textures)
UE_TRACE_EVENT_FIELD(uint16[], Buffers)
UE_TRACE_EVENT_FIELD(uint16, Flags)
UE_TRACE_EVENT_FIELD(uint16, Pipeline)
UE_TRACE_EVENT_FIELD(bool, IsCulled)
UE_TRACE_EVENT_FIELD(bool, IsAsyncComputeBegin)
UE_TRACE_EVENT_FIELD(bool, IsAsyncComputeEnd)
UE_TRACE_EVENT_FIELD(bool, SkipRenderPassBegin)
UE_TRACE_EVENT_FIELD(bool, SkipRenderPassEnd)
UE_TRACE_EVENT_FIELD(bool, UsesImmediateCommandList)
UE_TRACE_EVENT_END()
UE_TRACE_EVENT_BEGIN(RDGTrace, BufferMessage)
UE_TRACE_EVENT_FIELD(UE::Trace::WideString, Name)
UE_TRACE_EVENT_FIELD(uint32, UsageFlags)
UE_TRACE_EVENT_FIELD(uint32, BytesPerElement)
UE_TRACE_EVENT_FIELD(uint32, NumElements)
UE_TRACE_EVENT_FIELD(uint16, Handle)
UE_TRACE_EVENT_FIELD(uint16, NextOwnerHandle)
UE_TRACE_EVENT_FIELD(uint16, Order)
UE_TRACE_EVENT_FIELD(uint16[], Passes)
UE_TRACE_EVENT_FIELD(bool, IsExternal)
UE_TRACE_EVENT_FIELD(bool, IsExtracted)
UE_TRACE_EVENT_FIELD(bool, IsCulled)
UE_TRACE_EVENT_FIELD(bool, IsTransient)
UE_TRACE_EVENT_END()
UE_TRACE_EVENT_BEGIN(RDGTrace, TextureMessage)
UE_TRACE_EVENT_FIELD(UE::Trace::WideString, Name)
UE_TRACE_EVENT_FIELD(uint64, StartCycles)
UE_TRACE_EVENT_FIELD(uint64, EndCycles)
UE_TRACE_EVENT_FIELD(uint16, Handle)
UE_TRACE_EVENT_FIELD(uint16, NextOwnerHandle)
UE_TRACE_EVENT_FIELD(uint16, Order)
UE_TRACE_EVENT_FIELD(uint16[], Passes)
UE_TRACE_EVENT_FIELD(uint64, SizeInBytes)
UE_TRACE_EVENT_FIELD(uint64, CreateFlags)
UE_TRACE_EVENT_FIELD(uint32, Dimension)
UE_TRACE_EVENT_FIELD(uint32, Format)
UE_TRACE_EVENT_FIELD(uint32, ExtentX)
UE_TRACE_EVENT_FIELD(uint32, ExtentY)
UE_TRACE_EVENT_FIELD(uint16, Depth)
UE_TRACE_EVENT_FIELD(uint16, ArraySize)
UE_TRACE_EVENT_FIELD(uint8, NumMips)
UE_TRACE_EVENT_FIELD(uint8, NumSamples)
UE_TRACE_EVENT_FIELD(bool, IsExternal)
UE_TRACE_EVENT_FIELD(bool, IsExtracted)
UE_TRACE_EVENT_FIELD(bool, IsCulled)
UE_TRACE_EVENT_FIELD(bool, IsTransient)
UE_TRACE_EVENT_END()
UE_TRACE_EVENT_BEGIN(RDGTrace, ScopeMessage)
UE_TRACE_EVENT_FIELD(UE::Trace::WideString, Name)
UE_TRACE_EVENT_FIELD(uint16, FirstPass)
UE_TRACE_EVENT_FIELD(uint16, LastPass)
UE_TRACE_EVENT_FIELD(uint16, Depth)
UE_TRACE_EVENT_END()
static_assert(sizeof(FRDGPassHandle) == sizeof(uint16), "Expected 16 bit pass handles.");
static_assert(sizeof(FRDGTextureHandle) == sizeof(uint16), "Expected 16 bit texture handles.");
static_assert(sizeof(FRDGBufferHandle) == sizeof(uint16), "Expected 16 bit buffer handles.");
bool IsTraceEnabled()
{
return UE_TRACE_CHANNELEXPR_IS_ENABLED(RDGChannel) && !IsImmediateMode();
}
void FRDGTrace::OutputGraphBegin()
{
if (!IsTraceEnabled())
{
return;
}
GraphStartCycles = FPlatformTime::Cycles64();
}
void FRDGTrace::OutputGraphEnd(const FRDGBuilder& GraphBuilder)
{
if (!IsTraceEnabled())
{
return;
}
TRACE_CPUPROFILER_EVENT_SCOPE(FRDGTrace::OutputGraphEnd);
const FRDGPassHandle ProloguePassHandle = GraphBuilder.GetProloguePassHandle();
const auto& Passes = GraphBuilder.Passes;
const auto& Textures = GraphBuilder.Textures;
const auto& Buffers = GraphBuilder.Buffers;
{
const TCHAR* Name = GraphBuilder.BuilderName.GetTCHAR();
UE_TRACE_LOG(RDGTrace, GraphMessage, RDGChannel)
<< GraphMessage.Name(Name, uint16(FCString::Strlen(Name)))
<< GraphMessage.StartCycles(GraphStartCycles)
<< GraphMessage.EndCycles(FPlatformTime::Cycles64())
<< GraphMessage.PassCount(uint16(Passes.Num()));
}
for (FRDGPassHandle Handle = Passes.Begin(); Handle != Passes.End(); ++Handle)
{
const FRDGPass* Pass = Passes[Handle];
const TCHAR* Name = Pass->GetEventName().GetTCHAR();
UE_TRACE_LOG(RDGTrace, PassMessage, RDGChannel)
<< PassMessage.Name(Name, uint16(FCString::Strlen(Name)))
<< PassMessage.Handle(Handle.GetIndex())
<< PassMessage.GraphicsForkPass(Pass->GetGraphicsForkPass().GetIndexUnchecked())
<< PassMessage.GraphicsJoinPass(Pass->GetGraphicsJoinPass().GetIndexUnchecked())
<< PassMessage.Textures((const uint16*)Pass->TraceTextures.GetData(), (uint16)Pass->TraceTextures.Num())
<< PassMessage.Buffers((const uint16*)Pass->TraceBuffers.GetData(), (uint16)Pass->TraceBuffers.Num())
<< PassMessage.Flags(uint16(Pass->GetFlags()))
<< PassMessage.Pipeline(uint16(Pass->GetPipeline()))
<< PassMessage.IsCulled(Pass->bCulled != 0)
<< PassMessage.IsAsyncComputeBegin(Pass->bAsyncComputeBegin != 0)
<< PassMessage.IsAsyncComputeEnd(Pass->bAsyncComputeEnd != 0)
<< PassMessage.SkipRenderPassBegin(Pass->bSkipRenderPassBegin != 0)
<< PassMessage.SkipRenderPassEnd(Pass->bSkipRenderPassEnd != 0)
<< PassMessage.UsesImmediateCommandList(Pass->bImmediateCommandList != 0);
}
#if RDG_EVENTS
{
struct FScopeInfo
{
const TCHAR* Name{};
FRDGPassHandle FirstPass;
FRDGPassHandle LastPass;
uint32 Depth{};
};
TArray<FScopeInfo> Scopes;
TMap<const FRDGEventScope*, int32> ScopeToIndex;
int32 Depth = 0;
TRDGScopeStackHelper<FRDGEventScope> ScopeStackHelper;
for (FRDGPassHandle Handle = Passes.Begin(); Handle != Passes.End(); ++Handle)
{
const FRDGPass* Pass = Passes[Handle];
const FRDGEventScope* ParentScope = Pass->TraceEventScope;
const auto PushScope = [&](const FRDGEventScope* ScopeToPush)
{
ScopeToIndex.Emplace(ScopeToPush, Scopes.Num());
FScopeInfo ScopeInfo;
ScopeInfo.Name = ScopeToPush->Name.GetTCHAR();
ScopeInfo.FirstPass = Handle;
ScopeInfo.Depth = Depth;
Scopes.Add(ScopeInfo);
Depth++;
};
const auto PopScope = [&](const FRDGEventScope* ScopeToPop)
{
FScopeInfo& ScopeInfo = Scopes[ScopeToIndex.FindChecked(ScopeToPop)];
ScopeInfo.LastPass = FRDGPassHandle(Handle.GetIndex() - 1);
Depth--;
};
ScopeStackHelper.BeginExecutePass(ParentScope, PushScope, PopScope);
if (Handle == Passes.Last())
{
ScopeStackHelper.EndExecute(PopScope);
}
}
check(Depth == 0);
for (const FScopeInfo& ScopeInfo : Scopes)
{
UE_TRACE_LOG(RDGTrace, ScopeMessage, RDGChannel)
<< ScopeMessage.Name(ScopeInfo.Name, uint16(FCString::Strlen(ScopeInfo.Name)))
<< ScopeMessage.FirstPass(ScopeInfo.FirstPass.GetIndexUnchecked())
<< ScopeMessage.LastPass(ScopeInfo.LastPass.GetIndexUnchecked())
<< ScopeMessage.Depth(ScopeInfo.Depth);
}
}
#endif
for (FRDGTextureHandle Handle = Textures.Begin(); Handle != Textures.End(); ++Handle)
{
const FRDGTexture* Texture = Textures[Handle];
uint64 SizeInBytes = 0;
if (FRHITexture* TextureRHI = Texture->GetRHIUnchecked())
{
SizeInBytes = RHIComputeMemorySize(TextureRHI);
}
UE_TRACE_LOG(RDGTrace, TextureMessage, RDGChannel)
<< TextureMessage.Name(Texture->Name, uint16(FCString::Strlen(Texture->Name)))
<< TextureMessage.Handle(Handle.GetIndex())
<< TextureMessage.NextOwnerHandle(Texture->NextOwner.GetIndexUnchecked())
<< TextureMessage.Order(Texture->TraceOrder)
<< TextureMessage.Passes((const uint16*)Texture->TracePasses.GetData(), (uint16)Texture->TracePasses.Num())
<< TextureMessage.SizeInBytes(SizeInBytes)
<< TextureMessage.CreateFlags(uint32(Texture->Desc.Flags))
<< TextureMessage.Dimension(uint32(Texture->Desc.Dimension))
<< TextureMessage.Format(uint32(Texture->Desc.Format))
<< TextureMessage.ExtentX(Texture->Desc.Extent.X)
<< TextureMessage.ExtentY(Texture->Desc.Extent.Y)
<< TextureMessage.Depth(Texture->Desc.Depth)
<< TextureMessage.ArraySize(Texture->Desc.ArraySize)
<< TextureMessage.NumMips(Texture->Desc.NumMips)
<< TextureMessage.NumSamples(Texture->Desc.NumSamples)
<< TextureMessage.IsExternal(bool(Texture->bExternal))
<< TextureMessage.IsExtracted(bool(Texture->bExtracted))
<< TextureMessage.IsCulled(bool(Texture->bCulled))
<< TextureMessage.IsTransient(bool(Texture->bTransient));
}
for (FRDGBufferHandle Handle = Buffers.Begin(); Handle != Buffers.End(); ++Handle)
{
const FRDGBuffer* Buffer = Buffers[Handle];
UE_TRACE_LOG(RDGTrace, BufferMessage, RDGChannel)
<< BufferMessage.Name(Buffer->Name, uint16(FCString::Strlen(Buffer->Name)))
<< BufferMessage.Handle(Buffer->Handle.GetIndex())
<< BufferMessage.NextOwnerHandle(Buffer->NextOwner.GetIndexUnchecked())
<< BufferMessage.Order(Buffer->TraceOrder)
<< BufferMessage.Passes((const uint16*)Buffer->TracePasses.GetData(), (uint16)Buffer->TracePasses.Num())
<< BufferMessage.UsageFlags(uint32(Buffer->Desc.Usage))
<< BufferMessage.BytesPerElement(Buffer->Desc.BytesPerElement)
<< BufferMessage.NumElements(Buffer->Desc.NumElements)
<< BufferMessage.IsExternal(bool(Buffer->bExternal))
<< BufferMessage.IsExtracted(bool(Buffer->bExtracted))
<< BufferMessage.IsCulled(bool(Buffer->bCulled))
<< BufferMessage.IsTransient(bool(Buffer->bTransient));
}
UE_TRACE_LOG(RDGTrace, GraphEndMessage, RDGChannel);
}
void FRDGTrace::AddResource(FRDGParentResource* Resource)
{
Resource->TraceOrder = ResourceOrder++;
}
void FRDGTrace::AddTexturePassDependency(FRDGTexture* Texture, FRDGPass* Pass)
{
if (!IsTraceEnabled())
{
return;
}
Pass->TraceTextures.Add(Texture->Handle);
Texture->TracePasses.Add(Pass->Handle);
}
void FRDGTrace::AddBufferPassDependency(FRDGBuffer* Buffer, FRDGPass* Pass)
{
if (!IsTraceEnabled())
{
return;
}
Pass->TraceBuffers.Add(Buffer->Handle);
Buffer->TracePasses.Add(Pass->Handle);
}
#endif