axel riffard
9780d35625
WrangleContentForDebugging UAT command to prepare for debug iOS / tvOS
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#rb josh.adams
#jira UE-162968
#preflight 637458b1232e3d12cb01b154
[CL 23150547 by axel riffard in ue5-main branch]
2022-11-15 22:39:50 -05:00
robert seiver
a37788fdd4
Fixes crash when PLINK or PSCP are inside of a folder path which contains a space
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#preflight none
#rb Brandon.Schaefer
[CL 23141324 by robert seiver in ue5-main branch]
2022-11-15 15:17:02 -05:00
joe pribele
242962a719
added new macro UE_DISABLE_OPTIMIZATION_SHIP to replace PRAGMA_DISABLE_OPTIMIZATION
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will deprecate `PRAGMA_DISABLE_OPTIMIZATION `in a following changelist after converting code to use `UE_DISABLE_OPTIMIZATION_SHIP`
added `UE_CHECK_DISABLE_OPTIMIZATION` to check for
`UE_DISABLE_OPTIMIZATION` being left in by accident
will enable `UE_CHECK_DISABLE_OPTIMIZATION` in a following changelist
#preflight 6372b159953c19d43537b088
[CL 23126725 by joe pribele in ue5-main branch]
2022-11-14 16:37:00 -05:00
robert seiver
11bba5ecda
Fixed crash during run command when deploy to a Linux server. Fix verified using Lyra Game using ushell to build, stage, and deploy the server.
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#review-23101439 @Brandon.Schaefer, @Zack.Neyland
#jira UE-139484
#preflight 636e8ebc5368a3230aace90b
[CL 23108107 by robert seiver in ue5-main branch]
2022-11-11 19:29:33 -05:00
Ryan Hummer
24c40b2cb8
Run p4 add with -f to re-add files with p4 wildcards in their name
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#rnx
#jira none
#rb none
#preflight skip
[CL 23042581 by Ryan Hummer in ue5-main branch]
2022-11-08 17:57:41 -05:00
tim smith
258305973b
Fixed issue where the default Android architectures would prevent plugins from being built.
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#rb Josh.Adams
#jira UE-168654
#preflight 635bf7a9ae6840072d2a9759
[CL 22832224 by tim smith in ue5-main branch]
2022-10-28 13:40:34 -04:00
eric knapik
af484c9b88
#jira: none
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Adding workflow to quickly launch client, server and editor
[REVIEW] [at]Gary.Yuan [at]Tim.Kennedy [at]Aidan.McInerny
[CL 22783333 by eric knapik in ue5-main branch]
2022-10-26 13:05:35 -04:00
joe pribele
98054c8907
[Automation] fix for CheckCsprojDotNetVersion giving an error for the UnrealVS test adapater project.
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changed CheckCsprojDotNetVersion to ignore all projects under the UnrealVS direction vs project containing the name UnrealVS
#preflight 6356ecb5cb31f106cea9e0bb
[CL 22737004 by joe pribele in ue5-main branch]
2022-10-24 17:14:57 -04:00
gary yuan
48a9741292
Fix BuildCommand run with NoProject flag
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#rb tim.kennedy
#preflight 63531e167261e565c49b202e
[CL 22712194 by gary yuan in ue5-main branch]
2022-10-22 15:36:33 -04:00
josh adams
30245001cf
- Change Mac to use "dotnet msbuild" to compile C# programs with, instead of msbuild - dotnet is shipped with the engine so is always there. This is to fix builders building with xbuild which is deprecated and going away
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- Removed unused MobileDeviceInterface
#jira UE-164616
#rb adam.kinge
#preflight 6352ccfee6096564af79599f
[CL 22693841 by josh adams in ue5-main branch]
2022-10-21 13:25:02 -04:00
josh adams
a7c8ca547e
- Extended the "UnstagedRuntimeDependencies" concept for pulling only minimal files needed for platform (console mainly) cooking into a directory at stage time, called "CookerSupportFiles"
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- It needs to have CookerSupportFilesSubdirectory passed in to BuildCookRun to activate (giving it the name of a subdirectory under the Staged directory to put the SDK files)
- it also writes a .bat file that can set the envvars needed for the minimal SDKs to be found by Unreal
#rb graeme.thornton
#preflight 634f1e9069246074dba2f09a
#p4v-cherrypick 22616289
[CL 22634717 by josh adams in ue5-main branch]
2022-10-19 15:11:10 -04:00
paul chipchase
de15bdda17
Add '-rehydrate' to .umap/.uasset files when creating a PakResponse file, if the '-rehydrate' command line was used.
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#rb CarlMagnus.Nordin, Per.Larsson
#rnx
#preflight 63497178fd22d1fbdec55b2d
[CL 22595712 by paul chipchase in ue5-main branch]
2022-10-18 05:24:09 -04:00
gary yuan
f8270b3aed
Fixes for OpenEditor BuildCommand to support inheritance, parameter passing to UnrealEditor and specification of different UnrealEditor using fully rooted path.
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#rb eric.knapik
#preflight 63485e5957048bdb82c448c0
[CL 22536577 by gary yuan in ue5-main branch]
2022-10-14 18:01:55 -04:00
jamie dale
c851d731fd
Warn rather than error if localization source data is missing when staging
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This can be synced out of devs local builds, but shouldn't stop the cook/stage process from working for testing
#jira
#rb Rex.Hill
#rnx
[CL 22505615 by jamie dale in ue5-main branch]
2022-10-13 11:43:41 -04:00
sebastien lussier
e4ca6c43fb
Robomerge - Removed the use of "#disregardexcludedauthors" when "deadend" is specified
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#preflight skip
#rb aris.theophanidis
[CL 22497679 by sebastien lussier in ue5-main branch]
2022-10-13 02:51:10 -04:00
jamie dale
3894f35f2a
Cooked editors now stage the editor localization targets
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#preflight 6340342ab20780acc1f813f2
#rb Rex.Hill, Dave.Belanger
[CL 22432682 by jamie dale in ue5-main branch]
2022-10-10 12:53:15 -04:00
sebastien lussier
0adf0ab63f
Unified autosubmit code for World Partition Builders
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* Added auto submit support to existing builders
* Added auto submit tags support to allow scripts to provide robomerge tags for a CL
#rb patrick.enfedaque
#preflight 632dd2d52c7bc831f83c06fb
[CL 22164369 by sebastien lussier in ue5-main branch]
2022-09-23 20:21:34 -04:00
pj kack
a4092b0b60
UAT: CopyBuildToStagingDirectory: Make sure to include global.utoc/.ucas when copying .pak, .utoc and .ucas files from another build.
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#rb carlmagnus.nordin
#rnx
[CL 22084591 by pj kack in ue5-main branch]
2022-09-19 19:47:30 -04:00
josh adams
25c54a4758
- Fixing an ini key from the config redirect stuff recently
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#jira UE-163639
#rb trivial
#preflight 63236c9eb1461e4724fc2df4
[CL 22039858 by josh adams in ue5-main branch]
2022-09-15 18:02:51 -04:00
Josh Adams
f8914ae7ef
- Added a new UAT script, SyncPerforceServers, that will make it easy and safe to mirror a stream on one perforce server with another. This involves multiple streams on the target server to manage, see the .cs for info
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#rb jeff.newquist
#preflight 6322618a47741a7dbd9f2323
[CL 22020360 by Josh Adams in ue5-main branch]
2022-09-14 19:48:32 -04:00
joe kirchoff
2494b02d37
Don't pass an empty architecture when building a plugin
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#jira UE-163545
#rnx
#rb trivial
[FYI] Josh.Adams
#preflight 63223d6629254beccbef28eb
[CL 22019527 by joe kirchoff in ue5-main branch]
2022-09-14 18:48:26 -04:00
josh adams
27fe66f3e0
- Fixed warning about ConfigRedirects.ini not being allowed or denied
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#rb trivial
#jira UE-163639
#preflight 6321ff709677b738f4f34fee
[CL 22014947 by josh adams in ue5-main branch]
2022-09-14 16:12:03 -04:00
Ben Marsh
7f40651dd3
UAT: Move the CopyUAT command into AutomationUtils, so we can run build jobs without having AutomationScripts synced.
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#preflight none
[CL 22007578 by Ben Marsh in ue5-main branch]
2022-09-14 11:08:23 -04:00
Dan Thompson
1648e152b4
Fix passing -WriteBackMetadataToAssetRegistry via RunUAT. Now you can pass this in ushell after the -- when doing .stage game.
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#rb martin.ridgers
#preflight 6320b01c506f1a33e05a6765
[CL 21986745 by Dan Thompson in ue5-main branch]
2022-09-13 13:21:49 -04:00
josh adams
6417f1656a
- Used new ConfigRedirects to rename the following ini keys:
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WhitelistConfigFiles=AllowedConfigFiles
BlacklistConfigFiles=DisallowedConfigFiles
WhitelistDirectories=AllowedDirectories
BlacklistLocalizationTargets=DisallowedLocalizationTargets
#preflight 631f5107ec5b0c765f0443ff
#jira UE-130960
#rb david.hibbits
[CL 21974206 by josh adams in ue5-main branch]
2022-09-12 18:26:45 -04:00