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UnrealEngineUWP
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24c40b2cb8376275b586fc01c8e166d82eeb63cc
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
AutomationTool
/
Scripts
History
Ryan Hummer
24c40b2cb8
Run p4 add with -f to re-add files with p4 wildcards in their name
...
#rnx #jira none #rb none #preflight skip [CL 23042581 by Ryan Hummer in ue5-main branch]
2022-11-08 17:57:41 -05:00
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BenchmarkBuild
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Properties
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AnalyzeThirdPartyLibs.Automation.cs
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ArchiveCommand.Automation.cs
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AutomationScripts.Automation.csproj
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BuildCMakeLib.Automation.cs
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BuildCommonTools.Automation.cs
- Change Mac to use "dotnet msbuild" to compile C# programs with, instead of msbuild - dotnet is shipped with the engine so is always there. This is to fix builders building with xbuild which is deprecated and going away
2022-10-21 13:25:02 -04:00
BuildCookRun.Automation.cs
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BuildDerivedDataCache.Automation.cs
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BuildHlslcc.Automation.cs
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BuildPhysX.Automation.cs
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BuildPluginCommand.Automation.cs
Fixed issue where the default Android architectures would prevent plugins from being built.
2022-10-28 13:40:34 -04:00
BuildProjectCommand.Automation.cs
- Allow staging/packaging of programs (requires the program have a basic .uproject, see the new SlateUGS.uproject)
2022-09-08 11:22:00 -04:00
BuildTarget.Automation.cs
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BuildThirdPartyLibs.Automation.cs
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CheckBalancedMacros.cs
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CheckCsprojDotNetVersion.cs
[Automation] fix for CheckCsprojDotNetVersion giving an error for the UnrealVS test adapater project.
2022-10-24 17:14:57 -04:00
CheckForHacks.cs
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CheckPerforceCase.cs
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CheckRestrictedFolders.cs
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CheckTargetExists.cs
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CheckXcodeVersion.cs
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CleanAutomationReports.cs
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CleanFormalBuilds.Automation.cs
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CookCommand.Automation.cs
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CopyBuildToStagingDirectory.Automation.cs
- Extended the "UnstagedRuntimeDependencies" concept for pulling only minimal files needed for platform (console mainly) cooking into a directory at stage time, called "CookerSupportFiles"
2022-10-19 15:11:10 -04:00
CopySharedCookedBuild.Automation.cs
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CreateComponentZips.cs
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CreatePlatformExtension.cs
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CryptoKeys.Automation.cs
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DeployCommand.Automation.cs
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DownloadJupiterBuild.cs
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ExtractPaks.Automation.cs
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FinalizeInstalledBuild.cs
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FixPerforceCase.cs
Run p4 add with -f to re-add files with p4 wildcards in their name
2022-11-08 17:57:41 -05:00
FixupRedirects.Automation.cs
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GenerateDSYM.Automation.cs
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GeneratePlatformReport.cs
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GetFileCommand.Automation.cs
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IPhonePackager.Automation.cs
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ListMobileDevices.Automation.cs
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ListThirdPartySoftware.Automation.cs
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Localisation.Automation.cs
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MegaXGE.Automation.cs
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MemreportHelper.cs
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OpenEditor.Automation.cs
#jira: none
2022-10-26 13:05:35 -04:00
PackageCommand.Automation.cs
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ParseMsvcTimingInfo.cs
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RebuildHLODCommand.Automation.cs
Robomerge - Removed the use of "#disregardexcludedauthors" when "deadend" is specified
2022-10-13 02:51:10 -04:00
RebuildLightMapsCommand.Automation.cs
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RecordPerformance.Automation.cs
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ReplaceAssetsUsingManifest.cs
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ResavePackagesCommand.Automation.cs
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RunProjectCommand.Automation.cs
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SharedCookedBuild.cs
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StashTarget.cs
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SyncBinariesFromUGS.Automation.cs
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SyncDDC.cs
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SyncDepotPath.cs
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SyncPerforceServers.cs
- Added a new UAT script, SyncPerforceServers, that will make it easy and safe to mirror a stream on one perforce server with another. This involves multiple streams on the target server to manage, see the .cs for info
2022-09-14 19:48:32 -04:00
SyncProject.Automation.cs
Fixes issue with -open and -build being specified on the command line with SyncProject.
2022-09-12 18:21:40 -04:00
UnrealBuildUtils.cs
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UpdateLocalVersion.Automation.cs
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UploadDDCToAWS.cs
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WorldPartitionBuilder.Automation.cs
Unified autosubmit code for World Partition Builders
2022-09-23 20:21:34 -04:00
ZipUtils.Automation.cs
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