CL 5287635
Fix memory mapped bulk data files all being put in chunk0 because they have a wierd compound extension.
review-5287636 [at]Daniel.Lamb
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: justin.marcus
#ROBOMERGE-SOURCE: CL 5296981 via CL 5307598 via CL 5307724
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5323703 by justin marcus in Dev-Build branch]
Adding an extra check to see if we're filtering sounds using AudioSoloSoundCue or AudioSoloSoundWave when printing for the Stat SoundCues or Stat SoundWaves cmd. This way we can filter and only see what we want.
-- Code --
UnrealEngine:
RenderStatSoundWaves() - If we have a solo sound name filter and the current wave instance doesn't contain any of the filter text, then we'll print the wave.
RenderStatSoundCues() - If we have a solo sound name filter and the current wave instance doesn't contain any of the filter text, then we'll print the sound cue.
#rb Todd.Eckert, Seth.Weedin, Aaron.McLeran
[FYI] Todd.Eckert, Seth.Weedin, Aaron.McLeran, Peter.Knepley
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: aaron.eady
#ROBOMERGE-SOURCE: CL 5296524 via CL 5296527 via CL 5306917 via CL 5307041
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5323160 by aaron eady in Dev-Build branch]
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: nick.darnell
#ROBOMERGE-SOURCE: CL 5296313 via CL 5296316 via CL 5306895 via CL 5306994
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5322931 by nick darnell in Dev-Build branch]
The definition of the delegate type must specify the class and property name of the delegate that will use it and the type cannot be used outside of that context or just on the stack.
UMulticastDelegateProperty is now abstract and has 2 subclasses (UMulticastDelegateInlineProperty and UMulticastDelegateSparseProperty). The SparseProperty SignatureFunction will be a USparseDelegateFunction.
The sparse delegates do not work correctly with the python bindings at this point, but this will be visited soon.
#rb Michael.Noland
#jira
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 5295832 via CL 5306530 via CL 5306657
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5322206 by marc audy in Dev-Build branch]
Fix it so switching worlds via the scope correctly sets GPlayInEditorID, related to UE-59417
Add a scope switcher to ShooterGameInstance Tick as it's executed from FCoreTicker, outside the normal world tick. It needs to be outside worldtick because it handles map transfer and other things that are not safe to do during world tick.
#rb marc.audy
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.zeigler
#ROBOMERGE-SOURCE: CL 5289149 in //UE4/Release-4.22/... via CL 5296692
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5308753 by ben zeigler in Dev-Build branch]
We have a portion of the time at constant speed then a portion with constant acceleration due to gravity, and those need to be separated.
[CODEREVIEW] Frank.Gigliotti
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: zak.middleton
#ROBOMERGE-SOURCE: CL 5290785 via CL 5290800 via CL 5294926 via CL 5295079
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5303259 by zak middleton in Dev-Build branch]
- Fix is to allow quad reverb channel flipping to be enabled via cvar.
#rb Ethan.Geller
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: aaron.mcleran
#ROBOMERGE-SOURCE: CL 5290606 via CL 5290607 via CL 5294883 via CL 5294965
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5302960 by aaron mcleran in Dev-Build branch]