#rb Michael.Lentine
#ROBOMERGE-SOURCE: CL 9550494 via CL 9550516 via CL 9550526
#ROBOMERGE-BOT: (v521-9539702)
[CL 9550533 by satchit subramanian in Main branch]
Added logic to avoid dirtying assets/levels when no change are performed - tool is now much faster to execute
Includes patch to ensure materials overrides by splines are up to date with their components parts.
#rb patrick.enfedaque
[FYI] stuart.fitzsimmons, robert.osborn, bryce.lumpkin
#ROBOMERGE-SOURCE: CL 9546765 via CL 9546771 via CL 9546774
#ROBOMERGE-BOT: (v521-9539702)
[CL 9546777 by sebastien lussier in Main branch]
#jira UE-81056
#rb dan.oconnor
#ROBOMERGE-OWNER: michael.noland
#ROBOMERGE-AUTHOR: michael.noland
#ROBOMERGE-SOURCE: CL 9542662 via CL 9542670
#ROBOMERGE-BOT: (v521-9539702)
[CL 9542885 by michael noland in Main branch]
- To use, add UE4Editor-Engine!GPlayInEditorContextString to your Watch Window
- This change also better manages GPlayInEditorID in a couple of circumstances, properly resetting it at the end of a scope
#jira UE-81668
#rb marc.audy
#ROBOMERGE-SOURCE: CL 9541001 via CL 9541008
#ROBOMERGE-BOT: (v521-9539702)
[CL 9541171 by michael noland in Main branch]
Added the ability to set a list of config sections to strip while staging
#rb daniel.lamb
#ROBOMERGE-SOURCE: CL 9485548 via CL 9485550 via CL 9485552
#ROBOMERGE-BOT: (v508-9471939)
[CL 9485554 by graeme thornton in Main branch]
Fix bug in materialinstance postload that was precaching shaders too early to work correctly with cooker-side batching
#rb bob.tellez
#ROBOMERGE-SOURCE: CL 9484143 via CL 9484379 via CL 9484980 via CL 9485023 via CL 9485064
#ROBOMERGE-BOT: (v508-9471939)
[CL 9485105 by marcus wassmer in Main branch]
#rb Aaron.Mcleran, Ethan.Gelller
#ROBOMERGE-SOURCE: CL 9476533 via CL 9476590
#ROBOMERGE-BOT: (v508-9471939)
[CL 9476595 by jimmy smith in Main branch]
Fix various issues with stream caching in editor. Including:
1) If you play a sound while stream caching is disabled, then enable stream caching and play it, the sound won't be loaded into the cache because it's already precached with DTYPE_Native or DTYPE_Realtime. This was fixed by invalidating and re-cooking the asset on playback if the stream caching settings were changed since last time we cooked it.
2) Fix for issue where the Force Streaming flag would be set to true for any asset you opened while stream caching is enabled in the editor.
3) Fix for issue where newly imported sounds would not play if stream caching is enabled until you restart the editor.
4) Fix for issue where, if you toggle streaming on an asset, the both streaming and non-streaming versions of the asset would stick around in memory.
#rb maxwell.hayes
#ROBOMERGE-SOURCE: CL 9460968 via CL 9460987
#ROBOMERGE-BOT: (v500-9458591)
[CL 9460991 by ethan geller in Main branch]
Re-submit my change to fix pakchunk1 missing on mobile.
[REVIEW] [at]Daniel.Lamb [at]Ben.Marsh
#ROBOMERGE-SOURCE: CL 9456515 via CL 9456525 via CL 9456528 via CL 9456530 via CL 9456547
#ROBOMERGE-BOT: (v495-9448618)
[CL 9456578 by justin marcus in Main branch]
- Duplicate brush
- Show only selected
- Show/Hide selected
- Selecting Brush changes tool to BlueprintBrushes
#rb none
[FYI] ryan.brucks
#rnx
#ROBOMERGE-SOURCE: CL 9439917 via CL 9440231
#ROBOMERGE-BOT: (v490-9439918)
[CL 9440768 by patrick enfedaque in Main branch]
The nightly process was previously setup to only generate proxy meshes. Given the amount of changes going on for S11, it makes sense to also rebuild HLOD clusters to ensure consistency. This will save a ton of time to Bryce.
Also added logging to better visualize that HLOD build options were properly set from the command line.
#ROBOMERGE-SOURCE: CL 9425699 via CL 9425700 via CL 9425701 via CL 9425702 via CL 9425703
#ROBOMERGE-BOT: (v480-9420520)
[CL 9425704 by sebastien lussier in Main branch]