Commit Graph

13519 Commits

Author SHA1 Message Date
mitchell wilson
58c8a73ac3 Copying //UE4/Dev-Documentation to Samples-Main (//UE4/Samples-Main)
#rb none
#rnx

#ROBOMERGE-OWNER: jeanmichel.dignard
#ROBOMERGE-AUTHOR: mitchell.wilson
#ROBOMERGE-SOURCE: CL 9551884 in //UE4/Main/...
#ROBOMERGE-BOT: VP (Main -> Dev-Tools-Staging) (v538-9681622)

[CL 9692885 by mitchell wilson in Dev-Tools-Staging branch]
2019-10-18 13:42:07 -04:00
satchit subramanian
af134c402d Force physics collision on physics asset editor skeletal mesh component so that simulation is enabled for newly generated bodies (affects only phat sim).
#rb Michael.Lentine


#ROBOMERGE-SOURCE: CL 9550494 via CL 9550516 via CL 9550526
#ROBOMERGE-BOT: (v521-9539702)

[CL 9550533 by satchit subramanian in Main branch]
2019-10-11 14:09:03 -04:00
Alexis Matte
b7dc57912a Fix crash when removing alternate skinning profile and the preview is active
#jira none
#rb none
#rnx

[CL 9550412 by Alexis Matte in Main branch]
2019-10-11 14:05:01 -04:00
sebastien lussier
8e291d0de0 Run the spline migration tool in the nightly build process
Added logic to avoid dirtying assets/levels when no change are performed - tool is now much faster to execute
Includes patch to ensure materials overrides by splines are up to date with their components parts.

#rb patrick.enfedaque
[FYI] stuart.fitzsimmons, robert.osborn, bryce.lumpkin


#ROBOMERGE-SOURCE: CL 9546765 via CL 9546771 via CL 9546774
#ROBOMERGE-BOT: (v521-9539702)

[CL 9546777 by sebastien lussier in Main branch]
2019-10-11 09:04:10 -04:00
michael noland
801e0a69e7 Added an editor experimental setting BaseClassesToAllowRecompilingDuringPlayInEditor to allow iterating on arbitrary Blueprints during PIE (any blueprint deriving from one of these base classes will be allowed to recompile during Play-in-Editor)
#jira UE-81056
#rb dan.oconnor


#ROBOMERGE-OWNER: michael.noland
#ROBOMERGE-AUTHOR: michael.noland
#ROBOMERGE-SOURCE: CL 9542662 via CL 9542670
#ROBOMERGE-BOT: (v521-9539702)

[CL 9542885 by michael noland in Main branch]
2019-10-10 17:40:34 -04:00
Alexis Matte
c72bc7a98c Revert unique naming for morph target change, the artist do not want this behavior
#jira UE-69400
#rb none

[CL 9542777 by Alexis Matte in Main branch]
2019-10-10 17:31:01 -04:00
michael noland
7851fa9742 Introduced a new debugging aid GPlayInEditorContextString, which can be added to the watch window to indicate the kind of world that is being processed when stopped at a breakpoint in the editor (e.g., "Client 1" vs "Dedicated Server")
- To use, add UE4Editor-Engine!GPlayInEditorContextString to your Watch Window
- This change also better manages GPlayInEditorID in a couple of circumstances, properly resetting it at the end of a scope
#jira UE-81668
#rb marc.audy


#ROBOMERGE-SOURCE: CL 9541001 via CL 9541008
#ROBOMERGE-BOT: (v521-9539702)

[CL 9541171 by michael noland in Main branch]
2019-10-10 15:33:12 -04:00
Marc Audy
6bb3f723de Don't allow properties of components that are not editable when inherited to be edited through the data only blueprints window or the actor's instance properties panel
#rb Fred.Kimberley
#jira UE-79814

[CL 9538235 by Marc Audy in Main branch]
2019-10-10 11:56:30 -04:00
Patrick Enfedaque
34eb2a8d88 Landscape Layers: Remove 'Experimental' banner
#rb none
#fyi none
#rnx

[CL 9530552 by Patrick Enfedaque in Main branch]
2019-10-10 08:52:15 -04:00
Patrick Enfedaque
b814e403c5 Landscape: Fix TargetLayerStartingIndex reset to 0 when LandscapeTargetList is emptied.
#jira none
#rb none
#fyi richard.malo
#rnx

[CL 9530107 by Patrick Enfedaque in Main branch]
2019-10-10 08:42:57 -04:00
PJ Kack
ea0711dc31 Fix CookOnTheFly server crash caused by new package store cooking
#jira: UE-81526
#rb none

[CL 9486873 by PJ Kack in Main branch]
2019-10-09 09:46:55 -04:00
graeme thornton
243564979c Refactored ini key stripping in UAT to be driven by config settings, exposed in the project packaging settings
Added the ability to set a list of config sections to strip while staging

#rb daniel.lamb


#ROBOMERGE-SOURCE: CL 9485548 via CL 9485550 via CL 9485552
#ROBOMERGE-BOT: (v508-9471939)

[CL 9485554 by graeme thornton in Main branch]
2019-10-09 04:54:01 -04:00
marcus wassmer
1100a7e7c7 Allow package order randomization on cooks to allow overlapping buildfarm builds to more easily share DDC results
Fix bug in materialinstance postload that was precaching shaders too early to work correctly with cooker-side batching
#rb bob.tellez


#ROBOMERGE-SOURCE: CL 9484143 via CL 9484379 via CL 9484980 via CL 9485023 via CL 9485064
#ROBOMERGE-BOT: (v508-9471939)

[CL 9485105 by marcus wassmer in Main branch]
2019-10-08 23:35:09 -04:00
Jamie Dale
72109bc002 Fixed localization conflicts
#rb none
#rnx

[CL 9480363 by Jamie Dale in Main branch]
2019-10-08 16:16:36 -04:00
jimmy smith
6c8e8b36bb Protect against bad state and log a message in the thumbnail renderer
#rb Aaron.Mcleran, Ethan.Gelller


#ROBOMERGE-SOURCE: CL 9476533 via CL 9476590
#ROBOMERGE-BOT: (v508-9471939)

[CL 9476595 by jimmy smith in Main branch]
2019-10-08 13:42:26 -04:00
Alexis Matte
0f4fdea43c Fix disabled section recovery after a reimport on a inline reduced LOD. Also fix an issue with morph LOD remap when there is a cloth section not at the end of the sections
#jira UE-79584
#rb none
#rnx

[CL 9466245 by Alexis Matte in Main branch]
2019-10-07 17:36:43 -04:00
Rob Gay
091758e5a6 Add read only disablement to missing locations & ability to disable key drawing to CurveEditor
#rb Matt.Hoffman
#jira none

[CL 9463600 by Rob Gay in Main branch]
2019-10-07 17:02:44 -04:00
ethan geller
7e3c39a425 #jira UE-81389
Fix various issues with stream caching in editor. Including:
1) If you play a sound while stream caching is disabled, then enable stream caching and play it, the sound won't be loaded into the cache because it's already precached with DTYPE_Native or DTYPE_Realtime. This was fixed by invalidating and re-cooking the asset on playback if the stream caching settings were changed since last time we cooked it.
2) Fix for issue where the Force Streaming flag would be set to true for any asset you opened while stream caching is enabled in the editor.
3) Fix for issue where newly imported sounds would not play if stream caching is enabled until you restart the editor.
4) Fix for issue where, if you toggle streaming on an asset, the both streaming and non-streaming versions of the asset would stick around in memory.

#rb maxwell.hayes


#ROBOMERGE-SOURCE: CL 9460968 via CL 9460987
#ROBOMERGE-BOT: (v500-9458591)

[CL 9460991 by ethan geller in Main branch]
2019-10-07 16:15:29 -04:00
justin marcus
035e3d23bc Resurrect [at]Ben.Marsh's CopyBuildToStaging() optimizations.
Re-submit my change to fix pakchunk1 missing on mobile.
[REVIEW] [at]Daniel.Lamb [at]Ben.Marsh


#ROBOMERGE-SOURCE: CL 9456515 via CL 9456525 via CL 9456528 via CL 9456530 via CL 9456547
#ROBOMERGE-BOT: (v495-9448618)

[CL 9456578 by justin marcus in Main branch]
2019-10-07 15:03:45 -04:00
Marc Audy
77baee5741 Allow changing component class override in blueprints to be undone, however, since this causes crashes that we don't have time to fully investigate now, also disable the component class override feature.
#jira UE-26970
#jira UE-78914
#rb
#rnx

[CL 9452273 by Marc Audy in Main branch]
2019-10-07 13:55:10 -04:00
Rex Hill
ea0bf9c6da Fix crash after clicking launch if failed and message log was open to 'Packaging Results'
#jira UE-81378
#rb lauren.barnes

[CL 9448233 by Rex Hill in Main branch]
2019-10-07 12:15:06 -04:00
Julien StJean
bf09427e16 Fixed a crash while clearing the Stat Pages.
#jira UE-81432
#rb none
#fyi JeanMichel.Dignard, Emil.Kirichev

[CL 9445751 by Julien StJean in Main branch]
2019-10-07 10:51:04 -04:00
patrick enfedaque
8e25fca0e1 Forgot file
#rb none
#rnx


#ROBOMERGE-SOURCE: CL 9439920 via CL 9440236
#ROBOMERGE-BOT: (v490-9439918)

[CL 9440771 by patrick enfedaque in Main branch]
2019-10-07 08:55:17 -04:00
patrick enfedaque
e4c36cb851 Landscape Blueprint Brushes: Small changes for Ryan
- Duplicate brush
- Show only selected
- Show/Hide selected
- Selecting Brush changes tool to BlueprintBrushes

#rb none
[FYI] ryan.brucks
#rnx


#ROBOMERGE-SOURCE: CL 9439917 via CL 9440231
#ROBOMERGE-BOT: (v490-9439918)

[CL 9440768 by patrick enfedaque in Main branch]
2019-10-07 08:55:13 -04:00
sebastien lussier
49055eb8fb Rebuild HLOD Clusters in the nightly rebuild process
The nightly process was previously setup to only generate proxy meshes. Given the amount of changes going on for S11, it makes sense to also rebuild HLOD clusters to ensure consistency. This will save a ton of time to Bryce.

Also added logging to better visualize that HLOD build options were properly set from the command line.



#ROBOMERGE-SOURCE: CL 9425699 via CL 9425700 via CL 9425701 via CL 9425702 via CL 9425703
#ROBOMERGE-BOT: (v480-9420520)

[CL 9425704 by sebastien lussier in Main branch]
2019-10-04 23:35:47 -04:00