#rb none
#ROBOMERGE-OWNER: chris.caulfield
#ROBOMERGE-AUTHOR: chris.caulfield
#ROBOMERGE-SOURCE: CL 9550744 via CL 9550750
#ROBOMERGE-BOT: (v521-9539702)
[CL 9550837 by chris caulfield in Main branch]
#rb Michael.Lentine
#ROBOMERGE-SOURCE: CL 9550494 via CL 9550516 via CL 9550526
#ROBOMERGE-BOT: (v521-9539702)
[CL 9550533 by satchit subramanian in Main branch]
[REVIEW] [at]marcus.wassmer [at]rolando.caloca [at]michael.trepka [at]matt.collins
#rnx
#ROBOMERGE-SOURCE: CL 9548576 via CL 9548586 via CL 9549823 via CL 9549837 via CL 9549851
#ROBOMERGE-BOT: (v521-9539702)
[CL 9549868 by will damon in Main branch]
- This makes sure the session and device are correctly disconnected even if the AFC comm was not opened.
#rb allan.bentham
#jira UE-81711
#fyi jack.porter, peter.sauerbrei
[CL 9549189 by Anthony Bills in Main branch]
#rb vritvij.kadam
[CODEREVIEW] steve.robb
#ROBOMERGE-SOURCE: CL 9548652 via CL 9548654
#ROBOMERGE-BOT: (v521-9539702)
[CL 9548656 by justin moe in Main branch]
Also:
-Add the missing DestroyActors() implementation to stop leaking particles when the cloth asset are modified.
-Reimplement the collision visualization to draw the actual simulation collisions rather than the asset collision volumes.
-Split the collision creation from CreateActors into new functions.
-Fixed the size of the capsule colllision in the Chaos Cloth visualization.
-Slight general tidy up.
#rb Benn.Gallagher, Jaco.VanDyk
#ROBOMERGE-SOURCE: CL 9547657 via CL 9547681
#ROBOMERGE-BOT: (v521-9539702)
[CL 9547683 by kriss gossart in Main branch]
[at]chris.varnsverry
#ROBOMERGE-SOURCE: CL 9547211 via CL 9547259 via CL 9547266
#ROBOMERGE-BOT: (v521-9539702)
[CL 9547271 by michael kirzinger in Main branch]
Plus a couple of minor TriangleMesh improvements.
Tweaked and retested to avoid compiler issues caused by 9535285.
#rb none
#ROBOMERGE-SOURCE: CL 9546992 via CL 9546999
#ROBOMERGE-BOT: (v521-9539702)
[CL 9547000 by kriss gossart in Main branch]