Chris Babcock
008c08427a
Update property in ini when override applied to project settings
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#jira UE-20599
#ue4
#android
#ios
#codereview Peter.Sauerbrei,Terence.Burns
[CL 2678765 by Chris Babcock in Main branch]
2015-09-03 11:55:32 -04:00
Chris Babcock
a939d907d6
Add launch image support for Android (disabled for GearVR)
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#ue4
#android
[CL 2673367 by Chris Babcock in Main branch]
2015-08-28 19:34:42 -04:00
Chris Babcock
d2a2df1e36
Fixes for AdbMob multiple ad units
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#ue4
#android
#codereview Robert.Jones
[CL 2642546 by Chris Babcock in Main branch]
2015-08-03 17:36:26 -04:00
Robert Jones
36cf4f99af
UE-17404 - AdMob multiple ad units
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- Changed code to support multiple ad units and the selecting thereof via blueprints including aditional nodes
#codereview chris.babcock
#jira ue-17404
[CL 2641722 by Robert Jones in Main branch]
2015-08-03 05:25:13 -04:00
Robert Jones
24c46c7a1a
UE-18731 - Sensor Portrait tooltip misleading
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- Updated tool tip text as suggested by Jack Porter
#codereview jack.porter
[CL 2638570 by Robert Jones in Main branch]
2015-07-30 09:55:13 -04:00
Aaron McLeran
b60d86b400
UE-18992 Fixing inconsistent volume on android
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- Cached previous volume value needed to be reset on play so it has a chance of getting set in the API call for sound source instances which are recycled but playing the same wave instance.
#codereview chris.babcock
[CL 2633076 by Aaron McLeran in Main branch]
2015-07-24 19:31:40 -04:00
Aaron McLeran
418b93bbb4
UE-14954 Fix for android volume
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* Fix uses proper linear->dB volume calculation
[CL 2618862 by Aaron McLeran in Main branch]
2015-07-13 16:50:26 -04:00
Robert Jones
7757982c38
UE-17300 Strategy Game crashes during game play on Android device
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- Added initial nulling of pointer which was causing the crash
[CL 2593176 by Robert Jones in Main branch]
2015-06-19 03:58:19 -04:00
Chris Babcock
b6df0fec88
Android x86_64 support - pr #914 (also adds support for ndk-r10e clang 3.6)
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#ue-11650
#ue4
#android
#codereview Josh.Adams
[CL 2590354 by Chris Babcock in Main branch]
2015-06-17 12:56:56 -04:00
Marc Audy
1f3af26fb1
Use a triple buffer XAudio/Core for realtime audio decompression to ensure that if async task is getting starved audio does not hitch; if final buffer is active then ensure completion on the main thread of the pending async task so starvation will not occur.
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Properly initialize audio resource when playing a native sound with a specified start time.
#codereview Aaron.McLeran
[CL 2588686 by Marc Audy in Main branch]
2015-06-16 11:13:47 -04:00
Chris Babcock
13158f1760
Clean up some tooltips
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#ue4
#android
[CL 2585087 by Chris Babcock in Main branch]
2015-06-11 18:14:08 -04:00
Richard Hinckley
b50635beee
Enum comment fixes. First batch.
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[CL 2582903 by Richard Hinckley in Main branch]
2015-06-10 12:54:31 -04:00
Marc Audy
60228ea69e
Asynchronous realtime audio decompression/procedural generation (XAudio2, Mac, Android)
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[CL 2578892 by Marc Audy in Main branch]
2015-06-05 16:09:35 -04:00
Aaron McLeran
2c12cc600f
UE-16362 Sound attenuation has no discernible falloff on Android
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- Issue was variable shadowing on the Volume parameter introduced by CL 2477046
[CL 2571755 by Aaron McLeran in Main branch]
2015-05-30 15:05:31 -04:00
Aaron McLeran
7afc6d8748
Rollback //depot/UE4/Engine/Source/Runtime/Android/AndroidAudio/Private/AndroidAudioSource.cpp to revision 12
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Rolling back recent changes to file to before 4.8 changes
[CL 2570916 by Aaron McLeran in Main branch]
2015-05-29 15:01:29 -04:00
Robert Jones
38247c4430
UEPLAT-454 - Add option for fullscreen immersive mode for Android projects
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- support added for Kitkat for fullscreen sticky mode
[CL 2562654 by Robert Jones in Main branch]
2015-05-22 11:09:51 -04:00
Chris Babcock
f89f319f80
Added application display name (app_name) setting for Android
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#ue-15652
#ue4
#android
#codereview josh.adams,kwangsub.shin
[CL 2553451 by Chris Babcock in Main branch]
2015-05-15 16:10:14 -04:00
Aaron McLeran
6dcc4df096
UE-14954 Making sure we actually set a min dB volume if the volume of a sound is 0.0
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[CL 2553341 by Aaron McLeran in Main branch]
2015-05-15 14:34:51 -04:00
Aaron McLeran
7746ecfc97
UE-14954 Changing code to not call the SetVolumeLevel API function unless the volume has changed.
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[CL 2553189 by Aaron McLeran in Main branch]
2015-05-15 13:52:29 -04:00
Aaron McLeran
ee5da6ccf1
UE-14954 only doing the log10 calculation if the volume changes from previous update
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[CL 2536653 by Aaron McLeran in Main branch]
2015-05-04 18:35:35 -04:00
Chris Babcock
115fe7315b
Allow adding to the manifest node in generated AndroidManifest.xml
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#ue4
#android
#codereview Josh.Adams
[CL 2536647 by Chris Babcock in Main branch]
2015-05-04 18:34:20 -04:00
Aaron McLeran
4b0ea51076
UE-14954 Making the min volume a static const value
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[CL 2536522 by Aaron McLeran in Main branch]
2015-05-04 17:39:10 -04:00
Aaron McLeran
ba6dbe8b79
UE-14954 Changing the implementation to convert the linear volume to mdB and clamping within the device range.
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This will result in a more platform consistent and accurate volume.
of the sound source
[CL 2536511 by Aaron McLeran in Main branch]
2015-05-04 17:36:45 -04:00
Aaron McLeran
9afd77318e
UE-14954 Making android audio inaudible when linear volume of a sound is 0.0
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[CL 2536447 by Aaron McLeran in Main branch]
2015-05-04 17:03:17 -04:00
Robert Jones
2cddee3fb1
UEPLAT-7 - OBB downloading code in Java
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- Code additions to download data from Google Play Store if not on device
- Changes deploy to write new meta-data
- Changes to Android deploy to cache ini files once and re-read instead of the constant open/read we had
- Added template/code generation system so we can now generate Java files based on a template for project dependent names etc
[CL 2521147 by Robert Jones in Main branch]
2015-04-22 11:14:29 -04:00