Ben Marsh
4fe0cd1e40
Rename GUBP.Automation.cs to GUBP.cs
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[CL 2597711 by Ben Marsh in Main branch]
2015-06-23 15:49:30 -04:00
Ben Marsh
d4307d5c6e
Move TempStorage into the GUBP project.
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[CL 2597696 by Ben Marsh in Main branch]
2015-06-23 15:40:30 -04:00
Ben Marsh
da46bb2941
Separate temp storage into its own class, rather than being part of CommandUtils.
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[CL 2597682 by Ben Marsh in Main branch]
2015-06-23 15:31:37 -04:00
Jaroslaw Surowiec
a30fc9f6e1
Profiler - Fixed CompareSnapshots_FName
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[CL 2597511 by Jaroslaw Surowiec in Main branch]
2015-06-23 14:07:30 -04:00
Jaroslaw Surowiec
811bfb25a9
Profiler - First pass for snapshots for memory profiling
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[CL 2597501 by Jaroslaw Surowiec in Main branch]
2015-06-23 13:58:12 -04:00
Ben Marsh
c7fd95d3c1
Disable XGE for non-unity compiles.
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[CL 2597386 by Ben Marsh in Main branch]
2015-06-23 13:05:31 -04:00
Wes Hunt
9fe9e2b45f
UEB-124 - Invoking UAT/UBT should not wait for mutex
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* UAT/UBT will now fail immediately instead.
[CL 2597203 by Wes Hunt in Main branch]
2015-06-23 11:36:04 -04:00
Wes Hunt
d59dc5f185
BUGFIX: BranchHacker Exclusions remove Tool nodes, but don't remove NonUnityTool nodes.
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* Before, if you, say, remove "EpicGamesLauncher" it will remove the default launcher nodes, but will still add the NonUnityTool nodes (GUBP.Automation.cs Line 5617 and 5641).
* This would cause the GUBP verification checks to fail because the NonUnity nodes for the launcher depend on the unity nodes. The idea is to Exclude ALL of that program's nodes from the graph, otherwise there's no way to exclude NonUnity nodes at all!
* Now we check the branch hacker before removing both the Tools node and the NonUnityTool node.
[CL 2597034 by Wes Hunt in Main branch]
2015-06-23 10:13:58 -04:00
Josh Adams
41995a6de1
- Added FPaths::LaunchDir(), which gives the current working directory _at launch time_ (saved off before we switch to the Binaries dir). This can be useful for finding files relative to working dir for commandline utilities
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- Modified UnrealPak to use LaunchDir as a fallback to finding a pak file
- Added "Usage" printout to UnrealPak that has all the use cases and options I could find in the code
[CL 2596996 by Josh Adams in Main branch]
2015-06-23 09:56:27 -04:00
Fred Kimberley
21ff67e268
Merging using UE4-Fortnite-To-UE4
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Integration from CL 2589598.
[CL 2596395 by Fred Kimberley in Main branch]
2015-06-22 20:28:51 -04:00
Chris Babcock
e320e7ec3d
Update project generator for AndroidWorks compatibility
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Reordered vcxproj to better follow:
http://blogs.msdn.com/b/visualstudio/archive/2010/05/14/a-guide-to-vcxproj-and-props-file-structure.aspx
#ue4
#android
#codereview Niklas.Smedberg,Mike.Fricker,Gil.Gribb
[CL 2596354 by Chris Babcock in Main branch]
2015-06-22 19:46:46 -04:00
Wes Fudala
1ccc1a29b4
Mac build scripts now properly handle renamed launcher.
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[CL 2595372 by Wes Fudala in Main branch]
2015-06-22 10:26:14 -04:00
Michael Trepka
3316ed0e41
Removed some debug messages displayed during Xcode project generation
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[CL 2595337 by Michael Trepka in Main branch]
2015-06-22 10:05:26 -04:00
Chris Babcock
ec92cfe396
Enable ld.gold on r10e (clang 3.6) and add in arguments for arm64 compiling
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#ue4
#android
#codereview Josh.Adams
[CL 2594343 by Chris Babcock in Main branch]
2015-06-19 16:56:11 -04:00
Nick Darnell
174c879c11
Build - Build fixes relating to the removal of the implicit constructor for FLinearColor to FColor.
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[CL 2593915 by Nick Darnell in Main branch]
2015-06-19 14:12:06 -04:00
Paul Fazio
42dcee370f
integrating changelists 2593809 and 2593842 from UE4-Fortnite branch to downgrade Mac temp storage warnings to informational
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#codereview Ben.Marsh Bob.Tellez
[CL 2593908 by Paul Fazio in Main branch]
2015-06-19 14:10:00 -04:00
Ben Marsh
c1d7e92a22
Move GUBP into its own project.
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[CL 2593354 by Ben Marsh in Main branch]
2015-06-19 09:12:47 -04:00
Jaroslaw Surowiec
da0b6051d4
CrashReportLinq - Less restrictive for removing invalid crashes
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[CL 2593253 by Jaroslaw Surowiec in Main branch]
2015-06-19 05:38:52 -04:00
Dmitry Rekman
cc2bb0b833
UBT: switch to a clang 3.6.0 Linux cross-toolchain (again).
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[CL 2592250 by Dmitry Rekman in Main branch]
2015-06-18 13:43:54 -04:00
James Moran
97d60c68f6
Fix HTML5LauncherHelper on Mac always failing to find browsers.
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[CL 2592031 by James Moran in Main branch]
2015-06-18 11:06:19 -04:00
Ben Marsh
1bd03cb57f
Allow targets to specify whether they want to build all plugins (rather than just the ones they have enabled), and turn it on for the vanilla UE4Editor target. Content-only projects may want to enable plugins, but they have no target to build.
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[CL 2591851 by Ben Marsh in Main branch]
2015-06-18 08:41:17 -04:00
Peter Sauerbrei
7fd32b266e
CIS fix for Mac SDK
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[CL 2590763 by Peter Sauerbrei in Main branch]
2015-06-17 15:45:58 -04:00
Jeff Wilson
26b985947e
Updated MarkdownMode with version, skill level, and tags functionality
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[CL 2590706 by Jeff Wilson in Main branch]
2015-06-17 15:25:53 -04:00
Jeff Wilson
0b67029ff6
#UE4 Docs: added framework for sitemap filters (tags, skill level filters, engine version filters)
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[CL 2590651 by Jeff Wilson in Main branch]
2015-06-17 14:59:41 -04:00
Peter Sauerbrei
0c49935ffd
Fix for iOS building on PC
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Fix for iOS loading ini files for every cpp file
[CL 2590624 by Peter Sauerbrei in Main branch]
2015-06-17 14:54:15 -04:00