Files
UnrealEngineUWP/Engine/Source/Programs
Josh Adams 41995a6de1 - Added FPaths::LaunchDir(), which gives the current working directory _at launch time_ (saved off before we switch to the Binaries dir). This can be useful for finding files relative to working dir for commandline utilities
- Modified UnrealPak to use LaunchDir as a fallback to finding a pak file
- Added "Usage" printout to UnrealPak that has all the use cases and options I could find in the code

[CL 2596996 by Josh Adams in Main branch]
2015-06-23 09:56:27 -04:00
..
2015-06-11 05:42:38 -04:00
2015-06-12 12:01:23 -04:00
2015-05-05 06:13:36 -04:00