Commit Graph

224856 Commits

Author SHA1 Message Date
Jurre deBaare
4c2ec2f4d1 Manual integration/reimplementation of CL 22091342:
Preinfintiy and Postinfinity settings within the Curve Editor of an Animation can not be changed from Constant
#feature added API for setting curve attributes (pre/post extrapolation)
#misc added tests for new API
#jira UE-163181
#preflight 632b346cd747fe52c8df8811
#rb none

[CL 22133564 by Jurre deBaare in ue5-main branch]
2022-09-22 04:50:26 -04:00
alejandro arango
270aa9b2e6 nDisplay: Hide empty folders in the light card editor outliner.
#rb trivial
#preflight 632a774ef45b523a6338eb8e

#ushell-cherrypick of 22107520 by Patrick.Hardy

[CL 22133238 by alejandro arango in ue5-main branch]
2022-09-22 03:34:45 -04:00
alejandro arango
7763ab6919 nDisplay: Marked specific categories as hidden for the light card actor as they had little to no value as properties. Also hid the label component, which was marked Visibile, and was causing the light card actor's details panel to show all of the label component's properties.
#jira UE-162154
#rb Patrick.Hardy
#preflight 632b3b822c7bc831f864ad7b

#ushell-cherrypick of 22115486 by trystan.binkley-Jone

[CL 22133235 by alejandro arango in ue5-main branch]
2022-09-22 03:34:38 -04:00
Stu McKenna
2c949b9dd8 - Fix duplicate LOC text key
#rb trivial
#jira none
#rnx
#preflight skip

[CL 22132649 by Stu McKenna in ue5-main branch]
2022-09-22 00:57:44 -04:00
buildmachine
2490584e5a Localization Automation using CL 22131763
[CL 22132631 by buildmachine in ue5-main branch]
2022-09-22 00:50:01 -04:00
buildmachine
be58264e5e Documentation for build tools
#rb none

[CL 22132616 by buildmachine in ue5-main branch]
2022-09-22 00:46:52 -04:00
Arciel Rekman
7e6e0fdd8c Fix server crash accesing the global SM.
#rb none
#jira none (yet?)
#preflight none

[CL 22132424 by Arciel Rekman in ue5-main branch]
2022-09-21 23:20:04 -04:00
alexander suvorov
f65d5b00ec Fix incorrect check in SampleImage.
#rb none
#preflight none

[CL 22131763 by alexander suvorov in ue5-main branch]
2022-09-21 21:24:05 -04:00
Stu McKenna
c095467a9c - Fix for incorrect GetTextureDimensions name
#rb trivial
#jira none
#rnx
#preflight none

[CL 22130958 by Stu McKenna in ue5-main branch]
2022-09-21 20:44:18 -04:00
Matt Peters
424ad960c5 Cooker - Add BlockOnAssetRegistryTime to the Cook Profile logs printed at the end of the cook.
#rb Zousar.Shaker
#rnx
#preflight 632b92c77b582f58abfbc1ba

[CL 22130860 by Matt Peters in ue5-main branch]
2022-09-21 20:38:59 -04:00
Brice Criswell
e5818d803c Dataflow : Double click to source.
#rb none
#preflight 632ba5d4e23e50651b10a3a2

[CL 22130666 by Brice Criswell in ue5-main branch]
2022-09-21 20:30:13 -04:00
francisco vicente
f34539dd35 NNX plugin:
Disabling Static Analisis in NNX_ONNXRuntime
#fyi nebojsa.dragosavac
#preflight 632ba77ba4769ad71476042d

[CL 22130389 by francisco vicente in ue5-main branch]
2022-09-21 20:24:54 -04:00
elliot colp
078a3fdcee [EpicStageApp] Save transform mode toggle state in user settings
#jira UE-164690
#rb Alejandro.Arango

#ushell-cherrypick of 22126758 by Elliot.Colp

[CL 22127837 by elliot colp in ue5-main branch]
2022-09-21 19:04:48 -04:00
elliot colp
796c7b3ef3 [EpicStageApp] Loop delta slider values around min and max for spin, latitude, and longitude
#jira UE-162665
#rb Alejandro.Arango

#ushell-cherrypick of 22126748 by Elliot.Colp

[CL 22127827 by elliot colp in ue5-main branch]
2022-09-21 19:04:29 -04:00
Stu McKenna
cdf6f03609 - Add support for sampling a MipLevel to Texture DI
#rb rob.krajcarski
#jira none
#preflight 6328dd999840225da22df790

[CL 22127293 by Stu McKenna in ue5-main branch]
2022-09-21 18:43:01 -04:00
Stu McKenna
c6e2de4a48 - Add mesh bounds scale to allow adjusting bounds to compensate for WPO
#rb rob.krajcarski
#jira UE-162647
#preflight 6328d5d69840225da22bfd4f

[CL 22127272 by Stu McKenna in ue5-main branch]
2022-09-21 18:42:11 -04:00
Joe Kirchoff
da7e506b3c UnrealBuildTool: Option to allow using clang linker when using clang compiler
#jira UE-141794
#preflight  632b7b02d747fe52c8fde58d

[CL 22126361 by Joe Kirchoff in ue5-main branch]
2022-09-21 18:08:19 -04:00
tiantian xie
ad7073e043 Fix translucent part of Gizmos shows up in shifted location when the camera viewport does not cover whole viewport
#rb none
#jira UE-164190
#preflight 632b5d98a4769ad7145dfa10

[CL 22125993 by tiantian xie in ue5-main branch]
2022-09-21 17:58:22 -04:00
jimmy andrews
8c9b9eea8d add comments/tooltips for modeling tools' collision property sets
#jira UE-136159
#rb ryan.schmidt
#preflight skip

[CL 22125978 by jimmy andrews in ue5-main branch]
2022-09-21 17:57:22 -04:00
jason nadro
e922245c7e Fix various issues with the CompileShadersTestBed commandlet by making it behave more like the cooker.
- Commandlet shouldn't be configured for rendering.  This was originally done to force shader compilation to happen in PostLoad.  This caused textures resource to be created, which is not needed and was causing crashes.
- Properly wait on potential DDC requests.
- Wait on shader compilation by calling ProcessAsyncResults, which is exactly what the cooker calls.
- While we have jobs to compile we process the results.
- Be sure to flush rendering commands so we cleanup deferred delete objects like Shader Maps.
- Added logging to commandlet.
- Enable LogMaterial for this commandlet so we can see DDC puts w/ DDC key.

todo:

- I need to properly poll for DDC results and keep an active list of materials.  Similar to the DDC commandlet.

#rb Dan.Elksnitis
#preflight 632a0d600a4ad044deb6b674

[CL 22125158 by jason nadro in ue5-main branch]
2022-09-21 17:36:04 -04:00
jason nadro
5ec1160356 Adding Total Thread Preprocess Time for shader compilation.
- Instrument how long shader preprocessing takes for each shader compilation job.
- Keep a running total in our shader stats per shader type.
- Add logging to track total thread preprocessing time for all shaders.
- Fixup local variable names to match the output log names.

#rb Dan.Elksnitis
#preflight 632a224ab40000c8f08c5815

[CL 22125080 by jason nadro in ue5-main branch]
2022-09-21 17:34:15 -04:00
Matt Peters
f5ac9ffc91 DerivedDataCacheCommandlet: Respect the contract with IsCachedCookedPlatformDataLoaded that it will not be called again after returning true.
#rb Devin.Doucette
#rnx
#preflight 632b79d87b582f58abf329c3

[CL 22124998 by Matt Peters in ue5-main branch]
2022-09-21 17:31:06 -04:00
Devin Doucette
a739f8312f Nanite: Skip rebuilding bulk data from the cache if it is loaded
The rebuild is called from UStaticMesh::IsCachedCookedPlatformDataLoaded, which can be called for multiple platforms back-to-back. When the platforms share render data, this causes the rebuild to jump from Pending to Initial and back to Pending when ticked every second, and would never acknowledge that the rebuild was complete for every platform at the same time.

#jira UE-162518
#preflight 632b77d17b582f58abf1433d
#rb Rune.Stubbe
#rnx

[CL 22124885 by Devin Doucette in ue5-main branch]
2022-09-21 17:28:20 -04:00
Maxwell Hayes
ff65da9bb4 Fix for bypassing the a source effect chain entry in the same game frame as the sound is played failing (because the bypass request is executed before the target sound is initialized. )
#rb Rob.Gay
#jira UE-121132
#preflight 632b79bf7b582f58abf326f2

[CL 22124193 by Maxwell Hayes in ue5-main branch]
2022-09-21 17:11:03 -04:00
elliot colp
cfa9f152cd [EpicStageApp] Add a hide lightcard toggle
#jira UE-162665
#rb Alejandro.Arango

#ushell-cherrypick of 22121545 by Elliot.Colp

[CL 22123483 by elliot colp in ue5-main branch]
2022-09-21 16:48:35 -04:00