Commit Graph

46 Commits

Author SHA1 Message Date
Andrew Grant
4bf0e40696 Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3483207)
#lockdown Nick.Penwarden
#rb na


Change 3483207 on 2017/06/09 by Laurent.Delayen

	Batch Animation Compression fixes.
	- Fixed incorrect 'MemorySavingsFromPrevious' resulting in picking suboptimal compressors.
	- Fixed uncompressed size calculation not taking into account scale component.
	- Fixed animations with 'bDoNotOverrideCompression' causing crashes because they were not recompressed.
	- Animation with 'bDoNotOverrideCompression' that use the automatic compressions are not skipped by the automatic batch compression.
	- Added 'CompressCommandletVersion' to DDC key, so we can force recompression on all animations easily.

	Repopulated DDC with all animations.

	#!codereview martin.wilson
	#!rb lina.halper
	#!tests loaded editor, ran a quick game.

Change 3483107 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Non-shipping changes -
	 Added GPU health check if we are waiting for > 2 secs on the rendering thread
	 Changed param for GPU health checking from aftermath to gpucrashdebugging

	#!tests compiled
	#!rb arne

	#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3483106 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Non-shipping changes -
	 Added GPU health check if we are waiting for > 2 secs on the rendering thread
	 Changed param for GPU health checking from aftermath to gpucrashdebugging

	#!tests compiled
	#!rb arne

	#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3483105 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Non-shipping changes -
	 Added GPU health check if we are waiting for > 2 secs on the rendering thread
	 Changed param for GPU health checking from aftermath to gpucrashdebugging

	#!tests compiled
	#!rb arne

	#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3483104 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Non-shipping changes -
	 Added GPU health check if we are waiting for > 2 secs on the rendering thread
	 Changed param for GPU health checking from aftermath to gpucrashdebugging

	#!tests compiled
	#!rb arne

	#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3483103 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Non-shipping changes -
	 Added GPU health check if we are waiting for > 2 secs on the rendering thread
	 Changed param for GPU health checking from aftermath to gpucrashdebugging

	#!tests compiled
	#!rb arne

	#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101
	#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)

Change 3483101 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Non-shipping changes -
	 Added GPU health check if we are waiting for > 2 secs on the rendering thread
	 Changed param for GPU health checking from aftermath to gpucrashdebugging

	#!tests compiled
	#!rb arne

	#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/...
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)

Change 3483100 on 2017/06/09 by Andrew.Grant

	Non-shipping changes -
	 Added GPU health check if we are waiting for > 2 secs on the rendering thread
	 Changed param for GPU health checking from aftermath to gpucrashdebugging

	#!tests compiled
	#!rb arne

Change 3482985 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fixed up the allocated small pool memory stat.
	#!rb Andrew.Grant
	#!test Paragon startup
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3482984 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fixed up the allocated small pool memory stat.
	#!rb Andrew.Grant
	#!test Paragon startup
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3482983 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fixed up the allocated small pool memory stat.
	#!rb Andrew.Grant
	#!test Paragon startup
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3482982 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fixed up the allocated small pool memory stat.
	#!rb Andrew.Grant
	#!test Paragon startup
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3482981 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fixed up the allocated small pool memory stat.
	#!rb Andrew.Grant
	#!test Paragon startup
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3482612 on 2017/06/09 by Frank.Fella

	Niagara - Fix various wiring issues.
	+ Reverting dynamic inputs no longer leaves the graph disconnected.
	+ Reverting dynamic inputs no longer leaves the controls in the stack.
	+ Adding multiple dynamic inputs to the same module now wires them correctly.
	+ Adding dynamic inputs when there is already an override read now wires correctly.
	+ Moving modules with dynamic inputs up and down and removing them now works correctly.

	#!tests Everything above.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3482449 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fixed up the allocated small pool memory stat.
	#!rb Andrew.Grant
	#!test Paragon startup
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448
	#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)

Change 3482448 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fixed up the allocated small pool memory stat.
	#!rb Andrew.Grant
	#!test Paragon startup
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/...
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)

Change 3482444 on 2017/06/09 by Daniel.Lamb

	Fixed up the allocated small pool memory stat.
	#!rb Andrew.Grant
	#!test Paragon startup
	#!lockdown Andrew.Grant

Change 3482261 on 2017/06/09 by Shaun.Kime

	Made Get/Set nodes available at all times.
	Tweaked the right-click menu on parameter map base to allow for particle namespaced custom variables and also limiting based on script context.

	#!rb none
	#!tests n/a

Change 3482147 on 2017/06/09 by Shaun.Kime

	Fixing crash when updating the vertex data and the vertex attributes are no longer part of the data set.

	#!rb none
	#!tests opened existing files

Change 3482076 on 2017/06/09 by Wyeth.Johnson

	Resave to prevent the constant recompiling of DefaultParticle

Change 3481302 on 2017/06/08 by Shaun.Kime

	Adding a FunctionCall derived node type that allows you to set any namespaced pin by name and type.

	#!rb none
	#!tests created emitter with values in spawn and update
	#!codereview frank.fella

Change 3480830 on 2017/06/08 by Laurent.Delayen

	First batch of recompressed animations.

	#!codereview jay.hosfelt, dwayne.martin
	#!lockdown Andrew.Bains

Change 3480524 on 2017/06/08 by Laurent.Delayen

	Fixed CompressAnimations Commandlet to work with new DDC refactor.

	#!codereview martin.wilson
	#!rb lina.halper
	#!tests Paragon full animation recompression.

Change 3480278 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Additional logging for OR-38938
	#!rb Ryan.Gerleve
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3480277 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Additional logging for OR-38938
	#!rb Ryan.Gerleve
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3480276 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Additional logging for OR-38938
	#!rb Ryan.Gerleve
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3480273 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Additional logging for OR-38938
	#!rb Ryan.Gerleve
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3480270 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Additional logging for OR-38938
	#!rb Ryan.Gerleve
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3480090 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked 40.3 builds to 3472726
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3480089 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked 40.3 builds to 3472726
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3480088 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked 40.3 builds to 3472726
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3480087 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked 40.3 builds to 3472726
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3480086 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked 40.3 builds to 3472726
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3480085 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Added stats to MallocBinned2.
	#!rb Andrew.Grant
	#!test Paragon PS4
	[CODEREVIEW] Gil.Gribb
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3480084 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Added stats to MallocBinned2.
	#!rb Andrew.Grant
	#!test Paragon PS4
	[CODEREVIEW] Gil.Gribb
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3480083 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Added stats to MallocBinned2.
	#!rb Andrew.Grant
	#!test Paragon PS4
	[CODEREVIEW] Gil.Gribb
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3480082 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Added stats to MallocBinned2.
	#!rb Andrew.Grant
	#!test Paragon PS4
	[CODEREVIEW] Gil.Gribb
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3480081 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Added stats to MallocBinned2.
	#!rb Andrew.Grant
	#!test Paragon PS4
	[CODEREVIEW] Gil.Gribb
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3480073 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: jeff.williams
	Removing implicit requirements to display Badges

	Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.

	#!rb none
	#!tests compile, validated export output

	#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3480072 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: jeff.williams
	Removing implicit requirements to display Badges

	Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.

	#!rb none
	#!tests compile, validated export output

	#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3480071 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: jeff.williams
	Removing implicit requirements to display Badges

	Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.

	#!rb none
	#!tests compile, validated export output

	#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3480070 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: jeff.williams
	Removing implicit requirements to display Badges

	Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.

	#!rb none
	#!tests compile, validated export output

	#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3480069 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: jeff.williams
	Removing implicit requirements to display Badges

	Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.

	#!rb none
	#!tests compile, validated export output

	#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3479910 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Additional logging for OR-38938
	#!rb Ryan.Gerleve
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909
	#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)

Change 3479909 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Additional logging for OR-38938
	#!rb Ryan.Gerleve
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/...
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)

Change 3479906 on 2017/06/08 by Andrew.Grant

	Additional logging for OR-38938
	#!rb Ryan.Gerleve
	#!tests compiled

Change 3479800 on 2017/06/08 by Dan.Hertzka

	EditCondition UProperty metadata works on UStruct properties as well (including data table row structs)
	- Submitting on behalf of Jamie Dale (thanks Jamie!)

	#!rb Jamie.Dale
	#!tests EditCondition works for both UClass and UStruct properties

Change 3479765 on 2017/06/08 by Simon.Tovey

	Allow overriding of collections per component from BP and a functional test map for it.

	#!rb none
	#!tests test map works
	#!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime

Change 3479205 on 2017/06/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked 40.3 builds to 3472726
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204
	#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)

Change 3479204 on 2017/06/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked 40.3 builds to 3472726
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)

Change 3479203 on 2017/06/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked 40.3 builds to 3472726
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/...
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)

Change 3479202 on 2017/06/07 by Andrew.Grant

	Locked 40.3 builds to 3472726
	#!ROBOMERGE: !40.4
	#!tests #!rb none

Change 3479161 on 2017/06/07 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Added stats to MallocBinned2.
	#!rb Andrew.Grant
	#!test Paragon PS4
	[CODEREVIEW] Gil.Gribb
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160
	#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)

Change 3479160 on 2017/06/07 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Added stats to MallocBinned2.
	#!rb Andrew.Grant
	#!test Paragon PS4
	[CODEREVIEW] Gil.Gribb
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/...
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)

Change 3479159 on 2017/06/07 by Daniel.Lamb

	Added stats to MallocBinned2.
	#!rb Andrew.Grant
	#!test Paragon PS4
	#!codereview Gil.Gribb
	#!lockdown Andrew.Grant

Change 3479012 on 2017/06/07 by Jeff.Williams

	Removing implicit requirements to display Badges

	Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.

	#!rb none
	#!tests compile, validated export output

Change 3478991 on 2017/06/07 by Shaun.Kime

	Added auto-compile to emitters. It is an emitter-wide value, toggled by the dropdown next to the compile button.

	#!rb none
	#!tests made multiple edits to an emitter

Change 3478976 on 2017/06/07 by Max.Chen

	Sequencer: Fix burnin when there are warmup frames. The current time used for the burnin is offset from the playback range's start time. When using warmup frames, the start time will include the warmup time so it needs to be factored out when setting the actual current time for the frame.

	#!jira UE-45737
	#!rb none
	#!codereview andrew.rodham
	#!tests none

Change 3478426 on 2017/06/07 by David.Ratti

	Expose some ability system stuff to blueprints:
	-Query for AGE Handle based on GE Query
	-Methods for accessing AGE start/end/duration values

	Test asset for bill for example

	#!rb none
	#!tests pie
	#!review-3478427 Jon.Lietz, @John.Nielson

Change 3478424 on 2017/06/07 by Laurent.Delayen

	Prevent creating invalid 'VBCompactPoseData', resulting in crashes in Animation Modifiers.
	(Fix for licensee crash).

	#!rb lina.halper
	#!codereview martin.wilson
	#!tests Ice sync marker automator from Athomas.

Change 3478151 on 2017/06/07 by David.Ratti

	spot edigrate GameplayTagQuery customization fix for crash when editing query on bp defaults.
	#!rb none
	#!tests compile

Change 3477983 on 2017/06/07 by robomerge

	#!ROBOMERGE-AUTHOR: alexis.matte
	[NULL MERGE]
	Fix morph target import

	#!jira OR-38471
	#!rb none
	#!tests none
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3477982 on 2017/06/07 by robomerge

	#!ROBOMERGE-AUTHOR: alexis.matte
	[NULL MERGE]
	Fix morph target import

	#!jira OR-38471
	#!rb none
	#!tests none
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3477981 on 2017/06/07 by robomerge

	#!ROBOMERGE-AUTHOR: alexis.matte
	[NULL MERGE]
	Fix morph target import

	#!jira OR-38471
	#!rb none
	#!tests none
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3477980 on 2017/06/07 by robomerge

	#!ROBOMERGE-AUTHOR: alexis.matte
	[NULL MERGE]
	Fix morph target import

	#!jira OR-38471
	#!rb none
	#!tests none
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3477979 on 2017/06/07 by robomerge

	#!ROBOMERGE-AUTHOR: alexis.matte
	[NULL MERGE]
	Fix morph target import

	#!jira OR-38471
	#!rb none
	#!tests none
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3477941 on 2017/06/07 by robomerge

	#!ROBOMERGE-AUTHOR: alexis.matte
	[NULL MERGE]
	Fix morph target import

	#!jira OR-38471
	#!rb none
	#!tests none
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925
	#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)

Change 3477925 on 2017/06/07 by robomerge

	#!ROBOMERGE-AUTHOR: alexis.matte
	Fix morph target import

	#!jira OR-38471
	#!rb none
	#!tests none
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/...
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
	#!ROBOMERGE[ORION]: !Main

Change 3477774 on 2017/06/07 by Alexis.Matte

	implement a dev-editor cl 3470188
	Fix the material isolate for cloth or hair
	#!jira UE-38985
	#!rb none
	#!tests none

Change 3477722 on 2017/06/07 by Don.Eubanks

	Re-enabling D-Pad navigation support in card shop.

	Exposed OnNavigation to UserWidget in the form of NativeOnNavigation, leveraged this new feature to have the classes I care about (HandEntry / CardShopEquipSlot)

	Split out BaseButton_Group's "SelectNextButton" process into "GetButton" and "Select Button" so I could use the GetButton when doing navigation.

	#!rb matt.schembari
	#!tests Compile DebugGameEditor Win64 / Shipping Client PS4

Change 3477610 on 2017/06/07 by Shaun.Kime

	Fixing up emitter nodes in system graph when deleted

	#!rb none
	#!tests added/removed multiple emitters

Change 3477528 on 2017/06/07 by Simon.Tovey

	? Fixed up issue with interface function binding from the removal of variable IDs.
	? Fixed issue where system parameters were garbage on the first tick of a system.
	? Bypassed issue with component lifetime. When destroying systems in some cases the component is pending kill so it's weak ptr returns null.
	We need to investigate this further.

	#!rb none
	#!tests stuff works
	#!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime

Change 3477453 on 2017/06/07 by Alexis.Matte

	Fix morph target import

	#!jira OR-38471
	#!rb none
	#!tests none
	#!ROBOMERGE: !Main
	#!lockdown Andrew.Grant

Change 3477182 on 2017/06/07 by Frank.Fella

	Niagara - Rename files from class renames in last check-in.

	#!tests Compiled.
	#!rb none

Change 3477171 on 2017/06/06 by Frank.Fella

	Niagara - Can now add dynamic inputs directly in the stack.

	#!tests Added dynamic inputs directly from the stack.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3477115 on 2017/06/06 by Jeff.Williams

	Merging //Orion/Main to Release-40.5 (//Orion/Release-40.5) @3477068

	#!rb none
	#!tests none

Change 3477098 on 2017/06/06 by Jeff.Williams

	Initial branch of files from Release-40.4 (//Orion/Release-40.4) to Release-40.5 (//Orion/Release-40.5)

Change 3476585 on 2017/06/06 by Mieszko.Zielinski

	EQS touches to hopefully address the elusive EQS NaN in live build #!Orion

	#!test golden path
	#!rb none

Change 3476342 on 2017/06/06 by Laurent.Delayen

	FCSPose<PoseType>::ConvertToLocalPoses Allow root bone to be modified. Minor optimization: Take out root bone check from loop.

	#!rb lina.halper
	#!tests Ghost PIE

Change 3476336 on 2017/06/06 by Shaun.Kime

	First pass at trying to prevent Wyeth's crash in the EmitterInstance destructor.

	#!rb none
	#!tests tried iterating with multiple changes between emitters/systems
	#!codereview simon.tovey, frank.fella, olaf.piesche

Change 3476160 on 2017/06/06 by Shaun.Kime

	Removing ID's from FNiagaraVariables. Reworking existing code to properly handle this.

	#!rb none
	#!codereview simon.tovey, frank.fella, olaf.piesche
	#!tests recompiled and ran existing emitters, created system, iterated between system and emitter

Change 3476157 on 2017/06/06 by Shaun.Kime

	Fixing code dependency

	#!rb none
	#!tests n/a

Change 3476155 on 2017/06/06 by Shaun.Kime

	Added ability to get Emitter alias from parameter map

	#!tests n/a
	#!rb none

Change 3476152 on 2017/06/06 by Shaun.Kime

	Fixing comment so that system tooltip was meaningful from creation menu

	#!rb none
	#!tests  n/a

Change 3476148 on 2017/06/06 by Shaun.Kime

	Removing gamethread checks as we use a parallel for to update emitter instances, causing this to always fail with multiple emitters in a system.

	#!rb none
	#!codereview simon.tovey, olaf.piesche
	#!tests added multiple emitters and didn't crash

Change 3475898 on 2017/06/06 by Mieszko.Zielinski

	Manual recreation of CL#!3465092 #!UE4

	By LukaszF: "fixed navigation area modifiers created from shape components: sphere and capsule"

	#!test golden path
	#!rb none

Change 3475817 on 2017/06/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Now with correctly unshelved CL - made Aftermath a command line option

	#!tests compiled, verified initialziation is command line driven
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3475816 on 2017/06/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Now with correctly unshelved CL - made Aftermath a command line option

	#!tests compiled, verified initialziation is command line driven
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3475815 on 2017/06/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Now with correctly unshelved CL - made Aftermath a command line option

	#!tests compiled, verified initialziation is command line driven
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3475814 on 2017/06/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Now with correctly unshelved CL - made Aftermath a command line option

	#!tests compiled, verified initialziation is command line driven
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3475813 on 2017/06/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Now with correctly unshelved CL - made Aftermath a command line option

	#!tests compiled, verified initialziation is command line driven
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3475812 on 2017/06/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Now with correctly unshelved CL - made Aftermath a command line option

	#!tests compiled, verified initialziation is command line driven
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/...
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)

Change 3475810 on 2017/06/06 by Andrew.Grant

	Now with correctly unshelved CL - made Aftermath a command line option

	#!tests compiled, verified initialziation is command line driven
	#!rb none

Change 3475792 on 2017/06/06 by Jon.Lietz

	item cooldowns

	- added in native ability class (UOrionSourceItemAbility) that will be repsonsible for item keyword cooldowns and cost.
	- Moved Application, trigger and activation/deactivation of itemkeywords out of the deck instance and into UOrionSourceItemAbility.
	- added in support for cultivate card trait
	- added in to the engine FAbilityEndedData that will pass through delegates what ability ended the spec handle and if it was cancelled or not
	- added 2 delegates for when abilities end, one inside UAbilitySystemComponent::NotifyAbilityEnded() the other in UGameplayAbility::EndAbility() they bost pass through a const  FAbilityEndedData&

	#!rb david.ratti
	#!tests buy and play cards

Change 3475760 on 2017/06/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made aftermath iniitialization off by default and controlled by the -aftermath command line option
	Logs are now warnings if aftermath is requested but can't be initialized

	#!tests verified command line test works
	#!rb none
	@marcus.wassmer, @arne.schober

	#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3475759 on 2017/06/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made aftermath iniitialization off by default and controlled by the -aftermath command line option
	Logs are now warnings if aftermath is requested but can't be initialized

	#!tests verified command line test works
	#!rb none
	@marcus.wassmer, @arne.schober

	#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3475758 on 2017/06/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made aftermath iniitialization off by default and controlled by the -aftermath command line option
	Logs are now warnings if aftermath is requested but can't be initialized

	#!tests verified command line test works
	#!rb none
	@marcus.wassmer, @arne.schober

	#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3475757 on 2017/06/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made aftermath iniitialization off by default and controlled by the -aftermath command line option
	Logs are now warnings if aftermath is requested but can't be initialized

	#!tests verified command line test works
	#!rb none
	@marcus.wassmer, @arne.schober

	#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3475756 on 2017/06/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made aftermath iniitialization off by default and controlled by the -aftermath command line option
	Logs are now warnings if aftermath is requested but can't be initialized

	#!tests verified command line test works
	#!rb none
	@marcus.wassmer, @arne.schober

	#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3475755 on 2017/06/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made aftermath iniitialization off by default and controlled by the -aftermath command line option
	Logs are now warnings if aftermath is requested but can't be initialized

	#!tests verified command line test works
	#!rb none
	@marcus.wassmer, @arne.schober

	#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/...
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)

Change 3475753 on 2017/06/06 by Andrew.Grant

	Made aftermath iniitialization off by default and controlled by the -aftermath command line option
	Logs are now warnings if aftermath is requested but can't be initialized

	#!tests verified command line test works
	#!rb none
	#!review-3475754 @marcus.wassmer, @arne.schober

Change 3475491 on 2017/06/06 by Simon.Tovey

	Feeding parameter collection values into simulaitons.

	? Setup binding from parameter collections to simulation exec contexts. Data is fed in now.
	? Modified names of collection parameter such that they're always uniquely associated with a particular collection. In case two sets use the same name for example.
	Required some name conversion between the internals and the UI.
	? Modified node to not link to params by ID as they will be removed shortly.
	? NiagaraWorldManager now ticking to push parameter data from global collections.
	? Added BP function library call to grab the global collection instance for a collection and BP getters and setters for instances.
	? Components also can override the global instance though this isn't hooked up to anything as yet. I imagine this will be handy for creating override volumes in the world and having components interpolate between those similar to post process volumes.

	Minor/unrelated
	? Fixed crash on exit. Changed system instance in component to be Unique ptr and always access via component to more direcly control lifetime.
	? Crash fix when getting matrices from parameter map. TypeEditorUtilities was null.
	? Fixed bug in GetTypeDefaultValue()
	? Fixed property tagging on FNiagaraStatScope

	#!tests emitters work. Data is fed in.
	#!rb none
	#!codereview Olaf.Piesche, Shaun.Kime, Frank.Fella

Change 3474483 on 2017/06/05 by Laurent.Delayen

	Added new BlendBoneByChannel AnimNode to blend two poses, per bone, per channel. For example blend only translation from Pelvis.

	#!rb none
	#!test Ghost
	#!codereview lina.halper

Change 3474099 on 2017/06/05 by Alexis.Matte

	Copy/paste material should copy paste only the material instance
	#!rb none
	#!test none

Change 3474073 on 2017/06/05 by Daniel.Lamb

	Added estimated timing for reatltime updates.
	#!rb Trivial
	#!test Launch build paragon.

Change 3474066 on 2017/06/05 by Daniel.Lamb

	Increased heartbeat frequency for realtime cooking.
	#!rb Trivial
	#!test Realtime cooking

Change 3473623 on 2017/06/05 by Daniel.Lamb

	Using notimeouts on client and server when running realtime cooking, as the client is slowed down making it timeout.
	#!rb Trivial
	#!test Realtime cook paragon orion_entry.

Change 3473484 on 2017/06/05 by Frank.Fella

	Niagara - Preliminary support for dynamic inputs.

	#!tests Dynamic inputs are shown in the stack UI and their inputs are editable.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3473481 on 2017/06/05 by Frank.Fella

	Niagara - Highlight the connecting wire when hovering the wire itself or one of it's connected pins.

	#!tests The wire highlights.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3473480 on 2017/06/05 by Frank.Fella

	Niagara - Notify the graph that it has changed when adding and connecting pins on a node with dynamic pins.

	#!tests The graph is now shown as modified and needing compiling when connecting or adding pins on a node with dynamic pins.

	#!rb none
	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3473479 on 2017/06/05 by Frank.Fella

	Niagara - Fix an issue where module inputs were not getting aliased correctly when there was more than one of the same node when modifying them from the stack.

	#!test The inputs now get aliased correctly.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3472889 on 2017/06/03 by Andrew.Grant

	Fixed merge error
	#!tests compiled
	#!rb none

Change 3472547 on 2017/06/02 by Olaf.Piesche

	Use the correct number of instances after sim step; this makes killing particles work properly in GPU sim

	#!codereview simon.tovey
	#!rb none
	#!tests GPUTest emitter and OrbitalMotion test emitter

Change 3472452 on 2017/06/02 by Olaf.Piesche

	More GPU spawn fixes; no more garbage particles in buffers after spawning with GPU simulation
	Bit more cleanup

	#!rb none
	#!tests GPUTest emitter
	#!codereview simon.tovey

Change 3472284 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server

	@Daniel.Lamb
	#!tests ran Gauntlet on build with / without server
	#!rb -

	#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3472283 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server

	@Daniel.Lamb
	#!tests ran Gauntlet on build with / without server
	#!rb -

	#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3472282 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server

	@Daniel.Lamb
	#!tests ran Gauntlet on build with / without server
	#!rb -

	#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3472278 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server

	@Daniel.Lamb
	#!tests ran Gauntlet on build with / without server
	#!rb -

	#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3472275 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server

	@Daniel.Lamb
	#!tests ran Gauntlet on build with / without server
	#!rb -

	#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3472213 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server

	@Daniel.Lamb
	#!tests ran Gauntlet on build with / without server
	#!rb -

	#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)

Change 3472202 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server

	@Daniel.Lamb
	#!tests ran Gauntlet on build with / without server
	#!rb -

	#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/...
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)

Change 3471976 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: nick.reid
	Gauntlet script fixes
	#!tests ran locally
	#!rb AG

	#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3471975 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: nick.reid
	Gauntlet script fixes
	#!tests ran locally
	#!rb AG

	#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3471974 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: nick.reid
	Gauntlet script fixes
	#!tests ran locally
	#!rb AG

	#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3471973 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: nick.reid
	Gauntlet script fixes
	#!tests ran locally
	#!rb AG

	#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3471972 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: nick.reid
	Gauntlet script fixes
	#!tests ran locally
	#!rb AG

	#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3471966 on 2017/06/02 by Andrew.Grant

	Fixed robomerge integration
	#!tests #!rb none

Change 3471845 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: nick.reid
	AG - made local builds use editor server
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3471844 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: nick.reid
	AG - made local builds use editor server
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3471843 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: nick.reid
	AG - made local builds use editor server
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3471842 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: nick.reid
	AG - made local builds use editor server
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3471835 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: ben.marsh
	Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.

	#!rb none

	#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3471834 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: ben.marsh
	Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.

	#!rb none

	#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3471833 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: ben.marsh
	Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.

	#!rb none

	#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3471832 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: ben.marsh
	Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.

	#!rb none

	#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3471831 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: ben.marsh
	Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.

	#!rb none

	#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3471809 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: nick.reid
	Gauntlet script fixes
	#!tests ran locally
	#!rb AG

	#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/...
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)

Change 3471806 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: nick.reid
	AG - made local builds use editor server
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/...
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)

Change 3471727 on 2017/06/02 by Andrew.Grant

	Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server

	#!review-3471728 @Daniel.Lamb
	#!tests ran Gauntlet on build with / without server
	#!rb -

Change 3471689 on 2017/06/02 by Zak.Middleton

	#!ue4-orion - Added virtual OnClientCorrectionReceived() to CharacterMovement.

	Stubbed implementation for Orion to be replaced/augmented for analytics.

	#!codereview Andrew.Grant
	#!rb none
	#!jira OR-37131
	#!tests Multi PIE

Change 3471654 on 2017/06/02 by Andrew.Grant

	Merging file cull from //Orion/Main to Dev-Balance (//Orion/Dev-Balance)
	#!tests #!rb na

Change 3471627 on 2017/06/02 by Andrew.Grant

	Merging file pruning from //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics)
	#!tests #!rb na

Change 3471604 on 2017/06/02 by Nick.Reid

	Gauntlet script fixes
	#!tests ran locally
	#!rb AG

Change 3471566 on 2017/06/02 by Nick.Reid

	AG - made local builds use editor server
	#!tests ran locally
	#!rb none

Change 3471379 on 2017/06/02 by Ben.Marsh

	Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.

	#!rb none

Change 3471304 on 2017/06/02 by andrew.grant

	Removing some unused files to free up space across branches
	#!tests compiled locally, preflighted standard build
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

	#!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand.
	//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_Clothing_x86.lib
	//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_ClothingCHECKED_x86.lib
	//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_ClothingPROFILE_x86.lib
	//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_Destructible_x86.lib
	//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_DestructibleCHECKED_x86.lib
	//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_DestructiblePROFILE_x86.lib
	//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX...
	#!CodeReview: andrew.grant, jason.bestimt, jeff.williams

Change 3471231 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removing some unused files to free up space across branches
	#!tests compiled locally, preflighted standard build
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3471205 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removing some unused files to free up space across branches
	#!tests compiled locally, preflighted standard build
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3471072 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removing some unused files to free up space across branches
	#!tests compiled locally, preflighted standard build
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)

Change 3471024 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removing some unused files to free up space across branches
	#!tests compiled locally, preflighted standard build
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)

Change 3471002 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removing some unused files to free up space across branches
	#!tests compiled locally, preflighted standard build
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/...
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3470976 on 2017/06/01 by Andrew.Grant

	Removing some unused files to free up space across branches
	#!tests compiled locally, preflighted standard build
	#!rb none

Change 3470672 on 2017/06/01 by Daniel.Lamb

	Added new commandline argument for gauntlet which allows seperate client commands.
	Fixed realtime cooking to pass commandline options correctly to the server and client.
	#!rb None
	#!test Realtime cooking paragon

Change 3470645 on 2017/06/01 by Olaf.Piesche

	GPU sim part 2; cleanup, more bug fixing

	#!lockdown Andrew.Bains
	#!codereview simon.tovey
	#!rb none
	#!tests the usual

Change 3470636 on 2017/06/01 by Daniel.Lamb

	Improved startup time of editor by reducing number of automatic cook platforms for realtime cooking.
	#!rb Trivial
	#!test Editor paragon.

Change 3470472 on 2017/06/01 by Shaun.Kime

	Checkpointing work on compiling system and emitter graph. Very simple graphs of these types work now. No harm has befallen any of the previously working graphs.

	Some constants did change and you will MANUALLY NEED TO UPDATE any graphs referencing them.

	// Engine parameters are always read-only, no matter what level you are at.
	Engine.DeltaTime
	Engine.InverseDeltaTime
	Engine.ExecutionCount
	Engine.Owner.Position
	Engine.Owner.Velocity
	Engine.Owner.XAxis
	Engine.Owner.YAxis
	Engine.Owner.ZAxis
	Engine.Owner.LocalToWorld
	Engine.Owner.WorldToLocal
	Engine.Owner.LocalToWorldTransposed
	Engine.Owner.WorldToLocalTransposed

	// System parameters are writable in System Spawn/Update scripts and read-only otherwise.
	System.Age

	// Emitter parameters are writable in System Spawn/Update & Emitter Spawn/Update scripts and read-only otherwise.
	Emitter.Age
	Emitter.SpawnRate
	Emitter.SpawnInterval
	Emitter.InterpSpawnStartDt
	Emitter.PreviousSpawnRemainder

	#!rb none
	#!tests all existing graphs
	#!code.review frank.fella, simon.tovey, olaf.piesche

Change 3469908 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumped script version to grab new publishing tools
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3469907 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumped script version to grab new publishing tools
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3469906 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumped script version to grab new publishing tools
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3469905 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumped script version to grab new publishing tools
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3469904 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumped script version to grab new publishing tools
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3469903 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumped script version to grab new publishing tools
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)

Change 3469902 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumped script version to grab new publishing tools
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/...
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)

Change 3469901 on 2017/06/01 by Andrew.Grant

	Bumped script version to grab new publishing tools
	#!tests #!rb none

Change 3469459 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	UBT Merge from BenM:



	UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.

	#!rb none
	#!tests single file compile

	#!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3469458 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	UBT Merge from BenM:



	UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.

	#!rb none
	#!tests single file compile

	#!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3469457 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	UBT Merge from BenM:



	UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.

	#!rb none
	#!tests single file compile

	#!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3469455 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	UBT Merge from BenM:



	UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.

	#!rb none
	#!tests single file compile

	#!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3469454 on 2017/06/01 by David.Ratti

	UBT Merge from BenM:



	UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.

	#!rb none
	#!tests single file compile

Change 3469422 on 2017/06/01 by Nick.Darnell

	Cursor - We shouldn't try to map the cursor for "None".  Also fixing the ensure to use printf formatting.

	#!fyi Matt.Schembari
	#!rb none
	#!tests ran on PS4

Change 3469368 on 2017/06/01 by Daniel.Lamb

	Added support for precooked cook on the fly with realtime updates.
	Prefly for short.
	#!rb Andrew.Grant
	#!review-3468486 @Andrew.Grant, @Ben.Zeigler
	#!test Cook paragon, prefly paragon, shared cooked builds paragon

Change 3469261 on 2017/06/01 by Simon.Tovey

	Main thrust of this CL is to improve parameter handling for both code complexity and performance.
	Also paves the way for simple binding of parameter collections.

	- Refactored much execution work into FNiagaraScriptExecutionContext and made them persistent objects. This should be usable for system level scripts too.
	- Moved paraemter storage to use FNiagaraParameterStore. Done away with all those arrays and searching to build a final temp buffer for execution.
	- Same buffer should work for CPU and GPU.
	- Now binding directly between parameter stores to push data down into execution contexts that use it.
	- Future CL will extend systems to bind to the parameter collections they use so edits to said collection will automatically propagate down into using emtiters.
	- Changed parameter collections slightly so their instances will always have the same layout and have a copy of all the collection's data. Will remove a couple of cases where a rebind would be required at runtime.

	MISC
	- Moved stats id creation to the script itself as this data was being duplicated for every emitter.
	- Moved previous frame parameter data for interpolated spawn to the start of the parameter buffer to better fit in with other changes.
	- Various minor bug fixes.

	#!rb Shaun.Kime
	#!tests Test emitters work. Maybe a few issues with GPU sim which I'll work through with Olaf.
	#!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche

Change 3469232 on 2017/06/01 by Ben.Marsh

	UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.

	#!rb none
	#!fyi David.Ratti
	#!tests single file compile

Change 3468842 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4

	A temp fix for hitches in OR-39101. Looking for a root cause now.

	#!rb none
	#!test golden path
	#!jira OR-39101
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3468841 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4

	A temp fix for hitches in OR-39101. Looking for a root cause now.

	#!rb none
	#!test golden path
	#!jira OR-39101
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3468840 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4

	A temp fix for hitches in OR-39101. Looking for a root cause now.

	#!rb none
	#!test golden path
	#!jira OR-39101
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3468839 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4

	A temp fix for hitches in OR-39101. Looking for a root cause now.

	#!rb none
	#!test golden path
	#!jira OR-39101
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3468838 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4

	A temp fix for hitches in OR-39101. Looking for a root cause now.

	#!rb none
	#!test golden path
	#!jira OR-39101
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3468797 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locking Release-40.2 to network CL 3464164

	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3468796 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locking Release-40.2 to network CL 3464164

	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3468795 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locking Release-40.2 to network CL 3464164

	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3468794 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locking Release-40.2 to network CL 3464164

	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3468793 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locking Release-40.2 to network CL 3464164

	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3468661 on 2017/05/31 by Andrew.Grant

	Merging fix, mostly to get a new CL
	#!tests #!rb none

Change 3468321 on 2017/05/31 by Andrew.Grant

	Merging //Orion/Dev-General @ 3466840 to Dev-General-Playtest (//Orion/Dev-General-Playtest)
	#!tests #!rb none

Change 3468107 on 2017/05/31 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4

	A temp fix for hitches in OR-39101. Looking for a root cause now.

	#!rb none
	#!test golden path
	#!jira OR-39101
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)

Change 3468106 on 2017/05/31 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4

	A temp fix for hitches in OR-39101. Looking for a root cause now.

	#!rb none
	#!test golden path
	#!jira OR-39101
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/...
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)

Change 3468105 on 2017/05/31 by Mieszko.Zielinski

	Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4

	A temp fix for hitches in OR-39101. Looking for a root cause now.

	#!rb none
	#!test golden path
	#!jira OR-39101
	#!lockdown Andrew.Grant

Change 3467855 on 2017/05/31 by Andrew.Grant

	Removed leftover test-code
	#!tests #!rb none

Change 3467840 on 2017/05/31 by Andrew.Grant

	"redirected tag still in table" message will only be a warning if the redirected tag is not used as part of other hierarchies.

	E.g. Changing Foo to NewFoo will warn if NewFoo is still in the table, and Foo.Bar1 does not exist.

	#!review-3467804 @David.Ratti
	#!jira OR-39005
	#!tests verified warning is skipped
	#!rb none

Change 3467829 on 2017/05/31 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locking Release-40.2 to network CL 3464164

	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)

Change 3467828 on 2017/05/31 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locking Release-40.2 to network CL 3464164

	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)

Change 3467827 on 2017/05/31 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locking Release-40.2 to network CL 3464164

	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/...
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3467826 on 2017/05/31 by Andrew.Grant

	Locking Release-40.2 to network CL 3464164

	#!tests #!rb na

	#!ROBOMERGE: !40.3

Change 3467610 on 2017/05/31 by David.Ratti

	Ability System: add non debug methods for getting direct access to attribute mods.

	#!rb none
	#!tests golden path
	#!review-3467611 @Jon.Lietz

Change 3467358 on 2017/05/31 by Andrew.Grant

	Better fix for crash loading maps via content browser from TomS
	#!tests compiled, verified can still load astrolabe via content browser
	#!rb TomS

Change 3466840 on 2017/05/31 by Andrew.Grant

	Better implementation of 3466788 workaround - now append old delegates to any new ones that have been added
	#!tests opened several maps
	#!rb none

Change 3466811 on 2017/05/30 by Jeff.Williams

	Merging //Orion/Main to Release-40.4 (//Orion/Release-40.4)

	#!rb none
	#!tests none

Change 3466796 on 2017/05/30 by Jeff.Williams

	Initial branch of files from Release-40.3 (//Orion/Release-40.3) to Release-40.4 (//Orion/Release-40.4)

Change 3466788 on 2017/05/30 by Andrew.Grant

	Work-around for crash that can occur when loading a map that contains skeletal meshes via the content browser

	#!tests no longer crash loading astrolable via content browser
	#!rb none

Change 3466787 on 2017/05/30 by Andrew.Grant

	Back out revision 33 from //Orion/Dev-General/Engine/Source/Runtime/Renderer/Private/RendererScene.cpp
	#!tests #!rb none

Change 3466773 on 2017/05/30 by Andrew.Grant

	Work-around for crash loading levels from the content browser
	#!tests double-clicking Astrolobe no longer crashes
	#!rb none

Change 3466192 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed engine hitch delegate to provide source of hitch as well as duration.

	Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.

	OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate

	#!tests ran solo game
	#!rb none
	@jason.bestimt, @daniel.lamb

	#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3466191 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed engine hitch delegate to provide source of hitch as well as duration.

	Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.

	OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate

	#!tests ran solo game
	#!rb none
	@jason.bestimt, @daniel.lamb

	#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3466190 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed engine hitch delegate to provide source of hitch as well as duration.

	Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.

	OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate

	#!tests ran solo game
	#!rb none
	@jason.bestimt, @daniel.lamb

	#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3466189 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed engine hitch delegate to provide source of hitch as well as duration.

	Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.

	OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate

	#!tests ran solo game
	#!rb none
	@jason.bestimt, @daniel.lamb

	#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3466188 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed engine hitch delegate to provide source of hitch as well as duration.

	Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.

	OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate

	#!tests ran solo game
	#!rb none
	@jason.bestimt, @daniel.lamb

	#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3466187 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added config setting for amount of time to spend per-frame checkpointing actors.

	Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..

	#!tests ran local game and verified timeslice value is set and obeyed
	#!rb none
	@jason.bestimt, @daniel.lamb, @ryan.gerleve

	#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3466186 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added config setting for amount of time to spend per-frame checkpointing actors.

	Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..

	#!tests ran local game and verified timeslice value is set and obeyed
	#!rb none
	@jason.bestimt, @daniel.lamb, @ryan.gerleve

	#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3466185 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added config setting for amount of time to spend per-frame checkpointing actors.

	Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..

	#!tests ran local game and verified timeslice value is set and obeyed
	#!rb none
	@jason.bestimt, @daniel.lamb, @ryan.gerleve

	#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3466184 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added config setting for amount of time to spend per-frame checkpointing actors.

	Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..

	#!tests ran local game and verified timeslice value is set and obeyed
	#!rb none
	@jason.bestimt, @daniel.lamb, @ryan.gerleve

	#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3466183 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added config setting for amount of time to spend per-frame checkpointing actors.

	Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..

	#!tests ran local game and verified timeslice value is set and obeyed
	#!rb none
	@jason.bestimt, @daniel.lamb, @ryan.gerleve

	#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3466182 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
	going to guarantee another hitch.

	#!tests ran solo game locally
	#!rb none
	@daniel.lamb, @jason.bestimt

	#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3466181 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
	going to guarantee another hitch.

	#!tests ran solo game locally
	#!rb none
	@daniel.lamb, @jason.bestimt

	#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3466180 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
	going to guarantee another hitch.

	#!tests ran solo game locally
	#!rb none
	@daniel.lamb, @jason.bestimt

	#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3466177 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
	going to guarantee another hitch.

	#!tests ran solo game locally
	#!rb none
	@daniel.lamb, @jason.bestimt

	#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3466176 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
	going to guarantee another hitch.

	#!tests ran solo game locally
	#!rb none
	@daniel.lamb, @jason.bestimt

	#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3466175 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Moved WorldTick timeguard into world tick for clarity.
	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3466172 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Moved WorldTick timeguard into world tick for clarity.
	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3466171 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Moved WorldTick timeguard into world tick for clarity.
	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3466170 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Moved WorldTick timeguard into world tick for clarity.
	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3466169 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Moved WorldTick timeguard into world tick for clarity.
	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3465947 on 2017/05/30 by Andrew.Grant

	Initial branch of files from Dev-General (//Orion/Dev-General) to Dev-General-Playtest (//Orion/Dev-General-Playtest)

Change 3465650 on 2017/05/30 by Mieszko.Zielinski

	Plugged in Playbook-declared initial bot behaviors #!Orion

	The first behavior is going down to the jungle and placing wards
	Also:
	Implemented an Orion AITask for graph-pathfinding

	#!test golden path
	#!rb none

Change 3465622 on 2017/05/30 by Mieszko.Zielinski

	Fixed a bug in PathFollowingComponent's path segment switching that could result in wrong behavior or crashes #!UE4

	#!rb Lukasz.Furman
	#!test golden path

Change 3465382 on 2017/05/30 by Alexis.Matte

	Fix two morph target crash
	#!rb jeanmichel.dignard
	#!test none
	#!jira OR-38471

Change 3464152 on 2017/05/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed engine hitch delegate to provide source of hitch as well as duration.

	Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.

	OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate

	#!tests ran solo game
	#!rb none
	@jason.bestimt, @daniel.lamb

	#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)

Change 3464151 on 2017/05/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed engine hitch delegate to provide source of hitch as well as duration.

	Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.

	OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate

	#!tests ran solo game
	#!rb none
	@jason.bestimt, @daniel.lamb

	#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3464150 on 2017/05/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed engine hitch delegate to provide source of hitch as well as duration.

	Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.

	OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate

	#!tests ran solo game
	#!rb none
	@jason.bestimt, @daniel.lamb

	#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3464148 on 2017/05/29 by Andrew.Grant

	Changed engine hitch delegate to provide source of hitch as well as duration.

	Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.

	OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate

	#!tests ran solo game
	#!rb none
	#!review-3464149 @jason.bestimt, @daniel.lamb

Change 3464147 on 2017/05/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added config setting for amount of time to spend per-frame checkpointing actors.

	Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..

	#!tests ran local game and verified timeslice value is set and obeyed
	#!rb none
	@jason.bestimt, @daniel.lamb, @ryan.gerleve

	#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)

Change 3464146 on 2017/05/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
	going to guarantee another hitch.

	#!tests ran solo game locally
	#!rb none
	@daniel.lamb, @jason.bestimt

	#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)

Change 3464145 on 2017/05/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added config setting for amount of time to spend per-frame checkpointing actors.

	Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..

	#!tests ran local game and verified timeslice value is set and obeyed
	#!rb none
	@jason.bestimt, @daniel.lamb, @ryan.gerleve

	#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3464144 on 2017/05/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
	going to guarantee another hitch.

	#!tests ran solo game locally
	#!rb none
	@daniel.lamb, @jason.bestimt

	#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3464143 on 2017/05/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added config setting for amount of time to spend per-frame checkpointing actors.

	Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..

	#!tests ran local game and verified timeslice value is set and obeyed
	#!rb none
	@jason.bestimt, @daniel.lamb, @ryan.gerleve

	#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3464142 on 2017/05/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
	going to guarantee another hitch.

	#!tests ran solo game locally
	#!rb none
	@daniel.lamb, @jason.bestimt

	#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3464140 on 2017/05/29 by Andrew.Grant

	Added config setting for amount of time to spend per-frame checkpointing actors.

	Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..

	#!tests ran local game and verified timeslice value is set and obeyed
	#!rb none
	#!review-3464141 @jason.bestimt, @daniel.lamb, @ryan.gerleve

Change 3464138 on 2017/05/29 by Andrew.Grant

	Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
	going to guarantee another hitch.

	#!tests ran solo game locally
	#!rb none
	#!review-3464139 @daniel.lamb, @jason.bestimt

Change 3464137 on 2017/05/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Moved WorldTick timeguard into world tick for clarity.
	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)

Change 3464136 on 2017/05/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Moved WorldTick timeguard into world tick for clarity.
	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3464135 on 2017/05/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Moved WorldTick timeguard into world tick for clarity.
	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3464134 on 2017/05/29 by Andrew.Grant

	Moved WorldTick timeguard into world tick for clarity.
	#!tests compiled
	#!rb none

Change 3463889 on 2017/05/28 by David.Ratti

	refactor GE creation menu code to be less nesty
	#!rb none
	#!tests compiles on my machine

Change 3462711 on 2017/05/26 by David.Ratti

	Ensure unique asset name when creating GEs through GE creation menu (currently disabled until builder issue sorted)

	#!rb none
	#!tests editor

Change 3462619 on 2017/05/26 by Olaf.Piesche

	GPU sim work - WARNING: WORK IN PROGRESS

	You can get something on screen, but there's cleanup and bug fixing still left to do. Trying to get this checked in to avoid more merging problems in the near future. GPU dispatch execution works, rendering of sprites no longer creates an explicit vertex buffer and should be quite a bit faster for CPU sim as well.
	Still working on getting the sim step moved over entirely to the simulation batcher; currently, this has all sorts of problems with GPU sim, so please be advised that switching an emitter to GPU sim will currently not work with anything that uses data interfaces AND MAY CRASH YOUR MACHINE in rare instances.  I'm working on finalizing the remaining steps.

	tl;dr: CPU simulation should be unaffected. CPU rendering of sprites should be faster. GPU sim may make the universe implode.

	#!tests checked test emitters in CPU mode, ran GPUTest in GPU mode (works with known bugs when spawning)
	#!lockdown andrew.bains
	#!codereview simon.tovey
	#!rb none

Change 3462617 on 2017/05/26 by Matt.Kuhlenschmidt

	Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations.
	Refactored the niagrata script panel to use a proper details customization instead of custom widgets

	#!rb frank.fella
	#!tests niagara

Change 3462568 on 2017/05/26 by Andrew.Grant

	Disabling UGameplayEffectCreationMenu::AddMenuExtensions to get a build out.
	#!tests #!rb none

Change 3462372 on 2017/05/26 by Andrew.Grant

	Disable optimizations around this function to see if it prevents internal compiler errors on build machines.

	(Could be due to builders not running VS2015 SP3)

	#!tests compiled locally
	#!rb none
	#!review-3462373 @David.Ratti

Change 3462362 on 2017/05/26 by David.Ratti

	Fix for periodic damage GEs not properly pushing a GE context when they tick/execute. Was causing warnings / qualifiers to no work on periodic GEs.

	#!rb none
	#!tests pie
	#!review-3462364 @Jon.Lietz

Change 3462161 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: paul.moore
	[MatchMaking]
	- Merging MMS changes from DevGeneral to Main for v40.5.
	#!tests matchmaking, solo match, PS4 #!rb none
	#!lockdown andrew.grant

	#!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3462160 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: paul.moore
	[MatchMaking]
	- Merging MMS changes from DevGeneral to Main for v40.5.
	#!tests matchmaking, solo match, PS4 #!rb none
	#!lockdown andrew.grant

	#!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3462159 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: paul.moore
	[MatchMaking]
	- Merging MMS changes from DevGeneral to Main for v40.5.
	#!tests matchmaking, solo match, PS4 #!rb none
	#!lockdown andrew.grant

	#!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3462158 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: paul.moore
	[MatchMaking]
	- Merging MMS changes from DevGeneral to Main for v40.5.
	#!tests matchmaking, solo match, PS4 #!rb none
	#!lockdown andrew.grant

	#!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3461941 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue where test reports could fail
	Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
	Only show loaded mcp items during an object report
	#!tests ran soak test
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3461940 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue where test reports could fail
	Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
	Only show loaded mcp items during an object report
	#!tests ran soak test
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3461939 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue where test reports could fail
	Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
	Only show loaded mcp items during an object report
	#!tests ran soak test
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3461938 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue where test reports could fail
	Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
	Only show loaded mcp items during an object report
	#!tests ran soak test
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3461937 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue where test reports could fail
	Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
	Only show loaded mcp items during an object report
	#!tests ran soak test
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3461868 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Physics PreTick timeguard to something that seems more appropriate

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3461867 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Physics PreTick timeguard to something that seems more appropriate

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3461866 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Physics PreTick timeguard to something that seems more appropriate

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3461865 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Physics PreTick timeguard to something that seems more appropriate

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3461861 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Physics PreTick timeguard to something that seems more appropriate

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3461655 on 2017/05/26 by Paul.Moore

	[MatchMaking]
	- Merging MMS changes from DevGeneral to Main for v40.5.
	#!tests matchmaking, solo match, PS4 #!rb none
	#!lockdown andrew.grant

Change 3461648 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added TimeGuard's to more points in World Tick

	#!tests compiled server, ran locally
	#!rb none
	@David.Ratti

	#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3461645 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added TimeGuard's to more points in World Tick

	#!tests compiled server, ran locally
	#!rb none
	@David.Ratti

	#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3461644 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added TimeGuard's to more points in World Tick

	#!tests compiled server, ran locally
	#!rb none
	@David.Ratti

	#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3461643 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added TimeGuard's to more points in World Tick

	#!tests compiled server, ran locally
	#!rb none
	@David.Ratti

	#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3461642 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added TimeGuard's to more points in World Tick

	#!tests compiled server, ran locally
	#!rb none
	@David.Ratti

	#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3461598 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Stability improvements to EnvironmentPerfTest
	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3461597 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Stability improvements to EnvironmentPerfTest
	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3461596 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Stability improvements to EnvironmentPerfTest
	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3461595 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Stability improvements to EnvironmentPerfTest
	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3461594 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Stability improvements to EnvironmentPerfTest
	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3461566 on 2017/05/26 by Andrew.Grant

	Merging blocked robomerge change from //Orion/Main to Dev-UI (//Orion/Dev-UI)
	#!tests #!rb none

Change 3461507 on 2017/05/26 by andrew.grant

	Merging some files from //Orion/Release-40.3 that were left stranded
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

	#!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand.
	//ROBOMERGE_ORION_Dev_General/OrionGame/Source/OrionGame/OrionEngine.h
	#!CodeReview: andrew.grant, jason.bestimt, jeff.williams

Change 3461500 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging some files from //Orion/Release-40.3 that were left stranded
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3461499 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging some files from //Orion/Release-40.3 that were left stranded
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3461498 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging some files from //Orion/Release-40.3 that were left stranded
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3461495 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Add better way of getting peak memory for test report
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3461494 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Add better way of getting peak memory for test report
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3461493 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Add better way of getting peak memory for test report
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3461492 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Add better way of getting peak memory for test report
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3461491 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Add better way of getting peak memory for test report
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3461467 on 2017/05/26 by David.Ratti

	GameplayEffectCreationMenu
	Data driven way to add heirachial list of common parent GEs that is accessible through content browser's right click menus

	Designers can maintain configable list of gameplay effects they want to appear in these menus.

	#!rb none
	#!tests editor
	#!review-3461469 @Billy.Bramer

Change 3461385 on 2017/05/26 by David.Ratti

	Change FContentBrowserModule::AssetContextMenuExtenders to use FContentBrowserMenuExtender_SelectedPaths delegate types. This enables extenders to get current path of the content browser.

	#!review-3461386 @Jamie.Dale
	#!rb none
	#!tests editor

Change 3461347 on 2017/05/26 by Andrew.Grant

	Restored deprecation mark
	#!rb #!tests none

Change 3461343 on 2017/05/26 by Don.Eubanks

	Added in some Analog Cursor features from Fortnite.

	OrionAnalogCursor now supports an "auto hover" mode, where Navigation events cause the cursor to be teleported to the center of the destination widget.  In Orion specifically we support using the left stick to transition out of Auto Hover mode back into regular analog cursor mode.

	Not-yet-implemented features:
	  * Need better resuming when transitioning from stick to d-pad, currently things you hover are not automatically focused, but they should be so that navigation will pick up at the right spot.
	  * Cursor doesn't properly fully hide on PC in PIE (potentially also in Client), needs more investigation.

	Added some better hover coloring / state data in Card Shop / Attribute Row so the d-pad highlighting is more apparent.

	#!rb philip.buuck
	#!tests Used d-pad to navigate through Card Shop, verified transition to sticks and back.  Verified that the feature does not work in the FrontEnd.

Change 3460684 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Unshelved from pending changelist '3456731':

	Improved memory test reporting and added support for running against older builds
	#!test ran test on old 39.5 build
	#!rb  none


	//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
	[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams

	#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3460683 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Unshelved from pending changelist '3456731':

	Improved memory test reporting and added support for running against older builds
	#!test ran test on old 39.5 build
	#!rb  none


	//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
	[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams

	#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3460682 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Unshelved from pending changelist '3456731':

	Improved memory test reporting and added support for running against older builds
	#!test ran test on old 39.5 build
	#!rb  none


	//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
	[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams

	#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3460681 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Unshelved from pending changelist '3456731':

	Improved memory test reporting and added support for running against older builds
	#!test ran test on old 39.5 build
	#!rb  none


	//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
	[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams

	#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3460680 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Unshelved from pending changelist '3456731':

	Improved memory test reporting and added support for running against older builds
	#!test ran test on old 39.5 build
	#!rb  none


	//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
	[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams

	#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3460654 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Version locked v40.1 to 3452376
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3460653 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Version locked v40.1 to 3452376
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3460652 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Version locked v40.1 to 3452376
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3460651 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Version locked v40.1 to 3452376
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3460650 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Version locked v40.1 to 3452376
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3460649 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Merge support for flat additive attribute channel from CL 3454524

	#!rb none
	#!test compile

	#!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3460648 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Merge support for flat additive attribute channel from CL 3454524

	#!rb none
	#!test compile

	#!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3460647 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Merge support for flat additive attribute channel from CL 3454524

	#!rb none
	#!test compile

	#!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3460645 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Merge support for flat additive attribute channel from CL 3454524

	#!rb none
	#!test compile

	#!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3460428 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
	#!tests Local memory testing
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3460427 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
	#!tests Local memory testing
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3460426 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
	#!tests Local memory testing
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3460425 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
	#!tests Local memory testing
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3460424 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
	#!tests Local memory testing
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3460398 on 2017/05/25 by Andrew.Grant

	Fix for non-unity issues
	#!tests #!rb none

Change 3460178 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue where test reports could fail
	Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
	Only show loaded mcp items during an object report
	#!tests ran soak test
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)

Change 3460177 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue where test reports could fail
	Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
	Only show loaded mcp items during an object report
	#!tests ran soak test
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3460176 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue where test reports could fail
	Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
	Only show loaded mcp items during an object report
	#!tests ran soak test
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3460175 on 2017/05/25 by Andrew.Grant

	Fixed issue where test reports could fail
	Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
	Only show loaded mcp items during an object report
	#!tests ran soak test
	#!rb none

Change 3460120 on 2017/05/25 by Alexis.Matte

	Fix Unregistering of SelectLodChanged delegate for staticmesh editor
	#!jira UE-45346
	#!rb none
	#!tests none

Change 3459820 on 2017/05/25 by Shaun.Kime

	Compile error fix
	#!rb none
	#!tests n/a

Change 3459703 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Physics PreTick timeguard to something that seems more appropriate

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)

Change 3459702 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Physics PreTick timeguard to something that seems more appropriate

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3459701 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Physics PreTick timeguard to something that seems more appropriate

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3459699 on 2017/05/25 by Andrew.Grant

	Changed Physics PreTick timeguard to something that seems more appropriate

	#!tests ran locally
	#!rb none

Change 3459190 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Tweaked MemoryReport test
	- Always dump a memreport on a state change (very useful for comparing two builds)
	- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).

	#!tests ran MemReport test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3459189 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Tweaked MemoryReport test
	- Always dump a memreport on a state change (very useful for comparing two builds)
	- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).

	#!tests ran MemReport test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3459188 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Tweaked MemoryReport test
	- Always dump a memreport on a state change (very useful for comparing two builds)
	- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).

	#!tests ran MemReport test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3459187 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Tweaked MemoryReport test
	- Always dump a memreport on a state change (very useful for comparing two builds)
	- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).

	#!tests ran MemReport test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3459186 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Tweaked MemoryReport test
	- Always dump a memreport on a state change (very useful for comparing two builds)
	- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).

	#!tests ran MemReport test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3458973 on 2017/05/25 by Lina.Halper

	Slave mesh component not clearing morphtarget

	#!rb: Martin.Wilson
	#!jira: https://jira.it.epicgames.net/browse/OR-38475
	#!tests: PIE with Wukong

Change 3457697 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added TimeGuard's to more points in World Tick

	#!tests compiled server, ran locally
	#!rb none
	@David.Ratti

	#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)

Change 3457696 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added TimeGuard's to more points in World Tick

	#!tests compiled server, ran locally
	#!rb none
	@David.Ratti

	#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3457695 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added TimeGuard's to more points in World Tick

	#!tests compiled server, ran locally
	#!rb none
	@David.Ratti

	#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3457691 on 2017/05/24 by Andrew.Grant

	Added TimeGuard's to more points in World Tick

	#!tests compiled server, ran locally
	#!rb none
	#!review-3457692 @David.Ratti

Change 3457371 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Stability improvements to EnvironmentPerfTest
	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)

Change 3457370 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Stability improvements to EnvironmentPerfTest
	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3457369 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Stability improvements to EnvironmentPerfTest
	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3457367 on 2017/05/24 by Andrew.Grant

	Stability improvements to EnvironmentPerfTest
	#!tests ran test locally
	#!rb none

Change 3457310 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed typo in obj command (non-shipping change
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3457307 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed typo in obj command (non-shipping change
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3457306 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed typo in obj command (non-shipping change
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3457305 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed typo in obj command (non-shipping change
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3457304 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed typo in obj command (non-shipping change
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3457028 on 2017/05/24 by Andrew.Grant

	Copying fix for hidden window perf from 4.16 branch
	#!tests #!rb none

Change 3456896 on 2017/05/24 by Alexis.Matte

	Fix crash when adding LOD in a static mesh
	#!jira UE-45346
	#!rb none
	#!tests none

Change 3456853 on 2017/05/24 by Laurent.Delayen

	Fix for crash in FAnimationRuntime::CreateMaskWeights when MaskBoneIndex is not valid.

	#!rb none
	#!codereview lina.halper
	#!tests Medic in Monolith.

Change 3456847 on 2017/05/24 by Andrew.Grant

	Merging some files from //Orion/Release-40.3 that were left stranded
	#!tests #!rb none

Change 3456829 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Add better way of getting peak memory for test report
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)

Change 3456823 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Add better way of getting peak memory for test report
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3456822 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Add better way of getting peak memory for test report
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3456821 on 2017/05/24 by Andrew.Grant

	Add better way of getting peak memory for test report
	#!tests ran locally
	#!rb none

Change 3456811 on 2017/05/24 by Frank.Fella

	Niagara - Fix stack overflow when calling GetParameterMaps for a graph.

	#!tests No longer has a stack overflow.
	#!rb Shaun.Kime

Change 3456756 on 2017/05/24 by Andrew.Grant

	Unshelved from pending changelist '3456731':

	Improved memory test reporting and added support for running against older builds
	#!test ran test on old 39.5 build
	#!rb  none

	#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)

	#!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand.
	//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
	#!CodeReview: andrew.grant, jason.bestimt, jeff.williams

Change 3456730 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Improved memory test reporting and added support for running against older builds
	#!test ran test on old 39.5 build
	#!rb  none

	#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3456729 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Improved memory test reporting and added support for running against older builds
	#!test ran test on old 39.5 build
	#!rb  none

	#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3456726 on 2017/05/24 by Andrew.Grant

	Improved memory test reporting and added support for running against older builds
	#!test ran test on old 39.5 build
	#!rb  none

Change 3456650 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Version locked v40.1 to 3452376
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)

Change 3456649 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Version locked v40.1 to 3452376
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3456645 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Version locked v40.1 to 3452376
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3456644 on 2017/05/24 by Andrew.Grant

	Version locked v40.1 to 3452376
	#!tests #!rb none
	#!ROBOMERGE: !40.2

Change 3456609 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Allow branch & CL to be passed into Gauntlet for reporting
	Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
	#!tests ran editor tests locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3456608 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Allow branch & CL to be passed into Gauntlet for reporting
	Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
	#!tests ran editor tests locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3456607 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Allow branch & CL to be passed into Gauntlet for reporting
	Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
	#!tests ran editor tests locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3456606 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Allow branch & CL to be passed into Gauntlet for reporting
	Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
	#!tests ran editor tests locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3456605 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Allow branch & CL to be passed into Gauntlet for reporting
	Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
	#!tests ran editor tests locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3456575 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Properly exposing bSingleSampleShadowFromStationaryLights to BP

	[CODEREVIEW] Daniel.Wright
	#!rb none
	#!tests compile

	#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3456574 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Properly exposing bSingleSampleShadowFromStationaryLights to BP

	[CODEREVIEW] Daniel.Wright
	#!rb none
	#!tests compile

	#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3456573 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Properly exposing bSingleSampleShadowFromStationaryLights to BP

	[CODEREVIEW] Daniel.Wright
	#!rb none
	#!tests compile

	#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3456572 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Properly exposing bSingleSampleShadowFromStationaryLights to BP

	[CODEREVIEW] Daniel.Wright
	#!rb none
	#!tests compile

	#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3456571 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Properly exposing bSingleSampleShadowFromStationaryLights to BP

	[CODEREVIEW] Daniel.Wright
	#!rb none
	#!tests compile

	#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3456500 on 2017/05/24 by David.Ratti

	Merge support for flat additive attribute channel from CL 3454524

	#!rb none
	#!test compile

Change 3456463 on 2017/05/24 by Simon.Tovey

	Parameter collections phase 3.

	Instances and beginnings of improved storage for all parameters.

	#!codereview Frank.Fella, Shaun.Kime
	#!rb Frank.Fella, Shaun.Kime
	#!tests Asset and editor appear to be working. Few rough edges and bugs I'm sure.

Change 3456212 on 2017/05/24 by Jeff.Williams

	Merging //Orion/Main to Release-40.3 (//Orion/Release-40.3) @3456007

	#!rb none
	#!tests none

Change 3456197 on 2017/05/24 by Jeff.Williams

	Initial branch of files from Release-40.2 (//Orion/Release-40.2) to Release-40.3 (//Orion/Release-40.3)

Change 3456182 on 2017/05/24 by Andrew.Grant

	Merging 3456174 from 40.1 due to Robomerge being down.

	Added memory reporting at certain stages of engine lifecycle
	Updated BaselinePerformance report to save memory values to new spreadsheet

	#!tests ran BaselinePerformance locally
	#!rb none

Change 3456174 on 2017/05/24 by Andrew.Grant

	Added memory reporting at certain stages of engine lifecycle
	Updated BaselinePerformance report to save memory values to new spreadsheet

	#!tests ran BaselinePerformance locally
	#!rb none
	#!review-3456175 @Daniel.Lamb

Change 3456005 on 2017/05/23 by Matt.Schembari

	Invisible PS4 Cursor Bug -- we're getting louder
	- Added ensures for all the failure cases in GameViewportClient to help capture this.
	- Added tracing logs for the different cases that can cause values to change in OrionGameViewportClient.

	#!review-3456006 @nick.darnell, @andrew.grant

	#!rb none
	#!tests PIE and standalone, making sure we don't hit the ensures and that the logs are working

	#!QAReview This is to help with bug OR-36760. If anybody hits this OR sees and invisible cursor, capture logs and immediately reach out to me.

Change 3455797 on 2017/05/23 by Frank.Fella

	Niagara - Maintain the desired age of an effect instance when paused and resetting directly, or when seeking backwards.

	#!tests When resetting or seeking backward on an effect which is paused in the editor, the viewport no longer goes black, and the effect simulates to the correct time.
	#!rb none
	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3455697 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
	#!tests Local memory testing
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3455642 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
	#!tests Local memory testing
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3455640 on 2017/05/23 by Andrew.Grant

	Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
	#!tests Local memory testing
	#!rb none

Change 3455634 on 2017/05/23 by Frank.Fella

	Niagara - Stack - Usability/style pass
	+ Move colors and brushes to the style class.
	+ Add a single expander to the bottom of module items which hides/shows the unpinned input/output collections.
	+ Adjust padding, background colors, and fonts to increase readability.
	+ Change the function call node title to format the name for display.

	#!tests The ui is more readable.
	#!rb none

Change 3455580 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m

	#!rb none
	@Daniel.Lamb
	#!tests deployed locally staged and network builds

	#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3455579 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m

	#!rb none
	@Daniel.Lamb
	#!tests deployed locally staged and network builds

	#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3455578 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m

	#!rb none
	@Daniel.Lamb
	#!tests deployed locally staged and network builds

	#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3455577 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m

	#!rb none
	@Daniel.Lamb
	#!tests deployed locally staged and network builds

	#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3455576 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m

	#!rb none
	@Daniel.Lamb
	#!tests deployed locally staged and network builds

	#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3455560 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).

	#!rb none
	@Andrew.Grant
	#!tests PS4 + Dedicated server (verified tag indices match again)

	#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3455559 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).

	#!rb none
	@Andrew.Grant
	#!tests PS4 + Dedicated server (verified tag indices match again)

	#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3455558 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).

	#!rb none
	@Andrew.Grant
	#!tests PS4 + Dedicated server (verified tag indices match again)

	#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3455555 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).

	#!rb none
	@Andrew.Grant
	#!tests PS4 + Dedicated server (verified tag indices match again)

	#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3455554 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).

	#!rb none
	@Andrew.Grant
	#!tests PS4 + Dedicated server (verified tag indices match again)

	#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3455543 on 2017/05/23 by andrew.grant

	Switch obj list forget and obj list remember to use FObjectKey for comparisons
	#!rb David.Ratti
	#!tests ran forget / remember commands in frontend

	#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

	#!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand.
	//ROBOMERGE_ORION_Dev_General/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp
	#!CodeReview: andrew.grant, jason.bestimt, jeff.williams

Change 3455281 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Switch obj list forget and obj list remember to use FObjectKey for comparisons
	#!rb David.Ratti
	#!tests ran forget / remember commands in frontend

	#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3455280 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Switch obj list forget and obj list remember to use FObjectKey for comparisons
	#!rb David.Ratti
	#!tests ran forget / remember commands in frontend

	#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3455279 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Switch obj list forget and obj list remember to use FObjectKey for comparisons
	#!rb David.Ratti
	#!tests ran forget / remember commands in frontend

	#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3455278 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Switch obj list forget and obj list remember to use FObjectKey for comparisons
	#!rb David.Ratti
	#!tests ran forget / remember commands in frontend

	#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3455256 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - display duration stats at the end of a test
	#!rb none
	#!tests - ran tests

	#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3455255 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - display duration stats at the end of a test
	#!rb none
	#!tests - ran tests

	#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3455254 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - display duration stats at the end of a test
	#!rb none
	#!tests - ran tests

	#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3455253 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - display duration stats at the end of a test
	#!rb none
	#!tests - ran tests

	#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3455252 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - display duration stats at the end of a test
	#!rb none
	#!tests - ran tests

	#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3455246 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
	- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)

	#!tests ran soak locally
	#!rb none
	@David.Ratti, @Daniel.Lamb

	#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3455245 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
	- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)

	#!tests ran soak locally
	#!rb none
	@David.Ratti, @Daniel.Lamb

	#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3455244 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
	- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)

	#!tests ran soak locally
	#!rb none
	@David.Ratti, @Daniel.Lamb

	#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3455243 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
	- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)

	#!tests ran soak locally
	#!rb none
	@David.Ratti, @Daniel.Lamb

	#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3455242 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
	- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)

	#!tests ran soak locally
	#!rb none
	@David.Ratti, @Daniel.Lamb

	#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3455227 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.

	"obj list remember" resets that list

	#!rb none
	#!tests verified after "obj list forget" only new objects are reported
	@David.Ratti, @Michael.Noland

	#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3455223 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.

	"obj list remember" resets that list

	#!rb none
	#!tests verified after "obj list forget" only new objects are reported
	@David.Ratti, @Michael.Noland

	#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3455222 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.

	"obj list remember" resets that list

	#!rb none
	#!tests verified after "obj list forget" only new objects are reported
	@David.Ratti, @Michael.Noland

	#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3455221 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.

	"obj list remember" resets that list

	#!rb none
	#!tests verified after "obj list forget" only new objects are reported
	@David.Ratti, @Michael.Noland

	#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3455218 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.

	"obj list remember" resets that list

	#!rb none
	#!tests verified after "obj list forget" only new objects are reported
	@David.Ratti, @Michael.Noland

	#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3455141 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan

	#!rb none
	#!tests compile
	[CODEREVIEW] Daniel.Wright

	#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3455138 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan

	#!rb none
	#!tests compile
	[CODEREVIEW] Daniel.Wright

	#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3455137 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan

	#!rb none
	#!tests compile
	[CODEREVIEW] Daniel.Wright

	#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3455136 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan

	#!rb none
	#!tests compile
	[CODEREVIEW] Daniel.Wright

	#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3455135 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan

	#!rb none
	#!tests compile
	[CODEREVIEW] Daniel.Wright

	#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3454889 on 2017/05/23 by Laurent.Delayen

	Added missing checks from CL #!1885745, to ensure parents are before children in RefSkeleton.

	#!rb lina.halper
	#!codereview martin.wilson
	#!tests  Ghost PIE

Change 3454884 on 2017/05/23 by Laurent.Delayen

	Minor optimization to FAnimationRuntime::CreateMaskWeights. Since Parents are before Children, use that to speed up Mask Weight creation.

	#!rb lina.halper
	#!codereview thomas.sarkanen
	#!tests  Ghost PIE

Change 3454882 on 2017/05/23 by Laurent.Delayen

	Minor refactor to AnimNode_LayeredBoneBlend.

	#!rb lina.halper
	#!tests  Ghost PIE

Change 3454876 on 2017/05/23 by Don.Eubanks

	Added "Focusable?" column to Widget Reflector, to help provide a jumping off point for tracking down potential issues with Slate focusability.  Hopefully this can help cut down on the arduous "WHY ISN'T THIS BEING FOCUSED" investigations that require Debug Editor and breakpoint voodoo.

	#!rb dan.hertzka
	#!review-3454877 @nick.darnell
	#!test Verified that Widget Reflector shows correct data in Focused? category, and that the data is correctly preserved when taking snapshots and saving/loading snapshots from disk across separate editor sessions.

Change 3454865 on 2017/05/23 by Shaun.Kime

	Catchall secondary integration from Orion\Dev-General to Dev-Niagara
	#!rb none
	#!tests ran normal tests
	#!lockdown Andrew.Grant

Change 3454822 on 2017/05/23 by Shaun.Kime

	Integrating from Orion\Dev-General to Dev-Niagara

	#!rb none
	#!tests opened all existing niagara assets and made sure that they still ran
	#!lockdown Andrew.Grant

Change 3454733 on 2017/05/23 by David.Ratti

	Orion: PIP attribute custom calculation classes

	Ability system: added FinalCurveLookup property to FCustomCalculationBasedFloat. This allows the output of the custom calc class (and pre/post adds) to be a lookup in a table rather than a raw value. Similiar to the table lookup that attribute based calculations support.

	#!rb lietz
	#!tests pie
	#!review-3454734 @Billy.Bramer, @Fred.Kimberley

Change 3454524 on 2017/05/23 by David.Ratti

	Support for generic FlatAdditive attribute channel: this is an extra channel that only allows additive mods on it. For doing things like "Flat Mana regen".

	#!rb Lietz
	#!tests PIE
	#!review-3454525 @Billy.Bramer

Change 3454462 on 2017/05/23 by Daniel.Lamb

	Potential fix for asset registry deterministic hash generation.
	#!rb Ben.Zeigler
	#!test Compile run editor

Change 3454042 on 2017/05/23 by Don.Eubanks

	Added accessor for FSlateApplication::NavigationConfig as I need to dynamically swap it in and out for this specific screen.

	#!rb phil.buuck
	#!review-3454043 @nick.darnell @nick.atamas
	#!tests Compiled Win64 / PS4

Change 3454019 on 2017/05/23 by Shaun.Kime

	Changed the signature of BuildParameterMapHistory so that we can build parameter maps even when there is no parameter map on the output pin. This was needed for Frank's DynamicInputs.

	Modified NiagaraNodeEmitter to allow you to override pins.


	#!rb none
	#!codereview frank.fella
	#!tests checked against all known example assets

Change 3453915 on 2017/05/23 by David.Ratti

	remove some logspam that was added to track down linux server issue

	#!rb none
	#!tests compile

Change 3453846 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
	Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
	Added checks to make sure we're not getting bad data into core functions.

	[CODEREVIEW] lina.halper
	#!rb none
	#!tests Phase, Ice 2 client network game.

	#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3453845 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
	Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
	Added checks to make sure we're not getting bad data into core functions.

	[CODEREVIEW] lina.halper
	#!rb none
	#!tests Phase, Ice 2 client network game.

	#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3453842 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
	Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
	Added checks to make sure we're not getting bad data into core functions.

	[CODEREVIEW] lina.halper
	#!rb none
	#!tests Phase, Ice 2 client network game.

	#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3453841 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
	Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
	Added checks to make sure we're not getting bad data into core functions.

	[CODEREVIEW] lina.halper
	#!rb none
	#!tests Phase, Ice 2 client network game.

	#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3453840 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
	Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
	Added checks to make sure we're not getting bad data into core functions.

	[CODEREVIEW] lina.halper
	#!rb none
	#!tests Phase, Ice 2 client network game.

	#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3453819 on 2017/05/23 by Mieszko.Zielinski

	Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion

	Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.

	Related to jira OR-38537

	Manually resolved conflicts robomerge was complaining about

	#!rb none
	#!test golden path

	#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
	ORION (Main -> Dev-General)

	#!CodeReview: jason.bestimt, andrew.grant, jeff.williams

Change 3453150 on 2017/05/22 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion

	Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.

	Related to jira OR-38537

	#!rb none
	#!test golden path

	#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3453149 on 2017/05/22 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion

	Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.

	Related to jira OR-38537

	#!rb none
	#!test golden path

	#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3453147 on 2017/05/22 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion

	Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.

	Related to jira OR-38537

	#!rb none
	#!test golden path

	#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3453144 on 2017/05/22 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion

	Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.

	Related to jira OR-38537

	#!rb none
	#!test golden path

	#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3452484 on 2017/05/22 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Tweaked MemoryReport test
	- Always dump a memreport on a state change (very useful for comparing two builds)
	- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).

	#!tests ran MemReport test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3452461 on 2017/05/22 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Tweaked MemoryReport test
	- Always dump a memreport on a state change (very useful for comparing two builds)
	- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).

	#!tests ran MemReport test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3452458 on 2017/05/22 by Andrew.Grant

	Tweaked MemoryReport test
	- Always dump a memreport on a state change (very useful for comparing two builds)
	- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).

	#!tests ran MemReport test locally
	#!rb none

Change 3452042 on 2017/05/22 by Matt.Kuhlenschmidt

	Exposing more niagara types to details panel

	#!codereview frank.fella
	#!rb shaun.kime
	#!tests none

Change 3451912 on 2017/05/22 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed typo in obj command (non-shipping change
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3451908 on 2017/05/22 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed typo in obj command (non-shipping change
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3451906 on 2017/05/22 by Andrew.Grant

	Fixed typo in obj command (non-shipping change
	#!tests #!rb none

Change 3451835 on 2017/05/22 by Philip.Buuck

	Potential fix for fonts not loading in cooked, prevent font cache from constantly reloading font.

	#!rb none (shelved by Jamie.Dale)
	#!tests PIE
	#!review-3451837 Matt.Schembari, Dan.Hertzka, Don.Eubanks

Change 3451832 on 2017/05/22 by Daniel.Lamb

	Fixed issue with reflection captures not refreshing correctly in resavepackages commandlet.
	#!rb Daniel.Wright
	#!test Resave packages commandlet with allow commandlet rendering.

Change 3449936 on 2017/05/19 by Andrew.Grant

	Removing super-spammy post-merge warning.
	#!tests compiled
	#!rb none

Change 3449829 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Allow branch & CL to be passed into Gauntlet for reporting
	Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
	#!tests ran editor tests locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3449828 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Allow branch & CL to be passed into Gauntlet for reporting
	Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
	#!tests ran editor tests locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3449827 on 2017/05/19 by Andrew.Grant

	Allow branch & CL to be passed into Gauntlet for reporting
	Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
	#!tests ran editor tests locally
	#!rb none

Change 3449759 on 2017/05/19 by Andrew.Grant

	Merging //UE4/Main @ 3441199 through //UE4/Orion-Staging
	#!tests QA pass
	#!rb none

Change 3449606 on 2017/05/19 by Dan.Hertzka

	Properly exposing bSingleSampleShadowFromStationaryLights to BP

	#!codereview Daniel.Wright
	#!rb none
	#!tests compile

Change 3449518 on 2017/05/19 by Frank.Fella

	Niagara - Stack - Fixes
	+ StackScriptItemGroup - Fix the code which traverses the graph so that it only returns actual modules instead of every function call.  This prevents trying to generate module items for dynamic input function calls.
	+ StackEntry - Don't force generating children when initializing the colors.

	#!Tests no longer ensures and crashes when opening an emitter with test dynamic inputs.
	#!rb none

Change 3449474 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m

	#!rb none
	@Daniel.Lamb
	#!tests deployed locally staged and network builds

	#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3449372 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m

	#!rb none
	@Daniel.Lamb
	#!tests deployed locally staged and network builds

	#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3449370 on 2017/05/19 by Andrew.Grant

	Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m

	#!rb none
	#!review-3449371 @Daniel.Lamb
	#!tests deployed locally staged and network builds

Change 3449348 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).

	#!rb none
	@Andrew.Grant
	#!tests PS4 + Dedicated server (verified tag indices match again)

	#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3449345 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Switch obj list forget and obj list remember to use FObjectKey for comparisons
	#!rb David.Ratti
	#!tests ran forget / remember commands in frontend

	#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3449340 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - display duration stats at the end of a test
	#!rb none
	#!tests - ran tests

	#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3449338 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
	- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)

	#!tests ran soak locally
	#!rb none
	@David.Ratti, @Daniel.Lamb

	#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3449335 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.

	"obj list remember" resets that list

	#!rb none
	#!tests verified after "obj list forget" only new objects are reported
	@David.Ratti, @Michael.Noland

	#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3449332 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).

	#!rb none
	@Andrew.Grant
	#!tests PS4 + Dedicated server (verified tag indices match again)

	#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3449329 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Switch obj list forget and obj list remember to use FObjectKey for comparisons
	#!rb David.Ratti
	#!tests ran forget / remember commands in frontend

	#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3449323 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - display duration stats at the end of a test
	#!rb none
	#!tests - ran tests

	#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3449321 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
	- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)

	#!tests ran soak locally
	#!rb none
	@David.Ratti, @Daniel.Lamb

	#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3449317 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.

	"obj list remember" resets that list

	#!rb none
	#!tests verified after "obj list forget" only new objects are reported
	@David.Ratti, @Michael.Noland

	#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3449152 on 2017/05/19 by Andrew.Grant

	3440740 from DG
	#!tests #!rb none

Change 3449051 on 2017/05/19 by David.Ratti

	Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).

	#!rb none
	#!review-3449052 @Andrew.Grant
	#!tests PS4 + Dedicated server (verified tag indices match again)

Change 3449046 on 2017/05/19 by Dan.Hertzka

	Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan

	#!rb none
	#!tests compile
	#!codereview Daniel.Wright

Change 3449009 on 2017/05/19 by Shaun.Kime

	Now using the Instance.Alive parameter to decide whether or not we kill the particle rather than doing it entirely on the CPU in PostProcessParticles.

	Created KillOnCollision and GenerateEventOnDeath modules.

	Currently the VM crashes writing to an int32 in the spawn script if you add a KillOnCollision module to the end of BouncableFountain.uasset.

	#!rb none
	#!tests recompiled all the known emitters
	#!code.review olaf.piesche

Change 3448662 on 2017/05/19 by Andrew.Grant

	Switch obj list forget and obj list remember to use FObjectKey for comparisons
	#!rb David.Ratti
	#!tests ran forget / remember commands in frontend

Change 3447866 on 2017/05/18 by Andrew.Grant

	Gauntlet - display duration stats at the end of a test
	#!rb none
	#!tests - ran tests

Change 3447863 on 2017/05/18 by Andrew.Grant

	- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
	- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)

	#!tests ran soak locally
	#!rb none
	#!review-3447864 @David.Ratti, @Daniel.Lamb

Change 3447574 on 2017/05/18 by Andrew.Grant

	Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.

	"obj list remember" resets that list

	#!rb none
	#!tests verified after "obj list forget" only new objects are reported
	#!review-3447575 @David.Ratti, @Michael.Noland

Change 3447281 on 2017/05/18 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
	Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
	Added checks to make sure we're not getting bad data into core functions.

	[CODEREVIEW] lina.halper
	#!rb none
	#!tests Phase, Ice 2 client network game.

	#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/...
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3447278 on 2017/05/18 by Laurent.Delayen

	Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
	Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
	Added checks to make sure we're not getting bad data into core functions.

	#!codereview lina.halper
	#!rb none
	#!tests Phase, Ice 2 client network game.

Change 3447170 on 2017/05/18 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion

	Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.

	Related to jira OR-38537

	#!rb none
	#!test golden path

	#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/...
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3447169 on 2017/05/18 by Mieszko.Zielinski

	Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion

	Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.

	Related to jira OR-38537

	#!rb none
	#!test golden path

Change 3447072 on 2017/05/18 by Frank.Fella

	Niagara - Spacebar now resets the simulation as long as you don't have the sequencer timeline focused, also starting and stopping the simulation with sequencer no longer resets the system 50% of the time.

	#!tests Verified the issues above were fixed.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3446668 on 2017/05/18 by Shaun.Kime

	Removed the previous way of setting module defaults and instead moved to a method where the get node is allowed to specify the defaults all on its own.

	Tested adding a default curve to AnimatedDynamicMaterialParameter and it properly animates until the user overrides it, see FunctionalTests/DefaultCurve

	#!rb none
	#!codereview simon.tovey, frank.fella, olaf.piesche
	#!tests re-saved all of our existing modules and reviewed sample emitters.

Change 3446043 on 2017/05/18 by Jurre.deBaare

	Issue with hitches when vertex painting
	#!fix FStaticMeshComponentRecreateRenderStateContext was incorrectly scoped/used
	#!misc add preventive check for invalid vertex buffer
	#!codereview Andrew.Grant
	#!rb none
	#!tests painted pointed out meshes by PatJ in Astrolabe

Change 3444712 on 2017/05/17 by Frank.Fella

	Niagara - Stack - Add module outputs

	#!tests Module stack items now have a read-only section for their outputs
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3444672 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.

	Fixes Wukong double jump sometimes looking like it's hitting a wall.

	[CODEREVIEW] frank.gigliotti
	#!rb none
	#!tests wukong double jump

	#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3444671 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.

	Fixes Wukong double jump sometimes looking like it's hitting a wall.

	[CODEREVIEW] frank.gigliotti
	#!rb none
	#!tests wukong double jump

	#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3444670 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.

	Fixes Wukong double jump sometimes looking like it's hitting a wall.

	[CODEREVIEW] frank.gigliotti
	#!rb none
	#!tests wukong double jump

	#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3444669 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.

	Fixes Wukong double jump sometimes looking like it's hitting a wall.

	[CODEREVIEW] frank.gigliotti
	#!rb none
	#!tests wukong double jump

	#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3444668 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.

	Fixes Wukong double jump sometimes looking like it's hitting a wall.

	[CODEREVIEW] frank.gigliotti
	#!rb none
	#!tests wukong double jump

	#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3444666 on 2017/05/17 by Laurent.Delayen

	Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.

	Fixes Wukong double jump sometimes looking like it's hitting a wall.

	#!codereview frank.gigliotti
	#!rb none
	#!tests wukong double jump

Change 3444525 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for OR-38662 (Invalid Table warning)
	#!rb David.Ratti
	#!tests verified warning is gone

	#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3444524 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for OR-38662 (Invalid Table warning)
	#!rb David.Ratti
	#!tests verified warning is gone

	#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3444523 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for OR-38662 (Invalid Table warning)
	#!rb David.Ratti
	#!tests verified warning is gone

	#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3444522 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for OR-38662 (Invalid Table warning)
	#!rb David.Ratti
	#!tests verified warning is gone

	#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3444521 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for OR-38662 (Invalid Table warning)
	#!rb David.Ratti
	#!tests verified warning is gone

	#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3443073 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.

	#!rb none
	#!tests wukong RMB

	#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3443072 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.

	#!rb none
	#!tests wukong RMB

	#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3443071 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.

	#!rb none
	#!tests wukong RMB

	#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3443070 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.

	#!rb none
	#!tests wukong RMB

	#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3443068 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.

	#!rb none
	#!tests wukong RMB

	#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3443025 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for OR-38662 (Invalid Table warning)
	#!rb David.Ratti
	#!tests verified warning is gone

	#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3443024 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for OR-38662 (Invalid Table warning)
	#!rb David.Ratti
	#!tests verified warning is gone

	#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3443023 on 2017/05/17 by Andrew.Grant

	Fix for OR-38662 (Invalid Table warning)
	#!rb David.Ratti
	#!tests verified warning is gone

Change 3442508 on 2017/05/16 by Jeff.Williams

	Merging //Orion/Main to Release-40.2 (//Orion/Release-40.2) @3442434

	#!rb none
	#!tests none

Change 3442172 on 2017/05/16 by Jeff.Williams

	Initial branch of files from Release-40.1 (//Orion/Release-40.1) to Release-40.2 (//Orion/Release-40.2)

Change 3441928 on 2017/05/16 by Alexis.Matte

	rephrase fbx re-import preview skeleton warning
	#!rb none
	#!tests none

Change 3441882 on 2017/05/16 by Andrew.Grant

	Integrating UE-44837 from Dev-Editor
	#!tests #!rb none

Change 3441848 on 2017/05/16 by Jeff.Williams

	Initial branch of files from Dev-UI (//Orion/Dev-UI) to Dev-UI-Playtest (//Orion/Dev-UI-Playtest)

Change 3441628 on 2017/05/16 by Laurent.Delayen

	Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.

	#!rb none
	#!tests wukong RMB

Change 3441486 on 2017/05/16 by Simon.Tovey

	Fixed spelling error

	#!rb none
	#!tests none

Change 3441425 on 2017/05/16 by Simon.Tovey

	Second phase of parameter collections.
	Graph node linking to collection and compiling into a script.

	#!codereview Shaun.Kime, Olaf.Piesche, Frank.Fella

	#!tests basics work
	#!rb none

Change 3441422 on 2017/05/16 by Simon.Tovey

	First step of NiagaraParameterCollections

	Asset and editor.
	Currently not used anywhere.

	#!tests Basics work.
	#!rb Shaun.Kime
	#!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche

Change 3441246 on 2017/05/16 by Alexis.Matte

	Remove the alternate color feature in the Detail panel
	#!rb matt.kuhlenschmidt
	#!tests none

Change 3440999 on 2017/05/16 by Andrew.Grant

	Address editor perf by disabling code that was creating temp widget rows.
	#!tests compiled
	#!rb MattK
	#!review-3441000 @alexis.matte

Change 3440874 on 2017/05/16 by Shaun.Kime

	Added ability to create emitter stacks as well as display the event stack in the stack list. We will need to auto-collapse and do some more work to make this manageable in the long run. Added tooltips to each section to help make it clear what it does.

	#!rb none
	#!tests n/a
	#!codereview simon.tovey, frank.fella, olaf.piesce

Change 3440771 on 2017/05/16 by Benn.Gallagher

	Fix for subinstance ensures during re-register operation. We were incorrectly stopping reinitialization after unregister.
	#!rb Martin.Wilson
	#!tests Wukong test level for ensure in PIE + -game

Change 3440740 on 2017/05/16 by David.Ratti

	Fix crash editing tag queries in blueprint defaults
	#!rb none
	#!tests editor

Change 3440308 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.

	#!rb none
	#!tests wukong

	#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3440307 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.

	#!rb none
	#!tests wukong

	#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3440306 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.

	#!rb none
	#!tests wukong

	#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3440305 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.

	#!rb none
	#!tests wukong

	#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3440304 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.

	#!rb none
	#!tests wukong

	#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3440255 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?)
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3440254 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?)
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3440253 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?)
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3440110 on 2017/05/15 by Laurent.Delayen

	Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.

	#!rb none
	#!tests wukong

Change 3439885 on 2017/05/15 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb none

Change 3439864 on 2017/05/15 by Andrew.Grant

	Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?)
	#!tests #!rb none

Change 3439767 on 2017/05/15 by Andrew.Grant

	Defaulting Aftermath to off
	#!tests #!rb none

Change 3439766 on 2017/05/15 by Jon.Lietz

	fixing issue where the OnLastChanceToAddNativeTags() static function was returning a copy of the delegate letting who ever wanted to bind to it only bind to a copy that fell out of scope. fixing it so the function returns a ref to the delegate.

	#!rb none
	#!tests native tags are added and loaded
	#!codereivew david.ratti

Change 3439471 on 2017/05/15 by Shaun.Kime

	Added the ability for each script to specify what other script types can use it, its description, and category. These are all available from the asset registry, making it possible to filter addition of modules in the stack. Necessitated changing this UI to look closer to the graph-based UI for adding modules.

	Changed Spawn and Update scripts to Particle Spawn Script and Particle Update Script. Redirects have been put in place for enum values. Additional enum values were added for emitter and system spawn/update.

	Updated all known modules to have this info now.

	#!rb none
	#!codereview frank.fella, simon.tovey, olaf.piesche
	#!tests opened several existing emitters and made sure that they recompiled successfully

Change 3439217 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked v40 builds to net-cl 3435991
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3439216 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked v40 builds to net-cl 3435991
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3439215 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked v40 builds to net-cl 3435991
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3439212 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked v40 builds to net-cl 3435991
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3439211 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked v40 builds to net-cl 3435991
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3439210 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked v40 builds to net-cl 3435991
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Main)

Change 3439209 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked v40 builds to net-cl 3435991
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/...
	#!ROBOMERGE-BOT: ORION (Release-40 -> Release-40.1)

Change 3439208 on 2017/05/15 by Andrew.Grant

	Locked v40 builds to net-cl 3435991
	#!tests #!rb none
	#!ROBOMERGE: !40.1

Change 3438941 on 2017/05/15 by Alexis.Matte

	Import Preview windows
	Meshes editor UI refactor
	Fbx import options Reset to default
	#!jira UE-42755
	#!jira UE-44149
	#!jira UE-44463
	#!jira UE-38985

	#!rb matt.kuhlenschmidt
	#!tests run fbx automation tests

Change 3437669 on 2017/05/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made warning an info
	#!rb none
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3437668 on 2017/05/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made warning an info
	#!rb none
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3437667 on 2017/05/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made warning an info
	#!rb none
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3437666 on 2017/05/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made warning an info
	#!rb none
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3437665 on 2017/05/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made warning an info
	#!rb none
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3437614 on 2017/05/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made warning an info
	#!rb none
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Main)

Change 3437613 on 2017/05/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made warning an info
	#!rb none
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/...
	#!ROBOMERGE-BOT: ORION (Release-40 -> Release-40.1)

Change 3437612 on 2017/05/12 by Andrew.Grant

	Made warning an info
	#!rb none
	#!tests compiled

[CL 3489016 by Andrew Grant in Main branch]
2017-06-14 08:40:01 -04:00
Peter Sauerbrei
dbc4422ee5 Copying //UE4/WEX-Staging to //UE4/Dev-Main (Source: //WEX/Main @ 3440877)
#lockdown nick.penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3437481 on 2017/05/12 by Brian.Zaugg@Brian.Zaugg_A4140_WexDevMain

	#wex - Put the change to sort the CookedAssetRegistry back in.

	#jira WEX-5841

	Back out changelist 3437412

Change 3437412 on 2017/05/12 by Brian.Zaugg@brian.zaugg_8402_WexDevMain

	#wex - Back out change to CookedAssetRegistry, which turned out to be unnecessary.

	#jira WEX-5841

	Back out changelist 3437372

Change 3437372 on 2017/05/12 by Brian.Zaugg@brian.zaugg_8402_WexDevMain

	#wex - Sort the cooked asset registry on save to fix nondeterministic cook.

	#jira WEX-5841

Change 3435902 on 2017/05/11 by Brian.Zaugg@brian.zaugg_8402_WexDevMain

	#wex - Removed UpgradeTrackRows from MovieScenes. It was no longer needed and was causing nondeterministic cooks.

	#jira WEX-5841

Change 3435900 on 2017/05/11 by Brian.Zaugg@brian.zaugg_8402_WexDevMain

	#wex - Merge in fix for nondeterministic script compilation from Dev-General.

	#jira WEX-5841

	Merging

	//Orion/Dev-General/Engine/Source/Runtime/MovieScene/Private/MovieSceneSignedObject.cpp

	to //WEX/Main/Engine/Source/Runtime/MovieScene/Private/MovieSceneSignedObject.cpp

Change 3435897 on 2017/05/11 by Brian.Zaugg@brian.zaugg_8402_WexDevMain

	#wex - Merge in fix for nondeterministic blueprint cook from Dev-Editor

	#jira WEX-5841

	Merging

	//UE4/Dev-Editor/Engine/Source/Runtime/MovieScene/...

	to //WEX/Main/Engine/Source/Runtime/MovieScene/...

Change 3435896 on 2017/05/11 by Brian.Zaugg@brian.zaugg_8402_WexDevMain

	#wex - Merge in fix for nondeterministic script compilation from Dev-Framework.

	#jira WEX-5841

	Merging

	//UE4/Dev-Framework/Engine/Source/Editor/...

	to //WEX/Main/Engine/Source/Editor/...

Change 3435387 on 2017/05/11 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Upload Crashlytics symbols after succesful build by build machine
	#jira none

Change 3433935 on 2017/05/10 by Brian.Zaugg@brian.zaugg_8402_WexDevMain

	#wex - Resaved more assets to fix nondeterministic cooks.

	#jira WEX-5841

Change 3433707 on 2017/05/10 by robomerge@ROBOMERGE_WEX_Main

	fix for thinking Android is always on WiFi even when it is on LTE
	#jira none

Change 3433634 on 2017/05/10 by peter.sauerbrei@peter.sauerbrei_WEX

	fix for loading a null object when the object is just pending kill
	not happy with this fix, but it works
	#jira WEX-6265

Change 3432228 on 2017/05/10 by Dmitriy.Dyomin@dmitriy.dyomin-wex

	Added LoadTimes.Reset console command to reset accumulated data reported by LoadTimes.DumpReport
	#jira WEX-6319

Change 3431341 on 2017/05/09 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Make sure file handle is valid for flush
	#jira none

Change 3431036 on 2017/05/09 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Capture UE_LOG for Crashlytics (can be disabled by setting ENABLE_CRASHLYTICS_LOGGING to 0 in CrashlyticsModule.cpp)
	- Added IFileHandle::Flush() to get the full pre-init log
	#jira WEX-6311

Change 3429394 on 2017/05/08 by robomerge@ROBOMERGE_WEX_Main

	fix for missing logs when crashing in crash reporter
	#jira none

Change 3428450 on 2017/05/08 by Josh.May@WEX-Main-JMAY

	#WEX
	#JIRA: WEX-6248, WEX-6285
	- Converted the MonsterPit hero list over to using the new UListView-based WExpHexGrid.
	- Generalized some of the item selection logic from B_HexGrid_Heroes.
	- Removed a bunch of MonsterPit-specific cruft from the HeroIcons.

Change 3428177 on 2017/05/08 by robomerge@ROBOMERGE_WEX_Main

	fix for no symbols on the crashreport site
	#jira none

Change 3428110 on 2017/05/08 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Enable CL as store version for Android
	#jira WEX-5432
	#ue4
	#android

Change 3427082 on 2017/05/05 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Crashlytics for Android
	- also adds support for CL used as StoreVersion (requires bUseChangleListAsStoreVersion=true and environment variable IsBuildMachine=1), but
not enabled yet
	#jira WEX-5785

Change 3426577 on 2017/05/05 by robomerge@ROBOMERGE_WEX_Main

	another pass at deprecation warnings
	#jira none

Change 3426360 on 2017/05/05 by robomerge@ROBOMERGE_WEX_Main

	write out the UUID for the dSYM when generating the debug symbols
	#jira none

Change 3426356 on 2017/05/05 by robomerge@ROBOMERGE_WEX_Main

	fix for deprecation warnings on IOS
	#jira none

Change 3424160 on 2017/05/04 by robomerge@ROBOMERGE_WEX_Main

	fix for resetting the load status when attempting a second load of an asset
	#jira WEX-6226

Change 3423174 on 2017/05/04 by robomerge@ROBOMERGE_WEX_Main

	made an extra change I didn't need
	#jira none

Change 3423173 on 2017/05/04 by robomerge@ROBOMERGE_WEX_Main

	fix for crash reports from build machine builds not symbolicating
	#jira none

Change 3422009 on 2017/05/03 by Josh.May@WEX-Main-JMAY

	#WEX
	#JIRA: None
	- Added generic widget pooling support. Among other things, this allows us to reuse the same pool of HeroIcon widgets between all HeroLists.

Change 3421747 on 2017/05/03 by robomerge@ROBOMERGE_WEX_Main

	[NULL MERGE]
	make it so we are back to 100MB
	temporary fix until I can either download the symbol file or symbolicate on the server
	#jira WEX-6142

Change 3420916 on 2017/05/03 by Brian.Zaugg@brian.zaugg_8402_WexDevMain

	#wex - Resaved Entry.umap to fix nondeterministic cooks.

	#jira WEX-5841

Change 3420757 on 2017/05/03 by robomerge@ROBOMERGE_WEX_Main

	fix for debug symbols not showing up in the ipa
	#jira none

Change 3420620 on 2017/05/03 by robomerge@ROBOMERGE_WEX_Main

	fix for some more warnings
	#jira none

Change 3420069 on 2017/05/02 by robomerge@ROBOMERGE_WEX_Main

	fix for build warning
	#JIRA none

Change 3419305 on 2017/05/02 by robomerge@ROBOMERGE_WEX_Main

	crashreporter part 2, now sending reports to the database on successive run
	#jira WEX-5531

Change 3419050 on 2017/05/02 by Josh.May@WEX-Main-JMAY

	#WEX
	#JIRA: WEX-6037
	- Added support for alert-less local notifications on iOS.

Change 3418171 on 2017/05/02 by David.Nikdel@david.nikdel_WEX

	#WEX: Merging 3385512 by Aaron.McLeran minus 2 XBOX specific merge conflicts in XBoxOneTargetPlatform.cpp and libOpus.build.cs
	#JIRA: WEX-5829

Change 3412179 on 2017/04/27 by robomerge@ROBOMERGE_WEX_Main

	fix for new warnings from CrashDebugHelper in IOS
	#jira none

Change 3411573 on 2017/04/27 by robomerge@ROBOMERGE_WEX_Main

	initial crash reporter changes (pt. 1)
	* client side to generate the crash report
	* inclusion of the debug symbols in the ipa
	#jira WEX-5531

Change 3410200 on 2017/04/26 by robomerge@ROBOMERGE_WEX_Main

	update to the dSymExporter to handle IOS
	#jira none

Change 3409679 on 2017/04/26 by Rob.Cannaday@rob.cannaday_wex

	OpenSSL 1.0.2g updates from //UE4/Main
	Fixes prompt asking user to insert a disk on a removable drive
	#jira WEX-6136

Change 3408188 on 2017/04/25 by robomerge@ROBOMERGE_WEX_Main

	update to the chunk data to allow characters to have some duplicate data in their chunks
	this increases the installed size only slightly
	#jira WEX-6118
	#jira WEX-5996

Change 3405129 on 2017/04/23 by Dmitriy.Dyomin@dmitriy.dyomin-wex

	Removed ZOrder manipulations for world map region widgets and restored caching in B_MenuBars
	#jira WEX-6071

Change 3404674 on 2017/04/21 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Better Android web browser closing
	#jira WEX-5871
	#ue4
	#android

Change 3404003 on 2017/04/21 by robomerge@ROBOMERGE_WEX_Main

	revert out the lock free list change, was bleed over from a memory test
	#jira WEX-6077

Change 3403125 on 2017/04/21 by robomerge@ROBOMERGE_WEX_Main

	#WEX
	#JIRA: WEX-5669
	- Exposed binadable OnRowReleased delegate for UListView.
	- Added UListView widget resuse for the FriendsList. As is, each FriendsList instance now uses at most 16 FriendWidget's apiece.

Change 3402992 on 2017/04/20 by josh.may@WEX-Main-JMAY

	#WEX
	#JIRA: WEX-5669
	- Refactored the FriendsList to use a UListView. Instead of handling UWExpFriendWidgets directly, the UListView tracks an array of
UWExpFriendProxy objects and sets up the widgets based on what's visible.
	- Exposed a few STableViewBase functions to UListView's blueprint interface (scroll to start/end, list refreshing).

Change 3402970 on 2017/04/20 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Fix copy-paste bug
	#jira WEX-5871

Change 3402914 on 2017/04/20 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Better behavior for Android LaunchURL
	#jira WEX-5871
	#ue4
	#android

Change 3401897 on 2017/04/20 by robomerge@ROBOMERGE_WEX_Main

	Xcode 8.3 compiler fixes
	#jira none

Change 3397963 on 2017/04/18 by robomerge@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: josh.may
	#WEX
	#JIRA: WEX-5966
	- Added safer SAndroidWebBrowserWidget lookups. Rather than using the GetNativePtr result directly, we treat it as a key to lookup a WeakPtr
to the corresponding SAndroidWebBrowserWidget. For the future, we may want to convert the key type to an FName to make this relationship more clear.

Change 3397360 on 2017/04/18 by robomerge@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: michael.noland
	UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's
camera.  The widgets should now show up in the right locations.
	#reimplementing CL# 3371590 from Dev-Editor
	#jira None

Change 3387613 on 2017/04/10 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - moving Android Facebook SDK to NFL directory
	#jira OGS-636

Change 3383489 on 2017/04/06 by Peter.Sauerbrei@peter.sauerbrei_WEX

	use pngs for iconbs in the plist
	properly copy icon pngs
	#jira none

Change 3375079 on 2017/03/31 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Add missing keycodes for Android keyboard
	#jira WEX-5777
	#android

Change 3369953 on 2017/03/29 by David.Nikdel@david.nikdel_WEX

	#Android: (from ChrisB)
	- Workaround to not having GET_ACCOUNTS permission but calling GoogleAuthUtil.getToken anyway (causes a crash)
	- We don't need this token anyway so band-aiding it out
	#JIRA: WEX-5730

Change 3369826 on 2017/03/29 by Daniel.Vogel@battle_breakers

	trimmed include to only include what is needed

	#jira none

Change 3369563 on 2017/03/29 by Allan.Bentham@allan.bentham_WEX

	Fix Android build error.
	fallout from 3358094
	#jira WEX-5193
	#rb none

Change 3368945 on 2017/03/28 by Josh.May@WEX-Main-JMAY

	#WEX
	#JIRA: WEX-5675
	- Ensure the local scope ScreenRect passed into OnVirtualKeyboardShown in AndroidJNI is captured by value instead of by reference.
	- Moved ShowVirtualKeyboardInput's bKeyboardShowing early-out checks into the UI thread task. This allows the keyboard to continue showing
when changing focus between multiple EditableTextBox widgets.

Change 3368793 on 2017/03/28 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - java toolchain changes for OnlineSubsystemGoogle
	- update google auth to 9.8.0
	- update required sdk to 25
	#jira none

Change 3366529 on 2017/03/27 by Daniel.Vogel@battle_breakers

	added CSV output w/ class type
	skip /Script/ dependencies

	#jira n/a

Change 3366478 on 2017/03/27 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Updated Android newkeyboard support
	* AndroidRuntimeSetting bEnableNewKeyboard instead of commandline to enable
	* Calculating the area covered by the virtual keyboard
	* Calling OnVirtualKeyboardShown and OnVirtualKeyboardHidden events
	* Passing the Rect of the area covered by the virtual keyboard OnVirtualKeyboardShown event
	#jira WEX-5675

Change 3364155 on 2017/03/24 by Josh.May@WEX-Main-JMAY

	#WEX
	#JIRA: WEX-5538
	- Removed FPlatformMisc::IsPluggedIn() and migrated the iOS/Android implementations over to FPlatformMisc::IsRunningOnBattery().
	- Fixed EBatteryState enumeration ordering in FAndroidMisc. According to Google's documentation, BATTERY_STATUS_CHARGING=2,
BATTERY_STATUS_DISCHARGING=3, BATTERY_STATUS_FULL=5, BATTERY_STATUS_NOT_CHARGING=4, BATTERY_STATUS_UNKNOWN=1.

Change 3363599 on 2017/03/24 by Josh.May@WEX-Main-JMAY

	#WEX
	#JIRA: WEX-5538
	- Added FPlatformMisc::IsPluggedIn().
	- Block battery drainage tracking when the device is plugged in.

Change 3363498 on 2017/03/24 by robomerge@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	fix for archives having truncated directory names
	#jira none

Change 3363297 on 2017/03/24 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Fix Android password hiding
	#jira WEX-5159
	#ue4
	#android
	#rb Peter.Sauerbrei

Change 3362117 on 2017/03/23 by Josh.May@WEX-Main-JMAY

	#WEX
	#JIRA: WEX-5538, WEX-5591
	- Added FPlatformMisc::GetBatteryLevel().
	- Added battery usage tracking to the PerformanceTrackingManger. This is tracked per SecondaryContext and accumulated whenever the
SecondaryContext changes.
	- Added BatteryTimeSpent and BatteryDelta attributes to the Perf_Menu analytics events.
	- Added OnEnterForeground and OnEnterBackground handling for performance analytics tracking. FWExpAnalytics now maintains it's own multicast
delegates for both scenarios to avoid delegate registration ordering issues (i.e. OnEnterBackground informs subscribers prior to flushing it's
AnalyticsProvider). Unfortunately, events sent during these transitions need to use the AnalyticsProvider directly to get around IsInGameThread()
checks in FWExpAnalytics. I've added notes in FWExpAnalytics explaining this.
	- Added DevicePerfBucket to the FWExpAnalytics::StartSessionAttrs().

Change 3359313 on 2017/03/22 by David.Nikdel@david.nikdel_WEX

	#WidgetComponent
	- Create a simple box proxy for cases where the widget wouldn't otherwise be visible in the editor.
	#JIRA: none

Change 3359294 on 2017/03/22 by David.Nikdel@david.nikdel_WEX

	#Engine #ActorComponents: Pasting components
	- Try to respect the pasted component's name if possible.
	- Disable tree updates while pasting (pasting 100 components generated O(100^2) node updates)
	- Scroll into view after pasting
	#JIRA: none

Change 3359262 on 2017/03/22 by Josh.May@WEX-Main-JMAY

	#WEX
	#JIRA: WEX-5286
	- Added an ActionMapping for toggling a 4th ParticleLODBias preset (VeryLow).
	- Added editor hotkeys for switching between specific LODLevels in Cascade. As is, the hotkeys are CTRL+M for LOD0, CTRL+Comma for LOD1, CTRL
+Period for LOD3, and CTRL+Slash for LOD4.
	- Remapped the in-game ParticleLODBias hotkeys to match the hotkeys in Cascade.

Change 3358952 on 2017/03/22 by Josh.May@WEX-Main-JMAY

	#WEX
	#JIRA: None
	Reverted my change that reversed Cascade's LOD ordering.

Change 3358816 on 2017/03/22 by robomerge@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	some changes to track down this rare streaming crash
	#jira WEX-5631

Change 3358544 on 2017/03/22 by robomerge@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	fix for IOS 8 crash when trying to link Facebook
	addition of IOSVersionCompare to FIOSPlatformMisc
	#jira WEX-5613

Change 3358099 on 2017/03/22 by Allan.Bentham@allan.bentham_WEX

	Add 'bBuildWithHiddenSymbolVisibility' to AndroidPlatform.HasDefaultBuildConfig()
	bBuildWithHiddenSymbolVisibility defaults to false in BaseEngine.ini
	#jira WEX-5193

Change 3358094 on 2017/03/22 by Allan.Bentham@allan.bentham_WEX

	Added Android option to enable builds with hidden symbol visbility by default. (bBuildWithHiddenSymbolVisibility)
	Android links with -gc-sections to remove unused code/data
	Add JNI_METHOD for java accessible native functions, fix up existing JNI functions to use macro.
	Add support to generate a map file with android.
	#rb chris.babcock
	#jira WEX-5193

Change 3357775 on 2017/03/21 by Josh.May@WEX-Main-JMAY

	#WEX
	#JIRA: WEX-5286
	- Promoted r.ParticleLODBias to a full-blown scalability setting.
	- Ensure DirectSet particle systems don't set their initial LODLevel based on LOD distances.
	- Ensure ParticleSystems get their initial LODLevel set on activation relative to the LODBias.
	- Reversed the Cascade's LOD ordering to be consistent with other systems.

Change 3352516 on 2017/03/17 by David.Nikdel@david.nikdel_WEX

	#WEX: perforce is the devil
	#JIRA: none

Change 3352404 on 2017/03/17 by David.Nikdel@david.nikdel_WEX

	#WEX: Moving LocalMCP into the WEX folder so UGS will sync it along with everything else
	#JIRA: none

Change 3352291 on 2017/03/17 by David.Nikdel@david.nikdel_WEX

	#WEX: Fix for a bug in run-local-mcp-main.bat
	#JIRA: none

Change 3352242 on 2017/03/17 by David.Nikdel@david.nikdel_WEX

	#WEX: Change build.gradle to pull from the EPIC_BUILD_CREDENTIALS_NEXUS_* env vars and hardcode repo url for now
	#JIRA: none

Change 3352046 on 2017/03/17 by David.Nikdel@david.nikdel_WEX

	#WEX: Get the stream name from P4 in the run-local-mcp-main.bat script
	- removed wex's run-release.bat (won't be necessary)
	- removed the product_version param (going off stream name now)
	#JIRA: none

Change 3351635 on 2017/03/17 by David.Nikdel@david.nikdel_WEX

	#WEX: LocalMCP changes to support release branch MCP download (still need maven to support RELEASE in addition to LATEST)
	#JIRA: none

Change 3351165 on 2017/03/16 by robomerge@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	compile fix
	#jira none

Change 3351162 on 2017/03/16 by robomerge@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	pull chunk 1 back out
	#jira WEX-4037

Change 3351075 on 2017/03/16 by robomerge@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	put all of the onboarding data in the apk, iinitial windows install, IOS is still too large for now
	#jira WEX-4037

Change 3351059 on 2017/03/16 by Josh.May@WEX-Main-JMAY

	#WEX
	#JIRA: WEX-5526
	- Added analytics events for map load times (on Chance's behalf). No info about chunk downloading yet, though.

Change 3350595 on 2017/03/16 by robomerge@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	move some of the onboarding data in to the IPA
	#jira WEX-4037

Change 3349934 on 2017/03/16 by robomerge@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	fix for splash screen disappearing on iPhone 5s and iPod Touch
	#jira none

Change 3348093 on 2017/03/15 by robomerge@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	fix for iPod Touch 6 splash screen
	#jira WEX-5482

Change 3346183 on 2017/03/14 by robomerge@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	fix for portrait only not being respected
	#jira WEX-5517

Change 3344276 on 2017/03/13 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Fix target value 1.5 obsolete warning
	#android
	#jira: none

Change 3344177 on 2017/03/13 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Add new notification icons
	#jira WEX-5173
	#ue4
	#android

Change 3343706 on 2017/03/13 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Update script version for CarefullyRedist (need to use jdk1.8)
	#jira: none
	#android

Change 3342571 on 2017/03/11 by David.Nikdel@david.nikdel_WEX

	#GooglePlay #Android #IAP: compile fix
	#JIRA: WEX-5479

Change 3342524 on 2017/03/11 by David.Nikdel@david.nikdel_WEX

	#IAP #GooglePlay #Engine: Fix for possible integer overflow getting price_amount_micros out of JSON. Really we should be returning this value
(unadjusted) to C++ as a long to avoid precision loss, but converting to double until after removing micros is probably fine for all practical
currency prices.
	#JIRA: WEX-5479

Change 3340549 on 2017/03/09 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Update handling of device and advertiser IDs for Android
	- remove GetUniqueDeviceId() - deprecated
	- add GetLoginId() - uses GUID approach
	- remove fallback from GetUnqiueAdvertisingId()
	- changed CreateUserId
	- don't send Attribution and UniqueDeviceId from USERLOGIN
	#jira WEX-5461
	#ue4
	#android
	#rb Wes.Hunt

Change 3339488 on 2017/03/09 by David.Nikdel@david.nikdel_WEX

	#Engine #JSON
	- Expose FJsonObjectConverter::GetTextFromObject conversion method so this can be used elsewhere as appropriate
	#JIRA: none

Change 3338332 on 2017/03/08 by Josh.May@WEX-Main-JMAY

	#WEX
	#JIRA: WEX-5367
	- Added background transparency support for AndroidWebBrowserWidget.

Change 3338176 on 2017/03/08 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Support large OBB files in APK
	- moved over since it also reduces process space used because OBB previously was mmapped
	#jira: none

Change 3336630 on 2017/03/07 by Josh.May@WEX-Main-JMAY

	#WEX
	#JIRA: WEX-5367
	- Ensure pending HTML content and URL are properly retained for IOSWebViewWrapper instances. This was a fix I added in CL 3214410 that got
clobbered by the most recent engine merge. After repro'ing the crash again consistently on older devices, I figured I should readd it.
	- Added background transparency support for IOSWebViewWrapper.

Change 3331981 on 2017/03/03 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - Online Subsystem consistency cleanup
	- all OSS classes use the instance name passed into the CreateFactory function
	- nothing should be using the default constructor
	- OnlineSubsystemImpl requires two params now (OSS name, Instance name)
	- added GetSubsystemName to return OSS name from OnlineSubsystemNames.h
	#JIRA none

Change 3331955 on 2017/03/03 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - Google sign-in first pass
	- discovery service query
	- user consent screen
	- token exchange for access/refresh token
	- retrieve user profile
	- logout
	#JIRA WEX-5103

Change 3331947 on 2017/03/03 by Daniel.Vogel@battle_breakers

	added GDF export support

	#JIRA n/a

Change 3331709 on 2017/03/03 by Daniel.Vogel@battle_breakers

	Added ExportDependencies to UnrealPak. It spits out a JSON of the game's package dependencies joined with size information from the PAK file.

	The format of the Json is

	array<Packages>
	   InclusiveSize
	   ExclusiveSize
	   Name
	   array<string> DirectlyReferencing
	   array<string> DirectlyReferencedBy
	   array<string> AllReferences

	allowing easy graph building and digestion of data.


	Usage example

	C:\Development\BB\WEX\Saved\StagedBuilds\WindowsNoEditor\WorldExplorers\Content\Paks\WorldExplorers-WindowsNoEditor.pak WorldExplorers WEX -
exportdependencies=c:\dvtemp\output.json -debug -NoAssetRegistryCache -ForceDependsGathering


	#JIRA n/a

Change 3329259 on 2017/03/02 by Peter.Sauerbrei@peter.sauerbrei_WEX

	switch to using jpgs for icons and splash screens

Change 3329240 on 2017/03/02 by Peter.Sauerbrei@peter.sauerbrei_WEX

	remove all duplicate data from the paks

Change 3328658 on 2017/03/01 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for low resolution on iPad Pro
	#jira WEX-5157

Change 3326751 on 2017/03/01 by Josh.May@WEX-Main-JMAY

	#WEX
	#JIRA: WEX-5278
	- Reenable the system idle timer after FinalizeLevel has completed, as per David's feedback.
	- Added hooks for enabling/disabling the idle timer based on auto-battle being "paused" (i.e. having he options menu open).
	- Reworked the idle timer enable/disable logic for iOS to get around a silly platform limitation. As it turns out, re-enabling the system idle
timer won't reset the system-recorded idle time, meaning the idle timeout can kick-in immediately after re-enabling the idle timer after long periods
of inactivity (i.e. finishing a level with auto-battle enabled).

Change 3323981 on 2017/02/27 by Josh.May@WEX-Main-MacBookPro

	#WEX
	- Fixed a iOS startup crash. It looks like the splash image path-string was getting released prematurely in cases where the JPG splash image
doesn't exist.

Change 3323478 on 2017/02/27 by Peter.Sauerbrei@peter.sauerbrei_WEX

	check for png and then jpg for splash screens

Change 3320989 on 2017/02/24 by Chris.Babcock@Home_WEX

	Ignore AAR/JAR dependencies with scope "test"
	#android

Change 3319897 on 2017/02/23 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - Last of the facebook cleanup
	- moved profile fields to common
	- added facebook profile picture to profile and friends structures
	- moved FacebookError to OnlineSubsystemFacebookTypes.h

Change 3318425 on 2017/02/22 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Remove eglSwapInterval causing S6 to freeze
	#jira WEX-5147
	#android

Change 3317974 on 2017/02/22 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - Java toolchain fix for Facebook SDK
	- hack per ChrisB
	@codereview Chris.Babcock

Change 3317968 on 2017/02/22 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - Facebook SDK for Android enabled

Change 3317216 on 2017/02/22 by David.Nikdel@david.nikdel_WEX

	#Engine: Break out cursor building from settings into UGameViewportClient::RebuildCursors so that game code can call this method after
RemoveAllViewportWidgets if we don't want to lose cursor settings.

Change 3315560 on 2017/02/21 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - Facebook TPS files for iOS and Android latest SDKs

Change 3315541 on 2017/02/21 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#WEX - Fixes for Facebook SDK changes
	- Fix for comment in DefaultPlatformService ini entry

Change 3315529 on 2017/02/21 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - Android toolchain changes

Change 3315492 on 2017/02/21 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - Facebook IOS

Change 3315490 on 2017/02/21 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - Facebook Common

Change 3315283 on 2017/02/21 by Colin.Pyle@Colin.Pyle_WEX_Main

	#WEX
	#JIRA: WEX-5114, WEX-5116
	- Buttons now only respond to first finger touch events.

Change 3315045 on 2017/02/21 by Peter.Sauerbrei@peter.sauerbrei_WEX

	enable compile for size on iOS

Change 3310519 on 2017/02/17 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Implement GetUniqueDeviceId for Android
	- this doesn't identify the device uniquely if reinstalled; it will show as a new device since it uses GUID stored to local file
	#android

Change 3310043 on 2017/02/17 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Fix bad merge related to UPL configuration variable (needed for Adjust on Android to use correct server)

Change 3310024 on 2017/02/17 by David.Nikdel@david.nikdel_WEX

	#Android #AdvertisingId
	Merging shelf CL 3195079 for Chris.Babcock

Change 3309580 on 2017/02/17 by Josh.May@WEX-Main-JMAY

	#WEX
	- Moved SOURCE_IN_LINEAR_SPACE shader #define to SlateShaderCommon.

Change 3308653 on 2017/02/17 by Dmitriy.Dyomin@dmitriy.dyomin-wex

	ShaderCache will use up to 16 samplers
	#rb jack.porter

Change 3307584 on 2017/02/16 by Josh.May@WEX-Main-MacBookPro

	#WEX
	#JIRA: WEX-5019
	- Fixed "washed out" UMG widget coloring on iOS.

Change 3305699 on 2017/02/16 by Dmitriy.Dyomin@dmitriy.dyomin-wex

	Clear for viewport instead of drawing quad on top, when scene rendering is disabled
	#rb Jack.Porter

Change 3305662 on 2017/02/16 by Dmitriy.Dyomin@dmitriy.dyomin-wex

	Update invalidation panel to account for a new LayoutToRenderTransform

Change 3305615 on 2017/02/16 by Dmitriy.Dyomin@dmitriy.dyomin-wex

	Invalidation panel fixes.
	Moved geometry checks and caching from Tick to OnPaint to account for Window resize transforms.
	Updating scissor rect inside cached elements.

Change 3305019 on 2017/02/15 by Peter.Sauerbrei@peter.sauerbrei_WEX

	Merging using WEX_Main_to_UE4_WEX_Staging

Change 3301188 on 2017/02/14 by Jack.Porter@Jack.Porter_WEX_Stream

	Added support for runtime change of the Android GT and RT affinity masks at the console.
	eg  "android.DefaultThreadAffinity GT 0x1 RT 0x2". args are bitmasks for core(s) to run on, 0=all

	#rb Dmitriy.Dyomin

Change 3300968 on 2017/02/13 by Dmitriy.Dyomin@dmitriy.dyomin-wex

	Option for invalidation panel to cache just drawable elements instead of render data (slate.CacheRenderData=0)
	Iinvalidation panel fixes
	#rb nick.darnell

Change 3300554 on 2017/02/13 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: david.nikdel
	#WEX: serialize ClientVersion as a number instead of a string of the form "CL_####"

Change 3300114 on 2017/02/13 by Peter.Sauerbrei@peter.sauerbrei_MacWEX

	fix for iOS build failure

Change 3300059 on 2017/02/13 by Peter.Sauerbrei@peter.sauerbrei_WEX

	turn on PLCrashReporter for iOS

Change 3300057 on 2017/02/13 by Peter.Sauerbrei@peter.sauerbrei_MacWEX

	built PLCrashReporter for IOS

Change 3298338 on 2017/02/10 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Updated Java files that look like were missed in merge
	#rb none

Change 3295755 on 2017/02/09 by Aaron.McLeran@Wex2

	UE-41567 Fixes for duplicating sound assets

Change 3295429 on 2017/02/09 by Peter.Sauerbrei@peter.sauerbrei_MacWEX

	re-enable pak pre-cache

Change 3294463 on 2017/02/09 by Allan.Bentham@allan.bentham_WEX

	Bump shader version, hopefully will make WEX-4517 go away...
	#rb none

Change 3294229 on 2017/02/09 by Allan.Bentham@allan.bentham_WEX

	Prevent UI materials producing encoded results.
	#jira WEX-4975
	#rb Jack.Porter

Change 3293759 on 2017/02/08 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Don't enqueue TickVideo since it is causing a hang (movies not used in WEX) DO NOT MOVE BACK
	#jira WEX-5046
	#rb Max.Preussner

Change 3291872 on 2017/02/08 by Allan.Bentham@allan.bentham_WEX

	add RGBA8 mode to mobile HDR 32bpp encoding methods. (render directly to RGBA8 scene colour target)
	r.MobileHDR32bppMode == 3 to override devices encoding mode with RGBA
	enabled in WEX for android low end devices.
	add mosaic state to android window's resolution cache conditions.
	#jira WEX-4927
	#rb chris.babcock, jack.porter

Change 3289698 on 2017/02/07 by Dmitriy.Dyomin@dmitriy.dyomin-wex

	Enabled bExplicitCanvasChildZOrder by default (saves more than 100 drawcalls in Heroes tab)
	Fixed ordering of CommanderBar image in B_HeroIcon
	Removed unique ZOrder for world map region widgets (saves more than 100 drawcalls in WorldMap)

Change 3289082 on 2017/02/06 by Josh.Markiewicz@JMARKIEWICZ_WEX_MACPRO

	#UE4 - cleaned up some dev garbage in Facebook module file

Change 3288589 on 2017/02/06 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Temporarily limit GMaxTextureSamples to 16 for Android
	#jira WEX-5051
	#rb Peter.Sauerbrei

Change 3286181 on 2017/02/03 by Tyler.Cole@tyler.cole-Z6140-stream-wex

	[Engine]
	LocalMcp run script:
	- Remove quotes from output.
	- Display progress bar when downloading artifact.
	- Output MongoDB data directory.

Change 3286118 on 2017/02/03 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	[NULL MERGE]
	turn off logging in test builds in release stream

Change 3286106 on 2017/02/03 by Kevin.Abbott@WEX2017

	#LocalMCP: Fix for BAT file terribleness (the whole if command is evailuated at once so an internal SET doesn't take effect until outside the
block)

Change 3285065 on 2017/02/03 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	better fix for the app name in the archive

Change 3285060 on 2017/02/03 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	fix for archive failure

Change 3284408 on 2017/02/02 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	properly naming the dSYM for uploading
	#rb none

Change 3284022 on 2017/02/02 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - Facebook changes to get Windows/iOS up to date
	- Facebook user data structure gets information from proper URL request with valid public fields, stores consistently on both platforms
	-- store values in generic key value pairs
	- RequestElevatedPermissions feature that goes through external ui to grant more permissions (Windows)
	- Reorder shutdown so that sharing interface can properly register/unregister from LoginStatusChanged events

Change 3283978 on 2017/02/02 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	[NULL MERGE]
	potential fix for dSYM not uploading properly
	#rb none

Change 3283672 on 2017/02/02 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Fix for web browser crash on Android distribution (from 4.15)
	#jira WEX-4947
	#rb none

Change 3283329 on 2017/02/02 by Tyler.Cole@tyler.cole-Z6140-stream-wex

	[Engine]
	Add support for uberjar MCPs in LocalMcp scripts.

	[WEX]
	Use uberjar when launching local MCP.

Change 3283030 on 2017/02/02 by Allan.Bentham@allan.bentham_WEX

	Fix for tangents not being avaliable in ES2 pixel shader when transformvector/transformposition nodes are used.
	#jira WEX-4517.
	#rb jack.porter

Change 3281190 on 2017/02/01 by Peter.Sauerbrei@peter.sauerbrei_MacWEX

	pull over the metal state rasterizer fix from main
	#jira WEX-4855

Change 3280541 on 2017/01/31 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	More GCM work
	- platform=ANDROID for registration URL (case-sensitive)
	- hooked up registration through FPlatformMisc like iOS
	- removed old retrigger for delegates (not needed)
	- stubbed in unregister for later
	- added notification generation on message (disabled for now)

Change 3280255 on 2017/01/31 by Michael.Noland@mnoland_T2801_WEX_Main

	Canvas: Fixed a bug where UCanvas::K2_DrawMaterial did not respect the currently active canvas draw color
	Upgrade Notes: This does change the behavior, so K2_DrawMaterial calls with a non-white color set will now be affected by the color *if* they
use a vertex color node.  Impact is expected to be minimal because most of the materials people used with it were unlikely to include the vertex color
node.

Change 3280150 on 2017/01/31 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for double add to manifests

Change 3279807 on 2017/01/31 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for iOS build failure

Change 3279583 on 2017/01/31 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for animation crash
	#jira WEX-4906

Change 3279310 on 2017/01/31 by Peter.Sauerbrei@peter.sauerbrei_WEX

	reduce the parallelism of the packaging step to alleviate strain on Mac

Change 3278827 on 2017/01/31 by Dmitriy.Dyomin@dmitriy.dyomin-wex

	Fixed: Multiple UI assets appear too dark when accessed (replicated CL#3278637, 3278802 from 4.15)
	#jira WEX-4862

Change 3278558 on 2017/01/30 by Chance.Lyon@Chance.Lyon_WEX_Dev-Main

	#WEX
	#JIRA: WEX-4634
	- Attempt to re-hide the navigation bar when we detect a few different events

Change 3277376 on 2017/01/30 by Peter.Sauerbrei@peter.sauerbrei_WEX

	disable pak precaching as it seems to be causing crashes

Change 3276469 on 2017/01/28 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Fixes for GoogleCloudMessaging
	- moved registration later to correct issues with engine not ready
	- save registration status message and token for later retrigger
	- UWExpMcpProfile::Initialize uses retrigger after binding to delegate so it gets the earlier success/fail
	- send correct platform in OnRegisteredForRemoteNotifications (Android or IOS)

Change 3276308 on 2017/01/27 by Michael.Noland@mnoland_T2801_WEX_Main

	UBT: Improved the error message when the wrong header is first in an engine file to include the wrong file name

Change 3275574 on 2017/01/27 by David.Nikdel@david.nikdel_WEX

	#WEX: performance tracking analytics tags
	- make FPerformanceTrackingChart::DumpChartToAnalyticsParams const-correct
	- Broke out the event firing code into their own functions and added scraper documentation (unsure if 100% correct, Michael please review)
	- changed #if to regular if so inner code gets compiled in all cases
	#JIRA: WEX-4838

Change 3275275 on 2017/01/27 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for missing virtual keyboard
	#jira WEX-4859

Change 3275266 on 2017/01/27 by Josh.Markiewicz@JMARKIEWICZ_WEX_MACPRO

	#UE4 - Facebook iOS upgrade to 4.18
	IdentityInterface should be using proper in app dialogs now

Change 3275263 on 2017/01/27 by Josh.Markiewicz@JMARKIEWICZ_WEX_MACPRO

	Facebook SDK 4.18

Change 3274408 on 2017/01/26 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for tower collision

Change 3273928 on 2017/01/26 by Peter.Sauerbrei@peter.sauerbrei_WEX

	Merging

	//UE4/Release-4.15/Engine/Source/Runtime/...

	to //WEX/Main/Engine/Source/Runtime/...

Change 3273907 on 2017/01/26 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - moved parsing of LogCategory verbosity slightly sooner to occur before plugins are loaded
	- fixes plugins not printing proper log levels if initialized too early
	#rb gil.gribb

Change 3272834 on 2017/01/25 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Add GoogleCloudMessaging plugin for Android

Change 3272124 on 2017/01/25 by Jamie.Dale@JamieDale_BHX-WD-7636_WEX

	Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs

	This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while
gathering text).

	#rb Peter.Sauerbrei

Change 3272044 on 2017/01/25 by David.Nikdel@david.nikdel_WEX

	#Json: Adding MapProperty support to JsonObjectConverter
	- Only TMaps with FString keys are allowed (to match JSON spec)
	- ScheduledEvents module is dependent on this commit (at runtime, compile is ok)

Change 3272035 on 2017/01/25 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for crash when trying to pre-cache a pak file smaller than the cache granularity

Change 3271618 on 2017/01/25 by Allan.Bentham@allan.bentham_WEX

	Avoid unneeded stencil clear in mobile renderer.
	#rb jack.porter

Change 3271536 on 2017/01/25 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for non-unity compile failures

Change 3270865 on 2017/01/24 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for another warning

Change 3270781 on 2017/01/24 by Peter.Sauerbrei@peter.sauerbrei_WEX

	some warning fixes

Change 3270395 on 2017/01/24 by Nick.Darnell@Nick.Darnell_BattleBreakers

	UMG - Adding a way to config the default option for how Scaleboxes should perform layout, single or double.

	#rb none

Change 3270051 on 2017/01/24 by Peter.Sauerbrei@peter.sauerbrei_WEX

	Merging using WEX_Main_to_UE4_WEX_Staging
	#rb none

Change 3268999 on 2017/01/23 by Colin.Pyle@Colin.Pyle_WEX_Main

	#WEX
	#JIRA: WEX-4685
	- Scale boxes now default to single pass

Change 3263481 on 2017/01/19 by Dmitriy.Dyomin@dmitriy.dyomin-wex

	Enabled shader cache on Android
	Also added recorded shader cache from my play session (need to record more complete cache later)
	#rb jack.porter
	#jira WEX-4691

Change 3258935 on 2017/01/16 by David.Nikdel@david.nikdel_WEX

	#WebBrowser: Fix field initialization order warning.

Change 3258614 on 2017/01/16 by David.Nikdel@david.nikdel_WEX

	#Engine #WebBrowser:
	- LoadString literally didn't work on strings with line breaks in them due to our forwarding of the request content via the headers (wut?).
Cef barfed trying to parse header values with newlines in them.
	- Changed locally generated requests to use PostData instead.
	- Added a way to specify the mime type by appending a hash to the dummy url (the BP params for this are all kinds of weird, but I don't want
to change the signature)
	- Default mime type to text/html to support the old behavior

Change 3257030 on 2017/01/13 by Peter.Sauerbrei@peter.sauerbrei_WEX

	turn on test logging
	DO NOT SUBMIT THIS TO UE4/MAIN
	#rb none

Change 3256835 on 2017/01/13 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Slate - Fixing the size of Paper2D sprites when used as box brushes in Slate.

	#rb none

Change 3256813 on 2017/01/13 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Slate/UMG - The ScaleBox now supports a SingleLayoutPass mode.  This mode is not the default, but it can save a considerable amount of time in
the right situation.  Generally when wrapped around a large UI, where the outer bounds of the scalebox are constant.

	#rb none

Change 3256777 on 2017/01/13 by Nick.Darnell@Nick.Darnell_BattleBreakers

	UMG - Adding a way to access the absolute size of a piece of Geometry in blueprints.

	#rb none

Change 3256774 on 2017/01/13 by Nick.Darnell@Nick.Darnell_BattleBreakers

	UMG - Adding a way to access the absolute size of a piece of Geometry in blueprints.

	#rb none

Change 3256656 on 2017/01/13 by Dmitriy.Dyomin@dmitriy.dyomin-wex

	Slate pixel shaders will use half precision where possible on mobile
	#rb jack.porter

Change 3256586 on 2017/01/13 by Dmitriy.Dyomin@dmitriy.dyomin-wex

	Fixed redundant blend state changes in opengl
	#rb jack.porter

Change 3256584 on 2017/01/13 by Dmitriy.Dyomin@dmitriy.dyomin-wex

	Reduced state setup for slate draw calls (saves about 4ms RT time on mobile)
	#rb jack.porter

Change 3256380 on 2017/01/12 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	properly set the file extension for the dSYM for the manifest
	#rb none

Change 3256260 on 2017/01/12 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	trying to track down why the dSYM isn't working
	#rb none

Change 3255825 on 2017/01/12 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	return the zip version for now
	#rb none

Change 3255652 on 2017/01/12 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	add dSYM.zip to the output produced if we want the dSYMBundle
	utilize that if it exists to populate the xcarchive
	#rb none

Change 3254552 on 2017/01/11 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	fix for build error
	#rb none

Change 3254462 on 2017/01/11 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	C string is not null terminated in FCurlHttpRequest::DebugCallback
	#jira WEX-4610

Change 3254448 on 2017/01/11 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	make it so xcarchives can be archived to a directory on build machines
	make it so the build machine puts the CL in as the CFBundleVersion
	make it so we generated an XCArchive and a dSYM
	#rb none

Change 3251055 on 2017/01/09 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Platform - Adding the degree symbol to the log statement for android's temperature update, and noting that it's celsius.

	#rb none

Change 3250488 on 2017/01/08 by Dmitriy.Dyomin@dmitriy.dyomin-wex

	Fixed: Device output log partial lines
	#rb jack.porter

Change 3249072 on 2017/01/06 by Dmitriy.Dyomin@dmitriy.dyomin-wex

	Disable java console cmd receiver only in shipping builds
	#rb jack.porter

Change 3248990 on 2017/01/06 by Jack.Porter@Jack.Porter_WEX_Stream

	Support Dynamic r.MobileContentScaleFactor change on Android
	#rb Dmitriy.Dyomin

Change 3248989 on 2017/01/06 by Jack.Porter@Jack.Porter_WEX_Stream

	Integrating Mobile Support for r.ScreenPercentage
	#rb Dmitriy.Dyomin

Change 3248156 on 2017/01/05 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Added trackSubsessionStart to iOS Adjust plugin (for real)
	#ios

Change 3248131 on 2017/01/05 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Added trackSubsessionStart to iOS Adjust plugin
	#ios

Change 3245184 on 2017/01/03 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - FB OSS for PC
	- login flow implemented using web based LoginFlow module
	- implemented ShowLoginUI for external UI interface
	- added Login function with existing access token
	- fixed GetAuthType function
	- added reference to main online subsystem to Friend/Identity interfaces

Change 3243067 on 2016/12/22 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - used more prpoer shared pointer cast

Change 3241011 on 2016/12/20 by Chance.Lyon@Chance.Lyon_WEX_Dev-Main

	#WEX
	#JIRA WEX-4557
	- An engine change that separates serializing the actor from file operations
	- Serialize the saved level on the main thread, save it to a slot during the async task

Change 3240508 on 2016/12/19 by Michael.Noland@mnoland_T2801_WEX_Main

	Engine: Added GetGameInstance<T> and GetGameInstanceChecked<T> wrappers to UWorld that automatically Cast/CastChecked to the specified
subclass of UGameInstance

Change 3240366 on 2016/12/19 by Josh.May@josh.may-WEX-MacBookPro-DevMain

	#WEX
	#JIRA: WEX-4475
	- Block UIWebView closure from granting keyboard focus to the parent IOSView. This was causing the keyboard to show when closing the UIWebView
after interacting with it in any way.

Change 3239026 on 2016/12/16 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Slate - Removing a crashing check that turned out to not be nessesary.


Change 3238569 on 2016/12/16 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Slate - Disabling the deferred desired size optimization.

Change 3237052 on 2016/12/15 by David.Nikdel@david.nikdel_WEX

	#PlatformMisc: GetUniqueAdvertisingId should return empty string unless one is defined by the platform (no fallback to GetUniqueDeviceId)

Change 3237024 on 2016/12/15 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Slate - Core Refactor.  Found a way to save about 2ms on mobile for an average screen.  It involves deferring when slate computes the desired
size of a widget, from during prepass, to instead doing it on demand, and only invalidating it during Prepass.  It saves time because not every widget
cares what the desired size of their children is.

	I'm enabling it with the code define SLATE_DEFERRED_DESIRED_SIZE.

	I've added an ensure prints the message, "The layout is cyclically dependent.  A child widget can not ask the desired size of a parent while
the parent is asking the desired size of its children."

Change 3236593 on 2016/12/15 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Slate - Optimizing some usage of FWidgetPath and other reduction on copies on the stack/heap.

Change 3236579 on 2016/12/15 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Slate - You can now visualize batching by doing Slate.ShowBatching 1.


Change 3236453 on 2016/12/15 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Slate - Further refactoring how the scrollbox manages when and how to perform scrolling when dealing with touch input.  Feels really tight to
me now and this change should resolve the problem where it sometimes doesn't respond to input, or where it over-responds to touch and amplifies
movement by the user, not able to reproduce those conditions now.


Change 3236435 on 2016/12/15 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Core - Fixing some bugs with FrameValue, making it a bit simpler by just being composed of a TOptional and a uint64.

Change 3236410 on 2016/12/15 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Engine - Fixing a crash in the game viewport client if no debug canvas is provded.

Change 3236405 on 2016/12/15 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Android - Fixing the code that sends remote commands to android.

Change 3233400 on 2016/12/13 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for console entry
	#jira WEX-4488

Change 3233247 on 2016/12/13 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Slate - Adding some scoped performance counters for more rendering infromation in slate.

Change 3233242 on 2016/12/13 by Nick.Darnell@Nick.Darnell_BattleBreakers

	UMG - Making a few calls more efficent for mobile, by caching values for a frame that end up getting called a lot if you have several widget
components.

Change 3233236 on 2016/12/13 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Core - Adding a frame cached value struct that keeps a value as valid for one GFrameCounter, which is incremented once an engine tick.

Change 3233229 on 2016/12/13 by Nick.Darnell@Nick.Darnell_BattleBreakers

	UMG - Don't layout components if they're not marked as visible in the world widget screen layer for widget componets.

Change 3233219 on 2016/12/13 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Blueprints - Making the array K2 Nodes not self referencial in doing layout logic, that causes really strange behavior.

Change 3233209 on 2016/12/13 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Slate - You can now show overdraw in slate by doing Slate.ShowOverdraw 1, or 0 to disable.

Change 3233202 on 2016/12/13 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Slate - We now have a scope counter for text layout now, to let people determine when their text is a massive performance drain usually due to
scaleboxes.

Change 3233012 on 2016/12/13 by Michael.Noland@mnoland_T2801_WEX_Main

	Sound: Added SoundClassObject to the asset registry searchable data for sound assets, to make it easier to track down volume/muting bugs when
assets have the wrong sound class set
	- Note: Assets will need to be resaved before this data will show up for unloaded assets (loaded assets should work immediately)

Change 3230757 on 2016/12/12 by Andrew.Brown@Andrew.Brown_G5751_WEX_Main

	LauncherCheck module no longer has a dependancy on the DesktopPlatform module

	#jira OPP-6491 : LauncherCheck module is dependent on a DeveloperModule

	#branch WEX_Dev-Main

	#change Removed all the Launcher specific calls that the LauncherCheck module makes out of DesktopPlatform and into a new runtime module
called LauncherPlatform (and fixed up all the associated calls).

	#change Also removed DesktopPlatform header/module usage from files if it's no longer needed.

Change 3229399 on 2016/12/09 by Josh.May@josh.may-WEX-MacBookPro-DevMain

	#WEX
	#JIRA: WEX-3793
	- Added config support for enabling/disabling the iOS integrated keyboard implementation.
	- Switched over to using the iOS integrated keyboard implementation.
	- Ensure the character code, rather than the key code, is passed in to IOSInputInterface's calls to OnKeyChar. This caused the backspace key
to not function as intended...
	- Expanded the iOS integrated keyboard implementation to support different keyboard types and keyboard deactivation when text field widget
focus is lost.

Change 3228702 on 2016/12/09 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Widget Compiler - Improving the error message for multiple widget trees.

Change 3228369 on 2016/12/08 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Engine - Adding an OnStart to UGameInstance that is called for both StartPIEGameInstance and StartGameInstance.

Change 3228267 on 2016/12/08 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Windows - Adding code to catch remote desktop cases where no mouse was detected, but it's a remote session, which sometimes doesn't list a
mouse, which affects how the engine handles input.

Change 3226374 on 2016/12/07 by Nick.Darnell@Nick.Darnell_BattleBreakers

	UMG - Exposing a way to dynamically set the touch/click method on buttons.

Change 3226320 on 2016/12/07 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	fix for get-task-allow being true when distribution is enabled

Change 3226103 on 2016/12/07 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Editor - Adding PPI/DPI to the unit conversion tables.

Change 3225274 on 2016/12/07 by Michael.Noland@mnoland_T2801_WEX_Main

	Engine: Made "Can't load invalid package" warning clearer that it has a name (and thus clearer when there was no name at all)

Change 3224426 on 2016/12/06 by Michael.Noland@mnoland_T2801_WEX_Main

	Platform: Improved the warning message slightly when there is no local notification service

Change 3224421 on 2016/12/06 by Michael.Noland@mnoland_T2801_WEX_Main

	Engine: Prevent fighting between GEngine->SetMaxFPS and UGameUserSettings::SetFrameRateLimitCVar that caused log spam by preserving the 'last
set' reason when changing the value

Change 3224401 on 2016/12/06 by Michael.Noland@mnoland_T2801_WEX_Main

	[Reimplemented CL# 3134965 from Dev-Blueprints]
	Fix for crash in FCDODiffControl when CDOs have different numbers of properties. First branch in the while loop would incorrectly advance Iter
past the end of the array. Comments courtesy of Jon.Nabozny
	#jira UE-36263

Change 3224380 on 2016/12/06 by Michael.Noland@mnoland_T2801_WEX_Main

	UMG: Added a compilation warning for naughty child blueprints that define a widget hierarchy if the parent also has one (only the children
widgets will be created, the parent ones are ignored)

Change 3224084 on 2016/12/06 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: josh.markiewicz
	#UE4 - Add ue4.displaymetrics.dpi metadata to query device DPI for Android
	*MERGED* Change: 3216126 Date: 11/30/2016 6:10 PM

Change 3223665 on 2016/12/06 by Chance.Lyon@Chance.Lyon_WEX_Dev-Main

	#WEX
	#JIRA: WEX-3557
	- Reduce the uniform buffer size for Android GPU's

Change 3222576 on 2016/12/05 by Michael.Noland@mnoland_T2801_WEX_Main

	MediaPlayer: Fixed a typo in the editor style that included .png twice

Change 3222574 on 2016/12/05 by Michael.Noland@mnoland_T2801_WEX_Main

	Editor: Added the missing editor Slate brush WhiteGroupBorder (been missing since branch creation, no idea why)

Change 3222487 on 2016/12/05 by Michael.Noland@mnoland_T2801_WEX_Main

	[Reimplementing CL# 3149669 from Dev-Core]
	Lower verbosity of warnings from deleting native properties. These cases do not cause any problems and are not fixable without resaving the
content after it has started warning. I checked Jira history and neither of these warnings has ever found a real bug, but has caused a lot of content
to be resaved unnecessarily.

Change 3222486 on 2016/12/05 by Michael.Noland@mnoland_T2801_WEX_Main

	[Reimplementing CL# 3149397 from Dev-Framework]
	Fix collision profile writing out response values to channels that don't exist.

Change 3222485 on 2016/12/05 by Michael.Noland@mnoland_T2801_WEX_Main

	Engine: Undoing a temporary workaround for one kind of warning that caused a different kind of warning (RE: property in collision profiles)

Change 3222341 on 2016/12/05 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: david.nikdel
	Back out changelist 3220848 now that NickD's proper fix is in

Change 3222327 on 2016/12/05 by Nick.Darnell@Nick.Darnell_BattleBreakers

	UI  - Missions markers should now accept a single click to become activated.
	UI - This should resolve the majority of problems with the game getting stuck in a state where mouse capture was stolen permanatly.
	UI - Game should no longer register swipe too easily, it's now using the physical distance calculation for the screen.

	#jira WEX-4390
	#jira WEX-4137
	#jira WEX-4373

Change 3222046 on 2016/12/05 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Android / IOS / Platform - Updating the logic for screen density to call an internal one overridden by each platform, and to cache that in
GenericPlatformMisc, also adding some calls to convert Inches to Pixels and Pixels to Inches.  Did some general cleanup around this work with names
and such.

	Slate - Also fixing an issue in SlateApp, we now always break mouse lock on Touch input when a finger is released.

Change 3221875 on 2016/12/05 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: david.nikdel
	#ChunkInstaller:
	- Added support for errors that may occur during ParseManifest
	- Renamed BuildVersion (variable) to BuildUrl to match JSON key
	- Fail parsing on bad file entry
	- In the event of a client mismatch, fail manifest download with a specific error (will need to plus this later at the app level)
	- Don't rebind delegates when entering Setup after a Retry
	- Check bNeedsRetry befpre doing countdown for auto-retry

Change 3221737 on 2016/12/05 by Michael.Noland@mnoland_T2801_WEX_Main

	Engine: Added the ability to suppress warnings when using on-screen log warning/error display (DurationOfErrorsAndWarningsOnHUD > 0) by
setting Engine.SupressWarningsInOnScreenDisplay to 1

Change 3221593 on 2016/12/05 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	fix for icons missing in the IPA
	#jira WEX-4380

Change 3220588 on 2016/12/03 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: david.nikdel
	#IOS #PlatformMisc: Adding PPI information for IOS_IPhone7 and IOS_IPhone7Plus

Change 3220084 on 2016/12/02 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	fix for iPhone 7/7Plus not finding the correct splash screen image for holding
	addition of iPhone 7/7Plus device profiles
	hold the splash screen until the manifest is downloaded

Change 3220056 on 2016/12/02 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	changes to make it so we only copy the images needed for the support orientations
	set minimu iOS to 8

Change 3220036 on 2016/12/02 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	make it so the engine doesn't try to load editor only content in the game
	#jira WEX-4319

Change 3219992 on 2016/12/02 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Slate - Locking down the exposure of ComputeDesiredSize, this function was never intended to be public on widgets, so trying to prevent that.

Change 3219754 on 2016/12/02 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Adding the console command Slate.ShowDebugTextLayout to help debug layout issues in Slate.

Change 3218374 on 2016/12/01 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	some code missed in an earlier check-in to reduce data duplication in chunks

Change 3218358 on 2016/12/01 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: michael.noland
	Engine: Changed FPSChart analytics events to send IniPlatformName instead of PlatformName for the PlatformName parameter
	- Most platforms don't change
	- Android removes the texture format suffix from it (main goal of the change, though it also unifies behavior with a number of other analytics
events that were already using IniPlatformName)
	- Desktop platforms remove the editor/client/server distinction, which should be fine since the event names for client/server are different
already
	#rb david.nikdel

Change 3218354 on 2016/12/01 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: michael.noland
	Engine: Added FPlatformMisc::GetDeviceMakeAndModel() which tries to return DeviceMake|DeviceModel where possible, and CPUVendor|CPUBrand
otherwise
	#rb david.nikdel

Change 3218353 on 2016/12/01 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: michael.noland
	Engine: Added reporting of PeakPhysical and PeakVirtual memory usage to FPS chart analytics
	#rb david.nikdel
	#jira WEX-4342

Change 3217769 on 2016/12/01 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Slate - Disabled widgets now render correctly on mobile.  Previously they were being transformed as if they were in linear space, on mobile
the textures and fonts are already in gamma space, so the transform for luminance needs to also be done in gamma space.

Change 3217059 on 2016/12/01 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Slate/UMG - Tweaking how the scrollbars fade on different platforms to be a platform defined feature.  Cleaning up some logic in the
InertialScrollManager to be configurable externally.

Change 3216605 on 2016/12/01 by Dmitriy.Dyomin@dmitriy.dyomin-wex

	Fixed precision issues on Adreno devices when sampling sRGB textures
	#rb Jack.Porter

Change 3216388 on 2016/11/30 by Nick.Darnell@Nick.Darnell_BattleBreakers

	IOS - Tweaking the unknown screen density value to be a multiple of the native CSF, which should get us pretty close.

Change 3216382 on 2016/11/30 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Android - Calculating CSF using the surface size vs window size.

Change 3216376 on 2016/11/30 by Nick.Darnell@Nick.Darnell_BattleBreakers

	IOS - Fixing a bug with scaling screen density by the content scale factor.

Change 3216335 on 2016/11/30 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Android - Converting the code over in GetPhysicalScreenDensity to use an average of xdpi and ydpi as the approximate density, as the direct
density call is affected by users adjusting their screen size option in the OS, which we definitely are not interested in taking into account here.

Change 3216313 on 2016/11/30 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Build - Fixing the build on mac.

Change 3216126 on 2016/11/30 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Add ue4.displaymetrics.dpi metadata to query device DPI for Android

Change 3215983 on 2016/11/30 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Slate - Reverting a change to button I was testing things with.

Change 3215971 on 2016/11/30 by Nick.Darnell@Nick.Darnell_BattleBreakers

	UMG/Android - Making several improvements to the way mobile scrolling is handled in UMG/Slate.  Introducing a way to get the Physical Screen
Density on Android and iOS.  On iOS it's a hardcoded set of densities, for android they're loaded from the AndroidEngine.ini.  If we can't find a
match to the model phone you're on, we rely on the OS to report a reasonable screen density.  With physical screen dimension knowledge, we can make
much better decisions about deadzones around the finger before things like Drags are triggered.  This change also introduces a gesture detector to
Slate so that Slate can simulate gestures that may not be provided by the OS.  The first and only gesture we currently support is the new Long Press
gesture that has been added.  The innertial scrolling logic has been rewriten on the ScrollBox, and the inertial scroll manager now has a better
default experience.

Change 3215963 on 2016/11/30 by Nick.Darnell@Nick.Darnell_BattleBreakers

	UMG - Making a pass on invalidation.  The ability to store invalidated elements in local space locations and apply transforms in the GPU had
rotted, restoring that functionality.

Change 3214960 on 2016/11/30 by Nick.Darnell@Nick.Darnell_BattleBreakers

	Android - Adding a visualizers file for the Nsight Tegra debugger for visual studio for UE4 types.

Change 3214557 on 2016/11/29 by Dmitriy.Dyomin@dmitriy.dyomin-wex

	Disable dynamic buffer discarding on Adreno330 (was casuing 10ms stalls on slate buffers update)
	#rb Jack.Porter

Change 3214410 on 2016/11/29 by Josh.May@josh.may-WEX-MacBookPro-DevMain

	#WEX
	#JIRA: WEX-4255
	- Ensure pending HTML content and URL are properly retained for IOSWebViewWrapper instances.

Change 3213890 on 2016/11/29 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	update to the notification delegates to add a parameter for the state of the app when the notification was recieved

Change 3212287 on 2016/11/28 by Josh.May@josh.may-WEX-JMAY-Main

	#WEX
	#JIRA: WEX-4135
	- Added a full purge of GC array pool following full GC purges.

Change 3212256 on 2016/11/28 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Adjust analytics plugin for Android and iOS
	#jira WEX-3939
	#rb David.Nikdel

Change 3211730 on 2016/11/28 by Allan.Bentham@allan.bentham_WEX

	Create and set PrimitiveSceneProxy->PrimitiveSceneInfo before SetTransform render thread command is enqueued. Avoids race condition with
FPrimitiveSceneInfo's constructor which can occur on out-of-order CPUs.
	#jira WEX-3691
	#rb jack.porter

Change 3207395 on 2016/11/22 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: bruce.knapik
	#WEX Final fix for buildmachine crash

Change 3207375 on 2016/11/22 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: bruce.knapik
	#WEX Fix for crash on buildmachine part 2: this time I saved the file!

Change 3207341 on 2016/11/22 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: bruce.knapik
	#WEX Fix for crash on buildmachine

Change 3207019 on 2016/11/21 by Jason.Bestimt@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	temporary fix for crash after logging in
	#jira WEX-4085

Change 3205594 on 2016/11/20 by Jack.Porter@Jack.Porter_WEX_Stream

	Added workaround for WEX-2079 - Fog effects on the map are rendering as circles.

Change 3204498 on 2016/11/18 by Peter.Sauerbrei@peter.sauerbrei_WEX

	update IPP to look at Library/Caches as well when backing up the documents

Change 3204238 on 2016/11/18 by Peter.Sauerbrei@peter.sauerbrei_MacWEX

	implement peak memory stats on IOS
	#jira WEX-3947

Change 3204187 on 2016/11/18 by Peter.Sauerbrei@peter.sauerbrei_WEX

	GPU vendor data from MichaelN

Change 3203487 on 2016/11/17 by Peter.Sauerbrei@peter.sauerbrei_WEX

	latest changes to generate the proper manifest and be ready for MCP

Change 3203362 on 2016/11/17 by Peter.Sauerbrei@peter.sauerbrei_WEX

	bringing over fix for Apple HTTP requests

Change 3203188 on 2016/11/17 by Peter.Sauerbrei@peter.sauerbrei_WEX

	slightly better fix for the curl crash

Change 3202785 on 2016/11/17 by Peter.Sauerbrei@peter.sauerbrei_MacWEX

	IOS now reads/writes from Library/Caches instead of Documents

Change 3202565 on 2016/11/17 by Peter.Sauerbrei@peter.sauerbrei_WEX

	switch to platform manifest names in prep for switch to MCP
	disable screen saver while downloading chunks
	another potential build machine speed up

Change 3202141 on 2016/11/17 by Peter.Sauerbrei@peter.sauerbrei_WEX

	correct fix for cook crash

Change 3201994 on 2016/11/17 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for crash when cooking without chunks

Change 3201552 on 2016/11/16 by Peter.Sauerbrei@peter.sauerbrei_WEX

	chunk assignment fixes

Change 3201315 on 2016/11/16 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Return Android Make, Model, and Version for GetCPUVendor, GetCPUBrand, GetOSVersions
	#rb Michael.Noland

Change 3200892 on 2016/11/16 by Michael.Noland@mnoland_T2801_WEX_Main

	Editor: Fixed a crash when opening the cooker settings panel (and got rid of some junk string literals)

Change 3200737 on 2016/11/16 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for Android build error

Change 3200719 on 2016/11/16 by Peter.Sauerbrei@peter.sauerbrei_WEX

	potential speed up of builds

Change 3200608 on 2016/11/16 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for crash in the curl debug info callback
	#jira WEX-4039

Change 3200237 on 2016/11/16 by Jack.Porter@Jack.Porter_WEX_Stream

	Remove mosaic resolution limitation on ES3 devices
	#jira WEX-3119
	#rb Dmitriy.Dyomin

Change 3199640 on 2016/11/15 by Peter.Sauerbrei@peter.sauerbrei_WEX

	addition of the device token to the log

Change 3199313 on 2016/11/15 by Peter.Sauerbrei@peter.sauerbrei_WEX

	switch back to IOSCompile-01 for default mac

Change 3198769 on 2016/11/15 by Peter.Sauerbrei@peter.sauerbrei_WEX

	allow different deployments from the command line when using chunking
	NOTE: you can NOT change the deployment after starting due to the way chunking downloads data
	#jira WEX-3951

Change 3198423 on 2016/11/15 by Peter.Sauerbrei@peter.sauerbrei_WEX

	potential fix for audio cued at different speeds
	#jira WEX-3637

Change 3197915 on 2016/11/15 by Josh.May@josh.may-WEX-MacBookPro-DevMain

	#WEX
	- Disabled freed alloc caching for MallocBinned on mobile.

Change 3197734 on 2016/11/14 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for IOS never enabling the chunk data

Change 3197732 on 2016/11/14 by Michael.Noland@mnoland_T2801_WEX_Main

	Engine: Moved FDumpFPSChartToEndpoint to the public header, and fixed an ensure if sending FPS chart analytics during shutdown (now sends 0,0
for SizeX/SizeY rather than omitting them entirely)

Change 3197720 on 2016/11/14 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#WEX - reconciled android settings
	- added placeholder app id

Change 3196696 on 2016/11/14 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for missing platform for promotion

Change 3196628 on 2016/11/14 by David.Nikdel@david.nikdel_WEX

	#Analytics: Added "AttributionId" field to SessionStart event. This reflects the advertising tracking ID for a given device (for iOS this is
the IDFA).

Change 3196534 on 2016/11/14 by Peter.Sauerbrei@peter.sauerbrei_WEX

	missed one texture on the resave

Change 3196310 on 2016/11/14 by Peter.Sauerbrei@peter.sauerbrei_WEX

	warning reduction

Change 3196287 on 2016/11/14 by Peter.Sauerbrei@peter.sauerbrei_WEX

	resaved engine materials to a version

Change 3196103 on 2016/11/12 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for heroes not showing up in the hero inspect menu for chunking
	they will briefly show as a question mark until the download completes, might want an animated effect instead for the future
	#jira WEX-3936
	#jira WEX-3958

Change 3195827 on 2016/11/11 by Michael.Noland@mnoland_T2801_WEX_Main

	UMG: Changed wording of warning slightly

Change 3195806 on 2016/11/11 by Michael.Noland@mnoland_T2801_WEX_Main

	UMG: Added a warning message to UWidget::RemoveFromParent when being used to remove an instantiated widget that has no UMG parent owner (e.g.,
someone manually called TakeWidget and placed it in a native Slate slot).  In this case it is a no-op, and the user was probably expecting it to
remove it from the native parent widget and destroy the slot, which is impossible at this level (the calling code needs to handle that directly)

Change 3195210 on 2016/11/11 by Peter.Sauerbrei@peter.sauerbrei_WEX

	addition of advertising id, IOS implemented

Change 3195124 on 2016/11/11 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#WEX - android setup for new permanent backend
	- added BattleBreakers keystore
	- added billing settings for android in both Engine/Game AndroidEngine.ini (why do we have settings in both that overlap, DefaultPlatform for
OSS was wrong there)
	- turned on ForDistribution (not sure how this affects other platforms, but Android won't work without this)

Change 3194283 on 2016/11/10 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - hopefully last of the Android/GooglePlay cleanup
	- QueryInAppPurchases never needed an array of consumables flag
	- BeginPurchase doesn't take a bConsumable flag (old code calls it inside PurchaseComplete, new interface requires call to  FinalizePurchase)
	- all java functions now return the productToken as part of the callback if applicable
	-- token easily accessible in java, saves Base64 decode and json calls to get in native
	- ** note ** fixed up GameCircle/Amazon, fortunately it didn't use these flags either

Change 3194208 on 2016/11/10 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - GooglePlay purchasing refactor
	- finished QueryReceipts to not care about bRestorePurchases and left comment with explanation
	- delegates to low level GooglePlay calls return FGoogleTransactionData to sooner encapsulate the opaque data
	- fixed up RestoreTransactions for StoreV1 to use multicast delegate as well
	- changed delegate assignment to use thread safe shared pointers (required adding Init() and moving code out of constructor where .AsShared is
premature)
	- reduced log verbosity and log spam

Change 3194205 on 2016/11/10 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#Android - small java code cleanup

Change 3194003 on 2016/11/10 by Michael.Noland@mnoland_T2801_WEX_Main

	Engine: Made the set of interesting FPS thresholds for FPS charts configurable (as a comma separated list in cvar
t.FPSChart.InterestingFramerates)
	Engine: Exposed helpers on FPerformanceTrackingChart (GetAverageFramerate() and GetPercentMissedVSync())
	#rb david.nikdel

Change 3194002 on 2016/11/10 by Michael.Noland@mnoland_T2801_WEX_Main

	Core: Added FHistogram::InitFromArray to create a histogram from an explicit list of thresholds
	#rb david.nikdel

Change 3193771 on 2016/11/10 by Chance.Lyon@Chance.Lyon_WEX_Dev-Main

	#WEX
	#JIRA: WEX-3856
	- Refactored how loading screens work
	- Allow Pre / Post load map to handle loading screen setup / teardown by default
	- Manually show the loading screen when we perform the initial level save
	- Re-enable the loading screen ensure

Change 3193723 on 2016/11/10 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for crash when bringing up the console in chunked build
	#jira WEX-3922
	fix for missing assets at game start in chunked build

Change 3193503 on 2016/11/10 by Peter.Sauerbrei@peter.sauerbrei_WEX

	start pushing streaming data to the appropriate deployment

Change 3193210 on 2016/11/10 by Peter.Sauerbrei@peter.sauerbrei_WEX

	allow CloudStorage to be re-initialized with new credentials if necessary

Change 3192750 on 2016/11/09 by Josh.May@josh.may-WEX-JMAY-Main

	#WEX
	- Added a mechanism for force-disabling GPU particles.
	- Disabled GPU particles for all iOS devices. This was eating up a constant 56MB of render target memory, whether or not the feature was used.

Change 3192686 on 2016/11/09 by Peter.Sauerbrei@peter.sauerbrei_WEX

	latest s3 chunk data placement

Change 3192468 on 2016/11/09 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#Android - added features to GooglePlay IAP apis
	- audited code against example code
	- added some code to JNI to make IAP functions not optional if store is enabled
	- added ConsumePurchase call to separate consumption until after entitlements have been granted
	- added QueryExistingPurchases call to enumerate pending/permanent transactions

Change 3192246 on 2016/11/09 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for windows build failure
	first attempt at promotion code

Change 3191660 on 2016/11/09 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for PC build of IOS

Change 3191598 on 2016/11/09 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for too many open handles

Change 3191459 on 2016/11/09 by Peter.Sauerbrei@peter.sauerbrei_WEX

	more fixes for building chunks on the build machines

Change 3190565 on 2016/11/08 by Peter.Sauerbrei@peter.sauerbrei_MacWEX

	fixes for Remote notifications

Change 3190466 on 2016/11/08 by Peter.Sauerbrei@peter.sauerbrei_WEX

	pointing at the s3 servers

Change 3189120 on 2016/11/07 by Peter.Sauerbrei@peter.sauerbrei_WEX

	optimization for obtaining chunk data
	startup screen which checks for updated data before loading the entry (not yet enabled)

Change 3186019 on 2016/11/03 by David.Nikdel@david.nikdel_WEX

	#Engine: Empty string is a valid ImportText for an array (indicates an empty array)

Change 3185461 on 2016/11/03 by Chris.Babcock@Chris.Babcock_Z2433_WEX

	Corrections to memory stats for Android
	#jira WEX-3760
	#ue4
	#android

Change 3184309 on 2016/11/02 by Chance.Lyon@Chance.Lyon_WEX_Main

	#WEX
	#JIRA: WEX-3721
	- Remove all the "WaitForLoadingScreen" calls.  These actually kill the loading screen before the travel, causing the actual travel to be a
visible hang instead of a spinner
	- Commented out and ensure that got hit before it killed the loading screen. Seems like the wrong check to me.

Change 3184029 on 2016/11/02 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for some load hitches on mobile

Change 3183761 on 2016/11/02 by Peter.Sauerbrei@peter.sauerbrei_WEX

	allow Android to specify which texture format to get

Change 3183760 on 2016/11/02 by Peter.Sauerbrei@peter.sauerbrei_WEX

	updates for chunking on the various platforms

Change 3182107 on 2016/11/01 by Peter.Sauerbrei@peter.sauerbrei_WEX

	when chunking is disable, initialize the chunk installer in a paused state

Change 3182068 on 2016/11/01 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for Scheme name when project is not UE4Game

Change 3182007 on 2016/11/01 by Peter.Sauerbrei@peter.sauerbrei_WEX

	more logging to track down this iOS signing failure

Change 3181844 on 2016/11/01 by Peter.Sauerbrei@peter.sauerbrei_WEX

	attempt to generate the plist before trying to generate the project for stub generation for iOS

Change 3181816 on 2016/11/01 by Peter.Sauerbrei@peter.sauerbrei_WEX

	revert out the extra logging for the iOS build now that I have verified it is working correctly

Change 3181806 on 2016/11/01 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for warnings on IOS

Change 3181779 on 2016/11/01 by David.Nikdel@david.nikdel_WEX

	#Engine: Fix for null pointer dereference if you have closed the animation tool window.

Change 3181773 on 2016/11/01 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for shipping build failure

Change 3181763 on 2016/11/01 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for Android compile failure

Change 3181667 on 2016/11/01 by Josh.May@josh.may-WEX-JMAY-Main

	#WEX
	#JIRA: WEX-3753
	- Ensure the input type of Android keyboard input textbox is set before populating the initial content.

Change 3181666 on 2016/11/01 by Peter.Sauerbrei@peter.sauerbrei_WEX

	initial chunk installer submission, first pass, disabled by default
	#rb none

Change 3181408 on 2016/11/01 by Peter.Sauerbrei@peter.sauerbrei_WEX

	some logging to track down why the build machine is using the wrong certificate and provision

Change 3181070 on 2016/11/01 by Nathan.Green@Nathan.Green_Friday_Main

	#WEX
	- Fixing broken android build temporarily

Change 3180690 on 2016/10/31 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#WEX - Android support enabled
	- some better java logging
	- added ini placeholder for GooglePlay features that need setting (set locally, not ready to check in yet without backend app setup)

Change 3180322 on 2016/10/31 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - setup catalog to be GooglePlay aware
	- fixed up some log output inconsistencies

Change 3180307 on 2016/10/31 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - updating libPNG to 1.5.27 for Android only (from Main, early integration)
	- wolf platform commented out (needs to be reinstated before merge to main)

Change 3175413 on 2016/10/26 by Peter.Sauerbrei@peter.sauerbrei_MacWEX

	fix for buffer being re-used before it was out of use by GPU
	#rb mark.satterthwaite
	#jira WEX-3482

Change 3175143 on 2016/10/26 by Steve.Allison@steve.allison_Z4797_6338

	Adding:

	Personal_iPhone6SP_DavidN
	Personal_iPhone7P_DonaldM

Change 3174322 on 2016/10/25 by Steve.Allison@steve.allison_Z4797_6338

	Adding:

	Personal_iPhone6P_ZakP

Change 3173760 on 2016/10/25 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for incorrect icons and missing splash screens
	#rb none
	#jira wex-3012

Change 3169892 on 2016/10/20 by Steve.Allison@steve.allison_Friday_Main_Stream

	Adding:

	UX_iPadMini4_UX8
	UX_iPadMini4_UX7
	UX_iPadAir2_UX6
	UX_iPadAir2_UX5
	UX_iPhone6SP_UX4
	UX_iPhone6SP_UX3
	UX_iPhone6S_UX2
	UX_iPhone6S_UX1
	Personal_iPhone5S_PaulH
	Personal_iPhone6_PaulI
	Personal_iPhone6_EdZ

Change 3169848 on 2016/10/20 by Steve.Allison@steve.allison_Friday_Main_Stream

	Adding:

	Personal_iPhone6S_NickP
	Personal_iPhone6SP_SteveA
	Personal_iPhone6_NickC
	Personal_iPhone6_GeremyM
	Personal_iPhone6S_AndyK_HSL
	Personal_iPhone6_LizS_HSL
	Personal_iPhone7_JoshM_HSL
	Personal_iPhone6_CaseyS
	Personal_iPhone6S_GregL
	Personal_iPhone6S_BruceK
	Personal2_iPhone7P_DavidH
	Personal1_iPhone7P_DavidH
	Personal_iPhone6SP_SimonH

Change 3169651 on 2016/10/20 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for profile captures not working with Metal

Change 3169537 on 2016/10/20 by Josh.May@josh.may-WEX-MacPro2-Main

	#WEX
	#JIRA: WEX-3059
	- Added injection of TouchMoved events whenever a TouchBegin is triggered. This allows legacy iOS devices (i.e. pre-3D Touch) to properly
emulate MouseOver/MouseMoved events for rapid taps.

Change 3169294 on 2016/10/20 by Josh.May@josh.may-WEX-JMAY-Main

	#WEX
	#JIRA: WEX-3497, WEX-3499
	- Downgraded a few Engine-level log warnings to verbose. These are cases where the logs are either redundent or triggering in spite of nothing
being functionally wrong.

Change 3168564 on 2016/10/19 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - typo fix

Change 3165381 on 2016/10/17 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - changed log formatting line for GFrameCounter to properly use %llu instead of %d
	- fixes Android display problems
	#rb josh.adams

Change 3165359 on 2016/10/17 by Steve.Allison@steve.allison_Friday_Main_Stream

	Adding:

	Partner_01_iPhone6SP_HardSuit

Change 3165127 on 2016/10/17 by Nathan.Green@Nathan.Green_Friday_Main

	#WEX
	#JIRA: WEX-3320
	- Putting back code erased by the merge, since the viewport is always handling touch commands we'll never get a chance to attempt to drop the
object and cancel the operation if we fail, instead we should handle DropEvents first as otherwise our widgets will never recieve an
NativeOnDragCancelled event.

Change 3164936 on 2016/10/17 by Josh.Markiewicz@JMARKIEWICZ_WEXMAIN

	#UE4 - missing code related to the OSS plugin refactor to respect the "enabled by default" settings in the .plugin file

Change 3164933 on 2016/10/17 by Josh.May@josh.may-WEX-MacPro2-Main

	#WEX
	- Fixed naming conventions for the iPadPro device profile configs.

Change 3162452 on 2016/10/13 by Peter.Sauerbrei@peter.sauerbrei_WEX

	missed one engine texture for optimization, do not merge back to engine
	#rb none

Change 3162414 on 2016/10/13 by Peter.Sauerbrei@peter.sauerbrei_WEX

	reduce the engine texture sizes, do not merge this back to the main engine stream
	#rb none

Change 3162326 on 2016/10/13 by Nathan.Green@Nathan.Green_Friday_Main

	#WEX
	- Reverting change, with Peter's ok, to fix scrollboxes behaving strangely on mobile devices

Change 3160261 on 2016/10/12 by Steve.Allison@steve.allison_Friday_Main_Stream

	Adding:

	9744_iPhone7P_EpicQA
	9745_iPhone7_EpicQA

Change 3157269 on 2016/10/10 by Peter.Sauerbrei@peter.sauerbrei_WEX

	removed a line that shouldn't have been in, fixes MattH save crash
	#rb none

Change 3155086 on 2016/10/07 by David.Nikdel@david.nikdel_WEX

	#Analytics: Better support for connection loss scenarios
	- Enforce a minimum delay (2 min) after any failed submission.
	- Delay only applies to timeout/capcaity flushes, not flushes due to end of session or manually requested flushes.
	- Remove URL from the DroppedSubmission event per Wes

Change 3154873 on 2016/10/07 by Steve.Allison@steve.allison_Friday_Main_Stream

	Add:

	8034_iPhone7_EpicQA

Change 3153367 on 2016/10/06 by Steve.Allison@steve.allison_Friday_Main_Stream

	Adding:

	9597_iPhone6SP_Epic

Change 3153322 on 2016/10/06 by Peter.Sauerbrei@peter.sauerbrei_WEX

	disable shadows for android devices as well

Change 3152758 on 2016/10/05 by Peter.Sauerbrei@peter.sauerbrei_MacWEX

	disable shadows for all IOS device profiles
	enable arm64 for development and shipping
	#rb none

Change 3150660 on 2016/10/04 by David.Nikdel@ROBOMERGE_WEX_Main

	#ROBOMERGE-AUTHOR: peter.sauerbrei
	Merging

	//WEX/Main/Engine/...

	to //WEX/Release-03/Engine/...

Change 3150347 on 2016/10/04 by Steve.Allison@steve.allison_Friday_Main_Stream

	Adding:

	9724_iPadAir2_EpicQA

Change 3149190 on 2016/10/03 by Peter.Sauerbrei@peter.sauerbrei_WEX

	bring over the rest of the code signing fixes for Xcode 8
	#rb none

Change 3149101 on 2016/10/03 by Peter.Sauerbrei@peter.sauerbrei_WEX

	re-submit a built IPP with the code signing changes

Change 3147338 on 2016/09/30 by David.Nikdel@david.nikdel_WEX

	Merging CL 3136158
	from //UE4/Main/...
	to //WEX/Main/...

	UBT: Fix support for the x64-on-x86 compiler shipped with Visual Studio Express, which is causing errors for artists generating project files
with UGS. Was not looking for the compiler executable at the correct path.

Change 3143944 on 2016/09/28 by Peter.Sauerbrei@peter.sauerbrei_WEX

	Merging using WEX_Main_to_UE4_WEX_Staging

	Bringing in Main from WEX-Staging

	#rb none

Change 3138249 on 2016/09/23 by Chad.Garyet@cgaryet_wex_main

	Integrating codesign fix into WEX/Main

Change 3137757 on 2016/09/23 by Peter.Sauerbrei@peter.sauerbrei_WEX

	fix for code signing on Xcode 8 (re-made from 4.13 stream)
	#rb none

Change 3133037 on 2016/09/20 by Chance.Lyon@Chance.Lyon_WEX_Main

	#WEX
	- Fix warning about architecture mismatch

Change 3131645 on 2016/09/19 by Josh.May@josh.may-WEX-MacPro2-Main

	#WEX
	- Changed hard-coded TextureCube asset defaults from SunsetAmbientCubemap to DefaultTextureCube. This buys us ~16MB memory savings on mobile.

Change 3131515 on 2016/09/19 by David.Nikdel@david.nikdel_WEX

	#Slate: Replace WheelScrollAmount constant with a CVAR

Change 3130602 on 2016/09/19 by Nathan.Green@Nathan.Green_Friday_Main

	#WEX
	#JIRA: WEX-3154, WEX-2954, WEX-2953
	- Fix location of WidgetComponents when we're offsetting the screen of the game (fullscreen mode in the game state)

[CL 3479958 by Peter Sauerbrei in Main branch]
2017-06-08 10:21:39 -04:00
Andrew Grant
76a5cc6650 Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3436502)
#lockdown Nick.Penwarden
#rb none


Change 3436405 on 2017/05/11 by Andrew.Grant

	Fix for client/server compile issue
	#!tests compiled
	#!rb none

Change 3436160 on 2017/05/11 by Dan.Hertzka

	Merging CL 3418191 to Dev-General for game capture team
	- Fixes MasterPoseComponent not updating slave components when being animated by Sequencer

	#!rb none
	#!tests none

Change 3436098 on 2017/05/11 by Andrew.Grant

	Skip LoadClass in FAnimBlueprintCompiler::PostCompileDiagnostics if no class is specified (fixes Failed to load Object warnings)

	Laurent - I'm assuming it's valid not to have a class here, if not let me know and I'll add an else() to issue a warning

	#!tests ran cooker and verified warnings are gone
	#!review-3436099 @Laurent.Delayen
	#!rb none

Change 3435892 on 2017/05/11 by Ben.Salem

	Make timed out Gauntlet tests ignore Retry codes. Turn retry back on in HeroFunctionalTest as a result.
	#!rb clayton.langford
	#!tests Ran some functional character tests post change.

Change 3435864 on 2017/05/11 by David.Ratti

	Fix for linux servers not adding all native tags properly due to static order of init differences.
	#!rb none
	#!tests compile

Change 3435521 on 2017/05/11 by Daniel.Lamb

	Fixed the compile editor check box in launch build dialog.
	#!rb Ben.Marsh
	#!test Launch build paragon.

Change 3435331 on 2017/05/11 by Frank.Fella

	Niagara - Stack - Add support for assigning locally defined handles to module inputs e.g. Physics.Force, also fix up some graph layout and wiring bugs.

	#!tests Can now override inputs to locally defined parameter handles like Physics.Force and can properly move up/down and delete those modules.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3435020 on 2017/05/11 by Laurent.Delayen

	Refactored AnimBP Post Compile Validation to be in its own class, in the AnimGraph module. So we can access UAnimGraphNodes for auditing.

	#!rb michael.noland
	#!codereview james.golding, thomas.sarkanen
	#!tests Hero AnimBP compile.

Change 3434979 on 2017/05/11 by Daniel.Lamb

	Removed engine version cl from the inisettings check as it's unstable.
	#!rb Trivial
	#!test none

Change 3434880 on 2017/05/11 by Alexis.Matte

	Add a base source folder to store more robust source file relative path in the asset to ease the re-import process
	#!jira UE-44858
	#!rb matt.kuhlenschmidt
	#!tests run fbx automation tests

Change 3434869 on 2017/05/11 by Mieszko.Zielinski

	A fix to BTDecorator_TimeLimit to make it work in tight loops #!UE4

	#!codereview Lukasz.Furman
	#!test golden path
	#!rb none

Change 3434224 on 2017/05/10 by Andrew.Grant

	Orion tests -
	Fix for case where a semi-responsive kit could continually be picked leading to a timeout.
	Better path structure for saving logs, and some error handling
	#!tests #!rb none

Change 3434194 on 2017/05/10 by Andrew.Grant

	Merging 3434064 from //Orion/Release-40.1 to Release-40 (//Orion/Release-40)

	Make EDL match old linker wrt setting of RF_NeedPostLoadSubobjects on CDOs (only blueprint CDOs are loaded by the linker - so BP CDOs only). The Old Linker would try to set  RF_NeedPostLoadSubobjects, but StaticAllocateObject would discard it and RF_NeedPostLoad, but then the older linker would later set RF_NeedPostLoad, but not RF_NeedPostLoadSubobjects. PostLoadSubobjects actually creates subobjects on the CDO so running that function would stomp overriden subobjects.

	#!jira OR-38085
	#!rb Michael.Noland
	#!tests played solo vs ai as murdock, completed game and buttoned through summary screen

Change 3434064 on 2017/05/10 by Dan.Oconnor

	Make EDL match old linker wrt setting of RF_NeedPostLoadSubobjects on CDOs (only blueprint CDOs are loaded by the linker - so BP CDOs only). The Old Linker would try to set  RF_NeedPostLoadSubobjects, but StaticAllocateObject would discard it and RF_NeedPostLoad, but then the older linker would later set RF_NeedPostLoad, but not RF_NeedPostLoadSubobjects. PostLoadSubobjects actually creates subobjects on the CDO so running that function would stomp overriden subobjects.

	#!jira OR-38085
	#!rb Michael.Noland
	#!fyi Gil.Gribb
	#!tests played solo vs ai as murdock, completed game and buttoned through summary screen

Change 3433811 on 2017/05/10 by Ben.Salem

	Add 5 minute timeout into Queue For Lobby function in auto tests so we don't wind up with weird timeouts overnight.
	#!rb clayton.langford
	#!tests Ran a set of comparison tests and killed client multiple times

Change 3433503 on 2017/05/10 by David.Ratti

	Add -noepicportal to gauntlet args
	#!rb Andrew.Grant
	#!tests gauntlet

Change 3433291 on 2017/05/10 by Laurent.Delayen

	Added Alpha parameter to AimOffset anim nodes.

	#!rb none
	#!tests wukong
	#!codereview lina.halper

Change 3433185 on 2017/05/10 by Shaun.Kime

	Added Get/SetValue functions for NiagaraBool types as well as an IsValid function. All access to the data should go through this path.

	#!rb none
	#!tests n/a

Change 3433071 on 2017/05/10 by Shaun.Kime

	Trying to capture crash that occurs when working with modules due to timing of parameter view model rebuilds and draw calls for slate. Leaving some debug code in place should this change not completely protect against it.

	Modified the change handler for parameter map collections to correctly set the value variable.

	#!rb none
	#!codereview frank.fella
	#!tests n/a

Change 3432919 on 2017/05/10 by David.Ratti

	temp logging for linux server tag mismatch problem
	#!rb none #!tests compile

Change 3432758 on 2017/05/10 by Andrew.Grant

	Script fix from DanielL
	#!tests #!rb na

Change 3432710 on 2017/05/10 by Shaun.Kime

	Now defaulting to Module. for new custom variables.

	#!rb none
	#!tests n/a

Change 3432609 on 2017/05/10 by Andrew.Grant


	Fix from JohnN for many ability cancellation bugs

	#!rb Johh.Nielson
	#!review-3432610 @John.Nielson, @David.Ratti, @Laurant.Delayen
	#!tests na

Change 3432541 on 2017/05/10 by Simon.Tovey

	Moved Niagara settings to plugins section.

	#!rb none
	#!tests none

Change 3432151 on 2017/05/09 by Jeff.Williams

	Merging //Orion/Main to Release-40.1 (//Orion/Release-40.1) @3432138

	#!rb none
	#!tests none

Change 3432121 on 2017/05/09 by Jeff.Williams

	Initial branch of files from Release-40 (//Orion/Release-40) to Release-40.1 (//Orion/Release-40.1)

Change 3431141 on 2017/05/09 by Alexis.Matte

	Make sure content browser import override use the re-import factory to override the asset instead of the import factory.
	#!rb none
	#!tests run fbx automation tests

Change 3431127 on 2017/05/09 by Shaun.Kime

	Can now handle any arbitrary nesting of variable namespaces

	#!rb none
	#!codereview simon.tovey
	#!tests created an internal test that nests out multiple structs

Change 3431124 on 2017/05/09 by Shaun.Kime

	Adding ability for graph to add in non-UNiagaraNodeEmitter & UNiagaraNodeInput values for System graph.

	#!rb none
	#!codereview simon.tovey
	#!tests n/a

Change 3431043 on 2017/05/09 by David.Ratti

	Push the GE context down to the GC parameters for minimal replication cues. Fixes issues where EffectCauser ends up being the target of the cue instead of the source of the GE.

	#!rb none
	#!tests editor

Change 3430861 on 2017/05/09 by Frank.Fella

	Niagara - Stack - Cleanup and fixes.
	+ Fix undo to all stack edits.
	+ When promoting module inputs to emitter inputs, copy the module input value.

	#!Tests Undo works correctly for moving up/down the stack, deleting/adding modules, and for all input edits.  Promoting a module input to an emitter input preserves the value.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3430603 on 2017/05/09 by Shaun.Kime

	Commenting If node

	#!rb none
	#!tests n/a

Change 3430538 on 2017/05/09 by Shaun.Kime

	Fixing prior checkin. We need for Niagara true and false to be explicitly -1 and 0 for the current implementation of the VM. More comments were added to this effect.

	#!rb none
	#!codereview frank.fella, simon.tovey
	#!tests labelled the SphereLocationBoolTrueAsParameter asset more exactly so that we can know what we are testing here

Change 3430442 on 2017/05/09 by Shaun.Kime

	Sphere location asset

	#!rb none
	#!tests this is a test case for spawning on a sphere

Change 3430438 on 2017/05/09 by Shaun.Kime

	Fixing bool conversion

	#!rb frank.fella
	#!tests SphereLocation asset

Change 3429736 on 2017/05/08 by Olaf.Piesche

	More GPU sim work; dispatch now works properly, more work on read/write of data sets needed; parmeter binding, setting, unsetting, should all be good; also made shader debug output work for niagara shaders; CPU simulation should work as before, and while GPU doesn't do anything useful yet, we're at the point of running Niagara shaders on GPU over buffers defined by data sets now

	Recommend not setting an emitter to GPU sim for now :)

	#!rb none
	#!tests ran CPU sim on test assets; ran shader compile and GPU sim without crashes (but of course also without visible results)

Change 3429390 on 2017/05/08 by Shaun.Kime

	Added a force compile on load global variable that assists if a file crashes on load due to a bad script compilation.

	#!rb none
	#!tests fixes Howitzer

Change 3429368 on 2017/05/08 by Andrew.Grant

	Added more debugging info on module load failure
	#!tests compiled
	#!rb none

Change 3429269 on 2017/05/08 by Andrew.Grant

	Made DLL error just a log. apparently there are a few of these...
	#!tests #!rb na

Change 3428950 on 2017/05/08 by David.Ratti

	GameplayTags.PrintNetIndices command for tracking down gameplay tag error
	#!rb #!tests none

Change 3428865 on 2017/05/08 by Shaun.Kime

	Fixing incorrect interpolation of primer tutorial content in interpolated spawning. We were not properly handling required, but not exposed input nodes.

	#!rb simon.tovey
	#!tests run primer tutorial in interpolated mode

Change 3428647 on 2017/05/08 by Andrew.Grant

	Reverted argument to -test form
	#!rb #!tests none

Change 3428633 on 2017/05/08 by Andrew.Grant

	Extra debugging info for DanB
	#!tests #!rb none

Change 3428473 on 2017/05/08 by Andrew.Grant

	Tidied up structure of automation logs
	#!tests boot test locally
	#!rb none

Change 3428226 on 2017/05/08 by Paul.Moore

	#!libWs
	- Explicitly track if the connection is open or not (so that IsConnected() returns true when the connection is closed but not yet destroyed).
	#!codereview rob.cannaday
	#!rb none
	#!tests matchmaking

Change 3428011 on 2017/05/08 by Alexis.Matte

	fix fbx importer to allow animation sample rate greater then 30Hz
	#!jira UE-44685
	#!rb matt.kuhlenschmidt
	#!tests none

Change 3427502 on 2017/05/07 by Andrew.Grant

	Fixed bug with order of states in Gauntlet
	Made MallocLeakDetection compact periodically to reduce footprint for testkits
	OrionMemoryReport now limits tracking to memory >= 16kb to reduce footprint for testkits
	Fixed report error with missing file when running mempory report on a test build
	#!tests LoadTest, MemoryReport tests
	#!rb none

Change 3427352 on 2017/05/06 by Andrew.Grant

	Bigly refactor of Orion native test framework  into new "Gauntlet" plugin

	- All logic for creating test controllers, ticking them, and propgating events is now in GauntletModule
	- Orion initializes Gauntlet module at startup and passes necessary information to generate Frontend, Draft, Game states
	- States are now FName's so games can provide their own sets of state
	- OrionTestControllerBase now inherits from GauntletTestController
	- Test controllers are now passed as a -gauntlet argument to game (was -test)

	#!tests ran locally lots, preflighted with a full test pass
	#!rb none

Change 3426807 on 2017/05/05 by Frank.Fella

	Niagara - Stack - Make the up, down, and delete buttons less obnoxious.

	#!tests the buttons are less obnoxious
	#!rb none

Change 3426454 on 2017/05/05 by Andrew.Grant

	Fixed issue in Gauntlet when using a PS4 that has no name set
	#!rb none
	#!tests ran against PS4 with no name set

Change 3426317 on 2017/05/05 by Frank.Gigliotti

	Added utility function to draw a 2D box to the debug canvas.

	#!Tests Drawing in ShowDebug screens
	#!RB None

Change 3426047 on 2017/05/05 by Dan.Hertzka

	[OR-38289] - The DataAsset creation dialog now filters out classes with the HideDropDown class flag, so skins and variants can only be created via the right-click menu on the hero/skin they belong to, respectively

	#!rb Matt.Kuhlenschmidt
	#!tests Skin & SkinVariation item defs do not appear in the DataAsset creation dialog

Change 3426025 on 2017/05/05 by Frank.Fella

	Niagara - Stack - Can now move and delete stack items.

	#!tests none
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3425913 on 2017/05/05 by Matt.Schembari

	Apparently I never actually compiled this?

	#!rb none
	#!tests compile

Change 3425819 on 2017/05/05 by Matt.Schembari

	OR-36760: PS4 client can load with no visible cursor
	- Added logging per Darnell to help catch this issue.

	#!rb Nick.Darnell
	#!tests PIE with breakpoints
	#!CodeReview Andrew.Grant

	#!QAReview I've added more logging. The issue won't be fixed, but when you see it again, please attach the logs. I'm looking for lines like "Failed to load cursor" or "Attempting to add an invalid cursor class."

Change 3425760 on 2017/05/05 by Shaun.Kime

	Follow up to previous fix. We weren't releasing delegates properly.

	#!rb none
	#!codereview frank.fella
	#!tests ran under normal usage for a while

Change 3425623 on 2017/05/05 by Frank.Fella

	Niagara - Stack - Can now add modules

	#!tests Added modules, it worked.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3425250 on 2017/05/05 by Andrew.Grant

	Merging using ROBO://Orion/Main->//Orion/Dev-General
	#!tests #!rb none

Change 3425196 on 2017/05/05 by Shaun.Kime

	Being more diligent about cleaning up delegate bindings in destructors as I have been getting a periodic crash when objects are gc'ed.

	#!rb none
	#!tests ran with changes for a bit
	#!codereview frank.fella

Change 3425184 on 2017/05/05 by Shaun.Kime

	Fixing missing GC reference to the stack view model (which is a UObject)

	#!rb frank.fella
	#!tests ran over time with GC.CollectGarbageEveryFrame 1

Change 3425036 on 2017/05/05 by Simon.Tovey

	Fix for bad constant table generation.
	Cause by confliting names between bool and int constants.

	#!tests works
	#!rb none
	#!codereview Shaun.Kime

Change 3424539 on 2017/05/04 by Andrew.Grant

	Another two quick patchups...
	#!tests compiled Win64 editor
	#!rb none

Change 3424535 on 2017/05/04 by Frank.Fella

	Niagara - Stack UI updates
	+ Input remapping drop-down menu now works.
	+ Graph is auto-arranged after being mangled by the stack.

	#!tests graph appears to update correction when remapping through the stack.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3424514 on 2017/05/04 by Andrew.Grant

	Compilation fixes for some files that were accidentally checked in!
	#!tests compiled PS4
	#!rb none

Change 3424455 on 2017/05/04 by Andrew.Grant

	Moved a lot of Orion test controller code to "Gauntlet" plugin
	#!tests compiled Win64 Editor & PS4
	#!rb none

Change 3424433 on 2017/05/04 by Shaun.Kime

	Added simple sub uv example based on https://wiki.unrealengine.com/SubUV_Particle_(Tutorial)

	#!rb none
	#!tests n/a

Change 3424215 on 2017/05/04 by Shaun.Kime

	Adding map when no particles or system parameters are used.

	#!rb none
	#!tests Sparks.uasset

Change 3423924 on 2017/05/04 by Shaun.Kime

	Preventing crash when no parameter map is wired into graph

	#!rb none
	#!tests broke graph wiring mid-graph. crashed before this change.

Change 3423803 on 2017/05/04 by Shaun.Kime

	Adding tooltips on stack items so that you can get more insight into what they do.

	#!rb none
	#!tests n/a
	#!codereview frank.fella

Change 3423795 on 2017/05/04 by David.Ratti

	Fix GE mod data not being passed through properly
	#!rb none #!tests editor pie
	#!codereview Aaron.Eady

Change 3423688 on 2017/05/04 by Shaun.Kime

	Fixing crash on exit bug

	#!rb none
	#!codereview frank.fella
	#!tests n/a

Change 3423341 on 2017/05/04 by Shaun.Kime

	Adding ability to not have to type in the known variables for the graph in Get/Set nodes.

	#!rb none
	#!tests n/a

Change 3423340 on 2017/05/04 by Frank.Fella

	Niagara - Initial stack UI implementation. Lots of stuff still doesn't work, but I wanted to get up latest and get what I have in to avoid a single monolithic check-in.

	#!tests none
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3423040 on 2017/05/04 by Jeff.Williams

	Clearing up Robomerge
	Merging //Orion/Main to Dev-UI (//Orion/Dev-UI) @3422721, @3422721

	#!rb none
	#!tests none

Change 3422746 on 2017/05/04 by jon.lietz

	- adding back in the depricated warning forAssignSetByCallerMagnitude() need, to use AssignTagSetByCallerMagnitude() now
	- marked SetFilterSetByCallerMagnitude() as deprecated, need to use SetFilterTagSetByCallerMagnitude() now
	- set SplitGameplayEffectSpecBetweenActors and SplitGameplayEffectSpecBetweenTargetData to deprecated, need to use TagSplitGameplayEffectSpecBetweenActors and TagSplitGameplayEffectSpecBetweenTargetData now
	- cleaned up all code to use the tag verison of set by caller, and fixed up what data I could some was checked out and will need to be fixed by design.

	#!rb none
	#!test compiles and played a bit in monolith
	#!lockdown Billy.Rivers

	#!ROBOMERGE-SOURCE: CL 3422721 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

	#!ROBOMERGE-SAYS: Unresolved conflicts. jon.lietz, please merge this change by hand.
	//ROBOMERGE_ORION_Dev_General/OrionGame/Content/Blueprints/OrionAbilityMacros.uasset
	#!CodeReview: jon.lietz, jason.bestimt, andrew.grant, jeff.williams

Change 3422721 on 2017/05/04 by Jon.Lietz

	- adding back in the depricated warning forAssignSetByCallerMagnitude() need, to use AssignTagSetByCallerMagnitude() now
	- marked SetFilterSetByCallerMagnitude() as deprecated, need to use SetFilterTagSetByCallerMagnitude() now
	- set SplitGameplayEffectSpecBetweenActors and SplitGameplayEffectSpecBetweenTargetData to deprecated, need to use TagSplitGameplayEffectSpecBetweenActors and TagSplitGameplayEffectSpecBetweenTargetData now
	- cleaned up all code to use the tag verison of set by caller, and fixed up what data I could some was checked out and will need to be fixed by design.

	#!rb none
	#!test compiles and played a bit in monolith
	#!lockdown Billy.Rivers

Change 3422412 on 2017/05/03 by Andrew.Grant

	Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics)
	#!tests #!rb na

Change 3422407 on 2017/05/03 by Andrew.Grant

	Merging using ROBO://Orion/Main->//Orion/Dev-General
	#!tests #!rb none

Change 3422281 on 2017/05/03 by Shaun.Kime

	Moving default assets into NiagaraTestbed
	#!lockdown Andrew.Bains
	#!rb none
	#!tests n/a

Change 3422241 on 2017/05/03 by Shaun.Kime

	Now synchronizing data interfaces using the same rules as parameters

	#!rb none
	#!codereview frank.fella
	#!tests TestDataInterfaceEffect overrides curves from TestDataInterfaceParameterMap

Change 3422095 on 2017/05/03 by Shaun.Kime

	Rewrote logic for non-parameter mapped emitters to put their data into parameter map format. This has the advantage of cleaning up the code substantially for interpoloated spawning.

	Added interpolated spawning to parameter maps.

	#!rb none
	#!codereview simon.tovey, frank.fella, olaf.piesche
	#!tests opened an recompiled all known effects and emitters in both interpolated spawn and regular spawn

Change 3421829 on 2017/05/03 by Simon.Tovey

	Removed stats tracking for operations and placed it behind a CVar should someone want to disable it entirely.
	Should probably cook them out too.

	#!tests none
	#!rb none

Change 3421597 on 2017/05/03 by Andrew.Grant

	Fix for shipping build compilation issue
	#!tests #!rb none

Change 3421481 on 2017/05/03 by Andrew.Grant

	Leak reporter tweaks - now pass desired reports in as arguments
	#!tests ran LeakCheck
	#!rb none

Change 3421451 on 2017/05/03 by Andrew.Grant

	Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance)
	#!tests #!rb na

Change 3421299 on 2017/05/03 by Andrew.Grant

	Merging using ROBO://Orion/Main->//Orion/Dev-General
	#!tests #!rb na

Change 3421295 on 2017/05/03 by Andrew.Grant

	Merging 39.5 changes through //Orion/Main to Release-40 (//Orion/Release-40)
	#!tests #!rb na

Change 3421273 on 2017/05/03 by Andrew.Grant

	Improvements to leak detection and Orion memory tests
	- Moved most leak reporting out of MallocLeakDetection allocator and into MallocLeakReporter
	- MallocLeakReporter supports mallocleak.start / mallocleak.stop with optional reporting times
	- Simplified orion-side memory reporting
	- Now always add DebugOutputDevice when logging is enabled
	#!tests loats and lots of soaking
	#!rb send CR to Core-Team

Change 3421248 on 2017/05/03 by Andrew.Grant

	Merging fixes from //Orion/Release-39.5 to Main (//Orion/Main)
	#!tests #!rb na

Change 3420862 on 2017/05/03 by Simon.Tovey

	Missing files

	#!rb none
	#!tests none

Change 3420851 on 2017/05/03 by Simon.Tovey

	Reworked compilation of internal constants to avoid dependancy between ShaderFormatVectorVM and Niagara.

	#!rb none
	#!tests stuff works
	#!codereview Shaun.Kime, Frank.Fella, Olaf.Pieche

Change 3420817 on 2017/05/03 by Laurent.Delayen

	Integrated CL#! 3418811 from UE4/Dev-Framework
	Fix existing animation blueprint nodes with dead asset references duplicated by pins. This code can be applied independent of the other change to fix specific games

	#!codereview ben.zeigler
	#!rb ben.zeigler
	#!tests wukong PIE

Change 3420393 on 2017/05/03 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb na

Change 3420383 on 2017/05/03 by Andrew.Grant

	Merging down from Release-40 to unblock Robomerge
	#!tests #!rb na

Change 3420369 on 2017/05/03 by Andrew.Grant

	Workaround for issue seen when working on BP_DamageNumberManager
	#!tests compiled
	#!rb Dan.Oconner
	#!ROBOMERGE: Main, DG, DUI

Change 3420357 on 2017/05/03 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb na

Change 3419928 on 2017/05/02 by Olaf.Piesche

	More GPU sim updates; some additional shader map tweaks, added a dispatch queue to the render module, binding and dispatching if sim target is GPU (GPU sim is not working yet though!); also shoulld fix some existing compile issues; CPU sim and other current functionality should be unaffected by this commit.

	#!rb none
	#!tests compiled, ran editor, opened test effect

Change 3419751 on 2017/05/02 by Zak.Middleton

	#!ue4-orion - Remove unused function FPhysicsFilterBuilder::SetExtraFiltering(). It was also incorrect.

	#!codereview Ori.Cohen
	#!rb none
	#!tests compiled, launched editor

Change 3419683 on 2017/05/02 by Andrew.Grant

	Temporarily removing depreciation flag
	#!codereview @David.Ratti
	#!tests #!rb none

Change 3419594 on 2017/05/02 by Shaun.Kime

	Fixing interpolated spawning's base algorithm wrt timing.  Parameter maps to come.

	When you spawn, the delta time is zero (shouldn't be used anyway) and the values are interpolated based on the in-between of the last frame and current frame when the particle spawns.

	When you update that first frame, the delta time is the time from the tween to the current frame and the parameter values are the current frame's values.

	Tried to convert UNiagaraScript::Usage to be an accessor to better trap when we were setting the type away from interpolating scripts. Converted most cases over, but kept it public due to the accessors for asset browsing.

	Removed GetCompanionUpdate/Spawn script as they are no longer used.

	Also making sure that the script and other parameters are properly duplicated for event graphs.

	#!rb none
	#!test InterpolatedSpawnTestCircle and InterpolatedSpawnTestLine
	#!codereview simon.tovey

Change 3419568 on 2017/05/02 by Laurent.Delayen

	OR-37965 Fixed first frame AnimNotifies in a Montage getting skipped for SimulatedProxies, due to NotifyWeight being uninitialized and Montage's weight not being updated to meet notify weight threshold.

	#!rb none
	#!tests Kallari double jump networked.

Change 3419513 on 2017/05/02 by Shaun.Kime

	Encountered div by zero.

	#!rb none
	#!tests none
	#!codereview olaf.piesche

Change 3419184 on 2017/05/02 by Jeff.Williams

	Converting <utf8> to <text>. Stripping BOM

	#!rb none
	#!tests none

Change 3418731 on 2017/05/02 by Zak.Middleton

	#!orion - Add 2 more bits to collision MaskFilter. Added TeamBlueBarrier and TeamRedBarrier. Add SetTeamBarrierCollision() function to OrionBlueprintLibrary for setting collision on pieces spawned by abilities. Not yet hooked up to Dekker's ult, though in testing it does work (waiting to hear feedback on some details there).

	#!rb Frank.Gigliotti
	#!tests PIE multiplayer.

Change 3418581 on 2017/05/02 by Mieszko.Zielinski

	A set of small AI API extensions, in preparation for the Bot Playbook submission #!Orion

	#!test compilation
	#!rb none

Change 3417896 on 2017/05/02 by David.Ratti

	Unshelved from pending changelist '3417884':

	Integrate keyword system. This is Events, Qualifiers, and GameplayStats. (Item and ItemProperty keywords remain in Dev-UI).

	Note this has a few content warnings on startup. Will submit spot fixes after the integrate.

	#!rb none
	#!tests compile, editor, pie, cook

	#!ROBOMERGE-SOURCE: CL 3417883 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

	#!ROBOMERGE-SAYS: Unresolved conflicts. david.ratti, please merge this change by hand.
	//ROBOMERGE_ORION_Dev_UI/OrionGame/Source/OrionEditor/OrionUnrealEdEngine.cpp
	#!CodeReview: david.ratti, jason.bestimt, andrew.grant, jeff.williams

Change 3417883 on 2017/05/02 by David.Ratti

	Integrate keyword system. This is Events, Qualifiers, and GameplayStats. (Item and ItemProperty keywords remain in Dev-UI).

	Note this has a few content warnings on startup. Will submit spot fixes after the integrate.

	#!rb none
	#!tests compile, editor, pie, cook

Change 3416622 on 2017/05/01 by Andrew.Grant

	Merging //Orion/Main to Dev-UI (//Orion/Dev-UI)
	#!tests #!rb na

Change 3416463 on 2017/05/01 by Ben.Salem

	Merging //Orion/Dev-General to Release-40 (//Orion/Release-40)
	#!rb #!tests na

Change 3416291 on 2017/05/01 by Ben.Salem

	Don't send out report mail for skills/smokes if there's nothing to send out. This prevents us from getting spammed to oblivion as tests roll into new branches.
	#!rb none
	#!tests compiled

Change 3416214 on 2017/05/01 by Andrew.Grant

	Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance)
	#!tests #!rb na

Change 3416131 on 2017/05/01 by Mieszko.Zielinski

	Made EQSDebugger store query tick data only if there has been any work done for that specific query #!UE4

	#!test golden path
	#!rb Lukasz.Furman

Change 3416044 on 2017/05/01 by Andrew.Grant

	Missed file needed by previous change
	#!tests #!rb na

Change 3416043 on 2017/05/01 by Jon.Lietz

	seperating out the FName and FGameplayTag for the SetByCallerMagnitude() into two functions so the FName version can be marked as depricated and gives us a clean path at removing the Data and Functions with engine version 4.17

	#!rb none
	#!tests compiles and played in the box map
	#!codereview David.Ratti Billy.Bramer Fred.Kimberley

Change 3416042 on 2017/05/01 by Andrew.Grant

	Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics)
	#!tests #!rb na

Change 3416020 on 2017/05/01 by David.Ratti

	non unity fix
	remove unused function I added to TOptional
	#!rb #!tests none

Change 3415996 on 2017/05/01 by Andrew.Grant

	Adds a new delegate 'OnMemoryTrim' that is called as a request for systems to free up any temporary or high-watermark memory they may be holding. UEngine::TrimMemory calls this delegate after flushing rendering. By default this is called during LoadMap, but can be called at other times if necessary (and the cost can be afforded).

	Added OnMemoryTrim handlers to the following -

	GarbageCollector reference pools: The count and size of these pools can grow significantly based on content and user patterns. Soaking games of Paragon they rarely exceed 4MB, but in the frontend  been seen at ~10MB. Additionally the size of pool elements can trend upwards overtime based the section of objects they are assigned to.

	ParticleGpuSimulation: The classes here grow based on content usage

	PhysLevel: PhysX resources are normally cleaned up one frame after their owning UObject's are destroyed. Calling this via "Trim" collects that memory immediately which benefits reports that are generated immediately afterwards.

	#!tests soaked Paragon on PS4, lots
	#!rb set to Core-Team alias as  CR

Change 3415952 on 2017/05/01 by Andrew.Grant

	Utility class and COUNT_INSTANCES macro that allows manual tracking of non-UObject instances to diagnose  behaviors

	#!tests lots of soaking
	#!rb DanL

Change 3415778 on 2017/05/01 by Gil.Gribb

	Test change, nothing actually changed.
	#!rb none
	#!tests none

Change 3415448 on 2017/04/30 by Andrew.Grant

	Merging //Orion/Main to Dev-UI (//Orion/Dev-UI)
	#!tests ShortSOloGame
	#!rb none

Change 3415430 on 2017/04/30 by Andrew.Grant

	Merging //Orion/Main to Dev-UI (//Orion/Dev-UI)
	#!tests #!rb na

Change 3415298 on 2017/04/29 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb none

Change 3415269 on 2017/04/29 by Andrew.Grant

	Merging //Orion/Main to Release-40 (//Orion/Release-40)
	#!tests #!rb none

Change 3415264 on 2017/04/29 by Andrew.Grant

	Copying //Orion/Dev-REGS to Main (//Orion/Main)
	#!tests #!rb none

Change 3415263 on 2017/04/29 by Andrew.Grant

	Merging //Orion/Main to Dev-REGS (//Orion/Dev-REGS)
	#!tests #!rb none

Change 3415226 on 2017/04/29 by Andrew.Grant

	Copying //Orion/Dev-General to Main (//Orion/Main)
	#!tests #!rb none

Change 3414890 on 2017/04/28 by Olaf.Piesche

	-Bit more cleanup
	-Added a UniqueID to UNiagaraScript to distinguish spawn and update scripts coming from the same source; this is regenerated everytime ChangeID is updated
	-Changed synchronizing IDs to a set instead of passing guid reference to be overwritten to the source guid owner in order to make the above work
	-Encapsulating the most frequently used members of UNiagaraScript for better debugability

	#!rb none
	#!tests compiled and ran

Change 3414784 on 2017/04/28 by Mieszko.Zielinski

	Fixed EQS manager needlessly using up all its time budget if it manages to finish all active queries and there are some queries that are marked as finished due to being aborted before the EnvQueryManager::Tick call #!UE4

	Added stats to EQSDebugger for debugging purposes, but since that's what helped me nail down the bug I've left them in.

	#!test golden path
	#!rb none
	#!codereview Lukasz.Furman, John.Abercrombie

Change 3414740 on 2017/04/28 by Andrew.Grant

	Merging //Orion/Main to Dev-REGS (//Orion/Dev-REGS)
	#!tests #!rb na

Change 3414691 on 2017/04/28 by Andrew.Grant

	Copying //Orion/Dev-General to Main (//Orion/Main)
	#!tests #!rb none

Change 3414665 on 2017/04/28 by Zak.Middleton

	#!ue4-orion - Clean up collision FMaskFilter usage to be able to cleanly change the number of bits it uses. Current value unchanged, this is a baseline for bumping it up next.

	#!rb Ori.Cohen
	#!tests AITest multiplayer

Change 3414499 on 2017/04/28 by Shaun.Kime

	Now forcing spawn scripts to write default values to their attributes in main rather than call an input function whose results were bogus.

	#!rb none
	#!codereview simon.tovey
	#!tests ran on multiple existing scripts to ensure proper output

Change 3414332 on 2017/04/28 by Shaun.Kime

	Now function calls have their own internal name that we use when doing aliasing. This is important as it allows us to deterministically address a node irrespective of traversal ordering.

	#!rb none
	#!codereview frank.fella
	#!tests n/a

Change 3414231 on 2017/04/28 by Jeff.Williams

	Initial branch of files from Main (//Orion/Main) to Release-40 (//Orion/Release-40)

Change 3414055 on 2017/04/28 by Shaun.Kime

	Now that emitter scripts compile event scripts, we no longer need to compile standalone when Applying.

	#!rb none
	#!tests found crash when updating a collision event script due to incorrect usage of standalone compile.

Change 3414049 on 2017/04/28 by Shaun.Kime

	Added simple IsEventScript accessor.

	#!rb none
	#!tests n/a

Change 3414046 on 2017/04/28 by Shaun.Kime

	Added function to convert a SYS_* macro value into its parameter map form.

	#!rb none
	#!tests integrated into later changelist and ran over several scripts

Change 3413618 on 2017/04/28 by Ben.Salem

	Add skins to smoke test, and fix big camp locations.
	#!rb adric.worley
	#!tests Ran a smoke test with Muriel, generated a report.

Change 3413106 on 2017/04/27 by Andrew.Grant

	Merging //Orion/Main to Dev-REGS (//Orion/Dev-REGS)
	(contains latest code from Dev-Gen)
	#!tests preflighted
	#!rb none

Change 3412911 on 2017/04/27 by Andrew.Grant

	Copying //Orion/Dev-General to Main (//Orion/Main) ahead of v40
	#!tests #!rb none

Change 3412528 on 2017/04/27 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb na

Change 3411879 on 2017/04/27 by Chris.Bunner

	Shader typo fix.
	#!rb None
	#!tests Loaded multiple heroes and assets

Change 3411689 on 2017/04/27 by David.Ratti

	Refresh data table view and select new row when adding new gameplay tags to the keyword data tables

	#!rb Jamie.Dale
	#!tests editor

Change 3411680 on 2017/04/27 by Simon.Tovey

	Restoring the set of NumUserPtrs that was lost somewhere along the way.

	#!rb none
	#!tests none
	#!codereivew Olaf.Piesche

Change 3411177 on 2017/04/27 by Chris.Bunner

	Fixed missing shader variable initialization.
	#!rb None

Change 3410880 on 2017/04/27 by Simon.Tovey

	Fixed a few bugs in yesterday's checkins.
	- HLSL ordering of int/float register indices was incorrect.
	- Mistakenly left a start index on the new accessor classes ctors and an implicit convert to bool caused some iterators to access the current frame data when trying to access the previous.

	#!rb none
	#!tests no crash, collision works(mostly)
	#!codereview Shaun.Kime

Change 3410088 on 2017/04/26 by Shaun.Kime

	Getting basic interpolated spawn back to compiling in scripts.

	#!rb none
	#!tests n/a

Change 3409935 on 2017/04/26 by Ben.Salem

	Add nightly Skill Changes report to the Deep Tests list to generate a list of all changes made per day in a branch. Also, separate solo smoke report node from dependencies on all other tests running so we can get smoke reports more rapidly.
	#!rb brad.angelcyk
	#!tests Ran preflight of new node successfully.

Change 3409724 on 2017/04/26 by Shaun.Kime

	Current state of collision detection:
	Collision is spotty, but seems to work. Will often get a crash in\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraEmitterInstance.cpp(905) with an invalid Index value, leading the counts to be off.

	Get a crash in MovePush_Pusher in writing an integer.

	#!rb none
	#!tests n/a

Change 3409340 on 2017/04/26 by Shaun.Kime

	Working on getting events back up and running. This represents a stable loading path as well s sample assets that don't yet work.

	#!rb none
	#!tests n/a

Change 3409271 on 2017/04/26 by Simon.Tovey

	Changed data set iterators to be more explicitly accessors that can read at any index.
	Implemented replacement template iterator on top of these to so we can avoid modifying all existing uses of the iterator classes.

	#!rb none
	#!tests simulation and rendering work.
	#!codereview Olaf.Piesche, Shaun.Kime, Frank.Fella

Change 3409205 on 2017/04/26 by Andrew.Grant

	Removed accidentally added NetLog messages
	#!tests #!rb none

Change 3409191 on 2017/04/26 by Simon.Tovey

	Modified dataset layout and updated hlsl generation.

	Now keeping float and int data separate as it's simpler and will be better for feeding GPU.

	#!rb none
	#!tests sims still work
	#!codereview Olaf.Piesche, Shaun.Kime, Frank.Fella

Change 3408858 on 2017/04/25 by Jeff.Williams

	Initial branch of files from Release-39.4 (//Orion/Release-39.4) to Release-39.5 (//Orion/Release-39.5)

Change 3408617 on 2017/04/25 by Olaf.Piesche

	Bit of cleanup and a few small fixes

	#!rb none
	#!tests none

Change 3408425 on 2017/04/25 by Olaf.Piesche

	Niagara plugin side implementation of shader compiling manager; various bug fixes to the translator and shader code
	This should make the process of generating HLSL from a Niagara script, compiling it to a compute shader, sticking it in a shader map, as well as serializing to and from DDC, work.
	Probably has various small residual problems that we'll shake out over the next few days.

	#!codereview simon.tovey
	#!codereview frank.fella
	#!codereview shaun.kime
	#!rb none
	#!tests compiled Shaun's test Niagara rebuild of Hyperbreach's grenade explosion

Change 3408154 on 2017/04/25 by Ben.Salem

	Extend timeout on skill test as more characters come online.
	#!rb none
	#!tests compiled

Change 3408077 on 2017/04/25 by Ben.Salem

	Adding a nightly Skill Change report node to pick up all ability changes that may have intentionally and unintentionally cropped up the night before for use in maintaining automated tests and maybe eventually for helping out QA.

	#!rb Brad.Angelcyk, Clayton.Langford
	#!tests Generated a few reports.

Change 3407912 on 2017/04/25 by Shaun.Kime

	Fixing crash bug when using multiple renderers for an emitter.
	Adding in example.

	#!rb none
	#!tests created example

Change 3407873 on 2017/04/25 by Shaun.Kime

	NormalizedAge is now what we previously referred to as Age.
	Age is also output, but it is in seconds.

	Modifed the Renderers to go through their Properties objects for GetRequiredAttributes. This allows us to make it a compile error if the script doesn't have the attributes required by the renderer.

	#!rb none
	#!tests updated all checked in assets
	#!lockdown Andrew.Bains

Change 3407661 on 2017/04/25 by Rob.Cannaday

	Libwebsocket logging from Fortnite CLs 3377318, 3380860
	#!rb james.hopkin
	#!tests mms matchmaking beginning

Change 3407657 on 2017/04/25 by Rob.Cannaday

	libwebsocket updates from Fortnite CL 3380852
	Includes client crash fix, increased log verbosity, and removes x64 libwebsockets directory.
	#!rb james.hopkin
	#!tests mms matchmaking beginning

Change 3407596 on 2017/04/25 by Laurent.Delayen

	Added hooks in AnimBlueprintCompiler to perform Post Compile Validation in an AnimInstance subclass.
	Also added virtual function to opt in for warnings when nodes are not using Fast Path.

	#!codereview michael.noland, james.golding, thomas.sarkanen
	#!rb thomas.sarkanen
	#!tests Orion HeroAnimInstance

Change 3407480 on 2017/04/25 by Jon.Lietz

	fixing logic error that would still use the FName even once a tag was defined, check to see if we have a tag first and if not THEN use the FName

	#!rb none
	#!tests apply a GE that has a FName and Tag SetByCaller defined

Change 3407385 on 2017/04/25 by Laurent.Delayen

	If an AnimBP has warnings or errors, force opening Compiler Results Window, and recompile to display results.

	#!codereview michael.noland, thomas.sarkanen
	#!rb thomas.sarkanen
	#!tests revernant's AnimBP in editor

Change 3407328 on 2017/04/25 by Andrew.Grant

	Added comment to FTicker about DeltaTime arg
	#!tests #!rb na

Change 3407325 on 2017/04/25 by Shaun.Kime

	We now have moved the Material parameter onto the NiagaraRenderer objects.
	There can now be multiple NiagaraRenderer objects per emitter. This has not been well tested.
	There can now be multiple Event scripts per emitter. This has not been well tested.

	#!rb none
	#!tests converted default assets as well as the howitzer test asset
	#!lockdown Andrew.Bains

Change 3407152 on 2017/04/25 by Andrew.Grant

	Locked v39.3 builds to network version 3404004
	#!tests #!rb na
	#!ROBOMERGE: !39.4

Change 3406265 on 2017/04/24 by Gates.Aldridge

	Updated Gem Trees and New Content.

	For list of all Gem trees visit this link: https://docs.google.com/a/epicgames.com/spreadsheets/d/1UA0Tin_eQ-SQKR-4hFicN51S08MXbWCBYRW_dQ6VevU/edit?usp=sharing

	#!tests PIE
	#!codereview billy.rivers, colin.fogle

Change 3405946 on 2017/04/24 by Shaun.Kime

	Rename/move file(s)
	#!rb none
	#!tests n/a

Change 3405914 on 2017/04/24 by Shaun.Kime

	Refactoring due to renamings. Most functionality is back up, but additional renames have been requested that will occur in a later changelist.

	#!rb none
	#!tests opened exisiting emitters and made sure that they worked after recompile.

Change 3405760 on 2017/04/24 by Shaun.Kime

	Moving shader file

	#!rb none
	#!tests n/a

Change 3405547 on 2017/04/24 by Shaun.Kime

	Rename/move file(s)
	#!rb none
	#!tests n/a

Change 3405537 on 2017/04/24 by Shaun.Kime

	Rename/move file(s)
	#!rb none
	#!tests n/a

Change 3405530 on 2017/04/24 by Shaun.Kime

	Rename/move file(s)

	#!rb none
	#!tests n/a

Change 3405500 on 2017/04/24 by Shaun.Kime

	DO NOT SYNC Further renamings
	#!rb none
	#!tests n/a

Change 3405473 on 2017/04/24 by Shaun.Kime

	DO NOT SYNC Rename/move file(s) stage 1, physical file movement
	#!rb none
	#!tests n/a

Change 3404829 on 2017/04/22 by David.Ratti

	#!rb #!tests missed file

Change 3404805 on 2017/04/22 by David.Ratti

	Added FGameplayTagCreationWidgetHelper. This will add a 'create new gameplay tag' widget in whatever struct it is put in.

	Added these to all of the keyword types. This makes it easier to add new keywords from within the keyword data table.

	Minor changes to GameplayTagWidget to support auto expanded and default strings when creating new tags.

	#!rb none
	#!tests editor
	#!codereview Jon.Lietz

Change 3404235 on 2017/04/21 by Shaun.Kime

	Now updating the graph properly to match Module or Function depending on the state of the details panel.

	#!rb none
	#!tests n/a

Change 3404205 on 2017/04/21 by Wes.Hunt

	Added PlaylistName to PlayerContextLocationPerMinute (empty if not in Match).
	Other changes:
	* FAnalyticsEventAttribute now uses Lex::ToString() to convert the key name.
	* removed !PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS code.
	* Added AppendAnalyticsEventAttributeArray to efficiently append to an existing array.
	* Added a Lex::ToString conversion for EGenericAnalyticParam::Type
	#!rb josh.markiewicz
	#!tests build PC/PS4/Editor run solo match and check heartbeat values.

Change 3404059 on 2017/04/21 by Shaun.Kime

	Adding back in the default pin for optional, exposed function inputs.

	#!rb none
	#!tests n/a
	#!codereview simon.tovey

Change 3403939 on 2017/04/21 by Frank.Fella

	Niagara - Loop fixes
	+ Reset bursts on loop.
	+ Fix off by 1 error when looping.

	#!rb none
	#!tests bursts now fire correctly every loop, and emitters now loop the number of times specified.

Change 3403935 on 2017/04/21 by Frank.Fella

	Niagara - Make in editor sequencer time update code more correct and easier to follow

	#!rb none
	#!tests auto-loop only happens when playing now.

Change 3403899 on 2017/04/21 by Jon.Lietz

	cook fix

	#!rb none
	#!tests compiles
	#!codereview dave.ratti

Change 3403787 on 2017/04/21 by Ben.Salem

	Increase timeout for FXTest node
	#!rb none
	#!tests none

Change 3403760 on 2017/04/21 by David.Ratti

	Downgrade fatal to error temporarily (?)

	#!rb #!tests cook

Change 3403452 on 2017/04/21 by Shaun.Kime

	Tweaking some checks and getting rid of stale files.

	#!rb none
	#!tests n/a

Change 3403400 on 2017/04/21 by Shaun.Kime

	Moving Niagara assets to the FX asset category

	#!rb none
	#!tests ran app and created asset types
	#!codereview simon.tovey, frank.fella, olaf.piesche

Change 3403392 on 2017/04/21 by David.Ratti

	Deprecated FOnGameplayAttributeChange delegate in favor of FOnGameplayAttributeValueChange which returns a structure for payload data. The structure is for better future  proofing. The data that actually changed is that now the previous value of the attribute is included in the callback.

	RegisterGameplayAttributeEvent is replaced with GetGameplayAttributeValueChangeDelegate. The former is now deprecated (4.17) but will still work.

	(unrelated, also broke out function that gathers attribute uproperties to static func FGameplayAttribute::GetAllAttributeProperties [was previously embedded in details cust code])

	#!rb Jon.Lietz
	#!tests Pie, editor
	#!codereview Billy.Bramer,  Fred.Kimberley

Change 3403093 on 2017/04/20 by Shaun.Kime

	You can now set default values for parameter map entries. These default values will be applied for the module if nothing overrides them from the outside.

	#!rb none
	#!tests ran all existing assets

Change 3403079 on 2017/04/20 by Andrew.Grant

	Renamed OrionTestFramework to Gauntlet and moved under Engine automation (currenty NotForLicensees).
	Updated namespaces and filenames to match new project name
	Added RunFortTests with simple BootTest example (tested and verified this works).

	#!tests ran locally, preflighted
	#!rb none
	#!gulp

Change 3402958 on 2017/04/20 by Shaun.Kime

	Making standalone modules compile with data interfaces.
	Fixing comments.
	Updating test assets now that they compile in-place.

	#!rb none
	#!tests n/a
	#!lockdown Andrew.Bains

Change 3402867 on 2017/04/20 by Paul.Moore

	[MatchMaking]
	- Fixed Lws wrapper detection of when a connection close is initiated by the client + other misc cleanup.
	#!review-3402868
	@tyler.cole
	@rob.cannaday
	#!rb none
	#!tests matchmaking

Change 3402846 on 2017/04/20 by Shaun.Kime

	Echoing the error message log so that it can be properly shown in the UI for HLSL translation.

	#!rb none
	#!tests n/a

Change 3402788 on 2017/04/20 by Laurent.Delayen

	Click a Hyperlinked Asset in a log window will now attempt to open the editor for it.

	#!rb michael.noland
	#!tests new AnimBP validation warnings

Change from Dev-General. This is slightly different than the original change due to differences between release and dev-general. Dev-General version should be accepted in any merges.
	Fixed clothing LODs seeming to get a bunch of energy on transitions. This was due to the current/target motion values used for inertia simulation not updating correctly leading the simulation to think it was moved a large amount in a single frame.
	#!rb Martin.Wilson
	#!jira OR-37697
	#!tests PIE OrionEntry with 2 clients to check LOD transitions
	[REVIEW] Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3401784 in //Orion/Release-39.3/... via CL 3401787 via CL 3402125
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change from Dev-General. This is slightly different than the original change due to differences between release and dev-general. Dev-General version should be accepted in any merges.
	Fixed clothing LODs seeming to get a bunch of energy on transitions. This was due to the current/target motion values used for inertia simulation not updating correctly leading the simulation to think it was moved a large amount in a single frame.
	#!rb Martin.Wilson
	#!jira OR-37697
	#!tests PIE OrionEntry with 2 clients to check LOD transitions
	[REVIEW] Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3401784 in //Orion/Release-39.3/... via CL 3401787 via CL 3402125
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change from Dev-General. This is slightly different than the original change due to differences between release and dev-general. Dev-General version should be accepted in any merges.
	Fixed clothing LODs seeming to get a bunch of energy on transitions. This was due to the current/target motion values used for inertia simulation not updating correctly leading the simulation to think it was moved a large amount in a single frame.
	#!rb Martin.Wilson
	#!jira OR-37697
	#!tests PIE OrionEntry with 2 clients to check LOD transitions
	[REVIEW] Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3401784 in //Orion/Release-39.3/... via CL 3401787 via CL 3402125
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Changed check to ensure for v39.3 release
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3400956 in //Orion/Release-39.3/... via CL 3400957 via CL 3401972
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Changed check to ensure for v39.3 release
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3400956 in //Orion/Release-39.3/... via CL 3400957 via CL 3401972
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Changed check to ensure for v39.3 release
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3400956 in //Orion/Release-39.3/... via CL 3400957 via CL 3401972
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3402354 on 2017/04/20 by Shaun.Kime

	Adding support for DataInterfaces to parameter maps.

	#!rb none
	#!tests opened all test files and recompiled

Change 3402350 on 2017/04/20 by Simon.Tovey

	Removing some validation that vm compiler is failing currently to bypass issues for others.

	#!test works
	#!rb none

	#!codereview Shaun.Kime

Change 3402233 on 2017/04/20 by Simon.Tovey

	Bringing 3402222 from dev-render to dev-general

	#!rb Marcus.Wassmer
	#!tests Fixes issue on PS4

Change 3402213 on 2017/04/20 by Daniel.Lamb

	Added support for using precompiled exe when running shared cooked builds.
	Updated UI to support this feature.
	#!rb Andrew.Grant, Ben.Marsh
	#!test Shared cooked builds paragon

Change 3402153 on 2017/04/20 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb na

Change from Dev-General. This is slightly different than the original change due to differences between release and dev-general. Dev-General version should be accepted in any merges.
	Fixed clothing LODs seeming to get a bunch of energy on transitions. This was due to the current/target motion values used for inertia simulation not updating correctly leading the simulation to think it was moved a large amount in a single frame.
	#!rb Martin.Wilson
	#!jira OR-37697
	#!tests PIE OrionEntry with 2 clients to check LOD transitions
	[REVIEW] Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3401784 in //Orion/Release-39.3/... via CL 3401787
	#!ROBOMERGE-BOT: ORION (Release-39.4 -> Main)

Change 3402081 on 2017/04/20 by Andrew.Grant

	Workaround for crash where FRepLayout items were being GC'd during (but before) the NetDriver shutdown. We now explicitly clear out the references in our Shutdown() call that occurs prior to being GC'd.
	#!tests no longer crashing when returning to main menu after tutorial
	#!rb na
	#!review-3402082 @Ryan.Gerleve

Change 3402006 on 2017/04/20 by Olaf.Piesche

	Fixing serialization problem; need to use FArchive custom version in Serialize, not the Linker's

	#!codereview shaun.kime
	#!codereview simon.tovey
	#!rb daniel.lamb
	#!tests loaded and saved problematic assets

Changed check to ensure for v39.3 release
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3400956 in //Orion/Release-39.3/... via CL 3400957
	#!ROBOMERGE-BOT: ORION (Release-39.4 -> Main)

Change from Dev-General. This is slightly different than the original change due to differences between release and dev-general. Dev-General version should be accepted in any merges.
	Fixed clothing LODs seeming to get a bunch of energy on transitions. This was due to the current/target motion values used for inertia simulation not updating correctly leading the simulation to think it was moved a large amount in a single frame.
	#!rb Martin.Wilson
	#!jira OR-37697
	#!tests PIE OrionEntry with 2 clients to check LOD transitions
	[REVIEW] Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3401784 in //Orion/Release-39.3/...
	#!ROBOMERGE-BOT: ORION (Release-39.3 -> Release-39.4)

Change 3401784 on 2017/04/20 by Benn.Gallagher

	Duplicating change from Dev-General. This is slightly different than the original change due to differences between release and dev-general. Dev-General version should be accepted in any merges.
	Fixed clothing LODs seeming to get a bunch of energy on transitions. This was due to the current/target motion values used for inertia simulation not updating correctly leading the simulation to think it was moved a large amount in a single frame.
	#!rb Martin.Wilson
	#!jira OR-37697
	#!tests PIE OrionEntry with 2 clients to check LOD transitions
	#!review Andrew.Grant

Changed check to ensure for v39.3 release
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3400956 in //Orion/Release-39.3/...
	#!ROBOMERGE-BOT: ORION (Release-39.3 -> Release-39.4)

Change 3400956 on 2017/04/19 by Andrew.Grant

	Changed check to ensure for v39.3 release
	#!ROBOMERGE: !39.4
	#!tests #!rb none

Change 3400938 on 2017/04/19 by Andrew.Grant

	FDelegateBase destructor now implicitly results in Unbinding.
	Removed now-unnecessary Unbind calls from MulticastDelegate and commented the one valid case

	#!tests soaked Orion during memory leak tests
	#!rb none
	#!review-3400939 steve.robb

Change 3400853 on 2017/04/19 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb none

Change 3400613 on 2017/04/19 by Olaf.Piesche

	Code chunks know whether they're terminated (with ;) so we can have unterminated lines in the generated hlsl (opening and closing scopes in if/else, for example)

	#!rb shaun.kime
	#!tests compiled script with if node

Change 3400296 on 2017/04/19 by Rob.Cannaday

	Specify tlog endpoint by using the backend name (e.g,. tencentdev)
	Supported:  tencentdev, tencentqa, tencentlive, tencentff
	#!tencent
	#!orion
	#!tlog
	#!rb none
	#!tests tlog initialization

Change 3400197 on 2017/04/19 by Shaun.Kime

	Fixing uninitialized variable preventing data interfaces from properly adding to data table.

	#!rb none
	#!tests n/a
	#!codereview Olaf.Piesche, Simon.Tovey

Changes from Dev-Rendering
	#!tests preflighted
	#!rb Marcus.Wasmer

	#!ROBOMERGE-SOURCE: CL 3397593 in //Orion/Release-39.3/... via CL 3397598
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Changes from Dev-Rendering
	#!tests preflighted
	#!rb Marcus.Wasmer

	#!ROBOMERGE-SOURCE: CL 3397593 in //Orion/Release-39.3/... via CL 3397598
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Changes from Dev-Rendering
	#!tests preflighted
	#!rb Marcus.Wasmer

	#!ROBOMERGE-SOURCE: CL 3397593 in //Orion/Release-39.3/... via CL 3397598
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3399720 on 2017/04/19 by Andrew.Grant

	Merging applocal deployment of Xuadio/ Xinput from //UE4/Dev-Core/... @ 3386262
	#!tests #!rb na

Change 3399667 on 2017/04/19 by Andrew.Grant

	Duplicating 3398085 from Dev-Rendering:

	Removed Aftermath hearbeat check as it internally uses the deviceConext which is not threadsafe

	#!jira UE-42280
	#!RB Marcus.Wassmer
	#!tests none

Change 3399658 on 2017/04/19 by Simon.Tovey

	Changes that remove some erroneous usage of hlslcc ir list nodes.
	Required for upcoming removal of some code which masked these errors in hlslcc.

	#!rb none
	#!tests Everything worked in cleanup brach. Pulled over from there.
	#!codereview Olaf.Piesche

Change 3399633 on 2017/04/19 by Shaun.Kime

	Fixing issue where we were trying to HLSL convert an effect script.

	#!rb none
	#!tests n/a
	#!codereview olaf.piesche

Change 3399577 on 2017/04/19 by Shaun.Kime

	Updating default content

Change 3399393 on 2017/04/19 by Shaun.Kime

	Merging spawn/update/event graphs into one.

	#!rb none
	#!tests n/a
	#!codereview frank.fella, simon.tovey, olaf.piesche

Change 3399101 on 2017/04/19 by Jeff.Williams

	Merging //Orion/Main to Release-39.4 (//Orion/Release-39.4) @3398765

	#!rb none
	#!tests none

Change 3399084 on 2017/04/19 by Jeff.Williams

	Initial branch of files from Release-39.3 (//Orion/Release-39.3) to Release-39.4 (//Orion/Release-39.4)

Change 3398550 on 2017/04/18 by Olaf.Piesche

	Fixes for post-compile data interface tables on scripts; removing unnecessary stuff from the compilaiton output that was move to the translator

	#!tests ran and compiled hyperbreach grenade explosion
	#!rb shaun.kime

Change 3398413 on 2017/04/18 by Shaun.Kime

	Removing duplicate compiler definition

	#!rb none
	#!tests n/a

Change 3398395 on 2017/04/18 by Olaf.Piesche

	Missing NiagaraShader module build file.

	#!rb shaun.kime
	#!tests none

Change 3398350 on 2017/04/18 by Alexis.Matte

	Avoid matching the material slot name when resetting the material on reimport
	#!rb none
	#!jira UE-42755
	#!test run the fbx automation test

Change 3398337 on 2017/04/18 by Olaf.Piesche

	Niagara compute shader compilation and storage infrastructure; shader maps, serialization, DDC save and load, split of compilation and HLSL translation, kicking off of shader compiler jobs to the workers, and a whole bunch of supporting code;
	still missing and up next: applying successful shader compile job results to the corresponding niagara script (up next).

	Nothing *should* change from a user perspective, CPU compilation and simulation *should* still work as previously.

	#!rb shaun.kime
	#!tests built a simple emitter with function calls, made sure it compiled and ran

Change 3398248 on 2017/04/18 by Andrew.Grant

	Merging RepLayout fix from Fortnite
	#!tests short solo game
	#!rb Ryan.Gerleve

Change 3398152 on 2017/04/18 by Andrew.Grant

	Actually enabling Aftermath... :(
	#!tests compiled and verified NV_AFTERMATH is set
	#!rb none

Change 3398133 on 2017/04/18 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb none

Change 3397942 on 2017/04/18 by Benn.Gallagher

	Fixed clothing LODs seeming to get a bunch of energy on transitions. This was due to the current/target motion values used for inertia simulation not updating correctly leading the simulation to think it was moved a large amount in a single frame.
	#!rb Martin.Wilson
	#!jira OR-37697
	#!tests PIE OrionEntry with 2 clients to check LOD transitions

Change 3397885 on 2017/04/18 by Daniel.Lamb

	Remove duplicate addition of package name.  Fixes crash when iterative cooking.
	#!rb Trivial
	#!test iterative cook paragon.

Change 3397778 on 2017/04/18 by Daniel.Lamb

	Added mountpoint to the information which is dumped for pak files.
	#!rb trivial
	#!test Unrealpak -list

Change 3397777 on 2017/04/18 by Daniel.Lamb

	Added stats to network platform file and network server.
	#!rb Andrew.Grant
	#!test Paragon cook on the fly.

Change 3397776 on 2017/04/18 by Daniel.Lamb

	Added suppport for multiple shared cooked build paths.
	Added additional paths to the paragon shared cooked build search paths.
	Shared cooked builds use editor server instead of cooked server (tiny bit slower but improves iteration time and reduces build machine load).
	#!rb Andrew.Grant
	#!test Shared cooked build paragon

Change 3397775 on 2017/04/18 by Daniel.Lamb

	Split up TickCookOnTheSide into 3 functions (still more work to be done).
	Added function to save cooked packages during low cpu usage time in the editor when using cook on the side, not enabled by default.
	Added profiling for network cooking requests.
	Added dump of stats for cooker to exec commandline.
	Fixed issue with cook on the fly sending back unsolicited files which might not be done.
	Fixed issue with cook by the book not recooking packages found as dirty.
	Fixed issue with cook on the fly not resending ubulk and uexp packages to ps4.
	Make sure ubulk and uexp packages are cleaned up with the original uasset / umap package.
	#!rb Andrew.Grant
	#!test Cook by the book paragon, cook on the side paragon.

Change 3397759 on 2017/04/18 by Andrew.Grant

	Removed ensures that were hampering QA
	#!tests compiled
	#!rb none
	#!review-3397760 Benn.Gallagher

Changes from Dev-Rendering
	#!tests preflighted
	#!rb Marcus.Wasmer

	#!ROBOMERGE-SOURCE: CL 3397593 in //Orion/Release-39.3/...
	#!ROBOMERGE-BOT: ORION (Release-39.3 -> Main)

Change 3397593 on 2017/04/18 by Andrew.Grant

	Merging Aftermath changes from Dev-Rendering
	#!tests preflighted
	#!rb Marcus.Wasmer

Change 3397167 on 2017/04/17 by Andrew.Grant

	Fix for multicast delegate where delegate handles to shared-ref objects that been collected were not being deleted
	#!tests verified Orion leak is gone
	#!rb sent to Core-Team

Change 3397165 on 2017/04/17 by Andrew.Grant

	Back out revision 4 from //Orion/Release-39.3/Engine/Source/Runtime/Core/Public/Delegates/MulticastDelegateBase.h
	#!tests #!rb none

Change 3397163 on 2017/04/17 by Andrew.Grant

	Fixed issue where shared-ref objects in multicast delegate that had been nulled were never being deleted
	#!tests verified orion lean is gone
	#!rb sent to Core-Team

Change 3397152 on 2017/04/17 by Andrew.Grant

	Alternate fix for leaky PhysX data
	#!tests compiled
	#!rb none

Change 3397135 on 2017/04/17 by Andrew.Grant

	Compile fix for editor build
	#!tests compiled WIn64 editor
	#!rb none

Change 3397090 on 2017/04/17 by Andrew.Grant

	Fix for DerivedPhysXData not being freed in UBody Setup
	#!tests soaked
	#!rb none

Change 3396548 on 2017/04/17 by Laurent.Delayen

	OR-37726 Fix for array changing during Ranged-Loop iteration.

	#!rb none
	#!tests none

Change 3396271 on 2017/04/17 by Rob.Cannaday

	Use [HTTP]HttpMaxConnectionsPerServer in CurlHttp
	Move call to FPlatformHttp::Init() to after config values are read
	Related to CL 3368228
	#!UE4 #!http #!curl
	#!rb ian.fox
	#!tests Dedicated Server startup

Change 3396247 on 2017/04/17 by Max.Chen

	Copy from Release-4.16

	Fixed crash saving sequencer sublevels due to relying in initialization of UWorld::Scene that is not guaranteed
	#!rb Martin.Wilson, Benn.Gallagher
	#!jira UE-43903
	#!tests none

Change 3396132 on 2017/04/17 by Frank.Fella

	Niagara - Fix copy/paste error in comment.

	#!rb none
	#!tests none

Change 3396089 on 2017/04/17 by Jon.Lietz

	- adding in support for SetByCaller Gameplay Effects to be trag driven, Making DataName VisibleDefaultsOnly, adding in DataTag EditDefaultsOnly limited to SetByCaller tag category
	- getting Triggered event abilities working, added in a new OrionAbility for cards that will allow us to auto change activation group from replacable to default when it is going to be triggered from an event

	#!rb none
	#!tests box map
	#!codereview Dave.Ratti Billy.Bramer Fred.Kimberley

	*There is a bit of code clean up to happen but this is a good stopping point and the CL is getting bigger and any other work will cause the CL harder and harder to track

Change 3395801 on 2017/04/17 by Frank.Fella

	Sequencer - Guard against the ed mode being null for non-level sequencers.

	#!rb none
	#!tests no longer crashes when changing actor selection with the niagara editor open.

Change 3395769 on 2017/04/17 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb na

Change 3395735 on 2017/04/17 by Rob.Cannaday

	Fix curl attempting to use invalid address for requests
	Only specify the address to use if MULTIHOME is specified on the command line
	#!rb rob.cannaday
	#!tests dedicated server startup
	#!jria TEN-130

Change 3394964 on 2017/04/14 by Andrew.Grant

	- Fixed RemoveAll not removing entries from MulticastDelegate
	- Ensures compact is eventually called for infrequently/never Broadcast() delegages during an Add() (fixes leak in SafeZone delegates)

	#!tests soaked orion
	#!rb email-list

Change 3394945 on 2017/04/14 by Andrew.Grant

	Fix for memory leak in FRepLayout from Ryan.Gerleve
	#!tests soaked orion
	#!rb Ryan.Gerleve

Change 3394929 on 2017/04/14 by Andrew.Grant

	Added destructor to SafeZone to ensure delegates are freed immediately
	#!tests soaked
	#!rb none

Change 3394195 on 2017/04/14 by Andrew.Grant

	Fix for mem reporting crash
	#!tests none
	#!rb Marcus.Wassmer

Change 3393355 on 2017/04/13 by Shaun.Kime

	Modified traversals to be recorded depth first, making it a clear input to output linear sequence.
	Also commented the Parameter Map History class header.
	#!rb none
	#!tests n/a

Change 3393350 on 2017/04/13 by Andrew.Grant

	Merging 3371638 from Release-39 for improved cloth perf
	#!tests #!rb na

Change 3393349 on 2017/04/13 by Shaun.Kime

	Fix issue where 'listtextures' from the console causes a crash due to not properly checking against a valid EffectInstance.

	#!rb none
	#!tests n/a

Change 3393342 on 2017/04/13 by Andrew.Grant

	Merging 3367375 from Release-39 for cloth perf
	#!tests #!rb na

Change 3393335 on 2017/04/13 by Andrew.Grant

	Merging cloth improvements pt1 from 3363203
	#!tests #!rb na

Change 3393185 on 2017/04/13 by Mieszko.Zielinski

	Fixed in order to prevent GameplayTask crashes when exiting the engine #!UE4

	#!rb Lukasz.Furman
	#!test golden path
	#!jira OR-37658
	#!ROBOMERGE: 39.3, MAIN, DG
	#!lockdown Andrew.Grant

Change 3393134 on 2017/04/13 by Laurent.Delayen

	Added 'ShouldRemainVertical' to encapsulate when DesiredRotation should be restricted to Yaw only in PhysicsRotation.

	#!rb none
	#!codereview zak.middleton
	#!tests wukong's air walking ability.

Change 3393059 on 2017/04/13 by Frank.Fella

	Sequencer - Prevent a crash when trying to draw tick marks for impossible view ranges.

	#!codereview Max.Chen,Andrew.Rodham
	#!rb none
	#!tests no longer furiously consumes memory with ludicrous view ranges

Change 3392910 on 2017/04/13 by Rob.Cannaday

	Remove reference to DerivedDataCache in Sockets module - no longer needed to be there
	#!rb josh.markiewicz
	#!tests compile DebugGame Editor Win64

Change 3392890 on 2017/04/13 by Ben.Marsh

	UGS: Merging config settings to exclude changes matching certain patterns.

	#!rb none

Change 3392875 on 2017/04/13 by Shaun.Kime

	Moving NiagaraGraph into its own cpp

	#!rb none
	#!tests n/a

Change 3392867 on 2017/04/13 by Shaun.Kime

	Moving the parameter map history out into its own header/cpp

	#!rb none
	#!tests n/a

Change 3392702 on 2017/04/13 by Shaun.Kime

	Making sure that alias fixups are an exact match and do not impact the final varible name
	#!rb none
	#!tests n/a

Change 3392701 on 2017/04/13 by Shaun.Kime

	Removing stale comment
	#!rb none
	#!tests n/a

Change 3392650 on 2017/04/13 by Simon.Tovey

	? Moved the vertex color filtering to a shared storage referenced by the instance data

	#!rb Shaun.Kime
	#!tests Editor Win64

Change 3392305 on 2017/04/13 by Shaun.Kime

	Making it possible to set aliases to op nodes. This allows parity for things like multiply as * or divide as / that exists in Materials.

	#!rb simon.tovey
	#!tests n/a

Change 3391887 on 2017/04/13 by Andrew.Grant

	Integration from Main
	#!tests #!rb none

Change 3391876 on 2017/04/13 by Andrew.Grant

	Memory leak fix in Slate - Multicast delegates are not clearing invocation list on Add....
	#!tests cycled game
	#!rb none

Change 3391864 on 2017/04/13 by Andrew.Grant

	Added ini setting that can be used to increase networking timeout values in unoptimized builds to avoid resorting to -notimeouts or editing ini files.
	#!tests verified timeouts are increased with UE4Editor game/server
	#!rb none

	--
	@review Josh.Markiewicz

Change 3391841 on 2017/04/13 by Andrew.Grant

	Fix for linux compile error
	#!tests #!rb none

Change 3391811 on 2017/04/12 by Andrew.Grant

	Memory Leak Fixes
	#!tests soaked PS4 client
	#!rb various

Change 3391388 on 2017/04/12 by Rob.Cannaday

	#!UE4 - made libcurl respect the MULTIHOME param that already exists in the engine
	- allows libcurl to switch NICs
	#!rb rob.cannaday
	#!codereview rob.cannaday
	#!tests Win64 DebugGame Editor dedicated server startup, successful http request
	Written by Josh.Markiewicz

Change 3390998 on 2017/04/12 by Shaun.Kime

	Parameter maps now compile, but you cannot set their default values yet, nor wire the defaults with anything other than a ParameterMapSet node.

	#!codereview simon.tovey
	#!rb none
	#!TESTS n/a

Change 3389691 on 2017/04/11 by Jeff.Williams

	Copying //Orion/Main to Release-39.3 (//Orion/Release-39.3) @3389406

	#!rb none
	#!tests none

Change 3389226 on 2017/04/11 by Rob.Cannaday

	Handle missing PluginSettings.ini
	#!rb trivial
	#!tests dlc pak for RegionCN

Change 3388873 on 2017/04/11 by Laurent.Delayen

	Integrated CL #!3388506 from Main

	Delay clearing of MontageInstances and triggering 'OnAllMontageInstancesEnded' until all Montage Events have been dispatched.
	Also fix SkelMeshComponent ticking on dedicated servers when rejoining in progress.
	Fixes https://jira.it.epicgames.net/browse/OR-37565

	#!rb martin.wilson, lina.halper, jon.lietz
	#!tests Grux E, gadget rejoin

Change 3388761 on 2017/04/11 by Rob.Cannaday

	Build changes to specify additional content files for dedicated servers only
	#!rb daniel.lamb
	#!tests RunUAT BuildCookRun for OrionGame, and separately for RegionCN plugin as DLC

Change 3388749 on 2017/04/11 by Frank.Fella

	Niagara - In-editor timeline changes, various timing fixes, and burst key fixes.
	+ Set the playback range and working area in the sequencer timeline to 1000s so that infinite effects behave better. This still needs some work, but I think the new experience is better than what it was doing before.
	+ Loop non-infinite effects when the last particle dies or when the last emitter ends, whichever comes last.
	+ Reset desired age when resetting the effect so that looping works correctly in the editor without visual popping.
	+ Make the tick state inclusive at 0 so that the system is running on the first frame.
	+ Rebuild the burst instances in the simulation when it's reset, rather than in reinit so that each time the simulation is reset the bursts are random.
	+ Reset the spawn remainder to 0 when resetting. This helps to avoid visual popping on reset.
	+ Fix a bug in tick where the simulation was never being set to dead because the current number of particles wasn't being updated.
	+ When checking burst keys, include the current age when comparing so that bursts at time 0 evaluate properly.

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
	#!rb none
	#!tests Effects loop when the last particle dies, and bursts on the first keyframe work and are random each play

Change 3388506 on 2017/04/11 by Laurent.Delayen

	Delay clearing of MontageInstances and triggering 'OnAllMontageInstancesEnded' until all Montage Events have been dispatched.
	Also fix SkelMeshComponent ticking on dedicated servers when rejoining in progress.
	Fixes https://jira.it.epicgames.net/browse/OR-37565

	#!rb martin.wilson, lina.halper, jon.lietz
	#!tests Grux E, gadget rejoin

Change 3387648 on 2017/04/10 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb na

Change 3387628 on 2017/04/10 by Jeff.Williams

	Initial branch of files from Release-39.2 (//Orion/Release-39.2) to Release-39.3 (//Orion/Release-39.3)

Change 3386546 on 2017/04/10 by Alexis.Matte

	Fix the material reset workflow, prevent a bad reordering of the material array when using the skinxx workflow
	#!rb none
	#!test none

Change 3386311 on 2017/04/10 by Jason.Bestimt

	#!ORION_MAIN - Manual Merge of CL 3386053 from 39.2

	#!RB:none
	#!Tests:none

	#!CodeReview: andrew.grant, jeff.williams

Change 3386036 on 2017/04/10 by Daniel.Lamb

	Fixed issue with network paltform file looking in incorrect location when using cook in editor.
	#!rb None
	#!test Paragon cook on the fly in editor.

Change 3386035 on 2017/04/10 by Daniel.Lamb

	Stopped inifinite recursion in the case where base path is set incorrectly.
	#!rb None
	#!test Cook on the fly paragon no base path.

Change 3386021 on 2017/04/10 by Daniel.Lamb

	Merging CL 3372508
	from //UE4/Main/Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncLoading.cpp
	to //Orion/Dev-General/Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncLoading.cpp

	AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order, otherwise strange load orders can be triggered where the USoundWave CDO can be initialized while the USoundBase CDO is mid inititialization.  Originally discovered in Dev-Editor, fixed in 3370466.

	#!rb Trivial
	#!test Paragon cook

Change 3386018 on 2017/04/10 by Daniel.Lamb

	Made copy of shared cooked build async.
	#!rb Trivial
	#!test Shared cooked build paragon

Change 3385949 on 2017/04/10 by Alexis.Matte

	Add "Reset Material Slot" fbx option active only when doing a re-import
	#!rb Matt.kuhlenschmidt
	#!test none

Change 3385945 on 2017/04/10 by Simon.Tovey

	? Moving per instance data for data interfaces out to their own struct so we don't have to duplicate the interface itself all the time.
	? For the moment, disabling the vertex color filtering until I can tweak the implementation a bit.
	? Added a reinit context helper for re initialising niagara components when you modify emitters or data interface properties etc.

	Still some testing and tidying up to do but should be 99% complete.


	#!rb Shaun.Kime
	#!test Tested the functionality of static mesh interface in the editor

Change 3385507 on 2017/04/07 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb na

Changed, duplicated UMG editor fix from //UE4/Main
	#!tests compiled
	#!rb NickD

	#!ROBOMERGE-SOURCE: CL 3383414 in //Orion/Release-39/... via CL 3383880
	#!ROBOMERGE-BOT: ORION (Release-39.1 -> Release-39.2)

Change 3385407 on 2017/04/07 by Andrew.Grant

	Fix memory leak in landscape collision due to outstanding reference count
	#!tests Ran Orion, memory leak seems gone
	#!rb none
	#!review-3385408 Thomas.Sarkanen

Change 3385399 on 2017/04/07 by Andrew.Grant

	Fix for memory leak in EDL
	#!tests memory leaks vanished!
	#!rb none

Change 3385137 on 2017/04/07 by Andrew.Grant

	Fix for decal issue
	#!jira OR-37359
	#!tests none
	#!rb Arne.Schober

Change 3384414 on 2017/04/07 by Benn.Gallagher

	Fixed crash switching Grux skins in frontend. Issue arises when switching to a new skin that has more clothing elements than the first mesh. Undid the workaround previously applied to stop the crash.
	#!rb Martin.Wilson
	#!tests PIE frontend and -game frontend. Also animation tools that reproduced the crash
	#!jira OR-36671

Changed, duplicated UMG editor fix from //UE4/Main
	#!tests compiled
	#!rb NickD

	#!ROBOMERGE-SOURCE: CL 3383414 in //Orion/Release-39/...
	#!ROBOMERGE-BOT: ORION (Release-39 -> Release-39.1)

Change 3383414 on 2017/04/06 by Andrew.Grant

	non-shipping changed, duplicated UMG editor fix from //UE4/Main
	#!tests compiled
	#!rb NickD

Change 3383318 on 2017/04/06 by Laurent.Delayen

	Delay dispatching of AnimEvents (Notifies and Montage Events) until after we receive an updated animation pose (if applicable).
	This fixes AnimNotifies playing particle effects using a socket location using last frame's pose. Now they use the current frame's pose.

	#!rb martin.wilson
	#!codereview lina.halper

	#!tests Revenant primary fire spawning muzzle flash at correct location

Change 3383123 on 2017/04/06 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb na

Change 3382781 on 2017/04/06 by Andrew.Grant

	Made pak signing issues non-fatal
	#!tests #!rb na

Change 3382670 on 2017/04/06 by David.Ratti

	Continued event/qualifier/stat work
	-Added concept of supported and required qualifier contexts so that system can know which qualifiers/stat gathers can work with what events/stats.
	-Added details customization support for gameplay tags so that this type of filtering can be done by owned structs dynamically
	-Some general refactoring of keywords

	#!rb #!tests none
	#!codereview Jon.Lietz

Change 3381646 on 2017/04/05 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb na

Change 3381483 on 2017/04/05 by Lina.Halper

	#!DUPEFIX: Merging using AnimPhys-Orion-DevGeneral

	Fix crash on creating montage and setting slot node

	#!jira: UE-43698
	#!rb: Ori.Cohen

Change 3381435 on 2017/04/05 by Frank.Fella

	SDetailsView - Prevent a crash when a customization tries to use a layout builder which has been destroyed.

Change 3381019 on 2017/04/05 by Frank.Fella

	Niagara - Fix the default assets which broke when moving the content.

Change 3380701 on 2017/04/05 by Daniel.Lamb

	Stopped splash screen showing over the top of message boxes if you get a message before the game loads.
	#!rb Luke.Thatcher
	#!test Run paragon ps4 crash on startup
	#!jira UE-43209

Change 3380293 on 2017/04/05 by Jeff.Williams

	Copying //Orion/Main to Release-39.2 (//Orion/Release-39.2) @3380245

Change 3380165 on 2017/04/04 by Frank.Fella

	Niagara - Move niagara engine content into the niagara plugin.

Change 3380151 on 2017/04/04 by Frank.Fella

	Niagara - Fixes for code moved into the plugin.

Change 3380117 on 2017/04/04 by Andrew.Grant

	Locking network version to 3375394 for v39 patch
	#!ROBOMERGE: !39.1

Change 3380092 on 2017/04/04 by Andrew.Grant

	Streaming requests are now honored even when a null-item is specified in the list
	#!tests Verified Grux master skin loads correctly.
	#!rb Ben.Ziegler
	#!jira OR-37406, OR-37404
	#!ROBOMERGE: 39

Change 3380052 on 2017/04/04 by Frank.Fella

	Niagara - Move vertex factories to the correct plugin folders.

Change 3380029 on 2017/04/04 by Frank.Fella

	Niagara - Move vertex factory code to the plugins directory.

Change 3380025 on 2017/04/04 by Frank.Fella

	Niagara - Move runtime code to the plugins directory.

Change 3380024 on 2017/04/04 by Frank.Fella

	Niagara - Move editor code to the plugins directory.

Change 3379115 on 2017/04/04 by David.Ratti

	redo minor fix for engine ability system that was lose in a rollback
	#!rb #!tests none

Change 3378590 on 2017/04/04 by Jurre.deBaare

	Mesh painting tools not working
	#!fix required a direct loadmodule call
	#!rb trivial

Change 3378406 on 2017/04/04 by Shaun.Kime

	Making the name of the node shorter

Change 3378357 on 2017/04/04 by Shaun.Kime

	Adding basic UI support for Parameter Maps. Currently does not compile if you place these nodes.

Change 3377549 on 2017/04/03 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb none

Change 3377457 on 2017/04/03 by Jeff.Williams

	Initial branch of files from Release-39.1 (//Orion/Release-39.1) to Release-39.2 (//Orion/Release-39.2)

Change 3377394 on 2017/04/03 by Olaf.Piesche

	Removing mesh renderer material relevance determination for now; unsafe and needs to be re-worked anyway

	#!codereview shaun.kime

Change 3376222 on 2017/04/03 by Jack.Porter

	Prevent landscape crash due to thumbnail hitproxy renderer
	#!jira OR-37325
	#!rb None
	#!codereview: andrew.grant

Change 3375394 on 2017/03/31 by Marcus.Wassmer

	Bump script version to force new pub tools

Change 3375342 on 2017/03/31 by Daniel.Lamb

	Added some more blacklist files to the cook ini settings configs
	#!rb Trivial
	#!test fastcook iterative paragon.

Change 3375213 on 2017/03/31 by Shaun.Kime

	Adding Promote to Parameter pin action

Change 3375038 on 2017/03/31 by Olaf.Piesche

	First basics for Niagara GPU simulation.
	- Compiling for PC_D3D11 everytime we do a script compile, so we can start catching problems with hlsl gen;
	- adding GPU side reps for data buffers;
	- stub class for a simulation batcher;
	- added a compute execution context to separate the two script execution modes
	- GPU execution is queued in ScriptExecutionContext's execute function; may want to queue CPU executiuon here too
	- additional bits and pieces.
	- turning Niagara on by default for our stream

	Some of this will change once shader management infrastructure is in place (our own shader map with proper storage and FShader derived shader classes, next up)

Change 3374733 on 2017/03/31 by Jason.Bestimt

	#!ORION_TENCENT - Merge Beetle Grux crash fix from CL 3367820

	#!RB:none
	#!Tests:none

	#!CodeReview: andrew.grant, benjamin.crocker
	#!QAReview

Change 3374293 on 2017/03/31 by Alexis.Matte

	Fix copy paste of material array
	#!rb none
	#!test none

Change 3374226 on 2017/03/31 by Shaun.Kime

	Making it so that scripts work properly when version numbers change.
	Turns out that doing the refresh in PostLoad is a Bad Idea (TM) and we need to be careful in how we do the deep copy.

Change 3373809 on 2017/03/30 by Rob.Cannaday

	Fix inability to send chat using PS4 OSK
	#!codereview James.Longstreet, ian.fox
	#!jira OR-37160
	#!lockdown andrew.grant

Change 3373676 on 2017/03/30 by Andrew.Grant

	Merge of cloth changes from Release-39
	#!review-3373677 @Benn.Gallagher
	#!tests compiled
	#!rb none

Change 3373262 on 2017/03/30 by Josh.Markiewicz

	#!UE4 - more logging for perf counters to check for watchdog sync issues
	#!codereview sam.zamani, david.nikdel
	#!rb rob.cannaday

Change 3373002 on 2017/03/30 by Josh.Markiewicz

	#!UE4 - more logging for perf counters to check for watchdog sync issues
	#!codereview sam.zamani, david.nikdel
	#!rb rob.cannaday

Change 3372731 on 2017/03/30 by Marcus.Wassmer

	Fix Niagara shader compile issue.
	#!rb none
	#!tests none

Change 3372113 on 2017/03/30 by Andrew.Grant

	Merging //Orion/Dev-General to Dev-Niagara (//Orion/Dev-Niagara)
	#!rb #!tests na

Change 3372109 on 2017/03/30 by Daniel.Lamb

	Fix issue where the editor doesn't update all windows after rendertarget texture is converted to Texture2D
	#!rb Trivial
	#!test Paragon editor

Change 3371797 on 2017/03/30 by Jeff.Williams

	Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance) @3368008

Change 3371638 on 2017/03/30 by Benn.Gallagher

	Fixes to stability due to component space being the simulation space, games like Paragon treat the mesh and component transforms differently and cause issues with added energy in the system.
	#!jira OR-36927
	#!rb Martin.Wilson
	#!tests PIE Entry+Monolith. Cooked Monolith PS4 nomcp
	#!review @andrew.grant

Change 3371635 on 2017/03/30 by Andrew.Grant

	Merging //UE4/Main @ 3365166
	#!tests QA pass, preflighted
	#!rb na

Change 3371566 on 2017/03/30 by Jurre.deBaare

	All PC clients crash when Ice uses RMB - Assertion failed: bCachedMaterialParameterIndicesAreDirty == false
	#!fix also removed other check, total brainfart moment
	#!codereview Lina.Halper
	#!jira OR-37269
	#!lockdown Andrew.Grant

Change 3371404 on 2017/03/30 by Martin.Wilson

	Speculative fix for unreproducable crash on loading animations

	#!jira OR-37157
	#!rb Benn.Gallagher

Change 3370987 on 2017/03/29 by Andrew.Grant

	Merging //Orion/Main to Dev-UI (//Orion/Dev-UI)
	#!rb na

Change 3370949 on 2017/03/29 by Andrew.Grant

	Painless merge of files from //Orion/Main to Dev-UI (//Orion/Dev-UI)
	#!tests compiled Win64 Editor & PS4 Test Client, Ran solo game, half-cooked a build
	#!rb none

Change 3369730 on 2017/03/29 by Daniel.Lamb

	Fixed crash in staging when the deepfiles directory doesn't exist by the time we need to create the meta for the deep files.
	#!rb None
	#!test stage paragon

Change 3369724 on 2017/03/29 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb none

Change 3369329 on 2017/03/29 by Jurre.deBaare

	The Fey doll looks offset on Mambos hip and has motion blur FX for wings flying
	#!fix with the Orion setup override materials can already contain a nullptr entry, this used to cause the material indices not to be dirtied when a new material is set, needed to remove the check() as well due to the new situation
	#!jira OR-36855
	#!rb Lina.Halper

Change 3368540 on 2017/03/28 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests compiled
	#!rb none

Change 3368526 on 2017/03/28 by Rob.Cannaday

	MaxHostConnections improvements after code review

Change 3368285 on 2017/03/28 by Lukasz.Furman

	fixed TimeLimitedExecution task being removed by GC, gameplay tasks component will now keep track of all managed tasks, not only AI priority queue
	#!ue4
	#!rb none
	#!codereview Mieszko.Zielinski
	#!tests PIE

Change 3368228 on 2017/03/28 by Rob.Cannaday

	Add config field to drive how many connections CURL will make to any host
	[HTTP.Curl].MaxHostConnections
	When 0, unlimited (default behavior)
	#!jira TEN-78
	#!codereview ian.fox

Change 3368076 on 2017/03/28 by Jeff.Williams

	Copying //Orion/Main to Release-39.1 (//Orion/Release-39.1) @3368008

Change 3368008 on 2017/03/28 by Jeff.Williams

	Merging //Orion/Dev-REGS to Main (//Orion/Main) @3367948

Change 3367820 on 2017/03/28 by Andrew.Grant

	Temp workaround for crash when changing skins on Grux in the frontend

	#!jira OR-36671
	#!review-3367821 @Benn.Gallagher
	#!tests flipped between all Grux skins and crash when selecting Scarab no lonber occurs
	#!rb none

Change 3367576 on 2017/03/28 by Daniel.Lamb

	Stopped the cooking of packages which are already cooked.
	#!rb Trivial
	#!test Shared cooked build paragon

Change 3367518 on 2017/03/28 by David.Ratti

	Gameplay Tag customizations: added way for systems to turn GameplayTag widgets to hyperlinks to arbitrary callbacks (e.g, opening an asset that a project wants to associate with a tag).

	#!rb none
	#!tests editor

Change 3367455 on 2017/03/28 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!rb na

Change 3367375 on 2017/03/28 by Benn.Gallagher

	Fix for clothing perf regressions due to LOD switching leaving simulation enties in the clothing solver
	#!jira OR-36926
	#!rb Martin.Wilson
	#!tests Editor + PIE, Cooked PS4 BaselinePerformance testing

Change 3366525 on 2017/03/27 by Jeff.Williams

	Initial branch of files from Release-39 (//Orion/Release-39) to Release-39.1 (//Orion/Release-39.1)

Change 3365941 on 2017/03/27 by Andrew.Grant

	Integrated fix from Dev-Gen

	Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks.
	#!jira OR-36843, UE-42975
	#!rb Martin.Wilson
	#!tests Editor PIE, -game hero gallery

Change 3365861 on 2017/03/27 by Jeff.Williams

	Initial branch of files from Dev-General (//Orion/Dev-General) to Dev-Niagara (//Orion/Dev-Niagara)

[CL 3441199 by Andrew Grant in Main branch]
2017-05-16 13:13:20 -04:00
Ben Marsh
aa969f9931 Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3420477)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3386262 on 2017/04/10 by Ben.Marsh

	Add app-local deployment of DirectX components that are no longer included with newer versions of Windows by default (XAudio 2.7, XInput 1.3). Also add a one-click button to the packaging settings to include the default app-local dependencies, rather than having to specify the path.

Change 3386999 on 2017/04/10 by Ben.Marsh

	Plugins: Add support for explicit dependencies from one plugin onto another. Required plugins can be configured in an identical manner to project files, by adding a "Plugins" key to the .uplugin file. Dependencies are automatically built and loaded, and the plugin browser will warn if you try to disable a plugin that something else has a dependency on.

Change 3387073 on 2017/04/10 by Ben.Marsh

	Move FLightPropagationRuntimeSettings into the Renderer module, to remove engine dependency on a plugin.

Change 3387988 on 2017/04/11 by Steve.Robb

	Comments added to clarify the role of DestructItem and DestructItems.

Change 3388085 on 2017/04/11 by Ben.Marsh

	UBT: Fix bEnabled flag on plugin references being ignored. Now collect up all the plugin references in order of priority before creating plugin instances for them. Fixes CIS fail for UT.

Change 3390048 on 2017/04/12 by Richard.Hinckley

	#jira UE-43876
	Fixed description of Streaming settings (within Project Settings).

Change 3390697 on 2017/04/12 by Steve.Robb

	CLASS_PointersDefaultToAutoWeak and CLASS_PointersDefaultToWeak removed.

Change 3390711 on 2017/04/12 by Steve.Robb

	AGRESSIVE_ARRAY_FORCEINLINE removed.

Change 3392167 on 2017/04/13 by Robert.Manuszewski

	UObject can be added to GC cluster only if all of its Outers can also be added to it.

	Fixing asserts caused by components that are added to GC clusters even if their owner actors that can't be in GC clusters.

	#jira UE-42948

Change 3392309 on 2017/04/13 by Robert.Manuszewski

	When adding objects to clusters after these clusters have been created it's possible to come across objects that are already in the cluster we're adding the object to so instead of crashing, allow it.

Change 3392620 on 2017/04/13 by Ben.Marsh

	UGS: Only check for updates every 5 minutes.

Change 3392623 on 2017/04/13 by Ben.Marsh

	UGS: Only poll for new changes every 60 seconds.

Change 3392744 on 2017/04/13 by Ben.Marsh

	UGS: Query changelist descriptions individually to determine whether changes affect code or content, to hopefully reduce Perforce server load.

Change 3392874 on 2017/04/13 by Ben.Marsh

	UGS: Allow specifying regexes in the project config file which filters which changes to be displayed. Useful for changes submitted by build machines, updates to collections, etc...

Change 3392878 on 2017/04/13 by Ben.Marsh

	Update UGS to version 1.96

Change 3395635 on 2017/04/17 by Ben.Marsh

	UAT: Prefix log output from executing UAT commands through BuildGraph with the name of that command.

Change 3395655 on 2017/04/17 by Ben.Marsh

	UAT: Add a command for syncing a DDC over the network (SyncDDC). Allows specifying a maximum size to copy, number of days worth of modified files to copy, and time limit not to be exceeded.

Change 3396989 on 2017/04/17 by Wes.Hunt

	CrashReporter configurable tweaks.
	* Added QueueWaitingTimeAlertThreshold (used to be hardcoded to 1 min).
	  - When the queue waiting time gets beyond this many seconds, trigger a slack alert message. Default is 10 min.
	  - Zero means never alert.
	* Added DiskSpaceAvailableAlertInterval (used to be hardcoded to 1 day).
	  - Interval by which to report disk space availability.
	  - Default is never (Zero)
	* Updated config file to match production config.
	#codereview:jin.zhang

Change 3397656 on 2017/04/18 by Ben.Marsh

	UBT: Allow modules to opt-out of getting the default include paths from being added, by setting bAddDefaultIncludePaths = false from their build.cs file.

Change 3397677 on 2017/04/18 by Robert.Manuszewski

	PR #3167 : Adding more descriptive error text to DetatchLinker error check (by rooneym)


Change 3397722 on 2017/04/18 by Robert.Manuszewski

	PR #2252: Increase linker reporting for failed imports (Contributed by FineRedMist)


Change 3397739 on 2017/04/18 by Richard.Hinckley

	#jira UE-44100
	Fixed SanitizePackageName() to remove double-slash, triple-slash, etc. from package names. Also updated CreatePackage() to call SanitizePackageName() before creating.

Change 3398023 on 2017/04/18 by Ben.Marsh

	PR #3105: Cook/package with editor and debugger attached (Contributed by projectgheist)


Change 3398095 on 2017/04/18 by Ben.Marsh

	PR #3051: Generate map file from UAT (Contributed by projectgheist)


Change 3398212 on 2017/04/18 by Ben.Marsh

	PR #2915: UE-38232: Removed duplicate stats (Contributed by projectgheist)


Change 3399304 on 2017/04/19 by Ben.Marsh

	UGS: Prevent editor target files being removed when running custom tools.

Change 3399306 on 2017/04/19 by Robert.Manuszewski

	Moved InitPropertiesFromCustomList to UbLueprintGeneratedClass and made it thread safe

Change 3399729 on 2017/04/19 by Steve.Robb

	Simple optimization to TBitArray::RemoveAt() when all removed bits are at the end of the array.
	RemoveAtSwap() now simply decrements the count instead of calling RemoveAt().
	Checks for a positive count added to RemoveAt() and RemoveAtSwap().

Change 3399750 on 2017/04/19 by Jin.Zhang

	Order branch alphabetically #RB

Change 3400186 on 2017/04/19 by Steve.Robb

	Per-header generated code.

Change 3401458 on 2017/04/20 by Steve.Robb

	Static log categories moved out of headers to prevent duplicates when the header is included multiple times.

	#jira UE-37507

Change 3401657 on 2017/04/20 by Gil.Gribb

	UE4 - Simplified and reworked lock free lists and the task graph bringing all platforms under the same scheme.

Change 3401735 on 2017/04/20 by Gil.Gribb

	UE4 - Updated apple platform atomics with a new clang version which is intended to be shared among all clang platforms.

Change 3403362 on 2017/04/21 by Steve.Robb

	Algo::Sort() fixed to support C arrays.
	Size+count versions of Also::IsSorted() deprecated.
	Algo::IsSortedBy() added.
	Algo::FindBy() added to allow an element to be found by projection.
	Simplifications and generalizations.

Change 3404017 on 2017/04/21 by Ben.Marsh

	Fix issue where referenced plugin descriptors were missing from console builds, and prevent monolithic builds from offering to disable missing plugins.

Change 3405299 on 2017/04/24 by Steve.Robb

	Clarified the class of the incompatible function in the error message about incompatible BP event specifiers.

	#jira UE-35106

Change 3405302 on 2017/04/24 by Ben.Marsh

	UBT: Allow excluding documentation from generated project files, by setting <ProjectFileGenerator><bIncludeDocumentation>false</bIncludeDocumentation></ProjectFileGenerator> in the XML configuration file.

Change 3405629 on 2017/04/24 by Ben.Marsh

	Rename CPPEnvironment to CppCompileEnvironment, to reflect the class name.

Change 3406431 on 2017/04/24 by Ben.Marsh

	UAT: Fix incorrect handling of P4SubmitOptions when multiple values are present.

Change 3406670 on 2017/04/24 by Ben.Marsh

	UBT: Enable warnings for classes with virtual functions and no virtual destructor (C4265 on Windows, -fdelete-non-virtual-dtor on Clang).

Change 3407080 on 2017/04/25 by Gil.Gribb

	UE4 - Critical fix: Propoerly disambiguate imports with the same name and the same outer name. This fixes an assert: LocalExportIndex.IsNull.

Change 3407486 on 2017/04/25 by Gil.Gribb

	UE4 - Made changes so that servers, programs and non-engine executables do not create background or high priority threads.

Change 3407495 on 2017/04/25 by Gil.Gribb

	UE4 - Tweaked out XBox and Windows low level file IO.

Change 3407497 on 2017/04/25 by Gil.Gribb

	UE4 - Fixed bug in the pak precacher that would result in blocks being discarded too soon, which, in turn, resulted in redudnant reads.

Change 3407705 on 2017/04/25 by Ben.Marsh

	Removing most of the junk in DotNETUtilities.

Change 3409701 on 2017/04/26 by Ben.Marsh

	Disable another static analyzer warning for third party libraries.

Change 3410074 on 2017/04/26 by Daniel.Lamb

	Network platform file runs heart beats and responds to modified file changes.
	Cook on the fly server in the editor (COTS) now detects changes to content and notifies client.
	Fixed issue with network platform file not using correct sandbox.

	#test cook on the side shootergame

Change 3411131 on 2017/04/27 by Steve.Robb

	TIsTriviallyDestructible now supports forward-declared enums.

Change 3411186 on 2017/04/27 by Steve.Robb

	Fix for #includes in generated code for Within classes which are in a different module from the generated class.

Change 3411917 on 2017/04/27 by Steve.Robb

	Fixes to pushing/popping the CPP macro.

Change 3411966 on 2017/04/27 by Steve.Robb

	Include spam reduced in generated code.

Change 3412155 on 2017/04/27 by Ben.Marsh

	Fix for PVS Studio warning: VFOVInRadians used instead of HFOVInRadians.

Change 3412223 on 2017/04/27 by Ben.Marsh

	Fix for PVS-Studio warning: Calling SetHelperA.Num() twice.

Change 3412273 on 2017/04/27 by Ben.Marsh

	Fix for PVS-Studio warning: Duplicated variable name.

Change 3412511 on 2017/04/27 by Ben.Marsh

	PR #3462: Fixed PVS-Studio issues (Part 1) (Contributed by PaulEremeeff)


Change 3412582 on 2017/04/27 by Ben.Marsh

	Fix for PVS-Studio warning: Incorrect variable name in copy/pasted code

Change 3413136 on 2017/04/28 by Robert.Manuszewski

	Helper functions for dissolving specific GC clusters

Change 3413310 on 2017/04/28 by Ben.Marsh

	Fix for PVS-Studio warning: Incorrect variable name in copy/pasted code.

Change 3413341 on 2017/04/28 by Gil.Gribb

	UE4 - Add prestream capability to allow us to preload always loaded sublevels. Only turned on for Shootergame.

Change 3413351 on 2017/04/28 by Ben.Marsh

	Include code analysis macros directly from Platform.h, so that macros are available to everything.

Change 3413352 on 2017/04/28 by Ben.Marsh

	Fixing a few more PVS studio warnings.

Change 3413437 on 2017/04/28 by Ben.Marsh

	Fix for PVS-Studio warning: Comparison is always true.

Change 3413759 on 2017/04/28 by Ben.Marsh

	Suppressing warnings for PVS-Studio.

Change 3413784 on 2017/04/28 by Ben.Marsh

	Fix PVS-Studio warning.

Change 3413898 on 2017/04/28 by Ben.Marsh

	Fix PVS-Studio warning: Same conditional is checked twice.

Change 3413915 on 2017/04/28 by Ben.Marsh

	Fix PVS-Studio warning: LHS of expression is identical to RHS.

Change 3413989 on 2017/04/28 by Ben.Marsh

	Fix for PVS-Studio warning: If CurrentGraph->SubGraphs.Num() == 1, it will always enter the first conditional block.

Change 3414053 on 2017/04/28 by Ben.Marsh

	More PVS-Studio fixes.

Change 3414062 on 2017/04/28 by Ben.Marsh

	Fix for PVS-Studio warning: Pointer to object goes out of scope without being freed.

Change 3414070 on 2017/04/28 by Ben.Marsh

	Fix for PVS-Studio warning: Fix incorrect condition.

Change 3414071 on 2017/04/28 by Ben.Marsh

	Fix for PVS-Studio warning: Array index is always zero.

Change 3414116 on 2017/04/28 by Ben.Marsh

	BuildGraph: Allow marking compile tasks as unsuitable for use with the parallel executor, via an AllowParallelExecutor="false" attribute.

Change 3414160 on 2017/04/28 by Ben.Marsh

	Add support for running PVS-Studio through UnrealBuildTool. To use, pass -StaticAnalyzer=PVSStudio to the build command line (similarly, the Visual C++ analyzer can now be invoked using -StaticAnalyzer=VisualCpp). A log file will be written to the Engine/Saved/PVS-Studio or <Project>/Saved/PVS-Studio directory containing diagnostics, which can be opened using the "unparsed output" filter in the PVS-Studio standalone application. High priority warnings are printed to stdout.

Change 3414237 on 2017/04/28 by Ben.Marsh

	EC: Allow disabling and enabling the log preprocessor via special markers in the log.

	To disable: <-- Suspend Log Parsing -->
	To enable: <-- Resume Log Parsing -->

Change 3414343 on 2017/04/28 by Ben.Marsh

	UBT: Exclude ThirdParty folders from PVS output.


Change 3414392 on 2017/04/28 by Ben.Marsh

	Fix regular strings being casted to BSTRs; BSTRs have a hidden length prefix in the two bytes before the first character, so passing a regular TCHAR* is reading random memory.

Change 3414459 on 2017/04/28 by Ben.Marsh

	Fix for PVS-Studio warning: Object goes out of scope without being freed.

Change 3414495 on 2017/04/28 by Ben.Marsh

	Suppress some more PVS-Studio warnings.

Change 3414514 on 2017/04/28 by Ben.Marsh

	Fix for PVS-Studio warning: Testing WorldType being equal to EditorPreview and not equal to Inactive is redundant; changing to match description in comment instead.

Change 3414526 on 2017/04/28 by Ben.Marsh

	Fix for PVS-Studio warning: Variable assigned to itself has no effect.

Change 3415183 on 2017/04/29 by Ben.Marsh

	Fix conflict in macro definitions for ENABLE_HTTP_FOR_NFS - rename the macro defined by NetworkFile to ENABLE_HTTP_FOR_NF. Hopefully fix CIS.

Change 3415765 on 2017/05/01 by Ben.Marsh

	Suppressing PVS-Studio warning to get things building cleanly. Not sure if FContentHelper is being leaked or not.

Change 3415853 on 2017/05/01 by Ben.Marsh

	EC: Fix jobs never completing if a "Sync & Build" step fails. Dependent jobs should evaluate their run conditions as soon as the parent step finishes, rather than waiting for child job steps to be created.

Change 3416138 on 2017/05/01 by Ben.Marsh

	Fix Fortnite cook failures. Not sure what the exact problem is here, but my hunch is that discarded "const" causes blueprint compile failures due to not being able to connect output pins between nodes for overloaded functions, or something like that.

Change 3416309 on 2017/05/01 by Ben.Marsh

	Build: Fix node names for static analysis.

Change 3416360 on 2017/05/01 by Ben.Marsh

	UBT: Remove unused arguments to PrepForUATPackageOrDeploy for Windows.

Change 3416398 on 2017/05/01 by Daniel.Lamb

	Cook on the fly NetworkFileServerConnection Remove FileModifiedCallback delegate when the connection is closed.

	#test Cook on the side shootergame.

Change 3416826 on 2017/05/01 by Daniel.Lamb

	Added callback to game when files are requested reload from networkfileserver.
	Game will need to unload / reload effected objects.
	Working on simple reload capability in shootergame.

	#test Cook on the side shootergame with reloading

Change 3417983 on 2017/05/02 by Ben.Marsh

	EC: Remove warning for lines not matching p4 tag syntax when running preflights; multi-line descriptions in shelved changelists break this pattern.

Change 3418747 on 2017/05/02 by Steve.Robb

	Fix for const pointer properties.
	Fix for UHT debugging manifest.
	Test added for pointer properties.

Change 3420477 on 2017/05/03 by Gil.Gribb

	UE4 - Removed check from windows async IO layer.

[CL 3421020 by Ben Marsh in Main branch]
2017-05-03 14:18:32 -04:00
Ben Marsh
75fa4e9e6d Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3386108)
#rb none
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3345860 on 2017/03/14 by Daniel.Lamb

	Fixed crash when building DLC

	#test Cook paragon.

Change 3347324 on 2017/03/15 by Gil.Gribb

	UE4 - Removed old code relating to FAsyncArchive, FAsyncIOSubsystemBase and package level compression. The editor now uses the lowest levels on the new async IO scheme.

Change 3347331 on 2017/03/15 by Robert.Manuszewski

	Fix for a crash caused by GC killing BP class (due to no strong references) but its CDO is being kept alive because it was in the same cluster as the class and was not marked as pending kill.

	#jira UE-42732

Change 3347371 on 2017/03/15 by Graeme.Thornton

	Fix for runtime asset cache not invalidating files with an outdated version number

Change 3349161 on 2017/03/16 by Steve.Robb

	Generated UFUNCTION FNames no longer exported.
	Misc refactors of code generation.

Change 3349167 on 2017/03/16 by Steve.Robb

	Unused TBoolConstant removed (the more general TIntegralConstant should be used instead).

Change 3349274 on 2017/03/16 by Gil.Gribb

	UE4 - Fix loading a package that is already loaded.

Change 3349534 on 2017/03/16 by Ben.Marsh

	UBT: Check that the SN-DBS service is running before attempting to use it.

Change 3349612 on 2017/03/16 by Gil.Gribb

	UE4 - Increased estimate of summary size.

Change 3350021 on 2017/03/16 by Gil.Gribb

	UE4 - Fixed crash in signature checks when mounting pak files.

Change 3350052 on 2017/03/16 by Ben.Marsh

	Remove invalid characters from macro names before passing as macro values. Prevents compile errors for projects which have apostrophes in the name.

Change 3350360 on 2017/03/16 by Ben.Marsh

	UAT: Fix non-threadsafe access of ExeToTimeInMs when spawning external processes.

Change 3351670 on 2017/03/17 by Ben.Marsh

	UBT: Ignore all default libraries when creating import libs. Sometimes #pragma comment(lib, ...) directives can add force additional libraries onto the linker/librarian command line. We don't want or need these included when generating import libraries, but they can cause errors due to search paths not being able to find them.

Change 3352289 on 2017/03/17 by Ben.Marsh

	Fix issues working with > 2GB archives caused by truncation of the return value from FArchive::Tell() down to 32-bits.

Change 3352390 on 2017/03/17 by Ben.Marsh

	Remove unused/out of date binaries for CrashReporter.

Change 3352392 on 2017/03/17 by Ben.Marsh

	Remove UnrealDocTool binaries. This is distributed through a Visual Studio plugin now.

Change 3352410 on 2017/03/17 by Ben.Marsh

	Remove P4ChangeReporter. I don't believe this is used any more.

Change 3352450 on 2017/03/17 by Ben.Marsh

	Disable including CrashReporter by default when packaging projects. This is only useful with a CrashReporter backend set up, which only usually applies to Epic internal projects.

Change 3352455 on 2017/03/17 by Ben.Marsh

	Remove RegisterPII and TranslatedWordsCountEstimator executables. Don't believe these are used any more.

Change 3352940 on 2017/03/17 by Wes.Hunt

	Update CRP to not send Slack queue size updates unless the waiting time is greater  than 1 minute.
	#codereview: jin.zhang

Change 3353658 on 2017/03/20 by Steve.Robb

	Fix for crash when importing a BP which has a populated TMap with an enum class key.

Change 3354056 on 2017/03/20 by Steve.Robb

	TAssetPtr<T> can now be constructed from a nullptr without a full definition of T.

Change 3356111 on 2017/03/21 by Graeme.Thornton

	Fix for UE-34131
	 - Support double and fname stat types in UFE stat export to CSV

	#jira UE-34131

Change 3358584 on 2017/03/22 by Daniel.Lamb

	Fixed the garbage collection keep flags when cleaning the sandbox for iterative cooking.

	#test Cook shootergame

Change 3360379 on 2017/03/23 by Gil.Gribb

	UE4 - Avoid adding a linker annotation if it actually hasn't changed. Improves ConditionalBeginDestroy performance.

Change 3360623 on 2017/03/23 by Gil.Gribb

	UE4 - Change from MarcA to avoid a redudnant removal of PrimitiveComponent from the streaming managers during ConditionalBeginDestroy.

Change 3360627 on 2017/03/23 by Gil.Gribb

	UE4 - Optimized UObject hash tables for speed and space.

Change 3361183 on 2017/03/23 by Gil.Gribb

	UE4 - Fixed change to NotifyPrimitiveDetached so that it works in the editor.

Change 3361906 on 2017/03/23 by Steve.Robb

	Fix for a bad hint index when instantiating map property subobjects when the defaults has fewer but non-zero elements.

	#jira UE-43272

Change 3362839 on 2017/03/24 by Gil.Gribb

	UE4 - Fixed hash table lock optimization.

Change 3367348 on 2017/03/28 by Robert.Manuszewski

	Making sure streamed-in SoundWaves get added to GC clusters.

Change 3367386 on 2017/03/28 by Ben.Marsh

	EC: Pass the Semaphores property from a build type as a parameter to new build jobs.

Change 3367422 on 2017/03/28 by Ben.Marsh

	EC: Allow limiting the number of scheduled jobs that will be automatically run at a particular time. Each build type can have a 'Semaphores' property in the branch settings file, which will be copied to newly created jobs. Before scheduling new jobs, EC is queried for the 'Semaphores' property on any running jobs, and build types with existing semaphores will be skipped. Does not prevent jobs from being run manually.

Change 3367469 on 2017/03/28 by Ben.Marsh

	EC: Prevent multiple incremental jobs running at once.

Change 3367640 on 2017/03/28 by Ben.Marsh

	Plugins: Add an optional EngineVersion field back into the plugin descriptor. If set, the engine will warn if the plugin is not compatible with the current engine version. Plugins will set this field by default when packaging; pass -Unversioned to override.

Change 3367836 on 2017/03/28 by Uriel.Doyon

	Improved handled of references in the streaming manager

Change 3369354 on 2017/03/29 by Graeme.Thornton

	Added AES encrypt/decrypt functions that take a byte array for the key

Change 3369804 on 2017/03/29 by Ben.Marsh

	Remove incorrect "EngineVersion" settings from plugin descriptors.

Change 3370462 on 2017/03/29 by Ben.Marsh

	Editor: Install Visual Studio 2017 by default, instead of Visual Studio 2015. Changed to use ExecElevatedProcess() to prevent installer failing to run if the current user is not already an administrator.

	#jira UE-43467

Change 3371598 on 2017/03/30 by Ben.Marsh

	UBT: Fix message for missing toolchain in VS2017.

Change 3372827 on 2017/03/30 by Ben.Marsh

	BuildGraph: Output an error at the end of each step if any previous build products have been modified.

Change 3372947 on 2017/03/30 by Ben.Marsh

	[Merge] Always add the host editor platform as supported in an installed build. Not doing so prevents the build platform being registered in UBT, which prevents doing any platform-specific staging operations in UAT.

Change 3372958 on 2017/03/30 by Ben.Marsh

	[Merge] Simplify log output for cooks. Suppress additional timestamps from the editor when running through UAT.

Change 3372981 on 2017/03/30 by Ben.Marsh

	[Merge] Modular game fixes for UAT

	* Store list of executable names from the receipts instead of generating them from Target/Platform/Config/Architecture combination
	* Get full list of staged executables from receipts instead of assuming only non-code projects are in Engine
	* Always pass short project name as Bootstrap argument, so that modular game exe knows which project to start

Change 3373024 on 2017/03/30 by Ben.Marsh

	[Merge] Add an option to UAT (-CookOutputDir=...) and the cooker (-OutputDir=...) which allows overriding the output directory for cooked files, and fix situations where the directory becomes too deep.

Change 3373041 on 2017/03/30 by Ben.Marsh

	[Merge] Added UAT script to replace assets with another source
	Renamed ReplaceAssetsCommandlet to GenerateAssetsManifest as it now outputs a list of files and has nothing specific about replacing files

Change 3373052 on 2017/03/30 by Ben.Marsh

	[Merge] Changed CopyUsingDistillFileSet command so that it can use a pre-existing manifest file instead of running commandlet

Change 3373092 on 2017/03/30 by Ben.Marsh

	[Merge] Fixed crash attempting to load cooked static mesh in editor

Change 3373112 on 2017/03/30 by Ben.Marsh

	[Merge] Fixed crash caused by loading cooked StaticMesh in editor that didn't have any SourceModels

Change 3373132 on 2017/03/30 by Ben.Marsh

	[Merge] Added Additional Maps that are always cooked to the GenerateDistillFileSetsCommandlet

Change 3373138 on 2017/03/30 by Ben.Marsh

	[Merge] Fixed code issue with playback of cooked SoundCues
	Skip over code using editor only data when editor data has been stripped

Change 3373143 on 2017/03/30 by Ben.Marsh

	[Merge] Fixed crash when attempting to open multiple cooked assets

Change 3373156 on 2017/03/30 by Ben.Marsh

	[Merge] Added commandlet to replace game assets with those from another source (intended for cooked asset replacement)

Change 3373161 on 2017/03/30 by Ben.Marsh

	[Merge] Prevented crash by not attempting to Load Mips again if a package has cooked data

Change 3373168 on 2017/03/30 by Ben.Marsh

	[Merge] Fix output path for DLC pak file, so it can be discovered by the engine and automatically mounted (and to stop it colliding with the main game pak file).

Change 3373204 on 2017/03/30 by Ben.Marsh

	[Merge] Fix crash when switching levels in PIE, due to bulk data already having been discarded for cooked assets. Cooking sets BULKDATA_SingleUse for textures, but PIEing needs to keep bulk data around.

Change 3373209 on 2017/03/30 by Ben.Marsh

	[Merge] Fix missing material in mod editor for cooked assets.

Change 3373388 on 2017/03/30 by Ben.Marsh

	[Merge] Various improvements to the plugin browser and new plugin wizard from Robo Recall.

Change 3374200 on 2017/03/31 by Ben.Marsh

	[Merge] Latest OdinEditor plugin from //Odin/Main, to fix build failures. Re-made change to OdinUnrealEdEngine to remove dependencies on analytics.

Change 3374279 on 2017/03/31 by Ben.Marsh

	PR #3441: Invalid JSON in FeaturePacks (Contributed by projectgheist)

Change 3374331 on 2017/03/31 by Ben.Marsh

	UBT: Disable warning pragmas on Mono; not supported on current compiler.

	#jira UE-43451

Change 3375108 on 2017/03/31 by Ben.Marsh

	Removing another plugin EngineVersion property.

Change 3375126 on 2017/03/31 by Ben.Marsh

	Fix incorrect executable paths being generated for Windows.

Change 3375159 on 2017/03/31 by Graeme.Thornton

	Pak Index Encryption
	 - Added "-encryptindex" option to unrealpak which will encrypt the pak index, making the pak file unreadable without the associated decryption key
	 - Added "-encryptpakindex" option to UAT to force on index encryption
	 - Added "bEncryptPakIndex" setting to project packaging settings so pak encryption can be controlled via the editor

Change 3375197 on 2017/03/31 by Graeme.Thornton

	Enable pak index encryption in shootergame

Change 3375377 on 2017/03/31 by Ben.Marsh

	Add build node to submit updated UnrealPak binaries for Win64, Mac and Linux. Currently has to be run via a custom build on EC, with the target set to "Submit UnrealPak Binaries".

Change 3376418 on 2017/04/03 by Ben.Marsh

	BuildGraph: Always clear the cached node state when running locally without having to manually specify the -ClearHistory argument. The -Resume argument allows the previous behavior of continuing a previous build.

Change 3376447 on 2017/04/03 by Ben.Marsh

	Build: Remove some unused stream settings

Change 3376469 on 2017/04/03 by Ben.Marsh

	Build: Add a customizable field for the script to use for custom builds in every branch.

Change 3376654 on 2017/04/03 by Ben.Marsh

	Add a fatal error message containing the module with an outstanding reference when trying to unload it.

	#jira UE-42423

Change 3376747 on 2017/04/03 by Gil.Gribb

	UE4 - Fixed crash relating to FGenericAsyncReadFileHandle when not using the EDL.

Change 3377173 on 2017/04/03 by Ben.Marsh

	Make sure callstacks are written to stdout following a crash on a background thread.

Change 3377183 on 2017/04/03 by Ben.Marsh

	Removing support for building VS2013 targets. Ability to generate VS2013 project files is still allowed, but unsupported (via the -2013unsupported command line argument).

Change 3377280 on 2017/04/03 by Ben.Marsh

	Build: Post UGS badges for all UE4 development streams, with the project set to $(Branch)/...

Change 3377311 on 2017/04/03 by Ben.Marsh

	Build: Set the 'Semaphores' parameter for any jobs started from a schedule.

Change 3377326 on 2017/04/03 by Ben.Marsh

	UGS: Show badges which match an entire subtree if the project field ends with "...".

Change 3377392 on 2017/04/03 by Ben.Marsh

	Add badges to UE4/Main and UE4/Release streams, and change the names of the builds in development streams to distinguish them.

Change 3377895 on 2017/04/03 by Ben.Marsh

	EC: Send notification emails whenever UAT fails to compile.

Change 3377923 on 2017/04/03 by Ben.Marsh

	Build: Use a different semaphore for the common editors build target to the incremental compile build target.

Change 3378297 on 2017/04/04 by Graeme.Thornton

	Fix incorrect generation of UE_ENGINE_DIRECTORY in UBT

Change 3378301 on 2017/04/04 by Ben.Marsh

	UBT: Try enabling bAdaptiveUnityDisablesPCH by default, to reduce the number of build failures we see due to missing includes.

Change 3378460 on 2017/04/04 by Graeme.Thornton

	Remove dependency preloading system from sync and async loading paths

Change 3378535 on 2017/04/04 by Robert.Manuszewski

	Fix for audio crash when launching Ocean PIE after removing the audio chunk allocation in CL #3347324

	#jira UE-43544

Change 3378575 on 2017/04/04 by Robert.Manuszewski

	Making sure actor clusters are not created in non-cooked builds

	#jira UE-43617
	#jira UE-43614

Change 3378589 on 2017/04/04 by Robert.Manuszewski

	Disabling debug GC cluster logging

	#jira UE-43617

Change 3379118 on 2017/04/04 by Robert.Manuszewski

	Disabling actor clustering by default, keeping it on in Orion and Ocean

Change 3379815 on 2017/04/04 by Ben.Marsh

	Revert change to derive executable names from target receipts. While a better solution than making them up, Android relies on having the base executable names for supporting multiple architectures.

Change 3380811 on 2017/04/05 by Gil.Gribb

	UE4 - Put the special boot order things into baseengine.ini so that licensees and games can add to it.

Change 3383313 on 2017/04/06 by Uriel.Doyon

	Integrated CL 3372436 3372765 3373272 from Dev-Rendering
	#JIRA UE-43669

Change 3383531 on 2017/04/06 by Ben.Marsh

	UGS: Ignore failures when querying whether paths exist. Permissions can cause this folder to fail, even if it will succeed at a parent directory.

Change 3383786 on 2017/04/06 by Ben.Zeigler

	Back out changelist 3382694 and replace with CL #3383757 from bob.tellez:
	Fix memory stomping issue caused by removing a FFortProfileSynchronizeRequest from SynchronizeRequests in UFortRegisteredPlayerInfo::UpdateSynchronizeRequest before SynchronizeProfile had finished executing

Change 3385089 on 2017/04/07 by Gil.Gribb

	UE4 - Critical. Fixed memory leak in pak precacher.

[CL 3386123 by Ben Marsh in Main branch]
2017-04-10 11:00:33 -04:00
Andrew Grant
d753cb7028 Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3358916)
#lockdown Nick.Penwarden

Change 3358916 on 2017/03/22 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb na

Change 3357395 on 2017/03/21 by Daniel.Lamb

	Added some more custom stats to the cooker.
	Only cook the english cook culture when we are running local builds.
	#!rb Trivial
	#!test Iterative shared cooked builds paragon

Change 3357377 on 2017/03/21 by Daniel.Lamb

	Added support for packages which fail to load to the package dependency info module
	#!rb Trivial
	#!test Cook paragon

Change 3356838 on 2017/03/21 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!3rb #!tests na

Change 3355306 on 2017/03/20 by Daniel.Lamb

	Switched PackageDependencyInfo to using Guid instead of entire package hash when generating dependency info.
	Stopped cooker from collecting garbage while in the editor.
	Iterative cooks don't resolve string asset references for startup packages.
	#!rb Trivial
	#!test Shared precooked build paragon

Change 3354527 on 2017/03/20 by Wes.Hunt

	AnalyticsProvider::SetUserID will now flush any pending events before changing the ID. #!jira AN-1660
	#!fyi josh.markiewicz,david.nikdel
	#!rb josh.markiewicz
	#!tests ran client connected to Solo vs. AI server

Change 3353852 on 2017/03/20 by Benn.Gallagher

	Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks.
	#!jira OR-36843, UE-42975
	#!rb Martin.Wilson
	#!tests Editor PIE, -game hero gallery

Change 3353048 on 2017/03/18 by Jeff.Williams

	#!ORION_DG - Merge MAIN @CL 3353033

Change 3352845 on 2017/03/17 by Daniel.Lamb

	Renamed the ConvertRenderTargetToTexture2D function so that it's obvious it's a editor only feature.
	#!rb Daniel.Wright
	#!test Editor paragon

Change 3352544 on 2017/03/17 by Daniel.Lamb

	ADded support for ignoring ini settings incompatbilities when using shared cooked builds.
	#!rb Trivial
	#!test Shared cooked build paragon

Change 3352285 on 2017/03/17 by Daniel.Lamb

	Fix client side compilation error to do with render texture conversion function
	#!rb Trivial
	#!test Compile Paragon

Change 3352141 on 2017/03/17 by Daniel.Lamb

	Added support for blueprint function to convert a rendertexture to a texture.
	#!rb Daniel.Wright
	#!test Run in the editor

Change 3351612 on 2017/03/17 by Andrew.Grant

	Expand EngineDir and ProjectDir variables during AppLocal deployment
	#!tests Jamie verified packaging Orion via the editor works now
	#!rb Jamie.Dale

Change 3350470 on 2017/03/16 by Laurent.Delayen

	Fix for PS4 compile.

	#!rb none
	#!tests PS4 + non unity

Change 3350237 on 2017/03/16 by Andrew.Grant

	Pak-mounting fix from Dev-Core for OR-36896
	#!tests na
	#!rb GIl.Gribb

Change 3350079 on 2017/03/16 by Laurent.Delayen

	Added 'AnimNotify_PlayMontageNotify' and 'AnimNotify_PlayMontageNotifyWindow' to forward notifies Begin/End to 'PlayMontage' AsyncTask.

	#!rb lina.halper
	#!tests Yin's BP

Change 3349694 on 2017/03/16 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Exposing copy/paste actions for properties embedded within IDetailGroup header rows

	#!rb Matt.Kuhlenschmidt
	#!tests Copy/paste on skin variant primary override rows

	#!ROBOMERGE-SOURCE: CL 3349513 in //Orion/Dev-REGS/... via CL 3349675
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3349560 on 2017/03/16 by David.Ratti

	Update GameplayTagReferenceHelper to pass in raw data for owner struct (Rather than having caller pass raw 'this' to delegate). Fixes crashes with resizing lists while making calling code less crappy (avoid having to implement copy cstor and operator to fixup delegate).

	Added GameplayTagReferenceHelper to gameplay cue classes.

	#!rb none
	#!tests editor

Change 3349305 on 2017/03/16 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests compiled
	#!rb na

Change 3349189 on 2017/03/16 by Benn.Gallagher

	Fixed clothing not running in PS4 packaged builds
	#!rb Martin.Wilson
	#!jira OR-36680
	#!tests PS4 cooked OrionEntry with Shinbi

Change 3348659 on 2017/03/15 by Daniel.Lamb

	Fix compilation errors.
	#!rb None

Change 3348646 on 2017/03/15 by Andrew.Grant

	Unshelved from pending changelist '3347778':

	<description: restricted, no permission to view>

Change 3348636 on 2017/03/15 by Daniel.Lamb

	Fixed issue with rebuildlighting commandlet not checking out separate lighting files.
	#!rb None
	#!test ResavePackages commandlet

Change 3348559 on 2017/03/15 by Daniel.Lamb

	Fixed up some iterative ini settings blacklist configs.
	#!rb Trivial
	#!test Iterative Cook paragon

Change 3348379 on 2017/03/15 by Laurent.Delayen

	Added simple Async Node 'Play Montage' to use outside of gameplay abilities.

	#!rb none
	#!tests none

Change 3348035 on 2017/03/15 by Ben.Salem

	Switch automationcheckpoint to being a .log file. Unblocks running on packaged builds in paragon.
	#!rb none
	#!tests ran oh so very many tests with the changes.

Change 3345982 on 2017/03/14 by Zak.Middleton

	#!orion - OR-36422: Clamp client net send rate for character movement to 60Hz (down from 90). Integrates CL 3345771 from Dev-Framework which adds engine support for specifying the rate parameters, and sets them in Orion DefaultGame.ini to 1/60 second.

	#!jira OR-36422
	#!tests multi-PIE dedicated server, various framerates, net lag, etc.
	#!rb Laurent.Delayen
	#!codereview Laurent.Delayen

Change 3345134 on 2017/03/14 by Jordan.Walker

	mono work

Change 3344857 on 2017/03/14 by Martin.Wilson

	Missing includes for transactor header

	#!rb none

Change 3341860 on 2017/03/10 by Chris.Bunner

	Partial revert of CL 3339904. Fixed material translation error with multiple connections from custom interpolator nodes.
	#!rb None
	#!tests Editor, Known trouble materials with interpolator nodes, With/without material functions

Change 3341759 on 2017/03/10 by Daniel.Lamb

	Fixed up NetworkCompatible version so that it works with UGS.
	#!rb Trivial
	#!test Cook ps4 paragon.

Change 3341616 on 2017/03/10 by Josh.Markiewicz

	#!UE4 - added define for OGS feature
	#!rb none
	#!codereview sam.zamani
	#!tests compiles

Change 3341612 on 2017/03/10 by Josh.Markiewicz

	#!UE4 - removed old define
	#!tests compiles

Change 3340180 on 2017/03/09 by Daniel.Lamb

	Integrate fix for sync loading from main to Dev General.
	#!rb Ben.Zeigler

Change 3339904 on 2017/03/09 by Chris.Bunner

	Fixed material translation error when custom interpolator node hooked to multiple function outputs.
	#!rb None
	#!tests Editor

Change 3339280 on 2017/03/09 by Josh.Markiewicz

	#!UE4 - removed WebBrowser moduel dependency on OnlineSubsystem
	- added 2 functions to online engine interface
	#!codereview sam.zamani, ben.marsh

Change 3338654 on 2017/03/08 by Daniel.Lamb

	Fixed up some issues with iterative ini settings.
	Added support for target platforms exposing which audio formats they use so they can match up supported formats with different machines.
	#!rb None
	#!test Cook paragon iteratively

Change 3336989 on 2017/03/08 by Ben.Marsh

	Merging CL 3336693 from Dev-Core: Use shared PCHs for game plugins by default, to reduce time spent generating individual PCHs.

	#!rb none

Change 3336135 on 2017/03/07 by Michael.Trepka

	Hide GameLayerManager's title bar on exiting PIE

	#!rb Dan.Hertzka
	#!tests Tested in the editor on Windows

Change 3335324 on 2017/03/07 by Aaron.Eady

	Chat;

	Adding AddedItem, CompletedItem, and DiscardedItem to the chat message type enum so we can control the color for each. Set the colors in the Social asset.
	Creating client record settings for turning on/off the added item, completed item, and discarded item in chat. Put these in the gameplay settings menu.
	Added horizontal boxes to the gameplay settings menu because we are running out of space.
	Added a vertical scroll bar to the gameplay settings menu but it doesn't seem to show. Also fixed the horizontal scroll bar at the bottom to be horizontal instead of vertical.

	#!rb Matt.Schembari
	#!tests MCP, PIE
	#!lockdown Nicholas.Davies
	#!RN

Change 3333541 on 2017/03/06 by Jason.Bestimt

	#!ORION_DG - Merge MAIN @ CL 3333512

	#!RB:none
	#!Tests:none

	#!codeReview: cameron.winston

Change 3332578 on 2017/03/04 by Andrew.Grant

	Temp Disabled wrong-looking warning
	#!tests #!rb na
	#!ROBOMERGE: Main

Change 3332555 on 2017/03/04 by Andrew.Grant

	Proper fix for Tencent DLL issue
	#!tests #!rb na
	#!ROBOMERGE: Main

Change 3332552 on 2017/03/04 by Andrew.Grant

	Fix for Tencent DLL issue while staging
	#!tests none
	#!rb none
	#!ROBOMERGE: Main

Change 3332216 on 2017/03/03 by Jason.Bestimt

	#!ORION_DG - Merge MAIN @ CL 3332168

	#!RB:none
	#!Tests:none

Change 3332060 on 2017/03/03 by Daniel.Lamb

	Fixed issue with AsyncLoading code eventually flushing async loading while in async loading...
	This causes all kinds of cool stuff like objects on the stack corruption and also deleted memory accesses.

	#!rb Gil.Gribb.
	#!test Editor and -game

Change 3331680 on 2017/03/03 by Jason.Bestimt

	#!ORION_MAIN - Merge MAIN @ CL 3331636

	#!RB:none
	#!Tests:none

	#!codeReview: andrew.grant

Change 3331412 on 2017/03/03 by James.Hopkin

	#!orion Rebuilt OpenSSL libs for PS4 to fix process termination due to SIGPIPE on closing websockets

	Source change committed in CL#!3331380

	#!jira OR-36274

	#!fyi Paul.Moore

Change 3331375 on 2017/03/03 by Sam.Zamani

	fix dll path for tenproxy

	#!rb none
	#!tests none

Change 3330953 on 2017/03/02 by Jason.Bestimt

	#!ORION_DG - Merge MAIN @ CL 3330924

	[STOMPED ChestOpeningScreen.uasset]

	#!RB:none
	#!Tests:none

	#!codeReview: bryan.rathman, phil.buuck, matt.schembari, andrew.grant

Change 3330646 on 2017/03/02 by Andrew.Grant

	Warning and non-unity fix
	#!tests compiled
	#!rb none

Change 3330388 on 2017/03/02 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb na

Change 3329982 on 2017/03/02 by Sam.Zamani

	fixed updated module rules

	#!rb none
	#!tests regen projects

Change 3329964 on 2017/03/02 by Sam.Zamani

	Copying //Tasks/Orion/Dev-Online-Tencent to Dev-General (//Orion/Dev-General)

	3245325 Adding new OSS for Tencent online platform

	3245448 tencent third party SDK
	TCLS proxy functionality

	#!rb none

	3245474 missing include

	#!rb none

	3249585 TCLS tenproxy.dll in thirdparty bin folder

	#!rb none

	3249726 Load TenProxy.dll for TCLS integration
	New OSS Tencent

	#!rb none

	3255571 tencent configs

	#!rb none

	3255826 Tencent TCLS paragon launcher

	#!rb none

	3256168 TCLS launch batch update cmd line options

	#!rb none

	3256170 Added "TencentLive,TencentDev" MCP config entries

	#!rb none

	3256504 xmpp config update

	#!rb none

	3273168 skip login steps for tencent
	config update

	#!rb none

	3279427 #!xmpp

	add option to use plain text auth

	3279428 disable ssl and use plain text auth for XMPP connection
	temporary until we have a valid cert setup on Tigase deployment

	3281566 enabled OSS tencent

	this will also be the toggle for detecting when to enable tencent functionality at runtime

	3283103 differentiate between tencent dev/live environments
	disable QoS region selection for tencentdev

	3283106 lower http verbosity

	3283734 config updates

	3285066 disable replays and mtx for tencent build

	3291005 #!online,mcp
	service config bEnabled flag to toggle individual services as needed

	3291006 explicitly mark unneeded Mcp services as disabled

	3291108 allow replay tab to be disabled via UOrionRuntimeOptions.bEnableReplays=false

	3291492 disable recording of replays for tencent mode

	3292750 disable replay tab based on bEnableReplays=false

	3292753 new orion runtime option bDisallowCoinPurchases
	if true, prevents coins from being available for purchase

	3292755 diable mtx coin offers if bDisallowCoinPurchases=true

	3292759 missing header

	3293246 disable query for available friend codes if bEnableFriendCodes=false

	3293250 temp usage of NULL analytics provider

	3298025 Adding optional RegionTencent plugin for overriding config files

	3298027 ability to override config cache values via plugin config files

	3311016 default to TencentDev backend when running in tencent mode

	3311017 CMS tencent config

	3311022 Rename RegionTencent to RegionCN

	3312470 disable links for tencent build

	3313014 move tenproxy.dll to \OrionGame\Binaries\ThirdParty\Tencent

	3314861 tenproxy 2.0.2.7 update

	3314878 default RegionCN plugin to disabled
	this will only be enabled once the RegionCN.pak is loaded

	3314879 TCLS launcher pointing at UE4Editor.exe for development

	3315257 missing file

	3323573 remove TCLS launcher

	3326006 Tencent TLOG SDK

	3326277 wrapper singleton class for tenproxy connection

	3329180 Tencent support for login flow

	3329181 WIP tenproxy connection usage in identity

	3329624 wip tcls proxy

	#!rb none
	#!tests none

Change 3329651 on 2017/03/02 by Andrew.Grant

	Merging from //UE4/Main @ 3322856 through Orion-Staging
	#!tests QA
	#!rb na

Change 3329411 on 2017/03/02 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Duplicating CL 3303733 from Dev-Editor (simple fix for a massive issue)
	- This will prevent any TAssetPtr property from getting stomped by undo/redo (you know those ridiculous store and card art issues? Fixed!)

	#!lockdown Jason.Bestimt
	#!rb none
	#!tests Undo on an item definition asset

	#!ROBOMERGE-SOURCE: CL 3329404 in //Orion/Release-38.3/... via CL 3329405
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3328858 on 2017/03/01 by Lina.Halper

	Fixed crash on importing animation that was edited before

	#!rb: none
	#!tests: reimport

Change 3328459 on 2017/03/01 by Daniel.Lamb

	When adding new ddc back ends to the hierarchcial ddc make sure to update the async backends lists.
	#!codereview Gil.Gribb
	#!test None
	#!rb Trivial

Change 3328182 on 2017/03/01 by Daniel.Lamb

	Unshelved from pending changelist '3318009':

	Adding support for shared cooked builds to be downloaded from the network.
	Included CookedAssetRegistry in the p:\ published builds.
	#!rb Ben.Marsh

Change 3327856 on 2017/03/01 by Frank.Gigliotti

	Added velocity overrides to FRK4SpringInterpolator;

	#!RB None
	#!codeReview Laurent.Delayen
	#!Tests PIE

Change 3327096 on 2017/03/01 by David.Ratti

	Added generic reference viewer details customization for gameplay tags. Added it to GameplayStatsMetaData.

	#!rb none
	#!tests editor

Change 3326177 on 2017/02/28 by Daniel.Lamb

	Added some more debugging information to help track down live issue.
	#!rb Chris.Bunner
	#!test Ran editor.

Change 3324951 on 2017/02/28 by David.Ratti

	UDataTable: added AddRow/RemoveRow native functions.
	#!rb JB
	#!tests na

Change 3323852 on 2017/02/27 by David.Ratti

	Fix ::RequestAllGameplayTags OnlyIncludeDictionaryTags option

	#!codereview Ben.Zeigler
	#!rb #!tests na

Change 3323706 on 2017/02/27 by Jason.Bestimt

	#!ORION_DG - Merge MAIN @ CL 3323694

	#!RB:none
	#!Tests:none

Change 3321945 on 2017/02/24 by Jon.Lietz

	OR-36258

	- fixing an issue where gameplay effects that are set to not refresh the period should not allow the execution of a period effect on application.

	#!RB David.Ratti
	#!tests golden path
	#!codeReview: Billy.Bramer, Fred.Kimberley
	#!RNX

Change 3321876 on 2017/02/24 by Daniel.Lamb

	Fixed erroronEngineContentUse flag not being set properly.
	#!rb Trivial
	#!test Cook Paragon.

Change 3321591 on 2017/02/24 by Jason.Bestimt

	#!ORION_DG - MAIN @ CL 3321563

	#!RB:none
	#!Tests:none

Change 3321260 on 2017/02/24 by Andrew.Grant

	Fixed issue that was causing missing string references to not show their referencer
	#!rb none

Change 3321040 on 2017/02/24 by Robert.Manuszewski

	Merging changes 3316253 and 3319134 from Dev-Core: fixes to file log hangs and crashes.

	#!rb none
	#!tests Cooked Win64 server and client, played cooked Win64 build

Change 3319413 on 2017/02/23 by Jason.Bestimt

	#!ORION_DG - Merge MAIN @ CL 3319394

	#!RB:none
	#!Tests:none

Change 3317905 on 2017/02/22 by Daniel.Lamb

	Integrate CL 3238291 from Odin

	Add Plugin content to the asset registry
	Change the location of AssetRegistry.bin when cooking a plugin as DLC
	Include AssetRegistry.bin in the cooked plugin staging process
	Add function to PluginManager to keep list of any plugins that loaded a pak file
	Use list of plugins with pak files to merge their AssetRegistry.bin files into the main AssetRegistry when it's created
	#!rb Ben.Marsh
	#!codereview Chance.Ivey, Daniel.Lamb

Change 3317648 on 2017/02/22 by Cody.Haskell

	Instead of popping an external web browser, we use the SWebBrowser widget on GFN.

	#!rb DanH
	#!codereview Andrew.Grant, Dan.Hertzka, Matt.Schembari
	#!tests PIE

Change 3317289 on 2017/02/22 by Jason.Bestimt

	#!ORION_DG - Merge MAIN @ CL 3317254

	#!RB:none
	#!Tests:none

Change 3317186 on 2017/02/22 by Mieszko.Zielinski

	Fixed items that have been force-scored by an EQS test as 'failed' getting discarted even if the test is being run in scoring-only mode #!UE4

	#!test golden path
	#!rb Lukasz.Furman
	#!codereview Daniel.Broder, John.Abercrombie

Change 3317005 on 2017/02/22 by Daniel.Lamb

	Submitted wrong version of my file.
	#!rb Trivial
	#!test Compile

Change 3316958 on 2017/02/22 by Daniel.Lamb

	Added support in buildcookrun for shared cooked builds.
	#!rb Trivial
	#!test BuildCookRun iterative script

Change 3316942 on 2017/02/22 by Daniel.Lamb

	DLC cooking optimization.
	Optimization to determining package dependency tree, now is async.
	Fixes for iterate shared cooked build.  Added fallback when using shared cooked build to local build if local build is newer.
	Added DLC cooking warning if you are overriding output directories.
	Removed previous release packages names from DLC asset registry.
	Only generate manifest for additional assets instead of all assets.
	Minor optimization to worst case resolving of string asset references.  Only resolve those that haven't been resolved before (only happens when GC thrashing happens).
	#!rb Andrew.Grant
	#!test Cook paragon

[CL 3365166 by Andrew Grant in Main branch]
2017-03-26 15:18:02 -04:00
Ben Marsh
7c77078af1 Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3345728)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3315219 on 2017/02/21 by Steve.Robb

	Fix for FObjectAndNameAsStringProxyArchive when serializing a TWeakObjectPtr.

Change 3315285 on 2017/02/21 by Steve.Robb

	Explicitly pass string builder into code generation functions.

Change 3315341 on 2017/02/21 by Ben.Marsh

	UAT: Clean up some formatting in StreamCopyDescription output - remove #fyi lines, exclude merge commits, and remove some blank lines.

Change 3315350 on 2017/02/21 by Ben.Marsh

	Fix shared resource files not being rebuilt if the version header changes.

Change 3315823 on 2017/02/21 by Ben.Marsh

	UAT: Use a class derived from AutomationException to return information specific to commandlets failing, rather than putting it in the base class.

Change 3315826 on 2017/02/21 by Ben.Marsh

	UAT: Move Distiller class from general use in UAT; FileFilter provides a much safer and fully featured implementation of the same concepts.

Change 3315857 on 2017/02/21 by Ben.Marsh

	UBT: Remove the StripBaseDirectory() and MakeRerootedFilePath() utility functions from UBT. These operations can now be done more safely with FileReference objects.

Change 3315942 on 2017/02/21 by Ben.Marsh

	UBT: Convert FileFilter to use FileReference and DirectoryReference arguments everywhere.

Change 3316236 on 2017/02/22 by Maciej.Mroz

	#jira UE-42045

	Nativization
	Fixed Warning: TEnumAsByte is not intended for use with enum

Change 3316253 on 2017/02/22 by Robert.Manuszewski

	Fixes for the async log file writer hangs and crashes.

	- potential fix for the logging system hang when running out of disk space while flushing log
	- fix for unexpected concurrency assert when flushing the log buffer to disk

Change 3316293 on 2017/02/22 by Steve.Robb

	GetTypeHash and lexicographical comparison operators (operator<() etc.) for TTuple.

Change 3316342 on 2017/02/22 by Maciej.Mroz

	Nativization: Wrappers (stubs) required only by other wrappers are properly generated.

	#codereview: Mike.Beach

Change 3316344 on 2017/02/22 by Maciej.Mroz

	Fixed crash in nativized Odin
	Async loading properly handles nativized structs.

Change 3316359 on 2017/02/22 by Steve.Robb

	GitHub #3287 : Ignore #pragma in USTRUCTs

	#jira UE-42248

Change 3316389 on 2017/02/22 by Matthew.Griffin

	Switched Installed Engine Filters to multiline properties to make them more readable
	Added Oodle to list of excluded plugins
	#jira UE-42030

Change 3316392 on 2017/02/22 by Ben.Marsh

	UBT: Split out FileReference/DirectoryReference classes into their own file.

Change 3316394 on 2017/02/22 by Ben.Marsh

	UBT: Move FileReference/DirectoryReference extension methods into the appropriate file.

Change 3316411 on 2017/02/22 by Ben.Marsh

	UAT: Remove file functions that take multiple arguments. There's not really a compelling use case for these to exist over looping from the calling code.

Change 3316446 on 2017/02/22 by Ben.Marsh

	UAT: Try disabling function name prefix to log output from UAT, to see if it improves readability. Function names are still included in the log file for debugging.

Change 3316575 on 2017/02/22 by Ben.Marsh

	UAT: Remove unused functionality for dealing with labels, and output a more human readable list of P4 settings at startup.

Change 3318481 on 2017/02/22 by Steve.Robb

	Use of FMath::IsPowerOfTwo in check.
	Static assert to ensure that an inline set allocator will have a hash size of a power of two.

Change 3318496 on 2017/02/22 by Steve.Robb

	Fix for TSet visualizers.

Change 3318919 on 2017/02/23 by Steve.Robb

	Fix for hot reloading UScriptStruct-derived objects in a module, where the CDOs of these objects haven't had PrepareCppStructOps() called on them.

	#jira UE-42178

Change 3318942 on 2017/02/23 by Steve.Robb

	Removal of a redundant insertion which can cause problems on reallocation of the map.

Change 3319010 on 2017/02/23 by Ben.Marsh

	UBT: Fix exception when a file that was previously part of the working set is deleted.

Change 3319134 on 2017/02/23 by Robert.Manuszewski

	Better fix for a deadlock when flushing log while it's already being flushed due to flush timer on the async log writer thread.

Change 3319249 on 2017/02/23 by Matthew.Griffin

	Added a function to check if running with debug game libs instead of checking command line in multiple places
	Added -RunConfig parameter, which has equivalent result to -debug if value of parameter starts with 'debug'
	Added -RunConfig=$(Configuration) as a default commandline argument for Mac so that editor can use debug game libs
	Removed -Shipping argument from VCProject generation as it's not used anymore

Change 3319253 on 2017/02/23 by Maciej.Mroz

	#jira UE-41846

	New mechanism to gather modules necessary for Nativized Assets. The modules are listed based on included headers. Previously the dependencies was gathered only in FBlueprintNativeCodeGenManifest::GatherModuleDependencies.

Change 3319591 on 2017/02/23 by Ben.Marsh

	Don't strip prefixes beginning with WARNING: or ERROR: using the Postp filter.

Change 3320357 on 2017/02/23 by Steven.Hutton

	Slight changes to Add Crash method - Returning select fields instead of entity objects in queries for perf reasons.

Change 3320361 on 2017/02/23 by Steven.Hutton

	Performance improvements subsequent to the recent database changes.

Change 3320446 on 2017/02/23 by Steven.Hutton

	adding my temporary performance tracker class - reports to a private slack channel with add crash performance data.

Change 3320479 on 2017/02/23 by Ben.Marsh

	Fix CIS errors.

Change 3320576 on 2017/02/23 by Jin.Zhang

	Update CrashReporter to use AWS

Change 3320742 on 2017/02/23 by Jin.Zhang

	Merging crash caching

Change 3321119 on 2017/02/24 by Robert.Manuszewski

	DLL injection protection support for non-monolithic builds

Change 3323308 on 2017/02/27 by Matthew.Griffin

	Moved compilation of SwarmInterface after its dependencies so that we will see a build failure immediately if they change version in future

Change 3323423 on 2017/02/27 by Chad.Garyet

	Adding a script to check and warn about csproj targeted .net versions being mismatched

	#JIRA UE-39624

Change 3323442 on 2017/02/27 by Ben.Marsh

	UBT: Output an error if an engine module references a game module.

Change 3323743 on 2017/02/27 by Ben.Marsh

	PR #3303: Resolved PVS scan issues (Contributed by projectgheist)

Change 3323748 on 2017/02/27 by Ben.Marsh

	Convert whitespace to tabs.

Change 3324851 on 2017/02/28 by Chris.Wood

	Add Odin symbol locations to engine config for MDD on CR server.

	NotForLicensees

Change 3324979 on 2017/02/28 by Gil.Gribb

	Fixed bad merge of priority change in the EDL.

Change 3326889 on 2017/03/01 by Steven.Hutton

	Update to buggs controller to generate faster queries.

Change 3326910 on 2017/03/01 by Robert.Manuszewski

	Removing legacy #if from PackageFileSummary.

Change 3327118 on 2017/03/01 by Gil.Gribb

	UE4 - Fixed race that resulted in a memory leak when reading compressed paks.

Change 3327633 on 2017/03/01 by Gil.Gribb

	UE4 - Added a cvar to control the pak precacher thottle.

Change 3327674 on 2017/03/01 by Steve.Robb

	Unified boilerplate between all generated code files.

Change 3328544 on 2017/03/01 by Chris.Wood

	CrashReportProcess.config update (CRP v1.2.17)

	Tweaks to a few values.
	Update website URL to explicitly point to old, non-cloud site on devweb-02.

Change 3328714 on 2017/03/01 by Chris.Wood

	Correct CRP config regression. Point website at new cloud site. Still v1.2.17

Change 3329192 on 2017/03/02 by Matthew.Griffin

	Added Shared Build Id file to the list of Precompiled Build Dependencies in a target receipt so that it's brought into an installed build

Change 3329285 on 2017/03/02 by Ben.Marsh

	UGS: Allow a project to specify a filters for the streams that should be displayed for fast-switching to. The QuickSelectStreamList seting in the [Options] section of the project settings references a depot path containing a list of strings used to filter the stream list. An option is shown to switch back to showing all available streams, if desired.

Change 3330636 on 2017/03/02 by Ben.Marsh

	UBT: Bump version number of C++ include cache to force it to be rebuilt with additional include information for the default RC files.

Change 3331262 on 2017/03/03 by Robert.Manuszewski

	Merging Dev-LoadTimes to Dev-Core (Garbage Collection performance improvements)

	- Improved GC multithreading
	- Improved BeginDestroy performance
	- Introduced ULevelActorCluster for StaticMeshActor and ReflectionCapture actor clustering (can be toggled through project settings or console command gc.ActorClusterEnabled)
	- A few improvements to AddReferencedObjects functions
	- Misc improvements to GC code
	- Garbage Collector now properly handles clusters which had their objects marked as pending kill
	- Blueprints can now create clusters too (can be toggled through project settings or console command gc.BlueprintClusteringEnabled, defaults to disabled)

Change 3331285 on 2017/03/03 by Robert.Manuszewski

	A few fixes for the previous check-in.

Change 3332001 on 2017/03/03 by Ben.Marsh

	UBT: Add support for generating a UDN file containing the valid settings for BuildConfiguration.xml. Pass -configdoc=<filename> on the command line to generate such a file.

Change 3332022 on 2017/03/03 by Ben.Marsh

	Update documentation for where to find the BuildConfiguration settings.

Change 3332031 on 2017/03/03 by Ben.Marsh

	Remove documentation for Windows XP support; it has been removed in the 4.16 release.

Change 3332256 on 2017/03/03 by Ben.Marsh

	UBT: Add support for generating a UDN page containing module and target settings.

Change 3332458 on 2017/03/03 by Ben.Marsh

	UBT: Improvements to generated documentation.

Change 3332459 on 2017/03/03 by Ben.Marsh

	Add generated documentation for .target.cs files, .build.cs files, and BuildConfiguration.xml files.

Change 3332460 on 2017/03/03 by Ben.Marsh

	UBT: Make LinkTypePrivate actually private, so it doesn't show up in the docs.

Change 3332899 on 2017/03/06 by Robert.Manuszewski

	Making sure actor clustering is not used in the editor (fix for actors being deleted when GC runs in the editor)

	#jira UE-42548

Change 3332955 on 2017/03/06 by Maciej.Mroz

	Nativization distinguishes client and server platform:
	- Separated lists on additional assets, additional modules, excluded assets, excluded modules, excluded paths (in config)
	- Context (compilation options, nativization options and platform) is deliveren to BPCOmpilerCppBackend in FCompilerNativizationOptions struct.
	- Wrappers (for unconverted BPs) are created only when they are directly called.

	- Fortnite dedicated server can be nativized

Change 3332990 on 2017/03/06 by Ben.Marsh

	UBT: Add more comprehensive wrapper methods for System.IO.File and System.IO.Directory to FileReference and DirectoryReference.

Change 3333032 on 2017/03/06 by Ben.Marsh

	Documentation for build tools

Change 3333037 on 2017/03/06 by Ben.Marsh

	Add a build step to extract UAT and UBT documentation from XML comments.

Change 3333089 on 2017/03/06 by Ben.Marsh

	UAT: Re-enable logging the calling function to the console in UAT. Needs a pass for readability first.

Change 3333651 on 2017/03/06 by Gil.Gribb

	UE4 - Fix a werid recursive situation where StaticLoadObject could return an object that has not finished loading. Also produces a fatal error if this sometimes happens. EDL only.

Change 3335236 on 2017/03/07 by Ben.Marsh

	UGS: Set the sync changelist separately to the compatibility changelist.

Change 3335261 on 2017/03/07 by Gil.Gribb

	UE4 - Fixed batched render fences when BeginDestroy calls FlushRenderingCommands.

Change 3335740 on 2017/03/07 by Gil.Gribb

	maybe fix static analysis warning

Change 3335945 on 2017/03/07 by Steve.Robb

	Move FFindInstancedReferenceSubobjectHelper code out of header.
	Add map/set property support to allow instanced members of these container types to be handled during CPFUO.

	https://udn.unrealengine.com/questions/349232/tmap-with-instanced-object-as-value-gets-cleared-o.html

Change 3336693 on 2017/03/07 by Ben.Marsh

	UBT: Use shared PCHs for game plugins by default, to reduce time spent generating individual PCHs.

Change 3336694 on 2017/03/07 by Steve.Robb

	Static assert added to TMap to prevent the use of keys which don't implement a GetTypeHash.
	Fixes to types which relied on implicit conversions when calling GetTypeHash.
	Workaround in SAssetView.h and PropertyEditorModule.h for an apparent VC bug where the compiler wrongly instantiates TPointerIsConvertibleFromTo for certain forward-declared types, causing future TSharedPtr conversions to fail.

	#jira UE-42441

Change 3336698 on 2017/03/07 by Steve.Robb

	Hardcoded endpoint handling replaced with a generic string.
	Obsolete .proto and .java code generation removed.

Change 3336811 on 2017/03/07 by Wes.Hunt

	Add a game blacklist to the crash report processor. Fixed a syntax error in Config.cs, added a XML comment to shut up a warning.

Change 3336973 on 2017/03/08 by Steve.Robb

	Fix for missing GetTypeHash in a plugin.

Change 3336996 on 2017/03/08 by Steve.Robb

	Significant refactor of code generation, to try and make data flow more apparent.

Change 3337571 on 2017/03/08 by Steve.Robb

	CIS fixes for missing GetTypeHash functions.
	Non-unity fix.

Change 3337588 on 2017/03/08 by Gil.Gribb

	UE4 - Fixed obscure check with flushing rhi resources.

Change 3337620 on 2017/03/08 by Steve.Robb

	WITH_HOT_RELOAD_CTORS macros removed.
	UseVTableConstructors config option removed.

Change 3339369 on 2017/03/09 by Steve.Robb

	GetTypeHash overload for nn::account::Uid.

Change 3339464 on 2017/03/09 by Daniel.Lamb

	Fixed assert in 4.15 to do with trying to gather dependency info from invalid packages.
	#jira UE-42583
	#test Editor + Cook + Run shootergame

Change 3339465 on 2017/03/09 by Maciej.Mroz

	Fixed serialization issue, after UserDefinedEnum was used in EnumProperty.

Change 3339469 on 2017/03/09 by Maciej.Mroz

	Fixed Nativization problem, when default value is passed as non-const reference.

Change 3340178 on 2017/03/09 by Daniel.Lamb

	Added support for in memory only packages.  The Cooker ignores these and added core functions to recognize these packages.
	Other systems will need to add support where nessisary.

Change 3341002 on 2017/03/10 by Maciej.Mroz

	Nativization: Fixed FFindHeadersToInclude. Headers necessary for owners of subobjects are properly included.

Change 3341076 on 2017/03/10 by Steve.Robb

	Fix for FBakedTextureSourceInfo move semantics.

	#jira UE-42658

Change 3341160 on 2017/03/10 by Gil.Gribb

	UE4 - Fix hazard with SetMaterialUsage from a thread.

Change 3341409 on 2017/03/10 by Steve.Robb

	Reduction of the generated code size for StaticRegisterNatives functions.

Change 3341523 on 2017/03/10 by Steve.Robb

	Code generation simplified.

Change 3341800 on 2017/03/10 by Ben.Marsh

	UnrealVS: Fix UnrealVS compatibility with RTM version of Visual Studio 2017. 2017 toolchain for extensions is no longer able to build <= 2015 extensions due to validation of the VSIX manifest, so create a separate solution for it.

Change 3342034 on 2017/03/10 by Ben.Marsh

	Fix compiler setting not being loaded correctly into the Windows target settings dialog.

	#jira UE-42746

Change 3342041 on 2017/03/10 by Ben.Marsh

	Fix -ErrorOnEngineContentUse not being set in the cooker options correctly.

Change 3342094 on 2017/03/10 by Steve.Robb

	Fix to deteministic name order during code generation.

Change 3342251 on 2017/03/10 by Daniel.Lamb

	Integrate fix for resave lightmaps commandlet when upgrading from no mapbuilddatapackages to mapbuilddatapackages.
	#thanks Tim.Hagberg

	#test None

Change 3342961 on 2017/03/13 by Robert.Manuszewski

	Fixing memory leak when playing while running -nullrhi on the commandline in cooked games caused by shader resources not being destroyed.

	#jira FORT-38977

Change 3343022 on 2017/03/13 by Steve.Robb

	GetTypeHash fixes for FUniqueNetIdLive.

	#jira UE-42788

Change 3343448 on 2017/03/13 by Steve.Robb

	Compiled-in defer object order fixed.
	Debuggability of the deferred registration map improved.

	#jira UE-42828

[CL 3345747 by Ben Marsh in Main branch]
2017-03-14 15:48:33 -04:00
Ben Marsh
111ec7adc5 Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3314870)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3284872 on 2017/02/03 by Graeme.Thornton

	Seperate pak cache granularity from pak signing chunk size

Change 3285765 on 2017/02/03 by Graeme.Thornton

	Fix stats warnings because each slate new loading screen thread has the same stat name, but is assigned to a different thread

	#jira UE-41478

Change 3286913 on 2017/02/04 by Ben.Marsh

	IncludeTool: Merging fixes.

	* Don't remove existing forward declarations unless explicitly instructed to do so. Files are optimized with these declarations in place, so removing them can cause output files to fail to build. It can be a useful separate step though, so expose it as a command-line option instead.
	* Add a specific option for which files should be output by the tool. Any files which are excluded from this list are treated specially when generating output files, so as to prevent them from causing files to be omitted from other files that include them. Also add an option to force this mode for all headers, for use when testing formatting/include path generation.

Change 3287100 on 2017/02/05 by Ben.Marsh

	UBT: Move platform settings into platform-specific TargetRules objects.

Change 3287106 on 2017/02/05 by Ben.Marsh

	Merge UEBuildPlatformContext into UEBuildPlatform. Now that targets can have platform-specific settings, there is no need to separate a platform class which contains target-specific information.

Change 3287398 on 2017/02/06 by Steve.Robb

	Fix for UHT failing when -WarningsAsErrors and -Verbose are specified together.

Change 3287399 on 2017/02/06 by Steve.Robb

	Log verbosities made more readable in the debugger.

Change 3287410 on 2017/02/06 by Steve.Robb

	Fix for TStructOpsTypeTraits where WithCopy gives a different result between specializing the traits and not providing WithCopy and not specializing the traits at all.

	#fyi marc.audy

Change 3288020 on 2017/02/06 by Ben.Marsh

	Prevent forward declaration of the ITextData class. We need to include the header for the debugger visualizers to work correctly.

Change 3291817 on 2017/02/08 by Steve.Robb

	New EBlueprintCompileReinstancerFlags used to construct FBlueprintCompileReinstancer, instead of lots of bools.

Change 3292090 on 2017/02/08 by Graeme.Thornton

	Crash fix - don't update font engine services if it was never created

	#jira UE-33953

Change 3292993 on 2017/02/08 by Ben.Marsh

	Add an option to disable force-including PCHs for files in the non-unity working set. (bAdaptiveUnityDisablesPCH)

Change 3293231 on 2017/02/08 by Ben.Marsh

	BuildGraph: Allow overriding the changelist that a badge should be displayed for (with the Change="" attribute on the Badge declaration in XML), so the code changelist can be used if necessary. Also link to the failed step if only one has failed.

Change 3294213 on 2017/02/09 by Ben.Marsh

	EC: Allow setting a property on frequent CI jobs that allows us to exclude it from job searches for generating the dashboard. Filtering on the client side is causing dashboard pages to be almost empty.

Change 3294753 on 2017/02/09 by Ben.Zeigler

	#jira UE-41151 Fix UObjectLibrary::RemoveObject to remove from the correct array, and add comment mentioning that the dynamic use of Object Library is semi-deprecated

Change 3296070 on 2017/02/09 by Ben.Zeigler

	Explicitly turn off Copy for a struct that has a linked list internally. I think turning Copy on by default for all non POD Types is pretty risky and is likely to crash for other games. In this case it was being copied for network replication, and it didn't have one defined so the default C++ one copied the linked list and crashed on destruction.

Change 3296420 on 2017/02/10 by Graeme.Thornton

	Remove remaining references to AES_KEY, instead using the encryption key delegates to access the key where needed
	Refactored encryption and signing key access in unrealpak to make it easier to use

Change 3296609 on 2017/02/10 by Ben.Marsh

	BuildGraph: Fix error running the <Copy> task with an empty "From" argument.

	* FileSystemReference.IsUnderDirectory() was not correctly handling cases where the directory was a root directory (and has to end in a path separator)
	* FilePattern.AsDirectoryReference() with an empty token would append a path separator to an empty string, resulting in it referencing the root directory rather than the given base directory.

Change 3297440 on 2017/02/10 by Ben.Marsh

	UBT: Move the FileFilter class into UnrealBuildTool.

Change 3297725 on 2017/02/10 by Ben.Zeigler

	#jira UE-39199 Fix issue with enum value redirects using the wrong short or long name, it now fully supports both.
	Clean up a lot of confusingly named and broken functions on UEnum:
	#jira UE-41348 Deprecate FindEnumIndex, GetEnum, GetEnumName, replace with GetIndexByName, GetNameByIndex, and GetNameStringByIndex and clean up warnings
	#jira UE-38187 Deprecate GetDisplayNameText and GetEnumText, replaced both with GetDisplayNameTextAtIndex which is now callable outside the editor and has a better comment
	Deprecate FindEnumRedirects and replace with GetIndexByNameString. Fix code to not check the redirects array 5 times per enum lookup
	Fix GetValueAsString to actually act on a value, not an index. This matches common usage and the function's name
	While fixing deprecation warnings on internal games, fixed dozens of cases where it was using Index functions when it should have been using Value functions
	Delete some now redundant enum editor code and pipe everything through UEnum

Change 3297979 on 2017/02/10 by Ben.Zeigler

	Fix issues parsing Enums that are literally the string "None", which is allowed but leads to some odd behavior

Change 3298299 on 2017/02/10 by Steve.Robb

	TTuple improvements:
	- equality comparable
	- serializable
	- in the correct folder

	2-tuples are specialized to be syntactically compatible with both TPair and TTuple.
	TPair is now an alias for a 2-tuple and is no longer bound to TPairInitializer.

	#fyi robert.manuszewski,ben.marsh

Change 3298460 on 2017/02/11 by Ben.Marsh

	UGS: Set the correct result from running custom tasks.

Change 3298462 on 2017/02/11 by Ben.Marsh

	UBT: Fix some deprecated messages that have the wrong release version, and add a better message for how ModuleRules constructors need to be updated.

Change 3299447 on 2017/02/13 by Graeme.Thornton

	Fix AES and pak signing key embedding for content only projects
	 - Force temp target when any keys are specified by project config

Change 3299649 on 2017/02/13 by Steve.Robb

	PLATFORM_HAS_DEFAULTED_OPERATORS fixed.
	Other obsolete compiler switches removed.

Change 3299787 on 2017/02/13 by Steve.Robb

	IsAbstract() for testing if a reflected native type contains pure virtual functions.  Needed for BP nativization.

	#fyi robert.manuszewski

Change 3300576 on 2017/02/13 by Ben.Marsh

	EC: Add support for starting builds on any agent type. Mapping from agent types to resource pools is stored in an EC property sheet (/Generated/<Stream>/AgentTypes), allowing EC procedures to map it to a resource pool from a parameter.

Change 3300600 on 2017/02/13 by Ben.Marsh

	EC: Add the -ClearHistory argument to UAT run to export BuildGraph settings, to allow running on incremental workspaces.

Change 3300624 on 2017/02/13 by Ben.Marsh

	Switch incremental builds for all streams to start up on the incremental agent.

Change 3302134 on 2017/02/14 by Steve.Robb

	UnrealCodeAnalyzer removed.

	#fyi ben.marsh,robert.manuszewski

Change 3302639 on 2017/02/14 by Ben.Zeigler

	Fix crash cooking odin with default command line
	#jira UE-41952 Delete StealthTeleport map that crashes on load, and update default cook list that gets used if nothing specified

Change 3303002 on 2017/02/14 by Ben.Zeigler

	#jira UE-41061 Fix it so editor only filtering on savepackage is uniformly applied regardless of if it's at package or object level
	#jira UE-41880 Rewrite editor/client/server only filtering logic in SavePackage to fix various bugs. It now does all of the filtering up front, and won't process any filtered objects for imports or exports
	Rename NotForEditorGame to NotAlwaysLoadedForEditorGame and improve comments, this flag says that the asset should be loaded EVEN IF it is editor only, it does not affect loading for normal objects
	Change the non-map cook flags to RF_Public instead of RF_Standalone. Blueprint classes aren't RF_Standalone so were only being cooked before due to an accident of the dependency checker
	Change it so anything with a Transient outer is marked transient at save time. These objects would not save out properly anyway
	Fix it so -cooksinglepackage works properly again and excludes localization and startup packages
	Tested with Fortnite and Odin, Odin works but with lots of warnings with nativization on which I need to investigate

Change 3303084 on 2017/02/14 by Ben.Zeigler

	Attempt to get Nativization and EDL working without warnings

	Change 3305153 on 2017/02/15 by Ben.Zeigler

	Fix Fortnite and Orion cook, I don't understand why this passed my local testing
	Fix the CDO subobject finder to actually return things instead of doing nothing, and fix a shadow variable warning

Change 3305959 on 2017/02/16 by Gil.Gribb

	UE4 - Tweaked out the EDL loader for the switch with benefits to all platforms.

Change 3306159 on 2017/02/16 by Ben.Marsh

	Fix path to target binaries when building non-monolithic in a unique build environment.

Change 3306584 on 2017/02/16 by Steve.Robb

	UEnum internal functions renamed from Index to Value.
	GetValueAsString_Internal() parameter now takes an int64, as is expected for enum values.

	#fyi ben.zeigler

Change 3307836 on 2017/02/16 by Ben.Zeigler

	#jira UE-42055 Load very old redirects in cooked builds. Matinee has no way of resaving redirects, so as long as matinee exists we need to keep them around forever, or fix matinee manually
	Fixes lighting in Infiltrator demo

Change 3307929 on 2017/02/16 by Ben.Zeigler

	#jira UE-42055 Second half of matinee redirector fix

Change 3308840 on 2017/02/17 by Matthew.Griffin

	Reimplementing CL#3305808 from 4.15

		Changed QA label build process so that it only allows version with 3 components (we always add the .0 for initial releases)

Change 3309115 on 2017/02/17 by Ben.Marsh

	Windows: Fix the GetModulesDirectory() function always returning the engine binaries directory. It's possible to build non-monolithic targets which output all engine binaries to the game binaries directory - a requirement to being able to set game-specific defines or build settings, because we don't want shared engine binaries to be tainted with them. The module manager needs to be able to operate early on,  before many of the game settings have been initialized, so just return the directory containing the Core module instead.

Change 3309120 on 2017/02/17 by Ben.Marsh

	Fix support for creating modular builds which don't use the shared build environment.

Change 3309125 on 2017/02/17 by Ben.Marsh

	Require that -CookDir arguments are specified separately on the command line. '+' is a valid path character (and common in build versions), so we shouldn't treat it as an argument separator.

Change 3309128 on 2017/02/17 by Ben.Marsh

	Fix UnrealPak failures when enumerating all files from a source directory, if that directory happens to contain spaces.

Change 3309131 on 2017/02/17 by Ben.Marsh

	Fix list of discovered assets being cleared by second call to FindFilesRecursive() when building DDC. Disable the -cookdir parameter again.

Change 3309140 on 2017/02/17 by Ben.Marsh

	UAT: Fix exception moving a file from one location to another if the target directory does not exist.

Change 3309212 on 2017/02/17 by Ben.Marsh

	Fixes/improvements for mod editor and code mods:

	* A separate top-level project is generated for each code mod in the Visual Studio solution.
	* Plugin descriptors now have a flag to identify themselves as mod as opposed to a regular game plugin, which prevents project plugins from getting their own VS project. New mods created with the mod editor will have this set by default, as do the three existing sample mods.
	* Cleaning and building code mods will never modify engine binaries. Presence of the Engine/Build/InstalledProjectBuild.txt file is used to indicate running in this environment. This flag also disables options to edit metadata for non-mod plugins in installed builds.
	* Plugin browser now includes a separate category for mods.
	* Mod editor now behaves as an "installed" program by default, and will use the user's home folder for storing settings.

Change 3309231 on 2017/02/17 by Steve.Robb

	Fix for Ar << bSomeBool where Ar is a derived class which overrides an operator<<.

	#jira UE-42052

Change 3309248 on 2017/02/17 by Ben.Marsh

	Add support for hot-reloading game plugin modules from Visual Studio, as long as their module returns IsGameModule() = true.

Change 3309257 on 2017/02/17 by Ben.Marsh

	Prevent game binaries from being renamed for hot reload when working with installed projects.

Change 3309355 on 2017/02/17 by Steven.Hutton

	Changes to make the website compatible with the new database changes.

Change 3309371 on 2017/02/17 by Ben.Marsh

	Fix exception on shutdown when running asset registry with threads disabled.

	#jira UE-41951

Change 3309389 on 2017/02/17 by Ben.Zeigler

	#jira UE-42051 Fix ensure and crash when loading a null asset ID via the LoadAsset BP node

Change 3309570 on 2017/02/17 by Gil.Gribb

	UE4 - Switch load time performace tweaks, plus abstracted the IO tracker and handle manager for other platforms and applied it to the PS4.

Change 3310039 on 2017/02/17 by Ben.Marsh

	BuildGraph: Prevent exception when trying to delete a file that does not exist.

Change 3311484 on 2017/02/20 by Chris.Wood

	CrashReportProcess crash add retry logic improvements (CRP v1.2.16)

Change 3311600 on 2017/02/20 by Matthew.Griffin

	Updated StripSymbols functions so that all platforms can deal with the source and target file being the same

Change 3311675 on 2017/02/20 by Steve.Robb

	FNativeClassHeaderGenerator::CurrentSourceFile stack replaced with C++ stack.

Change 3311893 on 2017/02/20 by Ben.Marsh

	UGS: Add support for notifying users if CIS steps fail for content changes. Badges which test content should be listed in the [Notifications] section of the project-specific INI file, through +ContentBadges= lines.

Change 3313966 on 2017/02/21 by Ben.Marsh

	Fix EC parsing of error messages output by the editor in the form "LogXYZ:Error:". Greedy optional subexpression in regex was matching everything until a space, so terminate a colon too.

Change 3314398 on 2017/02/21 by Ben.Zeigler

	#jira UE-42212 Fix shutdown of AnimGraph module to be safer

[CL 3315211 by Ben Marsh in Main branch]
2017-02-21 15:51:42 -05:00
Ben Marsh
3de35115ca Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3283640)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3229011 on 2016/12/09 by Steve.Robb

	Licensee version updated in FWorldTileInfo::Read().

	https://udn.unrealengine.com/questions/325874/fworldtileinfo-not-passing-fileversionlicenseeue4.html

Change 3230493 on 2016/12/12 by Robert.Manuszewski

	Adding a check against assembling the reference token stream while streaming without locking GC.

Change 3230515 on 2016/12/12 by Steve.Robb

	GetStaticEnum and GetStaticStruct removed.
	Various generated code tidy-ups.

Change 3230522 on 2016/12/12 by Steve.Robb

	UHT no longer complains about bases with different prefixes.
	References to obsolete DependsOn removed.

Change 3230528 on 2016/12/12 by Steve.Robb

	ReferenceChainSearch tidyups.

Change 3234235 on 2016/12/14 by Robert.Manuszewski

	PR #2695: fix comments (Contributed by wyhily2010)

Change 3234237 on 2016/12/14 by Robert.Manuszewski

	PR #2614: [GenericPlatformFile] New Function, GetTimeStampLocal, returns file time stamp in local time instead of UTC   Rama (Contributed by EverNewJoy)

Change 3236214 on 2016/12/15 by Robert.Manuszewski

	PR# 1988 : Allow absolute path in -UserDir=<Path> argument (contributed by bozaro)

Change 3236582 on 2016/12/15 by Robert.Manuszewski

	Allow commandline use in shipping builds

	#jira UE-24613

Change 3236591 on 2016/12/15 by Robert.Manuszewski

	Removed unnecessary console variable logspam

	#jira UE-24614

Change 3236737 on 2016/12/15 by Steve.Robb

	Fixes to non-contiguous enums in OSS.

Change 3239686 on 2016/12/19 by Chris.Wood

	Fixed CompressionHelper method UE4CompressFileGZIP() that leaked a file handle when a compression error occurred (CRP v1.2.12)
	[UE-39910] - CrashReportProcess leaks file handles and doesn't cleanup folders after compression fails during output to S3

Change 3240687 on 2016/12/20 by Chris.Wood

	Improved CrashReportProcess retry logic to avoid stuck threads when CRW fails to add crashes (CRP 1.2.13)
	[UE-39941] - Improve CrashReportProcess retry logic when CR website returns failed response to AddCrash Request

Change 3246347 on 2017/01/04 by Steve.Robb

	Readability, debuggability and standards improvements.

Change 3249122 on 2017/01/06 by Steve.Robb

	Generic FPaths::Combine, allowing a mix of string argument types and unlimited arity.

Change 3249580 on 2017/01/06 by Steve.Robb

	Fix for TArray::HeapSort when array contains pointers.

	See: https://answers.unrealengine.com/questions/545533/bug-heapsort-with-tarray-of-pointers-fails-to-comp.html

Change 3250593 on 2017/01/09 by Robert.Manuszewski

	PR #3046: UE-39578: Added none to invalid filenames (Contributed by projectgheist)

Change 3250596 on 2017/01/09 by Robert.Manuszewski

	PR #3094: Fixing typo in comments for LODColoration in BaseEngine.ini - UE-40196 (Contributed by sanjay-nambiar)

Change 3250599 on 2017/01/09 by Robert.Manuszewski

	PR #3096: Fixed Log message in ExclusiveLoadPackageTimeTracker : UE-37583 (Contributed by sanjay-nambiar)

Change 3250863 on 2017/01/09 by Steve.Robb

	Build configuration option to force the use of the Debug version of UnrealHeaderTool.

Change 3250994 on 2017/01/09 by Ben.Zeigler

	Remove bad or redundant ini redirects. These did not work with the old system but were silently ignored, my new system throws warnings about them

Change 3251000 on 2017/01/09 by Ben.Zeigler

	#jira UE-39599 Add FCoreRedirects which replaces and unifies the redirect systems in LinkerLoad, K2Node, Enum, and TaggedProperty. This fixes various bugs and makes things uniform.
	It will parse the previous ini files, or load out of a [CoreRedirects] section in any loaded ini file
	The old redirect system can be re-enabled by setting USE_CORE_REDIRECTS to 0 in CoreRedirects.h. This will be removed eventually
	Some refactors to pass in information needed by the new system that the old system didn't need
	Add LoadTimeVerbose stats for processing redirects and enable that group during -LoadTimeFile

Change 3253580 on 2017/01/11 by Graeme.Thornton

	Added some validation of the class index in exportmap entries

	#jira UE-37873

Change 3253777 on 2017/01/11 by Graeme.Thornton

	Increase SerialSize and SerialOffset in FObjectExport to 64bits, to handle super large files

	#jira UE-39946

Change 3257750 on 2017/01/13 by Ben.Zeigler

	Fix issue where incorrectly set up animation node redirects (were ActiveClassRedirects, should have been ActiveStructRedirects) didn't work in the new redirect system because it validated more.
	Added backward compatibilty code and fixed some conflicts in the ini.

Change 3261176 on 2017/01/17 by Ben.Zeigler

	#jira UE-40746 Fix redundant ini redirect
	#jira UE-40725 Fix section of Match3 defaultengine.ini that appears to have been accidentally duplicated from baseengine.ini several years ago

Change 3261915 on 2017/01/18 by Steve.Robb

	Fixes to localized printf formats.

Change 3262142 on 2017/01/18 by Ben.Zeigler

	Remove runtime code for old ActiveClassRedirects and related systems.
	It was already disabled and the old ini format is still parsed and converted to FCoreRedirects at runtime so there should be no functionality change.
	Merged the deprecated tagged property and enum redirect ini parsing into LinkerLoad, and remove the RemapImports step entirely as it's part of FixupImportMap.

Change 3263596 on 2017/01/19 by Gil.Gribb

	UE4 - Fixed many bugs with the event driven loader and allowed it to work at boot time.

Change 3263597 on 2017/01/19 by Gil.Gribb

	UE4 - Allowed UnrealPak to do a better job with EDL pak files when the order provided is old or from the cooker. Several minor tweaks to low level async IO stuff in support of switch experiments.

Change 3263922 on 2017/01/19 by Gil.Gribb

	UE4 - Fixed a bug with nativized blueprints that was introduced with the boot time EDL changes.

Change 3264131 on 2017/01/19 by Robert.Manuszewski

	Simple app to test hard to repro bugs

Change 3264849 on 2017/01/19 by Ben.Zeigler

	Change FParse::Value to treat ) like , for parsing to handle config parsing struct format. This fixes cases where lines end with bool or FName variables that aren't written out quoted:
	+ClassRedirects=(OldName="LandscapeProxy",NewName="LandscapeStreamingProxy",InstanceOnly=True)

Change 3265232 on 2017/01/19 by Ben.Zeigler

	#jira UE-39599 Finish class redirect refactor by cleaning up BaseEngine.ini
	Move plugin-specific redirects to new plugin ini files
	Move all redirects from BaseEngine.ini prior to 4.11 to native registration in FCoreRedirects. Needed to split up functions to avoid long compile times
	Move all redirects after 4.11 to new ini format
	Some related blueprint fixup code changes, these weren't cooperating well with some ini redirects

Change 3265490 on 2017/01/20 by Steve.Robb

	Prevent engine reinstancing on hot reload.

	#jira UE-40765

Change 3265593 on 2017/01/20 by Gil.Gribb

	UE4 - Stored a copy of the callback in async read request so that we don't need to worry about lifetime so we can capture variables as needed. Also fixed race in audio streaming.

Change 3266003 on 2017/01/20 by Gil.Gribb

	UE4 - Fixed bug which would cause a fatal error when cooking subobjects that were pending kill.

Change 3267433 on 2017/01/22 by Gil.Gribb

	UE4 - Fixed a bug with EDL at boot time which caused a fatal error with unfired imports.

Change 3267677 on 2017/01/23 by Steve.Robb

	Fix for whitespace before UCLASS() causing compile errors.

	#jira UE-24110

Change 3267685 on 2017/01/23 by Steve.Robb

	First pass of fixes to printf-style calls to only use TCHAR[] specifiers.

Change 3267746 on 2017/01/23 by Steven.Hutton

	Resolve offline work

	Changes to repositories to support better handling of db connections.

Change 3267865 on 2017/01/23 by Steve.Robb

	Clarification of TArray::FindLastByPredicate() and FString::FindLastCharByPredicate().

	#fyi nick.darnell

Change 3268075 on 2017/01/23 by Gil.Gribb

	UE4 - Fixed another bug with RF_PendingKill subobjects and the new loader.

Change 3268447 on 2017/01/23 by Gil.Gribb

	Fortnite - Removed calls to ::StaticClass() before main starts; this is not allowed.

Change 3269491 on 2017/01/24 by Gil.Gribb

	UE4 - Cancelling async loading with the EDL loader now prints a warning and does a flush instead.

Change 3269492 on 2017/01/24 by Gil.Gribb

	UE4 - Suppressed a few EDL cook wanrings.

Change 3270085 on 2017/01/24 by Gil.Gribb

	UE4 - Remove pak highwater spam.

Change 3270089 on 2017/01/24 by Gil.Gribb

	UE4 - fix random bug with memory counting and some vertex buffer

Change 3271246 on 2017/01/25 by Chris.Wood

	Fixed CrashReportProcess pipeline for Mac and Linux crashes lacking machine Ids (CRP v1.2.14)
	[UE-40605] - Machine ID is not being shown on the crashreporter website

Change 3271827 on 2017/01/25 by Steve.Robb

	C4946 warning disabled in third party headers (triggers in Clang/LLVM).

Change 3271874 on 2017/01/25 by Steve.Robb

	Fix for missing error check after header preparsing.

Change 3271911 on 2017/01/25 by Steve.Robb

	ObjectMacros.h now automatically included by generated headers.

	#fyi jamie.dale

Change 3273125 on 2017/01/26 by Steve.Robb

	Check to ensure that a .generated.h header is included by headers which have exported types, to avoid crazy compiler errors.

	#fyi james.golding

Change 3273209 on 2017/01/26 by Steve.Robb

	UnrealCodeAnalyzer compilation fixes.

Change 3274917 on 2017/01/27 by Steve.Robb

	GC disabled when recompiling child BPs, as is already the case for the parent (CL# 2731120).
	Now-unused field removed.

Change 3279091 on 2017/01/31 by Ben.Marsh

	UBT: Remove code paths which assume relative paths based on a particular CWD. Use the absolute paths stored in UnrealBuildTool.RootDirectory/UnrealBuildTool.EngineDirectory instead.

Change 3279195 on 2017/01/31 by Gil.Gribb

	Turned EDL on for orion

Change 3279493 on 2017/01/31 by Ben.Zeigler

	#jira UE-41341 Redo redirector fixups that got undone in merge from Main

Change 3280284 on 2017/01/31 by Ben.Zeigler

	#jira UE-41357 Fix typo in vehicle redirect. Also fix base crash when converting old content with nodes that don't exist.
	Fix issues with loading plugin ini files. They weren't properly "diffing" against the base/default source file so my redirect typo fix didn't propagate.
	Some general config system refactors on Josh's advice, and make base.ini optional if reading out of a non-standard engine directory
	Engine plugin ini are now BasePlugin.ini, game plugins are still DefaultPlugin.ini.
	Fix crash when loading old content pointing to nonexistent node type. It will still error/ensure but won't crash.

Change 3280299 on 2017/01/31 by Gil.Gribb

	possibly fix edl at boot with orion server....though was no-repro

Change 3280386 on 2017/01/31 by Ben.Zeigler

	Header include fixes for -nopch, fixes incremental build

Change 3280557 on 2017/01/31 by Ben.Zeigler

	Fix Config crash. FConfigFile's copy constructor is apparently not safe and resulted in garbage memory in some cases

Change 3280817 on 2017/02/01 by Steve.Robb

	Unused SmartCastProperty removed.

Change 3280897 on 2017/02/01 by Chris.Wood

	Improved CRP shutdown code to abort AddCrash requests when cancel is requested (CRP v1.2.15)
	[UE-41338] - Fix CRP shutdown when website isn't accepting new crashes

	Also, improved shutdown code to try to avoid occassional exception when writing out the report index. Looks like it isn't shutting down worker threads cleanly sometimes. Added more logging to this too.

Change 3280989 on 2017/02/01 by Gil.Gribb

	New unrealpak binaries

Change 3281416 on 2017/02/01 by Michael.Trepka

	Updated UnrealPak binaries for Mac

Change 3282457 on 2017/02/01 by Ben.Zeigler

	#jira UE-41425 Protect against issues with streamable manager requests recursively completing by caching the array locally.
	This code is safer in general in my local version so just doing a quick fix for now

Change 3282619 on 2017/02/01 by Arciel.Rekman

	Linux: update UnrealPak.

[CL 3283649 by Ben Marsh in Main branch]
2017-02-02 14:41:50 -05:00
Robert Manuszewski
301e5763c2 Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3228803)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3209807 on 2016/11/24 by Chris.Wood

	CRP now has improved handling of lost comms with website/DB (CRP v.1.2.9)
	[UE-38397] - CrashReportProcess should not lose crashes when the website goes down.

Change 3209936 on 2016/11/24 by Steven.Hutton

	Reconciled offline work. Fixed a number of display bugs with the reports page.

Change 3209938 on 2016/11/24 by Steven.Hutton

	Reconciled offline work

	Adding JQuery UI packages

Change 3210736 on 2016/11/28 by Steve.Robb

	Unset() made protected, which is an implementation details of TFunction and not the way to unbind one (may leak memory).
	Fixes to existing calls.

	https://answers.unrealengine.com/questions/494947/proper-way-to-deal-with-destroying-a-tfunction.html

Change 3211181 on 2016/11/28 by Steve.Robb

	Improved error message when binding a delegate to a pending kill object.

	#jira UE-5232

Change 3211214 on 2016/11/28 by Steve.Robb

	PR #2978: fixed typo in FMallocLeakDetection (Contributed by finap)

	#jira UE-39049

Change 3211301 on 2016/11/28 by Steve.Robb

	PR #2892: Copy bCustomVersionsAreReset when creating an Archive from another Ar. (Contributed by surakin)

	#jira UE-37941

Change 3213387 on 2016/11/29 by Steven.Hutton

	Test of a release note parsed from the changelist

Change 3213553 on 2016/11/29 by Gil.Gribb

	UE4 - Rework dependencies and UStruct creation so that we can create UBlueprintGeneratedClass's without needing the parent class serialized.

Change 3214800 on 2016/11/30 by Robert.Manuszewski

	ModuleManager will now use a critical section instead of FMultiReaderSingleWriterGT to make it really thread safe.

	- removed FMultiReaderSingleWriterGT because it was not fully thread safe

Change 3214926 on 2016/11/30 by Robert.Manuszewski

	Merging using Dev-Core_To_Dev-LoadTimes (reversed)

Change 3214981 on 2016/11/30 by Gil.Gribb

	UE4 - Make sure that subobjects of CDOs are exported even if they don't have any direct references; they might be archetypes.

Change 3215392 on 2016/11/30 by Steve.Robb

	Error out on editor builds when reading a non-boolean value in an archive.

Change 3215674 on 2016/11/30 by Steve.Robb

	Replacement of a custom scope-exit setup with our standard macro.

Change 3215720 on 2016/11/30 by Steve.Robb

	Default constructor for TTuple which value-initializes the elements.

Change 3216777 on 2016/12/01 by Graeme.Thornton

	Add NoRedist and NotForLicensees folders in the game folder to the C# version of config file hierarchy.

Change 3216858 on 2016/12/01 by Graeme.Thornton

	Improvements to pak signing and encryption
	 - Remove compile time defines for encryption key and signing keys
	 - Embed keys in executable by including in the UBT generated UELinkerFixups.cpp file
	 - Add key access core delegate for passing these keys through to pak platform file

Change 3216860 on 2016/12/01 by Graeme.Thornton

	Re-enable pak signing and encryption in ShooterGame

Change 3216861 on 2016/12/01 by Graeme.Thornton

	Re-enable pak signing and encryption in Paragon

Change 3217076 on 2016/12/01 by Gil.Gribb

	UE4 - replaced !GIsIntialLoad with EVENT_DRIVEN_ASYNC_LOAD_ACTIVE_AT_RUNTIME as a first step toward boot time EDL

Change 3221139 on 2016/12/05 by Ben.Woodhouse

	Dummy integrate of CL 3221131 (versioning workarounds) from Dev-LoadTimes4.14 with accept target to prevent those workarounds being merged out of dev-loadtimes4.14.

	Command:
	p4 integrate //UE4/Dev-LoadTimes4.14/...@3221131,3221131

	w/ resolve/accept-target

Change 3221410 on 2016/12/05 by Steve.Robb

	Allow Algo::IsSorted to work on C arrays and initializer_lists.

Change 3221673 on 2016/12/05 by Gil.Gribb

	set up an intentional merge conflict so we can do the right thing when dev-BP and dev-core come together

Change 3223182 on 2016/12/06 by Chris.Wood

	Add EngineModeEx to CrashReportCommon
	[UE-39258] - Update CrashReporter to include whether Engine crashes are from vanilla build or not

Change 3224646 on 2016/12/07 by Robert.Manuszewski

	It's no longer necessary to rebuild the cooked exe to enable the event driven loader. EDL and the new async IO are now controlled with ini settings only.

Change 3224647 on 2016/12/07 by Robert.Manuszewski

	Event Driven Loader is now enabled by default.

Change 3224669 on 2016/12/07 by Chris.Wood

	Compressing some crash files output from CRP to S3 (CRP v1.2.11)
	[UE-37564] - Add compression support for CRP crash files in S3

	Add EngineModeEx to support to CRP (CRP v1.2.10)
	[UE-39258] - Update CrashReporter to include whether Engine crashes are from vanilla build or not

Change 3224873 on 2016/12/07 by Robert.Manuszewski

	A few fixes to the EDL macro refactor.

Change 3224933 on 2016/12/07 by Robert.Manuszewski

	Async Loading settings will now be logged on startup in cooked games

Change 3224984 on 2016/12/07 by Robert.Manuszewski

	Small fix to EDL and new async IO global var init.

Change 3225027 on 2016/12/07 by Robert.Manuszewski

	Re-enabling EDL in ShooterGame since it no longer requires the cooked exe to be re-compiled (and EDL is on by default anyway).

Change 3226702 on 2016/12/08 by Steve.Robb

	UHT can now skip over macro-like identifiers while parsing.
	Correctly handles FTypefaceEntry::Name parsing, which was broken by the workaround in CL# 3219332.
	Syntax workaround reverted in FTypefaceEntry.

	#jira UE-38231

Change 3226756 on 2016/12/08 by Steve.Robb

	LexicalConversion renamed to Lex after #core discussion.
	Lex::ToString overloads added for FString itself.

Change 3226766 on 2016/12/08 by Steve.Robb

	FCookStatsManager::ToString replaced with Lex::ToString, as it now supports the required functionality.

Change 3226949 on 2016/12/08 by Robert.Manuszewski

	Fixing static analysis warnings

Change 3228566 on 2016/12/09 by Robert.Manuszewski

	Making UBT not think it needs to use separate temporary target for non source code projects when EDL settings don't match default.

Change 3228601 on 2016/12/09 by Steve.Robb

	Fix for TSparseArray visualization of types smaller than 8 bytes.

Change 3228654 on 2016/12/09 by Gil.Gribb

	UE4 - Fix very old bug with lock free lists, probably not relevant to anything we currently use.

Change 3228697 on 2016/12/09 by Graeme.Thornton

	Rebuilt UnrealPak

[CL 3228932 by Robert Manuszewski in Main branch]
2016-12-09 11:36:14 -05:00
Ben Marsh
20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00
Ben Marsh
4ba423868f Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3209340 on 2016/11/23 by Ben.Marsh

	Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.

	Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.

	  * Every header now includes everything it needs to compile.
	        * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
	        * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
	  * Every .cpp file includes its matching .h file first.
	        * This helps validate that each header is including everything it needs to compile.
	  * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
	        * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
	        * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
	  * No engine code explicitly includes a precompiled header any more.
	        * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
	        * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.

	Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.

[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
Ben Zeigler
24a8d60723 Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3208226)
#lockdown Nick.Penwarden
#rb None

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3173153 on 2016/10/25 by Graeme.Thornton

	Pak signing changes
	 - Integrated into EDL loader
	 - Changed to not encrypt each CRC in the sig file, rather just store a single encryped signature of the entire sig file. Removes need to decrypt thousands of signatures at startup.

Change 3173531 on 2016/10/25 by Steven.Hutton

	Removing unused j query packages.

Change 3174743 on 2016/10/26 by Gil.Gribb

	UE4 - fixed COTF with EDL

Change 3177896 on 2016/10/28 by Steve.Robb

	TSharedPtr and TSharedRef aliasing constructors.
	Removal of static_asserts for TSharedPtr<UObject>.

Change 3180343 on 2016/10/31 by Steve.Robb

	Reimplementation of changes from CL#s 3050329 and 3105715 that were lost in merges 3094597 and 3105741.

Change 3181382 on 2016/11/01 by Steve.Robb

	Visual Studio debugger visualizers for delegates.

Change 3182738 on 2016/11/02 by Graeme.Thornton

	Re-enable signed archive reader so non-pakpreacher based reads still get signature checked

Change 3183420 on 2016/11/02 by Steve.Robb

	Fix to TIsZeroConstructType for TScriptDelegate.

Change 3184872 on 2016/11/03 by Robert.Manuszewski

	Fixing memory stomps in SSL certificate initialization (found with mallocstomp)

Change 3184873 on 2016/11/03 by Robert.Manuszewski

	Adding thread safety checks to async loading code

Change 3185535 on 2016/11/03 by Ben.Zeigler

	Fix it so calling CreateDefaultSubobject with bTransient = true sets the object transient flag. This fixes EDL Crashes involving components.

Change 3186636 on 2016/11/04 by Graeme.Thornton

	AES encryption integrated into EDL system
	Pak signing and AES encryption now configurable by ini files rather than magical text files

Change 3186637 on 2016/11/04 by Graeme.Thornton

	Configured pak signing and encryption in ShooterGame for reference

Change 3186639 on 2016/11/04 by Graeme.Thornton

	Encryption changes for Orion
	* Move pak signing keys into new INI format
	* Add AES key and enable INI file encryption

Change 3186661 on 2016/11/04 by Graeme.Thornton

	Change unrealpak command line params to accept AES key as a separete parameter

Change 3186670 on 2016/11/04 by Robert.Manuszewski

	Adding a null check before using a package pointer in Linker code

	#jira UE-38237

Change 3186775 on 2016/11/04 by Graeme.Thornton

	Fix UBT defines that come in as quoted strings, losing the quotes when passed to the compiler
	 - PS4 and Mac fixes. Other platforms might need fixing too!

Change 3186823 on 2016/11/04 by Graeme.Thornton

	Fixed an incorrect size check in the EDL pak signing code

Change 3186925 on 2016/11/04 by Graeme.Thornton

	Allow UnrealPak to read encryption settings from project ini files

Change 3189885 on 2016/11/08 by Graeme.Thornton

	Static analysis warning fix

Change 3190015 on 2016/11/08 by Robert.Manuszewski

	Thread safety fix for UBlueprintGeneratedClass::PostLoadDefaultObject while UBlueprintGeneratedClass::SerializeDefaultObject runs on the async loading thread

Change 3190253 on 2016/11/08 by Chris.Wood

	Improved MDD performance for on the CR server.
	[UE-37566] - Improve MDD performance on CR server

	Blocked MDD init'ing the crash handling code as it isn't desirable on the server.
	Removed redundant call to SetSymbolPathsFromModules() from CrashDebugHelper.

Change 3192993 on 2016/11/10 by Robert.Manuszewski

	Thread Heartbeat will no longer report the same hang multiple times.

Change 3193111 on 2016/11/10 by Robert.Manuszewski

	Minor change in the condition that detects the same hangs - allow the same callstacks from different threads

Change 3193168 on 2016/11/10 by Steve.Robb

	TSparseArray now reserves space in reverse so that new elements get added to the front of the allocation rather than the back, which is better for memory traversal and meets expectations more closely.

Change 3193171 on 2016/11/10 by Steve.Robb

	Easier debugging of FPendingRegistrantInfo map.

Change 3193188 on 2016/11/10 by Steve.Robb

	TAutoPointer deprecated.

Change 3193796 on 2016/11/10 by Graeme.Thornton

	Fix pak creation failure when no pak signing keys are supplied

Change 3194524 on 2016/11/11 by Graeme.Thornton

	Another static analysis warning fix

Change 3195119 on 2016/11/11 by Steve.Robb

	TAutoPtr deprecated.
	Fixes to use of TAutoPtr with incompatible memory deallocations (TAutoPtr with FMemory::Malloc and new[]).
	Some large headers moved into .cpp files.

Change 3196582 on 2016/11/14 by Gil.Gribb

	UE4 - Changed a check to a warning related to detaching linekrs twice. Seen in nativized BP version of platformer game.

Change 3196878 on 2016/11/14 by Steve.Robb

	TScopedPointer deprecated.

Change 3198061 on 2016/11/15 by Steve.Robb

	Class array is no longer regenerated when saving UClasses.

Change 3198065 on 2016/11/15 by Robert.Manuszewski

	Making AssembleReferenceTokenStream thread safe for blueprints loaded on the async loading thread.

Change 3198199 on 2016/11/15 by Robert.Manuszewski

	Pak platform file will now only be used if pak files exist regardless of command line paraks like -pak, -singedpak and -signed.

Change 3199954 on 2016/11/16 by Graeme.Thornton

	Removing USING_SIGNED_CONTENT

Change 3200221 on 2016/11/16 by Chris.Wood

	CrashReportProcess code cleanup - removing unused using directives

Change 3200232 on 2016/11/16 by Chris.Wood

	Multiple CrashReportProcess updates and improvements (CRP v1.2.6)
	UE-36248 - CRP scalability: All bulk storage or shared data to S3 or suitable network drives

	InvalidCrashReports now saved to S3 instead of local folder
	Removed option tosync MinidumpDiagnostics from Perforce
	Moved MinidumpDiagnostics from old Perforce synched location to its own folder in E:\Services (makes more sense with manual publishing)
	Added improved logging to Slack with option to monitor MDD performance
	Added hourly log folders to MDD logs
	Added support for types of crashes we don't want to symbolicate (using it to skip callstack gen for hang detected ensures)

Change 3200382 on 2016/11/16 by Robert.Manuszewski

	Async Loading code will now detach the linker when resetting async package loader to avoid situations when loading the same asset multiple times results in the following load request finding the old linker after the package has been loading but the async package hasn't been deleted yet (async package for the old request in limbo state but linker exists).

Change 3200562 on 2016/11/16 by Gil.Gribb

	UE4 - Fixed rare issue with reloading nativized blueprints with the EDL and a minor simplication.

Change 3201093 on 2016/11/16 by Ben.Zeigler

	#UE 38654 Fix EDL cooking to correctly search components created directly by UBlueprints, as well as the CDO components it already covered. Also explicitly mark subobject templates as editor only.
	Fix issue where the AssetImportData associated with Blueprint-owned Curves was ending up in the cooked subobject template list. Stopped it from creating those objects, and mark the class editor only.

Change 3201736 on 2016/11/17 by Steve.Robb

	Strtoi64 platform and TCString functions.

	#fyi robert.manuszewski

Change 3201938 on 2016/11/17 by Ben.Woodhouse

	Dummy integrate of the Square render version workaround (CL 3201913) with _accept target_ to prevent it being integrated to dev-core in future.

	Commandline:
	p4 integrate //Tasks/UE4/Dev-LoadTimes/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp@3201913,3201913 //UE4/Dev-Core/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp

	#fyi robert.manuszewski

Change 3203757 on 2016/11/18 by Robert.Manuszewski

	Removing debug code from async loading code.

Change 3203927 on 2016/11/18 by Robert.Manuszewski

	Fixing comments in the async loading code.

Change 3204851 on 2016/11/18 by Steve.Robb

	Metafunction for testing if a particular operator<< overload exists, e.g. THasInserterOperator<FArchive&, FMyType&>::Value.

Change 3204854 on 2016/11/18 by Steve.Robb

	UEnumProperty.

Change 3205027 on 2016/11/18 by Ben.Zeigler

	Add useful functions to FAssetPtr and TAssetSubclassOf that already existed on TAssetPtr
	Add Get() to TSubclassOf so it matches our other wrappers
	Fix TSubclassOf and TAssetSubclassOf to use the more efficient template method of checking class compatibility
	Comment and template cleanups for AssetPtr, StringAssetReference, LazyPtr, and SubclassOf

Change 3206334 on 2016/11/21 by Ben.Zeigler

	#UE-38773: Fix it so non-component template subobjects of CDOs are not included as creation dependencies for BP classes, also clean up GetPreloadDependencies as it was adding redundant and null entries
	#UE-38799: Fix it so WidgetTrees don't get picked up as subobjects, and add ensure at cook time to find null outers that would crash at runtime. Make sure the instanced widget trees are transient.
	Cook finishes but game is still crashing in some cases, so I might adjust this after other testing

Change 3206353 on 2016/11/21 by Ben.Zeigler

	Fix EnumProperty to handle EDL preload dependencies properly

Change 3206625 on 2016/11/21 by Ben.Zeigler

	Fix enum property crash at runtime by copying what array property does and making sure inner property is not transient

Change 3206937 on 2016/11/21 by Ben.Zeigler

	#jira UE-38905 Fix it so enums inside arrays are migrated properly, the enum tag is lost so use the current one
	Disable other nested enum migrations as they are unlikely to work. Array property tags need to be refactored to be safer
	Correctly save enum tag for enum properties, it was being set but not serialized

Change 3207002 on 2016/11/21 by Ben.Zeigler

	#jira UE-38799
	Fix it so per-widget copy of widget tree and all widgets inside are properly transient, they were being cooked before but never accessed.
	Fix case where non ClientOnly public objects nested instead ClientOnly objects would cook but fail to load, and add ensure to catch these cases in the future.
	If the full outer chain isn't available, it can't be loaded anyway, and this finds issues at cook time instead of load time.
	We should generally outlaw non-transient objects with transient outers, it does not do what people expect.

Change 3207032 on 2016/11/21 by Ben.Zeigler

	#jira UE-38654 Re-Fix EDL cooking with SCS-added components. They used to have the DefaultSubObject flag but no longer do

[CL 3208270 by Ben Zeigler in Main branch]
2016-11-22 18:45:44 -05:00
Josh Adams
8d2561486c Copying //UE4/Dev-Platform to //UE4/Dev-Main (Source: //UE4/Dev-Platform @ 3206916)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3175510 on 2016/10/26 by Josh.Adams

	- New Wolf SDK support (11).
	- Added new input plugin now that extra NDA is lifted

Change 3176629 on 2016/10/27 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3177232 on 2016/10/27 by Josh.Adams

	- Minor comment change

Change 3177348 on 2016/10/27 by Dmitry.Rekman

	Linux: default to GL4.

Change 3177523 on 2016/10/27 by Dmitry.Rekman

	Linux: update libc++ to 3.9 and add AArch64.

Change 3178208 on 2016/10/28 by Daniel.Lamb

	Enable multithreaded lightmap encoding.

Change 3178273 on 2016/10/28 by Luke.Thatcher

	[PLATFORM] [PS4] [!] Fix crash in PS4 packaging step.
	 - Parallel-for accessing the same log files, causing IOException.

Change 3178573 on 2016/10/28 by Dmitry.Rekman

	Linux: fix for projects not having proper version associations (UE-5954).

	- Fixed by CengizT.

Change 3180487 on 2016/10/31 by Josh.Adams

	Moved new file to peoper spot

Change 3180508 on 2016/10/31 by Josh.Adams

	- Fixed crash on audio free for Wolf

Change 3181821 on 2016/11/01 by Josh.Adams

	- Fixed ShooterGame cooking after sync from main

Change 3182469 on 2016/11/01 by Josh.Adams

	- test/shipping build wolf fixes

Change 3183078 on 2016/11/02 by Josh.Adams

	- Added AllDesktop back in for Windows (File | Package)

Change 3183229 on 2016/11/02 by Josh.Adams

	- Fixed wrong path in JunkManifest.txt

Change 3184245 on 2016/11/02 by Dmitry.Rekman

	Linux: add AArch64 (ARM64) libs.

Change 3184326 on 2016/11/02 by Dmitry.Rekman

	Linux: add more files for AArch64.

Change 3184353 on 2016/11/02 by Dmitry.Rekman

	Linux: Add missed AArch64 libpng.

Change 3184871 on 2016/11/03 by Luke.Thatcher

	[PLATFORM] [PS4] [!] Fix broken DownloadImage blueprint node on PS4.
	 - Node should return a UTexture2DDynamic, otherwise the RHI assumes the data has been pre-formatted for the GPU, and we get pitch/layout issues.

	#jira UE-36365

Change 3185407 on 2016/11/03 by Dmitry.Rekman

	Linux: fix PhysX on AArch64.

	(Edigrating 3184484 from Wombat to Dev-Platform).

Change 3187488 on 2016/11/04 by Josh.Adams

	Copying //Tasks/UE4/Private-Platform-Switch to Dev-Platform-Minimal (//UE4/Dev-Platform-Minimal)

Change 3187740 on 2016/11/04 by Josh.Adams

	- Re-copying the Switch files, now with proper case in the directory names

Change 3188304 on 2016/11/07 by Dan.Mahashin

	- Removed deprecated functions in NVN window creation

Change 3188865 on 2016/11/07 by Luke.Thatcher

	[PLATFORM] [PS4] [~] Move PS4 console input handler into engine classes from OrionGame.
	 - Enables console input from Sony's "Console Output" tool for all games, in debug/development builds.

	#jira UE-37672

Change 3189517 on 2016/11/07 by Jeff.Campeau

	Fix incorrect local platform identification in device manager.

	#jira UE-38312

Change 3189897 on 2016/11/08 by Luke.Thatcher

	[PLATFORM] [!] Fix width/height mismatch in DownloadImage blueprint node.

Change 3190042 on 2016/11/08 by Josh.Adams

	- Fixed default and Shooter App Ids for Switch

Change 3190181 on 2016/11/08 by Joe.Barnes

	[UE-37275] Split reflection capture error message into two UE_LOG()s. Line length causes truncation and line wrap on some platforms.

Change 3190185 on 2016/11/08 by Joe.Barnes

	Fix another instance of UE_LOG() where the string was being truncated on Switch platform.

Change 3190272 on 2016/11/08 by Daniel.Lamb

	Add file hashes to depependency tracking info.
	Moved partial gc controlling code outside of the cooker.
	Store cooked file hashes in cooked asset registry.
	Cooked asset registry is now part of the cooker instead of chunking manifest.
	#test cook paragon

Change 3190332 on 2016/11/08 by Omar.Rodriguez

	Fixing issues with iOS remote notifications

	* Update UPlatformGameInstance::FPlatformRegisteredForRemoteNotificationsDelegate signature so the parameter is const& which will work with BlueprintAssignable
	* Fix misspelling when doing respondsToSelector check
	* Update generated Xcode project to use the generated entitlements file
	* Add remote-notification as a background mode
	* Update the generated entitlements file contents to include APS environment for push notifications
	* Added bEnableRemoteNotificationsSupport ini parameter to control whether iOS push notifications code is compiled

Change 3190391 on 2016/11/08 by Brent.Pease

	UE-31739 - Crash when Deploying to iPad Air with BC4 Texture Compression Setting

	(Josh's suggestion worked out of the box)

Change 3190786 on 2016/11/08 by Bart.Hawthorne

	Fix some missing PLATFORM_WOLF changes to PLATFORM_SWITCH in ShooterGame

Change 3190902 on 2016/11/08 by Alicia.Cano

	Allow RTTI and exceptions to be enabled for Android
	#jira UE-37845
	#android

Change 3190973 on 2016/11/08 by Chris.Babcock

	Add ability to set element value field with new text parameter for UPL
	#jira UE-37390
	#PR #2869
	#ue4
	#upl

Change 3191411 on 2016/11/09 by Josh.Stoddard

	Warn when user tries to use a shared pak reader on the wrong thread

	#jira UE-38049

Change 3191635 on 2016/11/09 by Josh.Stoddard

	More useful message during cook when AT9 assets fail to encode using SCE's tool

	#jira UE-38053

Change 3191663 on 2016/11/09 by Peter.Sauerbrei

	fix for ios build from PC

Change 3191701 on 2016/11/09 by Brent.Pease

	implement iOS device logs on windows

Change 3191794 on 2016/11/09 by Daniel.Lamb

	Fixed up compile error missing header file.
	#test Compile editor
	#jira UE-38414

Change 3191807 on 2016/11/09 by Josh.Adams

	- Fixed one chage that was missed in the WolfPlat->Switch rename

Change 3191867 on 2016/11/09 by Josh.Adams

	- Enabled Switch for ShooterGame project

Change 3191958 on 2016/11/09 by Jeff.Campeau

	Add warning for anyone still using XP

Change 3192185 on 2016/11/09 by Josh.Adams

	- Updated to SDK 0.11.12
	- Added TrackLotCheckItem API to track guidelines with limits (nothing using it yet)

Change 3192241 on 2016/11/09 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3192324 on 2016/11/09 by Josh.Adams

	- Worked around an issue with RunOnTarget stripping quotes around paths with spaces
	#jira UE-38388

Change 3192387 on 2016/11/09 by Josh.Adams

	- Updating editor icon for Switch
	#jira UE-38295

Change 3192476 on 2016/11/09 by Dmitry.Rekman

	Linux: put correct OpenAL lib per architecture.

	(Edigrating CL 3185947 from Wombat to Dev-Platform)

Change 3192527 on 2016/11/09 by Josh.Adams

	- Fixed a shadow variable warning
	#jira UE-38408

Change 3192606 on 2016/11/09 by Jeff.Campeau

	XP option removed

	#jira UEPLAT-1542

Change 3192644 on 2016/11/09 by Josh.Adams

	- Fixed a CIS error (not sure why I don't get it, but hey)

Change 3192659 on 2016/11/09 by Josh.Adams

	- Fixed a crash in DeploymentServer

Change 3192672 on 2016/11/09 by Jeff.Campeau

	Fix WinXP message spamming

Change 3193252 on 2016/11/10 by Josh.Adams

	- Remove assertion in SwitchTextureFormat when the SDK can't be found (if you are sharing DLLs)

Change 3193756 on 2016/11/10 by Dmitry.Rekman

	Linux: add support for touch events.

	(Edigrating CL 3188159 from Wombat to Dev-Platform).

Change 3194297 on 2016/11/10 by Jeff.Campeau

	HarfBuzz implementation for Xbox One

	#jira UE-28590

Change 3194299 on 2016/11/10 by Jeff.Campeau

	Pump Xbox One messaging during slow startup tasks

	#jira UEPLAT-1276

Change 3194300 on 2016/11/10 by Jeff.Campeau

	Use response files when building for Xbox One

	#jira UEPLAT-1296

Change 3194313 on 2016/11/11 by Jeff.Campeau

	Stop uploading symbols on the first error
	Show a more detailed error message if symbol uploading fails
	Add a command line option to disable upload of symbols

	#1852
	#jira UE-24425

Change 3194327 on 2016/11/11 by Jeff.Campeau

	Deduplicate Xbox One build.cs setup for several modules

	#jira UE-37540

Change 3194402 on 2016/11/11 by Dmitry.Rekman

	Linux: do not apply mouse workaround unnecessarily.

	- Only matters when there is more than one window.

	(Edigrating 3194399 from Wombat to Dev-Platform).

Change 3194434 on 2016/11/11 by Dan.Mahashin

	- Ported fix CL 3193690: Add workaround to file I/O error about ResultInvalidCurrentMemory when reloading levels - remove uncached attribute during memory pool finalization

Change 3194569 on 2016/11/11 by Daniel.Lamb

	Fixed issue with CreateLinker failing to return LinkerLoad but creating a UPackage which can't be cleaned up.

Change 3194570 on 2016/11/11 by Daniel.Lamb

	Fix for DiffSerializeArchive not using the correct archive when saving packages.
	#test Cook paragon

Change 3194571 on 2016/11/11 by Daniel.Lamb

	Make sure dependent packages are valid before using them.
	Added FastBuildCookRun bat file for paragon testing.
	#test Cook Paragon

Change 3194575 on 2016/11/11 by Daniel.Lamb

	Reworked a warning for the cooker.

Change 3194698 on 2016/11/11 by Daniel.Lamb

	Skip skin verify only runs on build machines now.
	Saves paragon cook time.

Change 3194699 on 2016/11/11 by Daniel.Lamb

	Changed the wording of skip editor content setting so it's more clear.
	#test none

Change 3194702 on 2016/11/11 by Daniel.Lamb

	Potential fix for default materials not being in chunk zero.
	#test run ps4 cooked build paragon

Change 3194711 on 2016/11/11 by Alicia.Cano

	Allow RTTI and exceptions to be enabled for Android
	Allow RTTI to be enabled for IOS, Mac
	#jira UE-37845, UE-20314
	#android
	#ios
	#mac

Change 3194956 on 2016/11/11 by Josh.Adams

	- Removed the crash with unknown socket error code, left in the warning

Change 3195028 on 2016/11/11 by Dmitry.Rekman

	Linux: repair launch on.

	(Edigrating 3194384 from //UE4/Private-Wombat/... to //UE4/Dev-Platform/...)

Change 3195041 on 2016/11/11 by Dmitry.Rekman

	Linux: support selecting architectures per project.

	(Edigrating 3192783 from Wombat to Dev-Platform).

Change 3195058 on 2016/11/11 by Dmitry.Rekman

	Linux: fix code to determine number of cores.

	- ARM topology seems not to be in line with the assumptions made by x86-centric code.

	(Merging 3184632 from Wombat to Dev-Platform).

Change 3195082 on 2016/11/11 by Josh.Adams

	- Fixed name of packaged Switch builds to have the config in it (Shipping, etc)
	#jira UE-38394

Change 3195151 on 2016/11/11 by Bart.Hawthorne

	- Add game server settings to project settings to connect to the actual game server, instead of the debug login
	- Use the system software dialog box to show error codes for login failures

Change 3195153 on 2016/11/11 by Josh.Adams

	- Fixed copy and paste logs errors

Change 3195156 on 2016/11/11 by Josh.Adams

	- Fixed some default values, especially for save games (uses their default of 4MB size)
	- Added some LotCheck write tracking

Change 3195285 on 2016/11/11 by Jeff.Campeau

	Fix HarfBuzz warning on Xbox One

Change 3195477 on 2016/11/11 by Josh.Adams

	- Fixed up some IsGameOnly calls
	#jira UE-37575

Change 3195490 on 2016/11/11 by Dmitry.Rekman

	UAT: fix CIS (removed old variables).

Change 3195724 on 2016/11/11 by Josh.Adams

	- Final fix for name of .nsp (content only projects in Shipping config, etc)
	#jira UE-38394

Change 3195755 on 2016/11/11 by Josh.Adams

	- Made translucent Switch icons

Change 3195771 on 2016/11/11 by Josh.Adams

	- Fixed some Switch "space in path" issues
	#jira UE-38393

Change 3195801 on 2016/11/11 by Josh.Adams

	- Handle making sure the save is completed before we shutdown
	#jira UE-38215

Change 3196593 on 2016/11/14 by Michael.Trepka

	Implemented Info string in AvfMedia for display in Media Player Editor

	#jira UE-35386

Change 3196782 on 2016/11/14 by Josh.Adams

	- Added a comment for a workaround

Change 3196784 on 2016/11/14 by Michael.Trepka

	Alembic importer for Mac

	#jira UE-37708

Change 3196901 on 2016/11/14 by Alicia.Cano

	ADB over wifi fails to deploy on Launch on.
	#jira UE-37957
	#android

Change 3197055 on 2016/11/14 by Josh.Adams

	- Fixed BinnedAllocator crash that happened with PoisonProxy and large allocations with large alignment

Change 3197059 on 2016/11/14 by Josh.Adams

	- Removed some stat code with  no STATS

Change 3197066 on 2016/11/14 by Josh.Adams

	- Fixed the generic growableallocator to not free metadata before it's used for stats, and cleaned up a couple minor things

Change 3197176 on 2016/11/14 by Josh.Adams

	- Added some helper scripts to switch in and out of debug mode on Switch

Change 3197183 on 2016/11/14 by Bart.Hawthorne

	Error dialog fixes based on peer review feedback from JoshA

Change 3197339 on 2016/11/14 by Josh.Adams

	Allow -htcs on the commandline now to override disabling Htcs in packaged builds

Change 3197401 on 2016/11/14 by Josh.Adams

	- Fixed the Switch package installation script to remove the path of the package, since it causes problems with spaces, and also it makes the script less portable!
	#jira UE-38556

Change 3197691 on 2016/11/14 by Dmitry.Rekman

	Linux: save added devices.

	(Edigrating 3196529 from Wombat to Dev-Platform).

Change 3197854 on 2016/11/15 by Dan.Mahashin

	- MemoryProfiler2: fixed Switch parser file path in the csproj

Change 3197960 on 2016/11/15 by Dan.Mahashin

	- NVN RHITransitionResources() directly uses a barrier instead of relying on CopyToResolveTarget() side effect (UE-33834)

Change 3198488 on 2016/11/15 by Bart.Hawthorne

	Submit missing NoRedist/DefaultEngine.ini file

Change 3198970 on 2016/11/15 by Michael.Trepka

	Don't try to use installed Mono 4.6 on Mac as it's known to have issues on macOS 10.12 (for example building the editor with UBT often fails with Mono running out of file desriptors)

Change 3199050 on 2016/11/15 by Daniel.Lamb

	Some more output to help track down iterative cooking scenarios
	#test Cook paragon

Change 3199097 on 2016/11/15 by Josh.Adams

	- Fixed up Switch packaging to re-generate the meta data in case it changed since compile time (esp with content only projects
	- Fixed default Program Id in code
	- Fixed a problem with Run with a space in the path
	#jira UE-38608

Change 3199181 on 2016/11/15 by Dmitry.Rekman

	Fix CIS (compiling LinuxTargetDevice without engine).

Change 3199253 on 2016/11/15 by Dmitry.Rekman

	Hopeful fix for a static analysis warning.

Change 3199325 on 2016/11/15 by Joe.Barnes

	Start a new CommandBuffer immediately upon ending one. Prevents fetching when there's no CommandBuffer. Needed for Loading Screen movie playback.

Change 3199814 on 2016/11/15 by Dmitry.Rekman

	Linux: remove forced -windowed when launching.

	(Merging CL 3199789 from Wombat to Dev-Platform)

Change 3200580 on 2016/11/16 by Josh.Adams

	Updasted DeploymentServer

Change 3200595 on 2016/11/16 by Joe.Barnes

	Removed inadvertent SleepThread() when starting movie playback.

Change 3200604 on 2016/11/16 by Josh.Adams

	- Added NN_MIDDLEWARE macros to tag ths apps as using UE4 middleware

Change 3200632 on 2016/11/16 by Brent.Pease

	Update PlatformShowcase with latest tests

Change 3200704 on 2016/11/16 by Dmitry.Rekman

	Linux: fix native compilation.

Change 3200711 on 2016/11/16 by Brent.Pease

	 - Support ios audio streaming from disk
	 - Flushed out ADPCMAudioInfo to be more flexible with buffer management in addition to support streaming from disk. This should make more code platform independent.
	   + Other platforms should work fine but will need to be updated to use the new buffer flexability (and hence simplify their own code and buffer management)
	 - IOS audio implementation simplified to use new ADPCMAudioInfo functionality
	 - Fixed adpcm seamless looping

	NOTE: While everything works with my testing (admittedly simple tests) a little more code cleanup needs to happen...

Change 3201015 on 2016/11/16 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3201023 on 2016/11/16 by Josh.Stoddard

	Fix splash screen assignment for iPad

	#jira UE-38623

Change 3201215 on 2016/11/16 by Brent.Pease

	Hopefully final fix for build breakage

Change 3201259 on 2016/11/16 by Josh.Adams

	- Removed the clock rate settings from the Project Settings, and the cvars - it was just confusing
	- Further improved the metadata recreation during packaging (can get rid of the temp meta/desc files now I believe)
	- Reduced audio pool alignment to not waste massive memory from it

Change 3202332 on 2016/11/17 by Daniel.Lamb

	Changed build scripts to support iterative cooking
	#test Ran new build scripts

Change 3202371 on 2016/11/17 by Michael.Trepka

	Changed FAppleHttpResponse::GetContentLength to return expected content size instead of payload size so it's consistent with other implementations

	#jira UE-38392

Change 3202421 on 2016/11/17 by Michael.Trepka

	Decrease the number of max open files for a thread on Apple platforms from 256 to 192 to leave more file descriptors to Cocoa

	#jira UE-18343

Change 3202462 on 2016/11/17 by Michael.Trepka

	Fixed HTTP If-None-Match response code on Mac and iOS

	Fixed by iktomi, https://answers.unrealengine.com/questions/492514/http-if-none-match-logic-isnt-working-on-mac-due-t.html

	#jira UE-36317

Change 3202620 on 2016/11/17 by Daniel.Lamb

	Fixed issue with some objects being garbage collected which shouldn't be because the collection handler didn't get registered.
	Commandlets now do not always have  GIsRequestingExit true.
	Made crash handler check for commandlets running and exit appropriately.
	#test Rebuild lighting QAGame

Change 3202955 on 2016/11/17 by Daniel.Lamb

	Add support for clearing all the cached cooked platform data for a platform when requested.
	#test cook QA game
	#jira UE-38361

Change 3202983 on 2016/11/17 by Daniel.Lamb

	Added support to rebuild lightmaps commandlet for building lightmaps in seperate files.
	#test rebuild lighting Custom QAGame maps.
	#jira OR-31907

Change 3203128 on 2016/11/17 by Josh.Adams

	- Fixed split screen user selection in ShooterGame (brought over some changes from NickD for it as well)

Change 3203537 on 2016/11/18 by Dmitry.Rekman

	Fix ProjectWorldToScreen node for letterboxed viewports.

	(Merging CL 3201546 from Wombat to Dev-Platform).

Change 3203540 on 2016/11/18 by Dmitry.Rekman

	Linux: be more verbose when setting vblank sync.

	(Merging CL 3199633 from Private-Wombat to Dev-Platform).

Change 3203599 on 2016/11/18 by Dmitry.Rekman

	Speedup bForceCompilationAtStartup=True when nothing changed (UE-37067).

	- PR #2849: Contributed by slonopotamus.

Change 3203610 on 2016/11/18 by Dmitry.Rekman

	Add CEF support for Linux (UE-6743).

Change 3203615 on 2016/11/18 by Dmitry.Rekman

	Linux: fix bootstrap script so it is independent of working dir (UE-37016).

	- PR #2842 contributed by slonopotamus

Change 3203645 on 2016/11/18 by Dmitry.Rekman

	Linux: fix UnrealCEFSubProcess.

Change 3203658 on 2016/11/18 by Dmitry.Rekman

	Remove hard-coded paths to mono binary (UE-35228).

	- Another way to implement pull request #2741.

Change 3203770 on 2016/11/18 by Josh.Adams

	- Brought over some changes from Dev-Core to not crash in AsyncLoading with debug code

Change 3204244 on 2016/11/18 by Dmitry.Rekman

	Unsuppress mistakenly suppressed warnings and fix one more (UE-38788).

Change 3204277 on 2016/11/18 by Brent.Pease

	 + Fix seamless looping bug found on Dan's QAGame test
	 + Fix static analyzer warning (which was a real bug with uncompressed streaming)
	 + Code review feedback from Aaron
	 + Small addition from channel sync ios bug fix

Change 3204576 on 2016/11/18 by Omar.Rodriguez

	Expose the bEnableRemoteNotificationsSupport ini setting in the iOS project settings.

Change 3204629 on 2016/11/18 by Chris.Babcock

	Fix case of VulkanSwapChain.h #include
	#jira UE-38843
	#ue4
	#vulkan

Change 3204708 on 2016/11/18 by Josh.Adams

	- Set SwitchMoviePlayer to include the libs from the proper directory

Change 3204730 on 2016/11/18 by Josh.Adams

	- Changed a check to a checkf to narrow down why FMaterialUniformExpressionType::GetTypeMap().FindRef(TypeName) is returning nullptr on tvOS

Change 3204865 on 2016/11/18 by Brent.Pease

	 + Turn off ios console logs on Windows to help sort through ios packaging and launch-on issues - This is NOT a fix but it should make it easier to track down the problem with it off.

Change 3204883 on 2016/11/18 by Dmitry.Rekman

	Linux: fix native LaunchOn (UE-38616).

Change 3204914 on 2016/11/18 by Brent.Pease

	 + Turn off the device check to prevent it from conflicting with remote packaging/launch-on

Change 3204940 on 2016/11/18 by Josh.Adams

	Backing out changes to the profiler for Switch. Shouldn't have checked it in today during smoke

Change 3204952 on 2016/11/18 by Dmitry.Rekman

	Linux: fix bootstrap script (UE-38851).

	- Caused by UE-37016.

Change 3205630 on 2016/11/21 by Brent.Pease

	 + Fix audio sound queuing bug by ensuring audio buffers are not reused by different sound source objects.
	 + Cleaned up the locking mechanism around stopping sound sources to make its intent and function are clear
	 + Cleaned up memory tracking and freeing.

	#jira ue-38846

Change 3205787 on 2016/11/21 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

[CL 3206922 by Josh Adams in Main branch]
2016-11-21 20:27:58 -05:00
Robert Manuszewski
17538be4f8 Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3151653)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2975891 on 2016/05/12 by Gil.Gribb

	merged in new async stuff from dev-rendering.

Change 2976695 on 2016/05/13 by Gil.Gribb

	updated precache list

Change 2977030 on 2016/05/13 by Gil.Gribb

	Added time slicing to CreateAsyncPackagesFromQueue, radically reduced the frequency of "precache trimming" and changed a few things in the test rig and logging

Change 2977090 on 2016/05/13 by Gil.Gribb

	Fixed module manager threading and added cmd line param to force async loading thread.

Change 2977292 on 2016/05/13 by Gil.Gribb

	check for thread safety in looking at asset registry

Change 2977296 on 2016/05/13 by Gil.Gribb

	removed some super-expensive check()s from precacher

Change 2978368 on 2016/05/16 by Gil.Gribb

	Move several exposive bools inside of the basic tests inside of FLinkerLoad::Preload, saves a fraction of second.

Change 2978414 on 2016/05/16 by Gil.Gribb

	Added support and testing for unmounting pak files to the pak precacher.

Change 2978446 on 2016/05/16 by Gil.Gribb

	Allow linker listing in non-shipping builds

Change 2978550 on 2016/05/16 by Gil.Gribb

	Allowed some linker spew in non-shipping builds (instead of debug builds). Some tweak to help track down the music.uasset leak.

Change 2979952 on 2016/05/17 by Robert.Manuszewski

	Merging //UE4/Dev-Core @ 2979938 to Dev-UE-30519-LoadTimes

Change 2984927 on 2016/05/20 by Gil.Gribb

	fix a few bugs with an mcp repro

Change 2984951 on 2016/05/20 by Gil.Gribb

	fixed issues with USE_NEW_ASYNC_IO = 0

Change 2985296 on 2016/05/20 by Gil.Gribb

	Fixed several bugs with the MCP boot test

Change 2987956 on 2016/05/24 by Robert.Manuszewski

	Fixing leaked linkers created by blocking load requests during async loading.

Change 2987959 on 2016/05/24 by Joe.Conley

	Enable load timings in block loading also (in addition to async loading).

Change 3017713 on 2016/06/17 by Robert.Manuszewski

	Removing GUseSeekFreeLoading.

Change 3017722 on 2016/06/17 by Robert.Manuszewski

	Renaming LOAD_SeekFree flag to LOAD_Async to better reflect its current purpose.

Change 3017833 on 2016/06/17 by Robert.Manuszewski

	Merging //UE4/Dev-Core to Dev-UE-30519-LoadTimes (//Tasks/Dev-Core/Dev-UE-30519-LoadTimes)

Change 3017840 on 2016/06/17 by Robert.Manuszewski

	Re-doing Dev-Core changes to Delegates 2/2

Change 3022872 on 2016/06/22 by Gil.Gribb

	reorder memory trim and deleting loaders

Change 3059218 on 2016/07/21 by Robert.Manuszewski

	Fixing compilation errors - adding missing load time tracker stats.

Change 3064508 on 2016/07/26 by Robert.Manuszewski

	Removing blocking loading path in cooked builds. LoadPackage will now use the async path.

Change 3066312 on 2016/07/27 by Gil.Gribb

	Event driven loader, first pass

Change 3066785 on 2016/07/27 by Gil.Gribb

	Removed check...searching forward for export fusion can release a node

Change 3068118 on 2016/07/28 by Gil.Gribb

	critical bug fixes for the event driven loader

Change 3068333 on 2016/07/28 by Gil.Gribb

	correctly handle the case where a file is rejected after loading the summary

Change 3069618 on 2016/07/28 by Robert.Manuszewski

	Merging //UE4/Dev-Core to Dev-UE-30519-LoadTimes (//Tasks/Dev-Core/Dev-UE-30519-LoadTimes)

Change 3069901 on 2016/07/29 by Robert.Manuszewski

	Fixing an hang when loading QA-Blueprints level

Change 3070171 on 2016/07/29 by Gil.Gribb

	fixed CDO cyclic dependencies

Change 3075288 on 2016/08/03 by Gil.Gribb

	misc fixes to the event driven loader

Change 3077332 on 2016/08/04 by Robert.Manuszewski

	Fixing checkSlow asserts caused by new loading code not being flagged as IsInAsyncLoadThread() and CreateSynchEvent deprecation warning.

Change 3078113 on 2016/08/04 by Gil.Gribb

	implemented "nicks rule" and undid some previous material and world hacks needed without it.

Change 3079480 on 2016/08/05 by Gil.Gribb

	fixes and tweaks on event driven loader

Change 3080135 on 2016/08/07 by Gil.Gribb

	misc fixes for event driven loader, now with reasonable memory

Change 3083722 on 2016/08/10 by Robert.Manuszewski

	Fixing hangs when async loading packages.

Change 3091747 on 2016/08/17 by Gil.Gribb

	Fix all hitches in streaming load that were regressions.

Change 3093258 on 2016/08/18 by Gil.Gribb

	Fix bug that caused an assert when packages fail to load for certain reasons (like loading an uncooked file).

Change 3095719 on 2016/08/20 by Gil.Gribb

	reenable async loading thread and cleanup and bug fixes

Change 3096350 on 2016/08/22 by Gil.Gribb

	tweak task priorities a bit to minimize precaching memory

Change 3096355 on 2016/08/22 by Gil.Gribb

	add support for precaching for "loose files" in the generic async layer.

Change 3098091 on 2016/08/23 by Gil.Gribb

	Split header into a separate file and disabled a bad optimization in the bulk data.

Change 3099783 on 2016/08/24 by Gil.Gribb

	rework dependency graph to be much, much faster. About half done.

Change 3100995 on 2016/08/25 by Gil.Gribb

	fixed bugs with streaming texture from .uexp and cook time check that should have been runtime only

Change 3101369 on 2016/08/25 by Gil.Gribb

	fixed bug with blueprints in the new loader.

Change 3102793 on 2016/08/26 by Gil.Gribb

	PS4 - fixed small block memcpy to actually be inline

Change 3103785 on 2016/08/27 by Gil.Gribb

	fixed case bug with pak order. devirtualized flinkerload::serialize, made sure -fileopenlog is not heavily skewed

Change 3104884 on 2016/08/29 by Gil.Gribb

	fixed a BP bug and tweaked the -fileopenlog behavior to do leaf assets DFS

Change 3105266 on 2016/08/29 by Ben.Zeigler

	Editor build compilation fix

Change 3105774 on 2016/08/30 by Gil.Gribb

	add checks to locate cases where we try to use something that isn't loaded yet

Change 3107794 on 2016/08/31 by Gil.Gribb

	fixed abug with BP's not loading the parent CDO soon enough

Change 3114278 on 2016/09/06 by Gil.Gribb

	looping loads for paragon load test

Change 3114311 on 2016/09/06 by Ben.Zeigler

	Fix linux compile

Change 3114350 on 2016/09/06 by Ben.Zeigler

	Linux supports fast unaligned int reads

Change 3116169 on 2016/09/07 by Ben.Zeigler

	Force enable separate bulk data cooking when using split cooked files, end-of-exp-file doesn't make sense with the new cook scheme and will crash at runtime

Change 3116538 on 2016/09/07 by Gil.Gribb

	add dependencies for CDO subobjects

Change 3116596 on 2016/09/07 by Ben.Zeigler

	Change crash to warning when trying to load an import to a missing native class, can happen with editor only classes.

Change 3116855 on 2016/09/07 by Ben.Zeigler

	Move cook dialog down a bit so I can cook without constant dialogs popping up

Change 3117452 on 2016/09/08 by Robert.Manuszewski

	Fixing hang when suspending async loading with the async loading thread enabled.

Change 3119255 on 2016/09/09 by Robert.Manuszewski

	Removing texture allocations from PackageFileSummary as they were not used by anything.

Change 3119303 on 2016/09/09 by Gil.Gribb

	Fixed font issue by making all all bulk data either inline or in a ubulk. Added support for compressed packages.

Change 3120324 on 2016/09/09 by Ben.Zeigler

	Fix Cook warnings. Skip transient and client/server only objects when adding dependencies, and mark ShapeComponent BodySetups as properly transient.

Change 3121960 on 2016/09/12 by Ben.Zeigler

	Add RandomizeLoadOrder CVar to randomize the package serial number it uses for sorting async loads

Change 3122635 on 2016/09/13 by Gil.Gribb

	reworked searching disk warning and minor change to the background tasks used for decompression

Change 3122743 on 2016/09/13 by Gil.Gribb

	added some checks around memory accounting

Change 3123395 on 2016/09/13 by Ben.Zeigler

	Enable MallocBinned2 by default on cooked windows builds, similar to how PS4 works.
	Disabled thread pool cache clearing on windows, the threading function it was using is very slow on windows specifically

Change 3124748 on 2016/09/14 by Gil.Gribb

	Store template in import/export table and refer to it for each export to avoid calling GetArchetypeFromRequiredInfo. Minor fix for some NeedLoadForCLient etc stuff on landscape and CDOs. Fix texture streamer minmips stuff.

Change 3125153 on 2016/09/14 by Gil.Gribb

	don't put transient objects in the import map

Change 3126668 on 2016/09/15 by Gil.Gribb

	Fix critical bug with imports not waiting for the corresponding export to serialize. Fixed paragon test rig to run longer looping by flushing the renderer. Made random mode more random.

Change 3126755 on 2016/09/15 by Gil.Gribb

	ooops, test rig fix

Change 3127408 on 2016/09/15 by Ben.Zeigler

	Back out changelist 3123395, restoring windows memory to 4.13 setup

Change 3127409 on 2016/09/15 by Ben.Zeigler

	Remove Memory trim from FlushAsyncLoading, because it gets called much more often in new flow and is slow on some platforms

Change 3127948 on 2016/09/16 by Gil.Gribb

	Added a check() on any attempt to serialize a pointer to something that hasn't been created yet. This will help us find missing dependencies. There is an exception to this related to CDOs.

Change 3128094 on 2016/09/16 by Robert.Manuszewski

	Fixing exports referenced by weak object pointers not being added to the preload dependency list of of the exports that depend on them.

	+ Moved weak object pointer serialization to FArchive operator << to be able to override its behavior when cooking.

Change 3128148 on 2016/09/16 by Robert.Manuszewski

	Gil's mod to how we detect exports with missing dependencies

Change 3129052 on 2016/09/16 by Ben.Zeigler

	Add Missing Serialize helpers for WeakObjectPtrs, fixes crash with replicating weak objects

Change 3129053 on 2016/09/16 by Ben.Zeigler

	Fake integrate CL #3123581 from Dev-Framework, to correctly handle detecting components as editor only even when they have collision. Fixes crashes with blueprint editor only components that depend on native templates

Change 3129630 on 2016/09/17 by Gil.Gribb

	better logging for missing dependencies and properly ifdef'd the CDO primitive comp hack

Change 3130178 on 2016/09/19 by Robert.Manuszewski

	Use the correct macro (COOK_FOR_EVENT_DRIVEN_LOAD instead of USE_NEW_ASYNC_IO) for SavePackage changes from CL #3128094

Change 3130224 on 2016/09/19 by Robert.Manuszewski

	Compile error fix

Change 3130391 on 2016/09/19 by Gil.Gribb

	Add cook time fatal errors, and undid a previous change we don't seem to need relating to editor only CDOs

Change 3130484 on 2016/09/19 by Gil.Gribb

	fixed botched GetArchetypeFromRequiredInfo

Change 3131966 on 2016/09/20 by Robert.Manuszewski

	Making the new event driven loader disabled by default. It's now also configurable via project settings (under Streaming Settings -> Event Driven Loader Enabled).

	Enabled the event driven loader for a few internal projects.

Change 3132035 on 2016/09/20 by Gil.Gribb

	fix dynamic switch on new loader

Change 3132041 on 2016/09/20 by Robert.Manuszewski

	Fix for packages not being saved to disk when cooking with event driven loader disabled.

Change 3132195 on 2016/09/20 by Robert.Manuszewski

	Enabling the event driven loader for Zen

Change 3133870 on 2016/09/21 by Graeme.Thornton

	Config files now enable the event driven loader with the correct cvar name

Change 3135812 on 2016/09/22 by Gil.Gribb

	fixed some bugs with GC during streaming

Change 3136102 on 2016/09/22 by Robert.Manuszewski

	Release GC lock when FlushingAsyncLoading when running GC.

Change 3136633 on 2016/09/22 by Gil.Gribb

	fix bug with linkers finsihing before other things linked their imports

Change 3138002 on 2016/09/23 by Robert.Manuszewski

	Added an assert that will prevent content cooked for the event driven loader to be loaded by game builds that have the EDL disabled.

Change 3138012 on 2016/09/23 by Gil.Gribb

	Improved the fix to prevent packages from finishing before external imports have linked. Async load object libraries.

Change 3138031 on 2016/09/23 by Gil.Gribb

	do not preload obj libs in editor

Change 3139176 on 2016/09/24 by Gil.Gribb

	fixed another bug with an attempt to call GetArchetypeFromRequiredInfo

Change 3139459 on 2016/09/26 by Robert.Manuszewski

	Merging //UE4/Release-4.13 to Dev-LoadTimes (//Tasks/UE4/Dev-LoadTimes)

Change 3139668 on 2016/09/26 by Gil.Gribb

	change some checks to errors on bad bulk data loads

Change 3141127 on 2016/09/27 by Robert.Manuszewski

	Preventing linkers from being detached too early when async loading.

Change 3141129 on 2016/09/27 by Robert.Manuszewski

	Releasing GC Lock before calling post GC callbacks to allow StaticFindObject use in these callbacks

Change 3142048 on 2016/09/27 by Robert.Manuszewski

	Changing async loading code to not close DelayedLinkerClosePackages linkers until the async package that triggered their creation has finished loading.

Change 3143132 on 2016/09/28 by Gil.Gribb

	fixed text render comp, which has some editor only issues. Fixes a runtime crash and adds a cooktime warning.

Change 3143198 on 2016/09/28 by Gil.Gribb

	fixed it so that bogus loads of bulk data are warned but do not crash

Change 3143287 on 2016/09/28 by Robert.Manuszewski

	UBT will now invalidate its makefiles if ini files are newer than the makefile (ini files may contains global build settings).

	+ Android toolchain will add hashed command line values to the action reposnse filenames to actually allow it to detect compiler command line changes when detecting actions to execute

Change 3143344 on 2016/09/28 by Robert.Manuszewski

	Make UAT pass the project filename to UBT when build non-code projects so that UBT can parse all ini files.

Change 3143865 on 2016/09/28 by Gil.Gribb

	iffy fix for the net load assert in paragon, plus a few checks and one bit of code removed that should never be hit in the EDL, but makes no sense

Change 3144683 on 2016/09/29 by Graeme.Thornton

	Minor refactor of pak file non-filename stuff
	 - Don't check for file existing before running through the security delegate
	 - Default behaviour when using new IO is to reject uasset/umap/ubulk/uexp files immediately. Can be disabled by setting EXCLUDE_NONPAK_UE_EXTENSIONS to 0 in project .build.cs

Change 3144745 on 2016/09/29 by Graeme.Thornton

	Orion non-pak file whitelisting is enabled for all cooked game only builds now, rather than just clients

Change 3144780 on 2016/09/29 by Gil.Gribb

	use poison proxy on non-test/shipping builds

Change 3144819 on 2016/09/29 by Gil.Gribb

	added a few asserts and added an improved fix for the net crash

Change 3145414 on 2016/09/29 by Gil.Gribb

	fixed android assert....not sure why I need that block of code.

Change 3146502 on 2016/09/30 by Robert.Manuszewski

	Fix for GPU hang from MarcusW

Change 3146774 on 2016/09/30 by Robert.Manuszewski

	Fixing a crash when constantly streaming levels in and out caused by keeping references to objects (levels) that were requested to be streamed out.

	- Removed FAsyncObjectsReferencer. References will now be owned by FAsyncPackage
	- UGCObjectReferencer is now more thread safe

Change 3148008 on 2016/10/01 by Gil.Gribb

	add additional error for attempting to create an object from a class that needs to be loaded

Change 3148009 on 2016/10/01 by Gil.Gribb

	fix very old threading bug whereby the ASL and GT would attempt to use the same static array

Change 3148222 on 2016/10/02 by Robert.Manuszewski

	Fix for an assert when an FGCObject is removed when purging UObjects

Change 3148229 on 2016/10/02 by Gil.Gribb

	disable assert that was crashing paragon ps4

Change 3148409 on 2016/10/03 by Robert.Manuszewski

	Allow another case for removing FGCObjects while in GC.

Change 3148416 on 2016/10/03 by Robert.Manuszewski

	Merging //UE4/Release-4.13 to Dev-LoadTimes (//Tasks/UE4/Dev-LoadTimes)

Change 3149566 on 2016/10/03 by Ben.Zeigler

	#jira UE-36664 Fix issue where objects loaded during async loading could be added to the wrong package's object list, if a time slice ended at the wrong point

Change 3149913 on 2016/10/04 by Gil.Gribb

	better broadcast

Change 2889560 on 2016/03/02 by Steven.Hutton

	Packages for scheduled tasks.

Change 2889566 on 2016/03/02 by Steven.Hutton

	Remaining nuget packages for hangfire, unity and scheduled tasks.

Change 2980458 on 2016/05/17 by Chris.Wood

	Attempt to fix crash report submission problems from CRP to CR website
	[UE-30257] - Crashreports are sometimes missing file attachments

	Passing crash GUID so that website can easily check for duplicates in future
	Increased request timeout for AddCrash to be longer than website database timeout
	Logging retries for future visibility
	CRP v.1.1.6

Change 3047870 on 2016/07/13 by Steven.Hutton

	Updated CRW to entity framework with repository models. #rb none

Change 3126265 on 2016/09/15 by Steve.Robb

	Fix for TCString::Strspn.

Change 3126266 on 2016/09/15 by Steve.Robb

	Alternative fix for GitHub 2698: Fix one bug : Parsing command "Enable True" is invalid.

	#jira UE-34670

Change 3126268 on 2016/09/15 by Steve.Robb

	UWorld can no longer be extended by users.
	UHT now handles final class declarations.

	#jira UE-35708

Change 3126273 on 2016/09/15 by Steve.Robb

	A further attempt to catch uninitialized pointers supplied to the GC.

	#jira UE-34361

Change 3130042 on 2016/09/19 by Steve.Robb

	Super for USTRUCTs.

	Suggested here: https://udn.unrealengine.com/questions/310461/automatically-typedef-super-for-ustructs.html

Change 3131861 on 2016/09/20 by Steven.Hutton

	Reconciling work for view engine changes #rb none

Change 3131862 on 2016/09/20 by Steve.Robb

	Removal of THasOperatorEquals and THasOperatorNotEquals from Platform.h, which should have happened as part of CL# 3045963.

Change 3131863 on 2016/09/20 by Steven.Hutton

	Adding packages #rb none

Change 3131869 on 2016/09/20 by Steve.Robb

	Improved error message for enum classes with a missing base:

	Error: Missing base specifier for enum class 'EMyEnum' - did you mean ': uint8'?

Change 3132046 on 2016/09/20 by Graeme.Thornton

	Fix for cvar thread access assert in FLandscapeComponentGrassData serialization function
	 - This function can be called from the async thread so access CVarGrassDiscardDataOnLoad with GetValueOnAnyThread() rather than GetValueOnGameThread()

Change 3133201 on 2016/09/20 by Ben.Zeigler

	Reorganize WindowsPlatformMemory and MacPlatformMemory to work like LinuxPlatformMemory where there is an enum to select the allocator, and move some of it up to GenericPlatformMemory
	Add command line options to select malloc at runtime for Windows and Linux, I don't know how Mac options work
	Improve the performance of BroadcastSlow_OnlyUseForSpecialPurposes on windows, but there are cases where it occaisionally stalls for a few seconds waiting for the flush
	Add MallocBinned2 as an option for mac, linux, and windows, but default to off due to some threading issues

Change 3133722 on 2016/09/21 by Graeme.Thornton

	Cooker forces a shader compilation flush when it detects that it has passed the max memory budget

Change 3133756 on 2016/09/21 by Steve.Robb

	Refactor of TrimPrecedingAndTrailing to avoid a call to FString::Mid with a negative count, which is now illegal.

	#jira UE-36163

Change 3134182 on 2016/09/21 by Steve.Robb

	GitHub #1986: Don't show warnings and erros in console twice with UCommandlet::LogToConsole == true

	#jira UE-25915

Change 3134306 on 2016/09/21 by Ben.Zeigler

	Fix it so FMallocBinned2::Trim skips task threads on desktop platforms, they are too slow and don't allocate much memory
	Enable MallocBinned2 as default binned malloc on Windows
	Remove the -Run command line check as it was removed from the old version as well

Change 3135569 on 2016/09/22 by Graeme.Thornton

	Don't create material resources if we are in a build that can never render
	 - Saves a few MB of memory

Change 3135652 on 2016/09/22 by Steve.Robb

	New async-loading-thread-safe IsA implementation.

	#jira UECORE-298

Change 3135692 on 2016/09/22 by Steven.Hutton

	Minor bug fixes to view pages #rb none

Change 3135990 on 2016/09/22 by Robert.Manuszewski

	Adding ENGINE_API to FStripDataFlags sp that it can be used outside of the Engine module.

Change 3136020 on 2016/09/22 by Steve.Robb

	Display a meaningful error and shutdown if Core modules fail to load.

	https://udn.unrealengine.com/questions/312063/mac-unrealheadertool-failing-randomly.html

Change 3136107 on 2016/09/22 by Chris.Wood

	Added S3 file upload to output stage of Crash Report Process (v.1.1.26)
	[UE-35991] - Crash Report Process to write crash files to S3

	Also adds OOM alerts to CRP.
	Also disk space alerts changed to 5% free space and repeat once every 30 minutes instead of 10 minutes.

Change 3137562 on 2016/09/23 by Steve.Robb

	TUniquePtr<T[]> support.

Change 3138030 on 2016/09/23 by Steve.Robb

	Virtual UProperty functions moved out of headers into .cpp files to ease iteration.

Change 3140381 on 2016/09/26 by Chris.Wood

	Disabled uploads via CRRs while leaving services switched on to avoid crashes in some clients.
	[UETOOL-1005] - Turn off CrashReportReceivers

Change 3141150 on 2016/09/27 by Steve.Robb

	Invoke support for TFunction.

Change 3141151 on 2016/09/27 by Steve.Robb

	UBoolProperty now supports hashing and is therefore usable as a TSet element or TMap key.
	FText is now prevented from being a TSet element or TMap key.
	UTextProperty::GetCPPTypeForwardDeclaration implementation moved to the .cpp file.

	#jira UE-36051
	#jira UE-36053

Change 3141440 on 2016/09/27 by Chris.Wood

	Removed legacy queues and unnecessary duplication checks from Crash Report Process (v1.2.0)
	[UE-36246] - CRP scalability: Simplify CRP inputs to DataRouter/S3 only

Change 3142999 on 2016/09/28 by Chris.Wood

	Added dedicated PS4 crash queue to Crash Report Process (v1.2.1)

Change 3144831 on 2016/09/29 by Steve.Robb

	InternalPrecache now flags the archive as in-error so that it can be checked by a caller, rather than popping up a dialog box and asserting.

	#jira https://jira.it.epicgames.net/browse/OPP-6036

Change 3145184 on 2016/09/29 by Robert.Manuszewski

	FScopedCreateImportCounter will now always store the current linker and restore the previous one when it exits.

Change 3148432 on 2016/10/03 by Robert.Manuszewski

	Thread safety fixes for the async log writer + made the async log writer flush its archive more often.

Change 3148661 on 2016/10/03 by Graeme.Thornton

	Fixing merge of IsNonPakFilenameAllowed()
	 - Removed directory search stuff... we pass everything to the delegate now anyway

Change 3149669 on 2016/10/03 by Ben.Zeigler

	Lower verbosity of warnings from deleting native properties. These cases do not cause any problems and are not fixable without resaving the content after it has started warning. I checked Jira history and neither of these warnings has ever found a real bug, but has caused a lot of content to be resaved unnecessarily.

Change 3149670 on 2016/10/03 by Ben.Zeigler

	Merge CL #3149566 from Dev-LoadTimes
	#jira UE-36664 Fix issue where objects loaded during async loading could be added to the wrong package's object list, if a time slice ended at the wrong point

Change 3149835 on 2016/10/04 by Graeme.Thornton

	Thread safety fix for SkyLightComponent
	 - Add to global update list from PostLoad rather than PostInitProperties so that it happens on the game thread, and not the async loading thread (if enabled)

Change 3149836 on 2016/10/04 by Graeme.Thornton

	Thread safety fix for ReflectionCaptureComponent
	 - Add to global update list from PostLoad rather than PostInitProperties so that it happens on the game thread, and not the async loading thread (if enabled)

Change 3149959 on 2016/10/04 by Robert.Manuszewski

	Allow import packages to be missing if they're on the KnownMissingPackages list

Change 3150023 on 2016/10/04 by Steven.Hutton

	Updating jira strings. #rb none

Change 3150050 on 2016/10/04 by Steve.Robb

	MakeShared now returns a TSharedRef (which is implicitly convertible to TSharedPtr) rather than a TSharedPtr (which is not implicitly convertible to TSharedRef), for ease of use and because MakeShared can't return a null pointer anyway.

Change 3150110 on 2016/10/04 by Robert.Manuszewski

	Allow UGCObjectReferencer::AddObjects to happen during BeginDestry and FinishDestroy. It's fine as long as we're not adding new objects during reachability analysis.

Change 3150120 on 2016/10/04 by Gil.Gribb

	fix task graph/binned2 broadcast for PS4

Change 3150195 on 2016/10/04 by Robert.Manuszewski

	Fixing WEX crash
	#jira UE-36801

Change 3150212 on 2016/10/04 by Robert.Manuszewski

	Increasing compiler memory limit to fix CIS errors
	#jira UE-36795

Change 3151583 on 2016/10/05 by Robert.Manuszewski

	Temporarily switching to the old IsA path

	#jria UE-36803

Change 3151642 on 2016/10/05 by Steve.Robb

	Dependency fixes for GameFeedback modules.

Change 3151653 on 2016/10/05 by Robert.Manuszewski

	Maybe fix for crash on the Mac

	#jira UE-36846

[CL 3152539 by Robert Manuszewski in Main branch]
2016-10-05 16:51:01 -04:00
Marc Audy
69d9a1a087 Copying //UE4/Orion-Staging to //UE4/Dev-Main (Source: //UE4/Orion-Staging @ 3134206)
#lockdown Nick.Penwarden
#rb none
#codereview Andrew.Grant
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2845744 on 2016/01/27 by Andrew.Grant

	Merging from //Orion/Dev-General @ 2845681

Change 2849210 on 2016/01/29 by Andrew.Grant

	Merging using //Orion/Dev-General/_To_//UE4/Orion-Stating

Change 2854307 on 2016/02/03 by Andrew.Grant

	Merging using //Orion/Dev-General/_To_//UE4/Orion-Stating

Change 2880059 on 2016/02/24 by Andrew.Grant

	Merging  //Orion/Dev-General @ 2879808

Change 2891205 on 2016/03/02 by Andrew.Grant

	Merging //Orion/Dev-General @ 2889885

Change 2904080 on 2016/03/10 by Andrew.Grant

	Merging using //Orion/Dev-General @ 2902652

Change 2950235 on 2016/04/20 by Andrew.Grant

	Automerged files from Dev-General

Change 2976227 on 2016/05/12 by Andrew.Grant

	Autoresolved files from using //Orion/Dev-General

Change 3016193 on 2016/06/16 by Andrew.Grant

	Merging //Orion/Dev-General @ 3015761

Change 3033336 on 2016/06/29 by Andrew.Grant

	Merging using //Orion/Dev-General/_To_//UE4/Orion-Stating

Change 3037514 on 2016/07/05 by Andrew.Grant

	Merging from //Orion/Dev-General @ 3037465

Change 3091216 on 2016/08/16 by Andrew.Grant

	Merging using //Orion/Dev-General/_To_//UE4/Orion-Stating

Change 3107127 on 2016/08/30 by Andrew.Grant

	Merging using //Orion/Dev-General/_To_//UE4/Orion-Stating

Change 3129090 on 2016/09/16 by Andrew.Grant

	Autoresolved files from Dev-Gen @ 3130045

Change 3130536 on 2016/09/19 by Andrew.Grant

	To Resolve

Change 3130537 on 2016/09/19 by Andrew.Grant

	Tricky merges?

Change 3130810 on 2016/09/19 by Andrew.Grant

	Merging from //Orion/Dev-General @ 3130045

Change 3130880 on 2016/09/19 by Andrew.Grant

	Blueprint fix

Change 3131009 on 2016/09/19 by Andrew.Grant

	removed spammy warning

Change 3131216 on 2016/09/19 by Andrew.Grant

	Content fixes for Orion-Staging

Change 3131700 on 2016/09/19 by Andrew.Grant

	Merging //UE4/Dev-Main to Orion-Staging (//UE4/Orion-Staging)

Change 3132144 on 2016/09/20 by Andrew.Grant

	Merging test framework work from Dev-General

Change 3132154 on 2016/09/20 by Andrew.Grant

	Fix for linux client

Change 3132179 on 2016/09/20 by Andrew.Grant

	Fixed breakages due to latest //UE4/Main

Change 3132948 on 2016/09/20 by Andrew.Grant

	Fix for UE-36216 (replicating 3125764 from ForniteMain)

Change 3133103 on 2016/09/20 by Andrew.Grant

	Added EpicCMSUIFramework and CommonUI to Fortnite plugin

Change 3133327 on 2016/09/20 by Andrew.Grant

	Orion automation improvements

Change 3133555 on 2016/09/20 by Andrew.Grant

	FIx for UE-36226

Change 3133996 on 2016/09/21 by Andrew.Grant

	REbuilt texture streaming

Change 3134204 on 2016/09/21 by Andrew.Grant

	Merging audio files from Orion with correct compression settings

Change 3134205 on 2016/09/21 by Andrew.Grant

	Fix for gameplay tag ordering from Orion, and fix for soak test report numbers

Change 3134206 on 2016/09/21 by Andrew.Grant

	Merging //UE4/Dev-Main to Orion-Staging (//UE4/Orion-Staging)

[CL 3135156 by Marc Audy in Main branch]
2016-09-21 18:16:12 -04:00
Matt Kuhlenschmidt
e2ba04378b Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3133954)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3077573 on 2016/08/04 by Nick.Darnell

	Removing some unused code, adding additional needed modules to editor tests.

	#rb none

Change 3077580 on 2016/08/04 by Nick.Darnell

	Removing the test plugins, going to be recreating them in EngineTest.

Change 3082659 on 2016/08/09 by Nick.Darnell

	Automation - Presets are now stored in json files stored in Config so they can be shared, and human readable.  Working on screenshot automation, getting it where it needs to be to permit us to have repeatable tests for comarison.  Removing the option to not take full size screenshots, that defeats the purpose of being able to compare them.

	#rb none

Change 3082766 on 2016/08/09 by Jamie.Dale

	Fixed crashes when dealing with code-points outside the BMP on platforms with UTF-32 FStrings

	ICU always deals with its offsets as UTF-16 (as it always uses UTF-16 internally with icu::UnicodeString), so there were a couple of places in code (break iteration, and bidi detection) where we needed to adjust those UTF-16 offsets to UTF-32 offsets in the case where FString is UTF-32.

	#jira UE-33971
	#rb James.Hopkin

Change 3083067 on 2016/08/09 by Nick.Darnell

	Automation - Working on screenshot support, system now allows a lot more customization in terms of how large the shot is.

	#rb none

Change 3084475 on 2016/08/10 by Richard.TalbotWatkin

	Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds.
	#jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server
	#codereview Matt.Kuhlenschmidt
	#rb none

Change 3084661 on 2016/08/10 by Matt.Kuhlenschmidt

	Added grayscale texture importing support

	#rb none

Change 3084774 on 2016/08/10 by Cody.Albert

	Adding controller support for ComboBox widget

	#jira UE-33826
	#rb nick.darnell

Change 3085716 on 2016/08/11 by Nick.Darnell

	UMG - Taking the Widget Component and Widget Interaction Components out of experimental.  Removed old importing support for upgrading ancient versions of widget components.  Removing parbola distortion, as users can now do whatever they want in their custom MID they can override the widget with.

	#rb none

Change 3085733 on 2016/08/11 by Nick.Darnell

	UMG - Documenting the meta parameters allowed on widgets, like we do for regular UObjects.  For binding widgets from blueprints you can now do BindWidget (unchanged), and to simplify binding widgets optionally, you can now just do (BindWidgetOptional), rather than the combination of BindWidget + OptionalWidget=true.  Made generating the Design time wrapper call a little more efficent, by optimizing it away by force inlining a noop.  Also added some additional checking when we forcefully set focus in UMG, to help people catch cases where they set focus, but didn't make the widget focusable.

	#rb none

Change 3085734 on 2016/08/11 by Nick.Darnell

	Texture - Making GetDefaultMipMapBias a bit more efficent in the common case.

	#rb none

Change 3085736 on 2016/08/11 by Nick.Darnell

	Static Lighting - Warning the user when they build lighting, but have bForceNoPrecomputedLighting set to true on the world settings.

	#rb none

Change 3085737 on 2016/08/11 by Nick.Darnell

	Editor - code organization.

	#rb none

Change 3085875 on 2016/08/11 by Nick.Darnell

	UMG - You can now use 'G' to toggle game mode on the designer so that you can disable and enable the dashed lines around containers.  The option in the settings is now used as the default when you startup a designer.

	#rb none

Change 3086209 on 2016/08/11 by Ben.Salem

	Make our automated test pass reporting more robust and pipe out to JSON in \saved\automation\logs\AutomationReport-{CL}-{Timestamp}.json format.
	#rb adric.worley, william.ewen

Change 3086515 on 2016/08/11 by Nick.Darnell

	Editor - Fixing a crash in the curve table customization.  If the row doesn't exist, it would crash, we now protect against that case.

	#rb Matt.Kuhlenschmidt

Change 3087216 on 2016/08/12 by Jamie.Dale

	Fixed an issue where re-scanning a package file may leave old assets in the asset registry

	We didn't used to clear out anything associated with the old package before scanning the file, which could result in old assets being left if they'd since been removed from the package.

	This also exposes a PackageDeleted function to allow people to manually clear anything associated with a package (if doing some custom asset work).

	#rb Andrew.Rodham

Change 3087219 on 2016/08/12 by Jamie.Dale

	Updated TextRenderComponent to support multiple font pages

	It used to use the correct UV data, but wouldn't set the correct texture page when rendering. It now creates MIDs for all of the texture pages used by the font, and will use these MIDs (which override the font page on the material) when rendering the text (batched on sequential index/vertex buffer data with the same texture page).

	#rb Matt.Kuhlenschmidt

Change 3087308 on 2016/08/12 by Alex.Delesky

	#jira UE-14727  - Support for editing TSet properties in the editor's Details panel has been added.

	#rb Matt.Kuhlenschmidt

Change 3089140 on 2016/08/15 by Jamie.Dale

	We now abort a directory watch if we lose access to the directory in question

	This prevents an infinite loop in the call to MsgWaitForMultipleObjectsEx if a watched directory is deleted.

	#jira UE-30172
	#rb Andrew.Rodham

Change 3089148 on 2016/08/15 by Alexis.Matte

	Allow fbx export of any actor type.
	#rb none
	#codereview dmitriy.dyomin

Change 3089211 on 2016/08/15 by Jamie.Dale

	Unified access to the parent window for external dialogs

	A lot of places used to ad-hoc use the MainFrame window, even when they had access to a widget that may be belong to a different window. This could cause issues where an external dialog could appear behind a modal UE4 window (as it would appear above the MainFrame), and be inaccessible.

	You can now use IMainFrameModule::GetBestParentWindowHandleForDialogs to get the best window handle to use for an external dialog. This will either be the parent window for the given widget (if known), or failing that, the MainFrame window.

	#rb Andrew.Rodham

Change 3089640 on 2016/08/15 by Jamie.Dale

	Wrapped UMaterialExpression::MenuCategories in WITH_EDITORONLY_DATA to avoid gathering it for game-only loc

	#rb none

Change 3089661 on 2016/08/15 by Nick.Darnell

	Editor - There's a new view option "Show C++ Classes" in the content browser.  Lets you hide all those C++ folders most folks probably don't care to see.

	#rb none

Change 3089667 on 2016/08/15 by Cody.Albert

	Updating RoutePointerUpEvent to call OnDrop for touch events when dragging

	#jira UE-34709
	#rb nick.darnell

Change 3089694 on 2016/08/15 by Jamie.Dale

	Applied a fix to the ExcludeClasses setting in the loc gather

	#rb none

Change 3089889 on 2016/08/15 by Nick.Darnell

	Automation - Continued work on the screenshot portion of the automation system.  Going to start using the adapter information in the screenshots taken, otherwise we can't accurately test a plethora of devices sharing the same OS, with different capabilities.

	#rb none

Change 3090256 on 2016/08/16 by Nick.Darnell

	Automation - working on screenshots.
	#rb none

Change 3090322 on 2016/08/16 by Nick.Darnell

	Automation - Adding modified screenshot function.

	#rb none

Change 3090335 on 2016/08/16 by Nick.Darnell

	Automation - The tests were determined to need to be shared afterall, but at least keeping them as plugins.  Moved to Engine plugins.

	#rb none

Change 3090881 on 2016/08/16 by Nick.Darnell

	Automation - Moving the content over and fixing up some code so that the AutoRimport tests work as expected.

	#rb none

Change 3090884 on 2016/08/16 by Nick.Darnell

	Plugins - There's now support for generating a Content Only plugin from the new plugin wizard.

	#rb none

Change 3090911 on 2016/08/16 by Nick.Darnell

	Feature Packs - If there's an error loading a manifest, it's now an error, not a warning.

	#rb none

Change 3090913 on 2016/08/16 by Jamie.Dale

	Optimization and usability improvements of the MemoryProfiler2 tool

	 - Optimized the processing of the Callgraph, Histogram, and Short lived allocations views.
	    - The callgraph view is now using a virtualized tree view mapped to our own internal tree. This allows us to amortize the cost of adding nodes to the TreeView as the user views the nodes in the tree. In my own test, this took callgraph generation from ~45 seconds to ~5 seconds.
	    - The Histogram view was vastly optimized via the use of a HashSet on the callstack filter, and the batch addition of unsorted callstacks that are sorted once at the end. In my own test, this took histogram generation from ~15 minutes to ~2 seconds.
	    - The Short lived allocations view was optimized by avoiding redundant sorting, including maintaining a sorted order while inserting items, and instead doing a final sort at the end. The column selection was also optimized by avoiding copying the entire dataset just to resort it. In my own test, this took short lived allocation generation from ~1 minute to ~3 seconds.

	 - Added a user-configurable list of allocator functions to trim (which now includes FMemory and operator new by default, and produces much cleaner callstacks).

	#jira UETOOL-948
	#jira UETOOL-949
	#rb James.Hopkin

Change 3090962 on 2016/08/16 by Jamie.Dale

	Fixed double assignment of filter functions

	#rb none

Change 3090989 on 2016/08/16 by Nick.Darnell

	Editor - Attempting to fix the build, non-unity issue I suspect.

	#rb none

Change 3091754 on 2016/08/17 by Nick.Darnell

	FbxAutomationTestBuilder is now a plugin.  Users won't see it unless they've enabled the plugin (so primarily internal QA).  Reorganized the automation tools and testing menu to be a bit lower in the main menu, and gave them a more test sounding name.  Additionally made some modifications to the workspace menu structure to allow generating just a subset of a workplace menu so that I could target where I wanted to insert all of the automation tool menu items, rather than just allowing the general placement of them under developer tools...etc.

	#rb none
	#codereview Alexis.Matte

Change 3091758 on 2016/08/17 by Nick.Darnell

	Slate / Editor - Trying to make the editor less focus greedy.  Now when there are notification popups and tabs attempt to grab your attention we now do a few activation ownership checks to ensure that it or a parent window actually owns activation.  Not doing this has the nasty side effect of things like notifications and message log errors that popup while playing the game (if the game is in new window PIE), causing the game to be hidden, and focus returned to the editor.  Ran into this a lot running the automation tests, the new PIE window that's launched to run tests is immediately hidden as soon as the tests log a warning or error or a notification about high res screenshots happens.

	#rb none

	#codereview Nick.Atamas,Matt.Kuhlenschmidt

Change 3091829 on 2016/08/17 by Nick.Darnell

	Build - Attempting to repair the build.

	#rb none

Change 3091920 on 2016/08/17 by Nick.Darnell

	Build - Another attempt at fixing the mac build.

	#rb none

Change 3093380 on 2016/08/18 by Matt.Kuhlenschmidt

	Ignore group actors when checking for references to other actors when deleting.  The check for references is designed for gameplay affecting references which groups are not.  Having this show up for groups is annoying

	#rb none

Change 3094474 on 2016/08/19 by Jamie.Dale

	Fixed PS4 error when building with USE_MALLOC_PROFILER, and optimized symbol name resolution for a build with USE_MALLOC_PROFILER enabled

	#jira UETOOL-951
	#rb James.Hopkin

Change 3094581 on 2016/08/19 by Jamie.Dale

	Added missing allocator filter needed by PS4 profiles

	#rb none

Change 3094681 on 2016/08/19 by Richard.TalbotWatkin

	Fixed issue where painting override vertex colors on a SpeedTree mesh would cause its wind animation to cease. The OverrideVertexColors vertex factory needed to be registered with the SpeedTree renderer.
	#jira UE-32762 - Custom VertexPaint on SpeedTrees interferes with wind animation
	#rb none

Change 3095163 on 2016/08/19 by Trung.Le

	#jira UE-20849: Added tooltips to the inputs of the Material final result node
	#rb matt.kuhlenschmidt

Change 3095285 on 2016/08/19 by Trung.Le

	#jira UE-20849 In SGraphNodeMaterialResult, renamed ToolTip to ToolTipWidget so we're not hiding class member
	#rb none

Change 3095344 on 2016/08/19 by Alexis.Matte

	#jira UE-34690 When using the optionnal matrix to change the scene root node, we have to flush the fbx evaluation engine.
	Add also a new option to allow the user to automatically convert the fbx scene to unreal unit (centimeter).

	#rb none
	#codereview matt.kuhlenschmidt

Change 3096162 on 2016/08/22 by Alexis.Matte

	#jira UE-34763 Remove offending no-action combo box entry when the json file is readonly. Also clean up other combo box menu.
	#rb none
	#codereview matt.kuhlenschmidt

Change 3096261 on 2016/08/22 by Alexis.Matte

	#jira UE-33121 Make sure re-import all and import all fix all the issue before starting the job. So it get not interrupt during the process.

	#rb lina.halper
	#codereview lina.halper

Change 3096344 on 2016/08/22 by Jamie.Dale

	NSString conversion fix for UTF-32 strings containing characters outside of the BMP

	#jira UE-33971
	#rb Peter.Sauerbrei, James.Hopkin

Change 3096605 on 2016/08/22 by Alex.Delesky

	#jira UE-34787 - Dropdown menus in standalone programs will now correctly display tooltips if they have any.

	#rb Matt.Kuhlenschmidt

Change 3096615 on 2016/08/22 by Alex.Delesky

	#jira UE-33334 - Scrolling up on the mouse wheel when using the orbit camera should no longer move away from the orbit point when the camera moves too close to the orbit origin.

	#rb Matt.Kuhlenschmidt

Change 3096619 on 2016/08/22 by Alex.Delesky

	#jira UE-34084 - Structs containing an enum with a value that contains a whitespace character will now serialize correctly when copied from the Details Panel.

	#rb Matt.Kuhlenschmidt

Change 3097644 on 2016/08/23 by Matt.Kuhlenschmidt

	PR #2729: Fix a typo in the comment (Contributed by adcentury)

	#rb none

Change 3097648 on 2016/08/23 by Matt.Kuhlenschmidt

	PR #2726: Undef unused macros (Contributed by shrimpy56)

	#rb none

Change 3097697 on 2016/08/23 by Matt.Kuhlenschmidt

	Guard against crash when details panels rebuild when their customizations have been torn down

	https://jira.ol.epicgames.net/browse/UE-35048

	#rb none

Change 3097757 on 2016/08/23 by Alex.Delesky

	#jira UE-14727  - Support for editing TMap properties in the editor's Details panel has been added. This change also removes the Duplicate option from TSet elements, and disallows entry of duplicates elements into a TSet or duplicate keys into a TMap

	#rb Matt.Kuhlenschmidt

Change 3098164 on 2016/08/23 by Alexis.Matte

	#jira UE-34686 Fbx importer bImportMeshesInBoneHierarchy is used also by the animation.
	#rb none
	#codereview matt.kuhlenschmidt

Change 3098502 on 2016/08/23 by Alexis.Matte

	#jira UE-30951 Fbx option dialog, we disable the option to bake pivot if transform vertex position is true
	#rb none
	#codereview matt.kuhlenschmidt

Change 3099986 on 2016/08/24 by Jamie.Dale

	Fixing non-editor builds

	#rb none

Change 3101138 on 2016/08/25 by Matt.Kuhlenschmidt

	Fixed viewport redraw callback not being called when certian property modifications occur in the details panel (reset to default, array size changes, etc)

	#rb none

Change 3101280 on 2016/08/25 by Jamie.Dale

	Fixed crash when counting memory over internationalization meta-data

	- The serialization code only used to handle loading or saving, now it handles loading or not loading.
	- The Type of the meta-data wasn't set by all constructors. For safety it has been removed and replaced with a virtual function that the derived types override.

	#rb James.Hopkin

Change 3101283 on 2016/08/25 by Jamie.Dale

	MProf2 platform and symbol parsing improvements

	 - Updated ISymbolParser to work with lazy symbol resolution (handled via the UI when looking at full callstacks).
	 - Added a PS4 symbol parser which handles performing full file/line resolution for symbols.
	 - Removed all the V3 file format support and legacy platform handling.
	 - Optimized FStreamInfo.GetNameIndex so it can be used by the lazy symbol fixup.

	#rb James.Hopkin

Change 3101586 on 2016/08/25 by Jamie.Dale

	Small code cleanup and path normalization

	#rb James.Hopkin

Change 3101837 on 2016/08/25 by Alexis.Matte

	#jira UE-35101 we now store the sourceanimationname to retrieve the correct animtrack when re-importing animations
	#rb none
	#codereview matt.kuhlenschmidt

Change 3102537 on 2016/08/26 by Jamie.Dale

	Fix for potential crash in FICUCamelCaseBreakIterator

	In platforms with UTF-32 strings, the index returned by FICUTextCharacterIterator may not be in the same range as FString, so we need to call InternalIndexToSourceIndex to ensure that it is.

	#rb James.Hopkin

Change 3102582 on 2016/08/26 by Matt.Kuhlenschmidt

	Log the freetype version when it starts up (for debugging purposes)

	#rb none

Change 3102657 on 2016/08/26 by Alexis.Matte

	#jira UE-29177 When re-importing a texture we want to notify materials using this texture so they can recompile the shader.
	#review-3101585 @uriel.doyon
	#rb matt.kuhlenschmidt

Change 3102704 on 2016/08/26 by Jamie.Dale

	Added symbol meta-data support to MProf2

	You can now define platform specific meta-data using FPlatformStackWalk::GetSymbolMetaData, which is then stored within the generated .mprof file.

	PS4 uses this meta-data to say where the original .self file can be found, so that MProf2 can usually automatically load the .self file without having to bother the user.

	#rb James.Hopkin

Change 3102878 on 2016/08/26 by Matt.Kuhlenschmidt

	Added support for outline fonts
	- An outline size (in slate units), optional material and optional fill color can be specified with each font info.
	- Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines
	- Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas

	#rb jamie.dale

Change 3102879 on 2016/08/26 by Jamie.Dale

	Bumped the MProf2 version so we can tell which build of the tool can load v6 mprof files

	#rb none

Change 3102960 on 2016/08/26 by Alexis.Matte

	build fix
	#rb none

Change 3103032 on 2016/08/26 by Jamie.Dale

	Fixed SEditableText and SMultiLineEditableText not setting the correct foreground color when painting

	#jira UE-34936
	#rb Matt.Kuhlenschmidt

Change 3103278 on 2016/08/26 by Jamie.Dale

	Fixing Clang warnings

	#rb none

Change 3104211 on 2016/08/29 by Ben.Marsh

	Add build script for automated tests, and create settings file for Dev-Editor which adds an agent pool for running them.

	#rb none

Change 3104290 on 2016/08/29 by Alex.Delesky

	Adding additional documentation accessible from the editor for TSet and TMap properties, along with a quick clarification on container properties to let the user know what kind of container they're working with.

	#rb Matt.Kuhlenschmidt

Change 3104292 on 2016/08/29 by Alex.Delesky

	#jira UE-35039 - Command/Control user keybindings will no longer flip-flop when the editor is opened on Mac.

	#rb Matt.Kuhlenschmidt

Change 3104294 on 2016/08/29 by Alex.Delesky

	#jira UE-34952 - The user will no longer encounter an ensure when setting the value of Period equal to or less than 0 on the circular throbber widget

	#rb Matt.Kuhlenschmidt

Change 3104295 on 2016/08/29 by Matt.Kuhlenschmidt

	PR #2682: Remove unused bUseDesktopResolutionForFullscreen (Contributed by stfx)

	#rb none

Change 3104296 on 2016/08/29 by Alex.Delesky

	#jira UE-35160 - The Auto Distance Error for LOD meshes can now be set to any value larger than zero.

	#rb Matt.Kuhlenschmidt

Change 3104348 on 2016/08/29 by Matt.Kuhlenschmidt

	Added the ability to clear the preview mesh on a material instance.  Previously there was no way to null it out.

	#rb none

Change 3104355 on 2016/08/29 by Matt.Kuhlenschmidt

	Guard against crash with invalid path to the default physical material.  Just create a new one if it doesnt exist and warn about it.

	#rb none
	#jira UE-31865

Change 3104396 on 2016/08/29 by Ben.Marsh

	Fix incrorrect agent names for running automated tests

Change 3104610 on 2016/08/29 by Alex.Delesky

	Fix for AutomationTool compile editor from changes introduced today.

	#rb None

Change 3104611 on 2016/08/29 by Michael.Dupuis

	#jira UETOOL-253
	#rb Alexis.Matte

Change 3105826 on 2016/08/30 by Gareth.Martin

	Added console variables to discard grass and/or scalable foliage data on load
	#jira UE-35086
	#rb Benn

Change 3106126 on 2016/08/30 by Matt.Kuhlenschmidt

	Eliminated bad code duplication between retainer widgets and element batcher

	#rb none
	#codereview nick.darnell

Change 3106449 on 2016/08/30 by Michael.Dupuis

	#jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu)
	#rb Alexis.Matte

Change 3106966 on 2016/08/30 by Jamie.Dale

	Fixed FApp::IsAuthorizedUser not considering the SessionOwner override

	#rb Max.Preussner

Change 3107687 on 2016/08/31 by Michael.Dupuis

	Checkout/Make Writable on proper config file

	#rb Matt Kuhlenschmidt

Change 3107736 on 2016/08/31 by Matt.Kuhlenschmidt

	Fixed mode typos in the lerp instruction

	#rb none

Change 3107830 on 2016/08/31 by Matt.Kuhlenschmidt

	Logging and guard against UEditorEngine::TeardownPlaySession crash.

	#rb none
	https://jira.ol.epicgames.net/browse/UE-35325

Change 3107912 on 2016/08/31 by Alex.Delesky

	#jira UE-35181 - Normalizing paths when retrieving absolute filenames for source control operations.

	#rb Matt.Kuhlenschmidt

Change 3107986 on 2016/08/31 by Matt.Kuhlenschmidt

	Removed PropertyTestObject.h out of UnrealEd.h so you dont have to compile the entire editor when changing this one file.

	#rb none

Change 3108027 on 2016/08/31 by Chris.Wood

	Re-added lost doc comment for analytics event "Engine.AbnormalShutdown".

	#rb none - just a comment in a cpp file
	#codereview wes.hunt

Change 3108580 on 2016/08/31 by Mike.Fricker

	Deleted the "Live Editor" plugins from UE4
	- These were undocumented, buggy and never finished, and we have no plans to complete them
	- Both the "LiveEditor" and "LiveEditorListenServer" plugins were deleted, along with related icon files

	#codereview matt.kuhlenschmidt
	#rb matt.kuhlenschmidt

Change 3108604 on 2016/08/31 by Mike.Fricker

	Added new "MIDI Device" plugin (disabled by default)

	- This is a simple MIDI interface that allows you to receive MIDI events from devices connected to your computer

	- Currently only input is supported.  In the future we might allow for output, as well.

	- In Blueprints, here's how to use it:
	        - Look for "MIDI Device Manager" in the Blueprint RMB menu
	        - Call "Find MIDI Devices" to choose your favorite device.  Break the "Found MIDI Device" struct to see what's available.
	        - Then call "Create MIDI Device Controller" for the device you want.  Store that in a variable.
	        - On your MIDI Device Controller, bind your own Event to the "On MIDI Event" event.  This will be called every game Tick when there is at least one new MIDI event to receive.
	        - Process the data passed into the Event to make your project do stuff!

	- This plugin makes use of the "PortMidi" third party library (which already existed in UE4 -- it was used by the now-deprecated 'LiveEditor' plugin)

	#codereview matt.kuhlenschmidt
	#rb none

Change 3108760 on 2016/08/31 by Alexis.Matte

	#jira UE-25840 Fbx export collision mesh, we now export collision: box, sphere, capsule and convex mesh. There is an option in the editor preference to enable the export of collisions, default value is false.
	#rb none
	#codereview matt.kuhlenschmidt

Change 3109006 on 2016/08/31 by Alex.Delesky

	#ignore Source Control rename test - initial commit

Change 3109044 on 2016/08/31 by Alex.Delesky

	#ignore Testing asset rename from P4 to observe correct behavior.

	#rb none

Change 3109048 on 2016/08/31 by Alex.Delesky

	#ignore Testing P4 rename to identify correct behavior

	#rb none

Change 3110044 on 2016/09/01 by Gareth.Martin

	Fixed painting foliage on blocking "query" actors not working
	#jira UE-33852
	#rb Allan.Bentham

Change 3110133 on 2016/09/01 by Alexis.Matte

	Fix crash in function GetForceRecompileTextureIdsHash
	#rb none
	#codereview jamie.dale

Change 3111848 on 2016/09/02 by Mike.Fricker

	MIDI Device plugin: Fixed compilation error on Clang compilers (Mac, Linux)
	- Fixed bad enum cast
	#rb none

Change 3111995 on 2016/09/02 by Michael.Dupuis

	#jira UE-35263

	Do not try selecting the actor if the actor is in the blueprint
	Properly Refresh the ToopTip & Hyper Link to take into account blueprint recreation process

	#rb Alexis Matte

Change 3112280 on 2016/09/02 by Michael.Dupuis

	Call MakeWritable if source control fail

	#rb Alexis Matte

Change 3112335 on 2016/09/02 by Cody.Albert

	Updating cursor hiding logic to not improperly hide cursor when left clicking in ortho mode

	#jira UE-35306
	#rb none

Change 3112478 on 2016/09/02 by Alexis.Matte

	#jira UE-20059 Use a base material to import fbx material.
	#rb uriel.doyon
	#codereview matt.kuhlenschmidt
	#1468 Github pull request number

Change 3113912 on 2016/09/06 by Michael.Dupuis

	#jira UE-32288 Fixed Console params display
	#rb Alexis Matte

Change 3114026 on 2016/09/06 by Alex.Delesky

	#jira UE-35123 - The Details panel in a Texture editor or Simple Asset editor window will no longer disappear when the inspected asset is imported again.

	#rb Matt.Kuhlenschmidt

Change 3114032 on 2016/09/06 by Alex.Delesky

	PR #2733: Improved the project launcher progress page (Contributed by projectgheist)

	#jira UE-34027
	#rb Matt.Kuhlenschmidt

Change 3114034 on 2016/09/06 by Alex.Delesky

	#jira UE-35265 - Copying a comment node from a Material Function and pasting it inside a Material will no longer render the Material unsaveable

	#rb Matt.Kuhlenschmidt

Change 3114071 on 2016/09/06 by Nick.Darnell

	[AUTOMATED TEST] Automatic checkin, testing functionality.

Change 3114109 on 2016/09/06 by Nick.Darnell

	[AUTOMATED TEST] Automatic checkin, testing functionality.

Change 3114562 on 2016/09/06 by Nick.Darnell

	Adding LevelEditor to the FbxAutomationTestBuilder to fix a compiler issue.

	#rb none

Change 3114701 on 2016/09/06 by Michael.Dupuis

	#jira UE-31988 add const to all usage of TArray<ItemType>* as it was done in SListView
	#rb Alexis Matte

Change 3114861 on 2016/09/06 by Matt.Kuhlenschmidt

	Prevent non-thread safe slate code from running on the slate loading thread

	#rb none

Change 3115698 on 2016/09/07 by Nick.Darnell

	Make sure the commands are available - during functional testing that was found to not always be the case.

	#rb none

Change 3115719 on 2016/09/07 by Nick.Darnell

	Adding an IsRegistered command to commands.

	#rb none

Change 3115721 on 2016/09/07 by Nick.Darnell

	Adding a new built VirtualReality feature pack, this new one contains the update manifest that will parse correctly.

	#rb none

Change 3115722 on 2016/09/07 by Nick.Darnell

	IsBindWidgetProperty now returns false if the property passed in is null.

	#rb none

Change 3115734 on 2016/09/07 by Alexis.Matte

	#jira UE-30166 Support fbx sdk 2017
	#rb none

Change 3115737 on 2016/09/07 by Nick.Darnell

	Adding an image comparer for screenshots.  Removing some content from EngineTest.

	#rb none

Change 3115743 on 2016/09/07 by Nick.Darnell

	Checkpointing a bunch of progress towards a screenshot comparison workflow that allows us to diff screenshots taken on various platforms and hardware.  Disabling many tests that are not passing.  Updating a few tests to log better errors, and fixed a few tests with easy bugs in them so they would start passing again.  All editor tests currently passing!

	#rb none

Change 3115748 on 2016/09/07 by Nick.Darnell

	Making the RuntimeTests plugin a Developer module, so that it doesn't get included in shipping builds.

	#rb none

Change 3115789 on 2016/09/07 by Jamie.Dale

	We now favor Traditional Chinese for Hong Kong and Macau

	#rb James.Hopkin

Change 3115799 on 2016/09/07 by Jamie.Dale

	Removed validity check on source cultures when remapping, as platforms may use invalid cultures that need to be remapped

	#rb James.Hopkin

Change 3115826 on 2016/09/07 by Nick.Darnell

	Adding missing files.

	#rb none

Change 3115838 on 2016/09/07 by Nick.Darnell

	Back out revision 6 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h

	#rb none

Change 3116007 on 2016/09/07 by Alexis.Matte

	build fix
	#rb none

Change 3116057 on 2016/09/07 by Jamie.Dale

	Fixed widget snapshot messages so they appear in the message debugger

	#rb none

Change 3116112 on 2016/09/07 by Nick.Darnell

	Removing the FbxAutomationBuilder file that go recreated on a merge from main.

	#rb none

Change 3116365 on 2016/09/07 by Michael.Dupuis

	#jira UE-20765 Added missing class flag to test (CLASS_CONFIG) and change a bit how the checkout/make writable work.
	#codereview Matt.Kuhlenschmidt
	#rb Alexis.Matte

Change 3116622 on 2016/09/07 by Alexis.Matte

	#jira UE-35608 Use the same naming convention when trying to retrieve uv channel by name.
	#rb matt.kuhlenschmidt

Change 3116638 on 2016/09/07 by Jamie.Dale

	Ensured that manifests and archives don't try and load data that they can't parse

	#rb none

Change 3117397 on 2016/09/08 by Gareth.Martin

	Added rotate and blend support to the landscape mirror tool
	#jira UE-34829
	#rb Jack.Porter

Change 3117459 on 2016/09/08 by Gareth.Martin

	Fixed crash saving a hidden landscape level with an offset (cloned from 4.13.1)
	#jira UE-35301
	#rb Jack.Porter

Change 3117462 on 2016/09/08 by Gareth.Martin

	Fixed invisible landscape components and crashes when tessellation is enabled (cloned from 4.13.1)
	#jira UE-35494
	#rb Benn.Gallagher

Change 3117583 on 2016/09/08 by Nick.Darnell

	Continued work on automation support for screenshot comparison, stubbing in a commandlet that can be run after automation tests that would perform the diffing.  Need to finish rigging it up so that deltas and results can be dumped out somewhere and consumed by a tool to approve shots.

	#rb none

Change 3117595 on 2016/09/08 by Nick.Darnell

	Updating the build script for AutomatedTests, going to see if this works!

	#rb none

Change 3117808 on 2016/09/08 by Nick.Darnell

	Adding header includes for async.

	#rb none

Change 3117812 on 2016/09/08 by Matt.Kuhlenschmidt

	Partially taken from Pr 2381

	Fixed Array Properties to handle duplicates properly and fixed Material Parameter Collection duplicate Guid problem.

	#rb none

Change 3117851 on 2016/09/08 by Jamie.Dale

	Silenced some redundant P4 errors that could be generated when running a stat update on a file

	Some of the options produced errors when working with newly added files. These errors are now downgraded to infos like they are for the main stat command.

	#rb Ben.Marsh
	#codereview Thomas.Sarkanen

Change 3117853 on 2016/09/08 by Gareth.Martin

	Clean up landscape includes and PCH
	#rb steve.robb

Change 3117859 on 2016/09/08 by Alex.Delesky

	#jira UE-35321 - Minimized windows will no longer act like they are visible when determining what widgets are currently underneath the mouse.

	#rb Nick.Darnell

Change 3117997 on 2016/09/08 by Nick.Darnell

	Updating the automation tests build script to use Editor-Cmd

	#rb none

Change 3118005 on 2016/09/08 by Matt.Kuhlenschmidt

	Properly reference graph node on material expressions so they are not GC'd while an expression still uses them

	#jira UE-35362
	#rb none

Change 3118043 on 2016/09/08 by Alex.Delesky

	#jira UE-30649 - Removed unnecessary returns from UWidget API.

	PR #2377: fix widget bug. (Contributed by dorgonman)

	#rb none

Change 3118045 on 2016/09/08 by Matt.Kuhlenschmidt

	Guard against crash saving config during level editor shutdown

	#rb none
	#jira UE-35605

Change 3118074 on 2016/09/08 by Matt.Kuhlenschmidt

	PR #2783: Removed #pragme once from CPP files (Contributed by projectgheist)

	#rb none

Change 3118078 on 2016/09/08 by Michael.Dupuis

	#jira UE-32065 Removed the -windows that was added as a default option and add it simply if fullscreen is not specified
	#rb Alexis.Matte

Change 3118080 on 2016/09/08 by Michael.Dupuis

	#jira UE-31131 Do not show a contextual menu if the menu is empty
	#rb Alexis.Matte

Change 3118087 on 2016/09/08 by Matt.Kuhlenschmidt

	Constify this method

	#rb none

Change 3118166 on 2016/09/08 by Nick.Darnell

	Trying additional command options for the build machine for automation.

	#rb none

Change 3118222 on 2016/09/08 by Matt.Kuhlenschmidt

	Fix actor delete during mesh paint not working during undo

	#rb none
	#jira UE-35684

Change 3118298 on 2016/09/08 by Alexis.Matte

	#jira UE-35302 Export all LODs for static mesh when there is no force LOD
	#rb uriel.doyon

Change 3118325 on 2016/09/08 by Matt.Kuhlenschmidt

	Fixed reset to default not appearing for slate brushes

	#rb none
	#jira UE-34958

Change 3119321 on 2016/09/09 by Matt.Kuhlenschmidt

	Guard against crash with an invalid world trying to be opened from the content browser

	#rb none
	https://jira.ol.epicgames.net/browse/UE-35712

Change 3119433 on 2016/09/09 by Nick.Darnell

	Removing a hack added by Paragon that prevents applications from resizing in real time as the user drags the size of the window around.

	#rb Matt.Kuklenschmidt
	#jira UE-35789

Change 3119448 on 2016/09/09 by Alex.Delesky

	When simulating touch events using the mouse, clicking the mouse will no longer let a drag operation continue. This should also allow the finger that started a drag to continue dragging items until it is released from the surface.

	#rb Nick.Darnell

Change 3119522 on 2016/09/09 by Jamie.Dale

	Fixed FDetailCategoryImpl::ShouldBeExpanded not honoring bShouldBeInitiallyCollapsed when bRestoreExpansionState was true

	#rb Matt.Kuhlenschmidt

Change 3119528 on 2016/09/09 by Jamie.Dale

	Some UI re-work to the localization dashboard

	This makes a better use of the available space, and will make it easier to make some other planned changes in the future.

	#rb James.Hopkin

Change 3119861 on 2016/09/09 by Michael.Dupuis

	#jira UE-9284 Added the Play/Stop button on the thumbnail
	#rb Alexis.Matte

Change 3120027 on 2016/09/09 by Alexis.Matte

	incorporate some fixes from licensee for LOD group re-import workflow
	#jira UE-32268
	#rb uriel.doyon
	#codereview matt.kuhlenschmidt

Change 3120845 on 2016/09/12 by Gareth.Martin

	Fixed crash in landscape editor when "Early Z" is enabled (cloned from 4.13.1)
	#jira UE-35850
	#rb Allan.Bentham

Change 3120980 on 2016/09/12 by Nick.Darnell

	Adding a commandlet that is runnable for comparing screenshots.  Adding comparing and exporting capability to the screenshot manager.

	#rb none

Change 3120992 on 2016/09/12 by Alex.Delesky

	#jira UE-35575 - TScriptInterface UProperties now have asset picker support.

	#rb Matt.Kuhlenschmidt

Change 3121074 on 2016/09/12 by Michael.Dupuis

	#jira UE-30092
	Added path length in error message when typing
	Added display of current filepath lenght for cooking

	#rb Alexis.Matte

Change 3121113 on 2016/09/12 by Nick.Darnell

	Adding some placeholder examples to show people how to author tests in EngineTest.

	#rb none

Change 3121152 on 2016/09/12 by Gareth.Martin

	Added TElementType, TIsContiguousContainer traits
	Added GetData(), GetNum() generic functions
	#rb Steve.Robb

Change 3121702 on 2016/09/12 by Jamie.Dale

	Optimized a loop over a sorted list to instead use a binary search

	This speeds up the short-lived allocation view generation.

	We also now dump the exception information to the Trace log when in a non-debug build.

	#rb James.Hopkin

Change 3121721 on 2016/09/12 by Jamie.Dale

	We now set the window mode first when resizing the game viewport to ensure that the work area is correct

	Fullscreen windows can affect the available work area size, which can break centering when moving between fullscreen and windowed mode.

	#jira UE-32842
	#rb Matt.Kuhlenschmidt

Change 3122578 on 2016/09/13 by Jamie.Dale

	Small code clean up

	Removed a use of the placement new style array addition.

	#rb none

Change 3122634 on 2016/09/13 by Jamie.Dale

	We now immediately update DefaultConfigCheckOutNeeded when checking out/making writable the config file, rather than wait for the text tick

	#jira UE-34865
	#rb James.Hopkin

Change 3122656 on 2016/09/13 by Jamie.Dale

	Fixed array combo button not focusing its contents, which prevented the menu closing correctly

	#jira UE-33667
	#rb none

Change 3122661 on 2016/09/13 by Nick.Darnell

	Checkpointing additional work on the screenshot compare dialog, moving some Directory path picker widget into a more common area.  Moving some "Find the best top level window handle for this widget for dialogs' code out of the main frame module and into Slate Application where it probably belongs.

	#rb none

Change 3122678 on 2016/09/13 by Jamie.Dale

	Fixing CIS error on Clang

	CoreUObject needs to be included before USTRUCT can be used.

	#rb none

Change 3122686 on 2016/09/13 by Jamie.Dale

	Fixing CIS error on Clang

	CoreUObject needs to be included before UCLASS can be used.

	#rb none

Change 3122728 on 2016/09/13 by Nick.Darnell

	UMG - Exposing a trace channel for the WIC, defaults to Visibility.  Improving how the WIC handles the cursor moving off the widget, it now maintains the last hit location rather than 0,0 which would cause things like dragged Sliders to reset to the left.  Ideally - the WIC would know the underlying widget has capture and continue to fake collision against an imaginary plane to simulate a continuous surface.

	#jira UE-35167
	#rb none

Change 3122775 on 2016/09/13 by Nick.Darnell

	Automation - Fixing an error with the ScreenshotTools plugin, needed to add an the include for Engine.h to the PCH.

	#rb none

Change 3122779 on 2016/09/13 by Nick.Darnell

	Widgetnimation - Exposing more of the class to C++.

	#rb none

Change 3122793 on 2016/09/13 by Nick.Darnell

	Fixing a crash in UWidgetComponent::UpdateRenderTarget updating a null material instance.

	#jira UE-35796
	#rb none

Change 3122834 on 2016/09/13 by Matt.Kuhlenschmidt

	Fixed crash undoing moves after bsp creation

	https://jira.ol.epicgames.net/browse/UE-35880

	#rb none

Change 3122835 on 2016/09/13 by Nick.Darnell

	Reverting changes to WIdgetAnimation

	#rb none

Change 3122897 on 2016/09/13 by Matt.Kuhlenschmidt

	Fixed non-editor compile error
	#rb none

Change 3122988 on 2016/09/13 by Alexis.Matte

	Material workflow refactor
	#jira UETOOL-774
	#rb matt.kuhlenschmidt

Change 3123006 on 2016/09/13 by Jamie.Dale

	Fixed dynamic collections not returning anything

	#jira UE-35869
	#rb James.Hopkin

Change 3123145 on 2016/09/13 by Alexis.Matte

	Fix fbx automation test. The test found a regression cause by CL: 3120027. In the case where we dont have a LODGroup we dont want to add LODs before the build.
	#jira UE-32268
	#rb none
	#codereview matt.kuhlenschmidt

Change 3123148 on 2016/09/13 by Matt.Kuhlenschmidt

	Fix fortnite compile error

	#rb alexis.matte

Change 3123208 on 2016/09/13 by Jamie.Dale

	The 'find culprit' dialog now honors the user choice

	#rb RichTW

Change 3123545 on 2016/09/13 by Nick.Darnell

	Slate - Adjusting the window dialog host finding code to do a better job of searching for slate windows and excluding popups and non-regular windows.

	#rb none

Change 3124494 on 2016/09/14 by Jamie.Dale

	Added ~ to the list of invalid characters for object/package names

	#jira UE-12908
	#rb Matt.Kuhlenschmidt

Change 3124513 on 2016/09/14 by Gareth.Martin

	Implemented filter to allow painting foliage on other foliage
	- Altered foliage filters so it will no longer paint on object types which don't have a filter, e.g. skeletal meshes
	#rb Allan.Bentham
	#2472

Change 3124523 on 2016/09/14 by Jamie.Dale

	PR #2724: Fix ScrollBox right mouse/touch grab scrolling functionality (Contributed by aarmbruster)

	#jira UE-34811
	#jira UE-32082
	#rb none

Change 3124607 on 2016/09/14 by Nick.Darnell

	UMG - Adding BoundsScale support to the WidgetComponent's CalcBounds function.

	#jira UE-35667
	#rb none

Change 3124785 on 2016/09/14 by Gareth.Martin

	Made some foliage functions editor-only to fix non-editor build
	#rb none

Change 3124795 on 2016/09/14 by Gareth.Martin

	Saved/loaded the new foliage filter
	#rb Allan.Bentham
	#2472

Change 3124915 on 2016/09/14 by Michael.Dupuis

	#jira UE-19511
	Add support for Add to source control on DefaultEditorPerProjectUserSettings file
	Remove CheckoutNotice when not editing a DefaultXXXX.ini file
	Edit proper config file either we're modifying settings from a Default file or Local user file
	#codereview Matt.Kuhlenschmidt Max.Preussner
	#rb Alexis.Matte

Change 3125266 on 2016/09/14 by Jamie.Dale

	Fixed ULocalizationTarget::DeleteFiles not deleting cultures, and using SCC wrong

	#rb none

Change 3125385 on 2016/09/14 by Matt.Kuhlenschmidt

	Fix crash when using SaveAs to save over top of an existing level

	#rb none
	https://jira.ol.epicgames.net/browse/UE-35919
	https://jira.ol.epicgames.net/browse/UE-35921

Change 3125487 on 2016/09/14 by Alexis.Matte

	Fix cook content, regression induce by the material workflow refactor
	#rb matt.kuhlenschmidt

Change 3126217 on 2016/09/15 by Gareth.Martin

	Unset bHasPerInstanceHitProxies on landscape grass components, as they don't have individually editable instances
	#rb Allan.Bentham

Change 3126311 on 2016/09/15 by Jamie.Dale

	Placement mode fixes

	 - The display name is now cached correctly on construction, and the FPlaceableItem instance used with SPlacementAssetEntry is now const.
	 - Ensured that the ID used by FPlaceableItem could never overflow.
	 - Fixed some types being missing from the "All Classes" list.
	 - Fixed the escape key not cancelling the search.

	#jira UE-35972
	#rb James.Hopkin

Change 3126325 on 2016/09/15 by Jamie.Dale

	Made sure that UWorld::GetAssetRegistryTags called its Super function so that properties tagged as AssetRegistrySearchable will be added.

	#rb Andrew.Rodham

Change 3126403 on 2016/09/15 by Gareth.Martin

	Added Find and Contains functions to TBitArray
	#rb Steve.Robb

Change 3126405 on 2016/09/15 by Gareth.Martin

	Allowed instances of Hierarchical Instanced Mesh Components to be moved around with the transform widget in the blueprint editor
	- Just like regular instanced mesh components!
	Also fixed not being able to move instances of an instanced mesh component when it is the root component
	Also also fixed Hierarchical Instanced Mesh Components not flushing their async tree build on saving (this was causing log spam from PostLoad when dragging instances around as the blueprint would constantly reinstance the component before the async tree build had finished)
	#jira UE-29357
	#rb Allan.Bentham

Change 3126444 on 2016/09/15 by Jamie.Dale

	Fixed the loc dashboard configs not working with SCC

	This isn't a great solution, but the whole way the loc dashboard manages its config data is in need of an overhaul.

	#rb none

Change 3126446 on 2016/09/15 by Jamie.Dale

	Fixed loc dashboard game and engine targets sharing the same expansion settting

	#rb none

Change 3126555 on 2016/09/15 by Chris.Wood

	Removed WER from Windows crash handling. Crashes saved to log folder and passed to CRC with explicit path.
	[UE-34470] - Investigate WER settings and if they can conflict with CRC on Windows

	#rb Steve.Robb

Change 3126586 on 2016/09/15 by Gareth.Martin

	Fixed missing landscape components when using a LODBias (cloned from 4.13.1)
	#jira UE-35873
	#rb Jack.Porter

Change 3126610 on 2016/09/15 by Jamie.Dale

	Stopped PS4 from always staging all ICU data files

	#rb Marcus.Wassmer

Change 3126779 on 2016/09/15 by Michael.Dupuis

	#jira UE-32914 Improve the help text to provide usage examples and params
	#rb Alexis.Matte

Change 3126849 on 2016/09/15 by Matt.Kuhlenschmidt

	Fix font material and outline font material not being animatable in sequencer

	#rb frank.fella

Change 3126858 on 2016/09/15 by Matt.Kuhlenschmidt

	File not saved
	#rb none

Change 3127001 on 2016/09/15 by Matt.Kuhlenschmidt

	Fixed reset to default state still not appearing in all cases after changing a property.

	#rb none

Change 3127038 on 2016/09/15 by Nick.Darnell

	UMG - Improving focus setting for users on widgets.  If we're unable to set the focus immediately, possibly because the user is setting focus in the Construct callback before the widget is in the tree, we now update the SlateOperations FReply on LocalPlayer to set focus next frame when it's more likely the widget will become focusable.

	#rb none

Change 3127061 on 2016/09/15 by Nick.Darnell

	Slate - We now have a reentrancy guard in TPanelChildren to avoid the broad cases where users might attempt to remove children while all children are being removed.  Which is an easy case to engineer if you've got widgets spawning children managed by another widget, that all go away at the same time, thus causing the parent to attempt to cleanup children.  The end result is a delete while deleting.  So now TPanelChildren prevents adds/removes while emptying the list of children.

	#jira UE-35726
	#rb Matt.Kuchlenschmidt

Change 3127205 on 2016/09/15 by Alex.Delesky

	#jira UE-18013 - Users can now add Textures, Materials, or Sprites to a Widget Blueprint directly from the content browser. This also fixes a few issues with adding Widget Blueprints to another Widget BP from the content browser, such as adding a widget to itself or creating a circular dependency.

	#rb Nick.Darnell

Change 3127971 on 2016/09/16 by Matt.Kuhlenschmidt

	Fix crash in scene outliner if actors become invalid

	#rb none

	https://jira.ol.epicgames.net/browse/UE-35932

Change 3128011 on 2016/09/16 by Matt.Kuhlenschmidt

	Added guards for crashes accessing slate resources for deleted uobjects

	#rb nick.darnell

Change 3128067 on 2016/09/16 by Michael.Dupuis

	#jira UE-34158 Add an option to auto expand advanced details
	#rb Alexis.Matte

Change 3128073 on 2016/09/16 by Michael.Dupuis

	#jira UE-1145
	Set Save As to Ctrl + Alt + S
	Set Save All to Ctrl + Shift + S
	Set Save Current to Ctrl + S

	#rb Alexis.Matte

Change 3128117 on 2016/09/16 by Jamie.Dale

	Updated the pin-type filter combo to filter on both the localized and source type descriptions

	#jira UE-36081
	#rb none

Change 3128177 on 2016/09/16 by Alexis.Matte

	#jira UE-35946 Remove unnecessary GetReadValue call with bad parameter. The read value call is cache so subsequent call was returning the bad cache value.

	#rb michael.dupuis
	#codereview matt.kuhlenschmidt

Change 3128387 on 2016/09/16 by Gareth.Martin

	Fixed location and rotation of arrow widget in the landscape mirror tool when using one of the new "Rotate" modes
	#jira UE-36093
	#rb none

Change 3128445 on 2016/09/16 by Matt.Kuhlenschmidt

	Guard against scene outliner crash.  Print out tree when items appear twice.
	https://jira.ol.epicgames.net/browse/UE-35935

	#rb none

Change 3128454 on 2016/09/16 by Matt.Kuhlenschmidt

	Remove category for WindowTitleBarArea.  It is very custom for internal use and should not be a top level widget

	#rb none

Change 3128482 on 2016/09/16 by Michael.Dupuis

	Added new key binding for generic Save, Save As
	Added new key binding for Save All for the content browser

	#rb Alexis.Matte (approved by MattK)

Change 3128560 on 2016/09/16 by Matt.Kuhlenschmidt

	Fix build warning

	#codereview nick.darnell
	#rb none

Change 3128642 on 2016/09/16 by Alexis.Matte

	#jira UE-36047 We now convert the light color correctly when importing and exporting fbx files. UE4 is sRGB and FBX is linear
	#rb none
	#codereview matt.kuhlenschmidt

Change 3128733 on 2016/09/16 by Nick.Darnell

	UMG - Fixing a bad merge, some code was removed causing all BindWidget statements to fail to compile correctly.

	#jira UE-36105
	#rb none

Change 3128768 on 2016/09/16 by Matt.Kuhlenschmidt

	Fix selection outline showing around edges of all internal mesh sections of a component instead of around the entire actor

	#rb none

Change 3128779 on 2016/09/16 by Matt.Kuhlenschmidt

	Fix offset characters on some small fonts

	#rb none

Change 3130057 on 2016/09/19 by Jamie.Dale

	Fixing volatility and invalidation issues for text widgets

	#jira UE-33988
	#rb Nick.Darnell

Change 3130064 on 2016/09/19 by Jamie.Dale

	Changed mprof meta-data to allow unicode strings and updated ReadString to deal with them correctly

	#rb James.Hopkin

Change 3130233 on 2016/09/19 by Michael.Dupuis

	#jira UE-32914 Added missing args that the UI supported
	#rb Alexis.Matte

Change 3130265 on 2016/09/19 by Nick.Darnell

	Automation - Cleaning up some API items.

	#rb none

Change 3130378 on 2016/09/19 by Matt.Kuhlenschmidt

	Fix reentrancy saving assets while a prompt for checkout dialog is open

	#rb none

Change 3130398 on 2016/09/19 by Jamie.Dale

	Fixing UHT error when building

	#rb none

Change 3132101 on 2016/09/20 by Nick.Darnell

	UMG - Adding a toolbar option in the designer for the 'G' command, similar to 'Game View' in the level editor, it disables all the dashed lines / future editor visuals.

	#rb none

Change 3132110 on 2016/09/20 by Nick.Darnell

	PR #2792: ShowFlags for WidgetComponents (Contributed by projectgheist)

	#jira UE-13770

	#rb Nick.Darnell

Change 3132111 on 2016/09/20 by Nick.Darnell

	UMG - The retainer now embeds a virtual window into the focus path so that paths are resolved correctly.

	#rb none

Change 3132138 on 2016/09/20 by Michael.Dupuis

	#jira UE-30945 Added missing PostEditComponentMove after drag is finished
	#rb Alexis.Matte

Change 3132147 on 2016/09/20 by Michael.Dupuis

	#jira UE-30866 Fixed the filter to work properly
	#rb Alexis.Matte

Change 3132190 on 2016/09/20 by Matt.Kuhlenschmidt

	Fix static analysis warnings in this file

	#rb none

Change 3132231 on 2016/09/20 by Nick.Darnell

	Slate - Updating the material blend states to match what is expected of Slate rendering, which differs a lot from the scene renderer with the way it treats alpha.  This fixes translucent rendering with the retainer widget, users will need to set their materials to Alpha Composite though for it to behave as expected.

	#jira UE-33285
	#rb none

Change 3132255 on 2016/09/20 by Alex.Delesky

	#jira UE-36048 - TMap and TSet properties are now disallowed from adding more children through the Details panel when they contain the dfault value for a key or element. Reset to Default is also no longer allowed on a Map or Set child when it will result in a second default value existing within the container.

	#rb Matt.Kuhlenschmidt

Change 3132587 on 2016/09/20 by Mike.Fricker

	MIDI Plugin: Fixed a CIS error in shipping configuration (introduced in CL 3108604)
	#rb none
	#lockdown matt.kuhlenschmidt

Change 3132623 on 2016/09/20 by Matt.Kuhlenschmidt

	Fix crash opening the cooker settings

	https://jira.it.epicgames.net/browse/UE-36197

	#rb none
	#lockdown nick.darnell

Change 3133144 on 2016/09/20 by Nick.Darnell

	Build configuration for automation tests.

	#rb none
	#lockdown matt.kuhlenschmidt

Change 3133206 on 2016/09/20 by Matt.Kuhlenschmidt

	Fix default material on odin text

	#rb none
	#lockdown nick.darnell

Change 3133913 on 2016/09/21 by Nick.Darnell

	Back out revision 17 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Private/Slate/SRetainerWidget.cpp

	#rb none
	#jira UE-36231
	#lockdown matt.kuhlenschmidt

[CL 3133983 by Matt Kuhlenschmidt in Main branch]
2016-09-21 10:07:18 -04:00
Andrew Grant
a534ff9466 Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3106465)
#lockdown Nick.Penwarden

Change 3110660 on 2016/9/1 by Andrew.Grant

Moved performance/quality warnings out of DrawStatsHUD into new function and now display them in everything other than shipping builds (unless disabled, or screenshot/movie dumping is in progress.
HLOD warning is  updated every 20 secs to deal with streaing levels.
Moved debug warnings into a separate Draw function (still disabled in test, but would like to make this an option in Orion soon).

#rb Michael.Noland
#tests verified we see our unbuilt HLOD warning in v31 :(

Change 3106649 on 2016/08/30 by Cody.Haskell

	#Orion

	- Input Axis Work

	#rb DanH
	#tests PIE

Change 3106299 on 2016/08/30 by Jason.Bestimt

	#R@BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 31.2 @ CL 3105865

	#RB:none
	#Tests:none

	#R@BOMERGE-SOURCE: CL 3105969 in //Orion/Main/...
	#R@BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3106213 on 2016/08/30 by Ben.Marsh

	BuildGraph: Include UAT, UBT, and UHT binaries in precompiled binaries zip file.

	#rb none
	#tests preflight

Change 3105994 on 2016/08/30 by Martin.Wilson

	Stop recompression happening when additive frame index is changed "interactively" (recompression will occur at end of interactive input)

	#jira UE-35289
	#rb Thomas.Sarkanen
	#tests Tested UI in editor

Change 3105331 on 2016/08/29 by Uriel.Doyon

	Allowed texture to ignore streaming MipBias with UTexture2D::bIgnoreStreamingMipBias
	Used this new flag when assigning texture to UImage::SetBrushFromTexture to prevent having low quality UI in low texture budget.
	#rb marcus.wassmer
	#tests launched editor and played game
	#jira OR-25814

Change 3105143 on 2016/08/29 by Josh.Markiewicz

	#UE4 - added assert when histogram input parameters don't match
	#rb none
	#tests launched/ran/won game golden path
	#codereview dmitry.rekman, michael.noland, bart.bressler

Change 3104976 on 2016/08/29 by Jon.Lietz

	pickup refector

	- fixed a big that would allow mixed replication to call a gameplay cue's added twice.
	- All pickups now use the pick up manager, consolidated all pick up code into the manager.
	- added to the XP set so we can define the CXP bounty for targets.

	#RB Dave.Ratti
	#tests Bot match, test maps, spawning coins and pickups.

Change 3103480 on 2016/08/26 by Josh.Markiewicz

	#UE4 - added GetSessionIdStr to FOnlineSessionSearchResult and FOnlineSession
	#rb none
	#tests golden path matchmaking
	#codereview paul.moore, eric.newman

Change 3103410 on 2016/08/26 by Max.Chen

	Movie Capture: Fix commandline burnin option.

	#rb none
	#tests Render movie with commandline -UseBurnIn=yes option.

Change 3102134 on 2016/08/25 by Brian.Karis

	Fix for HDR output exposure. Added 1000nit output option.

	#rb marcus
	#tests agora

Change 3101276 on 2016/08/25 by Jason.Bestimt

	#R@BOMERGE-AUTHOR: jason.bestimt
	#ORION_31 - Merging  CL 3100347 (head revision of 2 files :o )

	#RB:none
	#Tests:none

	[CodeReviewed]: matt.schembari, max.preussner

	#R@BOMERGE-SOURCE: CL 3101273 in //Orion/Release-31/... via CL 3101274
	#R@BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3101267 on 2016/08/25 by Jason.Bestimt

	#R@BOMERGE-AUTHOR: jason.bestimt
	#ORION_DUI - Integrating Media changes from 4.13 (head revision)

	#RB:none
	#Tests:none

	/Engine/Plugins/Media
	/Engine/Source/Runtime/Media
	/Engine/Source/Runtime/MediaAssets

	[CodeReviewed] matt.schembari, max.preussner

	#R@BOMERGE-SOURCE: CL 3099267 in //Orion/Dev-UI/... via CL 3101266
	#R@BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3100378 on 2016/08/24 by John.Pollard

	Fix a crash that can occur when scrubbing in replays

	#codereview David.Ratti
	#tests Replays
	#rb DavidR

	This is the output:
	[2016.08.24-21.35.05:973][603]LogAbilitySystem:Warning: OnRep_ReplicatedAnimMontage: PlayMontageSimulated failed. Name: AbilitySystemComponent0, AnimMontage: LevelStart_Montage

Change 3100375 on 2016/08/24 by Laurent.Delayen

	Added AimOffsetLookAt node. AimOffset node that drives its inputs automatically from a Target Location (and a Source Socket).

	#rb none
	#codereview lina.halper
	#tests Tacticia's RMB Targeting

Change 3100278 on 2016/08/24 by Laurent.Delayen

	Fix for fast path struct copy being broken for FVectors.

	#rb lina.halper
	#codereview thomas.sarkanen
	#tests Chains' hook, Tacticia's LaserBeam and OrientationWarping

Change 3100161 on 2016/08/24 by John.Pollard

	Merging using Dev-Networking_->_Dev-General_(Orion)

	Fix issue with refresh viewer command failing due to backend congestion

	#rb RyanG
	#tests Replays

Change 3100114 on 2016/08/24 by jason.bestimt

	#ORION_MAIN - Merge DUI @ CL 3098849

	#RB:none
	#Tests:none

	#CodeReview: kerrington.smith, matt.schembari

	#R@BOMERGE-SOURCE: CL 3100078 in //Orion/Main/...
	#R@BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3100015 on 2016/08/24 by Michael.Noland

	Don't allow the consideration of nodes that won't be processed to affect the live aspect of the active sound containing a cross fade node
	#jira UE-34998
	#rb Aaron.McLeran
	[re-implementing CL# 3098559 originaly by Marc.Audy in Release 4.13]
	#tests Compiled and ran a golden path match with headphones on

Change 3100012 on 2016/08/24 by Michael.Noland

	UE-34951 - Zero-volume vorbis decoded sounds are too expensive

	-Adding an audio settings parameter to disable zero-volume playback globally
	-Adding a new bool on sound waves to allow opt-in to virtualize when at zero-volume

	#rb marc.audy
	[re-implementing CL# 3094893 from Dev-Framework, originally by Aaron McLeran]
	#tests Compiled and ran a golden path match with headphones on

Change 3099889 on 2016/08/24 by Max.Chen

	Sequencer: Added command line option to enable burnin

	#rb none
	#tests Render movie from command line wtih -UseBurnIn=yes

Change 3099801 on 2016/08/24 by Lina.Halper

	Removed unnecessary comment

	#rb: none
	#code review: Benn.Gallagher
	#tests: compile

Change 3099787 on 2016/08/24 by Jason.Bestimt

	#R@BOMERGE-AUTHOR: sam.zamani
	#http
	- fix for cancelled requests that have not been started never triggering a completion delegate
	- fixes soft lock when handling disconnects during login

	OR-26945 The client stays on the "downloading profile" screen when rejoining after disconnecting

	#rb josh.markiewicz, alex.fennell
	#tests none

	#R@BOMERGE-SOURCE: CL 3099782 in //Orion/Release-30.2/... via CL 3099784 via CL 3099785
	#R@BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3099252 on 2016/08/24 by Lina.Halper

	Fixed menu text

	#rb: none
	#code review: Thomas.Sarkanen
	#tests: open editor and create child montage and replaced the animation

Change 3099251 on 2016/08/24 by Lina.Halper

	Deterministic cooking of skeleton
	 - abandon all guid from GuidMap. GuidMap is still important since we have to generate UID from it, but GuidMap only contains name once cooked

	#jira: UE-34834
	#rb: Martin.Wilson
	#tests: cooking orion and make sure it works

Change 3098504 on 2016/08/23 by Bart.Bressler

	Add server time between sending packets monitoring histogram

	#rb dmitry.rekman
	#tests ran server locally and made sure analytics events were sent

Change 3098494 on 2016/08/23 by Michael.Noland

	Engine: Added UWorld::SetTimeUntilNextGarbageCollection to change the GC timer for use when doing automated performance capture measurements
	- Note: Things that force a GC will still force a GC after using this method (and they will also reset the timer)
	- Fixed a bug where UWorld::ForceGarbageCollection might not force a GC immediately if run on a server with no clients connected
	#tests Tested by calling while stat dumphitches was active and confirmed that the interval changed
	#codereview ben.salem, gil.gribb
	#rb none

Change 3098491 on 2016/08/23 by Mieszko.Zielinski

	Expanded BTDecorator_IsAtLocation with an option to use AIDataProvider #UE4

	#rb Lukasz.Furman
	#test golden path

Change 3098070 on 2016/08/23 by Lina.Halper

	Fix crash with UI  update reconstructing

	- will have to come up with a better solution than this.

	#rb: Martin.Wilson
	#tests: child anim montage

Change 3097914 on 2016/08/23 by Jason.Bestimt

	#R@BOMERGE-AUTHOR: david.nikdel
	Merging CL #3097879
	from //WEX/Main/Engine/Source/Runtime/Online/NotForLicensees/OnlineSubsystemMcp/...
	to //Orion/Main/Engine/Plugins/Online/NotForLicensees/OnlineSubsystemMcp/Source/...

	#Analytics #OSS: Adjusted cohort selection algorithm and test cases
	[CodeReviewed]: Philip.Buuck
	#TESTS: unit tests
	#RB: none

	#R@BOMERGE-SOURCE: CL 3097911 in //Orion/Main/...
	#R@BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3097745 on 2016/08/23 by Jason.Bestimt

	#R@BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Megre 30.2/31 @ CL 3096895

	#RB:none
	#Tests:none

	#R@BOMERGE-SOURCE: CL 3097716 in //Orion/Main/...
	#R@BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3097722 on 2016/08/23 by Chris.Bunner

	Update texture expression properties before triggering parent material recompile.
	#rb John.Billon
	#tests Editor replace references, Golden path
	#jira OR-27531

Change 3097694 on 2016/08/23 by Lina.Halper

	#Child Anim Montage

	- Duplicate from parent of the information it cares to get
	  - Currently it is selective on copying what data
	- Modified GetAllAnimationSequencesReferred to get a partial data
	- Added ParentAsset/AssetMappingTable in AnimationAsset
	- Sequence Browser opening would also add to history
	- AnimNotify - CanBeplaced virtual function lets you filter which asset it's placed on

	#code review: Benn.Gallagher, Thomas.Sarkanen, David.Ratti
	#rb:Martin.Wilson
	#tests: creating child montage, editing, lots of UI functionality, notifies placement

Change 3097513 on 2016/08/23 by Thomas.Sarkanen

	Non-POD structs can now be copied using the fast path

	We now always use CPP struct ops to perform copies when dealing with struct properties.

	#jira UE-34571 - Support struct member access on AnimBP fast path
	#rb Laurent.Delayen
	#tests OrionEntry with Tacticia, confirming orientation warping works correctly and fast path is enabled. Agora_P with Tacticia & bots, played two games.

Change 3096729 on 2016/08/22 by Mieszko.Zielinski

	Fixes to EQS scoring function preview #UE4

	#rb Lukasz.Furman
	#test golden path

Change 3096596 on 2016/08/22 by Jason.Bestimt

	#ORION_DG - Fixes from 4.13 to video playback (CL# 3075761 & 3083970)

	#RB:none
	#Tests:none

	#CodeReview: matt.schembari, max.preussner
	#R@BOMERGE: MAIN

Change 3096550 on 2016/08/22 by Jurre.deBaare

	Fix for HLOD dirty clusters PIE warning message
	#tests Simulated Origin with built HLOD clusters, and with one dirty cluster
	#rb none

Change 3096532 on 2016/08/22 by Mieszko.Zielinski

	Modified GameplayTask_WaitDelay to allow specifying task's priority #UE4

	As part of the change introduced UGameplayTask::NewTaskUninitialized that's basically a redirect of NewObject, but clearly indicates that a task needs to be manually initialized

	#codereview Lukasz.Furman
	#rb none
	#test golden path

Change 3096455 on 2016/08/22 by Jason.Bestimt

	#R@BOMERGE-AUTHOR: keli.hlodversson
	#CEF: Copy upgraded CEF binaries from //Portal/Main to fix crash issues with Sofort purchases
	#RB David.Nikdel
	#TESTS none

	#R@BOMERGE-SOURCE: CL 3096452 in //Orion/Main/...
	#R@BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3096316 on 2016/08/22 by Sammy.James

	Resave to fix log warnings.
	BPC changes to ensure type saves.

	#rb #tests editor

Change 3096040 on 2016/08/22 by bruce.nesbit

	Revised fix for landscape crash

	#rb GarethM

	#tests Game

	#codereview Bart.Bressler

Change 3096015 on 2016/08/22 by bruce.nesbit

	Fixed a crash in ALandscapeProxy::PostLoad when running an editor build with -server

	#rb none

	#tests game

	#codereview Bart.Bressler

Change 3095578 on 2016/08/19 by Mieszko.Zielinski

	Made NavigationSystem call TickAsyncBuild on all navigation data instances is there was an ongoing navigation build in progress in the editor #UE4

	This was causing Orion's flow field to not build if auto navmesh update was disabled in the editor

	#rb none
	#test golden path
	#codereview Lukasz.Furman

Change 3095397 on 2016/08/19 by Lina.Halper

	Fix issue with crash when deleting all segment

	#rb: Laurent.Delayen
	#tests: delete segment and make sure it doesn't crash
	#jira: UE-34830

Change 3095060 on 2016/08/19 by Bart.Bressler

	Don't load ULandscapeComponent objects on dedicated servers to save memory.

	#tests cooked server data and played a Solo vs. AI game
	#rb gareth.martin
	#codereview james.golding

Change 3095037 on 2016/08/19 by Lina.Halper

	Potential fix with montage trigger ensure on marker sync group

	#jira: OR-27685
	#rb: Benn.Gallagher
	#code review: Martin.Wilson
	#tests: attack primhelilx with knock up

Change 3094962 on 2016/08/19 by Jason.Bestimt

	#R@BOMERGE-AUTHOR: david.nikdel
	#Merging #OSS - Added FUserOnlineAccountMcp::SelectCohort
	#RB: None
	#TESTS: test suite in source
	[CodeReviewed]: Philip.Buuck

	#R@BOMERGE-SOURCE: CL 3094961 in //Orion/Main/...
	#R@BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3094950 on 2016/08/19 by Jason.Bestimt

	#R@BOMERGE-AUTHOR: david.nikdel
	#Merge #UE4 - Made FMD5 const-correct
	#RB: none
	#TEST: none

	#R@BOMERGE-SOURCE: CL 3094949 in //Orion/Main/...
	#R@BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3094619 on 2016/08/19 by Lina.Halper

	#DUPEFIX - ANIM: SmartNAME: the cooking doesn't guarantee the package is saved in the order, so we'll still have to regenerate list without GUID.
	- assumed the name is all set by now

	#rb: Benn.Gallagher
	#jira : UE-34886
	#tests: cooking infiltrator that showed same issue and run game.

Change 3094532 on 2016/08/19 by Jason.Bestimt

	#R@BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 30.2 @ CL 3094498

	#RB:none
	#Tests:none

	#R@BOMERGE-SOURCE: CL 3094528 in //Orion/Main/...
	#R@BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3093260 on 2016/08/18 by Josh.Markiewicz

	#UE4 - changed how party reset occurs to skip relying on AGameState which could very rarely be null (during server travel)
	- removed unnecessary cast
	#rb bart.bressler
	#codereview bart.bressler, rob.cannaday
	#tests launched game, some basic party testing

Change 3093224 on 2016/08/18 by Josh.Markiewicz

	#UE4 - added a chatroom class that does some basic chat room join/create/leave functionality to share between games
	#rb paul.moore
	#codereview anthony.carter
	#tests solo vs ai chat with 2 players, coop vs ai chat with 2 players, one leaving and rejoining

Change 3092597 on 2016/08/17 by Daniel.Lamb

	Added Ben Crocker to the rebuild lighting emails.
	#rb Trivial
	#Test none

Change 3092063 on 2016/08/17 by andrew.grant

	Merging using ROBO://Orion/Release-Candidate->//Orion/Main
	#rb #tests none

Change 3091081 on 2016/08/16 by Jurre.deBaare

	Fixing non-Editor build errors
	#fix Wrapped parts in WITH_EDITOR and added IsBuilt to check if the LODActor has a valid static mesh (thus is not dirty)
	#tests Build Editor + Game
	#rb none

Change 3091009 on 2016/08/16 by Mieszko.Zielinski

	Added a way to configure a map to not spawn AISystem instance at all #UE4

	#rb none
	#test golden path

Change 3090932 on 2016/08/16 by Michael.Noland

	Vixen: Added indication to the analytics and FPS charts
	#rb marcus.wassmer
	#tests Compiled for the platform

Change 3090844 on 2016/08/16 by Laurent.Delayen

	Replicated CL 3090734  from Fortnite.

	---

	Fix AbilitySystemComponent not ticking while playing a montage, and ticking when we're not playing a montage

	Here's the issue in the version of the code prior to this checkin:
	- UpdateShouldTick calls GetShouldTick, which checks the value of RepAnimMontageInfo.IsStopped
	- When we call UpdateShouldTick within AnimMontage_UpdateReplicatedData, we haven't set RepAnimMontageInfo.IsStopped yet to the correct value
	- So when we aren't playing any montages but are starting a new one, we were saying we shouldn't tick
	- It also means if we were playing a montage, and then stop, we'll start ticking
	- Ticking calls AnimMontage_UpdateReplicatedData, which should be called while we're playing

	#codereview john.abercrombie
	#rb none
	#tests golden path

Change 3090832 on 2016/08/16 by Michael.Noland

	Windows: Fixed a whitespace issue
	#rb none
	#tests Compiled for windows

Change 3090688 on 2016/08/16 by Jason.Bestimt

	#R@BOMERGE-AUTHOR: andrew.grant
	Merging using ROBO://Orion/Release-Candidate->//Orion/Main
	#rb none
	#tests built

	#R@BOMERGE-SOURCE: CL 3090687 in //Orion/Main/...
	#R@BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3090547 on 2016/08/16 by Jurre.deBaare

	Need a warning message similar to lighting unbuilt when HLOD cluster is not built
	#fix Added HLOD clusters need to be rebuilt message similar to the lighting one during PIE and game-time, and cleaned/changed "'DisableAllScreenMessages' to suppress" behaviour
	#jira UE-34335
	#rb none
	#codereview Michael.Noland
	#tests pie Agora with and without dirty HLOD clusters

Change 3090285 on 2016/08/16 by Jason.Bestimt

	#R@BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 30.2 @ CL 3090267

	#RB:none
	#Tests:none

	#R@BOMERGE-SOURCE: CL 3090282 in //Orion/Main/...
	#R@BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3089413 on 2016/08/15 by paul.mader

	Agora 2.0 assets

Change 3089266 on 2016/08/15 by Max.Chen

	Sequencer: Add Convert to Possessable

	Copy from Dev-Sequencer

	#jira UE-32139
	#rb none
	#tests Convert steel to possessable in Gameplay_PS4 map.

Change 3089136 on 2016/08/15 by Mieszko.Zielinski

	Fixed AISense_Sight's time slicing unintentionally skipping queue aging if given time limit is reached #UE4

	#rb Lukasz.Furman
	#codereview Dan.Youhon
	#test golden path

Change 3089118 on 2016/08/15 by Mieszko.Zielinski

	Fixed a rare crash in UBlackboardData::GetKeyType resulting from a key selector referencing a type that has been removed from the project's source code #UE4

	#rb none
	#test golden path

Change 3088976 on 2016/08/15 by Andrew.Grant

	Fixed issue with PS4 toolchain ignoring ModuleRules.CodeOptimization.Never / ModuleRules.CodeOptimization.Always when determining optimization level of modules.
	Fixed issue with VC toolchain ignoring ModuleRules.CodeOptimization.Never setting.
	Removed superflous /Os from VC debugg settings
	#rb none
	#tests verified module built with 'Never' on PS4/Win is built without optimizations.
	#codereview Marcus.Wassmer, Ben.Marsh

Change 3088830 on 2016/08/15 by Jason.Bestimt

	#R@BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 30.2 @ CL 3088807

	#RB:none
	#Tests:none

	#R@BOMERGE-SOURCE: CL 3088829 in //Orion/Main/...
	#R@BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3088597 on 2016/08/14 by Jason.Bestimt

	#ORION_DG - Trying to resolve R@BOMERGE collision (DUI to MAIN -> DG)

	#RB:none
	#Tests:none

	#CodeReview: andrew.grant, david.ratti, matt.schembari

Change 3087827 on 2016/08/12 by Bart.Bressler

	Updates to skeletal mesh memory saving on dedicated server

	#rb lina.halper
	#tests Cooked server data, played a game for a while in Solo vs. AI

Change 3087351 on 2016/08/12 by John.Pollard

	Merging using Dev-Networking_->_Dev-General_(Orion)

	#jira OR-27406
	#rb RyanG
	#tests Replays

Change 3087118 on 2016/08/12 by Jason.Bestimt

	#R@BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 30.2 @ CL 3086747

	#RB:none
	#Tests:none

	#R@BOMERGE-SOURCE: CL 3087117 in //Orion/Main/...
	#R@BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3086176 on 2016/08/11 by Marcus.Wassmer

	Fix PS4 ShaderPipelines not matching pixel/vertex shader properly.
	#rb Rolando.Caloca
	#tests Broken PS4 content before/after

Change 3085992 on 2016/08/11 by Jason.Bestimt

	#R@BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Unclog R@BOMERGE

	#RB:none
	#Tests:none

	#R@BOMERGE-SOURCE: CL 3085987 in //Orion/Main/...
	#R@BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3085911 on 2016/08/11 by Laurent.Delayen

	Added FBoneContainer::BoneIsChildOf for FCompactPoseBoneIndex

	#rb none
	#tests Orientation Warping

Change 3085614 on 2016/08/11 by Jason.Bestimt

	#R@BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 30.2 @ CL 3085547

	#RB:none
	#Tests:none

	#R@BOMERGE-SOURCE: CL 3085598 in //Orion/Main/...
	#R@BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3084507 on 2016/08/10 by Marcus.Wassmer

	Duplicate 3070376 and 3078879 to fix corrupted decals on Vixen.
	#rb none
	#tests paragon ps4/vixen
	#codereview Olaf.Piesche

Change 3084136 on 2016/08/10 by Jason.Bestimt

	#R@BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 30.2 @ CL 3083799

	#RB:none
	#Tests:none

	#R@BOMERGE-SOURCE: CL 3083814 in //Orion/Main/...
	#R@BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3083424 on 2016/08/09 by Max.Chen

	Sequence Recorder: Fix crash when actor class to record is null.

	#tests Use sequence recorder to record a skeletal mesh actor
	#rb none

Change 3083134 on 2016/08/09 by Jason.Bestimt

	#R@BOMERGE-AUTHOR: sam.zamani
	#online,store,ps4
	- creating one offer entry per entitlement

	#rb david.nikdel, ian.fox
	#tests MTX purhcase on PS4
	#lockdown: andrew.grant

	#R@BOMERGE-SOURCE: CL 3083127 in //Orion/Release-30.1/... via CL 3083128 via CL 3083131
	#R@BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3083069 on 2016/08/09 by Marcus.Wassmer

	Vixen scalability changes
	#rb Michael.Noland
	#tests vixen/ps4
	#codereview jordan.walker

Change 3083063 on 2016/08/09 by Marcus.Wassmer

	Most games will probably run out of memory if setup to do auto-4k.
	Make this a setting that's off by default.
	#rb Michael.Noland
	#codereview Luke.Thatcher, Lee.Clark
	#tests vixen on 4k.

Change 3082778 on 2016/08/09 by Marcus.Wassmer

	Duplicate fix for Vixen GPU page faults and rendertarget errors (3066087)
	#rb none
	#tests Agora on vixen.

Change 3082772 on 2016/08/09 by Marcus.Wassmer

	Duplicate fix for detail mode reregistration (3065543)
	#rb none
	#tests Toggled detail mode, observe proper items spawning

Change 3082765 on 2016/08/09 by Marcus.Wassmer

	Don't crash when trying to use windowed vsync on vixen
	#rb Michael.Noland
	#test ran paragon on vixen
	#codereview Luke.Thatcher,Lee.Clark

Change 3082764 on 2016/08/09 by Marcus.Wassmer

	fix HLOD distance scale not working properly when components are re-registered.
	#rb michael.noland
	#codereview jurre.debarre
	#tests setting multiple times, setting on boot via deviceprofile

Change 3082429 on 2016/08/09 by Jason.Bestimt

	#R@BOMERGE-AUTHOR: sam.zamani
	Merging //Orion/Release-30.1 to Main (//Orion/Main)

	Change: 3082419

	#online,store,PS4

	OR-25384 [PS4] "There is no content. It might not be for sale yet, or might no longer be for sale" at main menu and at post match screen

	- added config option for toggling store on PS4
	[OnlineSubsystemPS4]
	bStoreEnabled=true

	- can also override via title specific json values in <titleid>\title.json
	allow_mtx=true

	[CodeReviewed]: andrew.grant, phillip.buck, ian.fox
	#lockdown: andrew.grant
	#rb none
	#tests ps4 run with titleid=CUSA3609_00 (which has mtx disabled for PS4 since that title has no store support)

	#R@BOMERGE-SOURCE: CL 3082428 in //Orion/Main/...
	#R@BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3082194 on 2016/08/09 by Jason.Bestimt

	#R@BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 30.2 @ CL 3082105

	#RB:none
	#Tests:none

	#R@BOMERGE-SOURCE: CL 3082192 in //Orion/Main/...
	#R@BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3080984 on 2016/08/08 by Lina.Halper

	Issue with not being able to set static animation data via BP

	- artists were using SetAnimation/PlayAnimation, but they are not safe to be used in construction script, so made sure the other serializable properties are exposed via BP
	- also since they want it to work in level viewport, I have to tick/refresh whenever it's getting called.

	#rb: Martin.Wilson
	#tests: Sword Beauty map

Change 3080665 on 2016/08/08 by Jason.Bestimt

	#R@BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 30.2 @ CL 3080081

	#RB:none
	#Tests:none

	#R@BOMERGE-SOURCE: CL 3080543 in //Orion/Main/...
	#R@BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3080565 on 2016/08/08 by Laurent.Delayen

	Fix for curve values during URO interpolation.
	Fixes flashing of materials and Twinblast's ult weapon.

	https://jira.ol.epicgames.net/browse/OR-27107
	https://jira.ol.epicgames.net/browse/OR-24358

	#rb lina.halper, martin.wilson
	#tests Twinblast's ult and Coil's primary.

Change 3079832 on 2016/08/05 by Jason.Bestimt

	#R@BOMERGE-AUTHOR: marcus.wassmer
	Fix for PS4 crash reports not attaching the minidump when trying to force full crash dumps via commandline
	#rb none
	[CodeReviewed] Chris.Wood
	#tests checked crashcontext on PC/PS4
	#lockdown Andrew.Grant

	#R@BOMERGE-SOURCE: CL 3078933 in //Orion/Release-30/... via CL 3078934 via CL 3078935 via CL 3079831
	#R@BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3079045 on 2016/08/05 by Lina.Halper

	Adding more log to figure out why ActivePlayers.Count becomes inconsistent.

	#rb: Martin.Wilson
	#tests: PIE with bots

Change 3078944 on 2016/08/05 by Rolando.Caloca

	O - Update blacklisted driver
	#jira OR-27051
	#rb Marcus.Wassmer
	#tests Run with AMD card

Change 3078735 on 2016/08/05 by Jason.Bestimt

	#R@BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 30.2 @ CL 3078670

	#RB:none
	#Tests:none

	#R@BOMERGE-SOURCE: CL 3078734 in //Orion/Main/...
	#R@BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3078122 on 2016/08/04 by Dmitry.Rekman

	Linux: treat abort() / SIGABRT as crash.

	- Rationale: certain code not under our control (most notably, stack smashing protector) may call abort(), which would previously terminate the engine without any chance to even enter the crash handler.
	- Rewrote RequestExit() because it used abort() itself.
	- Also removed -fstack-protector. The logic behind this is: stack protector calls abort() on detecting a smash (which is suspected to contribute to missing reports), but does it at an inappropriate place, that causes stack unwinding to crash later.  As bad as it sounds, it may be better to allow stack to be corrupted and crash later - hopefully outside of libc code - to some other reason.

	#rb Mark.Satterthwaite
	#codereview Mark.Satterthwaite, Michael.Noland, Andrew.Grant
	#review-3078104 @Mark.Satterthwaite, @Michael.Noland, @Andrew.Grant

	#tests Ran Linux server, crashed using different methods.

Change 3077887 on 2016/08/04 by Dmitry.Rekman

	Initialize StackCount to 0 (kills valgrind warning).

	#rb David.Ratti
	#codereview David.Ratti
	#tests Ran Linux server.

Change 3077257 on 2016/08/04 by Jason.Bestimt

	#R@BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 30.2 @ CL 3077193

	#RB:none
	#Tests:none

	#R@BOMERGE-SOURCE: CL 3077256 in //Orion/Main/...
	#R@BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3077242 on 2016/08/04 by Dmitry.Rekman

	Linux: stop heartbeat thread before handling the crash.

	#rb Robert.Manuszewski
	#codereview Robert.Manuszewski, Andrew.Grant
	#tests Compiled and ran Linux server, crashed it.

Change 3076676 on 2016/08/03 by Dmitry.Rekman

	Linux: print details about memory access (read or write).

	- Also print all the 16 digits of the pointer.
	- Read/write detection only implemented for x86_64.

	#rb Andrew.Grant
	#codereview Andrew.Grant
	#tests Compiled (natively) and ran Linux server.

Change 3076675 on 2016/08/03 by Dmitry.Rekman

	Print a bit more info about the array in assert.

	#rb Andrew.Grant
	#codereview Andrew.Grant
	#test Compiled and ran Linux server.

Change 3076010 on 2016/08/03 by Laurent.Delayen

	Moved OrionAnimNode_LegIK from Paragon to Engine.

	#codereview lina.halper
	#rb none
	#tests Grim.exe + Iggy & Scorch

Change 3075512 on 2016/08/03 by Matt.Kuhlenschmidt

	Reimplemented 3070766 for Orion:

	Make sure richtooltips are not generated for hidden enum items so that there is not a mismatch between rich tooltips and enum items (causing a crash)

	#rb none
	#tests none

Change 3075446 on 2016/08/03 by Jason.Bestimt

	#R@BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 30.2 @ CL 3075422

	#RB:none
	#Tests:none

	#R@BOMERGE-SOURCE: CL 3075445 in //Orion/Main/...
	#R@BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3075394 on 2016/08/03 by HaarmPieter.Duiker

	Adding a shadows max and highlights min parameters to allow the user to control when the 'shadows' controls fall off and when the 'highlights' controls ramp in.
	#rb marcus.wassmer
	#tests post process color correction

Change 3074314 on 2016/08/02 by Dmitry.Rekman

	Linux: change optimization from -O2 to -O1 (temporarily?).

	- The purpose is to make callstacks easier to follow and possibly catch stack smashing (if it happens) earlier.
	- Also adds a line to UBT output during compilation to draw attention.

	#rb Michael.Noland
	#codereview Michael.Noland, Andrew.Grant, Bart.Bressler
	#tests Compiled and ran Linux server.

Change 3073553 on 2016/08/02 by jason.bestimt

	#ORION_MAIN - Merge 30.2 @ CL 3073360

	#RB:none
	#Tests:none

	#R@BOMERGE-SOURCE: CL 3073481 in //Orion/Main/...
	#R@BOMERGE-BOT: ORION (Main -> Dev-General)

	#R@BOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human.
	//Orion/Dev-General/OrionGame/Content/Characters/Heroes/BP_Hero.uasset - can't integrate exclusive file already opened
	#CodeReview: jason.bestimt

Change 3073505 on 2016/08/02 by Daniel.Lamb

	Added cook modification delegate stats to cooker stats.
	#rb Wes.Hunt
	#test cook paragon.

Change 3072440 on 2016/08/01 by Aaron.Eady

	PlayerController Force Feedback (Debug only);

	Adding #if !(UE_BUILD_SHIPPING || UE_BUILD_TEST) around the use of the debug only variable ForceFeedbackEffectHistoryEntries.

	#rb none
	#tests SHIPPING

Change 3072259 on 2016/08/01 by Aaron.Eady

	PlayerController Force Feedback (Debug only);

	Added more information to the things displayed on the screen for force feedback when we do ShowDebug ForceFeedback.

	#rb Michael.Noland
	#tests PIE

Change 3071908 on 2016/08/01 by John.Pollard

	Fix null reference crash

	#rb DavidR
	#tests Live game + replays

Change 3071876 on 2016/08/01 by John.Pollard

	Merging using Dev-Networking_->_Dev-General_(Orion)

	Assertion failed: WriterState.Changed.Num() == 0 occurs when a Pitcher Husk hits the Player

	#rb none
	#tests FN + Paragon live game + replays
	#codereview Andrew.Grant

Change 3071875 on 2016/08/01 by John.Pollard

	Merging using Dev-Networking_->_Dev-General_(Orion)

	Finalize replay version system

	* No longer use changelist to filter replays (so we will only filter by engine/game version now, which need to be hand cranked to invalidate old versions)
	* Submit actual changelist when uploading (rather than locking to previous versions). We can do this now since we don't filter by changelist anymore.
	* Removed unnecessary 'bShowAllVersions' property from replay browser code, using cvar instead (orion.ShowAllReplayVersions)

	#rb RyanG
	#tests Live game + replays
	#codereview Andrew.Grant

Change 3071874 on 2016/08/01 by John.Pollard

	Merging using Dev-Networking_->_Dev-General_(Orion)

	Fix gameplay tags to work better with backwards compatibility in replays

	* We use the net field export group system in the package map to export tag names as a packed index
	* This will allow us to see the names of tags that no longer exists on the remote side

	#rb RyanG
	#tests Live game + replays
	#codereview Andrew.Grant

Change 3071776 on 2016/08/01 by Jason.Bestimt

	#R@BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 30.2 @ CL 3071738

	#RB:none
	#Tests:none

	#R@BOMERGE-SOURCE: CL 3071775 in //Orion/Main/...
	#R@BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3071258 on 2016/07/30 by Aaron.McLeran

	OR-26580 CRASH: FXAudio2SoundSource::GetChannelVolumes - Silent Crash during gameplay

	- Removed voice operation set since it was causing crashes when stopping voices. Still a good idea, but need to make sure the async OnBufferEnd and stopping an FSoundSource can work together.
	- Added a proxy object that wraps the FAsyncTask used for async decoding. Calling IsDone() and EnsureCompletion() can't happen at the same time from different threads now.

	#rb none
	#tests ran paragon soaking for a long time with constant AI combat and observed no crashes or audio issues.

Change 3071099 on 2016/07/30 by Aaron.McLeran

	OR-26580 CRASH: FXAudio2SoundSource::GetChannelVolumes - Silent Crash during gameplay

	- Temporary revert of a portion of CL 3067560 which exacerbates an issue with the async decoding tasks and calling IsDone and EnsureComplete on different threads.

	#rb none
	#tests ran paragon with change and noticed no change in audio quality

Change 3070916 on 2016/07/29 by Andrew.Grant

	Missed file!
	#rb #tests na

Change 3070915 on 2016/07/29 by Andrew.Grant

	Merging //UE4/Main @ 3070724 through //UE4/Orion-Staging
	#rb none
	#tests Engine QA, Orion QA smoke

Change 3070576 on 2016/07/29 by Uriel.Doyon

	Fixed initialization of the defrag pool size. Now controlled by r.PS4DefragPoolSize.
	#review-3070386 @marcus.wassmer
	#jira OR-25941
	#rb marcus.wassmer
	#tests Run Game on PS4, and in editor

Change 3070086 on 2016/07/29 by Martin.Wilson

	Fixed ensure triggering during sequencer playback due to double update.

	#jira UE-33938
	#rb Thomas.Sarkanen
	#tests opened affected asset and verified problem no longer occured

Change 3070016 on 2016/07/29 by Jason.Bestimt

	#R@BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 30 @ CL 3069935

	#RB:none
	#Tests:none

	#R@BOMERGE-SOURCE: CL 3069976 in //Orion/Main/...
	#R@BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3069435 on 2016/07/28 by Ian.Fox

	#Orion, #Mcp - Check if Price Engine is configured before attempting query
	#rb Sam.Zamani
	#tests none
	#codereview Sam.Zamani

Change 3069381 on 2016/07/28 by Michael.Noland

	Animation: Demoted a check() in anim sync group code to an ensure() to unblock others
	#rb nick.penwarden
	#tests Loaded Paragon cine asset that was crashing
	#codereview lina.halper, martin.wilson

Change 3069203 on 2016/07/28 by Dmitry.Rekman

	Headless client: do not draw windows.

	- Disables a bunch of code, including reaching into font cache to estimate width.
	- Should be probably disabled on a higher level, but cutting out the whole Slate application is infeasible (according to BradA/BenM, due to some logic requiring widgets).

	#rb Nick.Atamas
	#review-3068983 @Nick.Atamas, @Michael.Noland, @Brad.Angelcyk, @Ben.Salem
	#codereview Nick.Atamas, Michael.Noland, Brad.Angelcyk, Ben.Salem

	#tests Compiled and ran Orion Linux client.

Change 3069181 on 2016/07/28 by Lina.Halper

	Fix struct redirector for Orion anim node moving to engine

	#rb: Maciej.Mroz
	#code review:Laurent.Delayen
	#tests: editor loading the anim BP that caused the name conversion

Change 3069092 on 2016/07/28 by Aaron.McLeran

	OR-26161 Client hitches indefinitely when using Stat soundcues / soundwaves

	- Not all active sounds have sound classes, was causing a crash

	#codereview marc.audy
	#rb zabir.hoque
	#tests Run game with stat soundcues and not crash

Change 3068969 on 2016/07/28 by David.Ratti

	Move test for invalid gameplaycue instance up, since calling IsPendingKill() on garbage can cause crash too.

	#rb none
	#tests compile

Change 3068902 on 2016/07/28 by David.Ratti

	Code for tracking down UGameplayCueManager::GetInstancedCueActor crash.
	#rb none
	#tests compile

Change 3068831 on 2016/07/28 by Aaron.McLeran

	OR-26417 Reverb is too loud in-game in Dev-General

	- Initializing prev reverb to 0s so that the first default reverb gets set when no audio volume is set.

	#rb Jeff.Campeau
	#tests run a map with no reverb audio volume and reverb is not super wet

Change 3068529 on 2016/07/28 by Jason.Bestimt

	#R@BOMERGE-AUTHOR: david.nikdel
	#OSS #PurchaseMcp: Use GameService->CreateOnlineHttpRequest instead of  McpSubsystem->CreateRequest to query receipts (uses subsystem config)
	#RB: none
	#TESTS: none

	#R@BOMERGE-SOURCE: CL 3068465 in //Orion/Main/...
	#R@BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3068399 on 2016/07/28 by Andrew.Rodham

	Sequencer: Changed animation tracks to allow more animation types (such as anim montages)

	  - APIs now accept UAnimSequenceBases rather than UAnimSequences to afford more flexibility

	#jira OR-25769
	#tests Tested all combinations of animation with sequencer (montage+sequence on asset/BP driven animation components) and matinee. Tested running a game and playing back the announce trailer. Rendered out some movies to ensure that trails work correctly.
	#rb Benn.Gallagher

Change 3068138 on 2016/07/28 by Marcus.Wassmer

	Disable mallocleak testing by default
	#rb none
	#test none

Change 3068121 on 2016/07/28 by Marcus.Wassmer

	Make sure we always do fast stack captures when USE_FAST_STACKTRACE is enabled.
	Fixes game becoming unresponsive on Windows after 'mallocleak' dumps data.  Any other tool that uses stacktraces could become 700 - 1000x slower after any stack symbolication also.
	#rb Robert.Manuszewski
	#tests stack tracing / symbolication with mallocleak on windows.

Change 3068119 on 2016/07/28 by Marcus.Wassmer

	Fix MallocLeakProxy deadlock
	#rb Robert.Manuszewski
	#tests mallocleak start/stop/dump on windows

Change 3067752 on 2016/07/27 by Michael.Noland

	Engine: Refactored FPS chart creation to make it modular so many performance data consumers can be active at once, allowing greater flexibility and decoupling game analytics from FPS chart exec commands
	- IPerformanceDataConsumer is an interface for all consumers of per-frame performance tracking data, and instances can be registered/unregisted with the engine using AddPerformanceDataConsumer/RemovePerformanceDataConsumer
	- The implementation of the 'standard' frame time and hitch histogram tracking is FPerformanceTrackingChart, while the per-frame logging .csv is split into a separate FFineGrainedPerformanceTracker class.
	- The calculation of frame time breakdowns and hitch detection now occur as long as at least one IPerformanceDataConsumer is registered
	- Internally the code has been cleaned up a bit to use FHistogram for data storage instead of custom binning code

	Upgrade Notes:
	- DumpFPSChartAnalytics has been removed, games that used it should switch to creating their own instance of FPerformanceTrackingChart and call DumpChartToAnalyticsParams on it directly
	- In general games should have no reason to programmatically call GEngine->StartFPSChart anymore, instead creating their own instance (this prevents conflicts when using the engine console commands)
	- HTML output for stopfpschart is now generated to a single file rather than two duplicate files (using both map name and capture time as part of the file name)
	- Removed PauseFPSChart, IsFPSChartActive, and GetFPSChartBoundByFrameCounts to reflect that the GEngine instances aren't meant for external use (Start/Stop are left public for automated testing that wants to use them to do logging, but may also be moved private in the future)

	Paragon:
	- Updated to use a separate FPerformanceTrackingChart for gameplay versus in-game menus and removed the duplicated code and GameThreadHitchChart event
	- Removed partial USE_SERVER_PERF_COUNTERS code in ChartCreation.cpp, splitting it out into a separate observer, which currently lives in Paragon but will be moved to shared code in a separate checkin. The code was only useful in the first place along with other Paragon-side code that was consuming it.

	#rb dmitry.rekman
	#codereview bob.tellez, peter.knepley, andrew.grant, john.mauney
	#review-3067607 @Dmitry.Rekman, @Bob.Tellez
	#tests Tested manual startfpschart/stopfpschart as well as Paragon match analytics via golden path solo vs AI

Change 3067654 on 2016/07/27 by Michael.Noland

	FString - Fix divide overload path concatenation for empty paths since there are several places in the engine that expect using that doing { path / "" } will append a / onto path.

	#rb steve.robb
	#jira UE-31959
	[duplicating CL# 3039827]

	#tests Tried moving a folder in the editor

Change 3067644 on 2016/07/27 by Aaron.McLeran

	OR-24537 Looping audio sometimes persists in Agora

	Adding stopping sounds if audio component is destroyed while playing a looping sound

	#rb jeff.campeau
	#tests audio component stops looping sound if audio component is destroyed prematurely

Change 3067560 on 2016/07/27 by Aaron.McLeran

	OR-26322 Client Hang in FXAudio2EffectsManager::SetReverbEffectParameters

	- Only applying reverb parameters if they've changed from previous reverb params to avoid unnecessarily spamming the XAudio2 API call
	- using xaudio2 operation sets to ensure that voice and effect params are executing in sequence
	- only calling destroy voice after all voice and effect changes have been committed to avoid destroy voice interfering with those commands
	- Don't call EnsureCompletion on pending async tasks on teardown

	#rb Jeff.Campeau
	#tests play paragon with change, notice no changes to audio behavior, no crashes. Created testmap with several reverb zones and demonstrated reverb effect transitions

Change 3067420 on 2016/07/27 by jason.bestimt

	#ORION_MAIN - Merge 29.2/30 @ CL 3067312

	#RB:none
	#Tests:none

	#R@BOMERGE-SOURCE: CL 3067400 in //Orion/Main/...
	#R@BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3067316 on 2016/07/27 by jason.bestimt

	#ORION_MAIN - Merge DUI @ CL 3065602

	#RB:none
	#Tests:none

	[CodeReviewed]: matt.schembari

	#R@BOMERGE-SOURCE: CL 3067079 in //Orion/Main/...
	#R@BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3067025 on 2016/07/27 by Michael.Noland

	Core: Corrected the initial value of FLightweightTimeGuard::FrameTimeThresholdMS to be in MS rather than seconds and did a few coding standards fixes
	#rb none
	#tests Compiled

Change 3067020 on 2016/07/27 by Michael.Noland

	Core: Various improvements to FHistogram and split it out into separate files
	- Added the ability to use a separate thresholding key than the actual measurement value being recorded (e.g., when accumulating frame time spent in a chart keyed on framerate)
	- Added O(1) getters for total sample counts and sum of all measurements
	- Removed encapsulation-breaking SetBinCountByIndex / SetBinSumByIndex
	- Added support for specifying explicit histogram bucket thresholds
	#rb dmitry.rekman
	#tests Tested with another pending changelist that moves FPS charts to use FHistogram for the underlying storage

Change 3066681 on 2016/07/27 by Frank.Gigliotti

	Camera anim field of view fix;

	* The FOV is now reset on the PlayerCameraManager camera actor when it's initialized.  This fixes cases of stale FOV values after playing camera anims that don't end with the FOV at it's base value.

	* Base FOV can now be edited in the CameraAnim properties.  This allows you to specify what the FOV keys are relative to.  Previously it was always using a base FOV of 90 degrees.

	#RB None
	#CodeReview Jeff.Farris
	#Tests Multiple camera animations in PIE

Change 3066508 on 2016/07/27 by Lina.Halper

	Smartname guid will be discarded during cooking, and once it's cooked, it's trusted to have correct name.

	#code review:Martin.Wilson, Benn.Gallagher
	#rb: Martin.Wilson
	#tests: cooked test map, run test map, PIE, saving content, loading standalone game

Change 3066246 on 2016/07/27 by Jason.Bestimt

	#R@BOMERGE-AUTHOR: andrew.grant
	Fix for non-unity error
	#rb none
	#tests compiled

	#R@BOMERGE-SOURCE: CL 3066245 in //Orion/Main/...
	#R@BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3066167 on 2016/07/27 by Benn.Gallagher

	Fixed clothing corruption seen on Twinblast after mesh updates. We were copying a u32 index buffer into a multisize container but CopyIndexBuffer doesn't change the data size when copying - only when rebuilding.
	#rb Ori.Cohen
	#tests Editor, PIE, Applying clothing to characters.

Change 3065868 on 2016/07/27 by Michael.Noland

	Blueprints: Fixing non-editor build (missing WITH_EDITOR)
	#rb none
	#tests Compiled PS4

Change 3065749 on 2016/07/26 by Michael.Noland

	Blueprints: Prevent a crash on load in RemoveNodeAndPromoteChildren when removing a corrupted SCS node if it has no parent link (the children are moved to the root node instead)
	#codereview mike.beach, marc.audy
	#tests Loaded and recovered a corrupted Blueprint on Cameron's machine
	#rb Phillip.Kavan

Change 3065706 on 2016/07/26 by Josh.Markiewicz

	#UE4 - changed default values for bLogoutOnSessionTimeout for reservation beacons
	- fixed non shipping cmd line override to be correct
	#rb none
	#codereview andrew.grant, paul.moore
	#tests none

Change 3065359 on 2016/07/26 by Rob.Cannaday

	Limit external id querying to 100 ids per call.  The backend currently enforces this and is returning an error when we exceed this limit.
	Break up calls in batches of 100 ids.

	#jira OR-20674
	#rb ian.fox
	#tests login to front end with PC, PS4.  forced tests to simulate > 100 requests.

Change 3065197 on 2016/07/26 by Bart.Bressler

	Change how PS4 sessions work:
	- We now will only try to join somebody's PS4 session only if we accepted an invite from the PS4 system software. This means that an MCP party can have members in different PS4 sessions.
	- Refactored a lot of the delegates in UOrionParty to lambdas to try to make it more readable
	- Added comments, other misc. code cleanup.

	#rb josh.markiewicz, sam.zamani, rob.cannaday
	#tests created cross play parties with multiple pc + ps4 players
	#jira OR-20332

Change 3065158 on 2016/07/26 by Lina.Halper

	Fix the guid keep generated by adding to the database.

	- This caused worse problem with non-deterministic cooking -   This doesn't fix UE-33454 for 100%, but this was the main reason why this was so visible

	#rb: Martin.Wilson
	#jira: UE-33772, UE-33454
	#tests: cooked AI_Test map, editor rename curves

Change 3064735 on 2016/07/26 by Dmitry.Rekman

	Linux: added WebRTC libs.

	- Compiled against glibc 2.12 / CentOS 6.x environment (see howto in a separate doc).

	#rb none
	#tests Tested OrionClient in Dev-General, and UE4Editor in Dev-Platform.

	(Edigrating 3063715 from //UE4/Dev-Platform/... to //Orion/Dev-General/...)

Change 3064727 on 2016/07/26 by Dmitry.Rekman

	Fix crash on cooker exit (UE-33583).

	- Global/static tickable objects could outlive the collection and trigger asserts when removing themselves from it.

	#rb none
	#tests Compiled and ran Linux server and Linux client.

	(Edigrating 3058779 from //UE4/Dev-Platform/... to //Orion/Dev-General/...)

Change 3064725 on 2016/07/26 by Dmitry.Rekman

	Linux: use libc++ instead of libstdc++.

	- Needed to solve problems with third-party C++ libraries (e.g. WebRTC).
	- Bundled libc++ 3.8.1 (TPS cleared).
	- Turned off ICU compilation (needs recompile against libc++).
	- Some libraries (e.g. FBX sdk) still need libstdc++, so in practice it is going to be a mix.

	#rb none
	#tests Built and ran a number of Linux targets.

	(Edigrating 3057152 from //UE4/Dev-Platform/... to //Orion/Dev-General/...)

Change 3064572 on 2016/07/26 by Jason.Bestimt

	#R@BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 29.2 @ CL 3064545

	#RB:none
	#Tests:none

	#R@BOMERGE-SOURCE: CL 3064569 in //Orion/Main/...
	#R@BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3064523 on 2016/07/26 by Jon.Lietz

	Fixing it so gameplay effects with execution none will no longer keep the BP in a dirty state. Only call EmptyArray() on CalculationModifiersArrayPropHandle if it has any elements.

	#RB none
	#tests BP compiles and stays not dirty
	#codereview dave.ratti@epicgames.com

[CL 3111290 by Andrew Grant in Main branch]
2016-09-01 21:20:38 -04:00
Andrew Grant
48331caa30 Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3028454)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3028439 on 2016/06/27 by Jason.Bestimt

	#ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 28 @ CL 3028090

	#RB:none
	#Tests:none

	#ROBOMERGE-SOURCE: CL 3028437 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3027952 on 2016/06/26 by Jurre.deBaare

	- Integrating code fixes/changes from Simplygon for Normals issue on Simplygon Swarm + landscape culling
	- Readded landscape/volume culling for in-engine static mesh merging path
	- Fixed issue with r.HLOD force -1 (now stops forcing hlods)
	- Marked hlodcullingvolume as experimental
	- Added Landscape culling flag + precision level

	#codereview Michael.Noland
	#rb Michael.Noland
	#tests build clusters locally/cloud + landscape culling tests

Change 3027702 on 2016/06/25 by Jason.Bestimt

	#ORION_DG - Merge MAIN @ CL 3027698

	#RB:none
	#Tests:none

Change 3027312 on 2016/06/24 by Daniel.Lamb

	Changed the way reentry data is stored in the cooker, reduce work load by main thread, also fix issue with reentry data being used from incorrect packages.
	#rb Peter.Sauerbrei
	#test QA game launch on and cook by the book + cook on the fly paragon

Change 3027165 on 2016/06/24 by Daniel.Lamb

	Fix compiler warnings from cvars changes.
	#rb none
	#test cook paragon

Change 3026900 on 2016/06/24 by Daniel.Lamb

	Change the way low quality lightmap shaders are enabled / disabled as the engine can't be used in the should cache function.
	#rb Marcus.Wasmer
	#test Cook on the fly paragon
	#codereview Rolando.Caloca

Change 3026874 on 2016/06/24 by Olaf.Piesche

	#jira OR-18363
	fix distortion in particle macro UVs with camera movement

	#rb frank.fella
	#tests PC Editor/Game

Change 3026494 on 2016/06/24 by jason.bestimt

	#ORION_MAIN - Merge 28 @ CL 3026460

	#RB:none
	#Tests:none

	#ROBOMERGE-SOURCE: CL 3026476 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

	#ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human.
	#CodeReview: jason.bestimt

Change 3026381 on 2016/06/24 by Graeme.Thornton

	Strip particle modules, emitters and lodlevels from cooked server data. Saves ~10mb of runtime memory on Paragon

	#rb simon.tovey
	#codereview dmitry.rekman
	#tests pc cooked client/server, golden path

Change 3025760 on 2016/06/23 by jason.bestimt

	#ORION_MAIN - Merge 28 @ CL 3025687

	#RB:none
	#tests:none

	#ROBOMERGE-SOURCE: CL 3025709 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

	#ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human.
	//Orion/Dev-General/OrionGame/Content/Characters/Heroes/Sword/Meshes/sword.uasset - can't integrate exclusive file already opened
	//Orion/Dev-General/OrionGame/Content/Characters/Heroes/Sword/Meshes/sword_Skeleton.uasset - can't integrate exclusive file already opened
	#CodeReview: jason.bestimt

Change 3025661 on 2016/06/23 by Mieszko.Zielinski

	Added a feature to PathfollowingComponent allowing it to identify when it starts following a navigation link #UE4

	#rb Lukasz.Furman
	#test golden path

Change 3025359 on 2016/06/23 by Jason.Bestimt

	#ROBOMERGE-AUTHOR: sam.zamani
	#online,externalui,ps4
	- expose access to reset cookies before invoking embedded web browser
	- fixed not capturing resulting Url when PS4 browser is closed

	#rb none
	#tests ps4

	#ROBOMERGE-SOURCE: CL 3025356 in //Orion/Release-28/... via CL 3025358
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3025184 on 2016/06/23 by Lina.Halper

	Fix crash with morphtargets

	#jira: OR-24257
	#rb: Rolando.Caloca
	#tests: switching mesh with different morphtargets in editor

Change 3024714 on 2016/06/23 by Lukasz.Furman

	added vlog extension to visual debugger tool, added object whitelist to vlog to include selected minion data in  games started with -LogBotGame param
	#rb Mieszko.Zielinski
	#tests server game with and without LogBotGame cmdline

Change 3024709 on 2016/06/23 by Daniel.Lamb

	Added support for async save when saving seperate bulk data file.
	Added mb saved to cooking package stats.
	#rb Andrew.Grant,Wes.Hunt
	#test Cook Paragon

Change 3024674 on 2016/06/23 by Jason.Bestimt

	#ROBOMERGE-AUTHOR: sam.zamani
	Merging //Orion/Release-28 to Main (//Orion/Main)

	#online,identity,ps4
	- add psplus flag to online account after privilege check

	#rb none
	#tests ps4 login flow

	#ROBOMERGE-SOURCE: CL 3024672 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3024510 on 2016/06/23 by Graeme.Thornton

	Added more info to the dumpparticlesystems exec command output

	#rb simon.tovey
	#tests cooked pc client, golden path

Change 3024504 on 2016/06/23 by Graeme.Thornton

	Asset registry memory optimisation - make sure all dependency node link arrays are sized exactly as they need to be (saves ~1mb)

	#rb robert.manuszewski
	#tests windows cooked client, golden path

Change 3024213 on 2016/06/22 by Ryan.Gerleve

	Handle a rare case in replays where the spectator controller is null but we still find a valid NetGUID for it.
	Added an ensure before a check that would fail in this case so we'll know if it happens again.

	#tests replays
	#rb john.pollard

Change 3024127 on 2016/06/22 by John.Pollard

	Bulk merge using Dev-Networking_->_Dev-General_(Orion)

	3002989
	Add ability to skip missing/changed properties in FFastArraySerializer

	3003072
	Fix crash related to new replay backwards compatibility changes

	3008097
	Renaming CompatibleReplayout to NetFieldExportGroup preparing to unify ability to use FNetFieldExportGroup for both RepLayout and FClassNetCache

	3009684
	Added ability to use FNetFieldExportGroups for FClassNetCache as well as FRepLayout

	* Adds ability to track missing/changed custom delta properties names
	* Adds ability to track missing/changed RPC's

	3013455
	Add ability to skip over RPC parameters that have changes/missing in replays for backwards compatibility

	* We now mark FClassNetCache properties as bIncompatible so we don't spam forever when they are out of date
	* No longer factor in parameters when building checksum for RPC's
	* Save FNetFieldExport handle for FClassNetCache fields
	* Use WriteIntWrapped when saving FClassNetCache fields FNetFieldExport handles (and use NetFieldExportGroup->NetFieldExports.Num() to determine max value)
	* Lots of cleanup and sanity checking improvements

	3018078
	Optimize replay checkpoints

	* Share work that was already done during normal replication, and re-use this data to remove the need to compare any checkpoint properties
	* When saving a checkpoint, we no longer create a new connection and new channels, instead we re-use the existing channels, and added the ability to make this a transient operation
	* To make custom delta serialize properties work, we compare against the CDO state instead of current state when saving out a checkpoint

	3021196
	Fix issue with Fast tarray exporting package map info during checkpoints

	* Add ability to save and restore package map ack status
	* Save package map ack status before saving checkpoint, and then restore it back afterwards, this will then allow the stream that writes afterward to re-export anything that was new in the checkpoint
	* No longer queue up reliable bunches on ack list for internal ack connections

	3024033
	Prune the cached change list before using when saving out checkpoints

	* Fixes issues when saving checkpoint, and the live properties change array size, which throws everything off when it comes time to use the LifetimeChangelist

	3024034
	Don't close channels when saving checkpoints, fixes issue where it creates a bunch with bOpen/bClose (because we're forcing all SendBunches to re-open channels), which throws off the stream

	#rb RyanG
	#tests Replays

Change 3024021 on 2016/06/22 by Dmitry.Rekman

	Fix PS4 build.

	#rb Michael.Noland
	#tests none
	#codereview Michael.Noland, Dan.Youhon, Sammy.James

Change 3023734 on 2016/06/22 by Lukasz.Furman

	added replication for input events and tool state for both gameplay debugger categories and extensions
	#ue4
	#rb Mieszko.Zielinski
	#tests PIE, server game

Change 3023708 on 2016/06/22 by Dmitry.Rekman

	Add a separate macro for a poison malloc proxy usage.

	#rb Michael.Noland
	#codereview Michael.Noland, Gil.Gribb
	#tests Compiled OrionServer-Linux-Debug, ran it

Change 3023670 on 2016/06/22 by Nick.Darnell

	Home screen - Fixing safezones on the homescreen.  Adding a scale option to the XP_Fill widget.  Adding better animations to the tiles.  Showing subtitles again.  Hero XP summary widget now takes you to that hero.

	#rb none
	#tests PIE

Change 3023632 on 2016/06/22 by Dmitry.Rekman

	Fix incorrect matching condition in comments.

	#rb none
	#tests Compiled OrionServer-Linux-Debug
	#codereview Michael.Noland

Change 3023475 on 2016/06/22 by Rolando.Caloca

	O - Back out changelist 3022847 as it broke SSS on PC
	#rb none
	#tests re-run editor on PC

Change 3023178 on 2016/06/22 by Michael.Noland

	Engine: Added system memory and % of time spent hitching to analytics
	#rb bob.tellez
	#tests Tested a match in Paragon

Change 3022963 on 2016/06/22 by Mieszko.Zielinski

	Fixed a subtle navigation repathing bug #UE4

	While repathing to a location, rather than an actor, the navigation query used path's end while it should be using the original query's EndLocation.

	#rb Lukasz.Furman
	#test golden path

Change 3022865 on 2016/06/22 by David.Ratti

	gameplay cue editor: remove "GameplayCue_" prefix from default GameplayCueNotify filename in default ability system projects

	#rb none
	#tests ability system sample project

Change 3022847 on 2016/06/22 by Rolando.Caloca

	O - Remove checkerboard SSS rendering and recombine post process pass when SSS not enabled
	#rb Marcus.Wassmer
	#codereview Marcus.Wassmer, Brian.Karis
	#tests Load Agora_P, check perf, toggle r.SSS.Quality 1/0, check characters with skin

Change 3022804 on 2016/06/22 by Mieszko.Zielinski

	Fixed AIController clearing out CachedGameplayTasksComponent on UnPosses, even if Pawn was not the CachedGameplayTasksComponent's owner #UE4

	Also, made running BT not clearing info in BB if AI's current BB is compatible with the one required by BT

	#rb Lukasz.Furman
	#test golden path

Change 3022674 on 2016/06/22 by Robert.Manuszewski

	Reimplementing CL #2993969 (Dev-Blueprints) by Maciej.Mroz:

	UE-30729 Crash in Native Orion when selecting Sword or Tomahawk

	Clear AsyncLoading in subobjects.

	#jira OR-23997

	#rb me
	#tests Golden path in editor build, selecting Venus

Change 3022405 on 2016/06/21 by Ryan.Gerleve

	Fix for OR-23948, crash with death cam enabled. Use a weak pointer to store the viewer on the DemoNetDriver and update it when the game player controller is received.

	#rb john.pollard
	#tests bug repro

Change 3022387 on 2016/06/21 by Ryan.Gerleve

	Added the ability to disable ticking of individual worlds.

	#tests golden path
	#rb john.pollard
	#codereview marc.audy

Change 3022312 on 2016/06/21 by Nick.Darnell

	Home Screen - Adding a max aspect ratio lock to SBox, may need some more fine tuning math may still be a bit pants in some cases.  The XP ovewview panels now have a basic support for account and hero progression.  Hero one shows the last hero you played, widget is invisibile until you play your first game.  The tiles now use the Max Aspect Ratio to prevent stretching forever on 21:9 monitors causing them to just look crazy.  Weekly quests now show the weekly quests screen when clicked.  OrionUserWidgetBase no longer prevents blueprints from running code in reponse to mouse down/up actions if the userwidget consumes input - it always calls the blueprint code first, and always returns handled if it consumes input.

	#rb none
	#tests PIE

Change 3022207 on 2016/06/21 by Wes.Hunt

	Fix Analytics provider to retain passed in AppVersion string instead of using default %VERSION%.
	#rb none
	#tests run windows server with one bot connecting and checking analytics version is what is expected.

Change 3021808 on 2016/06/21 by Jason.Bestimt

	#ROBOMERGE-AUTHOR: josh.markiewicz
	#UE4 - call GetTotalMicroseconds instead of GetTotalMilliseconds * 1000
	#rb none
	#tests compile run ps4

	#ROBOMERGE-SOURCE: CL 3021805 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3021663 on 2016/06/21 by Jason.Bestimt

	#ROBOMERGE-AUTHOR: josh.markiewicz
	#UE4 - CancelFindSessions() didn't null out search result
	- future FindSession() calls would fail with "search in progress"
	#rb joe.wilcox
	#tests UT matchmaking

	#ROBOMERGE-SOURCE: CL 3021655 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3021508 on 2016/06/21 by Marcus.Wassmer

	Remove anti-ghosting AA for now.
	Causes dithered transparency to be very wrong (Dekker shoulders)
	And also a border around all characters of 'noisy fuzz' even when they are not moving
	#rb none
	#test PC/PS4
	#codereview Brian.Karis,Jordan.Walker

Change 3021475 on 2016/06/21 by Marcus.Wassmer

	Duplicate fix for subsurface spec in prep for PS4 optimization. (DevRendering 3018664)
	unified some code for easier maintainance, fixed missing multiply from former change
	#rb none
	#test PS4/PC agora

Change 3021468 on 2016/06/21 by Michael.Noland

	Physics: Added more information when convex cooking partially succeeds (fails initially but succeeds with inflation) indicating the full path of the mesh that failed
	#rb ori.cohen
	#tests Compiled changes, will provide more information when issue reoccurs in build machine cooks
	#jira OR-24082

Change 3021460 on 2016/06/21 by Michael.Noland

	Engine: Added time spent in each hitch bucket to FPS chart .log output and analytics output
	#rb bob.tellez
	#tests Tested a match in Paragon
	#codereview dmitry.rekman

Change 3021368 on 2016/06/21 by Marcus.Wassmer

	Create Tonemapper configuration with no ColorFringe to save .15ms on PS4 when colorfringe is not used.
	#rb rolando.caloca
	#test agora with/wo new config
	#codereview brian.karis

Change 3021119 on 2016/06/21 by David.Ratti

	Make -notimeouts work during initial connecting phase
	#codereview John.Pollard
	#rb none
	#tests pie agora

Change 3021048 on 2016/06/21 by David.Ratti

	minor tweaks to gameplay cues:
	-Descriptions of engine GC notify classes
	-Added 'auto attach to owner' flag on actor notify class.

	#rb none
	#test ability system sample project

Change 3020694 on 2016/06/20 by jason.bestimt

	#ORION_MAIN - Merge 27.2 @ CL 3020301

	#RB:none
	#Tests:none

	#ROBOMERGE-SOURCE: CL 3020674 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

	#CodeReview: cody.haskell

Change 3020624 on 2016/06/20 by Michael.Noland

	Engine: Pushing more fps chart analytics up to engine level code from Paragon
	Engine: Pushing benchmark config vars up to engine level code from Paragon, and added records of individual sub-steps of benchmarks
	#rb Bob.Tellez
	#tests Golden path Solo VS AI in Paragon and forced a match
	#codereview bob.tellez, peter.knepley

Change 3020181 on 2016/06/20 by Dmitry.Rekman

	Re-do allowing allocations in NullRHI (OR-24029).

	- Originally CL 2990582 by MarcusW, stomped during merge by CL 3006926.

	#rb none
	#codereview Marcus.Wassmer, Andrew.Grant
	#tests none

Change 3020139 on 2016/06/20 by Ryan.Gerleve

	Added ability to pause replay recording while keeping the current replay open.

	#rb john.pollard
	#tests paused deathcam recording while disabled

Change 3019817 on 2016/06/20 by Dmitry.Rekman

	Poison allocated/freed memory in Debug and Development (non-editor) configs.

	- With this Paragon client may be more likely to crash on start.

	#rb Steve.Robb
	#codereview  Robert.Manuszewski, Michael.Noland, Andrew.Grant, Gil.Gribb, Steve.Robb
	#tests Built Linux server and Windows client, ran them, also built Windows Orion editor.

Change 3019599 on 2016/06/20 by Rolando.Caloca

	O - Fix flickering on heroes with morph targets
	#rb Marcus.Wassmer
	#tests Load Agora_P
	#jira OR-23866

Change 3019581 on 2016/06/20 by Wes.Hunt

	Fix crash reporter client analytics for internal builds. (Pushing critical fix immediately from //UE4/Orion-Staging)
	#rb Chris.Wood
	#tests none

Change 3019524 on 2016/06/20 by David.Ratti

	call APawn::OnRep_Controller when ClientRetryClientRestart sets the pawn directly

	#rb none
	#tests golden path

Change 3019406 on 2016/06/20 by Marcus.Wassmer

	Duplicate 3014956 from Dev-Rendering
	Fixed HLOD and mesh LODs getting hit by Lightmass ray traces that didn't originate from a mesh
	Volume lighting samples and precomputed visibility cells are now only placed on LOD0 (of both mesh LODs and HLOD)
	#rb none
	#test none
	#codereview Jordan.Walker

Change 3019371 on 2016/06/20 by Graeme.Thornton

	Optimize cooked asset registry dependency node data structures. Saves ~10mb on Paragon.

	#rb robert.manuszewski
	#tests tested with cooked pc client + server

Change 3018492 on 2016/06/17 by Laurent.Delayen

	FBoneReferenceCustomization: support editing properties in AnimBP defaults.

	#rb none
	#tests: Sword.

Change 3017974 on 2016/06/17 by Ryan.Gerleve

	Add an option to toggle deathcam in the gameplay settings UI if the OrionRuntimeOption for deathcam is enabled.

	#rb cody.haskell
	#tests settings menu, enabled and disabled deathcam

Change 3017913 on 2016/06/17 by Robert.Manuszewski

	Fixing leaked log archive.

	#rb Steve.Robb
	#tests Cooked Win64 client + server

Change 3017873 on 2016/06/17 by Daniel.Lamb

	Fix warning in diff cooked build.
	#test none
	#rb none

Change 3017676 on 2016/06/17 by Sam.Zamani

	#online,identity,mcp
	fix for uninitialized variable

	#rb dmitry.rekman
	#tests none

Change 3017671 on 2016/06/17 by Robert.Manuszewski

	Fxied and improved log message when cluster assumptions are violated.

	#rb Steve.Robb
	#tests Win64 client + server (cooked) golden path

Change 3017358 on 2016/06/16 by Nick.Atamas

	Checking in Darnell's change that adds correct geometry to widgets inside retainer widgets.

	#rb none
	#test PIE

Change 3017242 on 2016/06/16 by jason.bestimt

	#ORION_MAIN - Merge 27.2 @ CL 3017179

	#RB:none
	#Tests:none

	#ROBOMERGE-SOURCE: CL 3017233 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

	#ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human.
	//Orion/Dev-General/OrionGame/Content/UI/Tooltips/Hero/AbilityTooltip.uasset - can't integrate exclusive file already opened
	#CodeReview: jason.bestimt

Change 3017237 on 2016/06/16 by Dmitry.Rekman

	Fix accessing uninitialized field (kills valgrind warnings).

	#rb none
	#codereview Michael.Noland, Andrew.Grant, Ori.Cohen
	#tests Compiled and ran Linux server.

Change 3017236 on 2016/06/16 by Dmitry.Rekman

	Initialize missed field (kills valgrind warnings).

	#rb none
	#codereview Michael.Noland, Andrew.Grant
	#tests Compiled and ran Linux server.

Change 3017186 on 2016/06/16 by Dmitry.Rekman

	Linux: Add hooks for libcrypto memory functions.

	- Libcurl uses OpenSSL, which allocates memory using libcrypto's CRYPTO_malloc() and apparently on purpose does not initialize it.
	- This change a) redirects these allocations to use UE's malloc  b) initializes it with zeros, avoiding valgrind's warnings.
	- This behavior is not used on Shipping configurations because the impact on entropy is not understood (TBD later).

	#rb Michael.Noland, Rob.Cannaday (original version)
	#codereview Michael.Noland, Rob.Cannaday, Alex.Fennel, Chris.Babcock, Sam.Zamani
	#tests Compiled Linux server and ran it.

Change 3017037 on 2016/06/16 by Jason.Bestimt

	#ROBOMERGE-AUTHOR: andrew.grant
	Merging content fix for driver crash from Release-27

	#ROBOMERGE-SOURCE: CL 3017036 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3016838 on 2016/06/16 by Alexis.Matte

	#jira UE-31901 fix to export all blueprint component to obj

	#rb uriel.doyon
	#codereview matt.kuhlenschmidt
	#test export a blueprint containing multiple staticmesh component to obj

Change 3016629 on 2016/06/16 by Dmitry.Rekman

	Make Binned default on Linux non-editor builds.

	#codereview Andrew.Grant
	#rb none
	#tests none

Change 3016615 on 2016/06/16 by Jason.Bestimt

	#ROBOMERGE-AUTHOR: andrew.grant
	Temporarily disabling jemalloc for Linux
	#rb #tests none
	[CodeReviewed] Dmitry.Rekman

	#ROBOMERGE-SOURCE: CL 3016612 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3016566 on 2016/06/16 by Michael.Noland

	Engine: Fixed a regression that broke safe zone debugging features in Windows by reintroducing code from CL# 2861030 that was accidentally deleted in a merge
	#codereview andrew.grant
	#rb dan.hertzka
	#tests Tested r.DebugSafeZone.Mode 1 with r.DebugSafeZone.TitleRatio 0.9 in PIE and confirmed that SSafeZone obeyed it and the red overlay appeared

Change 3016521 on 2016/06/16 by Ryan.Gerleve

	Client recoreded replay fixes and optimizations from Dev-Networking (and one from //UE4/Main), for deathcam.

	Includes the following CLs from Dev-Networking:
	2997908
	2998001
	2998832
	2999054
	2999057
	2999749
	3000051
	3001361
	3001365
	3004958
	3009972
	3009973

	And this CL from //UE4/Main:
	3015528

	#tests golden path, replays
	#rb john.pollard

Change 3016503 on 2016/06/16 by Brian.Karis

	Fixed uninitialized variables on particle lights. Fixes hair shading.

	#rb none
	#tests editor

Change 3016429 on 2016/06/16 by Max.Chen

	Sequencer: Fix StartTime when clamping start offset 0. Follow up to CL #3009386.

	#jira UE-29167
	#tests Load up AnnounceMaster and adjust leading edge of animation clips
	#rb Frank.Fella

Change 3016356 on 2016/06/16 by Lina.Halper

	- Fix crash on rampage morphtarget

	Merging using //UE4/Dev-Framework_to_//Orion/Dev-General
	 - this is dupe change from Dev-Framework

	#jira: https://jira.ol.epicgames.net/browse/OR-23194
	#rb: Ori.Cohen
	#tests: editor/pie spawn as rampage's alt skin

Change 3015696 on 2016/06/15 by Jason.Bestimt

	#ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 27.2 @ CL 3015646

	This re-unifies our build pipeline.  Fingers crossed. (only 6 files are actually different)

	#RB:none
	#Tests:none

	#ROBOMERGE-SOURCE: CL 3015672 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3015642 on 2016/06/15 by Mieszko.Zielinski

	Fixes to multiple reasons AI bots were getting stuck #Orion

	#rb Lukasz.Furman
	#test golden path

Change 3015622 on 2016/06/15 by Mieszko.Zielinski

	fixed FMetaNavMeshPath doing navmesh path update without checking nav agent if pathfinding should be postponed #UE4

	#rb Lukasz.Furman
	#test golden path

Change 3015514 on 2016/06/15 by Uriel.Doyon

	Fixed GlobalMipBias not affecting max texture resolution.
	This fix is implemented differently in Dev-Rendering in  CL 301498.
	#jira OR-23511
	#rb marcus.wassmer
	#test played game with different quality settings

Change 3015258 on 2016/06/15 by Lina.Halper

	Fix crash with recursive reference between two assets

	#rb: Ori.Cohen
	#tests: Sword

Change 3014988 on 2016/06/15 by Wes.Hunt

	Fix Cook Analytics to correctly use the Legacy provider since it sends to a local data collector.
	#rb daniel.lamb
	#tests compile Orion

Change 3014962 on 2016/06/15 by Olaf.Piesche

	Replicating CL 3013696 from Dev-Rendering; making quality level spawn rate scale work for GPU emitters.

	#rb simon.tovey
	#tests PC editor game

Change 3014958 on 2016/06/15 by Laurent.Delayen

	Added SkeletalMeshComponent::bIncludeComponentLocationIntoBounds to help in cases where SMU_OnlyTickPoseWhenRendered is set, and an animation pushed the mesh beyond the capsule.
	This ensures that when the capsule is in view, the mesh will remain updated.

	#rb Michael.Noland
	#test Sword ultimate from another player's view.

Change 3014833 on 2016/06/15 by Laurent.Delayen

	Fix for Base Heroes having their locomotion blendspace broken.

	#rb Thomas.Sarkanen
	#codereview Thomas.Sarkanen
	#tests Gadget networked PIE

Change 3014688 on 2016/06/15 by Nick.Darnell

	UMG - Fixing IsHovered on UUserWidgets.  SObjectWidget did not properly call the super for MouseEnter/MouseLeave allowing SWidget's implementation to set and unset the bool.

	#rb none
	#tests PIE

Change 3014325 on 2016/06/15 by Marcus.Wassmer

	Duplicate 3012706:
	Scalability CVAR for ContactShadows
	#rb john.billon
	#test flip cvar in editor.

Change 3014230 on 2016/06/15 by Robert.Manuszewski

	Fix potentially missing log output when serializing text of length equal to the async log writer buffer size.

	#rb Steve.Robb
	#tests Tested in editor build (client + server)

Change 3013913 on 2016/06/14 by Jason.Bestimt

	#ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Updating from DMM (updated from 27.1MM)

	#RB:none
	#Tests:compiled

	#ROBOMERGE-SOURCE: CL 3013912 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3013437 on 2016/06/14 by Simon.Tovey

	Speculative fix for OR-23158

	Couldnt' repro NANs but did see it reading garbage.

	Reinstated the check that direct accesses for particles in a zero size emitter will return null.
	Altered selection code to reselect when partilce is dead or returns null and to not allow new selection on zero size emitters.

	#tests GoldenPath, No broken fx and no more reading garbage.
	#rb Olaf.Piesche

Change 3013063 on 2016/06/14 by Jason.Bestimt

	#ORION_DG - Unclog robomerge from DMM Merge

	#RB:none
	#tests:none

Change 3012936 on 2016/06/14 by Rob.Cannaday

	Fix for multiple account login not kicking previous logins
	Client was not parsing response from backend.  Client was expecting content-type to be "application/json" (using FString::Equals).  Backend was returning "application/json;charset=UTF-8".  Changed usage from FString::Equals to FString::StartsWith
	#jira FORT-25452
	#rb sam.zamani
	#tests multiple account login, frontend only

	Merge from FN CL 3011647, plus fixing one other location expecting "application/json"

Change 3012696 on 2016/06/14 by Max.Chen

	Sequencer: Select actors for corresponding selected keys or sections.

	Copy from Dev-Sequencer

	#jira UE-30727
	#tests Load up AnnounceMaster and select keyframes
	#rb none

Change 3012691 on 2016/06/14 by Max.Chen

	Sequencer: Fix dragging the leading edge of a skeletal animation section so that it adjusts the start offset of the animation clip.

	Copy from Dev-Sequencer

	#jira UE-29167
	#tests Load up AnnounceMaster and adjust leading edge of animation clips
	#rb Frank.Fella

Change 3012690 on 2016/06/14 by Andrew.Grant

	Removed Linux work-around for memory stomp alignment
	#rb none
	#tests compiled

Change 3012687 on 2016/06/14 by Max.Chen

	Sequencer: Fix lower bound when doing post render tick so that the start of a shot doesn't render with the previous shot's time.

	Copy from Dev-Sequencer

	#rb none
	#tests Load up AnnounceMaster and played through sequence

Change 3012627 on 2016/06/14 by Mieszko.Zielinski

	Added logging of current MoveID to PathfollowingComponent's vlog snapshot #UE4

	#rb none
	#test golden path

Change 3012615 on 2016/06/14 by Mieszko.Zielinski

	Improved fix to BTDecorator_Blackboard's latent tasks aborting #UE4

	#rb Lukasz.Furman
	#test golden path

Change 3012572 on 2016/06/14 by Dmitry.Rekman

	Fix realloc with non-default alignment in jemalloc (OR-23541).

	- Removed obsolete check(), the code was already there since CL 1834526.

	#rb none
	#codereview Andrew.Grant, Robert.Manuszewski
	#tests none

Change 3012481 on 2016/06/14 by David.Ratti

	ability system #include fixups and move orion attribute capture marcros into base engine ability system execution class

	#rb none
	#tests ability system sample project

Change 3012457 on 2016/06/14 by Andrew.Grant

	Un-fix misaligned memory-stomp fix for Linux
	#rb none
	#tests compiled

Change 3012320 on 2016/06/14 by Graeme.Thornton

	Fixes for MemoryAnalyser2 solution
	 - Upgraded to VS 2015
	 - Clean up solution configurations. Only leave "Any CPU"
	 - Switch project to build with "Any CPU" rather than "x64".

	Reimplementation of CL 3012221 from Dev-Core

	#rb robert.manuszewski
	#tests opened the main window form correctly in visual studio

Change 3012316 on 2016/06/14 by Thomas.Sarkanen

	Fix copying non-POD structs in the fast path

	Prevents double-deletions of TArrays etc.

	#jira UE-31394 - Fix problems with non-POD UStructs using the anim BP fast-path
	#tests Played PIE & died as Sword in OrionEntry, Exited PIE.
	#rb Martin.Wilson

Change 3012187 on 2016/06/14 by Graeme.Thornton

	Corrected error message when not specifying linux server device command line correctly in UAT

	#rb Dmitry.Rekman
	#tests Checked error message was useful when wrong command line was specified

Change 3012026 on 2016/06/13 by jason.bestimt

	#ORION_MAIN - Merge 27.2 @ CL 3011936

	#RB:none
	#Tests:none

	#ROBOMERGE-SOURCE: CL 3011996 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

	#ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human.
	//Orion/Dev-General/oriongame/Content/Characters/Heroes/Hammer/Abilities/Subjugate/FX/P_SubjugateSwirls.uasset - can't integrate exclusive file already opened
	#CodeReview: jason.bestimt

Change 3011969 on 2016/06/13 by Brian.Karis

	Tweaks for hair

Change 3011638 on 2016/06/13 by Andrew.Grant

	Fixed issue where RepLayout could use unaligned memoryfor property construction if allocator did not use a suitable default (fixes crash when running with MemStomp).

	Also added sanity check in UScriptStruct::InitializeStruct that memory is correctly aligned before calling constructor

	#codereview Dave.Ratti, John.Pollard
	#rb none
	#tests Ran with/without memstomp

Change 3011575 on 2016/06/13 by jason.bestimt

	#ORION_MAIN - Merge DUI @ CL 3011414

	NOTE - Card data was altered.  Shame shame shame.  Not authoritative in DUI

	#RB:none
	#Tests:none

	[CodeReviewed]: matt.schembari, kerrington.smith, sammy.james, matt.kuhlenschmidt

	#ROBOMERGE-SOURCE: CL 3011552 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

	#ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human.
	#CodeReview: jason.bestimt

Change 3011462 on 2016/06/13 by Alexis.Matte

	#jira UE-31901 The outputdevice is adding 2 uninitialize character at the end of any log, this is cause by the terminator logic. The fix is to not add those characters when no terminator should be add.

	#rb nick.darnell
	#codereview Robert.Manuszewski
	#test export a obj file and verify all object are exported in maya or max

Change 3011424 on 2016/06/13 by Martin.Wilson

	Hack out fastpath anim bp code until heap corruption issue can be fixed.

	#rb Laurent.Delayen
	#tests Persona + PIE

Change 3011191 on 2016/06/13 by Mieszko.Zielinski

	Added missing initialization of PathFollowingComponent::CurrentMoveInput #UE4

	#rb none
	#test golden path

Change 3011138 on 2016/06/13 by Mieszko.Zielinski

	Switched bots over from travel mode to sprinting #Orion

	#rb Lukasz.Furman
	#test golden path

Change 3011075 on 2016/06/13 by David.Ratti

	Default GameplayAbility instancing policy to InstancePerExecution

	#rb BenZ
	#tests compile

Change 3011051 on 2016/06/13 by David.Ratti

	Add missing include so GameplayAbilitySet.h can be included on its own.

	#rb none
	#tests compile

Change 3010968 on 2016/06/13 by Mieszko.Zielinski

	Fixed console variables crashing on "" string #UE4

	#rb Lukasz.Furman
	#codereview Martin.Mittring
	#test PIE

Change 3010888 on 2016/06/13 by Alexis.Matte

	#jira OR-23301 Close the OS handle when closing the FAsyncWriter.

	#rb Robert.Manuszewski
	#codereview Robert.Manuszewski
	#test try to export a obj file

Change 3010239 on 2016/06/11 by Michael.Noland

	UMG - Adding back the logic to use the normal WidgetTree when the DesignerWidgetTree is not defined. [duplicated fix from CL# 2998267]

	#jira UE-31570
	#tests Compiled some blueprints
	#rb none

Change 3009870 on 2016/06/10 by Wes.Hunt

	Remove logging of analytics payloads from dedicated servers #jira UE-31858
	#codereview:dmitry.rekman
	#rb none
	#tests All testing was done in Dev-Framework. This change was redone in this branch to get it here faster.

Change 3009599 on 2016/06/10 by Michael.Noland

	Rendering: Corrected a misleading help comment on r.StaticMeshLODDistanceScale, explaining how it affects LOD calculations (it multiplies the effective distance, so larger numbers make transitions happen sooner)
	#tests Verified in the output of the help command
	#rb none
	#rn

Change 3009559 on 2016/06/10 by Marcus.Wassmer

	Fix 11/11/10 SceneColorFormat option, enable AntiGhosting on TemporalAA, ensure TemporalAA output is the correct format for accumulating results.  Set SceneColorFormat to 2 on PS4 and lowspec PC.  All in all saves .3-.5ms on PS4 and improves temporalAA ghosting.
	#rb Brian.Karis
	#test Agora PS4 / PC

Change 3009525 on 2016/06/10 by David.Ratti

	Fix case where ObjectLIbrary would not be able to find classes when searching "/Game" path.

	#rb none
	#tests object libraries in paragon

Change 3009228 on 2016/06/10 by David.Ratti

	remove world check. Can be triggered in editor with PIE

	#rb none
	#tests pie

Change 3009050 on 2016/06/10 by Dmitry.Rekman

	Fix LinuxClient platform not being built on Windows, and not instantiating a target platform instance.

	- Fixes by BenM.

	#rb none
	#codereview Ben.Marsh
	#tests Compiled OrionEditor on Linux.

Change 3008973 on 2016/06/10 by Marcus.Wassmer

	Fix Windualshock on VS2015
	#rb Rolando.Caloca
	#test PS4 controller on VS2015 build

Change 3008970 on 2016/06/10 by David.Ratti

	Fix warning about minimal replication tag count
	-Made bit count a config setting. Bumped to 5
	-Minor optimization to UAbilitySystemGlobals::Get()

	#rb none
	#tests goldne path, pie

Change 3008478 on 2016/06/09 by Jason.Bestimt

	#ORION_DG - Merge MAIN @ CL 3008469

	#RB:none
	#Tests:none

Change 3008416 on 2016/06/09 by Andrew.Grant

	Adding 'config' as an option to set both clientconfig / serverconfig when using BuildCookRun
	#review-3008417 Ben.Marsh, Justin.Sargent
	#rb none
	#tests BuildCookRun with config

Change 3008286 on 2016/06/09 by Dmitry.Rekman

	Add LinuxClient target platform.

	#rb none
	#tests Compile OrionEditor on Linux.
	#codereview Brad.Angelcyk, Ben.Marsh

Change 3007978 on 2016/06/09 by jason.bestimt

	#ORION_MAIN - Merge DUI @ CL 3007507

	#RB:none
	#Tests:none

	[CodeReviewed]: matt.schembari, kerrington.smith

	#ROBOMERGE-SOURCE: CL 3007968 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3007771 on 2016/06/09 by Laurent.Delayen

	Fixed GetIntFromComp breaking with INDEX_NONE. Fixes crash in OrientationWarping node.

	#rb martin.wilson
	#codereview martin.wilson
	#tests Sword Leap.

Change 3007436 on 2016/06/09 by David.Ratti

	change designer facing parameter name
	#rb none
	#test compile

Change 3007408 on 2016/06/09 by David.Ratti

	WaitGameplayEffectBlockedImmunity - ability task for listening to immunity events

	#rb danY
	#tests pie

Change 3007250 on 2016/06/09 by bruce.nesbit

	Banner impact location fix. (OR-23179)

	#rb none

	#tests Game+PIE

Change 3007228 on 2016/06/09 by Ben.Marsh

	BuildGraph: Rename -SkipNodesWithoutTickets parameter to -SkipTargetsWithoutTickets, to reflect that it's filtering the list of targets rather than the full graph.

	#rb none
	#tests none

Change 3007225 on 2016/06/09 by Ben.Marsh

	EC: Set the -TicketSignature=... parameter for all BuildGraph jobs started by EC to the URL of the current job.

Change 3006985 on 2016/06/08 by jason.bestimt

	#ORION_MAIN - Merge 27.2 @ CL 3006936

	#RB:none
	#Tests:none

	#ROBOMERGE-SOURCE: CL 3006978 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

	#ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human.
	#CodeReview: jason.bestimt

Change 3006926 on 2016/06/08 by Andrew.Grant

	Merging //UE4/Main @ 300872 via //UE4/Orion-Staging
	#rb none
	#tests engine QA, orion qa smoke

Change 3006444 on 2016/06/08 by Ben.Marsh

	BuildGraph: Add mechanism to specify that nodes can only be built once for a given changelist. Nodes can have an associated ticket file, and they are only permitted to build if the ticket is assigned to the current job. Tickets are created if they don't exist, and written with a signature specific to the job specified via the -TicketSignature="..." parameter. By default, builds will fail if a ticket has been already granted to another job, but the -SkipNodesWithoutTickets parameter instructs the graph to skip affected nodes instead.

	#rb none
	#tests none

Change 3006389 on 2016/06/08 by Daniel.Lamb

	Delay the processing of packages which aren't ready till the end of the cook.
	This allows other packages to be processed sooner.
	#rb Peter.Sauerbrei
	#test cook orion.

Change 3006306 on 2016/06/08 by Michael.Noland

	Rendering: Added FreezeRendering to the console autocomplete list
	#rn

Change 3006305 on 2016/06/08 by Michael.Noland

	HLOD: Added a way to control how far down the HLOD hierarchy to allow showing (can be used to limit quality loss and streaming texture memory usage on high scalability settings for example)
	Controlled by the new cvar r.HLOD.MaximumLevel, which can be set to the following values:
	-1: No maximum level (default)
	0: Prevent ever showing a HLOD cluster instead of individual meshes
	1: Allow only the first level of HLOD clusters to be shown
	2+: Allow up to the Nth level of HLOD clusters to be shown

	Note: This does not affect the memory used by the HLOD meshes itself or their always loaded low mip levels, it will only save the memory associated with streaming in the higher mip levels

	HLOD: Allowed r.HLOD console command to be used in Test configurations
	HLOD: Removed some dead code in ALODActor and scene view / scene proxy relating to a different way to force visualization that has no trigger
	HLOD: Fixed an uninitialized memory bug in the static mesh scene proxy HLODcoloration visualization code

	#rn
	#codereview jurre.debaare
	#rb marc.audy
	#tests Tested with various settings in Paragon and tried creating some new clusters in the editor

Change 3006304 on 2016/06/08 by Michael.Noland

	Engine: Changed the code in AActor::IncrementalRegisterComponents to obey bAutoRegister for the root component rather than asserting that it is true. Note: If children components have bAutoRegister=true, they will still pull the root component into the fray and cause it to be registered first
	#rb marc.audy
	#tests Tested with code that registers or unregisters HLOD clusters at varying levels in Paragon

Change 3006041 on 2016/06/08 by Andrew.Grant

	Added buildidoverride to shipping whitelist
	#rb none
	#tests compiled and used param in shipping

Change 3005678 on 2016/06/08 by Ben.Marsh

	Back out changelist 3004395

	#rb none
	#tests none

Change 3005265 on 2016/06/07 by jason.bestimt

	#ORION_MAIN - Merge 27.2 @ CL 3005120

	#RB: none
	#Tests: none

	#ROBOMERGE-SOURCE: CL 3005250 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

	#ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human.
	#CodeReview: jason.bestimt

Change 3005081 on 2016/06/07 by Daniel.Lamb

	Reworked the way packages which are renamed on load are added to the cooked package list.
	Cooker now has options for MaxMemoryAllowance as a percentage and also MinFreeMemory (which takes into account used system memory not just total system memory).
	#rb Andrew.Grant, Marcus.Wasmer
	#test cook orion

Change 3004752 on 2016/06/07 by Daniel.Lamb

	Requeue packages to the next package on the list instead of to the end of the list.
	#rb Andrew.Grant
	#test cook orion

Change 3004560 on 2016/06/07 by David.Ratti

	Kill timelines, latent actions, timer when recycling gameplay cues

	#rb danY
	#tests pie

Change 3004559 on 2016/06/07 by David.Ratti

	Object Library:
	-Added bool bIncludeOnlyOnDiskAssets that can be set by owner. Passed on to the AR filter when gathering assets.

	GameplayCue Editor:
	-Fix issue with new notifies not showing up after being created through the GC Editor (until restart).

	-Fix issue for new projects, that don't have gameplayclue tags defined, not being able to add gameplay cue tags through the editor without restarting once.

	#rb none
	#tests editor

Change 3004395 on 2016/06/07 by Ben.Marsh

	BuildGraph: Add a script function to ensure exclusive access to a given resource. The AcquireLockFile() function takes two arguments; a path to a text file, and the name of an owner. The file is created and the owner name written to it if it doesn't already exist, otherwise the contents of it are compared against the given owner string. The operation happens transactionally, and the function returns true if file contains the given owner string on exit. Logical and/or conditions are now also short-circuited, so the result of the AcquireLockFile() function can be used to control derived property definitions within an executing job.

	#rb none
	#tests none

Change 3004164 on 2016/06/07 by David.Ratti

	Ability system: use player controller netmode over avatar actor when possible. Fixes issue if torn off, authority, client side actor tries to activate an ability.

	#rb danY
	#tests multi pie

Change 3003837 on 2016/06/07 by David.Ratti

	Ability system engine work
	-Default to /Game as search path for gameplay cues, if no explicit paths are set in the config.

	#rb none
	#tests ability sample project

Change 3002800 on 2016/06/06 by Marcus.Wassmer

	Fix shader crash in PIE
	#rb none
	#test PIE

Change 3002657 on 2016/06/06 by Dmitry.Rekman

	Do not copy to clipboard on crash if headless or on the wrong thread.

	- Could result in crash handler crashing itself in some circumstances.

	#rb none
	#codereveiw Brad.Angelcyk
	#tests Compiled Linux dedicated server and CrashReportClient.

Change 3002546 on 2016/06/06 by Daniel.Lamb

	Improve cooking performance.
	Allow cooker to save other packages opportunistically if main package is compiling shaders.
	Allow cooker to load more packages if there aren't many packages to save.
	#rb Josh.Adams
	#test cook orion

Change 3002369 on 2016/06/06 by Marcus.Wassmer

	Project setting for optional rendering features to reduce shader compile times.
	# of shaders per material is reduced by ~30-40% depending on material
	#rb Daniel.Wright
	#test Editor with/without all options, cooked ps4.

Change 3002142 on 2016/06/06 by David.Ratti

	Ability system engine level:
	-Fix crash when gameplay cue editor starts if there are no gameplay cue paths specified
	-Fix crash when GameplayCue tag is not specified

	#rb none
	#tests sample ability system project, paragon

Change 3002106 on 2016/06/06 by Jason.Bestimt

	#ROBOMERGE-AUTHOR: sam.zamani
	#orion
	- add support for code tokens which can be shared/redeemed
	- refactor of existing friend founder's pack codes to be displayed in a generic way using code token info
	- added CodeToken.FounderFriendInviteT0 for new paragon tier 0 code which grants access to game without also giving a Founder's pack
	- added CodeToken.FounderFriendInviteT1 to replace existing CodeToken.FriendPC and CodeToken.FriendPS4 Founder's pack codes. Existing codes aliased to the new CodeToken.FounderFriendInviteT1 code
	- No longer differentiation between PC/PS4 friend codes
	- "Share Friend Code" button will now process all available codes that can be issued instead of just 1
	- updated Orion service Mcp call for getUnredeemedCodes() to ignore the code template id and return all available codes. Each returned code will also include the type

	[CodeReviewed]: david.nikdel, jason.bestimt
	#rb david.nikdel
	#tests PC PIE using localhost and profile proxy for granting codes, also existing account with legacy codes

	#ROBOMERGE-SOURCE: CL 3002104 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3001218 on 2016/06/05 by jason.bestimt

	#ORION_MAIN - Merge 27.2 @ CL 3001162

	#RB:none
	#Tests:none

	#ROBOMERGE-SOURCE: CL 3001200 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

	#ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human.
	#CodeReview: jason.bestimt

Change 2999508 on 2016/06/03 by jason.bestimt

	#ORION_MAIN - Merge 27 @ CL 2999463

	#RB:none
	#Tests:none

	#ROBOMERGE-SOURCE: CL 2999498 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

	#ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human.
	//Orion/Dev-General/OrionGame/Content/Audio/ClassesAndMixes/Classes/Master.uasset - can't integrate exclusive file already opened
	#CodeReview: jason.bestimt

Change 2999465 on 2016/06/03 by Robert.Manuszewski

	Whitelisting more DLLs for injection.

	#rb none
	#tests none

Change 2999455 on 2016/06/03 by Lukasz.Furman

	disabled path invalidation events for minions
	#orion
	#rb Mieszko.Zielinski
	#tests PIE with additional debug logging

Change 2998488 on 2016/06/02 by Michael.Noland

	Engine: Prevent forced drawing of spline components in Test configuration
	#codereview james.golding
	#tests Ran a cooked Test build on a map with splines in it
	#rb david.ratti
	#robomerge: main

Change 2997954 on 2016/06/02 by Jason.Bestimt

	#ROBOMERGE-AUTHOR: jon.lietz
	OR-22425

	no longer try to updat the tag map and modifiers when the gameplay effect that is being removed was not active.

	#RB Dave.Ratti
	#Tests golden path

	#ROBOMERGE-SOURCE: CL 2997940 in //Orion/Release-0.27/... via CL 2997943
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2997750 on 2016/06/02 by Graeme.Thornton

	Add FPakFile::Check() that attempts to open and read the data out of every file in a pak, to check for corruption
	Added -checkpak option for force a check of every mounted pak file

	#rb robert.manuszewski
	#tests tested against cooked pc client. made sure my data succeeded. made sure corrupted data throws an error.

[CL 3031715 by Andrew Grant in Main branch]
2016-06-28 17:59:42 -04:00
Matthew Griffin
f180dff107 Copying //UE4/Release-Staging-4.12 to //UE4/Dev-Main
#lockdown Nick.Penwarden

(Will update with full description tomorrow)

[CL 2984534 by Matthew Griffin in Main branch]
2016-05-19 19:35:35 -04:00
Gil Gribb
07eea7c4b8 Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 2967470)
#lockdown nick.penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2943963 on 2016/04/14 by Daniel.Wright

	Shader compile errors are unsuppressed

Change 2943978 on 2016/04/14 by Gil.Gribb

	UE4 - First pass at async loading improvements....mostly disabled.

Change 2944021 on 2016/04/14 by Martin.Mittring

	fixed HLSL compiler warning

Change 2944031 on 2016/04/14 by Martin.Mittring

	fixed ensures, wrapped some members behind get accessor functions

Change 2944086 on 2016/04/14 by Martin.Mittring

	cleanup: removed not needed code

Change 2944177 on 2016/04/14 by Daniel.Wright

	Clamp on FarShadowCascadeCount, prevents crashing from huge values

Change 2944182 on 2016/04/14 by Martin.Mittring

	removed not needed code

Change 2944250 on 2016/04/14 by Rolando.Caloca

	DR - vk - Minor fixes

Change 2944286 on 2016/04/14 by Daniel.Wright

	Added bRenderSceneTwoSided to planar reflections, which can be useful to limit leaking
	Added ShowOnlyActors and HiddenActors to SceneCaptureComponent for easy use without having to call BP functions
	Added bShowPreviewPlane to planar reflection actors
	The view state is recreated on planar reflection edit, which resets the Temporal AA history, allowing instant previewing of changes

Change 2944288 on 2016/04/14 by Daniel.Wright

	Fixed refraction with a world space normal

Change 2944291 on 2016/04/14 by Daniel.Wright

	Panner nodes have an optional speed input

Change 2944346 on 2016/04/14 by Rolando.Caloca

	DR - Fix Vulkan shader platform on Android
	- Added more info on checks()

Change 2945007 on 2016/04/15 by Gil.Gribb

	Merging //UE4/Dev-Main@2944911 to Dev-Rendering (//UE4/Dev-Rendering)

Change 2945348 on 2016/04/15 by Daniel.Wright

	Fixed compile error

Change 2945358 on 2016/04/15 by Olaf.Piesche

	#jira UE-29241

	Sequential particle selection code was all sorts of weird. Rewrote and simplified.

Change 2945941 on 2016/04/15 by Martin.Mittring

	added r.DisplayInternals to debug determinism for screen shot comparison

Change 2945999 on 2016/04/15 by Martin.Mittring

	improved r.DisplayInternal output

Change 2946023 on 2016/04/15 by Olaf.Piesche

	Adding missing call to Super::PostEditChangeProperty; UDN 286717

Change 2947155 on 2016/04/18 by Martin.Mittring

	started minor cleanup of transluceny rendering, use Sort key to support SeparateTransluceny, not fully hooked up
	#test:PC

Change 2947207 on 2016/04/18 by Martin.Mittring

	fixed engine compiling in shipping/test
	#code_review:Uriel.Doyan

Change 2947212 on 2016/04/18 by Uriel.Doyon

	Lightmap density viewmode now shows the wanted resolution when the lighting isn't build.
	#jira UE-29317

Change 2947374 on 2016/04/18 by Uriel.Doyon

	Fixed support for resolution scale for the PostProcessVisualizeComplexity
	#jira UE-29473

Change 2947903 on 2016/04/19 by Gil.Gribb

	Merging //UE4/Dev-Main@2947728 to Dev-Rendering (//UE4/Dev-Rendering)

Change 2948019 on 2016/04/19 by Rolando.Caloca

	DR - Allow vk format as a target format for win

Change 2948162 on 2016/04/19 by Simon.Tovey

	Fix for crash with Collision visualization.

Change 2948419 on 2016/04/19 by Martin.Mittring

	fixed sort priority of translucent rendering (caused by recent checkin)

Change 2948433 on 2016/04/19 by Martin.Mittring

	fixed memory handling of FRendererViewExtension

Change 2948631 on 2016/04/19 by Martin.Mittring

	fixed compile error on Mac

Change 2948832 on 2016/04/19 by Martin.Mittring

	fixed UE-29572 (should result in less CPU cost and it might even fix some rendeirng issues)

Change 2949013 on 2016/04/19 by Martin.Mittring

	refactored Transluceny rendering, SepTrans and non SepTrans is now in the same container, sorted by that critera first and rendered with ranges. This makes it easier to extend it to more transluceny types e.g. after TemporalAA, after Tonemapping
	this is useful for MeshDecals
	#test:PC, parallel on and off

Change 2949620 on 2016/04/20 by Martin.Mittring

	fixed compiler warning

Change 2949639 on 2016/04/20 by Uriel.Doyon

	Fixed Material TexCoord Analysis not compiling when sampling textures for shader frequency other than PixelShader

Change 2949721 on 2016/04/20 by Chris.Bunner

	Avoid creating additional inline code fragment casting matching uniform types.
	#jira UE-29089

Change 2949722 on 2016/04/20 by Chris.Bunner

	Prevent nullptr crash and added additional logging.
	#jira UE-28387

Change 2949913 on 2016/04/20 by Martin.Mittring

	marked ccommand as cheat

Change 2950064 on 2016/04/20 by Martin.Mittring

	added MatineeTime to r.DisplayInternals to track down rendering determinsim issues, added dark background

Change 2950065 on 2016/04/20 by Martin.Mittring

	nicer debug printout

Change 2950201 on 2016/04/20 by Martin.Mittring

	fixed UE-29752 Console commands input with " = " should display an error message

Change 2950531 on 2016/04/20 by Martin.Mittring

	fixed comment

Change 2951737 on 2016/04/21 by HaarmPieter.Duiker

	Adds support forHDR displays using Dolby PQ output

Change 2951869 on 2016/04/21 by Martin.Mittring

	polish r.DisplayInternal

Change 2951950 on 2016/04/21 by HaarmPieter.Duiker

	Reordered variable definition to address build warning

Change 2951996 on 2016/04/21 by Martin.Mittring

	fixed PerformanceCapture code, added AutomationTest "Rendering.RenderOutputValidation",
	changed directory order
	to run locally it currently requires "r.ScreenshotDelegate=0"
	#code_review:Ben.Salem, Michael.Noland

Change 2952146 on 2016/04/21 by Olaf.Piesche

	make sure that ST PDI primitives render through regular translucency if ST is disabled; fixes light shapes in scene/reflection captures

Change 2952230 on 2016/04/21 by Martin.Mittring

	* Fixed automated ScreenshotVerify difference because of not streamed in texture, wait for up to 5sec .
	* changed some GFrameNumberRenderThread usage to ViewFamily.FrameNumber
	#code_review:Daniel.Wright

Change 2953173 on 2016/04/22 by Olaf.Piesche

	Adding UI for easilly browsing and switching in a folder full of stats dumps

Change 2953213 on 2016/04/22 by Olaf.Piesche

	Renaming a stat to be more descriptive

Change 2953393 on 2016/04/22 by Zabir.Hoque

	Get DX12 running again:
	  - Port Shader Resource Table change
	  - Line up VS outputs and ps inputs
	  - Fix incorrectly defining a static global in a .h

Change 2953453 on 2016/04/22 by Martin.Mittring

	polished r.DisplayInternal

Change 2954618 on 2016/04/25 by Zabir.Hoque

	2 Fixes:
	  - GLSL does not understand "unsigned int", converted to "uint"
	  - Refactored problematic prev buffer allocation code to be more inline with proper level of abstraction.

Change 2955369 on 2016/04/25 by Rolando.Caloca

	DR - hlslcc - Fix some memory leaks in the frontend

Change 2955403 on 2016/04/25 by Uriel.Doyon

	Fixed texture streaming build on OpenGL. Probably more likely to work on other platforms like Mac and Linux.
	Enabled debug view shaders on PCD3D_SM4 and OPENGL_SM4
	#jira UE-28840

Change 2955419 on 2016/04/25 by Rolando.Caloca

	DR - hlslcc - Reenabled support for static global variables being not const

Change 2955432 on 2016/04/25 by Zabir.Hoque

	Fix build break from not undef'ing LOCTEXT_NAMESPACE

Change 2955459 on 2016/04/25 by Zabir.Hoque

	TEMP Fix: On server enqued render thread work is dropped. So on server release Reflection capture resouce immediately instead of trying to defer enque.

Change 2956292 on 2016/04/26 by Zabir.Hoque

	Fix OpenGL shader compile break from CL: 2951737 (Adds support forHDR displays using Dolby PQ output).

	#CodeReview: Jack.Porter, Allan.Bentham

Change 2956662 on 2016/04/26 by Chris.Bunner

	Temporary fix for new Tonemapper issues.
	#jira UE-29935

Change 2957614 on 2016/04/27 by Marcus.Wassmer

	Fix PS4 shader compiler errors.

Change 2958468 on 2016/04/27 by Rolando.Caloca

	DR - Fix hlslcc validation issue
	- Show error on SCW if shader format not found when running with -directcompile
	#jira UE-29982

Change 2959105 on 2016/04/28 by Rolando.Caloca

	DR - Rebuilt hlslcc for Mac

Change 2959891 on 2016/04/28 by Daniel.Wright

	Shader compiler does a recreate render state even during blocking compile - fixes saving a material giving different behavior from applying changes with global distance fields

Change 2959895 on 2016/04/28 by Daniel.Wright

	Work around build machine string matching heuristics that will cause a cook to fail

Change 2959902 on 2016/04/28 by Daniel.Wright

	Added LowerHemisphereSolidColor to sky lights

Change 2959930 on 2016/04/28 by Daniel.Wright

	Added OpacitySourceMode to SubUVAnimation, which is useful with textures created for additive particles

Change 2959933 on 2016/04/28 by Daniel.Wright

	Substring matching for console command suggestions
	* Only implemented in the editor, game uses UConsole which needs an entirely different implementation
	* Not sorting starting matches first, although that is desired

Change 2959942 on 2016/04/28 by Daniel.Wright

	Gracefully handle when input string doesn't match search results

Change 2960743 on 2016/04/29 by Gil.Gribb

	UE4 - UAT - Add map name to editortest command line.

Change 2960940 on 2016/04/29 by Chris.Bunner

	Allow custom material nodes to be used with tessellation outputs.
	#jira UE-29586

Change 2960955 on 2016/04/29 by Gil.Gribb

	UE4 - Improved the CPU burden of loading in several places. Made substantial progress on the complete loading revamp (currently disabled).

Change 2960961 on 2016/04/29 by Chris.Bunner

	Potential material translator Lerp node pre-computations/optimizations.
	#jira OR-20138

Change 2961087 on 2016/04/29 by Gil.Gribb

	Fixed compile error in preflight relating to load time test rig

Change 2962565 on 2016/05/02 by Gil.Gribb

	Merging //UE4/Dev-Main@2962478 to Dev-Rendering (//UE4/Dev-Rendering)

Change 2965058 on 2016/05/03 by Chris.Bunner

	Shader version bump.
	#lockdown Gil.Gribb
	#jira UE-30206

Change 2966554 on 2016/05/04 by Chris.Bunner

	Bumping shader version again, unintentionally polluted DDC previously.
	#lockdown Gil.Gribb
	#jira UE-30329

Change 2967183 on 2016/05/05 by Gil.Gribb

	UE4 - Fixed a bad hash on landscape grass components. Simple, safe.
	#lockdown nick.penwarden

[CL 2967480 by Gil Gribb in Main branch]
2016-05-05 12:13:26 -04:00
Andrew Grant
a0ef617fd2 Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2949393)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2949393 on 2016/04/20 by Graeme.Thornton

	Orion non-pak file security.
	 - Removed security bypass code from platform pak file
	 - Added a delegate to pak file code which allows the game to decide whether a file should be allowed or not
	 - Added an orion delegate which whitelists appropriate files

	#rb robert.manuszewski
	#tests win64 client + dedicated server. golden path.

Change 2949232 on 2016/04/19 by david.nikdel

	#ROBOMERGE-AUTHOR: michael.noland
	Paragon: Added a distinct menu frame rate limit, currently set to 60 fps and not visible in settings (if the user sets a game frame rate limit of below 60, we also clamp the menu limit to that threshold, so they can go down but not up for menus)
	#jira OR-18017
	#rb marcus.wassmer
	#tests Ran paragon and switched between gameplay, menus, and replays, observing t.MaxFPS at different points

	#ROBOMERGE-SOURCE: CL 2949231 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2949032 on 2016/04/19 by Zak.Middleton

	#orion - Lower default NetUpdateFrequency for minions (10->6). Avoid excessive latency for some knockback/knockup abilities that would have noticeable lag by forcing an update sooner when they are triggered.

	This should have the following effects:
	1. Reduce server CPU cost (we tick minions at the net frequency).
	2. Reduce server bandwidth
	3. Reduce client CPU cost (we move character capsules and perform overlaps when new positions are received).

	#rb Bart.Bressler, John.Pollard
	#codereview Dmitry.Rekman
	#tests MultiPIE AI lane, Replays

Change 2948966 on 2016/04/19 by Lina.Halper

	Added log (check) of the asset info for Anim Per Track contains invalid format key

	#rb: Michael.Noland
	#code review: Martin.Wilson, Laurent.Delayen, Michael.Noland
	#tests: editor/ cooked and test with AI_Tests with 10 bots.

Change 2948876 on 2016/04/19 by Michael.Noland

	PS4: Validate that the texture pool size is not set to automatic (-1, which will crash later on as an attempt to allocate too much memory)
	#rb none
	#codereview marcus.wassmer
	#tests Ran Paragon on PS4

Change 2948765 on 2016/04/19 by Daniel.Lamb

	Removed AssetImportData tag from cooked asset registry builds.
	#rb Andrew.Grant
	#test Cook orion

Change 2948691 on 2016/04/19 by Marcus.Wassmer

	Fix copytoresolvetarget ensure
	#rb none
	#test pc agora

Change 2948633 on 2016/04/19 by david.nikdel

	#ROBOMERGE-AUTHOR: jason.bestimt
	[AUTOMERGE]

	Fix copytoresolve crash and change validation to ensure.
	#test PC editor / PC golden path
	#rb none

	--------
	Integrated using branch //Orion/Main_to_//Orion/Release-Next (reversed) of change#2948169 by Marcus.Wassmer on 2016/04/19 10:50:32.

	#ROBOMERGE-SOURCE: CL 2948632 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2948507 on 2016/04/19 by david.nikdel

	#ROBOMERGE-AUTHOR: andrew.grant
	Merging 2937781 (Pak signing) using //Orion/Dev-General_to_Release
	#rb none
	#tests cooked client, checked game runs

	#ROBOMERGE-SOURCE: CL 2948497 in //Orion/Release-0.24.1/... via CL 2948506
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2948431 on 2016/04/19 by Steve.Robb

	CL#s 2919775 and 2942793 integrated to prevent annotation map performance problems on shutdown and asserts in PIE.

	#codereview robert.manuszewski,bob.tellez
	#rb bob.tellez
	#tests Ran editor

Change 2948408 on 2016/04/19 by Leslie.Nivison

	Adding .tps
	#rb none
	#test none

Change 2948185 on 2016/04/19 by david.nikdel

	#ROBOMERGE-AUTHOR: chris.bunner
	Fix for HLOD visibility freeze.
	#tests Golden Path, Editor
	#rb rolando.caloca, michael.noland
	#lockdown andrew.grant
	#jira OR-19863

	#ROBOMERGE-SOURCE: CL 2948182 in //Orion/Release-0.24.1/... via CL 2948183
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2948149 on 2016/04/19 by Simon.Tovey

	Fixed crash. Collision rendering path was not dealing with mesh batch with 0 triangles where other paths do.

	#rb none
	#tests No more crash
	#codereview Marcus.Wassmer

Change 2948129 on 2016/04/19 by Lukasz.Furman

	fixed gameplay debugger getting stuck with outdated data pack on client,
	changed names of AI related debug cvars
	#rb none
	#tests game, PIE
	#codereview Mieszko.Zielinski

Change 2948027 on 2016/04/19 by david.nikdel

	#ROBOMERGE-AUTHOR: graeme.thornton
	Fix for OR-20033 - CRASH:  Client will crash with FRCPassPostProcessCircleDOFSetup

	#rb none
	#tests checked game runs without crashing

	#ROBOMERGE-SOURCE: CL 2948017 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2947558 on 2016/04/18 by Matt.Kuhlenschmidt

	Fix compile error

	#rb none, #tests none

Change 2947509 on 2016/04/18 by Matt.Kuhlenschmidt

	Added more logging to track down

	https://jira.ol.epicgames.net/browse/OR-19841

	#rb none, #tests none

Change 2947412 on 2016/04/18 by Ryan.Gerleve

	Fix shadowed variable.

	#rb none
	#tests none

Change 2947377 on 2016/04/18 by Jamie.Dale

	Gather paths are now sorted by fuzzy-ness, so that more specific includes beat less specific excludes

	#rb Matt.Kuhlenschmidt
	#tests Built for Windows. Ran a gather, and confirmed that explicitly included heroes were now gathered, and that generically excluded heroes were absent from the gather.

Change 2947351 on 2016/04/18 by Ryan.Gerleve

	Allow overriding the demo.AsyncLoadWorld setting with a URL option when playing a replay.
	Store the entire URL in the demo net driver instead of just the map name, so that the options can be accessed later.

	#tests golden path, replays
	#rb john.pollard

Change 2947103 on 2016/04/18 by david.nikdel

	#ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 24.1 @ CL 2947071

	#RB:none
	#Tests:none

	#ROBOMERGE-SOURCE: CL 2947102 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2947007 on 2016/04/18 by Zak.Middleton

	#ue4 - Improve linear smoothing in the presence of low net frequency updates.

	#rb Bart.Bressler
	#tests MultiPIE AI with lanes

Change 2946994 on 2016/04/18 by Mieszko.Zielinski

	Improvements to NavigationSystem's "abstract navigation data" support #UE4

	#rb Lukasz.Furman
	#test golden path

Change 2946760 on 2016/04/18 by Chris.Bunner

	Fixing up bad merge, recommit of CL 2819472 - ForceLOD now clamps to available LODs on primitive, i.e. use MinLOD rather than not drawing at all.
	#tests Editor
	#rb None

Change 2946745 on 2016/04/18 by david.nikdel

	#ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 24.1 @ CL 2946637

	#RB:none
	#Tests:none

	#ROBOMERGE-SOURCE: CL 2946656 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2946645 on 2016/04/18 by Richard.Fawcett

	When promoting a buidl to staged, prevent enumeration of files already in S3

	Enumerating files in S3 is a slow process, and it turns out that simply uploading all chunks blindly is more efficient than enumerating existing chunks and selectively uploading only the new ones.

	#rb Leigh.Swift
	#tests This technique has already been used in launcher promotions for several months

Change 2946622 on 2016/04/18 by Richard.Fawcett

	By default, when enumerating chunks from a manifest file, skip checking they exist on disk at enumeration time.

	This will fail anyway further down the line if the files don't exist, but will improve speed of stage promotions by around five minutes. In practice, we have NEVER seen a job fail at this point because of the existence check.

	#rb Leigh.Swift
	#tests Ensure that output of ExtractDataFilenamesFromManifest method is identical both with and without bSkipExistsCheck specified.

Change 2945812 on 2016/04/15 by Daniel.Lamb

	Fixed error in diff cooked build commandlet.
	#rb ben.marsh
	#test Compile.

Change 2945110 on 2016/04/15 by Matt.Kuhlenschmidt

	Fix crash exporting actors with non-scene components to fbx

	#rb none, #tests full scene exporting on maps that crashed
	#codereview alexis.matte

Change 2945078 on 2016/04/15 by Simon.Tovey

	Fix for OR-19778

	When some pooled systems are reused, on init they have a non zero lod level but the emitter instances are created at LOD 0 initially.
	So the component did not think it had to update it's LOD but the emitters were not at the correct LOD.
	Have forced a LOD set on init when the component LOD is non-zero.

	#rb none
	#tests Works in editor and game.

	#codereview Olaf.Piesche

Change 2944664 on 2016/04/14 by Uriel.Doyon

	Fix to SM4 compilation issue
	#jira OR-19706
	#rb marcus.wassmer
	#tests tested editor in SM4 and SM5

Change 2944642 on 2016/04/14 by Lukasz.Furman

	changed waypoint switch conditions in meta nav paths
	#rb none
	#tests PIE
	#codereview Mieszko.Zielinski

Change 2944599 on 2016/04/14 by david.nikdel

	#ROBOMERGE-AUTHOR: andrew.grant
	Added sha1 to UnrealPak list output
	#rb none
	#tests listed content of pakfile

	#ROBOMERGE-SOURCE: CL 2944595 in //Orion/Release-0.24/... via CL 2944597 via CL 2944598
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2944441 on 2016/04/14 by Marcus.Wassmer

	Duplicate change to output shader compiler errors.
	#rb none
	#test run PC and see errors.

Change 2944437 on 2016/04/14 by John.Pollard

	Possible fix for https://jira.ol.epicgames.net/browse/OR-19614

	#rb JoshM
	#codereview Josh.Markiewicz
	#tests Golden path matchmaking

Change 2944430 on 2016/04/14 by david.nikdel

	#ROBOMERGE-AUTHOR: michael.noland
	Engine: Added support for more/fewer settings in individual categories to the editor scalability control widget
	#rb david.ratti
	#tests Tested in the editor

	#ROBOMERGE-SOURCE: CL 2944428 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2944198 on 2016/04/14 by David.Ratti

	Paragon - register for slow/stun/root/silence callbacks on any tag count  change, not just add/remove. This is so the UI will update if you get another stack of a stackable slow GE.

	Ability system - unify client stack count change code path with server. Client now properly update owner ASC's tag map and broadcasts all delegates there.

	#rb dayY
	#tests pie

Change 2944124 on 2016/04/14 by Wes.Hunt

	Change the TPS redirects for DX modules to point to the proper DX redist TPS which is what packaged games will need.
	#codereview:leslie.nivison
	#rb none
	#tests ran UAT ListThirdPartySoftware <for Orion>

Change 2944107 on 2016/04/14 by Wes.Hunt

	MeshUtilities now depends on new module nvTessLib to better track the third party dependency.
	#codereview:daniel.wright
	#rb none
	#tests build OrionClient/Editor for Win64

Change 2944102 on 2016/04/14 by Wes.Hunt

	Tweak to UBT -ListBuildFolders to do a distinct in a better place to cut down on duplicate module searches.
	#tests ran the UBT command
	#rb none

Change 2943851 on 2016/04/14 by Ryan.Gerleve

	Fix the ForEachNetDriver helper function to get the world context directly off the world instead of going through the game instance. Ensures the correct net drivers will be used when there are multiple worlds but only one game instance.

	#rb john.pollard
	#tests golden path, replays, PIE

Change 2943847 on 2016/04/14 by Ryan.Gerleve

	Fixes to support client replay recording & playback in another world:
	When recording a replay, only swap actor roles if the remote role is ROLE_Authority
	When loading a replay checkpoint, call NetworkRemapPath to make sure paths have the correct name in the GuidCache

	#rb john.pollard
	#tests golden path, replays, PIE

Change 2943691 on 2016/04/14 by david.nikdel

	#ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_24 - Fix for OR-19609, OR-19610, and OR-19611

	#RB:none
	#Tests:none

	#ROBOMERGE-SOURCE: CL 2943687 in //Orion/Release-0.24/... via CL 2943688
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2943508 on 2016/04/14 by Richard.Fawcett

	Automation: Add support for multipart file uploads to Amazon S3 to increase speed of large file uploads.

	#jira OPPBUILD-44
	#rb Leigh.Swift
	#tests Uploaded files to S3 using the new routines, downlaoded via AWS management console and ensured downloaded files identical to uploaded ones

Change 2943274 on 2016/04/13 by jason.bestimt

	#ORION_MAIN - Merge 24 @ CL 2943257

	#RB:none
	#Tests:none

	#ROBOMERGE-SOURCE: CL 2943271 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

	#ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human.
	#CodeReview: david.nikdel, jason.bestimt

Change 2943178 on 2016/04/13 by Olaf.Piesche

	Bumping size of the particle curve texture to 512x512

	#rb martin.mittring

	#tests PC Editor, Game

Change 2943174 on 2016/04/13 by Aaron.McLeran

	OR-19392 Ensure condition failed: (*RequiresInitialization == 0) on loading into PVP match

	- Removing ensure since there is a rare edge case where it's possible for a sound looping node may get ResetChildren called twice.
	- Condition is when a child random node o fa looping node has a blank entry and results in no sound chosen in a given frame (which results in ResetChildren getting called). Later in the frame, if a sound had previously been playing with an active sound, it will have stop called on it, which will call NotifyWaveInstanceFinished and hit the ensure. Simply using the branch to check if the looping node has been initialized will work fine in this and other cases.

	#codereview Bob.Tellez
	#rb Bob.Tellez
	#tests ran orion with this change testing problematic sound cue

Change 2943042 on 2016/04/13 by Rob.Cannaday

	Fix crash in HTTP completion delegates on shutdown
	Stop ticking HTTP retry manager after FOnlineSubsystemImpl::Shutdown has been called
	#rb josh.markiewicz
	#tests shutting down multiple times

Change 2942913 on 2016/04/13 by Lukasz.Furman

	added meta navmesh paths
	#orion
	#rb Mieszko.Zielinski
	#tests PIE

Change 2942132 on 2016/04/13 by Wes.Hunt

	Enable UBT -ListBuildFolders to operate on Mac and iOS platforms without having to fully set up the remote environment.
	#codereview:leslie.nivison
	#rb peter.sauerbrei
	#tests running UBT with and without -listbuildfolders

Change 2941651 on 2016/04/12 by Jason.Bestimt

	#ORION_DG - Merge MAIN @ CL 2941645

	#RB:none
	#Tests:none

Change 2941539 on 2016/04/12 by Laurent.Delayen

	FABRIK: Normalize outgoing rotations.
	Fixes Chains Q ability crashing.

	#rb none
	#tests Chains not crashing

Change 2941469 on 2016/04/12 by Wes.Hunt

	Fix UBT -ListBuildFolders to not prep target for deployment.
	#codereview:leslie.nivison
	#rb none
	#tests tested -ListBuildFolders for Android

Change 2941434 on 2016/04/12 by Leslie.Nivison

	Adding/cleaning up .tps files
	#rb none
	#test none

Change 2941241 on 2016/04/12 by Daniel.Lamb

	Removed shadername from the shader code to fix deterministic material cooking issue.
	#jira UE-29320
	#codereview Marcus.Wassmer
	#rb Marcus.Wassmer
	#test Running editor, cooking orion.

Change 2941046 on 2016/04/12 by Laurent.Delayen

	Added safety net for non state AnimNotifies having a non-zero EndTriggerTimeOffset.
	Fixes Twinblast double shot for the left primary attack.

	#rb benn.gallagher
	#codereview lina.halper, ray.arnett, aaron.eady
	#tests twinblast's LMB

Change 2941032 on 2016/04/12 by Jason.Bestimt

	#ORION_24 - Merge MAIN @ CL 2940950

	#RB:none
	#Tests:none

[CL 2952833 by Andrew Grant in Main branch]
2016-04-22 11:21:10 -04:00
Andrew Grant
5b1ede0851 Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2934481)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2934326 on 2016/04/05 by Andrew.Grant

	Modified row-error message for easier clarity of culprit.
	#rb #tests none

Change 2934266 on 2016/04/05 by Leslie.Nivison

	Adding .tps files
	#rb none
	#test none

Change 2934151 on 2016/04/05 by Andrew.Grant

	Fix for lightmass compilation with VS2015 update 2
	#rb #tests none

Change 2934101 on 2016/04/05 by Leslie.Nivison

	Moving .tps to build.cs location
	#rb none
	#test none

Change 2934095 on 2016/04/05 by Leslie.Nivison

	Adding .tps files
	#rb none
	#test none

Change 2934039 on 2016/04/05 by Aaron.McLeran

	OR-19011 Implementing CL 2933664 into //Orion/Dev-General/

	#codereview Michael.Trepka
	#rb Michael.Trepka
	#tests compile and run orion

Change 2934004 on 2016/04/05 by Bart.Bressler

	- Fix issue with ability widgets always showing as unactivatable in Replays
	- Fix issue with exhaust gameplay tag always triggering when jumping back in replays if the followed player was travelling at the time

	#rb cody.haskell
	#tests recorded replay, and viewed on PC

Change 2933997 on 2016/04/05 by Marc.Audy

	Don't use ranged-for iterator for Actors since (bad) user content could spawn a new actor from an component unregister event
	#jira OR-19021
	#rb none
	#tests compiles

Change 2933808 on 2016/04/05 by Ben.Marsh

	BuildGraph: Include the group name in the telemetry data for each job step.

Change 2933774 on 2016/04/05 by Ben.Marsh

	BuildGraph: Store node dependencies on each step in telemetry data, rather than on the job. Makes it easier to split out.

Change 2933724 on 2016/04/05 by Dan.Youhon

	Add horizontal location offsets to MoveToActor root motion force along with several OffsetAlignment modes (from target to source, target actor forward, world space)
	- Hooked up to Sword Ultimate, updated Muriel's Ultimate with new offset settings

	#rb None
	#tests MultiPIE
	#codereview Andrew.Bains

Change 2933700 on 2016/04/05 by Alexis.Matte

	Fix the bind T0 ref pose

	#code review: lina.halper, nick.darnell
	#rb: lina.halper
	#tests: import pyro fbx with bindT0RefPose option to true and make sure the result show the gobelin over the dynosaurus

Change 2933667 on 2016/04/05 by Ben.Marsh

	BuildGraph: Include dependency information in stream telemetry, so we can calculate critical path in the dashboard.

Change 2933655 on 2016/04/05 by Alexis.Matte

	Back out changelist 2933558

	because integration can be problematic, this change will be redone manually

	#code review: lina.halper, nick.darnell
	#rb: lina.halper
	#tests: none

Change 2933558 on 2016/04/05 by Alexis.Matte

	Merging using Dev-Editor_to_Orion_Dev-General

	Fix the bind T0 ref pose

	#code review: lina.halper, nick.darnell
	#rb: lina.halper
	#tests: import pyro fbx with bindT0RefPose option to true and make sure the result show the gobelin over the dynosaurus

Change 2933539 on 2016/04/05 by Ben.Marsh

	BuildGraph: Add tooltip for a job's start time in the dashboard.

	#codereview Andrew.Grant

Change 2933156 on 2016/04/05 by Ben.Marsh

	BuildGraph: Set up email notifications for new build system, and add an optional "NotifyOnWarnings" attribute to nodes to disable spam for localization and cooks. Will re-enable for cooks once we have the ability to include non-coders.

	#rb none
	#tests exported job definition for nightly build and verified recipients list

Change 2933095 on 2016/04/05 by Alexis.Matte

	Merging using Dev-Editor_to_Orion_Dev-General

	Fix the skinxx workflow

	#code review: lina.halper, nick.darnell
	#rb: lina.halper

[CL 2935407 by Andrew Grant in Main branch]
2016-04-06 15:34:41 -04:00
Robert Manuszewski
1ff335d148 Copying //UE4/Dev-Core to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2877442 on 2016/02/23 by Graeme.Thornton@GThornton_DevCore

	Allow 'dumpnonframe' stat command to also take an optional group name which will filter the output

Change 2879289 on 2016/02/24 by Graeme.Thornton@GThornton_DevCore

	Removed "-" in switch string for load time tracker. Makes -NoLoadTrackClear cmd line param actually work

Change 2879323 on 2016/02/24 by Graeme.Thornton@GThornton_DevCore

	PC builds now log engine initialization time with the load time tracker

Change 2879418 on 2016/02/24 by Graeme.Thornton@GThornton_DevCore

	Optimization for FSignedArchiveReader
	 - Compute incoming data hash in parallel on another thread while we serialize and decrypt the signature on the chunk cache worker thread

Change 2879419 on 2016/02/24 by Graeme.Thornton@GThornton_DevCore

	Extra stats for PakFile group
	 - Time reading from pak handles
	 - Number of open pak handles

Change 2881199 on 2016/02/25 by Graeme.Thornton@GThornton_DevCore

	Use 32 bit CRCs to hash chunk contents rather than SHA1. Much faster to compute than SHA1, and the decrypting 4 bytes rather than 20 is also a lot faster

Change 2885687 on 2016/02/29 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	Close disregard for GC pool when disabling it to leave it in a good state.

Change 2887358 on 2016/03/01 by Steve.Robb@Dev-Core

	FlushCurrentThreadCache calls forwarded on from FMalloc wrappers.

Change 2887398 on 2016/03/01 by Steve.Robb@Dev-Core

	Stats for MallocBinned2.

Change 2887682 on 2016/03/01 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	Added code to catch game hangs. If game thread is stalled for more than 5 seconds we will catch that, report its callstack and crash.

Change 2889573 on 2016/03/02 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	Renamed the new StackWalkAndDump to ThreadStackWalkAndDump to avoid name collisions and build errors.

Change 2889687 on 2016/03/02 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	Send thread heartbeats during potentially slow tasks.

Change 2889963 on 2016/03/02 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	Added the ability to query the name of a thread given its TLS id.

Change 2890439 on 2016/03/02 by Steve.Robb@Dev-Core

	MallocBinned redirection header, to allow easy switching between MallocBinned and MallocBinned2.
	Switch back to MallocBinned by default.

Change 2891799 on 2016/03/03 by Steve.Robb@Dev-Core

	Shrunken GMallocBinned2MemSizeToIndex array.
	Improvement of some shared templated alignment-related functions.

Change 2891812 on 2016/03/03 by Graeme.Thornton@GThornton_DevCore

	Refactoring of pak signing to be more compatible with patching
	 - Store signatures in a block at the end of the pak file
	 - Optimize decryption of signatures by serializing them all when the pak is opened, and decrypting on the chunk cache worker thread between read requests.

Change 2891813 on 2016/03/03 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream2

	Don't compile UnrealPak with ICU

Change 2892386 on 2016/03/03 by Steve.Robb@Dev-Core

	GitHub #2070 - Fix incorrect FMallocDebug::Malloc alignment checking

Change 2894189 on 2016/03/04 by Steve.Robb@Dev-Core

	Memswap fixes for sizes of 3, 5, 6 and 7, and early out on 0.

Change 2894427 on 2016/03/04 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	Don't display message boxes in unattended mode when D3D device is removed.

Change 2896912 on 2016/03/07 by Graeme.Thornton@GThornton_DevCore

	Disable reading of anything outside the pak file when in shipping builds

Change 2897053 on 2016/03/07 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	A few improvements to thread heartbeat thread:
	- Don't check for heartbeat in debug builds
	- Don't spawn the thread heartbeat thread for programs
	- Ignore stalls when exiting

Change 2898752 on 2016/03/08 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	Fixing race conditions when using malloc verify

Change 2899075 on 2016/03/08 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	UnrealPak will now accept hex values for p and q. Added the command line param to trust p and q.

Change 2899091 on 2016/03/08 by Steve.Robb@Dev-Core

	Fix for TQueue::Peek const-correctness.

Change 2902775 on 2016/03/10 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	Adding code to test signature keys.

Change 2905040 on 2016/03/11 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	TBigInt Multiply is now 30x faster

Change 2905218 on 2016/03/11 by Steve.Robb@Dev-Core

	New FCString::Strspn and FCString::Strcspn functions.

[CL 2921423 by Robert Manuszewski in Main branch]
2016-03-24 13:53:55 -04:00
Andrew Grant
505e2440b1 Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @ 2904087)
==========================
MAJOR FEATURES + CHANGES
==========================

#lockdown Nick.Penwarden

Change 2903938 on 2016/03/10 by Frank.Gigliotti

	Added an instance ID to FAnimMontageInstance

	#CodeReview Laurent.Delayen
	#RB Laurent.Delayen
	#Tests PIE

Change 2903745 on 2016/03/10 by Wes.Hunt

	Update Oodle TPS
	#rb none
	#tests none
	#codereview:john.pollard

Change 2903689 on 2016/03/10 by Uriel.Doyon

	New "LogHeroMaterials" console command, displaying the current state of materials and  textures on the character hero.
	#rb marcus.wasmer
	#codereview marcus.wassmer
	#tests editor, playing PC games, trying the new command

Change 2903669 on 2016/03/10 by Aaron.McLeran

	OR-17180 Make stat soundcues and stat soundwaves NOT display zero volume sounds

	- Change only effects debug stat commands for audio guys

	#rb none
	#tests played paragon with new debug stat commands, confirms doesn't show zero-volume sounds

Change 2903625 on 2016/03/10 by John.Pollard

	XB1 Oodle SDK

	#rb none
	#tests none
	#codereview Jeff.Campeau

Change 2903577 on 2016/03/10 by Ben.Marsh

	Remaking latest build scripts from //UE4/Main @ 2900980.

Change 2903560 on 2016/03/10 by Ben.Marsh

	Initial version of BuildGraph scripts - used to create build processes in UE4 which can be run locally or in parallel across a build farm (assuming synchronization and resource allocation implemented by a separate system). Intended to supersede GUBP.

	Build graphs are declared using an XML script using syntax similar to MSBuild, ANT or NAnt, and consist of the following components:

	* Tasks: Building blocks which can be executed as part of the build process. Many predefined tasks are provided (<Cook>, <Compile>, <Copy>, <Stage>, <Log>, <PakFile>, etc...), and additional tasks may be added be declaring classes derived from AutomationTool.CustomTask in other UAT modules.
	* Nodes: A named sequence of tasks which is executed to produce outputs. Nodes may have input dependencies on other nodes before they can be executed. Declared with the <Node> element in scripts.
	* Agent Groups: A set of nodes nodes which is executed on the same machine if running as part of a build system. Has no effect when building locally. Declared with the <Group> element in scripts.
	* Triggers: Container for groups which should only be executed when explicitly triggered (using the -Trigger=<Name> or -SkipTriggers command line argument). Declared with the <Trigger> element in scripts.
	* Notifiers: Specifies email recipients for failures in one or more nodes, whether they should receive notifications on warnings, and so on.

	Properties can be passed in to a script on the command line, or set procedurally with the <Property Name="Foo" Value="Bar"/> syntax. Properties referenced with the $(Property Name) notation are valid within all strings, and will be expanded as macros when the script is read. If a property name is not set explicitly, it defaults to the contents of an environment variable with the same name.

	Local properties, which only affect the scope of the containing XML element (node, group, etc...) are declared with the <Local Name="Foo" Value="Bar"/> element, and will override a similarly named global property for the local property's scope.

	Any elements can be conditionally defined via the "If" attribute, and are largely identical to MSBuild conditions. Literals in conditions may be quoted with single (') or double (") quotes, or an unquoted sequence of letters, digits and underscore characters. All literals are considered identical regardless of how they are declared, and are considered case-insensitive for comparisons (so true equals 'True', equals "TRUE"). Available operators are "==", "!=", "And", "Or", "!", "(...)", "Exists(...)" and "HasTrailingSlash(...)". A full grammar is written up in Condition.cs.

	File manipulation is done using wildcards and tags. Any attribute that accepts a list of files may consist of: a Perforce-style wildcard (matching any number of "...", "*" and "?" patterns in any location), a full path name, or a reference to a tagged collection of files, denoted by prefixing with a '#' character. Files may be added to a tag set using the <Tag> Task, which also allows performing set union/difference style operations. Each node can declare multiple outputs in the form of a list of named tags, which other nodes can then depend on.

	Build graphs may be executed in parallel as part build system. To do so, the initial graph configuration is generated by running with the -Export=<Filename> argument (producing a JSON file listing the nodes and dependencies to execute). Each participating agent should be synced to the same changelist, and UAT should be re-run with the appropriate -Node=<Name> argument. Outputs from different nodes are transferred between agents via shared storage, typically a network share, the path to which can be specified on the command line using the -SharedStorageDir=<Path> argument. Note that the allocation of machines, and coordination between them, is assumed to be managed by an external system.

	A schema for the known set of tasks can be generated by running UAT with the "-Schema=<FileName>" option. Generating a schema and referencing it from a BuildGraph script allows Visual Studio to validate and auto-complete elements as you type.

	#rb none
	#codereview Marc.Audy, Wes.Hunt, Matthew.Griffin, Richard.Fawcett
	#tests local only so far, but not part of any build process yet

Change 2903539 on 2016/03/10 by John.Pollard

	Improve replay playback debugging of character movement

	#rb none
	#tests replays

Change 2903526 on 2016/03/10 by Ben.Marsh

	Remake changes from //UE4/Main without integration history, to add support for BuildGraph tasks.

	#rb none
	#tests none

Change 2903512 on 2016/03/10 by Dan.Youhon

	Modify minimum Duration values for JumpForce and MoveToForce ability tasks so that having minimum Duration values doesn't trigger check()s

	#rb None
	#tests Compiles

Change 2903474 on 2016/03/10 by Marc.Audy

	Fix crash if ChildActor is null
	#rb None
	#tests None

Change 2903314 on 2016/03/10 by Marc.Audy

	Fix ParentComponent not being persisted and fixup content that was saved in the window it was broken
	#rb James.Golding
	#tests Selection of child actors works as expected
	#jira UE-28201

Change 2903298 on 2016/03/10 by Simon.Tovey

	Disabling the trails optimization.

	#tests none
	#rb none

	#codereview Olaf.Piesche

Change 2903124 on 2016/03/10 by Robert.Manuszewski

	Small refactor to pak signing to help with exe protection

	#rb none
	#tests none

[CL 2907678 by Andrew Grant in Main branch]
2016-03-13 18:53:13 -04:00