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ColorManagement: Utilize OpenColorIO for advanced color space transformations on textures during mip generation.
Relies on CL 26098047.
#jira UE-182792
#rb rod.bogart, dan.thompson, charles.bloom
[CL 26109698 by eric renaudhoude in ue5-main branch]
[FYI] eric.renaudhoude
Original CL Desc
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ColorManagement: Utilize OpenColorIO for advanced color space transformations on textures during mip generation.
Relies on CL 26098047.
#jira UE-182792
#rb rod.bogart, dan.thompson, charles.bloom
[CL 26107262 by eric renaudhoude in ue5-main branch]
ImageParallelProcessLinearPixels
ComputeImageLinearAverage
Make Bokeh computation use the new routines as a test
#rb fabian.geisen
#rnx
[CL 26073510 by charles bloom in ue5-main branch]
[Backout] - CL25586915
[FYI] Dan.Thompson
Original CL Desc
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Enable the typecast error now that theoretically they are all fixed (this time :( ).
#rb none
#jira UE-166462
#preflight 646bfa2f656436839e398ad0
[CL 25593278 by dan thompson in ue5-main branch]
Management of tasks is more suitable for higher-level code.
Includes rearrangement of some code that was updated inconsistently during compile time optimizations.
#preflight 646690628720894fb6cd5f2d
#rb Dan.Thompson
#rnx
[CL 25548233 by devin doucette in ue5-main branch]
change FImage passed to TextureFormat to be const, it must not be changed becausing hashing is running threaded
remove early frees of intermediate image; this increases peak memory use
#preflight https://horde.devtools.epicgames.com/job/643ff4a3090323f9a3f7695e
#rb dan.thompson
[CL 25116608 by charles bloom in ue5-main branch]