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f656fa0cd46aadfaac7a8c05c74943864c3fa73e
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor
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martins mozeiko f656fa0cd4 Reducing texture build memory usage by freeing mip pixel memory as they are no longer needed
#jira UE-179421
#preflight 646bbd892c0a5da0dc136fca
#rb dan.thompson

[CL 25570200 by martins mozeiko in ue5-main branch]
2023-05-22 16:57:39 -04:00
..
Private
Reducing texture build memory usage by freeing mip pixel memory as they are no longer needed
2023-05-22 16:57:39 -04:00
Public
Plumb the mip layout down to the child texture ddc key versions as certain child formats need to know mip dimensions in order to know if aspects of the build affect the textures, as well as note in the extended data whether the texture tiling is sensitive to LODBias so that textures that change layouts as a result of that are independent in the ddc.
2023-03-27 16:39:53 -04:00
TextureCompressor.Build.cs
Type safety set to off to fix build issue as I missed some stuff.
2023-05-17 15:58:28 -04:00
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