Ankit Khare
4953a8e1b8
UE-3043,UE-2026,UE-4835,UE-4880 - SDK discovery and cook on the fly issues on mac for HTML5.
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#codereview james.moran
[CL 2352102 by Ankit Khare in Main branch]
2014-11-06 15:46:19 -05:00
Peter Sauerbrei
7715043791
Mac CIS fix
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#mac
[CL 2352064 by Peter Sauerbrei in Main branch]
2014-11-06 15:45:59 -05:00
Ben Zeigler
99b8b52553
#UE4 Add a redirector for EdGraphNode_Comment, was moved between modules. Fixes critical data loss issue
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Merging CL #2352040 using UE4-Fortnite-To-UE4
#codereview nick.whiting
[CL 2352043 by Ben Zeigler in Main branch]
2014-11-06 15:27:53 -05:00
Nick Whiting
6eb806d3da
#oculus Fix for improper shutdown of the direct rendering path, which caused a crash
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[CL 2352024 by Nick Whiting in Main branch]
2014-11-06 15:27:40 -05:00
Ben Cosh
b628216c88
Modified the comment nodes to only consider their contents when they already know their own size. Previously they determined the contents on a null size which resulted in this issue.
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#UE-4912 - Create comment around selected nodes fails to move nodes
#Branch UE4
#Proj GraphEditor
[CL 2352019 by Ben Cosh in Main branch]
2014-11-06 15:27:28 -05:00
Ryan Gerleve
e4d675e385
Destroy OSS interfaces in reverse order of construction.
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[CL 2351996 by Ryan Gerleve in Main branch]
2014-11-06 15:27:15 -05:00
Josh Markiewicz
0c2b8c13a4
[AUTOMERGE]
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#UE4 - fixed build unique id between uint32/int32
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2351265 by Josh.Markiewicz on 2014/11/05 22:37:32.
[CL 2351980 by Josh Markiewicz in Main branch]
2014-11-06 15:27:02 -05:00
Mieszko Zielinski
62f6ff5c1f
Changes the way FAITestBase auto-releases UObjects created for given test #UE4
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- fixes UE-5114, FORT-2006
- merged over from UE4-Fortnite
[CL 2351944 by Mieszko Zielinski in Main branch]
2014-11-06 15:26:48 -05:00
Richard Hinckley
07a2c1d266
Removing static BP function call until that code is checked in.
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[CL 2351907 by Richard Hinckley in Main branch]
2014-11-06 15:26:36 -05:00
Mark Satterthwaite
46094452da
Fix going into fullscreen mode in the editor using the system titlebar button, which should be WindowedFullscreen mode for the editor & needs to set the target window mode to Windowed when exiting.
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This reports the FCocoaWindow's WindowMode to Slate as that is the canonical version of the current state.
#codereview michael.trepka
[CL 2351881 by Mark Satterthwaite in Main branch]
2014-11-06 15:26:23 -05:00
Mark Satterthwaite
72bc824c4b
Retain & release the cached NSEvent window so that we don't introduce a crash on OS X when the event is processed after the window is closed.
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#codereview michael.trepka
[CL 2351876 by Mark Satterthwaite in Main branch]
2014-11-06 15:26:09 -05:00
Jon Lietz
47f0601df5
- first data using the new base class for damage objectives that function like a tower
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- setting it up so the world reticle class can have native function calls that can change material params
[CL 2351859 by Jon Lietz in Main branch]
2014-11-06 15:25:55 -05:00
Marc Audy
73edd276e3
Clear Lifespan timers of Actors when removing the streaming level they belong to.
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Log a warning rather than crashing when calling Destroy on an Actor that belongs to a Level that has no OwningLevel (hidden streaming levels essentially).
[CL 2351855 by Marc Audy in Main branch]
2014-11-06 15:25:42 -05:00
Ankit Khare
9ea17a729f
re-add file with correct case and relvant automation changes.
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#html5
[CL 2351848 by Ankit Khare in Main branch]
2014-11-06 15:25:26 -05:00
Ankit Khare
bd176054aa
change case for jStorage.js - delete file.
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[CL 2351844 by Ankit Khare in Main branch]
2014-11-06 15:25:13 -05:00
Marc Audy
f5a5620ed5
Don't assert when reinitializing a previously hidden streaming level that contains an emitter.
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[CL 2351842 by Marc Audy in Main branch]
2014-11-06 15:25:00 -05:00
Jaroslaw Surowiec
50d3e5d47f
CrashReportWWW - Fix
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[CL 2351817 by Jaroslaw Surowiec in Main branch]
2014-11-06 15:24:47 -05:00
Maciej Mroz
cc3d93d0e4
UEBP-6 PERFORMANCE (REINSTANCING) - Investigate/optimize reinstancing necessity.
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Changing default values doesn't cause reinstancing while recompilation.
bChangeDefaultValueWithoutReinstancing switch in ini.
[CL 2351800 by Maciej Mroz in Main branch]
2014-11-06 15:24:34 -05:00
Jaroslaw Surowiec
39191e28e6
CrashReportWWW - Better filtering by user name or user email, should work with the analitycs database, optimized CrashRepository.PopulateUserInfo, removed more of the usused code, some documentation, updated stats
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[CL 2351768 by Jaroslaw Surowiec in Main branch]
2014-11-06 15:24:21 -05:00
Peter Sauerbrei
2bb49fb11b
Mac build fix
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#mac
[CL 2351764 by Peter Sauerbrei in Main branch]
2014-11-06 15:24:06 -05:00
Richard Hinckley
f6b21459df
Code for new GameplayCueNotify system, and updated (currently gated) HitscanWeaponEffect. Class rediretors included. GCN_Static functionality pending CDO static BP functions.
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#codereview david.ratti
[CL 2351758 by Richard Hinckley in Main branch]
2014-11-06 15:23:54 -05:00
Mark Satterthwaite
9d552a0fa3
Fix another cause of deadlock in Mac UE4. -[NSEvent window] will access the global window list which requires a mutex which may be held by the opposing thread (main vs. game) causing deadlock.
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To avoid this add an NSEvent category (FCachedWindowAccess) containing two selectors, one to cache the NSWindow* into the convenient NSWindow* ivar and another to access the ivar without attempting to access the system's global window list. Use this function from the game-thread to avoid contention.
#codereview michael.trepka
[CL 2351751 by Mark Satterthwaite in Main branch]
2014-11-06 15:23:39 -05:00
Matthew Griffin
98cbfe5555
Adding a loading spinner to SWebBrowser to be shown before page is first rendered.
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Also ignore changes to viewport size that can't be seen, to avoid the whole page being rendered again when it becomes visible.
[CL 2351745 by Matthew Griffin in Main branch]
2014-11-06 15:23:27 -05:00
Maciej Mroz
317fe76833
UE-4908 GitHub 570 : Fix reference component for diffing properties values while cloning components
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https://github.com/EpicGames/UnrealEngine/pull/570
#codereview Nick.whiting
[CL 2351731 by Maciej Mroz in Main branch]
2014-11-06 15:23:13 -05:00
Martin Wilson
47861ca38d
Fixes for MT Anim Evaluation in Unreal Tournament
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[CL 2351728 by Martin Wilson in Main branch]
2014-11-06 15:23:00 -05:00