- EnterState() stops on failure, ExitState() handled symmetrically up to the last failed task
- Allow to run evaluators when reselecting a state after failed EnterState()
#jira none
#preflight 61b1d3e2274068529fddcafe
#ROBOMERGE-AUTHOR: mikko.mononen
#ROBOMERGE-SOURCE: CL 18417260 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v897-18405271)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
[CL 18417297 by mikko mononen in ue5-release-engine-test branch]
- Convert FAOParameters to SHADER_PARAMETER_STRUCT.
- Added DistanceField::SetupAOShaderParameters helper function to perform the necessary logic.
- Removed all legacy shader parameters from FComputeDistanceFieldNormalPS, FComputeDistanceFieldNormalCS, FBuildTileConesCS, FObjectCullVS, FObjectCullPS
- Use FComputeShaderUtils::AddPass for the compute shaders listed above.
#preflight 61b0e21fb12ed60581b08372
#rb daniel.wright, sebastien.hillaire
#ROBOMERGE-AUTHOR: tiago.costa
#ROBOMERGE-SOURCE: CL 18417142 in //UE5/Release-5.0/... via CL 18417143
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18417145 by tiago costa in ue5-release-engine-test branch]
* TraceMalloc should not use it's own root heap. Instead it will use a regular heap in system memory and make fake heaps (since we can't track virtual allocations for trace's own allocations).
* The first named was miscategorized as a root heap.
#rb ionut.matasaru
#ROBOMERGE-AUTHOR: johan.berg
#ROBOMERGE-SOURCE: CL 18417001 in //UE5/Release-5.0/... via CL 18417015
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18417028 by johan berg in ue5-release-engine-test branch]
#jira UE-123975
#rb phil.popp
#preflight 61b196c7e0430ca438a95533
#ROBOMERGE-AUTHOR: jimmy.smith
#ROBOMERGE-SOURCE: CL 18416580 in //UE5/Release-5.0/... via CL 18416585
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18416586 by jimmy smith in ue5-release-engine-test branch]
#jira UE-135519
#rb phil.popp
#ROBOMERGE-AUTHOR: jimmy.smith
#ROBOMERGE-SOURCE: CL 18416429 in //UE5/Release-5.0/... via CL 18416441
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18416443 by jimmy smith in ue5-release-engine-test branch]
Switchboard will read the resources from ../resources.py and not from resources.qrc.
So when adding a new image, copy it to /images and then manually reference it in resources.qrc.
Then run this script, which will check out ../resources.py from perforce and update it.
It requires pyside2-rcc.exe to be in the path (typically found inside <python>/Scripts).
You should also add resources.qrc and the image files to your perforce changelist.
#rb
#jira
#ROBOMERGE-AUTHOR: alejandro.arango
#ROBOMERGE-SOURCE: CL 18415708 in //UE5/Release-5.0/... via CL 18415710
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18415713 by alejandro arango in ue5-release-engine-test branch]
-Make custom widget for row tooltips for hovering over rows in the list and suggestion box
#rb None
#[fyi] Jason.Walter
#jira UETOOL-4363
#preflight 61b14b53530975c280f0b4a3
#ROBOMERGE-AUTHOR: jared.therriault
#ROBOMERGE-SOURCE: CL 18415633 in //UE5/Release-5.0/... via CL 18415646
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18415654 by jared therriault in ue5-release-engine-test branch]
The old way of clicking on settings menu and then on settings submenu is still there.
#rb
#jira
#ROBOMERGE-AUTHOR: alejandro.arango
#ROBOMERGE-SOURCE: CL 18415623 in //UE5/Release-5.0/... via CL 18415631
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18415644 by alejandro arango in ue5-release-engine-test branch]
Added wave wide work distribution of coverage testing through bitmask tiles. This didn't prove to be faster in my test but I'm checking it in for posterity and the work distribution code is good and may be useful elsewhere. We can delete the tile distribution from the rasterizer later.
#rb rune.stubbe
#ROBOMERGE-AUTHOR: brian.karis
#ROBOMERGE-SOURCE: CL 18415357 in //UE5/Release-5.0/... via CL 18415390
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18415405 by brian karis in ue5-release-engine-test branch]